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https://github.com/bitburner-official/bitburner-src.git
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character overview in mui
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@ -5,120 +5,8 @@
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* Styling for the Character Overview Panel (top-right panel)
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*/
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#character-overview-wrapper {
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#character-overview {
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position: fixed;
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top: 0;
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right: 0;
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}
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#character-overview-container {
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display: none;
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position: absolute; /* Stay in place */
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right: 0;
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top: 0;
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height: auto; /* Full height */
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padding: 10px 2px;
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border: 2px solid var(--my-highlight-color);
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width: auto;
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max-width: 280px;
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overflow: auto; /* Enable scroll if needed */
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background-color: rgba(57, 54, 54, 0.9); /* Fallback color */
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z-index: 1;
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}
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#character-overview-text {
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color: $my-stat-physical;
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table {
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border-collapse: collapse;
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margin: auto;
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}
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td {
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padding: 2px;
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vertical-align: middle;
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}
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}
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.character-stat-text {
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color: #fff;
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background-color: #444;
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}
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.character-stat-cell {
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text-align: right;
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}
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#character-str-wrapper td,
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#character-cha-wrapper td {
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padding-top: 10px;
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}
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.character-divider td {
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border-top: 1px #aaa solid;
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padding-top: 10px;
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}
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#character-hp-wrapper {
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color: $my-stat-hp-color;
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}
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.character-hp-cell {
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color: $my-stat-hp-color;
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}
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#character-money-wrapper {
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color: $my-stat-money-color;
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}
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.character-money-cell {
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color: $my-stat-money-color;
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}
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#character-hack-wrapper {
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color: $my-stat-hack-color;
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}
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.character-hack-cell {
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color: $my-stat-hack-color;
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}
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#character-cha-wrapper {
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color: $my-stat-cha-color;
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}
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.character-cha-cell {
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color: $my-stat-cha-color;
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}
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#character-int-wrapper {
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color: $my-stat-int-color;
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}
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.character-int-cell {
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color: $my-stat-int-color;
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}
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.character-combat-cell {
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color: $my-stat-physical;
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}
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#character-work-wrapper {
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color: $my-stat-hack-color;
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}
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.character-work-cell {
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color: $my-stat-hack-color;
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}
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.character-overview-btn {
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@include borderRadius(12px);
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@include boxShadow(1px 1px 3px #000);
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color: #cecece;
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display: inline-block;
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font-size: $defaultFontSize * 0.875;
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font-weight: bold;
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height: 25px;
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background-color: #000;
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padding: 5px 8px;
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}
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.character-quick-options {
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margin-top: 10px;
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text-align: center;
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}
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.character-overview-btn:hover,
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.character-overview-btn:focus {
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color: #fff;
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text-decoration: none;
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cursor: pointer;
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}
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@ -197,12 +197,6 @@ export function prestigeSourceFile() {
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}
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}
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const characterMenuHeader = document.getElementById("character-menu-header");
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if (characterMenuHeader instanceof HTMLElement) {
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characterMenuHeader.click();
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characterMenuHeader.click();
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}
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this.timeWorked = 0;
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// Gang
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@ -2065,9 +2059,6 @@ export function applyForJob(entryPosType, sing = false) {
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this.jobs[company.name] = pos.name;
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this.companyName = this.location;
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document.getElementById("world-menu-header").click();
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document.getElementById("world-menu-header").click();
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if (sing) {
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return true;
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}
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@ -2183,8 +2174,6 @@ export function applyForEmployeeJob(sing = false) {
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if (this.isQualified(company, CompanyPositions[posNames.MiscCompanyPositions[1]])) {
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this.companyName = company.name;
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this.jobs[company.name] = posNames.MiscCompanyPositions[1];
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document.getElementById("world-menu-header").click();
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document.getElementById("world-menu-header").click();
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if (sing) {
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return true;
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}
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@ -2201,8 +2190,6 @@ export function applyForPartTimeEmployeeJob(sing = false) {
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var company = Companies[this.location]; //Company being applied to
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if (this.isQualified(company, CompanyPositions[posNames.PartTimeCompanyPositions[1]])) {
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this.jobs[company.name] = posNames.PartTimeCompanyPositions[1];
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document.getElementById("world-menu-header").click();
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document.getElementById("world-menu-header").click();
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if (sing) {
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return true;
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}
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@ -2220,8 +2207,6 @@ export function applyForWaiterJob(sing = false) {
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if (this.isQualified(company, CompanyPositions[posNames.MiscCompanyPositions[0]])) {
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this.companyName = company.name;
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this.jobs[company.name] = posNames.MiscCompanyPositions[0];
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document.getElementById("world-menu-header").click();
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document.getElementById("world-menu-header").click();
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if (sing) {
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return true;
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}
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@ -2239,8 +2224,6 @@ export function applyForPartTimeWaiterJob(sing = false) {
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if (this.isQualified(company, CompanyPositions[posNames.PartTimeCompanyPositions[0]])) {
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this.companyName = company.name;
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this.jobs[company.name] = posNames.PartTimeCompanyPositions[0];
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document.getElementById("world-menu-header").click();
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document.getElementById("world-menu-header").click();
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if (sing) {
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return true;
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}
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@ -96,6 +96,7 @@ const Engine = {
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redPillContent: null,
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cinematicTextContent: null,
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missionContent: null,
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overview: null,
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},
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indexedDb: undefined,
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@ -309,7 +310,7 @@ const Engine = {
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loadMissionContent: function () {
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Engine.hideAllContent();
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document.getElementById("mainmenu-container").style.visibility = "hidden";
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document.getElementById("character-overview-wrapper").style.visibility = "hidden";
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document.getElementById("character-overview").style.visibility = "hidden";
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Engine.Display.missionContent.style.display = "block";
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routing.navigateTo(Page.Mission);
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},
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@ -397,15 +398,12 @@ const Engine = {
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},
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displayCharacterOverviewInfo: function () {
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ReactDOM.render(<CharacterOverview player={Player} />, document.getElementById("character-overview-text"));
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const save = document.getElementById("character-overview-save-button");
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const flashClass = "flashing-button";
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if (!Settings.AutosaveInterval) {
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save.classList.add(flashClass);
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} else {
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save.classList.remove(flashClass);
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}
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ReactDOM.render(
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<Theme>
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<CharacterOverview player={Player} save={() => saveObject.saveGame(Engine.indexedDb)} />
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</Theme>,
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document.getElementById("character-overview"),
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);
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},
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// Main Game Loop
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@ -575,11 +573,6 @@ const Engine = {
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}
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}
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if (Engine.Counters.updateDisplays <= 0) {
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Engine.displayCharacterOverviewInfo();
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Engine.Counters.updateDisplays = 3;
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}
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if (Engine.Counters.checkFactionInvitations <= 0) {
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const invitedFactions = Player.checkForFactionInvitations();
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if (invitedFactions.length > 0) {
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@ -879,16 +872,12 @@ const Engine = {
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// Cinematic Text
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Engine.Display.cinematicTextContent = document.getElementById("cinematic-text-container");
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Engine.Display.cinematicTextContent.style.display = "none";
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Engine.Display.overview = document.getElementById("character-overview");
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},
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// Initialization
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init: function () {
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// Character Overview buttons
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document.getElementById("character-overview-save-button").addEventListener("click", function () {
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saveObject.saveGame(Engine.indexedDb);
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return false;
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});
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// Message at the top of terminal
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postVersion();
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@ -922,10 +911,9 @@ const Engine = {
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}
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Engine.loadWorkInProgressContent();
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}
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// Character overview screen
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document.getElementById("character-overview-container").style.display = "block";
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Engine.displayCharacterOverviewInfo();
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}
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},
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start: function () {
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@ -96,16 +96,7 @@
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</div>
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<!-- Character Overview Screen -->
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<div id="character-overview-wrapper">
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<div id="character-overview-container">
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<div id="character-overview-text">
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<!-- ReactJS Component -->
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</div>
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<div class="character-quick-options noselect">
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<button id="character-overview-save-button" class="character-overview-btn">Save Game</button>
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</div>
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</div>
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</div>
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<div id="character-overview"></div>
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<!-- Status text -->
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<div id="status-text-container">
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@ -1,102 +1,207 @@
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// Root React Component for the Corporation UI
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import React from "react";
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import React, { useState, useEffect } from "react";
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import { makeStyles } from "@material-ui/core/styles";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { Reputation } from "./Reputation";
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import Table from "@material-ui/core/Table";
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import TableBody from "@material-ui/core/TableBody";
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import TableCell from "@material-ui/core/TableCell";
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import TableContainer from "@material-ui/core/TableContainer";
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import TableHead from "@material-ui/core/TableHead";
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import TableRow from "@material-ui/core/TableRow";
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import Paper from "@material-ui/core/Paper";
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import Box from "@material-ui/core/Box";
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import Typography from "@material-ui/core/Typography";
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import Divider from "@material-ui/core/Divider";
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import Button from "@material-ui/core/Button";
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import Collapse from "@material-ui/core/Collapse";
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import { colors } from "./Theme";
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interface IProps {
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player: IPlayer;
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save: () => void;
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}
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export function CharacterOverview(props: IProps): React.ReactElement {
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const intelligence = (
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<tr id="character-int-wrapper">
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<td className="character-int-cell">Int: </td>
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<td id="character-int-text" className="character-int-cell character-stat-cell">
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{numeralWrapper.formatSkill(props.player.intelligence)}
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</td>
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</tr>
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);
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const work = (
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<>
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<tr className="character-divider">
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<td colSpan={2}>Work progress:</td>
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</tr>
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<tr>
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<td colSpan={2}>+{Reputation(props.player.workRepGained)} rep</td>
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</tr>
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<tr>
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<td colSpan={2}>
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<button
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onClick={() => props.player.startFocusing()}
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id="character-overview-options-button"
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className="character-overview-btn"
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>
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Focus
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</button>
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</td>
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</tr>
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</>
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function Intelligence({ player }: { player: IPlayer }): React.ReactElement {
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if (player.intelligence === 0) return <></>;
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const classes = useStyles();
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return (
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cell }}>
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<Typography classes={{ root: classes.int }}>Int </Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cell }}>
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<Typography classes={{ root: classes.int }}>{numeralWrapper.formatSkill(player.intelligence)}</Typography>
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</TableCell>
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</TableRow>
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);
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}
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function Work({ player }: { player: IPlayer }): React.ReactElement {
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if (!player.isWorking || player.focus) return <></>;
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const classes = useStyles();
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return (
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<>
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<table>
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<tbody>
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<tr id="character-hp-wrapper">
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<td className="character-hp-cell">HP:</td>
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<td id="character-hp-text" className="character-hp-cell character-stat-cell">
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{numeralWrapper.formatHp(props.player.hp) + " / " + numeralWrapper.formatHp(props.player.max_hp)}
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</td>
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</tr>
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<tr id="character-money-wrapper">
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<td className="character-money-cell">Money: </td>
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<td id="character-money-text" className="character-money-cell character-stat-cell">
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{numeralWrapper.formatMoney(props.player.money.toNumber())}
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</td>
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</tr>
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<tr id="character-hack-wrapper">
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<td className="character-hack-cell">Hack: </td>
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<td id="character-hack-text" className="character-hack-cell character-stat-cell">
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{numeralWrapper.formatSkill(props.player.hacking_skill)}
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</td>
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</tr>
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<tr id="character-str-wrapper" className="character-divider">
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<td className="character-combat-cell">Str: </td>
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<td id="character-str-text" className="character-combat-cell character-stat-cell">
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{numeralWrapper.formatSkill(props.player.strength)}
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</td>
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</tr>
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<tr id="character-def-wrapper">
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<td className="character-combat-cell">Def: </td>
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<td id="character-def-text" className="character-combat-cell character-stat-cell">
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{numeralWrapper.formatSkill(props.player.defense)}
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</td>
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</tr>
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<tr id="character-dex-wrapper">
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<td className="character-combat-cell">Dex: </td>
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<td id="character-dex-text" className="character-combat-cell character-stat-cell">
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{numeralWrapper.formatSkill(props.player.dexterity)}
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</td>
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</tr>
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<tr id="character-agi-wrapper">
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<td className="character-combat-cell">Agi: </td>
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<td id="character-agi-text" className="character-combat-cell character-stat-cell">
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{numeralWrapper.formatSkill(props.player.agility)}
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</td>
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</tr>
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<tr id="character-cha-wrapper" className="character-divider">
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<td className="character-cha-cell">Cha: </td>
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<td id="character-cha-text" className="character-cha-cell character-stat-cell">
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{numeralWrapper.formatSkill(props.player.charisma)}
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</td>
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</tr>
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{props.player.intelligence >= 1 && intelligence}
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{props.player.isWorking && !props.player.focus && work}
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</tbody>
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</table>
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<TableRow>
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<TableCell component="th" scope="row" colSpan={2} classes={{ root: classes.cellNone }}>
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<Typography>Work in progress:</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell component="th" scope="row" colSpan={2} classes={{ root: classes.cellNone }}>
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<Typography>+{Reputation(player.workRepGained)} rep</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell component="th" scope="row" align="center" colSpan={2} classes={{ root: classes.cellNone }}>
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<Button onClick={() => player.startFocusing()}>Focus</Button>
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</TableCell>
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</TableRow>
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</>
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);
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}
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const useStyles = makeStyles({
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cellNone: {
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borderBottom: "none",
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padding: 0,
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margin: 0,
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},
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cell: {
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padding: 0,
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margin: 0,
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},
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hp: {
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color: colors.hp,
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},
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money: {
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color: colors.money,
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},
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hack: {
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color: colors.hack,
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},
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combat: {
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color: colors.combat,
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},
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cha: {
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color: colors.cha,
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},
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int: {
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color: colors.int,
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},
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});
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export function CharacterOverview({ player, save }: IProps): React.ReactElement {
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const setRerender = useState(false)[1];
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useEffect(() => {
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const id = setInterval(() => setRerender((old) => !old), 600);
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return () => clearInterval(id);
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}, []);
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const classes = useStyles();
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return (
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<Paper square>
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<Box m={1}>
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<Table size="small">
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<TableBody>
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.hp }}>HP </Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.hp }}>
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{numeralWrapper.formatHp(player.hp)} / {numeralWrapper.formatHp(player.max_hp)}
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</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
|
||||
<TableRow>
|
||||
<TableCell component="th" scope="row" classes={{ root: classes.cellNone }}>
|
||||
<Typography classes={{ root: classes.money }}>Money </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right" classes={{ root: classes.cellNone }}>
|
||||
<Typography classes={{ root: classes.money }}>
|
||||
{numeralWrapper.formatMoney(player.money.toNumber())}
|
||||
</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
|
||||
<TableRow>
|
||||
<TableCell component="th" scope="row" classes={{ root: classes.cell }}>
|
||||
<Typography classes={{ root: classes.hack }}>Hack </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right" classes={{ root: classes.cell }}>
|
||||
<Typography classes={{ root: classes.hack }}>
|
||||
{numeralWrapper.formatSkill(player.hacking_skill)}
|
||||
</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
|
||||
<TableRow>
|
||||
<TableCell component="th" scope="row" classes={{ root: classes.cellNone }}>
|
||||
<Typography classes={{ root: classes.combat }}>Str </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right" classes={{ root: classes.cellNone }}>
|
||||
<Typography classes={{ root: classes.combat }}>
|
||||
{numeralWrapper.formatSkill(player.strength)}
|
||||
</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
|
||||
<TableRow>
|
||||
<TableCell component="th" scope="row" classes={{ root: classes.cellNone }}>
|
||||
<Typography classes={{ root: classes.combat }}>Def </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right" classes={{ root: classes.cellNone }}>
|
||||
<Typography classes={{ root: classes.combat }}>{numeralWrapper.formatSkill(player.defense)}</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
|
||||
<TableRow>
|
||||
<TableCell component="th" scope="row" classes={{ root: classes.cellNone }}>
|
||||
<Typography classes={{ root: classes.combat }}>Dex </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right" classes={{ root: classes.cellNone }}>
|
||||
<Typography classes={{ root: classes.combat }}>
|
||||
{numeralWrapper.formatSkill(player.dexterity)}
|
||||
</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
<TableRow>
|
||||
<TableCell component="th" scope="row" classes={{ root: classes.cell }}>
|
||||
<Typography classes={{ root: classes.combat }}>Agi </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right" classes={{ root: classes.cell }}>
|
||||
<Typography classes={{ root: classes.combat }}>{numeralWrapper.formatSkill(player.agility)}</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
|
||||
<TableRow>
|
||||
<TableCell component="th" scope="row" classes={{ root: classes.cellNone }}>
|
||||
<Typography classes={{ root: classes.cha }}>Cha </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right" classes={{ root: classes.cellNone }}>
|
||||
<Typography classes={{ root: classes.cha }}>{numeralWrapper.formatSkill(player.charisma)}</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
<Intelligence player={player} />
|
||||
<Work player={player} />
|
||||
|
||||
<TableRow>
|
||||
<TableCell align="center" colSpan={2} classes={{ root: classes.cellNone }}>
|
||||
<Button color="primary" onClick={save}>
|
||||
SAVE
|
||||
</Button>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
</TableBody>
|
||||
</Table>
|
||||
</Box>
|
||||
</Paper>
|
||||
);
|
||||
}
|
||||
|
@ -18,6 +18,13 @@ export const colors = {
|
||||
well: "#222",
|
||||
white: "#fff",
|
||||
black: "#000",
|
||||
|
||||
hp: "#dd3434",
|
||||
money: "#ffd700",
|
||||
hack: "#adff2f",
|
||||
combat: "#faffdf",
|
||||
cha: "#a671d1",
|
||||
int: "#6495ed",
|
||||
};
|
||||
|
||||
export const theme = createMuiTheme({
|
||||
@ -175,6 +182,12 @@ export const theme = createMuiTheme({
|
||||
backgroundColor: colors.welllight,
|
||||
},
|
||||
},
|
||||
MuiPaper: {
|
||||
root: {
|
||||
backgroundColor: colors.black,
|
||||
border: "1px solid " + colors.welllight,
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user