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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-29 17:37:34 +01:00
fix buying programs and writing them at the same time.
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c7702d8511
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@ -72,17 +72,12 @@ export function buyDarkwebItem(itemName: string): void {
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// buy and push
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Player.loseMoney(item.price, "other");
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const programsRef = Player.getHomeComputer().programs;
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// Remove partially created program if there is one
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const existingPartialExeIndex = programsRef.findIndex(
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(program) => item?.program && program.startsWith(item?.program),
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);
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// findIndex returns -1 if there is no match, we only want to splice on a match
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if (existingPartialExeIndex > -1) {
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programsRef.splice(existingPartialExeIndex, 1);
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Player.getHomeComputer().pushProgram(item.program);
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// Cancel if the program is in progress of writing
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if (Player.createProgramName === item.program) {
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Player.isWorking = false;
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Player.resetWorkStatus();
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}
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// Add the newly bought, full .exe
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Player.getHomeComputer().programs.push(item.program);
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Terminal.print(
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"You have purchased the " + item.program + " program. The new program can be found on your home computer.",
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@ -547,8 +547,14 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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return true;
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}
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player.getHomeComputer().pushProgram(item.program);
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// Cancel if the program is in progress of writing
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if (player.createProgramName === item.program) {
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player.isWorking = false;
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player.resetWorkStatus();
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}
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player.loseMoney(item.price, "other");
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player.getHomeComputer().programs.push(item.program);
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workerScript.log(
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"purchaseProgram",
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() => `You have purchased the '${item.program}' program. The new program can be found on your home computer.`,
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@ -248,6 +248,19 @@ export class BaseServer {
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this.ramUsed = ram;
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}
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pushProgram(program: string): void {
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if (this.programs.includes(program)) return;
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// Remove partially created program if there is one
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const existingPartialExeIndex = this.programs.findIndex((p) => p.startsWith(program));
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// findIndex returns -1 if there is no match, we only want to splice on a match
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if (existingPartialExeIndex > -1) {
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this.programs.splice(existingPartialExeIndex, 1);
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}
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this.programs.push(program);
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}
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/**
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* Write to a script file
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* Overwrites existing files. Creates new files if the script does not eixst
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