Minor bug fixes, adding spotify music player, and adding sphinx documentation
50
dist/bundle.js
vendored
@ -3839,6 +3839,9 @@ let CONSTANTS = {
|
||||
"World Stock Exchange account and TIX API Access<br>",
|
||||
|
||||
LatestUpdate:
|
||||
"v0.34.1<br>" +
|
||||
"-Added new 'secret' Terminal command. Try: run musicplayer<br>" +
|
||||
|
||||
"v0.34.0<br>" +
|
||||
"-Added clear() and exit() Netscript functions<br>" +
|
||||
"-When starting out or prestiging, you will now receive a 'Hacking Starter Guide'. It provides tips/pointers for new players<br>" +
|
||||
@ -17377,6 +17380,12 @@ function runScriptsLoop() {
|
||||
var ip = workerScripts[i].serverIp;
|
||||
var name = workerScripts[i].name;
|
||||
|
||||
//Free RAM
|
||||
__WEBPACK_IMPORTED_MODULE_5__Server_js__["b" /* AllServers */][ip].ramUsed -= workerScripts[i].ramUsage;
|
||||
|
||||
//Delete script from Active Scripts
|
||||
Object(__WEBPACK_IMPORTED_MODULE_0__ActiveScriptsUI_js__["b" /* deleteActiveScriptsItem */])(workerScripts[i]);
|
||||
|
||||
for (var j = 0; j < __WEBPACK_IMPORTED_MODULE_5__Server_js__["b" /* AllServers */][ip].runningScripts.length; j++) {
|
||||
if (__WEBPACK_IMPORTED_MODULE_5__Server_js__["b" /* AllServers */][ip].runningScripts[j].filename == name &&
|
||||
Object(__WEBPACK_IMPORTED_MODULE_9__utils_HelperFunctions_js__["d" /* compareArrays */])(__WEBPACK_IMPORTED_MODULE_5__Server_js__["b" /* AllServers */][ip].runningScripts[j].args, workerScripts[i].args)) {
|
||||
@ -17385,12 +17394,6 @@ function runScriptsLoop() {
|
||||
}
|
||||
}
|
||||
|
||||
//Free RAM
|
||||
__WEBPACK_IMPORTED_MODULE_5__Server_js__["b" /* AllServers */][ip].ramUsed -= workerScripts[i].ramUsage;
|
||||
|
||||
//Delete script from Active Scripts
|
||||
Object(__WEBPACK_IMPORTED_MODULE_0__ActiveScriptsUI_js__["b" /* deleteActiveScriptsItem */])(workerScripts[i]);
|
||||
|
||||
//Delete script from workerScripts
|
||||
workerScripts.splice(i, 1);
|
||||
}
|
||||
@ -28674,6 +28677,13 @@ let Terminal = {
|
||||
post("Incorrect number of arguments. Usage: run [program/script] [-t] [num threads] [arg1] [arg2]...");
|
||||
} else {
|
||||
var executableName = commandArray[1];
|
||||
|
||||
//Music player!
|
||||
if (executableName === "musicplayer") {
|
||||
post('<iframe src="https://open.spotify.com/embed/user/danielyxie/playlist/1ORnnL6YNvXOracUaUV2kh" width="300" height="380" frameborder="0" allowtransparency="true"></iframe>', false);
|
||||
return;
|
||||
}
|
||||
|
||||
//Check if its a script or just a program/executable
|
||||
if (executableName.indexOf(".script") == -1) {
|
||||
//Not a script
|
||||
@ -28865,9 +28875,9 @@ let Terminal = {
|
||||
post("Theme not found");
|
||||
}
|
||||
}else{
|
||||
inputBackgroundHex = args[0];
|
||||
inputTextHex = args[1];
|
||||
inputHighlightHex = args[2];
|
||||
var inputBackgroundHex = args[0];
|
||||
var inputTextHex = args[1];
|
||||
var inputHighlightHex = args[2];
|
||||
if(/(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(inputBackgroundHex) &&
|
||||
/(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(inputTextHex) &&
|
||||
/(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(inputHighlightHex)){
|
||||
@ -34534,10 +34544,9 @@ function addActiveScriptsItem(workerscript) {
|
||||
//Create the element itself. Each element is an accordion collapsible
|
||||
var itemNameArray = ["active", "scripts", server.hostname, workerscript.name];
|
||||
for (var i = 0; i < workerscript.args.length; ++i) {
|
||||
itemNameArray.push(workerscript.args[i].toString());
|
||||
itemNameArray.push(String(workerscript.args[i]));
|
||||
}
|
||||
var itemName = itemNameArray.join("-");
|
||||
//var itemName = "active-scripts-" + server.hostname + "-" + workerscript.name;
|
||||
var item = document.createElement("li");
|
||||
item.setAttribute("id", itemName);
|
||||
|
||||
@ -34569,10 +34578,9 @@ function deleteActiveScriptsItem(workerscript) {
|
||||
}
|
||||
var itemNameArray = ["active", "scripts", server.hostname, workerscript.name];
|
||||
for (var i = 0; i < workerscript.args.length; ++i) {
|
||||
itemNameArray.push(workerscript.args[i].toString());
|
||||
itemNameArray.push(String(workerscript.args[i]));
|
||||
}
|
||||
var itemName = itemNameArray.join("-");
|
||||
//var itemName = "active-scripts-" + server.hostname + "-" + workerscript.name;
|
||||
var li = document.getElementById(itemName);
|
||||
if (li == null) {
|
||||
console.log("could not find Active scripts li element for: " + workerscript.name);
|
||||
@ -34605,7 +34613,7 @@ function updateActiveScriptsItemContent(workerscript) {
|
||||
}
|
||||
var itemNameArray = ["active", "scripts", server.hostname, workerscript.name];
|
||||
for (var i = 0; i < workerscript.args.length; ++i) {
|
||||
itemNameArray.push(workerscript.args[i].toString());
|
||||
itemNameArray.push(String(workerscript.args[i]));
|
||||
}
|
||||
var itemName = itemNameArray.join("-");
|
||||
var itemContent = document.getElementById(itemName + "-content")
|
||||
@ -41355,17 +41363,21 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
|
||||
display:"inline-block",
|
||||
clickListener:()=>{
|
||||
var shares = Math.round(input.value);
|
||||
var tempStockPrice = this.sharePrice;
|
||||
if (isNaN(shares)) {
|
||||
Object(__WEBPACK_IMPORTED_MODULE_4__utils_DialogBox_js__["a" /* dialogBoxCreate */])("ERROR: Invalid value for number of shares");
|
||||
} else if (shares > this.issuedShares) {
|
||||
Object(__WEBPACK_IMPORTED_MODULE_4__utils_DialogBox_js__["a" /* dialogBoxCreate */])("ERROR: There are not this many oustanding shares to buy back");
|
||||
} else if (shares * tempStockPrice > __WEBPACK_IMPORTED_MODULE_2__Player_js__["a" /* Player */].money) {
|
||||
Object(__WEBPACK_IMPORTED_MODULE_4__utils_DialogBox_js__["a" /* dialogBoxCreate */])("ERROR: You do not have enough money to purchase this many shares (you need " +
|
||||
__WEBPACK_IMPORTED_MODULE_7__utils_numeral_min_js___default()(shares * tempStockPrice).format("$0.000a") + ")");
|
||||
} else {
|
||||
this.numShares += shares;
|
||||
this.issuedShares -= shares;
|
||||
//TODO REMOVE from Player money
|
||||
Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["l" /* removeElementById */])(popupId);
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
|
||||
}
|
||||
});
|
||||
@ -44258,7 +44270,8 @@ HacknetNode.prototype.updateMoneyGainRate = function() {
|
||||
}
|
||||
|
||||
HacknetNode.prototype.calculateLevelUpgradeCost = function(levels=1) {
|
||||
if (levels < 1) {return 0;}
|
||||
levels = Math.round(levels);
|
||||
if (isNaN(levels) || levels < 1) {return 0;}
|
||||
var mult = __WEBPACK_IMPORTED_MODULE_1__Constants_js__["a" /* CONSTANTS */].HacknetNodeUpgradeLevelMult;
|
||||
var totalMultiplier = 0; //Summed
|
||||
var currLevel = this.level;
|
||||
@ -103716,7 +103729,12 @@ BitburnerSaveObject.prototype.exportGame = function() {
|
||||
this.AliasesSave = JSON.stringify(__WEBPACK_IMPORTED_MODULE_0__Alias_js__["a" /* Aliases */]);
|
||||
this.GlobalAliasesSave = JSON.stringify(__WEBPACK_IMPORTED_MODULE_0__Alias_js__["b" /* GlobalAliases */]);
|
||||
this.MessagesSave = JSON.stringify(__WEBPACK_IMPORTED_MODULE_7__Message_js__["b" /* Messages */]);
|
||||
this.StockMarketSave = JSON.stringify(__WEBPACK_IMPORTED_MODULE_13__StockMarket_js__["c" /* StockMarket */]);
|
||||
this.SettingsSave = JSON.stringify(__WEBPACK_IMPORTED_MODULE_11__Settings_js__["a" /* Settings */]);
|
||||
this.VersionSave = JSON.stringify(__WEBPACK_IMPORTED_MODULE_2__Constants_js__["a" /* CONSTANTS */].Version);
|
||||
if (__WEBPACK_IMPORTED_MODULE_8__Player_js__["a" /* Player */].bitNodeN == 2 && __WEBPACK_IMPORTED_MODULE_8__Player_js__["a" /* Player */].inGang()) {
|
||||
this.AllGangsSave = JSON.stringify(__WEBPACK_IMPORTED_MODULE_5__Gang_js__["a" /* AllGangs */]);
|
||||
}
|
||||
|
||||
var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
|
||||
var filename = "bitburnerSave.json";
|
||||
|
20
doc/Makefile
Normal file
@ -0,0 +1,20 @@
|
||||
# Minimal makefile for Sphinx documentation
|
||||
#
|
||||
|
||||
# You can set these variables from the command line.
|
||||
SPHINXOPTS =
|
||||
SPHINXBUILD = python -msphinx
|
||||
SPHINXPROJ = Bitburner
|
||||
SOURCEDIR = source
|
||||
BUILDDIR = build
|
||||
|
||||
# Put it first so that "make" without argument is like "make help".
|
||||
help:
|
||||
@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
|
||||
|
||||
.PHONY: help Makefile
|
||||
|
||||
# Catch-all target: route all unknown targets to Sphinx using the new
|
||||
# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
|
||||
%: Makefile
|
||||
@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
|
BIN
doc/build/doctrees/environment.pickle
vendored
Normal file
BIN
doc/build/doctrees/index.doctree
vendored
Normal file
BIN
doc/build/doctrees/netscript.doctree
vendored
Normal file
BIN
doc/build/doctrees/netscriptadvancedfunctions.doctree
vendored
Normal file
BIN
doc/build/doctrees/netscriptdatatypes.doctree
vendored
Normal file
BIN
doc/build/doctrees/netscriptfunctions.doctree
vendored
Normal file
BIN
doc/build/doctrees/netscripthacknetnodeapi.doctree
vendored
Normal file
BIN
doc/build/doctrees/netscriptixapi.doctree
vendored
Normal file
BIN
doc/build/doctrees/netscriptloopsandconditionals.doctree
vendored
Normal file
BIN
doc/build/doctrees/netscriptoperators.doctree
vendored
Normal file
BIN
doc/build/doctrees/netscriptscriptarguments.doctree
vendored
Normal file
BIN
doc/build/doctrees/netscriptsingularityfunctions.doctree
vendored
Normal file
4
doc/build/html/.buildinfo
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
# Sphinx build info version 1
|
||||
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
|
||||
config: 2dc85c27d5b3eafd764454e0cb5932ea
|
||||
tags: 645f666f9bcd5a90fca523b33c5a78b7
|
0
doc/build/html/.nojekyll
vendored
Normal file
31
doc/build/html/_sources/index.rst.txt
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
.. Bitburner documentation master file, created by
|
||||
sphinx-quickstart on Wed Oct 4 15:03:07 2017.
|
||||
You can adapt this file completely to your liking, but it should at least
|
||||
contain the root `toctree` directive.
|
||||
|
||||
Welcome to Bitburner's documentation!
|
||||
=====================================
|
||||
Bitburner is a cyberpunk-themed `incremental game <https://en.wikipedia.org/wiki/Incremental_game>`_ that is currently in the
|
||||
early beta stage of development. The game `can be played here <https://danielyxie.github.io/bitburner/>`_.
|
||||
|
||||
What is Bitburner?
|
||||
------------------
|
||||
Bitburner is a cyberpunk-themed incremental RPG where you, the player, take the role of an unknown hacker in a dark, dystopian world.
|
||||
When a mysterious hacker called jump3R messages you, he/she confirms your suspicions that there is something wrong with the world around you.
|
||||
Now, aided by jump3R, you embark on a quest to gain money and power by any means necessary, in the hopes that this will lead to to uncover the
|
||||
secrets that you've been searching for.
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 5
|
||||
:caption: Contents:
|
||||
|
||||
Netscript <netscript>
|
||||
|
||||
|
||||
|
||||
Indices and tables
|
||||
==================
|
||||
|
||||
* :ref:`genindex`
|
||||
* :ref:`modindex`
|
||||
* :ref:`search`
|
25
doc/build/html/_sources/netscript.rst.txt
vendored
Normal file
@ -0,0 +1,25 @@
|
||||
Netscript Documentation
|
||||
=======================
|
||||
Netscript is the programming language used in the world of Bitburner.
|
||||
|
||||
When you write scripts in Bitburner, they are written in the Netscript language.
|
||||
Netscript is simply a tiny subset of Javascript. This means that Netscript's
|
||||
syntax is almost idental to Javascript's, but it does not implement many of the
|
||||
features that Javascript has.
|
||||
|
||||
If you have any requests or suggestions to improve the Netscript language, feel free
|
||||
to reach out to the developer!
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 5
|
||||
:caption: Sections:
|
||||
|
||||
Data Types and Variables <netscriptdatatypes>
|
||||
Operators <netscriptoperators>
|
||||
Loops and Conditionals <netscriptloopsandconditionals>
|
||||
Script Arguments <netscriptscriptarguments>
|
||||
Basic Functions <netscriptfunctions>
|
||||
Advanced Functions <netscriptadvancedfunctions>
|
||||
Hacknet Node API <netscripthacknetnodeapi>
|
||||
Trade Information eXchange (TIX) API <netscriptixapi>
|
||||
Singularity Functions <netscriptsingularityfunctions>
|
45
doc/build/html/_sources/netscriptadvancedfunctions.rst.txt
vendored
Normal file
@ -0,0 +1,45 @@
|
||||
Netscript Advanced Functions
|
||||
============================
|
||||
|
||||
These Netscript functions become relevant later on in the game. They are put on a separate page because
|
||||
they contain spoilers for the game.
|
||||
|
||||
getBitNodeMultipliers
|
||||
^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getBitNodeMultipliers()
|
||||
|
||||
Returns an object containing the current BitNode multipliers. This function requires Source-File 5 in order
|
||||
to run. The multipliers are returned in integer forms (e.g. 1.5 instead of 150%). The multipliers represent
|
||||
the difference between the current BitNode and the original BitNode (BitNode-1). For example, if the
|
||||
*CrimeMoney* multiplier has a value of 0.1, then that means that committing crimes in the current BitNode
|
||||
will only give 10% of the money you would have received in BitNode-1. The object has the following structure,
|
||||
(subject to change in the future)::
|
||||
|
||||
{
|
||||
ServerMaxMoney: 1,
|
||||
ServerStartingMoney: 1,
|
||||
ServerGrowthRate: 1,
|
||||
ServerWeakenRate: 1,
|
||||
ServerStartingSecurity: 1,
|
||||
ManualHackMoney: 1,
|
||||
ScriptHackMoney: 1,
|
||||
CompanyWorkMoney: 1,
|
||||
CrimeMoney: 1,
|
||||
HacknetNodeMoney: 1,
|
||||
CompanyWorkExpGain: 1,
|
||||
ClassGymExpGain: 1,
|
||||
FactionWorkExpGain: 1,
|
||||
HackExpGain: 1,
|
||||
CrimeExpGain: 1,
|
||||
FactionWorkRepGain: 1,
|
||||
FactionPassiveRepGain: 1,
|
||||
AugmentationRepCost: 1,
|
||||
AugmentationMoneyCost: 1,
|
||||
}
|
||||
|
||||
Example::
|
||||
|
||||
mults = getBitNodeMultipliers();
|
||||
print(mults.ServerMaxMoney);
|
||||
print(mults.HackExpGain);
|
44
doc/build/html/_sources/netscriptdatatypes.rst.txt
vendored
Normal file
@ -0,0 +1,44 @@
|
||||
Netscript Data Types and Variables
|
||||
==================================
|
||||
|
||||
|
||||
Data Types
|
||||
----------
|
||||
Netscript supports three primitive data types:
|
||||
|
||||
**Numbers** - Positive numerics, such as integers and floats. Examples: 6, 0, 10.5
|
||||
|
||||
**Strings** - A sequence of characters that represents text. The characters must be encapsulated by single or
|
||||
double quotes. Example: "This is a string" or equivalently 'This is a string'.
|
||||
*Strings are fully functional* `Javascript strings <https://www.w3schools.com/jsref/jsref_obj_string.asp>`_,
|
||||
*which means that all of the member functions of Javascript strings such as toLowerCase() and includes() are also available in Netscript!*
|
||||
|
||||
**Boolean** - true or false
|
||||
|
||||
**Array** - An array is a special container object that is capable of holding many different values. Arrays are simply Javascript
|
||||
arrays, and most Javascript array methods can be used in Netscript as well (join(), pop(), splice(), etc.). You can read more about
|
||||
`Javascript arrays here <https://www.w3schools.com/js/js_arrays.asp>`_
|
||||
|
||||
Variables
|
||||
---------
|
||||
|
||||
Variables can be thought of as named containers. Their purpose is to label and store data. The data stored in the
|
||||
variable can then be accessed and changed by referring to the variable's name. The name of a variable must start with
|
||||
either a letter or an underscore. The rest of the variable name can contain any alphanumeric (letters and numbers),
|
||||
as well as hyphens and underscores.
|
||||
|
||||
The Netscript language is untyped, meaning that any variable can hold any of the data types above. The value type of a variable
|
||||
can also change. For example, if a variable initially holds a number, it can later hold a string.
|
||||
|
||||
The following shows how you can declare and initialize variables::
|
||||
|
||||
i = 1;
|
||||
s = "This is a string";
|
||||
b = false;
|
||||
|
||||
After declaring a variable, the values in variables can be used simply by referencing the name. For example::
|
||||
|
||||
j = i + 5;
|
||||
s2 = s + " Adding more letters onto the string"
|
||||
|
||||
The first command above will store the value 6 in the variable j. The second command will store the string "This is a string Adding more letters onto the string" into the variable s2.
|
889
doc/build/html/_sources/netscriptfunctions.rst.txt
vendored
Normal file
@ -0,0 +1,889 @@
|
||||
Netscript Basic Functions
|
||||
=========================
|
||||
|
||||
This page contains the complete documentation for all functions that are available in Netscript.
|
||||
This includes information such as function signatures, what they do, and their return values.
|
||||
|
||||
At the end is also a section that describes how to define your own functions in Netscript.
|
||||
|
||||
hack
|
||||
^^^^
|
||||
|
||||
.. js:function:: hack(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server to hack
|
||||
:returns: True if the hack is successful, false otherwise
|
||||
|
||||
Function that is used to try and hack servers to steal money and gain hacking experience. The runtime for this command depends
|
||||
on your hacking level and the target server's security level. In order to hack a server you must first gain root access
|
||||
to that server and also have the required hacking level.
|
||||
|
||||
A script can hack a server from anywhere. It does not need to be running on the same server to hack that server. For example,
|
||||
you can create a script that hacks the 'foodnstuff' server and run that script on any server in the game.
|
||||
|
||||
A successful hack() on a server will raise that server's security level by 0.002.
|
||||
|
||||
Example::
|
||||
|
||||
hack("foodnstuff");
|
||||
hack("10.1.2.3");
|
||||
|
||||
grow
|
||||
^^^^
|
||||
|
||||
.. js:function:: grow(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server to grow
|
||||
:returns: The number by which the money on the server was multiplied for the growth
|
||||
|
||||
Use your hacking skills to increase the amount of money available on a server. The runtime for this command depends on your hacking
|
||||
level and the target server's security level. When grow() completes, the money available on a target server will be increased by a
|
||||
certain, fixed percentage. This percentage is determined by the target server's growth rate (which varies between servers) and security level.
|
||||
Generally, higher-level servers have higher growth rates. The getServerGrowth() function can be used to obtain a server's growth rate.
|
||||
|
||||
Like hack(), grow() can be called on any server, regardless of where the script is running. The grow() command requires
|
||||
root access to the target server, but there is no required hacking level to run the command. It also raises the security level
|
||||
of the target server by 0.004.
|
||||
|
||||
Example::
|
||||
|
||||
grow("foodnstuff");
|
||||
|
||||
weaken
|
||||
^^^^^^
|
||||
|
||||
.. js:function:: weaken(hostname/ip)
|
||||
|
||||
:param string hostname.ip: IP or hostname of the target server to weaken
|
||||
:returns: The amount by which the target server's security level was decreased. This is equivalent to 0.05 multiplied
|
||||
by the number of script threads
|
||||
|
||||
Use your hacking skills to attack a server's security, lowering the server's security level. The runtime for this command
|
||||
depends on your hacking level and the target server's security level. This function lowers the security level of the target
|
||||
server by 0.05.
|
||||
|
||||
Like hack() and grow(), weaken() can be called on any server, regardless of where the script is running. This command requires
|
||||
root access to the target server, but there is no required hacking level to run the command.
|
||||
|
||||
Example::
|
||||
|
||||
weaken("foodnstuff");
|
||||
|
||||
sleep
|
||||
^^^^^
|
||||
|
||||
.. js:function:: sleep(n[, log=true])
|
||||
|
||||
:param number n: Number of milliseconds to sleep
|
||||
:param boolean log: Optional boolean specifying whether or not to log the action
|
||||
|
||||
Suspends the script for n milliseconds.
|
||||
|
||||
print
|
||||
^^^^^
|
||||
|
||||
.. js:function:: print(x)
|
||||
|
||||
:param x: Value to be printed
|
||||
|
||||
Prints a value or a variable to the script's logs.
|
||||
|
||||
tprint
|
||||
^^^^^^
|
||||
|
||||
.. js:function:: tprint(x)
|
||||
|
||||
:param x: Value to be printed
|
||||
|
||||
Prints a value or a variable to the Terminal
|
||||
|
||||
scan
|
||||
^^^^
|
||||
|
||||
.. js:function:: scan(hostname/ip[, hostnames=true])
|
||||
|
||||
:param string hostname/ip: IP or hostname of the server to scan
|
||||
:param boolean: Optional boolean specifying whether the function should output hostnames (if true) or IP addresses (if false)
|
||||
|
||||
Returns an array containing the hostnames or IPs of all servers that are one node way from the specified target server. The
|
||||
hostnames/IPs in the returned array are strings.
|
||||
|
||||
nuke
|
||||
^^^^
|
||||
|
||||
.. js:function:: nuke(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
|
||||
Runs the NUKE.exe program on the target server. NUKE.exe must exist on your home computer.
|
||||
|
||||
Example::
|
||||
|
||||
nuke("foodnstuff");
|
||||
|
||||
brutessh
|
||||
^^^^^^^^
|
||||
|
||||
.. js:function:: brutessh(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
|
||||
Runs the BruteSSH.exe program on the target server. BruteSSH.exe must exist on your home computer.
|
||||
|
||||
Example::
|
||||
|
||||
brutessh("foodnstuff");
|
||||
|
||||
ftpcrack
|
||||
^^^^^^^^
|
||||
|
||||
.. js:function:: ftpcrack(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
|
||||
Runs the FTPCrack.exe program on the target server. FTPCrack.exe must exist on your home computer.
|
||||
|
||||
Example::
|
||||
|
||||
ftpcrack("foodnstuff");
|
||||
|
||||
relaysmtp
|
||||
^^^^^^^^^
|
||||
|
||||
.. js:function:: relaysmtp(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
|
||||
Runs the relaySMTP.exe program on the target server. relaySMTP.exe must exist on your home computer.
|
||||
|
||||
Example::
|
||||
|
||||
relaysmtp("foodnstuff");
|
||||
|
||||
httpworm
|
||||
^^^^^^^^
|
||||
|
||||
.. js:function:: httpworm(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
|
||||
Runs the HTTPWorm.exe program on the target server. HTTPWorm.exe must exist on your home computer.
|
||||
|
||||
Example::
|
||||
|
||||
httpworm("foodnstuff");
|
||||
|
||||
sqlinject
|
||||
^^^^^^^^^
|
||||
|
||||
.. js:function:: sqlinject(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
|
||||
Runs the SQLInject.exe program on the target server. SQLInject.exe must exist on your home computer.
|
||||
|
||||
Example::
|
||||
|
||||
sqlinject("foodnstuff");
|
||||
|
||||
run
|
||||
^^^
|
||||
|
||||
.. js:function:: run(script, [numThreads=1], [args...])
|
||||
|
||||
:param string script: Filename of script to run
|
||||
:param number numThreads: Optional thread count for new script. Set to 1 by default. Will be rounded to nearest integer
|
||||
:param args...:
|
||||
Additional arguments to pass into the new script that is being run. Note that if any arguments are being
|
||||
passed into the new script, then the second argument *numThreads* must be filled in with a value.
|
||||
|
||||
Run a script as a separate process. This function can only be used to run scripts located on the current server (the server
|
||||
running the script that calls this function).
|
||||
|
||||
Returns true if the script is successfully started, and false otherwise. Requires a significant amount of RAM to run this
|
||||
command.
|
||||
|
||||
The simplest way to use the *run* command is to call it with just the script name. The following example will run
|
||||
'foo.script' single-threaded with no arguments::
|
||||
|
||||
run("foo.script");
|
||||
|
||||
The following example will run 'foo.script' but with 5 threads instead of single-threaded::
|
||||
|
||||
run("foo.script", 5);
|
||||
|
||||
This next example will run 'foo.script' single-threaded, and will pass the string 'foodnstuff' into the script
|
||||
as an argument::
|
||||
|
||||
run("foo.script", 1, 'foodnstuff');
|
||||
|
||||
exec
|
||||
^^^^
|
||||
|
||||
.. js:function:: exec(script, hostname/ip, [numThreads=1], [args...])
|
||||
|
||||
:param string script: Filename of script to execute
|
||||
:param string hostname/ip: IP or hostname of the 'target server' on which to execute the script
|
||||
:param number numThreads: Optional thread count for new script. Set to 1 by default. Will be rounded to nearest integer
|
||||
:param args...:
|
||||
Additional arguments to pass into the new script that is being run. Note that if any arguments are being
|
||||
passed into the new script, then the third argument *numThreads* must be filled in with a value.
|
||||
|
||||
Run a script as a separate process on a specified server. This is similar to the *run* function except
|
||||
that it can be used to run a script on any server, instead of just the current server.
|
||||
|
||||
Returns true if the script is successfully started, and false otherwise.
|
||||
|
||||
The simplest way to use the *exec* command is to call it with just the script name and the target server.
|
||||
The following example will try to run *generic-hack.script* on the *foodnstuff* server::
|
||||
|
||||
exec("generic-hack.script", "foodnstuff");
|
||||
|
||||
The following example will try to run the script *generic-hack.script* on the *joesguns* server with 10 threads::
|
||||
|
||||
exec("generic-hack.script", "joesguns", 10);
|
||||
|
||||
This last example will try to run the script *foo.script* on the *foodnstuff* server with 5 threads. It will also pass
|
||||
the number 1 and the string "test" in as arguments to the script::
|
||||
|
||||
exec("foo.script", "foodnstuff", 5, 1, "test");
|
||||
|
||||
kill
|
||||
^^^^
|
||||
|
||||
.. js:function:: kill(script, hostname/ip, [args...])
|
||||
|
||||
:param string script: Filename of the script to kill
|
||||
:param string hostname/ip: IP or hostname of the server on which to kill the script
|
||||
:param args...: Arguments to identify which script to kill
|
||||
|
||||
Kills the script on the target server specified by the script's name and arguments. Remember that scripts
|
||||
are uniquely identified by both their name and arguments. For example, if *foo.script* is run with the argument 1, then this
|
||||
is not the same as *foo.script* run with the argument 2, even though they have the same code.
|
||||
|
||||
If this function successfully kills the specified script, then it will return true. Otherwise, it will return false.
|
||||
|
||||
Examples:
|
||||
|
||||
The following example will try to kill a script named *foo.script* on the *foodnstuff* server that was ran with no arguments::
|
||||
|
||||
kill("foo.script", "foodnstuff");
|
||||
|
||||
The following will try to kill a script named *foo.script* on the current server that was ran with no arguments::
|
||||
|
||||
kill("foo.script", getHostname());
|
||||
|
||||
The following will try to kill a script named *foo.script* on the current server that was ran with the arguments 1 and "foodnstuff"::
|
||||
|
||||
kill("foo.script", getHostname(), 1, "foodnstuff");
|
||||
|
||||
killall
|
||||
^^^^^^^
|
||||
|
||||
.. js:function:: killall(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the server on which to kill all scripts
|
||||
|
||||
Kills all running scripts on the specified server. This function will always return true.
|
||||
|
||||
|
||||
exit
|
||||
^^^^
|
||||
|
||||
.. js:function:: exit()
|
||||
|
||||
Terminates the current script immediately
|
||||
|
||||
scp
|
||||
^^^
|
||||
|
||||
.. js:function:: scp(files, [source], destination)
|
||||
|
||||
:param string/array files: Filename or an array of filenames of script/literature files to copy
|
||||
:param string source:
|
||||
Hostname or IP of the source server, which is the server from which the file will be copied.
|
||||
This argument is optional and if it's omitted the source will be the current server.
|
||||
:param string destination: Hostname or IP of the destination server, which is the server to which the file will be copied.
|
||||
|
||||
Copies a script or literature (.lit) file(s) to another server. The *files* argument can be either a string specifying a
|
||||
single file to copy, or an array of strings specifying multiple files to copy.
|
||||
|
||||
Returns true if the script/literature file is successfully copied over and false otherwise. If the *files* argument is an array
|
||||
then this function will return true if at least one of the files in the array is successfully copied.
|
||||
|
||||
Examples::
|
||||
|
||||
//Copies hack-template.script from the current server to foodnstuff
|
||||
scp("hack-template.script", "foodnstuff");
|
||||
|
||||
//Copies foo.lit from the helios server to the home computer
|
||||
scp("foo.lit", "helios", "home");
|
||||
|
||||
//Tries to copy three files from rothman-uni to home computer
|
||||
files = ["foo1.lit", "foo2.script", "foo3.script"];
|
||||
scp(files, "rothman-uni", "home");
|
||||
|
||||
ls
|
||||
^^
|
||||
|
||||
.. js:function:: ls(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of the target server
|
||||
|
||||
Returns an array with the filenames of all files on the specified server (as strings). The returned array
|
||||
is sorted in alphabetic order
|
||||
|
||||
hasRootAccess
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: hasRootAccess(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of the target server
|
||||
|
||||
Returns a boolean indicating whether or not the player has root access to the specified target server.
|
||||
|
||||
Example::
|
||||
|
||||
if (hasRootAccess("foodnstuff") == false) {
|
||||
nuke("foodnstuff");
|
||||
}
|
||||
|
||||
getHostname
|
||||
^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getHostname()
|
||||
|
||||
Returns a string with the hostname of the server that the script is running on
|
||||
|
||||
getHackingLevel
|
||||
^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getHackingLevel()
|
||||
|
||||
Returns the player's current hacking level
|
||||
|
||||
getHackingMultipliers
|
||||
^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getHackingMultipliers()
|
||||
|
||||
Returns an object containing the Player's hacking related multipliers. These multipliers are
|
||||
returned in integer forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
|
||||
|
||||
{
|
||||
chance: Player's hacking chance multiplier,
|
||||
speed: Player's hacking speed multiplier,
|
||||
money: Player's hacking money stolen multiplier,
|
||||
growth: Player's hacking growth multiplier
|
||||
}
|
||||
|
||||
Example of how this can be used::
|
||||
|
||||
mults = getHackingMultipliers();
|
||||
print(mults.chance);
|
||||
print(mults.growth);
|
||||
|
||||
getServerMoneyAvailable
|
||||
^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerMoneyAvailable(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the amount of money available on a server. **Running this function on the home computer will return
|
||||
the player's money.**
|
||||
|
||||
Example::
|
||||
|
||||
getServerMoneyAvailable("foodnstuff");
|
||||
getServerMoneyAvailable("home"); //Returns player's money
|
||||
|
||||
getServerMaxMoney
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerMaxMoney(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the maximum amount of money that can be available on a server
|
||||
|
||||
getServerGrowth
|
||||
^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerGrowth(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the server's instrinsic "growth parameter". This growth parameter is a number
|
||||
between 1 and 100 that represents how quickly the server's money grows. This parameter affects the
|
||||
percentage by which the server's money is increased when using the *grow()* function. A higher
|
||||
growth parameter will result in a higher percentage increase from *grow()*.
|
||||
|
||||
getServerSecurityLevel
|
||||
^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerSecurityLevel(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the security level of the target server. A server's security level is denoted by a number, typically
|
||||
between 1 and 100 (but it can go above 100).
|
||||
|
||||
getServerBaseSecurityLevel
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerBaseSecurityLevel(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the base security level of the target server. This is the security level that the server starts out with.
|
||||
This is different than *getServerSecurityLevel()* because *getServerSecurityLevel()* returns the current
|
||||
security level of a server, which can constantly change due to *hack()*, *grow()*, and *weaken()*, calls on that
|
||||
server. The base security level will stay the same until you reset by installing an Augmentation(s).
|
||||
|
||||
getServerMinSecurityLevel
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerMinSecurityLevel(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the minimum security level of the target server
|
||||
|
||||
getServerRequiredHackingLevel
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerRequiredHackingLevel(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the required hacking level of the target server
|
||||
|
||||
getServerNumPortsRequired
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerNumPortsRequired(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the number of open ports required to successfully run NUKE.exe on the specified server.
|
||||
|
||||
getServerRam
|
||||
^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerRam(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns an array with two elements that gives information about a server's memory (RAM). The first
|
||||
element in the array is the amount of RAM that the server has total (in GB). The second element in
|
||||
the array is the amount of RAM that is currently being used on the server (in GB).
|
||||
|
||||
Example::
|
||||
|
||||
res = getServerRam("helios");
|
||||
totalRam = res[0];
|
||||
ramUsed = res[1];
|
||||
|
||||
serverExists
|
||||
^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: serverExists(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns a boolean denoting whether or not the specified server exists
|
||||
|
||||
fileExists
|
||||
^^^^^^^^^^
|
||||
|
||||
.. js:function:: fileExists(filename, [hostname/ip])
|
||||
|
||||
:param string filename: Filename of file to check
|
||||
:param string hostname/ip:
|
||||
Hostname or IP of target server. This is optional. If it is not specified then the
|
||||
function will use the current server as the target server
|
||||
|
||||
Returns a boolean indicating whether the specified file exists on the target server. The filename
|
||||
for scripts is case-sensitive, but for other types of files it is not. For example, *fileExists("brutessh.exe")*
|
||||
will work fine, even though the actual program is named "BruteSSH.exe".
|
||||
|
||||
If the *hostname/ip* argument is omitted, then the function will search through the current server (the server
|
||||
running the script that calls this function) for the file.
|
||||
|
||||
Examples::
|
||||
|
||||
fileExists("foo.script", "foodnstuff");
|
||||
fileExists("ftpcrack.exe");
|
||||
|
||||
The first example above will return true if the script named *foo.script* exists on the *foodnstuff* server, and false otherwise.
|
||||
The second example above will return true if the current server contains the *FTPCrack.exe* program, and false otherwise.
|
||||
|
||||
isRunning
|
||||
^^^^^^^^^
|
||||
|
||||
.. js:function:: isRunning(filename, hostname/ip, [args...])
|
||||
|
||||
:param string filename: Filename of script to check. This is case-sensitive.
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
:param args...: Arguments to specify/identify which scripts to search for
|
||||
|
||||
Returns a boolean indicating whether the specified script is running on the target server. Remember that a script is
|
||||
uniquely identified by both its name and its arguments.
|
||||
|
||||
**Examples:**
|
||||
|
||||
In this first example below, the function call will return true if there is a script named *foo.script* with no arguments
|
||||
running on the *foodnstuff* server, and false otherwise::
|
||||
|
||||
isRunning("foo.script", "foodnstuff");
|
||||
|
||||
In this second example below, the function call will return true if there is a script named *foo.script* with no arguments
|
||||
running on the current server, and false otherwise::
|
||||
|
||||
isRunning("foo.script", getHostname());
|
||||
|
||||
In this next example below, the function call will return true if there is a script named *foo.script* running with the arguments
|
||||
1, 5, and "test" (in that order) on the *joesguns* server, and false otherwise::
|
||||
|
||||
isRunning("foo.script", "joesguns", 1, 5, "test");
|
||||
|
||||
getNextHacknetNodeCost
|
||||
^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getNextHacknetNodeCost()
|
||||
|
||||
Returns the cost of purchasing a new Hacknet Node
|
||||
|
||||
purchaseHacknetNode
|
||||
^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: purchaseHacknetNode()
|
||||
|
||||
Purchases a new Hacknet Node. Returns a number with the index of the Hacknet Node. This index is equivalent to the number at the
|
||||
end of the Hacknet Node's name (e.g The Hacknet Node named 'hacknet-node-4' will have an index of 4). If the player cannot afford
|
||||
to purchase a new Hacknet Node then the function will return false.
|
||||
|
||||
purchaseServer
|
||||
^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: purchaseServer(hostname, ram)
|
||||
|
||||
:param string hostname: Hostname of the purchased server
|
||||
:param number ram: Amount of RAM of the purchased server. Must be a power of 2 (2, 4, 8, 16, etc.)
|
||||
|
||||
Purchased a server with the specified hostname and amount of RAM.
|
||||
|
||||
The *hostname* argument can be any data type, but it will be converted to a string and have whitespace removed. Anything that resolves to an empty string will
|
||||
cause the function to fail. If there is already a server with the specified hostname, then the function will automatically append
|
||||
a number at the end of the *hostname* argument value until it finds a unique hostname. For example, if the script calls
|
||||
*purchaseServer("foo", 4)* but a server named "foo" already exists, the it will automatically change the hostname to "foo-0". If there is already
|
||||
a server with the hostname "foo-0", then it will change the hostname to "foo-1", and so on.
|
||||
|
||||
Note that there is a maximum limit to the amount of servers you can purchase.
|
||||
|
||||
Returns the hostname of the newly purchased server as a string. If the function fails to purchase a server, then it will return an
|
||||
empty string. The function will fail if the arguments passed in are invalid, if the player does not have enough money to purchase
|
||||
the specified server, or if the player has exceeded the maximum amount of servers.
|
||||
|
||||
Example::
|
||||
|
||||
ram = 64;
|
||||
hn = "pserv-";
|
||||
for (i = 0; i < 5; ++i) {
|
||||
purchaseServer(hn + i, ram);
|
||||
}
|
||||
|
||||
deleteServer
|
||||
^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: deleteServer(hostname)
|
||||
|
||||
:param string hostname: Hostname of the server to delete
|
||||
|
||||
Deletes one of your purchased servers, which is specified by its hostname.
|
||||
|
||||
The *hostname* argument can be any data type, but it will be converted to a string. Whitespace is automatically removed from
|
||||
the string. This function will not delete a server that still has scripts running on it.
|
||||
|
||||
Returns true if successful, and false otherwise.
|
||||
|
||||
getPurchasedServers
|
||||
^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getPurchasedServers([hostname=true])
|
||||
|
||||
:param boolean hostname:
|
||||
Specifies whether hostnames or IP addresses should be returned. If it's true then hostnames will be returned, and if false
|
||||
then IPs will be returned. If this argument is omitted then it is true by default
|
||||
|
||||
Returns an array with either the hostnames or IPs of all of the servers you have purchased.
|
||||
|
||||
round
|
||||
^^^^^
|
||||
|
||||
.. js:function:: round(n)
|
||||
|
||||
:param number n: Number to round
|
||||
|
||||
Returns the argument *n* rounded to the nearest integer. If the argument passed in is not a number, then the function will return 0.
|
||||
|
||||
write
|
||||
^^^^^
|
||||
|
||||
.. js:function:: write(port/fn, data="", mode="a")
|
||||
|
||||
:param string/number port/fn: Port or text file that will be written to
|
||||
:param string data: Data to write
|
||||
:param string mode: Defines the write mode. Only valid when writing to text files.
|
||||
|
||||
This function can be used to either write data to a port or to a text file (.txt).
|
||||
|
||||
If the first argument is a number between 1 and 10, then it specifies a port and this function will write *data* to that port. Read
|
||||
about how `Netscript Ports work here <http://bitburner.wikia.com/wiki/Netscript_Ports>`_. The third argument, *mode*, is not used
|
||||
when writing to a port.
|
||||
|
||||
If the first argument is a string, then it specifies the name of a text file (.txt) and this function will write *data* to that text file. If the
|
||||
specified text file does not exist, then it will be created. The third argument *mode, defines how the data will be written to the text file. If *mode*
|
||||
is set to "w", then the data is written in "write" mode which means that it will overwrite all existing data on the text file. If *mode* is set to
|
||||
any other value then the data will be written in "append" mode which means that the data will be added at the end of the text file.
|
||||
|
||||
read
|
||||
^^^^
|
||||
|
||||
.. js:function:: read(port/fn)
|
||||
|
||||
:param string/number port/fn: Port or text file to read from
|
||||
|
||||
This function is used to read data from a port or from a text file (.txt).
|
||||
|
||||
If the argument *port/fn* is a number between 1 and 10, then it specifies a port and it will read data from that port. Read
|
||||
about how `Netscript Ports work here <http://bitburner.wikia.com/wiki/Netscript_Ports>`_. A port is a serialized queue. This function
|
||||
will remove the first element from that queue and return it. If the queue is empty, then the string "NULL PORT DATA" will be returned.
|
||||
|
||||
If the argument *port/fn* is a string, then it specifies the name of a text file (.txt) and this function will return the data in the specified text file. If
|
||||
the text file does not exist, an empty string will be returned.
|
||||
|
||||
clear
|
||||
^^^^^
|
||||
|
||||
.. js:function:: clear(port/fn)
|
||||
|
||||
:param string/number port/fn: Port or text file to clear
|
||||
|
||||
This function is used to clear data in a `Netscript Ports <http://bitburner.wikia.com/wiki/Netscript_Ports>`_ or a text file.
|
||||
|
||||
If the *port/fn* argument is a number between 1 and 10, then it specifies a port and will clear it (deleting all data from the underlying queue).
|
||||
|
||||
If the *port/fn* argument is a string, then it specifies the name of a text file (.txt) and will delete all data from that text file.
|
||||
|
||||
scriptRunning
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: scriptRunning(scriptname, hostname/ip)
|
||||
|
||||
:param string scriptname: Filename of script to check. This is case-sensitive.
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns a boolean indicating whether any instance of the specified script is running on the target server, regardless of
|
||||
its arguments.
|
||||
|
||||
This is different than the *isRunning()* function because it does not try to identify a specific instance of a running script
|
||||
by its arguments.
|
||||
|
||||
**Examples:**
|
||||
|
||||
The example below will return true if there is any script named *foo.script* running on the *foodnstuff* server, and false otherwise::
|
||||
|
||||
scriptRunning("foo.script", "foodnstuff");
|
||||
|
||||
The example below will return true if there is any script named "foo.script" running on the current server, and false otherwise::
|
||||
|
||||
scriptRunning("foo.script", getHostname());
|
||||
|
||||
scriptKill
|
||||
^^^^^^^^^^
|
||||
|
||||
.. js:function:: scriptKill(scriptname, hostname/ip)
|
||||
|
||||
:param string scriptname: Filename of script to kill. This is case-sensitive.
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Kills all scripts with the specified filename on the target server specified by *hostname/ip*, regardless of arguments. Returns
|
||||
true if one or more scripts were successfully killed, and false if none were.
|
||||
|
||||
getScriptRam
|
||||
^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getScriptRam(scriptname, hostname/ip)
|
||||
|
||||
:param string scriptname: Filename of script. This is case-sensitive.
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the amount of RAM required to run the specified script on the target server
|
||||
|
||||
getHackTime
|
||||
^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getHackTime(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the amount of time in seconds it takes to execute the *hack()* Netscript function on the target server.
|
||||
|
||||
getGrowTime
|
||||
^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getGrowTime(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the amount of time in seconds it takes to execute the *grow()* Netscript function on the target server.
|
||||
|
||||
getWeakenTime
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getWeakenTime(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the amount of time in seconds it takes to execute the *weaken()* Netscript function on the target server.
|
||||
|
||||
getScriptIncome
|
||||
^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getScriptIncome([scriptname], [hostname/ip], [args...])
|
||||
|
||||
:param string scriptname: Filename of script
|
||||
:param string hostname/ip: Server on which script is running
|
||||
:param args...: Arguments that the script is running with
|
||||
|
||||
Returns the amount of income the specified script generates while online (when the game is open, does not apply for offline income).
|
||||
Remember that a script is uniquely identified by both its name and its arguments. So for example if you ran a script with the arguments
|
||||
"foodnstuff" and "5" then in order to use this function to get that script's income you must specify those same arguments in the same order
|
||||
in this function call.
|
||||
|
||||
This function can also be called with no arguments. If called with no arguments, then this function will return an array of two values. The
|
||||
first value is the total income ($ / second) of all of your active scripts (scripts that are currently running on any server). The second value
|
||||
is the total income ($ / second) that you've earned from scripts since you last installed Augmentations.
|
||||
|
||||
getScriptExpGain
|
||||
^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getScriptExpGain([scriptname], [hostname/ip], [args...])
|
||||
|
||||
:param string scriptname: Filename of script
|
||||
:param string hostname/ip: Server on which script is running
|
||||
:param args...: Arguments that the script is running with
|
||||
|
||||
Returns the amount of hacking experience the specified script generates while online (when the game is open, does not apply for offline experience gains).
|
||||
Remember that a script is uniquely identified by both its name and its arguments.
|
||||
|
||||
This function can also return the total experience gain rate of all of your active scripts by running the function with no arguments.
|
||||
|
||||
getTimeSinceLastAug
|
||||
^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getTimeSinceLastAug()
|
||||
|
||||
Returns the amount of time in milliseconds that have passed since you last installed Augmentations
|
||||
|
||||
sprintf
|
||||
^^^^^^^
|
||||
|
||||
.. js:function:: sprintf()
|
||||
|
||||
See `this link <https://github.com/alexei/sprintf.js>`_ for details.
|
||||
|
||||
vsprintf
|
||||
^^^^^^^^
|
||||
|
||||
.. js:function:: vsprintf()
|
||||
|
||||
See `this link <https://github.com/alexei/sprintf.js>`_ for details.
|
||||
|
||||
prompt
|
||||
^^^^^^
|
||||
|
||||
.. js:function:: prompt(txt)
|
||||
|
||||
:param string txt: Text to appear in the prompt dialog box
|
||||
|
||||
Prompts the player with a dialog box with two options: "Yes" and "No". This function will return true if the player click "Yes" and
|
||||
false if the player clicks "No". The script's execution is halted until the player selects one of the options.
|
||||
|
||||
|
||||
Defining your own Functions
|
||||
---------------------------
|
||||
|
||||
You can define your own functions in Netscript using the following syntax::
|
||||
|
||||
function name(args...) {
|
||||
function code here...
|
||||
return some_value
|
||||
}
|
||||
|
||||
Functions should have some return value. Here is an example of defining and using a function::
|
||||
|
||||
function sum(values) {
|
||||
res = 0;
|
||||
for (i = 0; i < values.length; ++i) {
|
||||
res += values[i];
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
print(sum([1, 2, 3, 4, 5]));
|
||||
print(sum([1, 10]));
|
||||
|
||||
The example above prints the following in its log::
|
||||
|
||||
15
|
||||
11
|
||||
|
||||
**Note about variable scope in functions:**
|
||||
|
||||
Functions can access "global" variables declared outside of the function's scope. However, they cannot change the value of any "global" variables.
|
||||
Any changes to "global" variables will only be applied locally to the function. This also means that any variable that is first defined inside a
|
||||
function will NOT be accessible outside of the function.
|
||||
|
||||
For example, the following code::
|
||||
|
||||
function sum(values) {
|
||||
res = 0;
|
||||
for (i = 0; i < values.length; ++i) {
|
||||
res += values[i];
|
||||
}
|
||||
return res;
|
||||
}
|
||||
print(res);
|
||||
|
||||
results in the following runtime error::
|
||||
|
||||
Script runtime error:
|
||||
Server Ip: 75.7.4.1
|
||||
Script name: test.script
|
||||
Args:[]
|
||||
variable res not defined
|
||||
|
||||
The following example shows that any change to "global" variable inside a function only applies in the function's local scope::
|
||||
|
||||
function foo() {
|
||||
i = 5;
|
||||
return "foo";
|
||||
}
|
||||
|
||||
i = 0;
|
||||
print(i);
|
||||
foo();
|
||||
print(i);
|
||||
|
||||
Results in the following log::
|
||||
|
||||
0
|
||||
0
|
||||
|
||||
**Other Notes about creating your own functions:**
|
||||
|
||||
Defining a function does not create a Javascript function object in the underlying game code. This means that you cannot use any function
|
||||
you create in functions such as `Array.sort() <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/sort>`_ (not yet at least, I'll try to make it work in the future).
|
127
doc/build/html/_sources/netscripthacknetnodeapi.rst.txt
vendored
Normal file
@ -0,0 +1,127 @@
|
||||
Netscript Hacknet Node API
|
||||
==========================
|
||||
|
||||
Netscript provides the following API for accessing and upgrading your Hacknet Nodes
|
||||
through scripts.
|
||||
|
||||
Note that none of these functions will write to the script's logs. If you want
|
||||
to see what your script is doing you will have to print to the logs yourself.
|
||||
|
||||
hacknetnodes
|
||||
^^^^^^^^^^^^
|
||||
|
||||
*hacknetnodes* is a special variable. It is an array that maps to the player's
|
||||
Hacknet Nodes. The Hacknet Nodes are accessed through indexed. These indexes
|
||||
correspond to the number at the end of the name of the Hacknet Node. For example,
|
||||
the first Hacknet Node you purchase will have the name "hacknet-node-0" and can be
|
||||
accessed using *hacknetnodes[0]*. The fourth Hacknet Node you purchase will have the name
|
||||
"hacknet-node-3" and can be accessed using *hacknetnodes[3]*.
|
||||
|
||||
Hacknet Node Member Variables
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
The following is a list of member variables for a Hacknet Node object. These variables are read-only, which means you cannot assign
|
||||
a value to these.
|
||||
|
||||
Note that these must be called on an element inside the *hacknetnodes* array, not the array itself.
|
||||
|
||||
.. js:function:: hacknetnodes[i].level
|
||||
|
||||
Returns the level of the corresponding Hacknet Node
|
||||
|
||||
.. js:function:: hacknetnodes[i].ram
|
||||
|
||||
Returns the amount of RAM on the corresponding Hacknet Node
|
||||
|
||||
.. js:function:: hacknetnodes[i].cores
|
||||
|
||||
Returns the number of cores on the corresponding Hacknet Node
|
||||
|
||||
.. js:function:: hacknetnodes[i].totalMoneyGenerated
|
||||
|
||||
Returns the total amount of money that the corresponding Hacknet Node has earned
|
||||
|
||||
.. js:function:: hacknetnodes[i].onlineTimeSeconds
|
||||
|
||||
Returns the total amount of time (in seconds) that the corresponding Hacknet Node has existed
|
||||
|
||||
.. js:function:: hacknetnodes[i].moneyGainRatePerSecond
|
||||
|
||||
Returns the amount of income that the corresponding Hacknet Node earns
|
||||
|
||||
Hacknet Node Methods
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
The following is a list of supported functions/methods for a Hacknet Node object.
|
||||
|
||||
Note that these must be called on an element inside the *hacknetnodes* array, not the
|
||||
array itself.
|
||||
|
||||
.. js:function:: hacknetnodes[i].upgradeLevel(n);
|
||||
|
||||
:param number n: Number of levels to upgrade. Must be positive. Rounded to nearest integer
|
||||
|
||||
Tries to upgrade the level of the corresponding Hacknet Node *n* times. Returns true if the
|
||||
Hacknet Node's level is successfully upgraded *n* times or up to the max level (200), and false
|
||||
otherwise.
|
||||
|
||||
.. js:function:: hacknetnodes[i].upgradeRam()
|
||||
|
||||
Tries to upgrade the amount of RAM on the corresponding Hacknet Node. Returns true if the RAM is
|
||||
successfully upgraded and false otherwise.
|
||||
|
||||
.. js:function:: hacknetnodes[i].upgradeCore()
|
||||
|
||||
Tries to purchase an additional core for the corresponding Hacknet Node. Returns true if the
|
||||
additional core is successfully purchased, and false otherwise.
|
||||
|
||||
.. js:function:: hacknetnodes[i].getLevelUpgradeCost(n);
|
||||
|
||||
:param number n: Number of levels to upgrade. Must be positive. Rounded to nearest integer
|
||||
|
||||
Returns the cost of upgrading the specified Hacknet Node by *n* levels
|
||||
|
||||
.. js:function:: hacknetnodes[i].getRamUpgradeCost()
|
||||
|
||||
Returns the cost of upgrading the RAM of the specified Hacknet Node. Upgrading a Node's RAM doubles it.
|
||||
|
||||
.. js:function:: hacknetnodes[i].getCoreUpgradeCost()
|
||||
|
||||
Returns the cost of upgrading the number of cores of the specified Hacknet Node. Upgrading a Node's
|
||||
number of cores adds one additional core.
|
||||
|
||||
Example(s)
|
||||
^^^^^^^^^^
|
||||
|
||||
The following is an example of one way a script can be used to automate the purchasing and upgrading of Hacknet Nodes.
|
||||
This script purchases new Hacknet Nodes until the player has four. Then, it iteratively upgrades each of those four Hacknet
|
||||
Nodes to a level of at least 75, RAM to at least 8GB, and number of cores to at least 2::
|
||||
|
||||
//Purchase 4 Hacknet Nodes
|
||||
while(hacknetnodes.length < 4) {
|
||||
purchaseHacknetNode();
|
||||
}
|
||||
|
||||
//Upgrade all 4 Hacknet Nodes to at least level 75
|
||||
for (i = 0; i < 4; i = i++) {
|
||||
while (hacknetnodes[i].level <= 75) {
|
||||
hacknetnodes[i].upgradeLevel(5);
|
||||
sleep(10000);
|
||||
}
|
||||
}
|
||||
|
||||
//Upgrade RAM on all Hacknet Nodes to 8GB
|
||||
for (i = 0; i < 4; i = i++) {
|
||||
while (hacknetnodes[i].ram < 8) {
|
||||
hacknetnodes[i].upgradeRam();
|
||||
sleep(10000);
|
||||
}
|
||||
}
|
||||
|
||||
//Upgrade cores on all Hacknet Nodes to 2
|
||||
for (i = 0; i < 4; i = i++) {
|
||||
while (hacknetnodes[i].cores < 2) {
|
||||
hacknetnodes[i].upgradeCore();
|
||||
sleep(10000);
|
||||
}
|
||||
}
|
174
doc/build/html/_sources/netscriptixapi.rst.txt
vendored
Normal file
@ -0,0 +1,174 @@
|
||||
Netscript Trade Information eXchange (TIX) API
|
||||
==============================================
|
||||
|
||||
The Trade Information eXchange (TIX) is the communications protocol supported by the World Stock Exchange (WSE).
|
||||
The WESE provides an API that allows you to automatically communicate with the
|
||||
`Stock Market <http://bitburner.wikia.com/wiki/Stock_Market>`_. This API lets you write code using Netscript
|
||||
to build automated trading systems and create your own algorithmic trading strategies. Access to this
|
||||
TIX API can be purchased by visiting the World Stock Exchange in-game.
|
||||
|
||||
Access to the TIX API currently costs $5 billion. After you purchase it, you will retain this
|
||||
access even after you 'reset' by installing Augmentations
|
||||
|
||||
getStockPrice
|
||||
-------------
|
||||
|
||||
.. js:function:: getStockPrice(sym)
|
||||
|
||||
:param string sym: Stock symbol
|
||||
|
||||
Returns the price of a stock, given its symbol (NOT the company name). The symbol is a sequence
|
||||
of two to four capital letters.
|
||||
|
||||
Example::
|
||||
|
||||
getStockPrice("FISG");
|
||||
|
||||
getStockPosition
|
||||
----------------
|
||||
|
||||
.. js:function:: getStockPosition(sym)
|
||||
|
||||
:param string sym: Stock symbol
|
||||
|
||||
Returns an array of four elements that represents the player's position in a stock.
|
||||
|
||||
The first element is the returned array is the number of shares the player owns of the stock in the
|
||||
`Long position <http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short>`_. The second
|
||||
element in the array is the average price of the player's shares in the Long position.
|
||||
|
||||
The third element in the array is the number of shares the player owns of the stock in the
|
||||
`Short position <http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short>`_. The fourth
|
||||
element in the array is the average price of the player's Short position.
|
||||
|
||||
All elements in the returned array are numeric.
|
||||
|
||||
Example::
|
||||
|
||||
pos = getStockPosition("ECP");
|
||||
shares = pos[0];
|
||||
avgPx = pos[1];
|
||||
sharesShort = pos[2];
|
||||
avgPxShort = pos[3];
|
||||
|
||||
buyStock
|
||||
--------
|
||||
|
||||
.. js:function:: buyStock(sym, shares)
|
||||
|
||||
:param string sym: Symbol of stock to purchase
|
||||
:param number shares: Number of shares to purchased. Must be positive. Will be rounded to nearest integer
|
||||
|
||||
Attempts to purchase shares of a stock using a `Market Order <http://bitburner.wikia.com/wiki/Stock_Market#Order_Types>`_.
|
||||
|
||||
If the player does not have enough money to purchase the specified number of shares, then no shares will be purchased. Remember
|
||||
that every transaction on the stock exchange costs a certain commission fee.
|
||||
|
||||
If this function successfully purchases the shares, it will return the stock price at which each share was purchased. Otherwise,
|
||||
it will return 0.
|
||||
|
||||
sellStock
|
||||
---------
|
||||
|
||||
.. js:function:: sellStock(sym, shares)
|
||||
|
||||
:param string sym: Symbol of stock to sell
|
||||
:param number shares: Number of shares to sell. Must be positive. Will be rounded to nearest integer
|
||||
|
||||
Attempts to sell shares of a stock using a `Market Order <http://bitburner.wikia.com/wiki/Stock_Market#Order_Types>`_.
|
||||
|
||||
If the specified number of shares in the function exceeds the amount that the player actually owns, then this function will
|
||||
sell all owned shares. Remember that every transaction on the stock exchange costs a certain commission fee.
|
||||
|
||||
The net profit made from selling stocks with this function is reflected in the script's statistics.
|
||||
This net profit is calculated as::
|
||||
|
||||
shares * (sell price - average price of purchased shares)
|
||||
|
||||
If the sale is successful, this function will return the stock price at which each share was sold. Otherwise, it will return 0.
|
||||
|
||||
shortStock
|
||||
----------
|
||||
|
||||
.. js:function:: shortStock(sym, shares)
|
||||
|
||||
:param string sym: Symbol of stock to short
|
||||
:param number shares: Number of shares to short. Must be positive. Will be rounded to nearest integer
|
||||
|
||||
Attempts to purchase a `short <http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short>`_ position of a stock
|
||||
using a `Market Order <http://bitburner.wikia.com/wiki/Stock_Market#Order_Types>`_.
|
||||
|
||||
The ability to short a stock is **not** immediately available to the player and must be unlocked later on in the game.
|
||||
|
||||
If the player does not have enough money to purchase the specified number of shares, then no shares will be purchased.
|
||||
Remember that every transaction on the stock exchange costs a certain commission fee.
|
||||
|
||||
If the purchase is successful, this function will return the stock price at which each share was purchased. Otherwise, it will return 0.
|
||||
|
||||
sellShort
|
||||
---------
|
||||
|
||||
.. js:function:: sellShort(sym, shares)
|
||||
|
||||
:param string sym: Symbol of stock to sell
|
||||
:param number shares: Number of shares to sell. Must be positive. Will be rounded to nearest integer
|
||||
|
||||
Attempts to sell a `short <http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short>`_ position of a stock
|
||||
using a `Market Order <http://bitburner.wikia.com/wiki/Stock_Market#Order_Types>`_.
|
||||
|
||||
The ability to short a stock is **not** immediately available to the player and must be unlocked later on in the game.
|
||||
|
||||
If the specified number of shares exceeds the amount that the player actually owns, then this function will sell all owned
|
||||
shares. Remember that every transaction on the stock exchange costs a certain commission fee.
|
||||
|
||||
If the sale is successful, this function will return the stock price at which each share was sold. Otherwise it will return 0.
|
||||
|
||||
placeOrder
|
||||
----------
|
||||
|
||||
.. js:function:: placeOrder(sym, shares, price, type, pos)
|
||||
|
||||
:param string sym: Symbol of stock to player order for
|
||||
:param number shares: Number of shares for order. Must be positive. Will be rounded to nearest integer
|
||||
:param number price: Execution price for the order
|
||||
:param string type: Type of order. It must specify "limit" or "stop", and must also specify "buy" or "sell". This is NOT
|
||||
case-sensitive. Here are four examples that will work:
|
||||
|
||||
* limitbuy
|
||||
* limitsell
|
||||
* stopbuy
|
||||
* stopsell
|
||||
|
||||
:param string pos:
|
||||
Specifies whether the order is a "Long" or "Short" position. The Values "L" or "S" can also be used. This is
|
||||
NOT case-sensitive.
|
||||
|
||||
Places an order on the stock market. This function only works for `Limit and Stop Orders <http://bitburner.wikia.com/wiki/Stock_Market#Order_Types>`_.
|
||||
|
||||
The ability to place limit and stop orders is **not** immediately available to the player and must be unlocked later on in the game.
|
||||
|
||||
Returns true if the order is successfully placed, and false otherwise.
|
||||
|
||||
cancelOrder
|
||||
-----------
|
||||
|
||||
.. js:function:: cancelOrder(sym, shares, price, type, pos)
|
||||
|
||||
:param string sym: Symbol of stock to player order for
|
||||
:param number shares: Number of shares for order. Must be positive. Will be rounded to nearest integer
|
||||
:param number price: Execution price for the order
|
||||
:param string type: Type of order. It must specify "limit" or "stop", and must also specify "buy" or "sell". This is NOT
|
||||
case-sensitive. Here are four examples that will work:
|
||||
|
||||
* limitbuy
|
||||
* limitsell
|
||||
* stopbuy
|
||||
* stopsell
|
||||
|
||||
:param string pos:
|
||||
Specifies whether the order is a "Long" or "Short" position. The Values "L" or "S" can also be used. This is
|
||||
NOT case-sensitive.
|
||||
|
||||
Cancels an oustanding Limit or Stop order on the stock market.
|
||||
|
||||
The ability to use limit and stop orders is **not** immediately available to the player and must be unlocked later on in the game.
|
42
doc/build/html/_sources/netscriptloopsandconditionals.rst.txt
vendored
Normal file
@ -0,0 +1,42 @@
|
||||
Netscript Loops and Conditionals
|
||||
================================
|
||||
|
||||
|
||||
Loops and Conditionals
|
||||
----------------------
|
||||
|
||||
Netscript loops and conditionals are the same as Javascript. However, the one caveat is that when declaring variables such as the
|
||||
iterator for traversing a loop, you should not use the 'var' or 'let' keyword. For reference, you can see the Javascript
|
||||
documentation for loops/conditionals here:
|
||||
|
||||
`While loops <https://www.w3schools.com/js/js_loop_while.asp>`_
|
||||
|
||||
`For loops <https://www.w3schools.com/js/js_loop_for.asp>`_
|
||||
|
||||
`Conditionals (If/Else statements) <https://www.w3schools.com/js/js_if_else.asp>`_
|
||||
|
||||
Here are some simple code examples that show the use of loops and conditionals in Netscript.
|
||||
|
||||
The following is a while loop that runs the hack() Netscript function ten times::
|
||||
|
||||
i = 0;
|
||||
while (i < 10) {
|
||||
hack('foodnstuff');
|
||||
i = i + 1;
|
||||
}
|
||||
|
||||
The following is a for loop that runs the hack() Netscript function ten times::
|
||||
|
||||
for (i = 0; i < 10; ++i) {
|
||||
hack("foodnstuff");
|
||||
}
|
||||
|
||||
The following is a conditional that uses the getServerMoneyAvailable() Netscript function to check how much money
|
||||
exists on the 'foodnstuff' server. If there is more than $200,000 on the server, then the server will be hacked.
|
||||
Otherwise, the money available on the server will be grown using the grow() Netscript function::
|
||||
|
||||
if (getServerMoneyAvailable('foodnstuff') > 200000) {
|
||||
hack("foodnstuff");
|
||||
} else {
|
||||
grow("foodnstuff");
|
||||
}
|
53
doc/build/html/_sources/netscriptoperators.rst.txt
vendored
Normal file
@ -0,0 +1,53 @@
|
||||
Netscript Operators
|
||||
===================
|
||||
|
||||
Operators
|
||||
---------
|
||||
|
||||
Binary Operators
|
||||
^^^^^^^^^^^^^^^^
|
||||
|
||||
Binary operators require two operands and produce a result based on their values. In general, binary
|
||||
operators do not change the value of the operands.
|
||||
|
||||
=========== =========================== ==============================================================
|
||||
Operator Name Example/Comments
|
||||
=========== =========================== ==============================================================
|
||||
= Assignment i = 5 would assign the value 5 to the variable i
|
||||
\+ Addition 5 + 12 would return 17
|
||||
\- Subtraction 20 - 8 would return 12
|
||||
\* Multiplication 4 * 5 would return 20
|
||||
\/ Division 50 / 10 would return 5
|
||||
% Modulo 50 % 9 would return 5
|
||||
&& Logical AND true && false would return false
|
||||
|| Logical OR true || false would return true
|
||||
< Less than 4 < 5 would return true
|
||||
> Greater than 4 > 5 would return false
|
||||
<= Less than or equal to 5 <= 5 would return true
|
||||
>= Greater than or equal to 5 >= 4 would return true
|
||||
== Equality 1 == 1 would return true
|
||||
!= Inequality 4 != 5 would return true
|
||||
=== Strict equality 1 === "1" would return false
|
||||
!== Strict inequality 1 !== "1" would return true
|
||||
=========== =========================== ==============================================================
|
||||
|
||||
Unary Operators
|
||||
^^^^^^^^^^^^^^^
|
||||
|
||||
Unary operators require only a single operand and produce a result based on their values. Some unary operators will
|
||||
change the value of their operands. For example::
|
||||
|
||||
i = 0;
|
||||
++i;
|
||||
|
||||
Running the pre-increment unary operator (++) in the code above changes the value of the variable i.
|
||||
|
||||
|
||||
=============== =========================== ==============================================================================================
|
||||
Operator Name Example/comments
|
||||
=============== =========================== ==============================================================================================
|
||||
! Logical NOT operator !true would return false, and !false would return true. Does not change operand's value
|
||||
\- Negation Negates a number. Only works for numerics. Does not change operand's value
|
||||
++ Pre-increment ++i or i++. WARNING: This only pre-increments, even if you put i++. Changes operand's value
|
||||
-- Pre-decrement --i or i--. WARNING: This only pre-decrements, even if you put i--. Changes operand's value
|
||||
=============== =========================== ==============================================================================================
|
17
doc/build/html/_sources/netscriptscriptarguments.rst.txt
vendored
Normal file
@ -0,0 +1,17 @@
|
||||
Netscript Script Arguments
|
||||
==========================
|
||||
|
||||
Arguments passed into a script can be accessed in Netscript using a special array called *args*. The arguments can be
|
||||
accessed using a normal array using the [] operator (args[0], args[1], etc...).
|
||||
|
||||
For example, let's say we want to make a generic script 'generic-run.script' and we plan to pass two arguments into that script.
|
||||
The first argument will be the name of another script, and the second argument will be a number. This generic script will run the
|
||||
script specified in the first argument with the amount of threads specified in the second element. The code would look like::
|
||||
|
||||
run(args[0], args[1]);
|
||||
|
||||
It is also possible to get the number of arguments that was passed into a script using::
|
||||
|
||||
args.length
|
||||
|
||||
WARNING: Do not try to modify the args array. This will break the game. I will do my best to prevent players from doing this.
|
465
doc/build/html/_sources/netscriptsingularityfunctions.rst.txt
vendored
Normal file
@ -0,0 +1,465 @@
|
||||
Netscript Singularity Functions
|
||||
===============================
|
||||
|
||||
The Singularity Functions are a special set of Netscript functions. These functions allow you to control
|
||||
many additional aspects of the game through scripts, such as working for factions/companies, purchasing/installing Augmentations,
|
||||
and creating programs.
|
||||
|
||||
The Singularity Functions are **not** immediately available to the player and must be unlocked later in the game.
|
||||
|
||||
**WARNING: This page contains spoilers for the game**.
|
||||
|
||||
The Singularity Functions are unlocked in BitNode-4. If you are in BitNode-4, then you will automatically have access to all of these functions.
|
||||
You can use the Singularity Functions in other BitNodes if and only if you have the Source-File for BitNode-4 (aka Source-File 4). Each level of
|
||||
Source-File 4 will open up additional Singularity Functions that you can use in other BitNodes. If your Source-File 4 is upgraded all the way to
|
||||
level 3, then you will be able to access all of the Singularity Functions.
|
||||
|
||||
Note that Singularity Functions require a lot of RAM outside of BitNode-4 (their RAM costs are multiplied by 10 if you are not in BitNode-4)
|
||||
|
||||
universityCourse
|
||||
----------------
|
||||
|
||||
.. js:function:: universityCourse(universityName, courseName)
|
||||
|
||||
:param string universityName:
|
||||
Name of university. Not case-sensitive. You must be in the correct city for whatever university you specify.
|
||||
|
||||
* Summit University
|
||||
* Rothman University
|
||||
* ZB Institute Of Technology
|
||||
:param string courseName:
|
||||
Name of course. Not case-sensitive.
|
||||
|
||||
* Study Computer Science
|
||||
* Data Strucures
|
||||
* Networks
|
||||
* Algorithms
|
||||
* Management
|
||||
* Leadership
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically set you to start taking a course at a university. If you are already in the middle of some
|
||||
"working" action (such as working at a company, for a faction, or on a program), then running this function will automatically
|
||||
cancel that action and give you your earnings.
|
||||
|
||||
The cost and experience gains for all of these universities and classes are the same as if you were to manually visit and take these classes.
|
||||
|
||||
This function will return true if you successfully start taking the course, and false otherwise.
|
||||
|
||||
gymWorkout
|
||||
----------
|
||||
|
||||
.. js:function:: gymWorkout(gymName, stat)
|
||||
|
||||
:param string gymName:
|
||||
Name of gym. Not case-sensitive. You must be in the correct city for whatever gym you specify.
|
||||
|
||||
* Crush Fitness Gym
|
||||
* Snap Fitness Gym
|
||||
* Iron Gym
|
||||
* Powerhouse Gym
|
||||
* Millenium Fitness Gym
|
||||
:param string stat:
|
||||
The stat you want to train. Not case-sensitive.
|
||||
|
||||
* strength OR str
|
||||
* defense OR def
|
||||
* dexterity OR dex
|
||||
* agility OR agi
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically set you to start working out at a gym to train a particular stat. If you are
|
||||
already in the middle of some "working" action (such as working at a company, for a faction, or on a program),
|
||||
then running this function will automatically cancel that action and give you your earnings.
|
||||
|
||||
The cost and experience gains for all of these gyms are the same as if you were to manually visit these gyms and train
|
||||
|
||||
This function will return true if you successfully start working out at the gym, and false otherwise.
|
||||
|
||||
travelToCity
|
||||
------------
|
||||
|
||||
.. js:function:: travelToCity(cityName)
|
||||
|
||||
:param string cityName:
|
||||
City to travel to. CASE-SENSITIVE.
|
||||
|
||||
* Aevum
|
||||
* Chongqing
|
||||
* Sector-12
|
||||
* New Tokyo
|
||||
* Ishima
|
||||
* Volhaven
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
|
||||
|
||||
This function allows the player to travel to any city. The cost for using this function is the same as the cost for traveling through the Travel Agency.
|
||||
|
||||
This function will return true if you successfully travel to the specified city and false otherwise.
|
||||
|
||||
purchaseTor
|
||||
-----------
|
||||
|
||||
.. js:function:: purchaseTor()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
|
||||
|
||||
This function allows you to automatically purchase a TOR router. The cost for purchasing a TOR router using this
|
||||
function is the same as if you were to manually purchase one.
|
||||
|
||||
This function will return true if it successfully purchase a TOR router and false otherwise.
|
||||
|
||||
purchaseProgram
|
||||
---------------
|
||||
|
||||
.. js:function:: purchaseProgram(programName)
|
||||
|
||||
:param string programName: Name of program to purchase. Must include '.exe' extension. Not case-sensitive.
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
|
||||
|
||||
This function allows you to automatically purchase programs. You MUST have a TOR router in order to use this function.
|
||||
The cost of purchasing programs using this function is the same as if you were purchasing them through the Dark Web using the
|
||||
Terminal *buy* command.
|
||||
|
||||
Example::
|
||||
|
||||
purchaseProgram("brutessh.exe");
|
||||
|
||||
This function will return true if the specified program is purchased, and false otherwise.
|
||||
|
||||
getStats
|
||||
--------
|
||||
|
||||
.. js:function:: getStats()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
|
||||
|
||||
Returns an object with the Player's stats. The object has the following properties::
|
||||
|
||||
Player.hacking
|
||||
Player.strength
|
||||
Player.defense
|
||||
Player.dexterity
|
||||
Player.agility
|
||||
Player.charisma
|
||||
Player.intelligence
|
||||
|
||||
Example::
|
||||
|
||||
res = getStats();
|
||||
print('My charisma level is: ' + res.charisma);
|
||||
|
||||
isBusy
|
||||
------
|
||||
|
||||
.. js:function:: isBusy()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
|
||||
|
||||
Returns a boolean indicating whether or not the player is currently performing an 'action'. These actions include
|
||||
working for a company/faction, studying at a univeristy, working out at a gym, creating a program, or committing a crime.
|
||||
|
||||
upgradeHomeRam
|
||||
--------------
|
||||
|
||||
.. js:function:: upgradeHomeRam()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will upgrade amount of RAM on the player's home computer. The cost is the same as if you were to do it manually.
|
||||
|
||||
This function will return true if the player's home computer RAM is successfully upgraded, and false otherwise.
|
||||
|
||||
getUpgradeHomeRamCost
|
||||
---------------------
|
||||
|
||||
.. js:function:: getUpgradeHomeRamCost()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
Returns the cost of upgrading the player's home computer RAM.
|
||||
|
||||
workForCompany
|
||||
--------------
|
||||
|
||||
.. js:function:: workForCompany()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically set you to start working at the company at which you are employed.
|
||||
If you are already in the middle of some "working" action (such as working for a faction, training at
|
||||
a gym, or creating a program), then running this function will automatically cancel that action and give you your earnings.
|
||||
|
||||
This function will return true if the player starts working, and false otherwise.
|
||||
|
||||
Note that when you are working for a company, you will not actually receive your earnings
|
||||
(reputation, money, experience) until you FINISH the action. This can be an issue if, for example,
|
||||
you only want to work until you get 100,000 company reputation. One small hack to get around this is to
|
||||
continuously restart the action to receive your earnings::
|
||||
|
||||
while (getCompanyRep(COMPANY HERE) < VALUE) {
|
||||
workForCompany();
|
||||
sleep(60000);
|
||||
}
|
||||
|
||||
This way, your company reputation will be updated every minute.
|
||||
|
||||
applyToCompany
|
||||
--------------
|
||||
|
||||
.. js:function:: applyToCompany(companyName, field)
|
||||
|
||||
:param string companyName: Name of company to apply to. CASE-SENSITIVE.
|
||||
:param string field:
|
||||
Field to which you want to apply. Not case-sensitive
|
||||
|
||||
* software
|
||||
* software consultant
|
||||
* it
|
||||
* security engineer
|
||||
* network engineer
|
||||
* business
|
||||
* business consultant
|
||||
* security
|
||||
* agent
|
||||
* employee
|
||||
* part-time employee
|
||||
* waiter
|
||||
* part-time waiter
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically try to apply to the specified company for a position in the specified
|
||||
field. This function can also be used to apply for promotions by specifying the company and field you
|
||||
are already employed at.
|
||||
|
||||
This function will return true if you successfully get a job/promotion, and false otherwise. Note that
|
||||
if you are trying to use this function to apply for a promotion and you don't get one, it will return false.
|
||||
|
||||
getCompanyRep
|
||||
-------------
|
||||
|
||||
.. js:function:: getCompanyRep(companyName)
|
||||
|
||||
:param string companyName: Name of the company. CASE-SENSITIVE
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will return the amount of reputation you have at the specified company.
|
||||
If the company passed in as an argument is invalid, -1 will be returned.
|
||||
|
||||
checkFactionInvitations
|
||||
-----------------------
|
||||
|
||||
.. js:function:: checkFactionInvitations()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
Returns an array with the name of all Factions you currently have oustanding invitations from.
|
||||
|
||||
joinFaction
|
||||
-----------
|
||||
|
||||
.. js:function:: joinFaction(name)
|
||||
|
||||
:param string name: Name of faction to join. CASE-SENSITIVE
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically accept an invitation from a faction and join it.
|
||||
|
||||
workForFaction
|
||||
--------------
|
||||
|
||||
.. js:function:: workForFaction(factionName, workType)
|
||||
|
||||
:param string factionName: Name of faction to work for. CASE-SENSITIVE
|
||||
:param string workType:
|
||||
Type of work to perform for the faction
|
||||
|
||||
* hacking/hacking contracts/hackingcontracts
|
||||
* field/fieldwork/field work
|
||||
* security/securitywork/security work
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically set you to start working for the specified faction.
|
||||
Obviously, you must be a member of the faction or else this function will fail. If you are already in
|
||||
the middle of some "working" action (such as working for a company, training at a gym, or creating a program),
|
||||
then running this function will automatically cancel that action and give you your earnings.
|
||||
|
||||
This function will return true if you successfully start working for the specified faction, and false otherwise.
|
||||
|
||||
Note that when you are working for a faction, you will not actually receive your earnings (reputation, experience)
|
||||
until you FINISH the action. This can be an issue if, for example, you only want to work until you get 100,000 faction
|
||||
reputation. One small hack to get around this is to continuously restart the action to receive your earnings::
|
||||
|
||||
while (getFactionRep(FACTION NAME) < VALUE) {
|
||||
workForFaction(FACNAME, WORKTYPE);
|
||||
sleep(60000);
|
||||
}
|
||||
|
||||
This way, your faction reputation will be updated every minute.
|
||||
|
||||
getFactionRep
|
||||
-------------
|
||||
|
||||
.. js:function:: getFactionRep(factionName)
|
||||
|
||||
:param string factionName: Name of faction. CASE-SENSITIVE
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function returns the amount of reputation you have for the specified faction.
|
||||
|
||||
createProgram
|
||||
-------------
|
||||
|
||||
.. js:function:: createProgram(programName)
|
||||
|
||||
:param string programName: Name of program to create. Not case-sensitive
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically set you to start working on creating the specified program. If you are
|
||||
already in the middle of some "working" action (such as working for a company, training at a gym, or taking a course),
|
||||
then running this function will automatically cancel that action and give you your earnings.
|
||||
|
||||
Example:
|
||||
|
||||
createProgram("relaysmtp.exe");
|
||||
|
||||
Note that creating a program using this function has the same hacking level requirements as it normally would. These level requirements are:
|
||||
|
||||
* BruteSSH.exe: 50
|
||||
* FTPCrack.exe: 100
|
||||
* relaySMTP.exe: 250
|
||||
* HTTPWorm.exe: 500
|
||||
* SQLInject.exe: 750
|
||||
* DeepscanV1.exe: 75
|
||||
* DeepscanV2.exe: 400
|
||||
* ServerProfiler.exe: 75
|
||||
* AutoLink.exe: 25
|
||||
|
||||
This function returns true if you successfully start working on the specified program, and false otherwise.
|
||||
|
||||
commitCrime
|
||||
-----------
|
||||
|
||||
.. js:function::commitCrime(crime)
|
||||
|
||||
:param string crime:
|
||||
Name of crime to attempt. Not case-sensitive. This argument is fairly lenient in terms of what inputs it accepts.
|
||||
Here is a list of valid inputs for all of the crimes:
|
||||
|
||||
* shoplift
|
||||
* rob store
|
||||
* mug
|
||||
* larceny
|
||||
* deal drugs
|
||||
* bond forgery
|
||||
* traffick arms
|
||||
* homicide
|
||||
* grand theft auto
|
||||
* kidnap
|
||||
* assassinate
|
||||
* heist
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
This function is used to automatically attempt to commit crimes. If you are already in the middle of some 'working' action
|
||||
(such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings.
|
||||
|
||||
Note that crimes committed using this function will have all of their earnings halved (this applied for both money and experience!)
|
||||
|
||||
This function returns the number of seconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the 'Rob Store' crime,
|
||||
so running *commitCrime('rob store')* will return 60).
|
||||
|
||||
Warning: I do not recommend using the time returned from this function to try and schedule your crime attempts.
|
||||
Instead, I would use the isBusy() Singularity function to check whether you have finished attempting a crime.
|
||||
This is because although the game sets a certain crime to be X amount of seconds, there is no guarantee that your
|
||||
browser will follow that time limit.
|
||||
|
||||
getCrimeChance
|
||||
--------------
|
||||
|
||||
.. js:function:: getCrimeChance(crime)
|
||||
|
||||
:param string crime:
|
||||
Name of crime. Not case-sensitive. This argument is fairlyn lenient in terms of what inputs it accepts.
|
||||
Check the documentation for the *commitCrime()* function for a list of example inputs.
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
This function returns your chance of success at commiting the specified crime. The chance is returned as a decimal (i.e. 60% would be returned as 0.6).
|
||||
|
||||
getOwnedAugmentations
|
||||
---------------------
|
||||
|
||||
.. js:function:: getOwnedAugmentations(purchased=false)
|
||||
|
||||
:param boolean purchase:
|
||||
Specifies whether the returned array should include Augmentations you have purchased but not yet installed.
|
||||
By default, this argument is false which means that the return value will NOT have the purchased Augmentations.
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
This function returns an array containing the names (as strings) of all Augmentations you have.
|
||||
|
||||
getAugmentationsFromFaction
|
||||
---------------------------
|
||||
|
||||
.. js:function:: getAugmentationsFromFaction(facName)
|
||||
|
||||
:param string facName: Name of faction. CASE-SENSITIVE
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
Returns an array containing the names (as strings) of all Augmentations that are available from the specified faction.
|
||||
|
||||
getAugmentationCost
|
||||
-------------------
|
||||
|
||||
.. js:function:: getAugmentationCost(augName)
|
||||
|
||||
:param string augName: Name of Augmentation. CASE-SENSITIVE
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
This function returns an array with two elements that gives the cost for the specified Augmentation.
|
||||
The first element in the returned array is the reputation requirement of the Augmentation, and the second element is the money cost.
|
||||
|
||||
If an invalid Augmentation name is passed in for the *augName* argument, this function will return the array [-1, -1].
|
||||
|
||||
purchaseAugmentation
|
||||
--------------------
|
||||
|
||||
.. js:function:: purchaseAugmentation(factionName, augName)
|
||||
|
||||
:param string factionName: Name of faction to purchase Augmentation from. CASE-SENSITIVE
|
||||
:param string augName: Name of Augmentation to purchase. CASE-SENSITIVE
|
||||
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will try to purchase the specified Augmentation through the given Faction.
|
||||
|
||||
This function will return true if the Augmentation is successfully purchased, and false otherwise.
|
||||
|
||||
installAugmentations
|
||||
--------------------
|
||||
|
||||
.. js:function:: installAugmentations(cbScript)
|
||||
|
||||
:param string cbScript:
|
||||
Optional callback script. This is a script that will automatically be run after Augmentations are installed (after the reset).
|
||||
This script will be run with no arguments and 1 thread. It must be located on your home computer.
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically install your Augmentations, resetting the game as usual.
|
||||
|
||||
It will return true if successful, and false otherwise.
|
541
doc/build/html/_static/agogo.css
vendored
Normal file
@ -0,0 +1,541 @@
|
||||
/*
|
||||
* agogo.css_t
|
||||
* ~~~~~~~~~~~
|
||||
*
|
||||
* Sphinx stylesheet -- agogo theme.
|
||||
*
|
||||
* :copyright: Copyright 2007-2017 by the Sphinx team, see AUTHORS.
|
||||
* :license: BSD, see LICENSE for details.
|
||||
*
|
||||
*/
|
||||
|
||||
* {
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: "Verdana", Arial, sans-serif;
|
||||
line-height: 1.4em;
|
||||
color: black;
|
||||
background-color: #eeeeec;
|
||||
}
|
||||
|
||||
|
||||
/* Page layout */
|
||||
|
||||
div.header, div.content, div.footer {
|
||||
width: 70em;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
}
|
||||
|
||||
div.header-wrapper {
|
||||
background: #555573 url(bgtop.png) top left repeat-x;
|
||||
border-bottom: 3px solid #2e3436;
|
||||
}
|
||||
|
||||
|
||||
/* Default body styles */
|
||||
a {
|
||||
color: #ce5c00;
|
||||
}
|
||||
|
||||
div.bodywrapper a, div.footer a {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.clearer {
|
||||
clear: both;
|
||||
}
|
||||
|
||||
.left {
|
||||
float: left;
|
||||
}
|
||||
|
||||
.right {
|
||||
float: right;
|
||||
}
|
||||
|
||||
.line-block {
|
||||
display: block;
|
||||
margin-top: 1em;
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
|
||||
.line-block .line-block {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
margin-left: 1.5em;
|
||||
}
|
||||
|
||||
h1, h2, h3, h4 {
|
||||
font-family: "Georgia", "Times New Roman", serif;
|
||||
font-weight: normal;
|
||||
color: #3465a4;
|
||||
margin-bottom: .8em;
|
||||
}
|
||||
|
||||
h1 {
|
||||
color: #204a87;
|
||||
}
|
||||
|
||||
h2 {
|
||||
padding-bottom: .5em;
|
||||
border-bottom: 1px solid #3465a4;
|
||||
}
|
||||
|
||||
a.headerlink {
|
||||
visibility: hidden;
|
||||
color: #dddddd;
|
||||
padding-left: .3em;
|
||||
}
|
||||
|
||||
h1:hover > a.headerlink,
|
||||
h2:hover > a.headerlink,
|
||||
h3:hover > a.headerlink,
|
||||
h4:hover > a.headerlink,
|
||||
h5:hover > a.headerlink,
|
||||
h6:hover > a.headerlink,
|
||||
dt:hover > a.headerlink,
|
||||
caption:hover > a.headerlink,
|
||||
p.caption:hover > a.headerlink,
|
||||
div.code-block-caption:hover > a.headerlink {
|
||||
visibility: visible;
|
||||
}
|
||||
|
||||
img {
|
||||
border: 0;
|
||||
}
|
||||
|
||||
div.admonition {
|
||||
margin-top: 10px;
|
||||
margin-bottom: 10px;
|
||||
padding: 2px 7px 1px 7px;
|
||||
border-left: 0.2em solid black;
|
||||
}
|
||||
|
||||
p.admonition-title {
|
||||
margin: 0px 10px 5px 0px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
dt:target, .highlighted {
|
||||
background-color: #fbe54e;
|
||||
}
|
||||
|
||||
/* Header */
|
||||
|
||||
div.header {
|
||||
padding-top: 10px;
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
|
||||
div.header .headertitle {
|
||||
font-family: "Georgia", "Times New Roman", serif;
|
||||
font-weight: normal;
|
||||
font-size: 180%;
|
||||
letter-spacing: .08em;
|
||||
margin-bottom: .8em;
|
||||
}
|
||||
|
||||
div.header .headertitle a {
|
||||
color: white;
|
||||
}
|
||||
|
||||
div.header div.rel {
|
||||
margin-top: 1em;
|
||||
}
|
||||
|
||||
div.header div.rel a {
|
||||
color: #fcaf3e;
|
||||
letter-spacing: .1em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
p.logo {
|
||||
float: right;
|
||||
}
|
||||
|
||||
img.logo {
|
||||
border: 0;
|
||||
}
|
||||
|
||||
|
||||
/* Content */
|
||||
div.content-wrapper {
|
||||
background-color: white;
|
||||
padding-top: 20px;
|
||||
padding-bottom: 20px;
|
||||
}
|
||||
|
||||
div.document {
|
||||
width: 50em;
|
||||
float: left;
|
||||
}
|
||||
|
||||
div.body {
|
||||
padding-right: 2em;
|
||||
text-align: justify;
|
||||
}
|
||||
|
||||
div.document h1 {
|
||||
line-height: 120%;
|
||||
}
|
||||
|
||||
div.document ul {
|
||||
margin: 1.5em;
|
||||
list-style-type: square;
|
||||
}
|
||||
|
||||
div.document dd {
|
||||
margin-left: 1.2em;
|
||||
margin-top: .4em;
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
|
||||
div.document .section {
|
||||
margin-top: 1.7em;
|
||||
}
|
||||
div.document .section:first-child {
|
||||
margin-top: 0px;
|
||||
}
|
||||
|
||||
div.document div.highlight {
|
||||
padding: 3px;
|
||||
background-color: #eeeeec;
|
||||
border-top: 2px solid #dddddd;
|
||||
border-bottom: 2px solid #dddddd;
|
||||
margin-top: .8em;
|
||||
margin-bottom: .8em;
|
||||
}
|
||||
|
||||
div.document div.literal-block-wrapper {
|
||||
margin-top: .8em;
|
||||
margin-bottom: .8em;
|
||||
}
|
||||
|
||||
div.document div.literal-block-wrapper div.highlight {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
div.document div.code-block-caption span.caption-number {
|
||||
padding: 0.1em 0.3em;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
div.document div.code-block-caption span.caption-text {
|
||||
}
|
||||
|
||||
div.document h2 {
|
||||
margin-top: .7em;
|
||||
}
|
||||
|
||||
div.document p {
|
||||
margin-bottom: .5em;
|
||||
}
|
||||
|
||||
div.document li.toctree-l1 {
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
|
||||
div.document .descname {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
div.document .sig-paren {
|
||||
font-size: larger;
|
||||
}
|
||||
|
||||
div.document .docutils.literal {
|
||||
background-color: #eeeeec;
|
||||
padding: 1px;
|
||||
}
|
||||
|
||||
div.document .docutils.xref.literal {
|
||||
background-color: transparent;
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
div.document blockquote {
|
||||
margin: 1em;
|
||||
}
|
||||
|
||||
div.document ol {
|
||||
margin: 1.5em;
|
||||
}
|
||||
|
||||
|
||||
/* Sidebar */
|
||||
|
||||
div.sidebar {
|
||||
width: 20em;
|
||||
position:fixed;
|
||||
right: 10%;
|
||||
height:75%;
|
||||
font-size: .9em;
|
||||
overflow-y:auto;
|
||||
}
|
||||
/*
|
||||
div.sidebar {
|
||||
width: 20em;
|
||||
float: right;
|
||||
font-size: .9em;
|
||||
}
|
||||
*/
|
||||
|
||||
div.sidebar a, div.header a {
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
div.sidebar a:hover, div.header a:hover {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
div.sidebar h3 {
|
||||
color: #2e3436;
|
||||
text-transform: uppercase;
|
||||
font-size: 130%;
|
||||
letter-spacing: .1em;
|
||||
}
|
||||
|
||||
div.sidebar ul {
|
||||
list-style-type: none;
|
||||
}
|
||||
|
||||
div.sidebar li.toctree-l1 a {
|
||||
display: block;
|
||||
padding: 1px;
|
||||
border: 1px solid #dddddd;
|
||||
background-color: #eeeeec;
|
||||
margin-bottom: .4em;
|
||||
padding-left: 3px;
|
||||
color: #2e3436;
|
||||
}
|
||||
|
||||
div.sidebar li.toctree-l2 a {
|
||||
background-color: transparent;
|
||||
border: none;
|
||||
margin-left: 1em;
|
||||
border-bottom: 1px solid #dddddd;
|
||||
}
|
||||
|
||||
div.sidebar li.toctree-l3 a {
|
||||
background-color: transparent;
|
||||
border: none;
|
||||
margin-left: 2em;
|
||||
border-bottom: 1px solid #dddddd;
|
||||
}
|
||||
|
||||
div.sidebar li.toctree-l2:last-child a {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
div.sidebar li.toctree-l1.current a {
|
||||
border-right: 5px solid #fcaf3e;
|
||||
}
|
||||
|
||||
div.sidebar li.toctree-l1.current li.toctree-l2 a {
|
||||
border-right: none;
|
||||
}
|
||||
|
||||
div.sidebar input[type="text"] {
|
||||
width: 170px;
|
||||
}
|
||||
|
||||
div.sidebar input[type="submit"] {
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
|
||||
/* Footer */
|
||||
|
||||
div.footer-wrapper {
|
||||
background: url(bgfooter.png) top left repeat-x;
|
||||
border-top: 4px solid #babdb6;
|
||||
padding-top: 10px;
|
||||
padding-bottom: 10px;
|
||||
min-height: 80px;
|
||||
}
|
||||
|
||||
div.footer, div.footer a {
|
||||
color: #888a85;
|
||||
}
|
||||
|
||||
div.footer .right {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
div.footer .left {
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
|
||||
/* Styles copied from basic theme */
|
||||
|
||||
img.align-left, .figure.align-left, object.align-left {
|
||||
clear: left;
|
||||
float: left;
|
||||
margin-right: 1em;
|
||||
}
|
||||
|
||||
img.align-right, .figure.align-right, object.align-right {
|
||||
clear: right;
|
||||
float: right;
|
||||
margin-left: 1em;
|
||||
}
|
||||
|
||||
img.align-center, .figure.align-center, object.align-center {
|
||||
display: block;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
}
|
||||
|
||||
.align-left {
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.align-center {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.align-right {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
table caption span.caption-number {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
table caption span.caption-text {
|
||||
}
|
||||
|
||||
div.figure p.caption span.caption-number {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
div.figure p.caption span.caption-text {
|
||||
}
|
||||
|
||||
/* -- search page ----------------------------------------------------------- */
|
||||
|
||||
ul.search {
|
||||
margin: 10px 0 0 20px;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
ul.search li {
|
||||
padding: 5px 0 5px 20px;
|
||||
background-image: url(file.png);
|
||||
background-repeat: no-repeat;
|
||||
background-position: 0 7px;
|
||||
}
|
||||
|
||||
ul.search li a {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
ul.search li div.context {
|
||||
color: #888;
|
||||
margin: 2px 0 0 30px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
ul.keywordmatches li.goodmatch a {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
/* -- index page ------------------------------------------------------------ */
|
||||
|
||||
table.contentstable {
|
||||
width: 90%;
|
||||
}
|
||||
|
||||
table.contentstable p.biglink {
|
||||
line-height: 150%;
|
||||
}
|
||||
|
||||
a.biglink {
|
||||
font-size: 1.3em;
|
||||
}
|
||||
|
||||
span.linkdescr {
|
||||
font-style: italic;
|
||||
padding-top: 5px;
|
||||
font-size: 90%;
|
||||
}
|
||||
|
||||
/* -- general index --------------------------------------------------------- */
|
||||
|
||||
table.indextable td {
|
||||
text-align: left;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
table.indextable ul {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
list-style-type: none;
|
||||
}
|
||||
|
||||
table.indextable > tbody > tr > td > ul {
|
||||
padding-left: 0em;
|
||||
}
|
||||
|
||||
table.indextable tr.pcap {
|
||||
height: 10px;
|
||||
}
|
||||
|
||||
table.indextable tr.cap {
|
||||
margin-top: 10px;
|
||||
background-color: #f2f2f2;
|
||||
}
|
||||
|
||||
img.toggler {
|
||||
margin-right: 3px;
|
||||
margin-top: 3px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
/* -- domain module index --------------------------------------------------- */
|
||||
|
||||
table.modindextable td {
|
||||
padding: 2px;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
|
||||
/* -- viewcode extension ---------------------------------------------------- */
|
||||
|
||||
.viewcode-link {
|
||||
float: right;
|
||||
}
|
||||
|
||||
.viewcode-back {
|
||||
float: right;
|
||||
font-family:: "Verdana", Arial, sans-serif;
|
||||
}
|
||||
|
||||
div.viewcode-block:target {
|
||||
margin: -1px -3px;
|
||||
padding: 0 3px;
|
||||
background-color: #f4debf;
|
||||
border-top: 1px solid #ac9;
|
||||
border-bottom: 1px solid #ac9;
|
||||
}
|
||||
|
||||
div.code-block-caption {
|
||||
background-color: #ddd;
|
||||
color: #333;
|
||||
padding: 2px 5px;
|
||||
font-size: small;
|
||||
}
|
||||
|
||||
/* -- math display ---------------------------------------------------------- */
|
||||
|
||||
div.body div.math p {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
span.eqno {
|
||||
float: right;
|
||||
}
|
BIN
doc/build/html/_static/ajax-loader.gif
vendored
Normal file
After Width: | Height: | Size: 673 B |
639
doc/build/html/_static/basic.css
vendored
Normal file
@ -0,0 +1,639 @@
|
||||
/*
|
||||
* basic.css
|
||||
* ~~~~~~~~~
|
||||
*
|
||||
* Sphinx stylesheet -- basic theme.
|
||||
*
|
||||
* :copyright: Copyright 2007-2017 by the Sphinx team, see AUTHORS.
|
||||
* :license: BSD, see LICENSE for details.
|
||||
*
|
||||
*/
|
||||
|
||||
/* -- main layout ----------------------------------------------------------- */
|
||||
|
||||
div.clearer {
|
||||
clear: both;
|
||||
}
|
||||
|
||||
/* -- relbar ---------------------------------------------------------------- */
|
||||
|
||||
div.related {
|
||||
width: 100%;
|
||||
font-size: 90%;
|
||||
}
|
||||
|
||||
div.related h3 {
|
||||
display: none;
|
||||
}
|
||||
|
||||
div.related ul {
|
||||
margin: 0;
|
||||
padding: 0 0 0 10px;
|
||||
list-style: none;
|
||||
}
|
||||
|
||||
div.related li {
|
||||
display: inline;
|
||||
}
|
||||
|
||||
div.related li.right {
|
||||
float: right;
|
||||
margin-right: 5px;
|
||||
}
|
||||
|
||||
/* -- sidebar --------------------------------------------------------------- */
|
||||
|
||||
div.sphinxsidebarwrapper {
|
||||
padding: 10px 5px 0 10px;
|
||||
}
|
||||
|
||||
div.sphinxsidebar {
|
||||
float: left;
|
||||
width: 0px;
|
||||
margin-left: -100%;
|
||||
font-size: 90%;
|
||||
word-wrap: break-word;
|
||||
overflow-wrap : break-word;
|
||||
}
|
||||
|
||||
div.sphinxsidebar ul {
|
||||
list-style: none;
|
||||
}
|
||||
|
||||
div.sphinxsidebar ul ul,
|
||||
div.sphinxsidebar ul.want-points {
|
||||
margin-left: 20px;
|
||||
list-style: square;
|
||||
}
|
||||
|
||||
div.sphinxsidebar ul ul {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
div.sphinxsidebar form {
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
div.sphinxsidebar input {
|
||||
border: 1px solid #98dbcc;
|
||||
font-family: sans-serif;
|
||||
font-size: 1em;
|
||||
}
|
||||
|
||||
div.sphinxsidebar #searchbox input[type="text"] {
|
||||
width: 170px;
|
||||
}
|
||||
|
||||
img {
|
||||
border: 0;
|
||||
max-width: 100%;
|
||||
}
|
||||
|
||||
/* -- search page ----------------------------------------------------------- */
|
||||
|
||||
ul.search {
|
||||
margin: 10px 0 0 20px;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
ul.search li {
|
||||
padding: 5px 0 5px 20px;
|
||||
background-image: url(file.png);
|
||||
background-repeat: no-repeat;
|
||||
background-position: 0 7px;
|
||||
}
|
||||
|
||||
ul.search li a {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
ul.search li div.context {
|
||||
color: #888;
|
||||
margin: 2px 0 0 30px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
ul.keywordmatches li.goodmatch a {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
/* -- index page ------------------------------------------------------------ */
|
||||
|
||||
table.contentstable {
|
||||
width: 90%;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
}
|
||||
|
||||
table.contentstable p.biglink {
|
||||
line-height: 150%;
|
||||
}
|
||||
|
||||
a.biglink {
|
||||
font-size: 1.3em;
|
||||
}
|
||||
|
||||
span.linkdescr {
|
||||
font-style: italic;
|
||||
padding-top: 5px;
|
||||
font-size: 90%;
|
||||
}
|
||||
|
||||
/* -- general index --------------------------------------------------------- */
|
||||
|
||||
table.indextable {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
table.indextable td {
|
||||
text-align: left;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
table.indextable ul {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
list-style-type: none;
|
||||
}
|
||||
|
||||
table.indextable > tbody > tr > td > ul {
|
||||
padding-left: 0em;
|
||||
}
|
||||
|
||||
table.indextable tr.pcap {
|
||||
height: 10px;
|
||||
}
|
||||
|
||||
table.indextable tr.cap {
|
||||
margin-top: 10px;
|
||||
background-color: #f2f2f2;
|
||||
}
|
||||
|
||||
img.toggler {
|
||||
margin-right: 3px;
|
||||
margin-top: 3px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
div.modindex-jumpbox {
|
||||
border-top: 1px solid #ddd;
|
||||
border-bottom: 1px solid #ddd;
|
||||
margin: 1em 0 1em 0;
|
||||
padding: 0.4em;
|
||||
}
|
||||
|
||||
div.genindex-jumpbox {
|
||||
border-top: 1px solid #ddd;
|
||||
border-bottom: 1px solid #ddd;
|
||||
margin: 1em 0 1em 0;
|
||||
padding: 0.4em;
|
||||
}
|
||||
|
||||
/* -- domain module index --------------------------------------------------- */
|
||||
|
||||
table.modindextable td {
|
||||
padding: 2px;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
|
||||
/* -- general body styles --------------------------------------------------- */
|
||||
|
||||
div.body p, div.body dd, div.body li, div.body blockquote {
|
||||
-moz-hyphens: auto;
|
||||
-ms-hyphens: auto;
|
||||
-webkit-hyphens: auto;
|
||||
hyphens: auto;
|
||||
}
|
||||
|
||||
a.headerlink {
|
||||
visibility: hidden;
|
||||
}
|
||||
|
||||
h1:hover > a.headerlink,
|
||||
h2:hover > a.headerlink,
|
||||
h3:hover > a.headerlink,
|
||||
h4:hover > a.headerlink,
|
||||
h5:hover > a.headerlink,
|
||||
h6:hover > a.headerlink,
|
||||
dt:hover > a.headerlink,
|
||||
caption:hover > a.headerlink,
|
||||
p.caption:hover > a.headerlink,
|
||||
div.code-block-caption:hover > a.headerlink {
|
||||
visibility: visible;
|
||||
}
|
||||
|
||||
div.body p.caption {
|
||||
text-align: inherit;
|
||||
}
|
||||
|
||||
div.body td {
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.first {
|
||||
margin-top: 0 !important;
|
||||
}
|
||||
|
||||
p.rubric {
|
||||
margin-top: 30px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
img.align-left, .figure.align-left, object.align-left {
|
||||
clear: left;
|
||||
float: left;
|
||||
margin-right: 1em;
|
||||
}
|
||||
|
||||
img.align-right, .figure.align-right, object.align-right {
|
||||
clear: right;
|
||||
float: right;
|
||||
margin-left: 1em;
|
||||
}
|
||||
|
||||
img.align-center, .figure.align-center, object.align-center {
|
||||
display: block;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
}
|
||||
|
||||
.align-left {
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.align-center {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.align-right {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
/* -- sidebars -------------------------------------------------------------- */
|
||||
|
||||
div.sidebar {
|
||||
margin: 0 0 0.5em 1em;
|
||||
border: 1px solid #ddb;
|
||||
padding: 7px 7px 0 7px;
|
||||
background-color: #ffe;
|
||||
width: 40%;
|
||||
float: right;
|
||||
}
|
||||
|
||||
p.sidebar-title {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
/* -- topics ---------------------------------------------------------------- */
|
||||
|
||||
div.topic {
|
||||
border: 1px solid #ccc;
|
||||
padding: 7px 7px 0 7px;
|
||||
margin: 10px 0 10px 0;
|
||||
}
|
||||
|
||||
p.topic-title {
|
||||
font-size: 1.1em;
|
||||
font-weight: bold;
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
/* -- admonitions ----------------------------------------------------------- */
|
||||
|
||||
div.admonition {
|
||||
margin-top: 10px;
|
||||
margin-bottom: 10px;
|
||||
padding: 7px;
|
||||
}
|
||||
|
||||
div.admonition dt {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
div.admonition dl {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
p.admonition-title {
|
||||
margin: 0px 10px 5px 0px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
div.body p.centered {
|
||||
text-align: center;
|
||||
margin-top: 25px;
|
||||
}
|
||||
|
||||
/* -- tables ---------------------------------------------------------------- */
|
||||
|
||||
table.docutils {
|
||||
border: 0;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
|
||||
table caption span.caption-number {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
table caption span.caption-text {
|
||||
}
|
||||
|
||||
table.docutils td, table.docutils th {
|
||||
padding: 1px 8px 1px 5px;
|
||||
border-top: 0;
|
||||
border-left: 0;
|
||||
border-right: 0;
|
||||
border-bottom: 1px solid #aaa;
|
||||
}
|
||||
|
||||
table.footnote td, table.footnote th {
|
||||
border: 0 !important;
|
||||
}
|
||||
|
||||
th {
|
||||
text-align: left;
|
||||
padding-right: 5px;
|
||||
}
|
||||
|
||||
table.citation {
|
||||
border-left: solid 1px gray;
|
||||
margin-left: 1px;
|
||||
}
|
||||
|
||||
table.citation td {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
/* -- figures --------------------------------------------------------------- */
|
||||
|
||||
div.figure {
|
||||
margin: 0.5em;
|
||||
padding: 0.5em;
|
||||
}
|
||||
|
||||
div.figure p.caption {
|
||||
padding: 0.3em;
|
||||
}
|
||||
|
||||
div.figure p.caption span.caption-number {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
div.figure p.caption span.caption-text {
|
||||
}
|
||||
|
||||
/* -- field list styles ----------------------------------------------------- */
|
||||
|
||||
table.field-list td, table.field-list th {
|
||||
border: 0 !important;
|
||||
}
|
||||
|
||||
.field-list ul {
|
||||
margin: 0;
|
||||
padding-left: 1em;
|
||||
}
|
||||
|
||||
.field-list p {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.field-name {
|
||||
-moz-hyphens: manual;
|
||||
-ms-hyphens: manual;
|
||||
-webkit-hyphens: manual;
|
||||
hyphens: manual;
|
||||
}
|
||||
|
||||
/* -- other body styles ----------------------------------------------------- */
|
||||
|
||||
ol.arabic {
|
||||
list-style: decimal;
|
||||
}
|
||||
|
||||
ol.loweralpha {
|
||||
list-style: lower-alpha;
|
||||
}
|
||||
|
||||
ol.upperalpha {
|
||||
list-style: upper-alpha;
|
||||
}
|
||||
|
||||
ol.lowerroman {
|
||||
list-style: lower-roman;
|
||||
}
|
||||
|
||||
ol.upperroman {
|
||||
list-style: upper-roman;
|
||||
}
|
||||
|
||||
dl {
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
dd p {
|
||||
margin-top: 0px;
|
||||
}
|
||||
|
||||
dd ul, dd table {
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
dd {
|
||||
margin-top: 3px;
|
||||
margin-bottom: 10px;
|
||||
margin-left: 30px;
|
||||
}
|
||||
|
||||
dt:target, .highlighted {
|
||||
background-color: #fbe54e;
|
||||
}
|
||||
|
||||
dl.glossary dt {
|
||||
font-weight: bold;
|
||||
font-size: 1.1em;
|
||||
}
|
||||
|
||||
.optional {
|
||||
font-size: 1.3em;
|
||||
}
|
||||
|
||||
.sig-paren {
|
||||
font-size: larger;
|
||||
}
|
||||
|
||||
.versionmodified {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.system-message {
|
||||
background-color: #fda;
|
||||
padding: 5px;
|
||||
border: 3px solid red;
|
||||
}
|
||||
|
||||
.footnote:target {
|
||||
background-color: #ffa;
|
||||
}
|
||||
|
||||
.line-block {
|
||||
display: block;
|
||||
margin-top: 1em;
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
|
||||
.line-block .line-block {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
margin-left: 1.5em;
|
||||
}
|
||||
|
||||
.guilabel, .menuselection {
|
||||
font-family: sans-serif;
|
||||
}
|
||||
|
||||
.accelerator {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.classifier {
|
||||
font-style: oblique;
|
||||
}
|
||||
|
||||
abbr, acronym {
|
||||
border-bottom: dotted 1px;
|
||||
cursor: help;
|
||||
}
|
||||
|
||||
/* -- code displays --------------------------------------------------------- */
|
||||
|
||||
pre {
|
||||
overflow: auto;
|
||||
overflow-y: hidden; /* fixes display issues on Chrome browsers */
|
||||
}
|
||||
|
||||
span.pre {
|
||||
-moz-hyphens: none;
|
||||
-ms-hyphens: none;
|
||||
-webkit-hyphens: none;
|
||||
hyphens: none;
|
||||
}
|
||||
|
||||
td.linenos pre {
|
||||
padding: 5px 0px;
|
||||
border: 0;
|
||||
background-color: transparent;
|
||||
color: #aaa;
|
||||
}
|
||||
|
||||
table.highlighttable {
|
||||
margin-left: 0.5em;
|
||||
}
|
||||
|
||||
table.highlighttable td {
|
||||
padding: 0 0.5em 0 0.5em;
|
||||
}
|
||||
|
||||
div.code-block-caption {
|
||||
padding: 2px 5px;
|
||||
font-size: small;
|
||||
}
|
||||
|
||||
div.code-block-caption code {
|
||||
background-color: transparent;
|
||||
}
|
||||
|
||||
div.code-block-caption + div > div.highlight > pre {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
div.code-block-caption span.caption-number {
|
||||
padding: 0.1em 0.3em;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
div.code-block-caption span.caption-text {
|
||||
}
|
||||
|
||||
div.literal-block-wrapper {
|
||||
padding: 1em 1em 0;
|
||||
}
|
||||
|
||||
div.literal-block-wrapper div.highlight {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
code.descname {
|
||||
background-color: transparent;
|
||||
font-weight: bold;
|
||||
font-size: 1.2em;
|
||||
}
|
||||
|
||||
code.descclassname {
|
||||
background-color: transparent;
|
||||
}
|
||||
|
||||
code.xref, a code {
|
||||
background-color: transparent;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
h1 code, h2 code, h3 code, h4 code, h5 code, h6 code {
|
||||
background-color: transparent;
|
||||
}
|
||||
|
||||
.viewcode-link {
|
||||
float: right;
|
||||
}
|
||||
|
||||
.viewcode-back {
|
||||
float: right;
|
||||
font-family: sans-serif;
|
||||
}
|
||||
|
||||
div.viewcode-block:target {
|
||||
margin: -1px -10px;
|
||||
padding: 0 10px;
|
||||
}
|
||||
|
||||
/* -- math display ---------------------------------------------------------- */
|
||||
|
||||
img.math {
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
div.body div.math p {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
span.eqno {
|
||||
float: right;
|
||||
}
|
||||
|
||||
span.eqno a.headerlink {
|
||||
position: relative;
|
||||
left: 0px;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
div.math:hover a.headerlink {
|
||||
visibility: visible;
|
||||
}
|
||||
|
||||
/* -- printout stylesheet --------------------------------------------------- */
|
||||
|
||||
@media print {
|
||||
div.document,
|
||||
div.documentwrapper,
|
||||
div.bodywrapper {
|
||||
margin: 0 !important;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
div.sphinxsidebar,
|
||||
div.related,
|
||||
div.footer,
|
||||
#top-link {
|
||||
display: none;
|
||||
}
|
||||
}
|
BIN
doc/build/html/_static/bgfooter.png
vendored
Normal file
After Width: | Height: | Size: 276 B |
BIN
doc/build/html/_static/bgtop.png
vendored
Normal file
After Width: | Height: | Size: 266 B |
BIN
doc/build/html/_static/comment-bright.png
vendored
Normal file
After Width: | Height: | Size: 756 B |
BIN
doc/build/html/_static/comment-close.png
vendored
Normal file
After Width: | Height: | Size: 829 B |
BIN
doc/build/html/_static/comment.png
vendored
Normal file
After Width: | Height: | Size: 641 B |
287
doc/build/html/_static/doctools.js
vendored
Normal file
@ -0,0 +1,287 @@
|
||||
/*
|
||||
* doctools.js
|
||||
* ~~~~~~~~~~~
|
||||
*
|
||||
* Sphinx JavaScript utilities for all documentation.
|
||||
*
|
||||
* :copyright: Copyright 2007-2017 by the Sphinx team, see AUTHORS.
|
||||
* :license: BSD, see LICENSE for details.
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* select a different prefix for underscore
|
||||
*/
|
||||
$u = _.noConflict();
|
||||
|
||||
/**
|
||||
* make the code below compatible with browsers without
|
||||
* an installed firebug like debugger
|
||||
if (!window.console || !console.firebug) {
|
||||
var names = ["log", "debug", "info", "warn", "error", "assert", "dir",
|
||||
"dirxml", "group", "groupEnd", "time", "timeEnd", "count", "trace",
|
||||
"profile", "profileEnd"];
|
||||
window.console = {};
|
||||
for (var i = 0; i < names.length; ++i)
|
||||
window.console[names[i]] = function() {};
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* small helper function to urldecode strings
|
||||
*/
|
||||
jQuery.urldecode = function(x) {
|
||||
return decodeURIComponent(x).replace(/\+/g, ' ');
|
||||
};
|
||||
|
||||
/**
|
||||
* small helper function to urlencode strings
|
||||
*/
|
||||
jQuery.urlencode = encodeURIComponent;
|
||||
|
||||
/**
|
||||
* This function returns the parsed url parameters of the
|
||||
* current request. Multiple values per key are supported,
|
||||
* it will always return arrays of strings for the value parts.
|
||||
*/
|
||||
jQuery.getQueryParameters = function(s) {
|
||||
if (typeof s == 'undefined')
|
||||
s = document.location.search;
|
||||
var parts = s.substr(s.indexOf('?') + 1).split('&');
|
||||
var result = {};
|
||||
for (var i = 0; i < parts.length; i++) {
|
||||
var tmp = parts[i].split('=', 2);
|
||||
var key = jQuery.urldecode(tmp[0]);
|
||||
var value = jQuery.urldecode(tmp[1]);
|
||||
if (key in result)
|
||||
result[key].push(value);
|
||||
else
|
||||
result[key] = [value];
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
/**
|
||||
* highlight a given string on a jquery object by wrapping it in
|
||||
* span elements with the given class name.
|
||||
*/
|
||||
jQuery.fn.highlightText = function(text, className) {
|
||||
function highlight(node) {
|
||||
if (node.nodeType == 3) {
|
||||
var val = node.nodeValue;
|
||||
var pos = val.toLowerCase().indexOf(text);
|
||||
if (pos >= 0 && !jQuery(node.parentNode).hasClass(className)) {
|
||||
var span = document.createElement("span");
|
||||
span.className = className;
|
||||
span.appendChild(document.createTextNode(val.substr(pos, text.length)));
|
||||
node.parentNode.insertBefore(span, node.parentNode.insertBefore(
|
||||
document.createTextNode(val.substr(pos + text.length)),
|
||||
node.nextSibling));
|
||||
node.nodeValue = val.substr(0, pos);
|
||||
}
|
||||
}
|
||||
else if (!jQuery(node).is("button, select, textarea")) {
|
||||
jQuery.each(node.childNodes, function() {
|
||||
highlight(this);
|
||||
});
|
||||
}
|
||||
}
|
||||
return this.each(function() {
|
||||
highlight(this);
|
||||
});
|
||||
};
|
||||
|
||||
/*
|
||||
* backward compatibility for jQuery.browser
|
||||
* This will be supported until firefox bug is fixed.
|
||||
*/
|
||||
if (!jQuery.browser) {
|
||||
jQuery.uaMatch = function(ua) {
|
||||
ua = ua.toLowerCase();
|
||||
|
||||
var match = /(chrome)[ \/]([\w.]+)/.exec(ua) ||
|
||||
/(webkit)[ \/]([\w.]+)/.exec(ua) ||
|
||||
/(opera)(?:.*version|)[ \/]([\w.]+)/.exec(ua) ||
|
||||
/(msie) ([\w.]+)/.exec(ua) ||
|
||||
ua.indexOf("compatible") < 0 && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec(ua) ||
|
||||
[];
|
||||
|
||||
return {
|
||||
browser: match[ 1 ] || "",
|
||||
version: match[ 2 ] || "0"
|
||||
};
|
||||
};
|
||||
jQuery.browser = {};
|
||||
jQuery.browser[jQuery.uaMatch(navigator.userAgent).browser] = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Small JavaScript module for the documentation.
|
||||
*/
|
||||
var Documentation = {
|
||||
|
||||
init : function() {
|
||||
this.fixFirefoxAnchorBug();
|
||||
this.highlightSearchWords();
|
||||
this.initIndexTable();
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* i18n support
|
||||
*/
|
||||
TRANSLATIONS : {},
|
||||
PLURAL_EXPR : function(n) { return n == 1 ? 0 : 1; },
|
||||
LOCALE : 'unknown',
|
||||
|
||||
// gettext and ngettext don't access this so that the functions
|
||||
// can safely bound to a different name (_ = Documentation.gettext)
|
||||
gettext : function(string) {
|
||||
var translated = Documentation.TRANSLATIONS[string];
|
||||
if (typeof translated == 'undefined')
|
||||
return string;
|
||||
return (typeof translated == 'string') ? translated : translated[0];
|
||||
},
|
||||
|
||||
ngettext : function(singular, plural, n) {
|
||||
var translated = Documentation.TRANSLATIONS[singular];
|
||||
if (typeof translated == 'undefined')
|
||||
return (n == 1) ? singular : plural;
|
||||
return translated[Documentation.PLURALEXPR(n)];
|
||||
},
|
||||
|
||||
addTranslations : function(catalog) {
|
||||
for (var key in catalog.messages)
|
||||
this.TRANSLATIONS[key] = catalog.messages[key];
|
||||
this.PLURAL_EXPR = new Function('n', 'return +(' + catalog.plural_expr + ')');
|
||||
this.LOCALE = catalog.locale;
|
||||
},
|
||||
|
||||
/**
|
||||
* add context elements like header anchor links
|
||||
*/
|
||||
addContextElements : function() {
|
||||
$('div[id] > :header:first').each(function() {
|
||||
$('<a class="headerlink">\u00B6</a>').
|
||||
attr('href', '#' + this.id).
|
||||
attr('title', _('Permalink to this headline')).
|
||||
appendTo(this);
|
||||
});
|
||||
$('dt[id]').each(function() {
|
||||
$('<a class="headerlink">\u00B6</a>').
|
||||
attr('href', '#' + this.id).
|
||||
attr('title', _('Permalink to this definition')).
|
||||
appendTo(this);
|
||||
});
|
||||
},
|
||||
|
||||
/**
|
||||
* workaround a firefox stupidity
|
||||
* see: https://bugzilla.mozilla.org/show_bug.cgi?id=645075
|
||||
*/
|
||||
fixFirefoxAnchorBug : function() {
|
||||
if (document.location.hash)
|
||||
window.setTimeout(function() {
|
||||
document.location.href += '';
|
||||
}, 10);
|
||||
},
|
||||
|
||||
/**
|
||||
* highlight the search words provided in the url in the text
|
||||
*/
|
||||
highlightSearchWords : function() {
|
||||
var params = $.getQueryParameters();
|
||||
var terms = (params.highlight) ? params.highlight[0].split(/\s+/) : [];
|
||||
if (terms.length) {
|
||||
var body = $('div.body');
|
||||
if (!body.length) {
|
||||
body = $('body');
|
||||
}
|
||||
window.setTimeout(function() {
|
||||
$.each(terms, function() {
|
||||
body.highlightText(this.toLowerCase(), 'highlighted');
|
||||
});
|
||||
}, 10);
|
||||
$('<p class="highlight-link"><a href="javascript:Documentation.' +
|
||||
'hideSearchWords()">' + _('Hide Search Matches') + '</a></p>')
|
||||
.appendTo($('#searchbox'));
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* init the domain index toggle buttons
|
||||
*/
|
||||
initIndexTable : function() {
|
||||
var togglers = $('img.toggler').click(function() {
|
||||
var src = $(this).attr('src');
|
||||
var idnum = $(this).attr('id').substr(7);
|
||||
$('tr.cg-' + idnum).toggle();
|
||||
if (src.substr(-9) == 'minus.png')
|
||||
$(this).attr('src', src.substr(0, src.length-9) + 'plus.png');
|
||||
else
|
||||
$(this).attr('src', src.substr(0, src.length-8) + 'minus.png');
|
||||
}).css('display', '');
|
||||
if (DOCUMENTATION_OPTIONS.COLLAPSE_INDEX) {
|
||||
togglers.click();
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* helper function to hide the search marks again
|
||||
*/
|
||||
hideSearchWords : function() {
|
||||
$('#searchbox .highlight-link').fadeOut(300);
|
||||
$('span.highlighted').removeClass('highlighted');
|
||||
},
|
||||
|
||||
/**
|
||||
* make the url absolute
|
||||
*/
|
||||
makeURL : function(relativeURL) {
|
||||
return DOCUMENTATION_OPTIONS.URL_ROOT + '/' + relativeURL;
|
||||
},
|
||||
|
||||
/**
|
||||
* get the current relative url
|
||||
*/
|
||||
getCurrentURL : function() {
|
||||
var path = document.location.pathname;
|
||||
var parts = path.split(/\//);
|
||||
$.each(DOCUMENTATION_OPTIONS.URL_ROOT.split(/\//), function() {
|
||||
if (this == '..')
|
||||
parts.pop();
|
||||
});
|
||||
var url = parts.join('/');
|
||||
return path.substring(url.lastIndexOf('/') + 1, path.length - 1);
|
||||
},
|
||||
|
||||
initOnKeyListeners: function() {
|
||||
$(document).keyup(function(event) {
|
||||
var activeElementType = document.activeElement.tagName;
|
||||
// don't navigate when in search box or textarea
|
||||
if (activeElementType !== 'TEXTAREA' && activeElementType !== 'INPUT' && activeElementType !== 'SELECT') {
|
||||
switch (event.keyCode) {
|
||||
case 37: // left
|
||||
var prevHref = $('link[rel="prev"]').prop('href');
|
||||
if (prevHref) {
|
||||
window.location.href = prevHref;
|
||||
return false;
|
||||
}
|
||||
case 39: // right
|
||||
var nextHref = $('link[rel="next"]').prop('href');
|
||||
if (nextHref) {
|
||||
window.location.href = nextHref;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
// quick alias for translations
|
||||
_ = Documentation.gettext;
|
||||
|
||||
$(document).ready(function() {
|
||||
Documentation.init();
|
||||
});
|
BIN
doc/build/html/_static/down-pressed.png
vendored
Normal file
After Width: | Height: | Size: 222 B |
BIN
doc/build/html/_static/down.png
vendored
Normal file
After Width: | Height: | Size: 202 B |
BIN
doc/build/html/_static/file.png
vendored
Normal file
After Width: | Height: | Size: 286 B |
10074
doc/build/html/_static/jquery-3.1.0.js
vendored
Normal file
4
doc/build/html/_static/jquery.js
vendored
Normal file
BIN
doc/build/html/_static/minus.png
vendored
Normal file
After Width: | Height: | Size: 90 B |
BIN
doc/build/html/_static/plus.png
vendored
Normal file
After Width: | Height: | Size: 90 B |
69
doc/build/html/_static/pygments.css
vendored
Normal file
@ -0,0 +1,69 @@
|
||||
.highlight .hll { background-color: #ffffcc }
|
||||
.highlight { background: #eeffcc; }
|
||||
.highlight .c { color: #408090; font-style: italic } /* Comment */
|
||||
.highlight .err { border: 1px solid #FF0000 } /* Error */
|
||||
.highlight .k { color: #007020; font-weight: bold } /* Keyword */
|
||||
.highlight .o { color: #666666 } /* Operator */
|
||||
.highlight .ch { color: #408090; font-style: italic } /* Comment.Hashbang */
|
||||
.highlight .cm { color: #408090; font-style: italic } /* Comment.Multiline */
|
||||
.highlight .cp { color: #007020 } /* Comment.Preproc */
|
||||
.highlight .cpf { color: #408090; font-style: italic } /* Comment.PreprocFile */
|
||||
.highlight .c1 { color: #408090; font-style: italic } /* Comment.Single */
|
||||
.highlight .cs { color: #408090; background-color: #fff0f0 } /* Comment.Special */
|
||||
.highlight .gd { color: #A00000 } /* Generic.Deleted */
|
||||
.highlight .ge { font-style: italic } /* Generic.Emph */
|
||||
.highlight .gr { color: #FF0000 } /* Generic.Error */
|
||||
.highlight .gh { color: #000080; font-weight: bold } /* Generic.Heading */
|
||||
.highlight .gi { color: #00A000 } /* Generic.Inserted */
|
||||
.highlight .go { color: #333333 } /* Generic.Output */
|
||||
.highlight .gp { color: #c65d09; font-weight: bold } /* Generic.Prompt */
|
||||
.highlight .gs { font-weight: bold } /* Generic.Strong */
|
||||
.highlight .gu { color: #800080; font-weight: bold } /* Generic.Subheading */
|
||||
.highlight .gt { color: #0044DD } /* Generic.Traceback */
|
||||
.highlight .kc { color: #007020; font-weight: bold } /* Keyword.Constant */
|
||||
.highlight .kd { color: #007020; font-weight: bold } /* Keyword.Declaration */
|
||||
.highlight .kn { color: #007020; font-weight: bold } /* Keyword.Namespace */
|
||||
.highlight .kp { color: #007020 } /* Keyword.Pseudo */
|
||||
.highlight .kr { color: #007020; font-weight: bold } /* Keyword.Reserved */
|
||||
.highlight .kt { color: #902000 } /* Keyword.Type */
|
||||
.highlight .m { color: #208050 } /* Literal.Number */
|
||||
.highlight .s { color: #4070a0 } /* Literal.String */
|
||||
.highlight .na { color: #4070a0 } /* Name.Attribute */
|
||||
.highlight .nb { color: #007020 } /* Name.Builtin */
|
||||
.highlight .nc { color: #0e84b5; font-weight: bold } /* Name.Class */
|
||||
.highlight .no { color: #60add5 } /* Name.Constant */
|
||||
.highlight .nd { color: #555555; font-weight: bold } /* Name.Decorator */
|
||||
.highlight .ni { color: #d55537; font-weight: bold } /* Name.Entity */
|
||||
.highlight .ne { color: #007020 } /* Name.Exception */
|
||||
.highlight .nf { color: #06287e } /* Name.Function */
|
||||
.highlight .nl { color: #002070; font-weight: bold } /* Name.Label */
|
||||
.highlight .nn { color: #0e84b5; font-weight: bold } /* Name.Namespace */
|
||||
.highlight .nt { color: #062873; font-weight: bold } /* Name.Tag */
|
||||
.highlight .nv { color: #bb60d5 } /* Name.Variable */
|
||||
.highlight .ow { color: #007020; font-weight: bold } /* Operator.Word */
|
||||
.highlight .w { color: #bbbbbb } /* Text.Whitespace */
|
||||
.highlight .mb { color: #208050 } /* Literal.Number.Bin */
|
||||
.highlight .mf { color: #208050 } /* Literal.Number.Float */
|
||||
.highlight .mh { color: #208050 } /* Literal.Number.Hex */
|
||||
.highlight .mi { color: #208050 } /* Literal.Number.Integer */
|
||||
.highlight .mo { color: #208050 } /* Literal.Number.Oct */
|
||||
.highlight .sa { color: #4070a0 } /* Literal.String.Affix */
|
||||
.highlight .sb { color: #4070a0 } /* Literal.String.Backtick */
|
||||
.highlight .sc { color: #4070a0 } /* Literal.String.Char */
|
||||
.highlight .dl { color: #4070a0 } /* Literal.String.Delimiter */
|
||||
.highlight .sd { color: #4070a0; font-style: italic } /* Literal.String.Doc */
|
||||
.highlight .s2 { color: #4070a0 } /* Literal.String.Double */
|
||||
.highlight .se { color: #4070a0; font-weight: bold } /* Literal.String.Escape */
|
||||
.highlight .sh { color: #4070a0 } /* Literal.String.Heredoc */
|
||||
.highlight .si { color: #70a0d0; font-style: italic } /* Literal.String.Interpol */
|
||||
.highlight .sx { color: #c65d09 } /* Literal.String.Other */
|
||||
.highlight .sr { color: #235388 } /* Literal.String.Regex */
|
||||
.highlight .s1 { color: #4070a0 } /* Literal.String.Single */
|
||||
.highlight .ss { color: #517918 } /* Literal.String.Symbol */
|
||||
.highlight .bp { color: #007020 } /* Name.Builtin.Pseudo */
|
||||
.highlight .fm { color: #06287e } /* Name.Function.Magic */
|
||||
.highlight .vc { color: #bb60d5 } /* Name.Variable.Class */
|
||||
.highlight .vg { color: #bb60d5 } /* Name.Variable.Global */
|
||||
.highlight .vi { color: #bb60d5 } /* Name.Variable.Instance */
|
||||
.highlight .vm { color: #bb60d5 } /* Name.Variable.Magic */
|
||||
.highlight .il { color: #208050 } /* Literal.Number.Integer.Long */
|
758
doc/build/html/_static/searchtools.js
vendored
Normal file
@ -0,0 +1,758 @@
|
||||
/*
|
||||
* searchtools.js_t
|
||||
* ~~~~~~~~~~~~~~~~
|
||||
*
|
||||
* Sphinx JavaScript utilities for the full-text search.
|
||||
*
|
||||
* :copyright: Copyright 2007-2017 by the Sphinx team, see AUTHORS.
|
||||
* :license: BSD, see LICENSE for details.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
/* Non-minified version JS is _stemmer.js if file is provided */
|
||||
/**
|
||||
* Porter Stemmer
|
||||
*/
|
||||
var Stemmer = function() {
|
||||
|
||||
var step2list = {
|
||||
ational: 'ate',
|
||||
tional: 'tion',
|
||||
enci: 'ence',
|
||||
anci: 'ance',
|
||||
izer: 'ize',
|
||||
bli: 'ble',
|
||||
alli: 'al',
|
||||
entli: 'ent',
|
||||
eli: 'e',
|
||||
ousli: 'ous',
|
||||
ization: 'ize',
|
||||
ation: 'ate',
|
||||
ator: 'ate',
|
||||
alism: 'al',
|
||||
iveness: 'ive',
|
||||
fulness: 'ful',
|
||||
ousness: 'ous',
|
||||
aliti: 'al',
|
||||
iviti: 'ive',
|
||||
biliti: 'ble',
|
||||
logi: 'log'
|
||||
};
|
||||
|
||||
var step3list = {
|
||||
icate: 'ic',
|
||||
ative: '',
|
||||
alize: 'al',
|
||||
iciti: 'ic',
|
||||
ical: 'ic',
|
||||
ful: '',
|
||||
ness: ''
|
||||
};
|
||||
|
||||
var c = "[^aeiou]"; // consonant
|
||||
var v = "[aeiouy]"; // vowel
|
||||
var C = c + "[^aeiouy]*"; // consonant sequence
|
||||
var V = v + "[aeiou]*"; // vowel sequence
|
||||
|
||||
var mgr0 = "^(" + C + ")?" + V + C; // [C]VC... is m>0
|
||||
var meq1 = "^(" + C + ")?" + V + C + "(" + V + ")?$"; // [C]VC[V] is m=1
|
||||
var mgr1 = "^(" + C + ")?" + V + C + V + C; // [C]VCVC... is m>1
|
||||
var s_v = "^(" + C + ")?" + v; // vowel in stem
|
||||
|
||||
this.stemWord = function (w) {
|
||||
var stem;
|
||||
var suffix;
|
||||
var firstch;
|
||||
var origword = w;
|
||||
|
||||
if (w.length < 3)
|
||||
return w;
|
||||
|
||||
var re;
|
||||
var re2;
|
||||
var re3;
|
||||
var re4;
|
||||
|
||||
firstch = w.substr(0,1);
|
||||
if (firstch == "y")
|
||||
w = firstch.toUpperCase() + w.substr(1);
|
||||
|
||||
// Step 1a
|
||||
re = /^(.+?)(ss|i)es$/;
|
||||
re2 = /^(.+?)([^s])s$/;
|
||||
|
||||
if (re.test(w))
|
||||
w = w.replace(re,"$1$2");
|
||||
else if (re2.test(w))
|
||||
w = w.replace(re2,"$1$2");
|
||||
|
||||
// Step 1b
|
||||
re = /^(.+?)eed$/;
|
||||
re2 = /^(.+?)(ed|ing)$/;
|
||||
if (re.test(w)) {
|
||||
var fp = re.exec(w);
|
||||
re = new RegExp(mgr0);
|
||||
if (re.test(fp[1])) {
|
||||
re = /.$/;
|
||||
w = w.replace(re,"");
|
||||
}
|
||||
}
|
||||
else if (re2.test(w)) {
|
||||
var fp = re2.exec(w);
|
||||
stem = fp[1];
|
||||
re2 = new RegExp(s_v);
|
||||
if (re2.test(stem)) {
|
||||
w = stem;
|
||||
re2 = /(at|bl|iz)$/;
|
||||
re3 = new RegExp("([^aeiouylsz])\\1$");
|
||||
re4 = new RegExp("^" + C + v + "[^aeiouwxy]$");
|
||||
if (re2.test(w))
|
||||
w = w + "e";
|
||||
else if (re3.test(w)) {
|
||||
re = /.$/;
|
||||
w = w.replace(re,"");
|
||||
}
|
||||
else if (re4.test(w))
|
||||
w = w + "e";
|
||||
}
|
||||
}
|
||||
|
||||
// Step 1c
|
||||
re = /^(.+?)y$/;
|
||||
if (re.test(w)) {
|
||||
var fp = re.exec(w);
|
||||
stem = fp[1];
|
||||
re = new RegExp(s_v);
|
||||
if (re.test(stem))
|
||||
w = stem + "i";
|
||||
}
|
||||
|
||||
// Step 2
|
||||
re = /^(.+?)(ational|tional|enci|anci|izer|bli|alli|entli|eli|ousli|ization|ation|ator|alism|iveness|fulness|ousness|aliti|iviti|biliti|logi)$/;
|
||||
if (re.test(w)) {
|
||||
var fp = re.exec(w);
|
||||
stem = fp[1];
|
||||
suffix = fp[2];
|
||||
re = new RegExp(mgr0);
|
||||
if (re.test(stem))
|
||||
w = stem + step2list[suffix];
|
||||
}
|
||||
|
||||
// Step 3
|
||||
re = /^(.+?)(icate|ative|alize|iciti|ical|ful|ness)$/;
|
||||
if (re.test(w)) {
|
||||
var fp = re.exec(w);
|
||||
stem = fp[1];
|
||||
suffix = fp[2];
|
||||
re = new RegExp(mgr0);
|
||||
if (re.test(stem))
|
||||
w = stem + step3list[suffix];
|
||||
}
|
||||
|
||||
// Step 4
|
||||
re = /^(.+?)(al|ance|ence|er|ic|able|ible|ant|ement|ment|ent|ou|ism|ate|iti|ous|ive|ize)$/;
|
||||
re2 = /^(.+?)(s|t)(ion)$/;
|
||||
if (re.test(w)) {
|
||||
var fp = re.exec(w);
|
||||
stem = fp[1];
|
||||
re = new RegExp(mgr1);
|
||||
if (re.test(stem))
|
||||
w = stem;
|
||||
}
|
||||
else if (re2.test(w)) {
|
||||
var fp = re2.exec(w);
|
||||
stem = fp[1] + fp[2];
|
||||
re2 = new RegExp(mgr1);
|
||||
if (re2.test(stem))
|
||||
w = stem;
|
||||
}
|
||||
|
||||
// Step 5
|
||||
re = /^(.+?)e$/;
|
||||
if (re.test(w)) {
|
||||
var fp = re.exec(w);
|
||||
stem = fp[1];
|
||||
re = new RegExp(mgr1);
|
||||
re2 = new RegExp(meq1);
|
||||
re3 = new RegExp("^" + C + v + "[^aeiouwxy]$");
|
||||
if (re.test(stem) || (re2.test(stem) && !(re3.test(stem))))
|
||||
w = stem;
|
||||
}
|
||||
re = /ll$/;
|
||||
re2 = new RegExp(mgr1);
|
||||
if (re.test(w) && re2.test(w)) {
|
||||
re = /.$/;
|
||||
w = w.replace(re,"");
|
||||
}
|
||||
|
||||
// and turn initial Y back to y
|
||||
if (firstch == "y")
|
||||
w = firstch.toLowerCase() + w.substr(1);
|
||||
return w;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Simple result scoring code.
|
||||
*/
|
||||
var Scorer = {
|
||||
// Implement the following function to further tweak the score for each result
|
||||
// The function takes a result array [filename, title, anchor, descr, score]
|
||||
// and returns the new score.
|
||||
/*
|
||||
score: function(result) {
|
||||
return result[4];
|
||||
},
|
||||
*/
|
||||
|
||||
// query matches the full name of an object
|
||||
objNameMatch: 11,
|
||||
// or matches in the last dotted part of the object name
|
||||
objPartialMatch: 6,
|
||||
// Additive scores depending on the priority of the object
|
||||
objPrio: {0: 15, // used to be importantResults
|
||||
1: 5, // used to be objectResults
|
||||
2: -5}, // used to be unimportantResults
|
||||
// Used when the priority is not in the mapping.
|
||||
objPrioDefault: 0,
|
||||
|
||||
// query found in title
|
||||
title: 15,
|
||||
// query found in terms
|
||||
term: 5
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
var splitChars = (function() {
|
||||
var result = {};
|
||||
var singles = [96, 180, 187, 191, 215, 247, 749, 885, 903, 907, 909, 930, 1014, 1648,
|
||||
1748, 1809, 2416, 2473, 2481, 2526, 2601, 2609, 2612, 2615, 2653, 2702,
|
||||
2706, 2729, 2737, 2740, 2857, 2865, 2868, 2910, 2928, 2948, 2961, 2971,
|
||||
2973, 3085, 3089, 3113, 3124, 3213, 3217, 3241, 3252, 3295, 3341, 3345,
|
||||
3369, 3506, 3516, 3633, 3715, 3721, 3736, 3744, 3748, 3750, 3756, 3761,
|
||||
3781, 3912, 4239, 4347, 4681, 4695, 4697, 4745, 4785, 4799, 4801, 4823,
|
||||
4881, 5760, 5901, 5997, 6313, 7405, 8024, 8026, 8028, 8030, 8117, 8125,
|
||||
8133, 8181, 8468, 8485, 8487, 8489, 8494, 8527, 11311, 11359, 11687, 11695,
|
||||
11703, 11711, 11719, 11727, 11735, 12448, 12539, 43010, 43014, 43019, 43587,
|
||||
43696, 43713, 64286, 64297, 64311, 64317, 64319, 64322, 64325, 65141];
|
||||
var i, j, start, end;
|
||||
for (i = 0; i < singles.length; i++) {
|
||||
result[singles[i]] = true;
|
||||
}
|
||||
var ranges = [[0, 47], [58, 64], [91, 94], [123, 169], [171, 177], [182, 184], [706, 709],
|
||||
[722, 735], [741, 747], [751, 879], [888, 889], [894, 901], [1154, 1161],
|
||||
[1318, 1328], [1367, 1368], [1370, 1376], [1416, 1487], [1515, 1519], [1523, 1568],
|
||||
[1611, 1631], [1642, 1645], [1750, 1764], [1767, 1773], [1789, 1790], [1792, 1807],
|
||||
[1840, 1868], [1958, 1968], [1970, 1983], [2027, 2035], [2038, 2041], [2043, 2047],
|
||||
[2070, 2073], [2075, 2083], [2085, 2087], [2089, 2307], [2362, 2364], [2366, 2383],
|
||||
[2385, 2391], [2402, 2405], [2419, 2424], [2432, 2436], [2445, 2446], [2449, 2450],
|
||||
[2483, 2485], [2490, 2492], [2494, 2509], [2511, 2523], [2530, 2533], [2546, 2547],
|
||||
[2554, 2564], [2571, 2574], [2577, 2578], [2618, 2648], [2655, 2661], [2672, 2673],
|
||||
[2677, 2692], [2746, 2748], [2750, 2767], [2769, 2783], [2786, 2789], [2800, 2820],
|
||||
[2829, 2830], [2833, 2834], [2874, 2876], [2878, 2907], [2914, 2917], [2930, 2946],
|
||||
[2955, 2957], [2966, 2968], [2976, 2978], [2981, 2983], [2987, 2989], [3002, 3023],
|
||||
[3025, 3045], [3059, 3076], [3130, 3132], [3134, 3159], [3162, 3167], [3170, 3173],
|
||||
[3184, 3191], [3199, 3204], [3258, 3260], [3262, 3293], [3298, 3301], [3312, 3332],
|
||||
[3386, 3388], [3390, 3423], [3426, 3429], [3446, 3449], [3456, 3460], [3479, 3481],
|
||||
[3518, 3519], [3527, 3584], [3636, 3647], [3655, 3663], [3674, 3712], [3717, 3718],
|
||||
[3723, 3724], [3726, 3731], [3752, 3753], [3764, 3772], [3774, 3775], [3783, 3791],
|
||||
[3802, 3803], [3806, 3839], [3841, 3871], [3892, 3903], [3949, 3975], [3980, 4095],
|
||||
[4139, 4158], [4170, 4175], [4182, 4185], [4190, 4192], [4194, 4196], [4199, 4205],
|
||||
[4209, 4212], [4226, 4237], [4250, 4255], [4294, 4303], [4349, 4351], [4686, 4687],
|
||||
[4702, 4703], [4750, 4751], [4790, 4791], [4806, 4807], [4886, 4887], [4955, 4968],
|
||||
[4989, 4991], [5008, 5023], [5109, 5120], [5741, 5742], [5787, 5791], [5867, 5869],
|
||||
[5873, 5887], [5906, 5919], [5938, 5951], [5970, 5983], [6001, 6015], [6068, 6102],
|
||||
[6104, 6107], [6109, 6111], [6122, 6127], [6138, 6159], [6170, 6175], [6264, 6271],
|
||||
[6315, 6319], [6390, 6399], [6429, 6469], [6510, 6511], [6517, 6527], [6572, 6592],
|
||||
[6600, 6607], [6619, 6655], [6679, 6687], [6741, 6783], [6794, 6799], [6810, 6822],
|
||||
[6824, 6916], [6964, 6980], [6988, 6991], [7002, 7042], [7073, 7085], [7098, 7167],
|
||||
[7204, 7231], [7242, 7244], [7294, 7400], [7410, 7423], [7616, 7679], [7958, 7959],
|
||||
[7966, 7967], [8006, 8007], [8014, 8015], [8062, 8063], [8127, 8129], [8141, 8143],
|
||||
[8148, 8149], [8156, 8159], [8173, 8177], [8189, 8303], [8306, 8307], [8314, 8318],
|
||||
[8330, 8335], [8341, 8449], [8451, 8454], [8456, 8457], [8470, 8472], [8478, 8483],
|
||||
[8506, 8507], [8512, 8516], [8522, 8525], [8586, 9311], [9372, 9449], [9472, 10101],
|
||||
[10132, 11263], [11493, 11498], [11503, 11516], [11518, 11519], [11558, 11567],
|
||||
[11622, 11630], [11632, 11647], [11671, 11679], [11743, 11822], [11824, 12292],
|
||||
[12296, 12320], [12330, 12336], [12342, 12343], [12349, 12352], [12439, 12444],
|
||||
[12544, 12548], [12590, 12592], [12687, 12689], [12694, 12703], [12728, 12783],
|
||||
[12800, 12831], [12842, 12880], [12896, 12927], [12938, 12976], [12992, 13311],
|
||||
[19894, 19967], [40908, 40959], [42125, 42191], [42238, 42239], [42509, 42511],
|
||||
[42540, 42559], [42592, 42593], [42607, 42622], [42648, 42655], [42736, 42774],
|
||||
[42784, 42785], [42889, 42890], [42893, 43002], [43043, 43055], [43062, 43071],
|
||||
[43124, 43137], [43188, 43215], [43226, 43249], [43256, 43258], [43260, 43263],
|
||||
[43302, 43311], [43335, 43359], [43389, 43395], [43443, 43470], [43482, 43519],
|
||||
[43561, 43583], [43596, 43599], [43610, 43615], [43639, 43641], [43643, 43647],
|
||||
[43698, 43700], [43703, 43704], [43710, 43711], [43715, 43738], [43742, 43967],
|
||||
[44003, 44015], [44026, 44031], [55204, 55215], [55239, 55242], [55292, 55295],
|
||||
[57344, 63743], [64046, 64047], [64110, 64111], [64218, 64255], [64263, 64274],
|
||||
[64280, 64284], [64434, 64466], [64830, 64847], [64912, 64913], [64968, 65007],
|
||||
[65020, 65135], [65277, 65295], [65306, 65312], [65339, 65344], [65371, 65381],
|
||||
[65471, 65473], [65480, 65481], [65488, 65489], [65496, 65497]];
|
||||
for (i = 0; i < ranges.length; i++) {
|
||||
start = ranges[i][0];
|
||||
end = ranges[i][1];
|
||||
for (j = start; j <= end; j++) {
|
||||
result[j] = true;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
})();
|
||||
|
||||
function splitQuery(query) {
|
||||
var result = [];
|
||||
var start = -1;
|
||||
for (var i = 0; i < query.length; i++) {
|
||||
if (splitChars[query.charCodeAt(i)]) {
|
||||
if (start !== -1) {
|
||||
result.push(query.slice(start, i));
|
||||
start = -1;
|
||||
}
|
||||
} else if (start === -1) {
|
||||
start = i;
|
||||
}
|
||||
}
|
||||
if (start !== -1) {
|
||||
result.push(query.slice(start));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Search Module
|
||||
*/
|
||||
var Search = {
|
||||
|
||||
_index : null,
|
||||
_queued_query : null,
|
||||
_pulse_status : -1,
|
||||
|
||||
init : function() {
|
||||
var params = $.getQueryParameters();
|
||||
if (params.q) {
|
||||
var query = params.q[0];
|
||||
$('input[name="q"]')[0].value = query;
|
||||
this.performSearch(query);
|
||||
}
|
||||
},
|
||||
|
||||
loadIndex : function(url) {
|
||||
$.ajax({type: "GET", url: url, data: null,
|
||||
dataType: "script", cache: true,
|
||||
complete: function(jqxhr, textstatus) {
|
||||
if (textstatus != "success") {
|
||||
document.getElementById("searchindexloader").src = url;
|
||||
}
|
||||
}});
|
||||
},
|
||||
|
||||
setIndex : function(index) {
|
||||
var q;
|
||||
this._index = index;
|
||||
if ((q = this._queued_query) !== null) {
|
||||
this._queued_query = null;
|
||||
Search.query(q);
|
||||
}
|
||||
},
|
||||
|
||||
hasIndex : function() {
|
||||
return this._index !== null;
|
||||
},
|
||||
|
||||
deferQuery : function(query) {
|
||||
this._queued_query = query;
|
||||
},
|
||||
|
||||
stopPulse : function() {
|
||||
this._pulse_status = 0;
|
||||
},
|
||||
|
||||
startPulse : function() {
|
||||
if (this._pulse_status >= 0)
|
||||
return;
|
||||
function pulse() {
|
||||
var i;
|
||||
Search._pulse_status = (Search._pulse_status + 1) % 4;
|
||||
var dotString = '';
|
||||
for (i = 0; i < Search._pulse_status; i++)
|
||||
dotString += '.';
|
||||
Search.dots.text(dotString);
|
||||
if (Search._pulse_status > -1)
|
||||
window.setTimeout(pulse, 500);
|
||||
}
|
||||
pulse();
|
||||
},
|
||||
|
||||
/**
|
||||
* perform a search for something (or wait until index is loaded)
|
||||
*/
|
||||
performSearch : function(query) {
|
||||
// create the required interface elements
|
||||
this.out = $('#search-results');
|
||||
this.title = $('<h2>' + _('Searching') + '</h2>').appendTo(this.out);
|
||||
this.dots = $('<span></span>').appendTo(this.title);
|
||||
this.status = $('<p style="display: none"></p>').appendTo(this.out);
|
||||
this.output = $('<ul class="search"/>').appendTo(this.out);
|
||||
|
||||
$('#search-progress').text(_('Preparing search...'));
|
||||
this.startPulse();
|
||||
|
||||
// index already loaded, the browser was quick!
|
||||
if (this.hasIndex())
|
||||
this.query(query);
|
||||
else
|
||||
this.deferQuery(query);
|
||||
},
|
||||
|
||||
/**
|
||||
* execute search (requires search index to be loaded)
|
||||
*/
|
||||
query : function(query) {
|
||||
var i;
|
||||
var stopwords = ["a","and","are","as","at","be","but","by","for","if","in","into","is","it","near","no","not","of","on","or","such","that","the","their","then","there","these","they","this","to","was","will","with"];
|
||||
|
||||
// stem the searchterms and add them to the correct list
|
||||
var stemmer = new Stemmer();
|
||||
var searchterms = [];
|
||||
var excluded = [];
|
||||
var hlterms = [];
|
||||
var tmp = splitQuery(query);
|
||||
var objectterms = [];
|
||||
for (i = 0; i < tmp.length; i++) {
|
||||
if (tmp[i] !== "") {
|
||||
objectterms.push(tmp[i].toLowerCase());
|
||||
}
|
||||
|
||||
if ($u.indexOf(stopwords, tmp[i].toLowerCase()) != -1 || tmp[i].match(/^\d+$/) ||
|
||||
tmp[i] === "") {
|
||||
// skip this "word"
|
||||
continue;
|
||||
}
|
||||
// stem the word
|
||||
var word = stemmer.stemWord(tmp[i].toLowerCase());
|
||||
// prevent stemmer from cutting word smaller than two chars
|
||||
if(word.length < 3 && tmp[i].length >= 3) {
|
||||
word = tmp[i];
|
||||
}
|
||||
var toAppend;
|
||||
// select the correct list
|
||||
if (word[0] == '-') {
|
||||
toAppend = excluded;
|
||||
word = word.substr(1);
|
||||
}
|
||||
else {
|
||||
toAppend = searchterms;
|
||||
hlterms.push(tmp[i].toLowerCase());
|
||||
}
|
||||
// only add if not already in the list
|
||||
if (!$u.contains(toAppend, word))
|
||||
toAppend.push(word);
|
||||
}
|
||||
var highlightstring = '?highlight=' + $.urlencode(hlterms.join(" "));
|
||||
|
||||
// console.debug('SEARCH: searching for:');
|
||||
// console.info('required: ', searchterms);
|
||||
// console.info('excluded: ', excluded);
|
||||
|
||||
// prepare search
|
||||
var terms = this._index.terms;
|
||||
var titleterms = this._index.titleterms;
|
||||
|
||||
// array of [filename, title, anchor, descr, score]
|
||||
var results = [];
|
||||
$('#search-progress').empty();
|
||||
|
||||
// lookup as object
|
||||
for (i = 0; i < objectterms.length; i++) {
|
||||
var others = [].concat(objectterms.slice(0, i),
|
||||
objectterms.slice(i+1, objectterms.length));
|
||||
results = results.concat(this.performObjectSearch(objectterms[i], others));
|
||||
}
|
||||
|
||||
// lookup as search terms in fulltext
|
||||
results = results.concat(this.performTermsSearch(searchterms, excluded, terms, titleterms));
|
||||
|
||||
// let the scorer override scores with a custom scoring function
|
||||
if (Scorer.score) {
|
||||
for (i = 0; i < results.length; i++)
|
||||
results[i][4] = Scorer.score(results[i]);
|
||||
}
|
||||
|
||||
// now sort the results by score (in opposite order of appearance, since the
|
||||
// display function below uses pop() to retrieve items) and then
|
||||
// alphabetically
|
||||
results.sort(function(a, b) {
|
||||
var left = a[4];
|
||||
var right = b[4];
|
||||
if (left > right) {
|
||||
return 1;
|
||||
} else if (left < right) {
|
||||
return -1;
|
||||
} else {
|
||||
// same score: sort alphabetically
|
||||
left = a[1].toLowerCase();
|
||||
right = b[1].toLowerCase();
|
||||
return (left > right) ? -1 : ((left < right) ? 1 : 0);
|
||||
}
|
||||
});
|
||||
|
||||
// for debugging
|
||||
//Search.lastresults = results.slice(); // a copy
|
||||
//console.info('search results:', Search.lastresults);
|
||||
|
||||
// print the results
|
||||
var resultCount = results.length;
|
||||
function displayNextItem() {
|
||||
// results left, load the summary and display it
|
||||
if (results.length) {
|
||||
var item = results.pop();
|
||||
var listItem = $('<li style="display:none"></li>');
|
||||
if (DOCUMENTATION_OPTIONS.FILE_SUFFIX === '') {
|
||||
// dirhtml builder
|
||||
var dirname = item[0] + '/';
|
||||
if (dirname.match(/\/index\/$/)) {
|
||||
dirname = dirname.substring(0, dirname.length-6);
|
||||
} else if (dirname == 'index/') {
|
||||
dirname = '';
|
||||
}
|
||||
listItem.append($('<a/>').attr('href',
|
||||
DOCUMENTATION_OPTIONS.URL_ROOT + dirname +
|
||||
highlightstring + item[2]).html(item[1]));
|
||||
} else {
|
||||
// normal html builders
|
||||
listItem.append($('<a/>').attr('href',
|
||||
item[0] + DOCUMENTATION_OPTIONS.FILE_SUFFIX +
|
||||
highlightstring + item[2]).html(item[1]));
|
||||
}
|
||||
if (item[3]) {
|
||||
listItem.append($('<span> (' + item[3] + ')</span>'));
|
||||
Search.output.append(listItem);
|
||||
listItem.slideDown(5, function() {
|
||||
displayNextItem();
|
||||
});
|
||||
} else if (DOCUMENTATION_OPTIONS.HAS_SOURCE) {
|
||||
var suffix = DOCUMENTATION_OPTIONS.SOURCELINK_SUFFIX;
|
||||
$.ajax({url: DOCUMENTATION_OPTIONS.URL_ROOT + '_sources/' + item[5] + (item[5].slice(-suffix.length) === suffix ? '' : suffix),
|
||||
dataType: "text",
|
||||
complete: function(jqxhr, textstatus) {
|
||||
var data = jqxhr.responseText;
|
||||
if (data !== '' && data !== undefined) {
|
||||
listItem.append(Search.makeSearchSummary(data, searchterms, hlterms));
|
||||
}
|
||||
Search.output.append(listItem);
|
||||
listItem.slideDown(5, function() {
|
||||
displayNextItem();
|
||||
});
|
||||
}});
|
||||
} else {
|
||||
// no source available, just display title
|
||||
Search.output.append(listItem);
|
||||
listItem.slideDown(5, function() {
|
||||
displayNextItem();
|
||||
});
|
||||
}
|
||||
}
|
||||
// search finished, update title and status message
|
||||
else {
|
||||
Search.stopPulse();
|
||||
Search.title.text(_('Search Results'));
|
||||
if (!resultCount)
|
||||
Search.status.text(_('Your search did not match any documents. Please make sure that all words are spelled correctly and that you\'ve selected enough categories.'));
|
||||
else
|
||||
Search.status.text(_('Search finished, found %s page(s) matching the search query.').replace('%s', resultCount));
|
||||
Search.status.fadeIn(500);
|
||||
}
|
||||
}
|
||||
displayNextItem();
|
||||
},
|
||||
|
||||
/**
|
||||
* search for object names
|
||||
*/
|
||||
performObjectSearch : function(object, otherterms) {
|
||||
var filenames = this._index.filenames;
|
||||
var docnames = this._index.docnames;
|
||||
var objects = this._index.objects;
|
||||
var objnames = this._index.objnames;
|
||||
var titles = this._index.titles;
|
||||
|
||||
var i;
|
||||
var results = [];
|
||||
|
||||
for (var prefix in objects) {
|
||||
for (var name in objects[prefix]) {
|
||||
var fullname = (prefix ? prefix + '.' : '') + name;
|
||||
if (fullname.toLowerCase().indexOf(object) > -1) {
|
||||
var score = 0;
|
||||
var parts = fullname.split('.');
|
||||
// check for different match types: exact matches of full name or
|
||||
// "last name" (i.e. last dotted part)
|
||||
if (fullname == object || parts[parts.length - 1] == object) {
|
||||
score += Scorer.objNameMatch;
|
||||
// matches in last name
|
||||
} else if (parts[parts.length - 1].indexOf(object) > -1) {
|
||||
score += Scorer.objPartialMatch;
|
||||
}
|
||||
var match = objects[prefix][name];
|
||||
var objname = objnames[match[1]][2];
|
||||
var title = titles[match[0]];
|
||||
// If more than one term searched for, we require other words to be
|
||||
// found in the name/title/description
|
||||
if (otherterms.length > 0) {
|
||||
var haystack = (prefix + ' ' + name + ' ' +
|
||||
objname + ' ' + title).toLowerCase();
|
||||
var allfound = true;
|
||||
for (i = 0; i < otherterms.length; i++) {
|
||||
if (haystack.indexOf(otherterms[i]) == -1) {
|
||||
allfound = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!allfound) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
var descr = objname + _(', in ') + title;
|
||||
|
||||
var anchor = match[3];
|
||||
if (anchor === '')
|
||||
anchor = fullname;
|
||||
else if (anchor == '-')
|
||||
anchor = objnames[match[1]][1] + '-' + fullname;
|
||||
// add custom score for some objects according to scorer
|
||||
if (Scorer.objPrio.hasOwnProperty(match[2])) {
|
||||
score += Scorer.objPrio[match[2]];
|
||||
} else {
|
||||
score += Scorer.objPrioDefault;
|
||||
}
|
||||
results.push([docnames[match[0]], fullname, '#'+anchor, descr, score, filenames[match[0]]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return results;
|
||||
},
|
||||
|
||||
/**
|
||||
* search for full-text terms in the index
|
||||
*/
|
||||
performTermsSearch : function(searchterms, excluded, terms, titleterms) {
|
||||
var docnames = this._index.docnames;
|
||||
var filenames = this._index.filenames;
|
||||
var titles = this._index.titles;
|
||||
|
||||
var i, j, file;
|
||||
var fileMap = {};
|
||||
var scoreMap = {};
|
||||
var results = [];
|
||||
|
||||
// perform the search on the required terms
|
||||
for (i = 0; i < searchterms.length; i++) {
|
||||
var word = searchterms[i];
|
||||
var files = [];
|
||||
var _o = [
|
||||
{files: terms[word], score: Scorer.term},
|
||||
{files: titleterms[word], score: Scorer.title}
|
||||
];
|
||||
|
||||
// no match but word was a required one
|
||||
if ($u.every(_o, function(o){return o.files === undefined;})) {
|
||||
break;
|
||||
}
|
||||
// found search word in contents
|
||||
$u.each(_o, function(o) {
|
||||
var _files = o.files;
|
||||
if (_files === undefined)
|
||||
return
|
||||
|
||||
if (_files.length === undefined)
|
||||
_files = [_files];
|
||||
files = files.concat(_files);
|
||||
|
||||
// set score for the word in each file to Scorer.term
|
||||
for (j = 0; j < _files.length; j++) {
|
||||
file = _files[j];
|
||||
if (!(file in scoreMap))
|
||||
scoreMap[file] = {}
|
||||
scoreMap[file][word] = o.score;
|
||||
}
|
||||
});
|
||||
|
||||
// create the mapping
|
||||
for (j = 0; j < files.length; j++) {
|
||||
file = files[j];
|
||||
if (file in fileMap)
|
||||
fileMap[file].push(word);
|
||||
else
|
||||
fileMap[file] = [word];
|
||||
}
|
||||
}
|
||||
|
||||
// now check if the files don't contain excluded terms
|
||||
for (file in fileMap) {
|
||||
var valid = true;
|
||||
|
||||
// check if all requirements are matched
|
||||
if (fileMap[file].length != searchterms.length)
|
||||
continue;
|
||||
|
||||
// ensure that none of the excluded terms is in the search result
|
||||
for (i = 0; i < excluded.length; i++) {
|
||||
if (terms[excluded[i]] == file ||
|
||||
titleterms[excluded[i]] == file ||
|
||||
$u.contains(terms[excluded[i]] || [], file) ||
|
||||
$u.contains(titleterms[excluded[i]] || [], file)) {
|
||||
valid = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if we have still a valid result we can add it to the result list
|
||||
if (valid) {
|
||||
// select one (max) score for the file.
|
||||
// for better ranking, we should calculate ranking by using words statistics like basic tf-idf...
|
||||
var score = $u.max($u.map(fileMap[file], function(w){return scoreMap[file][w]}));
|
||||
results.push([docnames[file], titles[file], '', null, score, filenames[file]]);
|
||||
}
|
||||
}
|
||||
return results;
|
||||
},
|
||||
|
||||
/**
|
||||
* helper function to return a node containing the
|
||||
* search summary for a given text. keywords is a list
|
||||
* of stemmed words, hlwords is the list of normal, unstemmed
|
||||
* words. the first one is used to find the occurrence, the
|
||||
* latter for highlighting it.
|
||||
*/
|
||||
makeSearchSummary : function(text, keywords, hlwords) {
|
||||
var textLower = text.toLowerCase();
|
||||
var start = 0;
|
||||
$.each(keywords, function() {
|
||||
var i = textLower.indexOf(this.toLowerCase());
|
||||
if (i > -1)
|
||||
start = i;
|
||||
});
|
||||
start = Math.max(start - 120, 0);
|
||||
var excerpt = ((start > 0) ? '...' : '') +
|
||||
$.trim(text.substr(start, 240)) +
|
||||
((start + 240 - text.length) ? '...' : '');
|
||||
var rv = $('<div class="context"></div>').text(excerpt);
|
||||
$.each(hlwords, function() {
|
||||
rv = rv.highlightText(this, 'highlighted');
|
||||
});
|
||||
return rv;
|
||||
}
|
||||
};
|
||||
|
||||
$(document).ready(function() {
|
||||
Search.init();
|
||||
});
|
999
doc/build/html/_static/underscore-1.3.1.js
vendored
Normal file
@ -0,0 +1,999 @@
|
||||
// Underscore.js 1.3.1
|
||||
// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
|
||||
// Underscore is freely distributable under the MIT license.
|
||||
// Portions of Underscore are inspired or borrowed from Prototype,
|
||||
// Oliver Steele's Functional, and John Resig's Micro-Templating.
|
||||
// For all details and documentation:
|
||||
// http://documentcloud.github.com/underscore
|
||||
|
||||
(function() {
|
||||
|
||||
// Baseline setup
|
||||
// --------------
|
||||
|
||||
// Establish the root object, `window` in the browser, or `global` on the server.
|
||||
var root = this;
|
||||
|
||||
// Save the previous value of the `_` variable.
|
||||
var previousUnderscore = root._;
|
||||
|
||||
// Establish the object that gets returned to break out of a loop iteration.
|
||||
var breaker = {};
|
||||
|
||||
// Save bytes in the minified (but not gzipped) version:
|
||||
var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
|
||||
|
||||
// Create quick reference variables for speed access to core prototypes.
|
||||
var slice = ArrayProto.slice,
|
||||
unshift = ArrayProto.unshift,
|
||||
toString = ObjProto.toString,
|
||||
hasOwnProperty = ObjProto.hasOwnProperty;
|
||||
|
||||
// All **ECMAScript 5** native function implementations that we hope to use
|
||||
// are declared here.
|
||||
var
|
||||
nativeForEach = ArrayProto.forEach,
|
||||
nativeMap = ArrayProto.map,
|
||||
nativeReduce = ArrayProto.reduce,
|
||||
nativeReduceRight = ArrayProto.reduceRight,
|
||||
nativeFilter = ArrayProto.filter,
|
||||
nativeEvery = ArrayProto.every,
|
||||
nativeSome = ArrayProto.some,
|
||||
nativeIndexOf = ArrayProto.indexOf,
|
||||
nativeLastIndexOf = ArrayProto.lastIndexOf,
|
||||
nativeIsArray = Array.isArray,
|
||||
nativeKeys = Object.keys,
|
||||
nativeBind = FuncProto.bind;
|
||||
|
||||
// Create a safe reference to the Underscore object for use below.
|
||||
var _ = function(obj) { return new wrapper(obj); };
|
||||
|
||||
// Export the Underscore object for **Node.js**, with
|
||||
// backwards-compatibility for the old `require()` API. If we're in
|
||||
// the browser, add `_` as a global object via a string identifier,
|
||||
// for Closure Compiler "advanced" mode.
|
||||
if (typeof exports !== 'undefined') {
|
||||
if (typeof module !== 'undefined' && module.exports) {
|
||||
exports = module.exports = _;
|
||||
}
|
||||
exports._ = _;
|
||||
} else {
|
||||
root['_'] = _;
|
||||
}
|
||||
|
||||
// Current version.
|
||||
_.VERSION = '1.3.1';
|
||||
|
||||
// Collection Functions
|
||||
// --------------------
|
||||
|
||||
// The cornerstone, an `each` implementation, aka `forEach`.
|
||||
// Handles objects with the built-in `forEach`, arrays, and raw objects.
|
||||
// Delegates to **ECMAScript 5**'s native `forEach` if available.
|
||||
var each = _.each = _.forEach = function(obj, iterator, context) {
|
||||
if (obj == null) return;
|
||||
if (nativeForEach && obj.forEach === nativeForEach) {
|
||||
obj.forEach(iterator, context);
|
||||
} else if (obj.length === +obj.length) {
|
||||
for (var i = 0, l = obj.length; i < l; i++) {
|
||||
if (i in obj && iterator.call(context, obj[i], i, obj) === breaker) return;
|
||||
}
|
||||
} else {
|
||||
for (var key in obj) {
|
||||
if (_.has(obj, key)) {
|
||||
if (iterator.call(context, obj[key], key, obj) === breaker) return;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Return the results of applying the iterator to each element.
|
||||
// Delegates to **ECMAScript 5**'s native `map` if available.
|
||||
_.map = _.collect = function(obj, iterator, context) {
|
||||
var results = [];
|
||||
if (obj == null) return results;
|
||||
if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
|
||||
each(obj, function(value, index, list) {
|
||||
results[results.length] = iterator.call(context, value, index, list);
|
||||
});
|
||||
if (obj.length === +obj.length) results.length = obj.length;
|
||||
return results;
|
||||
};
|
||||
|
||||
// **Reduce** builds up a single result from a list of values, aka `inject`,
|
||||
// or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
|
||||
_.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
|
||||
var initial = arguments.length > 2;
|
||||
if (obj == null) obj = [];
|
||||
if (nativeReduce && obj.reduce === nativeReduce) {
|
||||
if (context) iterator = _.bind(iterator, context);
|
||||
return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
|
||||
}
|
||||
each(obj, function(value, index, list) {
|
||||
if (!initial) {
|
||||
memo = value;
|
||||
initial = true;
|
||||
} else {
|
||||
memo = iterator.call(context, memo, value, index, list);
|
||||
}
|
||||
});
|
||||
if (!initial) throw new TypeError('Reduce of empty array with no initial value');
|
||||
return memo;
|
||||
};
|
||||
|
||||
// The right-associative version of reduce, also known as `foldr`.
|
||||
// Delegates to **ECMAScript 5**'s native `reduceRight` if available.
|
||||
_.reduceRight = _.foldr = function(obj, iterator, memo, context) {
|
||||
var initial = arguments.length > 2;
|
||||
if (obj == null) obj = [];
|
||||
if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
|
||||
if (context) iterator = _.bind(iterator, context);
|
||||
return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
|
||||
}
|
||||
var reversed = _.toArray(obj).reverse();
|
||||
if (context && !initial) iterator = _.bind(iterator, context);
|
||||
return initial ? _.reduce(reversed, iterator, memo, context) : _.reduce(reversed, iterator);
|
||||
};
|
||||
|
||||
// Return the first value which passes a truth test. Aliased as `detect`.
|
||||
_.find = _.detect = function(obj, iterator, context) {
|
||||
var result;
|
||||
any(obj, function(value, index, list) {
|
||||
if (iterator.call(context, value, index, list)) {
|
||||
result = value;
|
||||
return true;
|
||||
}
|
||||
});
|
||||
return result;
|
||||
};
|
||||
|
||||
// Return all the elements that pass a truth test.
|
||||
// Delegates to **ECMAScript 5**'s native `filter` if available.
|
||||
// Aliased as `select`.
|
||||
_.filter = _.select = function(obj, iterator, context) {
|
||||
var results = [];
|
||||
if (obj == null) return results;
|
||||
if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
|
||||
each(obj, function(value, index, list) {
|
||||
if (iterator.call(context, value, index, list)) results[results.length] = value;
|
||||
});
|
||||
return results;
|
||||
};
|
||||
|
||||
// Return all the elements for which a truth test fails.
|
||||
_.reject = function(obj, iterator, context) {
|
||||
var results = [];
|
||||
if (obj == null) return results;
|
||||
each(obj, function(value, index, list) {
|
||||
if (!iterator.call(context, value, index, list)) results[results.length] = value;
|
||||
});
|
||||
return results;
|
||||
};
|
||||
|
||||
// Determine whether all of the elements match a truth test.
|
||||
// Delegates to **ECMAScript 5**'s native `every` if available.
|
||||
// Aliased as `all`.
|
||||
_.every = _.all = function(obj, iterator, context) {
|
||||
var result = true;
|
||||
if (obj == null) return result;
|
||||
if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
|
||||
each(obj, function(value, index, list) {
|
||||
if (!(result = result && iterator.call(context, value, index, list))) return breaker;
|
||||
});
|
||||
return result;
|
||||
};
|
||||
|
||||
// Determine if at least one element in the object matches a truth test.
|
||||
// Delegates to **ECMAScript 5**'s native `some` if available.
|
||||
// Aliased as `any`.
|
||||
var any = _.some = _.any = function(obj, iterator, context) {
|
||||
iterator || (iterator = _.identity);
|
||||
var result = false;
|
||||
if (obj == null) return result;
|
||||
if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
|
||||
each(obj, function(value, index, list) {
|
||||
if (result || (result = iterator.call(context, value, index, list))) return breaker;
|
||||
});
|
||||
return !!result;
|
||||
};
|
||||
|
||||
// Determine if a given value is included in the array or object using `===`.
|
||||
// Aliased as `contains`.
|
||||
_.include = _.contains = function(obj, target) {
|
||||
var found = false;
|
||||
if (obj == null) return found;
|
||||
if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
|
||||
found = any(obj, function(value) {
|
||||
return value === target;
|
||||
});
|
||||
return found;
|
||||
};
|
||||
|
||||
// Invoke a method (with arguments) on every item in a collection.
|
||||
_.invoke = function(obj, method) {
|
||||
var args = slice.call(arguments, 2);
|
||||
return _.map(obj, function(value) {
|
||||
return (_.isFunction(method) ? method || value : value[method]).apply(value, args);
|
||||
});
|
||||
};
|
||||
|
||||
// Convenience version of a common use case of `map`: fetching a property.
|
||||
_.pluck = function(obj, key) {
|
||||
return _.map(obj, function(value){ return value[key]; });
|
||||
};
|
||||
|
||||
// Return the maximum element or (element-based computation).
|
||||
_.max = function(obj, iterator, context) {
|
||||
if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj);
|
||||
if (!iterator && _.isEmpty(obj)) return -Infinity;
|
||||
var result = {computed : -Infinity};
|
||||
each(obj, function(value, index, list) {
|
||||
var computed = iterator ? iterator.call(context, value, index, list) : value;
|
||||
computed >= result.computed && (result = {value : value, computed : computed});
|
||||
});
|
||||
return result.value;
|
||||
};
|
||||
|
||||
// Return the minimum element (or element-based computation).
|
||||
_.min = function(obj, iterator, context) {
|
||||
if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj);
|
||||
if (!iterator && _.isEmpty(obj)) return Infinity;
|
||||
var result = {computed : Infinity};
|
||||
each(obj, function(value, index, list) {
|
||||
var computed = iterator ? iterator.call(context, value, index, list) : value;
|
||||
computed < result.computed && (result = {value : value, computed : computed});
|
||||
});
|
||||
return result.value;
|
||||
};
|
||||
|
||||
// Shuffle an array.
|
||||
_.shuffle = function(obj) {
|
||||
var shuffled = [], rand;
|
||||
each(obj, function(value, index, list) {
|
||||
if (index == 0) {
|
||||
shuffled[0] = value;
|
||||
} else {
|
||||
rand = Math.floor(Math.random() * (index + 1));
|
||||
shuffled[index] = shuffled[rand];
|
||||
shuffled[rand] = value;
|
||||
}
|
||||
});
|
||||
return shuffled;
|
||||
};
|
||||
|
||||
// Sort the object's values by a criterion produced by an iterator.
|
||||
_.sortBy = function(obj, iterator, context) {
|
||||
return _.pluck(_.map(obj, function(value, index, list) {
|
||||
return {
|
||||
value : value,
|
||||
criteria : iterator.call(context, value, index, list)
|
||||
};
|
||||
}).sort(function(left, right) {
|
||||
var a = left.criteria, b = right.criteria;
|
||||
return a < b ? -1 : a > b ? 1 : 0;
|
||||
}), 'value');
|
||||
};
|
||||
|
||||
// Groups the object's values by a criterion. Pass either a string attribute
|
||||
// to group by, or a function that returns the criterion.
|
||||
_.groupBy = function(obj, val) {
|
||||
var result = {};
|
||||
var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; };
|
||||
each(obj, function(value, index) {
|
||||
var key = iterator(value, index);
|
||||
(result[key] || (result[key] = [])).push(value);
|
||||
});
|
||||
return result;
|
||||
};
|
||||
|
||||
// Use a comparator function to figure out at what index an object should
|
||||
// be inserted so as to maintain order. Uses binary search.
|
||||
_.sortedIndex = function(array, obj, iterator) {
|
||||
iterator || (iterator = _.identity);
|
||||
var low = 0, high = array.length;
|
||||
while (low < high) {
|
||||
var mid = (low + high) >> 1;
|
||||
iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid;
|
||||
}
|
||||
return low;
|
||||
};
|
||||
|
||||
// Safely convert anything iterable into a real, live array.
|
||||
_.toArray = function(iterable) {
|
||||
if (!iterable) return [];
|
||||
if (iterable.toArray) return iterable.toArray();
|
||||
if (_.isArray(iterable)) return slice.call(iterable);
|
||||
if (_.isArguments(iterable)) return slice.call(iterable);
|
||||
return _.values(iterable);
|
||||
};
|
||||
|
||||
// Return the number of elements in an object.
|
||||
_.size = function(obj) {
|
||||
return _.toArray(obj).length;
|
||||
};
|
||||
|
||||
// Array Functions
|
||||
// ---------------
|
||||
|
||||
// Get the first element of an array. Passing **n** will return the first N
|
||||
// values in the array. Aliased as `head`. The **guard** check allows it to work
|
||||
// with `_.map`.
|
||||
_.first = _.head = function(array, n, guard) {
|
||||
return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
|
||||
};
|
||||
|
||||
// Returns everything but the last entry of the array. Especcialy useful on
|
||||
// the arguments object. Passing **n** will return all the values in
|
||||
// the array, excluding the last N. The **guard** check allows it to work with
|
||||
// `_.map`.
|
||||
_.initial = function(array, n, guard) {
|
||||
return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
|
||||
};
|
||||
|
||||
// Get the last element of an array. Passing **n** will return the last N
|
||||
// values in the array. The **guard** check allows it to work with `_.map`.
|
||||
_.last = function(array, n, guard) {
|
||||
if ((n != null) && !guard) {
|
||||
return slice.call(array, Math.max(array.length - n, 0));
|
||||
} else {
|
||||
return array[array.length - 1];
|
||||
}
|
||||
};
|
||||
|
||||
// Returns everything but the first entry of the array. Aliased as `tail`.
|
||||
// Especially useful on the arguments object. Passing an **index** will return
|
||||
// the rest of the values in the array from that index onward. The **guard**
|
||||
// check allows it to work with `_.map`.
|
||||
_.rest = _.tail = function(array, index, guard) {
|
||||
return slice.call(array, (index == null) || guard ? 1 : index);
|
||||
};
|
||||
|
||||
// Trim out all falsy values from an array.
|
||||
_.compact = function(array) {
|
||||
return _.filter(array, function(value){ return !!value; });
|
||||
};
|
||||
|
||||
// Return a completely flattened version of an array.
|
||||
_.flatten = function(array, shallow) {
|
||||
return _.reduce(array, function(memo, value) {
|
||||
if (_.isArray(value)) return memo.concat(shallow ? value : _.flatten(value));
|
||||
memo[memo.length] = value;
|
||||
return memo;
|
||||
}, []);
|
||||
};
|
||||
|
||||
// Return a version of the array that does not contain the specified value(s).
|
||||
_.without = function(array) {
|
||||
return _.difference(array, slice.call(arguments, 1));
|
||||
};
|
||||
|
||||
// Produce a duplicate-free version of the array. If the array has already
|
||||
// been sorted, you have the option of using a faster algorithm.
|
||||
// Aliased as `unique`.
|
||||
_.uniq = _.unique = function(array, isSorted, iterator) {
|
||||
var initial = iterator ? _.map(array, iterator) : array;
|
||||
var result = [];
|
||||
_.reduce(initial, function(memo, el, i) {
|
||||
if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) {
|
||||
memo[memo.length] = el;
|
||||
result[result.length] = array[i];
|
||||
}
|
||||
return memo;
|
||||
}, []);
|
||||
return result;
|
||||
};
|
||||
|
||||
// Produce an array that contains the union: each distinct element from all of
|
||||
// the passed-in arrays.
|
||||
_.union = function() {
|
||||
return _.uniq(_.flatten(arguments, true));
|
||||
};
|
||||
|
||||
// Produce an array that contains every item shared between all the
|
||||
// passed-in arrays. (Aliased as "intersect" for back-compat.)
|
||||
_.intersection = _.intersect = function(array) {
|
||||
var rest = slice.call(arguments, 1);
|
||||
return _.filter(_.uniq(array), function(item) {
|
||||
return _.every(rest, function(other) {
|
||||
return _.indexOf(other, item) >= 0;
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
// Take the difference between one array and a number of other arrays.
|
||||
// Only the elements present in just the first array will remain.
|
||||
_.difference = function(array) {
|
||||
var rest = _.flatten(slice.call(arguments, 1));
|
||||
return _.filter(array, function(value){ return !_.include(rest, value); });
|
||||
};
|
||||
|
||||
// Zip together multiple lists into a single array -- elements that share
|
||||
// an index go together.
|
||||
_.zip = function() {
|
||||
var args = slice.call(arguments);
|
||||
var length = _.max(_.pluck(args, 'length'));
|
||||
var results = new Array(length);
|
||||
for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i);
|
||||
return results;
|
||||
};
|
||||
|
||||
// If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
|
||||
// we need this function. Return the position of the first occurrence of an
|
||||
// item in an array, or -1 if the item is not included in the array.
|
||||
// Delegates to **ECMAScript 5**'s native `indexOf` if available.
|
||||
// If the array is large and already in sort order, pass `true`
|
||||
// for **isSorted** to use binary search.
|
||||
_.indexOf = function(array, item, isSorted) {
|
||||
if (array == null) return -1;
|
||||
var i, l;
|
||||
if (isSorted) {
|
||||
i = _.sortedIndex(array, item);
|
||||
return array[i] === item ? i : -1;
|
||||
}
|
||||
if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item);
|
||||
for (i = 0, l = array.length; i < l; i++) if (i in array && array[i] === item) return i;
|
||||
return -1;
|
||||
};
|
||||
|
||||
// Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
|
||||
_.lastIndexOf = function(array, item) {
|
||||
if (array == null) return -1;
|
||||
if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item);
|
||||
var i = array.length;
|
||||
while (i--) if (i in array && array[i] === item) return i;
|
||||
return -1;
|
||||
};
|
||||
|
||||
// Generate an integer Array containing an arithmetic progression. A port of
|
||||
// the native Python `range()` function. See
|
||||
// [the Python documentation](http://docs.python.org/library/functions.html#range).
|
||||
_.range = function(start, stop, step) {
|
||||
if (arguments.length <= 1) {
|
||||
stop = start || 0;
|
||||
start = 0;
|
||||
}
|
||||
step = arguments[2] || 1;
|
||||
|
||||
var len = Math.max(Math.ceil((stop - start) / step), 0);
|
||||
var idx = 0;
|
||||
var range = new Array(len);
|
||||
|
||||
while(idx < len) {
|
||||
range[idx++] = start;
|
||||
start += step;
|
||||
}
|
||||
|
||||
return range;
|
||||
};
|
||||
|
||||
// Function (ahem) Functions
|
||||
// ------------------
|
||||
|
||||
// Reusable constructor function for prototype setting.
|
||||
var ctor = function(){};
|
||||
|
||||
// Create a function bound to a given object (assigning `this`, and arguments,
|
||||
// optionally). Binding with arguments is also known as `curry`.
|
||||
// Delegates to **ECMAScript 5**'s native `Function.bind` if available.
|
||||
// We check for `func.bind` first, to fail fast when `func` is undefined.
|
||||
_.bind = function bind(func, context) {
|
||||
var bound, args;
|
||||
if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
|
||||
if (!_.isFunction(func)) throw new TypeError;
|
||||
args = slice.call(arguments, 2);
|
||||
return bound = function() {
|
||||
if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
|
||||
ctor.prototype = func.prototype;
|
||||
var self = new ctor;
|
||||
var result = func.apply(self, args.concat(slice.call(arguments)));
|
||||
if (Object(result) === result) return result;
|
||||
return self;
|
||||
};
|
||||
};
|
||||
|
||||
// Bind all of an object's methods to that object. Useful for ensuring that
|
||||
// all callbacks defined on an object belong to it.
|
||||
_.bindAll = function(obj) {
|
||||
var funcs = slice.call(arguments, 1);
|
||||
if (funcs.length == 0) funcs = _.functions(obj);
|
||||
each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
|
||||
return obj;
|
||||
};
|
||||
|
||||
// Memoize an expensive function by storing its results.
|
||||
_.memoize = function(func, hasher) {
|
||||
var memo = {};
|
||||
hasher || (hasher = _.identity);
|
||||
return function() {
|
||||
var key = hasher.apply(this, arguments);
|
||||
return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
|
||||
};
|
||||
};
|
||||
|
||||
// Delays a function for the given number of milliseconds, and then calls
|
||||
// it with the arguments supplied.
|
||||
_.delay = function(func, wait) {
|
||||
var args = slice.call(arguments, 2);
|
||||
return setTimeout(function(){ return func.apply(func, args); }, wait);
|
||||
};
|
||||
|
||||
// Defers a function, scheduling it to run after the current call stack has
|
||||
// cleared.
|
||||
_.defer = function(func) {
|
||||
return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
|
||||
};
|
||||
|
||||
// Returns a function, that, when invoked, will only be triggered at most once
|
||||
// during a given window of time.
|
||||
_.throttle = function(func, wait) {
|
||||
var context, args, timeout, throttling, more;
|
||||
var whenDone = _.debounce(function(){ more = throttling = false; }, wait);
|
||||
return function() {
|
||||
context = this; args = arguments;
|
||||
var later = function() {
|
||||
timeout = null;
|
||||
if (more) func.apply(context, args);
|
||||
whenDone();
|
||||
};
|
||||
if (!timeout) timeout = setTimeout(later, wait);
|
||||
if (throttling) {
|
||||
more = true;
|
||||
} else {
|
||||
func.apply(context, args);
|
||||
}
|
||||
whenDone();
|
||||
throttling = true;
|
||||
};
|
||||
};
|
||||
|
||||
// Returns a function, that, as long as it continues to be invoked, will not
|
||||
// be triggered. The function will be called after it stops being called for
|
||||
// N milliseconds.
|
||||
_.debounce = function(func, wait) {
|
||||
var timeout;
|
||||
return function() {
|
||||
var context = this, args = arguments;
|
||||
var later = function() {
|
||||
timeout = null;
|
||||
func.apply(context, args);
|
||||
};
|
||||
clearTimeout(timeout);
|
||||
timeout = setTimeout(later, wait);
|
||||
};
|
||||
};
|
||||
|
||||
// Returns a function that will be executed at most one time, no matter how
|
||||
// often you call it. Useful for lazy initialization.
|
||||
_.once = function(func) {
|
||||
var ran = false, memo;
|
||||
return function() {
|
||||
if (ran) return memo;
|
||||
ran = true;
|
||||
return memo = func.apply(this, arguments);
|
||||
};
|
||||
};
|
||||
|
||||
// Returns the first function passed as an argument to the second,
|
||||
// allowing you to adjust arguments, run code before and after, and
|
||||
// conditionally execute the original function.
|
||||
_.wrap = function(func, wrapper) {
|
||||
return function() {
|
||||
var args = [func].concat(slice.call(arguments, 0));
|
||||
return wrapper.apply(this, args);
|
||||
};
|
||||
};
|
||||
|
||||
// Returns a function that is the composition of a list of functions, each
|
||||
// consuming the return value of the function that follows.
|
||||
_.compose = function() {
|
||||
var funcs = arguments;
|
||||
return function() {
|
||||
var args = arguments;
|
||||
for (var i = funcs.length - 1; i >= 0; i--) {
|
||||
args = [funcs[i].apply(this, args)];
|
||||
}
|
||||
return args[0];
|
||||
};
|
||||
};
|
||||
|
||||
// Returns a function that will only be executed after being called N times.
|
||||
_.after = function(times, func) {
|
||||
if (times <= 0) return func();
|
||||
return function() {
|
||||
if (--times < 1) { return func.apply(this, arguments); }
|
||||
};
|
||||
};
|
||||
|
||||
// Object Functions
|
||||
// ----------------
|
||||
|
||||
// Retrieve the names of an object's properties.
|
||||
// Delegates to **ECMAScript 5**'s native `Object.keys`
|
||||
_.keys = nativeKeys || function(obj) {
|
||||
if (obj !== Object(obj)) throw new TypeError('Invalid object');
|
||||
var keys = [];
|
||||
for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key;
|
||||
return keys;
|
||||
};
|
||||
|
||||
// Retrieve the values of an object's properties.
|
||||
_.values = function(obj) {
|
||||
return _.map(obj, _.identity);
|
||||
};
|
||||
|
||||
// Return a sorted list of the function names available on the object.
|
||||
// Aliased as `methods`
|
||||
_.functions = _.methods = function(obj) {
|
||||
var names = [];
|
||||
for (var key in obj) {
|
||||
if (_.isFunction(obj[key])) names.push(key);
|
||||
}
|
||||
return names.sort();
|
||||
};
|
||||
|
||||
// Extend a given object with all the properties in passed-in object(s).
|
||||
_.extend = function(obj) {
|
||||
each(slice.call(arguments, 1), function(source) {
|
||||
for (var prop in source) {
|
||||
obj[prop] = source[prop];
|
||||
}
|
||||
});
|
||||
return obj;
|
||||
};
|
||||
|
||||
// Fill in a given object with default properties.
|
||||
_.defaults = function(obj) {
|
||||
each(slice.call(arguments, 1), function(source) {
|
||||
for (var prop in source) {
|
||||
if (obj[prop] == null) obj[prop] = source[prop];
|
||||
}
|
||||
});
|
||||
return obj;
|
||||
};
|
||||
|
||||
// Create a (shallow-cloned) duplicate of an object.
|
||||
_.clone = function(obj) {
|
||||
if (!_.isObject(obj)) return obj;
|
||||
return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
|
||||
};
|
||||
|
||||
// Invokes interceptor with the obj, and then returns obj.
|
||||
// The primary purpose of this method is to "tap into" a method chain, in
|
||||
// order to perform operations on intermediate results within the chain.
|
||||
_.tap = function(obj, interceptor) {
|
||||
interceptor(obj);
|
||||
return obj;
|
||||
};
|
||||
|
||||
// Internal recursive comparison function.
|
||||
function eq(a, b, stack) {
|
||||
// Identical objects are equal. `0 === -0`, but they aren't identical.
|
||||
// See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
|
||||
if (a === b) return a !== 0 || 1 / a == 1 / b;
|
||||
// A strict comparison is necessary because `null == undefined`.
|
||||
if (a == null || b == null) return a === b;
|
||||
// Unwrap any wrapped objects.
|
||||
if (a._chain) a = a._wrapped;
|
||||
if (b._chain) b = b._wrapped;
|
||||
// Invoke a custom `isEqual` method if one is provided.
|
||||
if (a.isEqual && _.isFunction(a.isEqual)) return a.isEqual(b);
|
||||
if (b.isEqual && _.isFunction(b.isEqual)) return b.isEqual(a);
|
||||
// Compare `[[Class]]` names.
|
||||
var className = toString.call(a);
|
||||
if (className != toString.call(b)) return false;
|
||||
switch (className) {
|
||||
// Strings, numbers, dates, and booleans are compared by value.
|
||||
case '[object String]':
|
||||
// Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
|
||||
// equivalent to `new String("5")`.
|
||||
return a == String(b);
|
||||
case '[object Number]':
|
||||
// `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
|
||||
// other numeric values.
|
||||
return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
|
||||
case '[object Date]':
|
||||
case '[object Boolean]':
|
||||
// Coerce dates and booleans to numeric primitive values. Dates are compared by their
|
||||
// millisecond representations. Note that invalid dates with millisecond representations
|
||||
// of `NaN` are not equivalent.
|
||||
return +a == +b;
|
||||
// RegExps are compared by their source patterns and flags.
|
||||
case '[object RegExp]':
|
||||
return a.source == b.source &&
|
||||
a.global == b.global &&
|
||||
a.multiline == b.multiline &&
|
||||
a.ignoreCase == b.ignoreCase;
|
||||
}
|
||||
if (typeof a != 'object' || typeof b != 'object') return false;
|
||||
// Assume equality for cyclic structures. The algorithm for detecting cyclic
|
||||
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
|
||||
var length = stack.length;
|
||||
while (length--) {
|
||||
// Linear search. Performance is inversely proportional to the number of
|
||||
// unique nested structures.
|
||||
if (stack[length] == a) return true;
|
||||
}
|
||||
// Add the first object to the stack of traversed objects.
|
||||
stack.push(a);
|
||||
var size = 0, result = true;
|
||||
// Recursively compare objects and arrays.
|
||||
if (className == '[object Array]') {
|
||||
// Compare array lengths to determine if a deep comparison is necessary.
|
||||
size = a.length;
|
||||
result = size == b.length;
|
||||
if (result) {
|
||||
// Deep compare the contents, ignoring non-numeric properties.
|
||||
while (size--) {
|
||||
// Ensure commutative equality for sparse arrays.
|
||||
if (!(result = size in a == size in b && eq(a[size], b[size], stack))) break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Objects with different constructors are not equivalent.
|
||||
if ('constructor' in a != 'constructor' in b || a.constructor != b.constructor) return false;
|
||||
// Deep compare objects.
|
||||
for (var key in a) {
|
||||
if (_.has(a, key)) {
|
||||
// Count the expected number of properties.
|
||||
size++;
|
||||
// Deep compare each member.
|
||||
if (!(result = _.has(b, key) && eq(a[key], b[key], stack))) break;
|
||||
}
|
||||
}
|
||||
// Ensure that both objects contain the same number of properties.
|
||||
if (result) {
|
||||
for (key in b) {
|
||||
if (_.has(b, key) && !(size--)) break;
|
||||
}
|
||||
result = !size;
|
||||
}
|
||||
}
|
||||
// Remove the first object from the stack of traversed objects.
|
||||
stack.pop();
|
||||
return result;
|
||||
}
|
||||
|
||||
// Perform a deep comparison to check if two objects are equal.
|
||||
_.isEqual = function(a, b) {
|
||||
return eq(a, b, []);
|
||||
};
|
||||
|
||||
// Is a given array, string, or object empty?
|
||||
// An "empty" object has no enumerable own-properties.
|
||||
_.isEmpty = function(obj) {
|
||||
if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
|
||||
for (var key in obj) if (_.has(obj, key)) return false;
|
||||
return true;
|
||||
};
|
||||
|
||||
// Is a given value a DOM element?
|
||||
_.isElement = function(obj) {
|
||||
return !!(obj && obj.nodeType == 1);
|
||||
};
|
||||
|
||||
// Is a given value an array?
|
||||
// Delegates to ECMA5's native Array.isArray
|
||||
_.isArray = nativeIsArray || function(obj) {
|
||||
return toString.call(obj) == '[object Array]';
|
||||
};
|
||||
|
||||
// Is a given variable an object?
|
||||
_.isObject = function(obj) {
|
||||
return obj === Object(obj);
|
||||
};
|
||||
|
||||
// Is a given variable an arguments object?
|
||||
_.isArguments = function(obj) {
|
||||
return toString.call(obj) == '[object Arguments]';
|
||||
};
|
||||
if (!_.isArguments(arguments)) {
|
||||
_.isArguments = function(obj) {
|
||||
return !!(obj && _.has(obj, 'callee'));
|
||||
};
|
||||
}
|
||||
|
||||
// Is a given value a function?
|
||||
_.isFunction = function(obj) {
|
||||
return toString.call(obj) == '[object Function]';
|
||||
};
|
||||
|
||||
// Is a given value a string?
|
||||
_.isString = function(obj) {
|
||||
return toString.call(obj) == '[object String]';
|
||||
};
|
||||
|
||||
// Is a given value a number?
|
||||
_.isNumber = function(obj) {
|
||||
return toString.call(obj) == '[object Number]';
|
||||
};
|
||||
|
||||
// Is the given value `NaN`?
|
||||
_.isNaN = function(obj) {
|
||||
// `NaN` is the only value for which `===` is not reflexive.
|
||||
return obj !== obj;
|
||||
};
|
||||
|
||||
// Is a given value a boolean?
|
||||
_.isBoolean = function(obj) {
|
||||
return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
|
||||
};
|
||||
|
||||
// Is a given value a date?
|
||||
_.isDate = function(obj) {
|
||||
return toString.call(obj) == '[object Date]';
|
||||
};
|
||||
|
||||
// Is the given value a regular expression?
|
||||
_.isRegExp = function(obj) {
|
||||
return toString.call(obj) == '[object RegExp]';
|
||||
};
|
||||
|
||||
// Is a given value equal to null?
|
||||
_.isNull = function(obj) {
|
||||
return obj === null;
|
||||
};
|
||||
|
||||
// Is a given variable undefined?
|
||||
_.isUndefined = function(obj) {
|
||||
return obj === void 0;
|
||||
};
|
||||
|
||||
// Has own property?
|
||||
_.has = function(obj, key) {
|
||||
return hasOwnProperty.call(obj, key);
|
||||
};
|
||||
|
||||
// Utility Functions
|
||||
// -----------------
|
||||
|
||||
// Run Underscore.js in *noConflict* mode, returning the `_` variable to its
|
||||
// previous owner. Returns a reference to the Underscore object.
|
||||
_.noConflict = function() {
|
||||
root._ = previousUnderscore;
|
||||
return this;
|
||||
};
|
||||
|
||||
// Keep the identity function around for default iterators.
|
||||
_.identity = function(value) {
|
||||
return value;
|
||||
};
|
||||
|
||||
// Run a function **n** times.
|
||||
_.times = function (n, iterator, context) {
|
||||
for (var i = 0; i < n; i++) iterator.call(context, i);
|
||||
};
|
||||
|
||||
// Escape a string for HTML interpolation.
|
||||
_.escape = function(string) {
|
||||
return (''+string).replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>').replace(/"/g, '"').replace(/'/g, ''').replace(/\//g,'/');
|
||||
};
|
||||
|
||||
// Add your own custom functions to the Underscore object, ensuring that
|
||||
// they're correctly added to the OOP wrapper as well.
|
||||
_.mixin = function(obj) {
|
||||
each(_.functions(obj), function(name){
|
||||
addToWrapper(name, _[name] = obj[name]);
|
||||
});
|
||||
};
|
||||
|
||||
// Generate a unique integer id (unique within the entire client session).
|
||||
// Useful for temporary DOM ids.
|
||||
var idCounter = 0;
|
||||
_.uniqueId = function(prefix) {
|
||||
var id = idCounter++;
|
||||
return prefix ? prefix + id : id;
|
||||
};
|
||||
|
||||
// By default, Underscore uses ERB-style template delimiters, change the
|
||||
// following template settings to use alternative delimiters.
|
||||
_.templateSettings = {
|
||||
evaluate : /<%([\s\S]+?)%>/g,
|
||||
interpolate : /<%=([\s\S]+?)%>/g,
|
||||
escape : /<%-([\s\S]+?)%>/g
|
||||
};
|
||||
|
||||
// When customizing `templateSettings`, if you don't want to define an
|
||||
// interpolation, evaluation or escaping regex, we need one that is
|
||||
// guaranteed not to match.
|
||||
var noMatch = /.^/;
|
||||
|
||||
// Within an interpolation, evaluation, or escaping, remove HTML escaping
|
||||
// that had been previously added.
|
||||
var unescape = function(code) {
|
||||
return code.replace(/\\\\/g, '\\').replace(/\\'/g, "'");
|
||||
};
|
||||
|
||||
// JavaScript micro-templating, similar to John Resig's implementation.
|
||||
// Underscore templating handles arbitrary delimiters, preserves whitespace,
|
||||
// and correctly escapes quotes within interpolated code.
|
||||
_.template = function(str, data) {
|
||||
var c = _.templateSettings;
|
||||
var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' +
|
||||
'with(obj||{}){__p.push(\'' +
|
||||
str.replace(/\\/g, '\\\\')
|
||||
.replace(/'/g, "\\'")
|
||||
.replace(c.escape || noMatch, function(match, code) {
|
||||
return "',_.escape(" + unescape(code) + "),'";
|
||||
})
|
||||
.replace(c.interpolate || noMatch, function(match, code) {
|
||||
return "'," + unescape(code) + ",'";
|
||||
})
|
||||
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|
||||
return "');" + unescape(code).replace(/[\r\n\t]/g, ' ') + ";__p.push('";
|
||||
})
|
||||
.replace(/\r/g, '\\r')
|
||||
.replace(/\n/g, '\\n')
|
||||
.replace(/\t/g, '\\t')
|
||||
+ "');}return __p.join('');";
|
||||
var func = new Function('obj', '_', tmpl);
|
||||
if (data) return func(data, _);
|
||||
return function(data) {
|
||||
return func.call(this, data, _);
|
||||
};
|
||||
};
|
||||
|
||||
// Add a "chain" function, which will delegate to the wrapper.
|
||||
_.chain = function(obj) {
|
||||
return _(obj).chain();
|
||||
};
|
||||
|
||||
// The OOP Wrapper
|
||||
// ---------------
|
||||
|
||||
// If Underscore is called as a function, it returns a wrapped object that
|
||||
// can be used OO-style. This wrapper holds altered versions of all the
|
||||
// underscore functions. Wrapped objects may be chained.
|
||||
var wrapper = function(obj) { this._wrapped = obj; };
|
||||
|
||||
// Expose `wrapper.prototype` as `_.prototype`
|
||||
_.prototype = wrapper.prototype;
|
||||
|
||||
// Helper function to continue chaining intermediate results.
|
||||
var result = function(obj, chain) {
|
||||
return chain ? _(obj).chain() : obj;
|
||||
};
|
||||
|
||||
// A method to easily add functions to the OOP wrapper.
|
||||
var addToWrapper = function(name, func) {
|
||||
wrapper.prototype[name] = function() {
|
||||
var args = slice.call(arguments);
|
||||
unshift.call(args, this._wrapped);
|
||||
return result(func.apply(_, args), this._chain);
|
||||
};
|
||||
};
|
||||
|
||||
// Add all of the Underscore functions to the wrapper object.
|
||||
_.mixin(_);
|
||||
|
||||
// Add all mutator Array functions to the wrapper.
|
||||
each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
|
||||
var method = ArrayProto[name];
|
||||
wrapper.prototype[name] = function() {
|
||||
var wrapped = this._wrapped;
|
||||
method.apply(wrapped, arguments);
|
||||
var length = wrapped.length;
|
||||
if ((name == 'shift' || name == 'splice') && length === 0) delete wrapped[0];
|
||||
return result(wrapped, this._chain);
|
||||
};
|
||||
});
|
||||
|
||||
// Add all accessor Array functions to the wrapper.
|
||||
each(['concat', 'join', 'slice'], function(name) {
|
||||
var method = ArrayProto[name];
|
||||
wrapper.prototype[name] = function() {
|
||||
return result(method.apply(this._wrapped, arguments), this._chain);
|
||||
};
|
||||
});
|
||||
|
||||
// Start chaining a wrapped Underscore object.
|
||||
wrapper.prototype.chain = function() {
|
||||
this._chain = true;
|
||||
return this;
|
||||
};
|
||||
|
||||
// Extracts the result from a wrapped and chained object.
|
||||
wrapper.prototype.value = function() {
|
||||
return this._wrapped;
|
||||
};
|
||||
|
||||
}).call(this);
|
31
doc/build/html/_static/underscore.js
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
// Underscore.js 1.3.1
|
||||
// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
|
||||
// Underscore is freely distributable under the MIT license.
|
||||
// Portions of Underscore are inspired or borrowed from Prototype,
|
||||
// Oliver Steele's Functional, and John Resig's Micro-Templating.
|
||||
// For all details and documentation:
|
||||
// http://documentcloud.github.com/underscore
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||||
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||||
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BIN
doc/build/html/_static/up-pressed.png
vendored
Normal file
After Width: | Height: | Size: 214 B |
BIN
doc/build/html/_static/up.png
vendored
Normal file
After Width: | Height: | Size: 203 B |
808
doc/build/html/_static/websupport.js
vendored
Normal file
@ -0,0 +1,808 @@
|
||||
/*
|
||||
* websupport.js
|
||||
* ~~~~~~~~~~~~~
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||||
*
|
||||
* sphinx.websupport utilities for all documentation.
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||||
*
|
||||
* :copyright: Copyright 2007-2017 by the Sphinx team, see AUTHORS.
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||||
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||||
*
|
||||
*/
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||||
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||||
(function($) {
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||||
$.fn.autogrow = function() {
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||||
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||||
var textarea = this;
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||||
|
||||
$.fn.autogrow.resize(textarea);
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||||
|
||||
$(textarea)
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||||
.focus(function() {
|
||||
textarea.interval = setInterval(function() {
|
||||
$.fn.autogrow.resize(textarea);
|
||||
}, 500);
|
||||
})
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||||
.blur(function() {
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||||
clearInterval(textarea.interval);
|
||||
});
|
||||
});
|
||||
};
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||||
|
||||
$.fn.autogrow.resize = function(textarea) {
|
||||
var lineHeight = parseInt($(textarea).css('line-height'), 10);
|
||||
var lines = textarea.value.split('\n');
|
||||
var columns = textarea.cols;
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||||
var lineCount = 0;
|
||||
$.each(lines, function() {
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||||
lineCount += Math.ceil(this.length / columns) || 1;
|
||||
});
|
||||
var height = lineHeight * (lineCount + 1);
|
||||
$(textarea).css('height', height);
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||||
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|
||||
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|
||||
|
||||
(function($) {
|
||||
var comp, by;
|
||||
|
||||
function init() {
|
||||
initEvents();
|
||||
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|
||||
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||||
|
||||
function initEvents() {
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||||
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||||
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||||
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||||
$(document).on("click", 'a.vote', function(event) {
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||||
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||||
handleVote($(this));
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||||
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||||
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||||
event.preventDefault();
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||||
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||||
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|
||||
$(document).on("click", 'a.close-reply', function(event) {
|
||||
event.preventDefault();
|
||||
closeReply($(this).attr('id').substring(2));
|
||||
});
|
||||
$(document).on("click", 'a.sort-option', function(event) {
|
||||
event.preventDefault();
|
||||
handleReSort($(this));
|
||||
});
|
||||
$(document).on("click", 'a.show-proposal', function(event) {
|
||||
event.preventDefault();
|
||||
showProposal($(this).attr('id').substring(2));
|
||||
});
|
||||
$(document).on("click", 'a.hide-proposal', function(event) {
|
||||
event.preventDefault();
|
||||
hideProposal($(this).attr('id').substring(2));
|
||||
});
|
||||
$(document).on("click", 'a.show-propose-change', function(event) {
|
||||
event.preventDefault();
|
||||
showProposeChange($(this).attr('id').substring(2));
|
||||
});
|
||||
$(document).on("click", 'a.hide-propose-change', function(event) {
|
||||
event.preventDefault();
|
||||
hideProposeChange($(this).attr('id').substring(2));
|
||||
});
|
||||
$(document).on("click", 'a.accept-comment', function(event) {
|
||||
event.preventDefault();
|
||||
acceptComment($(this).attr('id').substring(2));
|
||||
});
|
||||
$(document).on("click", 'a.delete-comment', function(event) {
|
||||
event.preventDefault();
|
||||
deleteComment($(this).attr('id').substring(2));
|
||||
});
|
||||
$(document).on("click", 'a.comment-markup', function(event) {
|
||||
event.preventDefault();
|
||||
toggleCommentMarkupBox($(this).attr('id').substring(2));
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Set comp, which is a comparator function used for sorting and
|
||||
* inserting comments into the list.
|
||||
*/
|
||||
function setComparator() {
|
||||
// If the first three letters are "asc", sort in ascending order
|
||||
// and remove the prefix.
|
||||
if (by.substring(0,3) == 'asc') {
|
||||
var i = by.substring(3);
|
||||
comp = function(a, b) { return a[i] - b[i]; };
|
||||
} else {
|
||||
// Otherwise sort in descending order.
|
||||
comp = function(a, b) { return b[by] - a[by]; };
|
||||
}
|
||||
|
||||
// Reset link styles and format the selected sort option.
|
||||
$('a.sel').attr('href', '#').removeClass('sel');
|
||||
$('a.by' + by).removeAttr('href').addClass('sel');
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a comp function. If the user has preferences stored in
|
||||
* the sortBy cookie, use those, otherwise use the default.
|
||||
*/
|
||||
function initComparator() {
|
||||
by = 'rating'; // Default to sort by rating.
|
||||
// If the sortBy cookie is set, use that instead.
|
||||
if (document.cookie.length > 0) {
|
||||
var start = document.cookie.indexOf('sortBy=');
|
||||
if (start != -1) {
|
||||
start = start + 7;
|
||||
var end = document.cookie.indexOf(";", start);
|
||||
if (end == -1) {
|
||||
end = document.cookie.length;
|
||||
by = unescape(document.cookie.substring(start, end));
|
||||
}
|
||||
}
|
||||
}
|
||||
setComparator();
|
||||
}
|
||||
|
||||
/**
|
||||
* Show a comment div.
|
||||
*/
|
||||
function show(id) {
|
||||
$('#ao' + id).hide();
|
||||
$('#ah' + id).show();
|
||||
var context = $.extend({id: id}, opts);
|
||||
var popup = $(renderTemplate(popupTemplate, context)).hide();
|
||||
popup.find('textarea[name="proposal"]').hide();
|
||||
popup.find('a.by' + by).addClass('sel');
|
||||
var form = popup.find('#cf' + id);
|
||||
form.submit(function(event) {
|
||||
event.preventDefault();
|
||||
addComment(form);
|
||||
});
|
||||
$('#s' + id).after(popup);
|
||||
popup.slideDown('fast', function() {
|
||||
getComments(id);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide a comment div.
|
||||
*/
|
||||
function hide(id) {
|
||||
$('#ah' + id).hide();
|
||||
$('#ao' + id).show();
|
||||
var div = $('#sc' + id);
|
||||
div.slideUp('fast', function() {
|
||||
div.remove();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform an ajax request to get comments for a node
|
||||
* and insert the comments into the comments tree.
|
||||
*/
|
||||
function getComments(id) {
|
||||
$.ajax({
|
||||
type: 'GET',
|
||||
url: opts.getCommentsURL,
|
||||
data: {node: id},
|
||||
success: function(data, textStatus, request) {
|
||||
var ul = $('#cl' + id);
|
||||
var speed = 100;
|
||||
$('#cf' + id)
|
||||
.find('textarea[name="proposal"]')
|
||||
.data('source', data.source);
|
||||
|
||||
if (data.comments.length === 0) {
|
||||
ul.html('<li>No comments yet.</li>');
|
||||
ul.data('empty', true);
|
||||
} else {
|
||||
// If there are comments, sort them and put them in the list.
|
||||
var comments = sortComments(data.comments);
|
||||
speed = data.comments.length * 100;
|
||||
appendComments(comments, ul);
|
||||
ul.data('empty', false);
|
||||
}
|
||||
$('#cn' + id).slideUp(speed + 200);
|
||||
ul.slideDown(speed);
|
||||
},
|
||||
error: function(request, textStatus, error) {
|
||||
showError('Oops, there was a problem retrieving the comments.');
|
||||
},
|
||||
dataType: 'json'
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a comment via ajax and insert the comment into the comment tree.
|
||||
*/
|
||||
function addComment(form) {
|
||||
var node_id = form.find('input[name="node"]').val();
|
||||
var parent_id = form.find('input[name="parent"]').val();
|
||||
var text = form.find('textarea[name="comment"]').val();
|
||||
var proposal = form.find('textarea[name="proposal"]').val();
|
||||
|
||||
if (text == '') {
|
||||
showError('Please enter a comment.');
|
||||
return;
|
||||
}
|
||||
|
||||
// Disable the form that is being submitted.
|
||||
form.find('textarea,input').attr('disabled', 'disabled');
|
||||
|
||||
// Send the comment to the server.
|
||||
$.ajax({
|
||||
type: "POST",
|
||||
url: opts.addCommentURL,
|
||||
dataType: 'json',
|
||||
data: {
|
||||
node: node_id,
|
||||
parent: parent_id,
|
||||
text: text,
|
||||
proposal: proposal
|
||||
},
|
||||
success: function(data, textStatus, error) {
|
||||
// Reset the form.
|
||||
if (node_id) {
|
||||
hideProposeChange(node_id);
|
||||
}
|
||||
form.find('textarea')
|
||||
.val('')
|
||||
.add(form.find('input'))
|
||||
.removeAttr('disabled');
|
||||
var ul = $('#cl' + (node_id || parent_id));
|
||||
if (ul.data('empty')) {
|
||||
$(ul).empty();
|
||||
ul.data('empty', false);
|
||||
}
|
||||
insertComment(data.comment);
|
||||
var ao = $('#ao' + node_id);
|
||||
ao.find('img').attr({'src': opts.commentBrightImage});
|
||||
if (node_id) {
|
||||
// if this was a "root" comment, remove the commenting box
|
||||
// (the user can get it back by reopening the comment popup)
|
||||
$('#ca' + node_id).slideUp();
|
||||
}
|
||||
},
|
||||
error: function(request, textStatus, error) {
|
||||
form.find('textarea,input').removeAttr('disabled');
|
||||
showError('Oops, there was a problem adding the comment.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively append comments to the main comment list and children
|
||||
* lists, creating the comment tree.
|
||||
*/
|
||||
function appendComments(comments, ul) {
|
||||
$.each(comments, function() {
|
||||
var div = createCommentDiv(this);
|
||||
ul.append($(document.createElement('li')).html(div));
|
||||
appendComments(this.children, div.find('ul.comment-children'));
|
||||
// To avoid stagnating data, don't store the comments children in data.
|
||||
this.children = null;
|
||||
div.data('comment', this);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* After adding a new comment, it must be inserted in the correct
|
||||
* location in the comment tree.
|
||||
*/
|
||||
function insertComment(comment) {
|
||||
var div = createCommentDiv(comment);
|
||||
|
||||
// To avoid stagnating data, don't store the comments children in data.
|
||||
comment.children = null;
|
||||
div.data('comment', comment);
|
||||
|
||||
var ul = $('#cl' + (comment.node || comment.parent));
|
||||
var siblings = getChildren(ul);
|
||||
|
||||
var li = $(document.createElement('li'));
|
||||
li.hide();
|
||||
|
||||
// Determine where in the parents children list to insert this comment.
|
||||
for(i=0; i < siblings.length; i++) {
|
||||
if (comp(comment, siblings[i]) <= 0) {
|
||||
$('#cd' + siblings[i].id)
|
||||
.parent()
|
||||
.before(li.html(div));
|
||||
li.slideDown('fast');
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// If we get here, this comment rates lower than all the others,
|
||||
// or it is the only comment in the list.
|
||||
ul.append(li.html(div));
|
||||
li.slideDown('fast');
|
||||
}
|
||||
|
||||
function acceptComment(id) {
|
||||
$.ajax({
|
||||
type: 'POST',
|
||||
url: opts.acceptCommentURL,
|
||||
data: {id: id},
|
||||
success: function(data, textStatus, request) {
|
||||
$('#cm' + id).fadeOut('fast');
|
||||
$('#cd' + id).removeClass('moderate');
|
||||
},
|
||||
error: function(request, textStatus, error) {
|
||||
showError('Oops, there was a problem accepting the comment.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function deleteComment(id) {
|
||||
$.ajax({
|
||||
type: 'POST',
|
||||
url: opts.deleteCommentURL,
|
||||
data: {id: id},
|
||||
success: function(data, textStatus, request) {
|
||||
var div = $('#cd' + id);
|
||||
if (data == 'delete') {
|
||||
// Moderator mode: remove the comment and all children immediately
|
||||
div.slideUp('fast', function() {
|
||||
div.remove();
|
||||
});
|
||||
return;
|
||||
}
|
||||
// User mode: only mark the comment as deleted
|
||||
div
|
||||
.find('span.user-id:first')
|
||||
.text('[deleted]').end()
|
||||
.find('div.comment-text:first')
|
||||
.text('[deleted]').end()
|
||||
.find('#cm' + id + ', #dc' + id + ', #ac' + id + ', #rc' + id +
|
||||
', #sp' + id + ', #hp' + id + ', #cr' + id + ', #rl' + id)
|
||||
.remove();
|
||||
var comment = div.data('comment');
|
||||
comment.username = '[deleted]';
|
||||
comment.text = '[deleted]';
|
||||
div.data('comment', comment);
|
||||
},
|
||||
error: function(request, textStatus, error) {
|
||||
showError('Oops, there was a problem deleting the comment.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function showProposal(id) {
|
||||
$('#sp' + id).hide();
|
||||
$('#hp' + id).show();
|
||||
$('#pr' + id).slideDown('fast');
|
||||
}
|
||||
|
||||
function hideProposal(id) {
|
||||
$('#hp' + id).hide();
|
||||
$('#sp' + id).show();
|
||||
$('#pr' + id).slideUp('fast');
|
||||
}
|
||||
|
||||
function showProposeChange(id) {
|
||||
$('#pc' + id).hide();
|
||||
$('#hc' + id).show();
|
||||
var textarea = $('#pt' + id);
|
||||
textarea.val(textarea.data('source'));
|
||||
$.fn.autogrow.resize(textarea[0]);
|
||||
textarea.slideDown('fast');
|
||||
}
|
||||
|
||||
function hideProposeChange(id) {
|
||||
$('#hc' + id).hide();
|
||||
$('#pc' + id).show();
|
||||
var textarea = $('#pt' + id);
|
||||
textarea.val('').removeAttr('disabled');
|
||||
textarea.slideUp('fast');
|
||||
}
|
||||
|
||||
function toggleCommentMarkupBox(id) {
|
||||
$('#mb' + id).toggle();
|
||||
}
|
||||
|
||||
/** Handle when the user clicks on a sort by link. */
|
||||
function handleReSort(link) {
|
||||
var classes = link.attr('class').split(/\s+/);
|
||||
for (var i=0; i<classes.length; i++) {
|
||||
if (classes[i] != 'sort-option') {
|
||||
by = classes[i].substring(2);
|
||||
}
|
||||
}
|
||||
setComparator();
|
||||
// Save/update the sortBy cookie.
|
||||
var expiration = new Date();
|
||||
expiration.setDate(expiration.getDate() + 365);
|
||||
document.cookie= 'sortBy=' + escape(by) +
|
||||
';expires=' + expiration.toUTCString();
|
||||
$('ul.comment-ul').each(function(index, ul) {
|
||||
var comments = getChildren($(ul), true);
|
||||
comments = sortComments(comments);
|
||||
appendComments(comments, $(ul).empty());
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Function to process a vote when a user clicks an arrow.
|
||||
*/
|
||||
function handleVote(link) {
|
||||
if (!opts.voting) {
|
||||
showError("You'll need to login to vote.");
|
||||
return;
|
||||
}
|
||||
|
||||
var id = link.attr('id');
|
||||
if (!id) {
|
||||
// Didn't click on one of the voting arrows.
|
||||
return;
|
||||
}
|
||||
// If it is an unvote, the new vote value is 0,
|
||||
// Otherwise it's 1 for an upvote, or -1 for a downvote.
|
||||
var value = 0;
|
||||
if (id.charAt(1) != 'u') {
|
||||
value = id.charAt(0) == 'u' ? 1 : -1;
|
||||
}
|
||||
// The data to be sent to the server.
|
||||
var d = {
|
||||
comment_id: id.substring(2),
|
||||
value: value
|
||||
};
|
||||
|
||||
// Swap the vote and unvote links.
|
||||
link.hide();
|
||||
$('#' + id.charAt(0) + (id.charAt(1) == 'u' ? 'v' : 'u') + d.comment_id)
|
||||
.show();
|
||||
|
||||
// The div the comment is displayed in.
|
||||
var div = $('div#cd' + d.comment_id);
|
||||
var data = div.data('comment');
|
||||
|
||||
// If this is not an unvote, and the other vote arrow has
|
||||
// already been pressed, unpress it.
|
||||
if ((d.value !== 0) && (data.vote === d.value * -1)) {
|
||||
$('#' + (d.value == 1 ? 'd' : 'u') + 'u' + d.comment_id).hide();
|
||||
$('#' + (d.value == 1 ? 'd' : 'u') + 'v' + d.comment_id).show();
|
||||
}
|
||||
|
||||
// Update the comments rating in the local data.
|
||||
data.rating += (data.vote === 0) ? d.value : (d.value - data.vote);
|
||||
data.vote = d.value;
|
||||
div.data('comment', data);
|
||||
|
||||
// Change the rating text.
|
||||
div.find('.rating:first')
|
||||
.text(data.rating + ' point' + (data.rating == 1 ? '' : 's'));
|
||||
|
||||
// Send the vote information to the server.
|
||||
$.ajax({
|
||||
type: "POST",
|
||||
url: opts.processVoteURL,
|
||||
data: d,
|
||||
error: function(request, textStatus, error) {
|
||||
showError('Oops, there was a problem casting that vote.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Open a reply form used to reply to an existing comment.
|
||||
*/
|
||||
function openReply(id) {
|
||||
// Swap out the reply link for the hide link
|
||||
$('#rl' + id).hide();
|
||||
$('#cr' + id).show();
|
||||
|
||||
// Add the reply li to the children ul.
|
||||
var div = $(renderTemplate(replyTemplate, {id: id})).hide();
|
||||
$('#cl' + id)
|
||||
.prepend(div)
|
||||
// Setup the submit handler for the reply form.
|
||||
.find('#rf' + id)
|
||||
.submit(function(event) {
|
||||
event.preventDefault();
|
||||
addComment($('#rf' + id));
|
||||
closeReply(id);
|
||||
})
|
||||
.find('input[type=button]')
|
||||
.click(function() {
|
||||
closeReply(id);
|
||||
});
|
||||
div.slideDown('fast', function() {
|
||||
$('#rf' + id).find('textarea').focus();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Close the reply form opened with openReply.
|
||||
*/
|
||||
function closeReply(id) {
|
||||
// Remove the reply div from the DOM.
|
||||
$('#rd' + id).slideUp('fast', function() {
|
||||
$(this).remove();
|
||||
});
|
||||
|
||||
// Swap out the hide link for the reply link
|
||||
$('#cr' + id).hide();
|
||||
$('#rl' + id).show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively sort a tree of comments using the comp comparator.
|
||||
*/
|
||||
function sortComments(comments) {
|
||||
comments.sort(comp);
|
||||
$.each(comments, function() {
|
||||
this.children = sortComments(this.children);
|
||||
});
|
||||
return comments;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the children comments from a ul. If recursive is true,
|
||||
* recursively include childrens' children.
|
||||
*/
|
||||
function getChildren(ul, recursive) {
|
||||
var children = [];
|
||||
ul.children().children("[id^='cd']")
|
||||
.each(function() {
|
||||
var comment = $(this).data('comment');
|
||||
if (recursive)
|
||||
comment.children = getChildren($(this).find('#cl' + comment.id), true);
|
||||
children.push(comment);
|
||||
});
|
||||
return children;
|
||||
}
|
||||
|
||||
/** Create a div to display a comment in. */
|
||||
function createCommentDiv(comment) {
|
||||
if (!comment.displayed && !opts.moderator) {
|
||||
return $('<div class="moderate">Thank you! Your comment will show up '
|
||||
+ 'once it is has been approved by a moderator.</div>');
|
||||
}
|
||||
// Prettify the comment rating.
|
||||
comment.pretty_rating = comment.rating + ' point' +
|
||||
(comment.rating == 1 ? '' : 's');
|
||||
// Make a class (for displaying not yet moderated comments differently)
|
||||
comment.css_class = comment.displayed ? '' : ' moderate';
|
||||
// Create a div for this comment.
|
||||
var context = $.extend({}, opts, comment);
|
||||
var div = $(renderTemplate(commentTemplate, context));
|
||||
|
||||
// If the user has voted on this comment, highlight the correct arrow.
|
||||
if (comment.vote) {
|
||||
var direction = (comment.vote == 1) ? 'u' : 'd';
|
||||
div.find('#' + direction + 'v' + comment.id).hide();
|
||||
div.find('#' + direction + 'u' + comment.id).show();
|
||||
}
|
||||
|
||||
if (opts.moderator || comment.text != '[deleted]') {
|
||||
div.find('a.reply').show();
|
||||
if (comment.proposal_diff)
|
||||
div.find('#sp' + comment.id).show();
|
||||
if (opts.moderator && !comment.displayed)
|
||||
div.find('#cm' + comment.id).show();
|
||||
if (opts.moderator || (opts.username == comment.username))
|
||||
div.find('#dc' + comment.id).show();
|
||||
}
|
||||
return div;
|
||||
}
|
||||
|
||||
/**
|
||||
* A simple template renderer. Placeholders such as <%id%> are replaced
|
||||
* by context['id'] with items being escaped. Placeholders such as <#id#>
|
||||
* are not escaped.
|
||||
*/
|
||||
function renderTemplate(template, context) {
|
||||
var esc = $(document.createElement('div'));
|
||||
|
||||
function handle(ph, escape) {
|
||||
var cur = context;
|
||||
$.each(ph.split('.'), function() {
|
||||
cur = cur[this];
|
||||
});
|
||||
return escape ? esc.text(cur || "").html() : cur;
|
||||
}
|
||||
|
||||
return template.replace(/<([%#])([\w\.]*)\1>/g, function() {
|
||||
return handle(arguments[2], arguments[1] == '%' ? true : false);
|
||||
});
|
||||
}
|
||||
|
||||
/** Flash an error message briefly. */
|
||||
function showError(message) {
|
||||
$(document.createElement('div')).attr({'class': 'popup-error'})
|
||||
.append($(document.createElement('div'))
|
||||
.attr({'class': 'error-message'}).text(message))
|
||||
.appendTo('body')
|
||||
.fadeIn("slow")
|
||||
.delay(2000)
|
||||
.fadeOut("slow");
|
||||
}
|
||||
|
||||
/** Add a link the user uses to open the comments popup. */
|
||||
$.fn.comment = function() {
|
||||
return this.each(function() {
|
||||
var id = $(this).attr('id').substring(1);
|
||||
var count = COMMENT_METADATA[id];
|
||||
var title = count + ' comment' + (count == 1 ? '' : 's');
|
||||
var image = count > 0 ? opts.commentBrightImage : opts.commentImage;
|
||||
var addcls = count == 0 ? ' nocomment' : '';
|
||||
$(this)
|
||||
.append(
|
||||
$(document.createElement('a')).attr({
|
||||
href: '#',
|
||||
'class': 'sphinx-comment-open' + addcls,
|
||||
id: 'ao' + id
|
||||
})
|
||||
.append($(document.createElement('img')).attr({
|
||||
src: image,
|
||||
alt: 'comment',
|
||||
title: title
|
||||
}))
|
||||
.click(function(event) {
|
||||
event.preventDefault();
|
||||
show($(this).attr('id').substring(2));
|
||||
})
|
||||
)
|
||||
.append(
|
||||
$(document.createElement('a')).attr({
|
||||
href: '#',
|
||||
'class': 'sphinx-comment-close hidden',
|
||||
id: 'ah' + id
|
||||
})
|
||||
.append($(document.createElement('img')).attr({
|
||||
src: opts.closeCommentImage,
|
||||
alt: 'close',
|
||||
title: 'close'
|
||||
}))
|
||||
.click(function(event) {
|
||||
event.preventDefault();
|
||||
hide($(this).attr('id').substring(2));
|
||||
})
|
||||
);
|
||||
});
|
||||
};
|
||||
|
||||
var opts = {
|
||||
processVoteURL: '/_process_vote',
|
||||
addCommentURL: '/_add_comment',
|
||||
getCommentsURL: '/_get_comments',
|
||||
acceptCommentURL: '/_accept_comment',
|
||||
deleteCommentURL: '/_delete_comment',
|
||||
commentImage: '/static/_static/comment.png',
|
||||
closeCommentImage: '/static/_static/comment-close.png',
|
||||
loadingImage: '/static/_static/ajax-loader.gif',
|
||||
commentBrightImage: '/static/_static/comment-bright.png',
|
||||
upArrow: '/static/_static/up.png',
|
||||
downArrow: '/static/_static/down.png',
|
||||
upArrowPressed: '/static/_static/up-pressed.png',
|
||||
downArrowPressed: '/static/_static/down-pressed.png',
|
||||
voting: false,
|
||||
moderator: false
|
||||
};
|
||||
|
||||
if (typeof COMMENT_OPTIONS != "undefined") {
|
||||
opts = jQuery.extend(opts, COMMENT_OPTIONS);
|
||||
}
|
||||
|
||||
var popupTemplate = '\
|
||||
<div class="sphinx-comments" id="sc<%id%>">\
|
||||
<p class="sort-options">\
|
||||
Sort by:\
|
||||
<a href="#" class="sort-option byrating">best rated</a>\
|
||||
<a href="#" class="sort-option byascage">newest</a>\
|
||||
<a href="#" class="sort-option byage">oldest</a>\
|
||||
</p>\
|
||||
<div class="comment-header">Comments</div>\
|
||||
<div class="comment-loading" id="cn<%id%>">\
|
||||
loading comments... <img src="<%loadingImage%>" alt="" /></div>\
|
||||
<ul id="cl<%id%>" class="comment-ul"></ul>\
|
||||
<div id="ca<%id%>">\
|
||||
<p class="add-a-comment">Add a comment\
|
||||
(<a href="#" class="comment-markup" id="ab<%id%>">markup</a>):</p>\
|
||||
<div class="comment-markup-box" id="mb<%id%>">\
|
||||
reStructured text markup: <i>*emph*</i>, <b>**strong**</b>, \
|
||||
<code>``code``</code>, \
|
||||
code blocks: <code>::</code> and an indented block after blank line</div>\
|
||||
<form method="post" id="cf<%id%>" class="comment-form" action="">\
|
||||
<textarea name="comment" cols="80"></textarea>\
|
||||
<p class="propose-button">\
|
||||
<a href="#" id="pc<%id%>" class="show-propose-change">\
|
||||
Propose a change ▹\
|
||||
</a>\
|
||||
<a href="#" id="hc<%id%>" class="hide-propose-change">\
|
||||
Propose a change ▿\
|
||||
</a>\
|
||||
</p>\
|
||||
<textarea name="proposal" id="pt<%id%>" cols="80"\
|
||||
spellcheck="false"></textarea>\
|
||||
<input type="submit" value="Add comment" />\
|
||||
<input type="hidden" name="node" value="<%id%>" />\
|
||||
<input type="hidden" name="parent" value="" />\
|
||||
</form>\
|
||||
</div>\
|
||||
</div>';
|
||||
|
||||
var commentTemplate = '\
|
||||
<div id="cd<%id%>" class="sphinx-comment<%css_class%>">\
|
||||
<div class="vote">\
|
||||
<div class="arrow">\
|
||||
<a href="#" id="uv<%id%>" class="vote" title="vote up">\
|
||||
<img src="<%upArrow%>" />\
|
||||
</a>\
|
||||
<a href="#" id="uu<%id%>" class="un vote" title="vote up">\
|
||||
<img src="<%upArrowPressed%>" />\
|
||||
</a>\
|
||||
</div>\
|
||||
<div class="arrow">\
|
||||
<a href="#" id="dv<%id%>" class="vote" title="vote down">\
|
||||
<img src="<%downArrow%>" id="da<%id%>" />\
|
||||
</a>\
|
||||
<a href="#" id="du<%id%>" class="un vote" title="vote down">\
|
||||
<img src="<%downArrowPressed%>" />\
|
||||
</a>\
|
||||
</div>\
|
||||
</div>\
|
||||
<div class="comment-content">\
|
||||
<p class="tagline comment">\
|
||||
<span class="user-id"><%username%></span>\
|
||||
<span class="rating"><%pretty_rating%></span>\
|
||||
<span class="delta"><%time.delta%></span>\
|
||||
</p>\
|
||||
<div class="comment-text comment"><#text#></div>\
|
||||
<p class="comment-opts comment">\
|
||||
<a href="#" class="reply hidden" id="rl<%id%>">reply ▹</a>\
|
||||
<a href="#" class="close-reply" id="cr<%id%>">reply ▿</a>\
|
||||
<a href="#" id="sp<%id%>" class="show-proposal">proposal ▹</a>\
|
||||
<a href="#" id="hp<%id%>" class="hide-proposal">proposal ▿</a>\
|
||||
<a href="#" id="dc<%id%>" class="delete-comment hidden">delete</a>\
|
||||
<span id="cm<%id%>" class="moderation hidden">\
|
||||
<a href="#" id="ac<%id%>" class="accept-comment">accept</a>\
|
||||
</span>\
|
||||
</p>\
|
||||
<pre class="proposal" id="pr<%id%>">\
|
||||
<#proposal_diff#>\
|
||||
</pre>\
|
||||
<ul class="comment-children" id="cl<%id%>"></ul>\
|
||||
</div>\
|
||||
<div class="clearleft"></div>\
|
||||
</div>\
|
||||
</div>';
|
||||
|
||||
var replyTemplate = '\
|
||||
<li>\
|
||||
<div class="reply-div" id="rd<%id%>">\
|
||||
<form id="rf<%id%>">\
|
||||
<textarea name="comment" cols="80"></textarea>\
|
||||
<input type="submit" value="Add reply" />\
|
||||
<input type="button" value="Cancel" />\
|
||||
<input type="hidden" name="parent" value="<%id%>" />\
|
||||
<input type="hidden" name="node" value="" />\
|
||||
</form>\
|
||||
</div>\
|
||||
</li>';
|
||||
|
||||
$(document).ready(function() {
|
||||
init();
|
||||
});
|
||||
})(jQuery);
|
||||
|
||||
$(document).ready(function() {
|
||||
// add comment anchors for all paragraphs that are commentable
|
||||
$('.sphinx-has-comment').comment();
|
||||
|
||||
// highlight search words in search results
|
||||
$("div.context").each(function() {
|
||||
var params = $.getQueryParameters();
|
||||
var terms = (params.q) ? params.q[0].split(/\s+/) : [];
|
||||
var result = $(this);
|
||||
$.each(terms, function() {
|
||||
result.highlightText(this.toLowerCase(), 'highlighted');
|
||||
});
|
||||
});
|
||||
|
||||
// directly open comment window if requested
|
||||
var anchor = document.location.hash;
|
||||
if (anchor.substring(0, 9) == '#comment-') {
|
||||
$('#ao' + anchor.substring(9)).click();
|
||||
document.location.hash = '#s' + anchor.substring(9);
|
||||
}
|
||||
});
|
485
doc/build/html/genindex.html
vendored
Normal file
@ -0,0 +1,485 @@
|
||||
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" lang="English">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
||||
<title>Index — Bitburner 1.0 documentation</title>
|
||||
<link rel="stylesheet" href="_static/agogo.css" type="text/css" />
|
||||
<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
|
||||
<script type="text/javascript">
|
||||
var DOCUMENTATION_OPTIONS = {
|
||||
URL_ROOT: './',
|
||||
VERSION: '1.0',
|
||||
COLLAPSE_INDEX: false,
|
||||
FILE_SUFFIX: '.html',
|
||||
HAS_SOURCE: true,
|
||||
SOURCELINK_SUFFIX: '.txt'
|
||||
};
|
||||
</script>
|
||||
<script type="text/javascript" src="_static/jquery.js"></script>
|
||||
<script type="text/javascript" src="_static/underscore.js"></script>
|
||||
<script type="text/javascript" src="_static/doctools.js"></script>
|
||||
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.1/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script>
|
||||
<link rel="index" title="Index" href="#" />
|
||||
<link rel="search" title="Search" href="search.html" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="header-wrapper" role="banner">
|
||||
<div class="header">
|
||||
<div class="headertitle"><a
|
||||
href="index.html">Bitburner 1.0 documentation</a></div>
|
||||
<div class="rel" role="navigation" aria-label="related navigation">
|
||||
<a href="#" title="General Index"
|
||||
accesskey="I">index</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="content-wrapper">
|
||||
<div class="content">
|
||||
<div class="document">
|
||||
|
||||
<div class="documentwrapper">
|
||||
<div class="bodywrapper">
|
||||
<div class="body" role="main">
|
||||
|
||||
|
||||
<h1 id="index">Index</h1>
|
||||
|
||||
<div class="genindex-jumpbox">
|
||||
<a href="#A"><strong>A</strong></a>
|
||||
| <a href="#B"><strong>B</strong></a>
|
||||
| <a href="#C"><strong>C</strong></a>
|
||||
| <a href="#D"><strong>D</strong></a>
|
||||
| <a href="#E"><strong>E</strong></a>
|
||||
| <a href="#F"><strong>F</strong></a>
|
||||
| <a href="#G"><strong>G</strong></a>
|
||||
| <a href="#H"><strong>H</strong></a>
|
||||
| <a href="#I"><strong>I</strong></a>
|
||||
| <a href="#J"><strong>J</strong></a>
|
||||
| <a href="#K"><strong>K</strong></a>
|
||||
| <a href="#L"><strong>L</strong></a>
|
||||
| <a href="#N"><strong>N</strong></a>
|
||||
| <a href="#P"><strong>P</strong></a>
|
||||
| <a href="#R"><strong>R</strong></a>
|
||||
| <a href="#S"><strong>S</strong></a>
|
||||
| <a href="#T"><strong>T</strong></a>
|
||||
| <a href="#U"><strong>U</strong></a>
|
||||
| <a href="#V"><strong>V</strong></a>
|
||||
| <a href="#W"><strong>W</strong></a>
|
||||
|
||||
</div>
|
||||
<h2 id="A">A</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptsingularityfunctions.html#applyToCompany">applyToCompany() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="B">B</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#brutessh">brutessh() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptixapi.html#buyStock">buyStock() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="C">C</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptixapi.html#cancelOrder">cancelOrder() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#checkFactionInvitations">checkFactionInvitations() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#clear">clear() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#createProgram">createProgram() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="D">D</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#deleteServer">deleteServer() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="E">E</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#exec">exec() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#exit">exit() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="F">F</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#fileExists">fileExists() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#ftpcrack">ftpcrack() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="G">G</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptsingularityfunctions.html#getAugmentationCost">getAugmentationCost() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#getAugmentationsFromFaction">getAugmentationsFromFaction() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptadvancedfunctions.html#getBitNodeMultipliers">getBitNodeMultipliers() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#getCompanyRep">getCompanyRep() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#getCrimeChance">getCrimeChance() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#getFactionRep">getFactionRep() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getGrowTime">getGrowTime() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getHackingLevel">getHackingLevel() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getHackingMultipliers">getHackingMultipliers() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getHackTime">getHackTime() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getHostname">getHostname() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getNextHacknetNodeCost">getNextHacknetNodeCost() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#getOwnedAugmentations">getOwnedAugmentations() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getPurchasedServers">getPurchasedServers() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getScriptExpGain">getScriptExpGain() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getScriptIncome">getScriptIncome() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getScriptRam">getScriptRam() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#getServerBaseSecurityLevel">getServerBaseSecurityLevel() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getServerGrowth">getServerGrowth() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getServerMaxMoney">getServerMaxMoney() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getServerMinSecurityLevel">getServerMinSecurityLevel() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getServerMoneyAvailable">getServerMoneyAvailable() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getServerNumPortsRequired">getServerNumPortsRequired() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getServerRam">getServerRam() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getServerRequiredHackingLevel">getServerRequiredHackingLevel() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getServerSecurityLevel">getServerSecurityLevel() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#getStats">getStats() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptixapi.html#getStockPosition">getStockPosition() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptixapi.html#getStockPrice">getStockPrice() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getTimeSinceLastAug">getTimeSinceLastAug() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#getUpgradeHomeRamCost">getUpgradeHomeRamCost() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getWeakenTime">getWeakenTime() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#grow">grow() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#gymWorkout">gymWorkout() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="H">H</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#hack">hack() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscripthacknetnodeapi.html#hacknetnodes[i].cores">hacknetnodes[i].cores() (hacknetnodes[i] method)</a>
|
||||
</li>
|
||||
<li><a href="netscripthacknetnodeapi.html#hacknetnodes[i].getCoreUpgradeCost">hacknetnodes[i].getCoreUpgradeCost() (hacknetnodes[i] method)</a>
|
||||
</li>
|
||||
<li>
|
||||
hacknetnodes[i].getLevelUpgradeCost(n)
|
||||
|
||||
<ul>
|
||||
<li><a href="netscripthacknetnodeapi.html#hacknetnodes[i].getLevelUpgradeCost(n);">() (hacknetnodes[i] method)</a>
|
||||
</li>
|
||||
</ul></li>
|
||||
<li><a href="netscripthacknetnodeapi.html#hacknetnodes[i].getRamUpgradeCost">hacknetnodes[i].getRamUpgradeCost() (hacknetnodes[i] method)</a>
|
||||
</li>
|
||||
<li><a href="netscripthacknetnodeapi.html#hacknetnodes[i].level">hacknetnodes[i].level() (hacknetnodes[i] method)</a>
|
||||
</li>
|
||||
<li><a href="netscripthacknetnodeapi.html#hacknetnodes[i].moneyGainRatePerSecond">hacknetnodes[i].moneyGainRatePerSecond() (hacknetnodes[i] method)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscripthacknetnodeapi.html#hacknetnodes[i].onlineTimeSeconds">hacknetnodes[i].onlineTimeSeconds() (hacknetnodes[i] method)</a>
|
||||
</li>
|
||||
<li><a href="netscripthacknetnodeapi.html#hacknetnodes[i].ram">hacknetnodes[i].ram() (hacknetnodes[i] method)</a>
|
||||
</li>
|
||||
<li><a href="netscripthacknetnodeapi.html#hacknetnodes[i].totalMoneyGenerated">hacknetnodes[i].totalMoneyGenerated() (hacknetnodes[i] method)</a>
|
||||
</li>
|
||||
<li><a href="netscripthacknetnodeapi.html#hacknetnodes[i].upgradeCore">hacknetnodes[i].upgradeCore() (hacknetnodes[i] method)</a>
|
||||
</li>
|
||||
<li>
|
||||
hacknetnodes[i].upgradeLevel(n)
|
||||
|
||||
<ul>
|
||||
<li><a href="netscripthacknetnodeapi.html#hacknetnodes[i].upgradeLevel(n);">() (hacknetnodes[i] method)</a>
|
||||
</li>
|
||||
</ul></li>
|
||||
<li><a href="netscripthacknetnodeapi.html#hacknetnodes[i].upgradeRam">hacknetnodes[i].upgradeRam() (hacknetnodes[i] method)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#hasRootAccess">hasRootAccess() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#httpworm">httpworm() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="I">I</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptsingularityfunctions.html#installAugmentations">installAugmentations() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptsingularityfunctions.html#isBusy">isBusy() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#isRunning">isRunning() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="J">J</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptsingularityfunctions.html#joinFaction">joinFaction() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="K">K</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#kill">kill() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#killall">killall() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="L">L</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#ls">ls() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="N">N</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#nuke">nuke() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="P">P</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptixapi.html#placeOrder">placeOrder() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#print">print() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#prompt">prompt() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#purchaseAugmentation">purchaseAugmentation() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#purchaseHacknetNode">purchaseHacknetNode() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#purchaseProgram">purchaseProgram() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#purchaseServer">purchaseServer() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#purchaseTor">purchaseTor() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="R">R</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#read">read() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#relaysmtp">relaysmtp() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#round">round() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#run">run() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="S">S</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#scan">scan() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#scp">scp() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#scriptKill">scriptKill() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#scriptRunning">scriptRunning() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptixapi.html#sellShort">sellShort() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptixapi.html#sellStock">sellStock() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#serverExists">serverExists() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptixapi.html#shortStock">shortStock() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#sleep">sleep() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#sprintf">sprintf() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#sqlinject">sqlinject() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="T">T</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#tprint">tprint() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptsingularityfunctions.html#travelToCity">travelToCity() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="U">U</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptsingularityfunctions.html#universityCourse">universityCourse() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptsingularityfunctions.html#upgradeHomeRam">upgradeHomeRam() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="V">V</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#vsprintf">vsprintf() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
<h2 id="W">W</h2>
|
||||
<table style="width: 100%" class="indextable genindextable"><tr>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#weaken">weaken() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#workForCompany">workForCompany() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptsingularityfunctions.html#workForFaction">workForFaction() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#write">write() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sidebar">
|
||||
<h3>Table Of Contents</h3>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscript.html"> Netscript</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
<h3 style="margin-top: 1.5em;">Search</h3>
|
||||
<form class="search" action="search.html" method="get">
|
||||
<input type="text" name="q" />
|
||||
<input type="submit" value="Go" />
|
||||
<input type="hidden" name="check_keywords" value="yes" />
|
||||
<input type="hidden" name="area" value="default" />
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
<div class="clearer"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="footer-wrapper">
|
||||
<div class="footer">
|
||||
<div class="left">
|
||||
<div role="navigation" aria-label="related navigaton">
|
||||
<a href="#" title="General Index"
|
||||
>index</a>
|
||||
</div>
|
||||
<div role="note" aria-label="source link">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="right">
|
||||
|
||||
<div class="footer" role="contentinfo">
|
||||
© Copyright 2017, Bitburner.
|
||||
Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.6.4.
|
||||
</div>
|
||||
</div>
|
||||
<div class="clearer"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
264
doc/build/html/index.html
vendored
Normal file
@ -0,0 +1,264 @@
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" lang="English">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
||||
<title>Welcome to Bitburner's documentation! — Bitburner 1.0 documentation</title>
|
||||
<link rel="stylesheet" href="_static/agogo.css" type="text/css" />
|
||||
<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
|
||||
<script type="text/javascript">
|
||||
var DOCUMENTATION_OPTIONS = {
|
||||
URL_ROOT: './',
|
||||
VERSION: '1.0',
|
||||
COLLAPSE_INDEX: false,
|
||||
FILE_SUFFIX: '.html',
|
||||
HAS_SOURCE: true,
|
||||
SOURCELINK_SUFFIX: '.txt'
|
||||
};
|
||||
</script>
|
||||
<script type="text/javascript" src="_static/jquery.js"></script>
|
||||
<script type="text/javascript" src="_static/underscore.js"></script>
|
||||
<script type="text/javascript" src="_static/doctools.js"></script>
|
||||
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.1/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script>
|
||||
<link rel="index" title="Index" href="genindex.html" />
|
||||
<link rel="search" title="Search" href="search.html" />
|
||||
<link rel="next" title="Netscript Documentation" href="netscript.html" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="header-wrapper" role="banner">
|
||||
<div class="header">
|
||||
<div class="headertitle"><a
|
||||
href="#">Bitburner 1.0 documentation</a></div>
|
||||
<div class="rel" role="navigation" aria-label="related navigation">
|
||||
<a href="netscript.html" title="Netscript Documentation"
|
||||
accesskey="N">next</a> |
|
||||
<a href="genindex.html" title="General Index"
|
||||
accesskey="I">index</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="content-wrapper">
|
||||
<div class="content">
|
||||
<div class="document">
|
||||
|
||||
<div class="documentwrapper">
|
||||
<div class="bodywrapper">
|
||||
<div class="body" role="main">
|
||||
|
||||
<div class="section" id="welcome-to-bitburner-s-documentation">
|
||||
<h1>Welcome to Bitburner's documentation!<a class="headerlink" href="#welcome-to-bitburner-s-documentation" title="Permalink to this headline">¶</a></h1>
|
||||
<p>Bitburner is a cyberpunk-themed <a class="reference external" href="https://en.wikipedia.org/wiki/Incremental_game">incremental game</a> that is currently in the
|
||||
early beta stage of development. The game <a class="reference external" href="https://danielyxie.github.io/bitburner/">can be played here</a>.</p>
|
||||
<div class="section" id="what-is-bitburner">
|
||||
<h2>What is Bitburner?<a class="headerlink" href="#what-is-bitburner" title="Permalink to this headline">¶</a></h2>
|
||||
<p>Bitburner is a cyberpunk-themed incremental RPG where you, the player, take the role of an unknown hacker in a dark, dystopian world.
|
||||
When a mysterious hacker called jump3R messages you, he/she confirms your suspicions that there is something wrong with the world around you.
|
||||
Now, aided by jump3R, you embark on a quest to gain money and power by any means necessary, in the hopes that this will lead to to uncover the
|
||||
secrets that you've been searching for.</p>
|
||||
<div class="toctree-wrapper compound">
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscript.html"> Netscript</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptdatatypes.html#data-types">Data Types</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptdatatypes.html#variables">Variables</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptoperators.html#operators">Operators</a><ul>
|
||||
<li class="toctree-l4"><a class="reference internal" href="netscriptoperators.html#binary-operators">Binary Operators</a></li>
|
||||
<li class="toctree-l4"><a class="reference internal" href="netscriptoperators.html#unary-operators">Unary Operators</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptloopsandconditionals.html#loops-and-conditionals">Loops and Conditionals</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#hack">hack</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#grow">grow</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#weaken">weaken</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#sleep">sleep</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#print">print</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#tprint">tprint</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#scan">scan</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#nuke">nuke</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#brutessh">brutessh</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#ftpcrack">ftpcrack</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#relaysmtp">relaysmtp</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#httpworm">httpworm</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#sqlinject">sqlinject</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#run">run</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#exec">exec</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#kill">kill</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#killall">killall</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#exit">exit</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#scp">scp</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#ls">ls</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#hasrootaccess">hasRootAccess</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#gethostname">getHostname</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#gethackinglevel">getHackingLevel</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#gethackingmultipliers">getHackingMultipliers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getservermoneyavailable">getServerMoneyAvailable</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getservermaxmoney">getServerMaxMoney</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getservergrowth">getServerGrowth</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getserversecuritylevel">getServerSecurityLevel</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getserverbasesecuritylevel">getServerBaseSecurityLevel</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getserverminsecuritylevel">getServerMinSecurityLevel</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getserverrequiredhackinglevel">getServerRequiredHackingLevel</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getservernumportsrequired">getServerNumPortsRequired</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getserverram">getServerRam</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#serverexists">serverExists</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#fileexists">fileExists</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#isrunning">isRunning</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getnexthacknetnodecost">getNextHacknetNodeCost</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#purchasehacknetnode">purchaseHacknetNode</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#purchaseserver">purchaseServer</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#deleteserver">deleteServer</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getpurchasedservers">getPurchasedServers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#round">round</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#write">write</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#read">read</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#clear">clear</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#scriptrunning">scriptRunning</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#scriptkill">scriptKill</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getscriptram">getScriptRam</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#gethacktime">getHackTime</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getgrowtime">getGrowTime</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getweakentime">getWeakenTime</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getscriptincome">getScriptIncome</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getscriptexpgain">getScriptExpGain</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#gettimesincelastaug">getTimeSinceLastAug</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#sprintf">sprintf</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#vsprintf">vsprintf</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#prompt">prompt</a><ul>
|
||||
<li class="toctree-l4"><a class="reference internal" href="netscriptfunctions.html#defining-your-own-functions">Defining your own Functions</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptadvancedfunctions.html"> Advanced Functions</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptadvancedfunctions.html#getbitnodemultipliers">getBitNodeMultipliers</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html"> Hacknet Node API</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscripthacknetnodeapi.html#hacknetnodes">hacknetnodes</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscripthacknetnodeapi.html#hacknet-node-member-variables">Hacknet Node Member Variables</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscripthacknetnodeapi.html#hacknet-node-methods">Hacknet Node Methods</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscripthacknetnodeapi.html#example-s">Example(s)</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html"> Trade Information eXchange (TIX) API</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptixapi.html#getstockprice">getStockPrice</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptixapi.html#getstockposition">getStockPosition</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptixapi.html#buystock">buyStock</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptixapi.html#sellstock">sellStock</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptixapi.html#shortstock">shortStock</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptixapi.html#sellshort">sellShort</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptixapi.html#placeorder">placeOrder</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptixapi.html#cancelorder">cancelOrder</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html"> Singularity Functions</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#universitycourse">universityCourse</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#gymworkout">gymWorkout</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#traveltocity">travelToCity</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#purchasetor">purchaseTor</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#purchaseprogram">purchaseProgram</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getstats">getStats</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#isbusy">isBusy</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#upgradehomeram">upgradeHomeRam</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getupgradehomeramcost">getUpgradeHomeRamCost</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#workforcompany">workForCompany</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#applytocompany">applyToCompany</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getcompanyrep">getCompanyRep</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#checkfactioninvitations">checkFactionInvitations</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#joinfaction">joinFaction</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#workforfaction">workForFaction</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getfactionrep">getFactionRep</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#createprogram">createProgram</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#commitcrime">commitCrime</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getcrimechance">getCrimeChance</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getownedaugmentations">getOwnedAugmentations</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getaugmentationsfromfaction">getAugmentationsFromFaction</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getaugmentationcost">getAugmentationCost</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#purchaseaugmentation">purchaseAugmentation</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#installaugmentations">installAugmentations</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="indices-and-tables">
|
||||
<h1>Indices and tables<a class="headerlink" href="#indices-and-tables" title="Permalink to this headline">¶</a></h1>
|
||||
<ul class="simple">
|
||||
<li><a class="reference internal" href="genindex.html"><span class="std std-ref">Index</span></a></li>
|
||||
<li><a class="reference internal" href="py-modindex.html"><span class="std std-ref">Module Index</span></a></li>
|
||||
<li><a class="reference internal" href="search.html"><span class="std std-ref">Search Page</span></a></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sidebar">
|
||||
<h3>Table Of Contents</h3>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscript.html"> Netscript</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
<h3 style="margin-top: 1.5em;">Search</h3>
|
||||
<form class="search" action="search.html" method="get">
|
||||
<input type="text" name="q" />
|
||||
<input type="submit" value="Go" />
|
||||
<input type="hidden" name="check_keywords" value="yes" />
|
||||
<input type="hidden" name="area" value="default" />
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
<div class="clearer"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="footer-wrapper">
|
||||
<div class="footer">
|
||||
<div class="left">
|
||||
<div role="navigation" aria-label="related navigaton">
|
||||
<a href="netscript.html" title="Netscript Documentation"
|
||||
>next</a> |
|
||||
<a href="genindex.html" title="General Index"
|
||||
>index</a>
|
||||
</div>
|
||||
<div role="note" aria-label="source link">
|
||||
<br/>
|
||||
<a href="_sources/index.rst.txt"
|
||||
rel="nofollow">Show Source</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="right">
|
||||
|
||||
<div class="footer" role="contentinfo">
|
||||
© Copyright 2017, Bitburner.
|
||||
Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.6.4.
|
||||
</div>
|
||||
</div>
|
||||
<div class="clearer"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
267
doc/build/html/netscript.html
vendored
Normal file
@ -0,0 +1,267 @@
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" lang="English">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
||||
<title>Netscript Documentation — Bitburner 1.0 documentation</title>
|
||||
<link rel="stylesheet" href="_static/agogo.css" type="text/css" />
|
||||
<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
|
||||
<script type="text/javascript">
|
||||
var DOCUMENTATION_OPTIONS = {
|
||||
URL_ROOT: './',
|
||||
VERSION: '1.0',
|
||||
COLLAPSE_INDEX: false,
|
||||
FILE_SUFFIX: '.html',
|
||||
HAS_SOURCE: true,
|
||||
SOURCELINK_SUFFIX: '.txt'
|
||||
};
|
||||
</script>
|
||||
<script type="text/javascript" src="_static/jquery.js"></script>
|
||||
<script type="text/javascript" src="_static/underscore.js"></script>
|
||||
<script type="text/javascript" src="_static/doctools.js"></script>
|
||||
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.1/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script>
|
||||
<link rel="index" title="Index" href="genindex.html" />
|
||||
<link rel="search" title="Search" href="search.html" />
|
||||
<link rel="next" title="Netscript Data Types and Variables" href="netscriptdatatypes.html" />
|
||||
<link rel="prev" title="Welcome to Bitburner's documentation!" href="index.html" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="header-wrapper" role="banner">
|
||||
<div class="header">
|
||||
<div class="headertitle"><a
|
||||
href="index.html">Bitburner 1.0 documentation</a></div>
|
||||
<div class="rel" role="navigation" aria-label="related navigation">
|
||||
<a href="index.html" title="Welcome to Bitburner's documentation!"
|
||||
accesskey="P">previous</a> |
|
||||
<a href="netscriptdatatypes.html" title="Netscript Data Types and Variables"
|
||||
accesskey="N">next</a> |
|
||||
<a href="genindex.html" title="General Index"
|
||||
accesskey="I">index</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="content-wrapper">
|
||||
<div class="content">
|
||||
<div class="document">
|
||||
|
||||
<div class="documentwrapper">
|
||||
<div class="bodywrapper">
|
||||
<div class="body" role="main">
|
||||
|
||||
<div class="section" id="netscript-documentation">
|
||||
<h1>Netscript Documentation<a class="headerlink" href="#netscript-documentation" title="Permalink to this headline">¶</a></h1>
|
||||
<p>Netscript is the programming language used in the world of Bitburner.</p>
|
||||
<p>When you write scripts in Bitburner, they are written in the Netscript language.
|
||||
Netscript is simply a tiny subset of Javascript. This means that Netscript's
|
||||
syntax is almost idental to Javascript's, but it does not implement many of the
|
||||
features that Javascript has.</p>
|
||||
<p>If you have any requests or suggestions to improve the Netscript language, feel free
|
||||
to reach out to the developer!</p>
|
||||
<div class="toctree-wrapper compound">
|
||||
<p class="caption"><span class="caption-text">Sections:</span></p>
|
||||
<ul>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html#data-types">Data Types</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html#variables">Variables</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscriptoperators.html"> Operators</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html#operators">Operators</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptoperators.html#binary-operators">Binary Operators</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptoperators.html#unary-operators">Unary Operators</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html#loops-and-conditionals">Loops and Conditionals</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#hack">hack</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#grow">grow</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#weaken">weaken</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#sleep">sleep</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#print">print</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#tprint">tprint</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#scan">scan</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#nuke">nuke</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#brutessh">brutessh</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#ftpcrack">ftpcrack</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#relaysmtp">relaysmtp</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#httpworm">httpworm</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#sqlinject">sqlinject</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#run">run</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#exec">exec</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#kill">kill</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#killall">killall</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#exit">exit</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#scp">scp</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#ls">ls</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#hasrootaccess">hasRootAccess</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#gethostname">getHostname</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#gethackinglevel">getHackingLevel</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#gethackingmultipliers">getHackingMultipliers</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getservermoneyavailable">getServerMoneyAvailable</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getservermaxmoney">getServerMaxMoney</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getservergrowth">getServerGrowth</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getserversecuritylevel">getServerSecurityLevel</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getserverbasesecuritylevel">getServerBaseSecurityLevel</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getserverminsecuritylevel">getServerMinSecurityLevel</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getserverrequiredhackinglevel">getServerRequiredHackingLevel</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getservernumportsrequired">getServerNumPortsRequired</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getserverram">getServerRam</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#serverexists">serverExists</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#fileexists">fileExists</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#isrunning">isRunning</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getnexthacknetnodecost">getNextHacknetNodeCost</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#purchasehacknetnode">purchaseHacknetNode</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#purchaseserver">purchaseServer</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#deleteserver">deleteServer</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getpurchasedservers">getPurchasedServers</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#round">round</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#write">write</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#read">read</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#clear">clear</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#scriptrunning">scriptRunning</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#scriptkill">scriptKill</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getscriptram">getScriptRam</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#gethacktime">getHackTime</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getgrowtime">getGrowTime</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getweakentime">getWeakenTime</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getscriptincome">getScriptIncome</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getscriptexpgain">getScriptExpGain</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#gettimesincelastaug">getTimeSinceLastAug</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#sprintf">sprintf</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#vsprintf">vsprintf</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#prompt">prompt</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#defining-your-own-functions">Defining your own Functions</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscriptadvancedfunctions.html"> Advanced Functions</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptadvancedfunctions.html#getbitnodemultipliers">getBitNodeMultipliers</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscripthacknetnodeapi.html"> Hacknet Node API</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html#hacknetnodes">hacknetnodes</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html#hacknet-node-member-variables">Hacknet Node Member Variables</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html#hacknet-node-methods">Hacknet Node Methods</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html#example-s">Example(s)</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscriptixapi.html"> Trade Information eXchange (TIX) API</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html#getstockprice">getStockPrice</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html#getstockposition">getStockPosition</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html#buystock">buyStock</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html#sellstock">sellStock</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html#shortstock">shortStock</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html#sellshort">sellShort</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html#placeorder">placeOrder</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html#cancelorder">cancelOrder</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscriptsingularityfunctions.html"> Singularity Functions</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#universitycourse">universityCourse</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#gymworkout">gymWorkout</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#traveltocity">travelToCity</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#purchasetor">purchaseTor</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#purchaseprogram">purchaseProgram</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getstats">getStats</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#isbusy">isBusy</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#upgradehomeram">upgradeHomeRam</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getupgradehomeramcost">getUpgradeHomeRamCost</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#workforcompany">workForCompany</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#applytocompany">applyToCompany</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getcompanyrep">getCompanyRep</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#checkfactioninvitations">checkFactionInvitations</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#joinfaction">joinFaction</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#workforfaction">workForFaction</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getfactionrep">getFactionRep</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#createprogram">createProgram</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#commitcrime">commitCrime</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getcrimechance">getCrimeChance</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getownedaugmentations">getOwnedAugmentations</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getaugmentationsfromfaction">getAugmentationsFromFaction</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getaugmentationcost">getAugmentationCost</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#purchaseaugmentation">purchaseAugmentation</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#installaugmentations">installAugmentations</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sidebar">
|
||||
<h3>Table Of Contents</h3>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul class="current">
|
||||
<li class="toctree-l1 current"><a class="current reference internal" href="#"> Netscript</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptadvancedfunctions.html"> Advanced Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html"> Hacknet Node API</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html"> Trade Information eXchange (TIX) API</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html"> Singularity Functions</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
<h3 style="margin-top: 1.5em;">Search</h3>
|
||||
<form class="search" action="search.html" method="get">
|
||||
<input type="text" name="q" />
|
||||
<input type="submit" value="Go" />
|
||||
<input type="hidden" name="check_keywords" value="yes" />
|
||||
<input type="hidden" name="area" value="default" />
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
<div class="clearer"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="footer-wrapper">
|
||||
<div class="footer">
|
||||
<div class="left">
|
||||
<div role="navigation" aria-label="related navigaton">
|
||||
<a href="index.html" title="Welcome to Bitburner's documentation!"
|
||||
>previous</a> |
|
||||
<a href="netscriptdatatypes.html" title="Netscript Data Types and Variables"
|
||||
>next</a> |
|
||||
<a href="genindex.html" title="General Index"
|
||||
>index</a>
|
||||
</div>
|
||||
<div role="note" aria-label="source link">
|
||||
<br/>
|
||||
<a href="_sources/netscript.rst.txt"
|
||||
rel="nofollow">Show Source</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="right">
|
||||
|
||||
<div class="footer" role="contentinfo">
|
||||
© Copyright 2017, Bitburner.
|
||||
Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.6.4.
|
||||
</div>
|
||||
</div>
|
||||
<div class="clearer"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
173
doc/build/html/netscriptadvancedfunctions.html
vendored
Normal file
@ -0,0 +1,173 @@
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" lang="English">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
||||
<title>Netscript Advanced Functions — Bitburner 1.0 documentation</title>
|
||||
<link rel="stylesheet" href="_static/agogo.css" type="text/css" />
|
||||
<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
|
||||
<script type="text/javascript">
|
||||
var DOCUMENTATION_OPTIONS = {
|
||||
URL_ROOT: './',
|
||||
VERSION: '1.0',
|
||||
COLLAPSE_INDEX: false,
|
||||
FILE_SUFFIX: '.html',
|
||||
HAS_SOURCE: true,
|
||||
SOURCELINK_SUFFIX: '.txt'
|
||||
};
|
||||
</script>
|
||||
<script type="text/javascript" src="_static/jquery.js"></script>
|
||||
<script type="text/javascript" src="_static/underscore.js"></script>
|
||||
<script type="text/javascript" src="_static/doctools.js"></script>
|
||||
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.1/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script>
|
||||
<link rel="index" title="Index" href="genindex.html" />
|
||||
<link rel="search" title="Search" href="search.html" />
|
||||
<link rel="next" title="Netscript Hacknet Node API" href="netscripthacknetnodeapi.html" />
|
||||
<link rel="prev" title="Netscript Basic Functions" href="netscriptfunctions.html" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="header-wrapper" role="banner">
|
||||
<div class="header">
|
||||
<div class="headertitle"><a
|
||||
href="index.html">Bitburner 1.0 documentation</a></div>
|
||||
<div class="rel" role="navigation" aria-label="related navigation">
|
||||
<a href="netscriptfunctions.html" title="Netscript Basic Functions"
|
||||
accesskey="P">previous</a> |
|
||||
<a href="netscripthacknetnodeapi.html" title="Netscript Hacknet Node API"
|
||||
accesskey="N">next</a> |
|
||||
<a href="genindex.html" title="General Index"
|
||||
accesskey="I">index</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="content-wrapper">
|
||||
<div class="content">
|
||||
<div class="document">
|
||||
|
||||
<div class="documentwrapper">
|
||||
<div class="bodywrapper">
|
||||
<div class="body" role="main">
|
||||
|
||||
<div class="section" id="netscript-advanced-functions">
|
||||
<h1>Netscript Advanced Functions<a class="headerlink" href="#netscript-advanced-functions" title="Permalink to this headline">¶</a></h1>
|
||||
<p>These Netscript functions become relevant later on in the game. They are put on a separate page because
|
||||
they contain spoilers for the game.</p>
|
||||
<div class="section" id="getbitnodemultipliers">
|
||||
<h2>getBitNodeMultipliers<a class="headerlink" href="#getbitnodemultipliers" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="getBitNodeMultipliers">
|
||||
<code class="descname">getBitNodeMultipliers</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getBitNodeMultipliers" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Returns an object containing the current BitNode multipliers. This function requires Source-File 5 in order
|
||||
to run. The multipliers are returned in integer forms (e.g. 1.5 instead of 150%). The multipliers represent
|
||||
the difference between the current BitNode and the original BitNode (BitNode-1). For example, if the
|
||||
<em>CrimeMoney</em> multiplier has a value of 0.1, then that means that committing crimes in the current BitNode
|
||||
will only give 10% of the money you would have received in BitNode-1. The object has the following structure,
|
||||
(subject to change in the future):</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="p">{</span>
|
||||
<span class="n">ServerMaxMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">ServerStartingMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">ServerGrowthRate</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">ServerWeakenRate</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">ServerStartingSecurity</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">ManualHackMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">ScriptHackMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">CompanyWorkMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">CrimeMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">HacknetNodeMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">CompanyWorkExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">ClassGymExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">FactionWorkExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">HackExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">CrimeExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">FactionWorkRepGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">FactionPassiveRepGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">AugmentationRepCost</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="n">AugmentationMoneyCost</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
|
||||
<span class="p">}</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Example:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">mults</span> <span class="o">=</span> <span class="n">getBitNodeMultipliers</span><span class="p">();</span>
|
||||
<span class="nb">print</span><span class="p">(</span><span class="n">mults</span><span class="o">.</span><span class="n">ServerMaxMoney</span><span class="p">);</span>
|
||||
<span class="nb">print</span><span class="p">(</span><span class="n">mults</span><span class="o">.</span><span class="n">HackExpGain</span><span class="p">);</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sidebar">
|
||||
<h3>Table Of Contents</h3>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul class="current">
|
||||
<li class="toctree-l1 current"><a class="reference internal" href="netscript.html"> Netscript</a><ul class="current">
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
|
||||
<li class="toctree-l2 current"><a class="current reference internal" href="#"> Advanced Functions</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getbitnodemultipliers">getBitNodeMultipliers</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html"> Hacknet Node API</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html"> Trade Information eXchange (TIX) API</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html"> Singularity Functions</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
<h3 style="margin-top: 1.5em;">Search</h3>
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|
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||||
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|
||||
<div class="left">
|
||||
<div role="navigation" aria-label="related navigaton">
|
||||
<a href="netscriptfunctions.html" title="Netscript Basic Functions"
|
||||
>previous</a> |
|
||||
<a href="netscripthacknetnodeapi.html" title="Netscript Hacknet Node API"
|
||||
>next</a> |
|
||||
<a href="genindex.html" title="General Index"
|
||||
>index</a>
|
||||
</div>
|
||||
<div role="note" aria-label="source link">
|
||||
<br/>
|
||||
<a href="_sources/netscriptadvancedfunctions.rst.txt"
|
||||
rel="nofollow">Show Source</a>
|
||||
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|
||||
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|
||||
|
||||
<div class="right">
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<div class="footer" role="contentinfo">
|
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© Copyright 2017, Bitburner.
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Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.6.4.
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|
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|
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|
163
doc/build/html/netscriptdatatypes.html
vendored
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|
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<title>Netscript Data Types and Variables — Bitburner 1.0 documentation</title>
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<div class="rel" role="navigation" aria-label="related navigation">
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<a href="netscript.html" title="Netscript Documentation"
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accesskey="P">previous</a> |
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<div class="body" role="main">
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|
||||
<div class="section" id="netscript-data-types-and-variables">
|
||||
<h1>Netscript Data Types and Variables<a class="headerlink" href="#netscript-data-types-and-variables" title="Permalink to this headline">¶</a></h1>
|
||||
<div class="section" id="data-types">
|
||||
<h2>Data Types<a class="headerlink" href="#data-types" title="Permalink to this headline">¶</a></h2>
|
||||
<p>Netscript supports three primitive data types:</p>
|
||||
<p><strong>Numbers</strong> - Positive numerics, such as integers and floats. Examples: 6, 0, 10.5</p>
|
||||
<p><strong>Strings</strong> - A sequence of characters that represents text. The characters must be encapsulated by single or
|
||||
double quotes. Example: "This is a string" or equivalently 'This is a string'.
|
||||
<em>Strings are fully functional</em> <a class="reference external" href="https://www.w3schools.com/jsref/jsref_obj_string.asp">Javascript strings</a>,
|
||||
<em>which means that all of the member functions of Javascript strings such as toLowerCase() and includes() are also available in Netscript!</em></p>
|
||||
<p><strong>Boolean</strong> - true or false</p>
|
||||
<p><strong>Array</strong> - An array is a special container object that is capable of holding many different values. Arrays are simply Javascript
|
||||
arrays, and most Javascript array methods can be used in Netscript as well (join(), pop(), splice(), etc.). You can read more about
|
||||
<a class="reference external" href="https://www.w3schools.com/js/js_arrays.asp">Javascript arrays here</a></p>
|
||||
</div>
|
||||
<div class="section" id="variables">
|
||||
<h2>Variables<a class="headerlink" href="#variables" title="Permalink to this headline">¶</a></h2>
|
||||
<p>Variables can be thought of as named containers. Their purpose is to label and store data. The data stored in the
|
||||
variable can then be accessed and changed by referring to the variable's name. The name of a variable must start with
|
||||
either a letter or an underscore. The rest of the variable name can contain any alphanumeric (letters and numbers),
|
||||
as well as hyphens and underscores.</p>
|
||||
<p>The Netscript language is untyped, meaning that any variable can hold any of the data types above. The value type of a variable
|
||||
can also change. For example, if a variable initially holds a number, it can later hold a string.</p>
|
||||
<p>The following shows how you can declare and initialize variables:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">i</span> <span class="o">=</span> <span class="mi">1</span><span class="p">;</span>
|
||||
<span class="n">s</span> <span class="o">=</span> <span class="s2">"This is a string"</span><span class="p">;</span>
|
||||
<span class="n">b</span> <span class="o">=</span> <span class="n">false</span><span class="p">;</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>After declaring a variable, the values in variables can be used simply by referencing the name. For example:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">j</span> <span class="o">=</span> <span class="n">i</span> <span class="o">+</span> <span class="mi">5</span><span class="p">;</span>
|
||||
<span class="n">s2</span> <span class="o">=</span> <span class="n">s</span> <span class="o">+</span> <span class="s2">" Adding more letters onto the string"</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>The first command above will store the value 6 in the variable j. The second command will store the string "This is a string Adding more letters onto the string" into the variable s2.</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sidebar">
|
||||
<h3>Table Of Contents</h3>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul class="current">
|
||||
<li class="toctree-l1 current"><a class="reference internal" href="netscript.html"> Netscript</a><ul class="current">
|
||||
<li class="toctree-l2 current"><a class="current reference internal" href="#"> Data Types and Variables</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#data-types">Data Types</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#variables">Variables</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptadvancedfunctions.html"> Advanced Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html"> Hacknet Node API</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html"> Trade Information eXchange (TIX) API</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html"> Singularity Functions</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
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|
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|
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1587
doc/build/html/netscriptfunctions.html
vendored
Normal file
292
doc/build/html/netscripthacknetnodeapi.html
vendored
Normal file
@ -0,0 +1,292 @@
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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|
||||
<div class="bodywrapper">
|
||||
<div class="body" role="main">
|
||||
|
||||
<div class="section" id="netscript-hacknet-node-api">
|
||||
<h1>Netscript Hacknet Node API<a class="headerlink" href="#netscript-hacknet-node-api" title="Permalink to this headline">¶</a></h1>
|
||||
<p>Netscript provides the following API for accessing and upgrading your Hacknet Nodes
|
||||
through scripts.</p>
|
||||
<p>Note that none of these functions will write to the script's logs. If you want
|
||||
to see what your script is doing you will have to print to the logs yourself.</p>
|
||||
<div class="section" id="hacknetnodes">
|
||||
<h2>hacknetnodes<a class="headerlink" href="#hacknetnodes" title="Permalink to this headline">¶</a></h2>
|
||||
<blockquote>
|
||||
<div><em>hacknetnodes</em> is a special variable. It is an array that maps to the player's
|
||||
Hacknet Nodes. The Hacknet Nodes are accessed through indexed. These indexes
|
||||
correspond to the number at the end of the name of the Hacknet Node. For example,
|
||||
the first Hacknet Node you purchase will have the name "hacknet-node-0" and can be
|
||||
accessed using <em>hacknetnodes[0]</em>. The fourth Hacknet Node you purchase will have the name
|
||||
"hacknet-node-3" and can be accessed using <em>hacknetnodes[3]</em>.</div></blockquote>
|
||||
</div>
|
||||
<div class="section" id="hacknet-node-member-variables">
|
||||
<h2>Hacknet Node Member Variables<a class="headerlink" href="#hacknet-node-member-variables" title="Permalink to this headline">¶</a></h2>
|
||||
<p>The following is a list of member variables for a Hacknet Node object. These variables are read-only, which means you cannot assign
|
||||
a value to these.</p>
|
||||
<p>Note that these must be called on an element inside the <em>hacknetnodes</em> array, not the array itself.</p>
|
||||
<dl class="function">
|
||||
<dt id="hacknetnodes[i].level">
|
||||
<code class="descclassname">hacknetnodes[i].</code><code class="descname">level</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].level" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Returns the level of the corresponding Hacknet Node</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="function">
|
||||
<dt id="hacknetnodes[i].ram">
|
||||
<code class="descclassname">hacknetnodes[i].</code><code class="descname">ram</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].ram" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Returns the amount of RAM on the corresponding Hacknet Node</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="function">
|
||||
<dt id="hacknetnodes[i].cores">
|
||||
<code class="descclassname">hacknetnodes[i].</code><code class="descname">cores</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].cores" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Returns the number of cores on the corresponding Hacknet Node</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="function">
|
||||
<dt id="hacknetnodes[i].totalMoneyGenerated">
|
||||
<code class="descclassname">hacknetnodes[i].</code><code class="descname">totalMoneyGenerated</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].totalMoneyGenerated" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Returns the total amount of money that the corresponding Hacknet Node has earned</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="function">
|
||||
<dt id="hacknetnodes[i].onlineTimeSeconds">
|
||||
<code class="descclassname">hacknetnodes[i].</code><code class="descname">onlineTimeSeconds</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].onlineTimeSeconds" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Returns the total amount of time (in seconds) that the corresponding Hacknet Node has existed</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="function">
|
||||
<dt id="hacknetnodes[i].moneyGainRatePerSecond">
|
||||
<code class="descclassname">hacknetnodes[i].</code><code class="descname">moneyGainRatePerSecond</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].moneyGainRatePerSecond" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Returns the amount of income that the corresponding Hacknet Node earns</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="hacknet-node-methods">
|
||||
<h2>Hacknet Node Methods<a class="headerlink" href="#hacknet-node-methods" title="Permalink to this headline">¶</a></h2>
|
||||
<p>The following is a list of supported functions/methods for a Hacknet Node object.</p>
|
||||
<p>Note that these must be called on an element inside the <em>hacknetnodes</em> array, not the
|
||||
array itself.</p>
|
||||
<dl class="function">
|
||||
<dt id="hacknetnodes[i].upgradeLevel(n);">
|
||||
<code class="descclassname">hacknetnodes[i].</code><code class="descname">upgradeLevel(n);</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].upgradeLevel(n);" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>n</strong> (<em>number</em>) -- Number of levels to upgrade. Must be positive. Rounded to nearest integer</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Tries to upgrade the level of the corresponding Hacknet Node <em>n</em> times. Returns true if the
|
||||
Hacknet Node's level is successfully upgraded <em>n</em> times or up to the max level (200), and false
|
||||
otherwise.</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="function">
|
||||
<dt id="hacknetnodes[i].upgradeRam">
|
||||
<code class="descclassname">hacknetnodes[i].</code><code class="descname">upgradeRam</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].upgradeRam" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Tries to upgrade the amount of RAM on the corresponding Hacknet Node. Returns true if the RAM is
|
||||
successfully upgraded and false otherwise.</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="function">
|
||||
<dt id="hacknetnodes[i].upgradeCore">
|
||||
<code class="descclassname">hacknetnodes[i].</code><code class="descname">upgradeCore</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].upgradeCore" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Tries to purchase an additional core for the corresponding Hacknet Node. Returns true if the
|
||||
additional core is successfully purchased, and false otherwise.</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="function">
|
||||
<dt id="hacknetnodes[i].getLevelUpgradeCost(n);">
|
||||
<code class="descclassname">hacknetnodes[i].</code><code class="descname">getLevelUpgradeCost(n);</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].getLevelUpgradeCost(n);" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>n</strong> (<em>number</em>) -- Number of levels to upgrade. Must be positive. Rounded to nearest integer</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Returns the cost of upgrading the specified Hacknet Node by <em>n</em> levels</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="function">
|
||||
<dt id="hacknetnodes[i].getRamUpgradeCost">
|
||||
<code class="descclassname">hacknetnodes[i].</code><code class="descname">getRamUpgradeCost</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].getRamUpgradeCost" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Returns the cost of upgrading the RAM of the specified Hacknet Node. Upgrading a Node's RAM doubles it.</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="function">
|
||||
<dt id="hacknetnodes[i].getCoreUpgradeCost">
|
||||
<code class="descclassname">hacknetnodes[i].</code><code class="descname">getCoreUpgradeCost</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].getCoreUpgradeCost" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Returns the cost of upgrading the number of cores of the specified Hacknet Node. Upgrading a Node's
|
||||
number of cores adds one additional core.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="example-s">
|
||||
<h2>Example(s)<a class="headerlink" href="#example-s" title="Permalink to this headline">¶</a></h2>
|
||||
<p>The following is an example of one way a script can be used to automate the purchasing and upgrading of Hacknet Nodes.
|
||||
This script purchases new Hacknet Nodes until the player has four. Then, it iteratively upgrades each of those four Hacknet
|
||||
Nodes to a level of at least 75, RAM to at least 8GB, and number of cores to at least 2:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="o">//</span><span class="n">Purchase</span> <span class="mi">4</span> <span class="n">Hacknet</span> <span class="n">Nodes</span>
|
||||
<span class="k">while</span><span class="p">(</span><span class="n">hacknetnodes</span><span class="o">.</span><span class="n">length</span> <span class="o"><</span> <span class="mi">4</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="n">purchaseHacknetNode</span><span class="p">();</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="o">//</span><span class="n">Upgrade</span> <span class="nb">all</span> <span class="mi">4</span> <span class="n">Hacknet</span> <span class="n">Nodes</span> <span class="n">to</span> <span class="n">at</span> <span class="n">least</span> <span class="n">level</span> <span class="mi">75</span>
|
||||
<span class="k">for</span> <span class="p">(</span><span class="n">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="n">i</span> <span class="o"><</span> <span class="mi">4</span><span class="p">;</span> <span class="n">i</span> <span class="o">=</span> <span class="n">i</span><span class="o">++</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="k">while</span> <span class="p">(</span><span class="n">hacknetnodes</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">level</span> <span class="o"><=</span> <span class="mi">75</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="n">hacknetnodes</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">upgradeLevel</span><span class="p">(</span><span class="mi">5</span><span class="p">);</span>
|
||||
<span class="n">sleep</span><span class="p">(</span><span class="mi">10000</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="o">//</span><span class="n">Upgrade</span> <span class="n">RAM</span> <span class="n">on</span> <span class="nb">all</span> <span class="n">Hacknet</span> <span class="n">Nodes</span> <span class="n">to</span> <span class="mi">8</span><span class="n">GB</span>
|
||||
<span class="k">for</span> <span class="p">(</span><span class="n">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="n">i</span> <span class="o"><</span> <span class="mi">4</span><span class="p">;</span> <span class="n">i</span> <span class="o">=</span> <span class="n">i</span><span class="o">++</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="k">while</span> <span class="p">(</span><span class="n">hacknetnodes</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">ram</span> <span class="o"><</span> <span class="mi">8</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="n">hacknetnodes</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">upgradeRam</span><span class="p">();</span>
|
||||
<span class="n">sleep</span><span class="p">(</span><span class="mi">10000</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="o">//</span><span class="n">Upgrade</span> <span class="n">cores</span> <span class="n">on</span> <span class="nb">all</span> <span class="n">Hacknet</span> <span class="n">Nodes</span> <span class="n">to</span> <span class="mi">2</span>
|
||||
<span class="k">for</span> <span class="p">(</span><span class="n">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="n">i</span> <span class="o"><</span> <span class="mi">4</span><span class="p">;</span> <span class="n">i</span> <span class="o">=</span> <span class="n">i</span><span class="o">++</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="k">while</span> <span class="p">(</span><span class="n">hacknetnodes</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">cores</span> <span class="o"><</span> <span class="mi">2</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="n">hacknetnodes</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">upgradeCore</span><span class="p">();</span>
|
||||
<span class="n">sleep</span><span class="p">(</span><span class="mi">10000</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
<span class="p">}</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sidebar">
|
||||
<h3>Table Of Contents</h3>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul class="current">
|
||||
<li class="toctree-l1 current"><a class="reference internal" href="netscript.html"> Netscript</a><ul class="current">
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptadvancedfunctions.html"> Advanced Functions</a></li>
|
||||
<li class="toctree-l2 current"><a class="current reference internal" href="#"> Hacknet Node API</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#hacknetnodes">hacknetnodes</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#hacknet-node-member-variables">Hacknet Node Member Variables</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#hacknet-node-methods">Hacknet Node Methods</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#example-s">Example(s)</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html"> Trade Information eXchange (TIX) API</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html"> Singularity Functions</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
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||||
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||||
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<div role="navigation" aria-label="related navigaton">
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<a href="netscriptadvancedfunctions.html" title="Netscript Advanced Functions"
|
||||
>previous</a> |
|
||||
<a href="netscriptixapi.html" title="Netscript Trade Information eXchange (TIX) API"
|
||||
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|
||||
<a href="genindex.html" title="General Index"
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||||
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|
||||
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|
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|
||||
<br/>
|
||||
<a href="_sources/netscripthacknetnodeapi.rst.txt"
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</head>
|
||||
<body>
|
||||
<div class="header-wrapper" role="banner">
|
||||
<div class="header">
|
||||
<div class="headertitle"><a
|
||||
href="index.html">Bitburner 1.0 documentation</a></div>
|
||||
<div class="rel" role="navigation" aria-label="related navigation">
|
||||
<a href="netscripthacknetnodeapi.html" title="Netscript Hacknet Node API"
|
||||
accesskey="P">previous</a> |
|
||||
<a href="netscriptsingularityfunctions.html" title="Netscript Singularity Functions"
|
||||
accesskey="N">next</a> |
|
||||
<a href="genindex.html" title="General Index"
|
||||
accesskey="I">index</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="content-wrapper">
|
||||
<div class="content">
|
||||
<div class="document">
|
||||
|
||||
<div class="documentwrapper">
|
||||
<div class="bodywrapper">
|
||||
<div class="body" role="main">
|
||||
|
||||
<div class="section" id="netscript-trade-information-exchange-tix-api">
|
||||
<h1>Netscript Trade Information eXchange (TIX) API<a class="headerlink" href="#netscript-trade-information-exchange-tix-api" title="Permalink to this headline">¶</a></h1>
|
||||
<p>The Trade Information eXchange (TIX) is the communications protocol supported by the World Stock Exchange (WSE).
|
||||
The WESE provides an API that allows you to automatically communicate with the
|
||||
<a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market">Stock Market</a>. This API lets you write code using Netscript
|
||||
to build automated trading systems and create your own algorithmic trading strategies. Access to this
|
||||
TIX API can be purchased by visiting the World Stock Exchange in-game.</p>
|
||||
<p>Access to the TIX API currently costs $5 billion. After you purchase it, you will retain this
|
||||
access even after you 'reset' by installing Augmentations</p>
|
||||
<div class="section" id="getstockprice">
|
||||
<h2>getStockPrice<a class="headerlink" href="#getstockprice" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="getStockPrice">
|
||||
<code class="descname">getStockPrice</code><span class="sig-paren">(</span><em>sym</em><span class="sig-paren">)</span><a class="headerlink" href="#getStockPrice" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>sym</strong> (<em>string</em>) -- Stock symbol</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Returns the price of a stock, given its symbol (NOT the company name). The symbol is a sequence
|
||||
of two to four capital letters.</p>
|
||||
<p>Example:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">getStockPrice</span><span class="p">(</span><span class="s2">"FISG"</span><span class="p">);</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="getstockposition">
|
||||
<h2>getStockPosition<a class="headerlink" href="#getstockposition" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="getStockPosition">
|
||||
<code class="descname">getStockPosition</code><span class="sig-paren">(</span><em>sym</em><span class="sig-paren">)</span><a class="headerlink" href="#getStockPosition" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>sym</strong> (<em>string</em>) -- Stock symbol</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Returns an array of four elements that represents the player's position in a stock.</p>
|
||||
<p>The first element is the returned array is the number of shares the player owns of the stock in the
|
||||
<a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short">Long position</a>. The second
|
||||
element in the array is the average price of the player's shares in the Long position.</p>
|
||||
<p>The third element in the array is the number of shares the player owns of the stock in the
|
||||
<a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short">Short position</a>. The fourth
|
||||
element in the array is the average price of the player's Short position.</p>
|
||||
<p>All elements in the returned array are numeric.</p>
|
||||
<p>Example:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">pos</span> <span class="o">=</span> <span class="n">getStockPosition</span><span class="p">(</span><span class="s2">"ECP"</span><span class="p">);</span>
|
||||
<span class="n">shares</span> <span class="o">=</span> <span class="n">pos</span><span class="p">[</span><span class="mi">0</span><span class="p">];</span>
|
||||
<span class="n">avgPx</span> <span class="o">=</span> <span class="n">pos</span><span class="p">[</span><span class="mi">1</span><span class="p">];</span>
|
||||
<span class="n">sharesShort</span> <span class="o">=</span> <span class="n">pos</span><span class="p">[</span><span class="mi">2</span><span class="p">];</span>
|
||||
<span class="n">avgPxShort</span> <span class="o">=</span> <span class="n">pos</span><span class="p">[</span><span class="mi">3</span><span class="p">];</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="buystock">
|
||||
<h2>buyStock<a class="headerlink" href="#buystock" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="buyStock">
|
||||
<code class="descname">buyStock</code><span class="sig-paren">(</span><em>sym</em>, <em>shares</em><span class="sig-paren">)</span><a class="headerlink" href="#buyStock" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>sym</strong> (<em>string</em>) -- Symbol of stock to purchase</li>
|
||||
<li><strong>shares</strong> (<em>number</em>) -- Number of shares to purchased. Must be positive. Will be rounded to nearest integer</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Attempts to purchase shares of a stock using a <a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Order_Types">Market Order</a>.</p>
|
||||
<p>If the player does not have enough money to purchase the specified number of shares, then no shares will be purchased. Remember
|
||||
that every transaction on the stock exchange costs a certain commission fee.</p>
|
||||
<p>If this function successfully purchases the shares, it will return the stock price at which each share was purchased. Otherwise,
|
||||
it will return 0.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="sellstock">
|
||||
<h2>sellStock<a class="headerlink" href="#sellstock" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="sellStock">
|
||||
<code class="descname">sellStock</code><span class="sig-paren">(</span><em>sym</em>, <em>shares</em><span class="sig-paren">)</span><a class="headerlink" href="#sellStock" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>sym</strong> (<em>string</em>) -- Symbol of stock to sell</li>
|
||||
<li><strong>shares</strong> (<em>number</em>) -- Number of shares to sell. Must be positive. Will be rounded to nearest integer</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Attempts to sell shares of a stock using a <a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Order_Types">Market Order</a>.</p>
|
||||
<p>If the specified number of shares in the function exceeds the amount that the player actually owns, then this function will
|
||||
sell all owned shares. Remember that every transaction on the stock exchange costs a certain commission fee.</p>
|
||||
<p>The net profit made from selling stocks with this function is reflected in the script's statistics.
|
||||
This net profit is calculated as:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">shares</span> <span class="o">*</span> <span class="p">(</span><span class="n">sell</span> <span class="n">price</span> <span class="o">-</span> <span class="n">average</span> <span class="n">price</span> <span class="n">of</span> <span class="n">purchased</span> <span class="n">shares</span><span class="p">)</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>If the sale is successful, this function will return the stock price at which each share was sold. Otherwise, it will return 0.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="shortstock">
|
||||
<h2>shortStock<a class="headerlink" href="#shortstock" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="shortStock">
|
||||
<code class="descname">shortStock</code><span class="sig-paren">(</span><em>sym</em>, <em>shares</em><span class="sig-paren">)</span><a class="headerlink" href="#shortStock" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>sym</strong> (<em>string</em>) -- Symbol of stock to short</li>
|
||||
<li><strong>shares</strong> (<em>number</em>) -- Number of shares to short. Must be positive. Will be rounded to nearest integer</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Attempts to purchase a <a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short">short</a> position of a stock
|
||||
using a <a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Order_Types">Market Order</a>.</p>
|
||||
<p>The ability to short a stock is <strong>not</strong> immediately available to the player and must be unlocked later on in the game.</p>
|
||||
<p>If the player does not have enough money to purchase the specified number of shares, then no shares will be purchased.
|
||||
Remember that every transaction on the stock exchange costs a certain commission fee.</p>
|
||||
<p>If the purchase is successful, this function will return the stock price at which each share was purchased. Otherwise, it will return 0.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="sellshort">
|
||||
<h2>sellShort<a class="headerlink" href="#sellshort" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="sellShort">
|
||||
<code class="descname">sellShort</code><span class="sig-paren">(</span><em>sym</em>, <em>shares</em><span class="sig-paren">)</span><a class="headerlink" href="#sellShort" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>sym</strong> (<em>string</em>) -- Symbol of stock to sell</li>
|
||||
<li><strong>shares</strong> (<em>number</em>) -- Number of shares to sell. Must be positive. Will be rounded to nearest integer</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Attempts to sell a <a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short">short</a> position of a stock
|
||||
using a <a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Order_Types">Market Order</a>.</p>
|
||||
<p>The ability to short a stock is <strong>not</strong> immediately available to the player and must be unlocked later on in the game.</p>
|
||||
<p>If the specified number of shares exceeds the amount that the player actually owns, then this function will sell all owned
|
||||
shares. Remember that every transaction on the stock exchange costs a certain commission fee.</p>
|
||||
<p>If the sale is successful, this function will return the stock price at which each share was sold. Otherwise it will return 0.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="placeorder">
|
||||
<h2>placeOrder<a class="headerlink" href="#placeorder" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="placeOrder">
|
||||
<code class="descname">placeOrder</code><span class="sig-paren">(</span><em>sym</em>, <em>shares</em>, <em>price</em>, <em>type</em>, <em>pos</em><span class="sig-paren">)</span><a class="headerlink" href="#placeOrder" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>sym</strong> (<em>string</em>) -- Symbol of stock to player order for</li>
|
||||
<li><strong>shares</strong> (<em>number</em>) -- Number of shares for order. Must be positive. Will be rounded to nearest integer</li>
|
||||
<li><strong>price</strong> (<em>number</em>) -- Execution price for the order</li>
|
||||
<li><strong>type</strong> (<em>string</em>) -- <p>Type of order. It must specify "limit" or "stop", and must also specify "buy" or "sell". This is NOT
|
||||
case-sensitive. Here are four examples that will work:</p>
|
||||
<ul>
|
||||
<li>limitbuy</li>
|
||||
<li>limitsell</li>
|
||||
<li>stopbuy</li>
|
||||
<li>stopsell</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><strong>pos</strong> (<em>string</em>) -- Specifies whether the order is a "Long" or "Short" position. The Values "L" or "S" can also be used. This is
|
||||
NOT case-sensitive.</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Places an order on the stock market. This function only works for <a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Order_Types">Limit and Stop Orders</a>.</p>
|
||||
<p>The ability to place limit and stop orders is <strong>not</strong> immediately available to the player and must be unlocked later on in the game.</p>
|
||||
<p>Returns true if the order is successfully placed, and false otherwise.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="cancelorder">
|
||||
<h2>cancelOrder<a class="headerlink" href="#cancelorder" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="cancelOrder">
|
||||
<code class="descname">cancelOrder</code><span class="sig-paren">(</span><em>sym</em>, <em>shares</em>, <em>price</em>, <em>type</em>, <em>pos</em><span class="sig-paren">)</span><a class="headerlink" href="#cancelOrder" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>sym</strong> (<em>string</em>) -- Symbol of stock to player order for</li>
|
||||
<li><strong>shares</strong> (<em>number</em>) -- Number of shares for order. Must be positive. Will be rounded to nearest integer</li>
|
||||
<li><strong>price</strong> (<em>number</em>) -- Execution price for the order</li>
|
||||
<li><strong>type</strong> (<em>string</em>) -- <p>Type of order. It must specify "limit" or "stop", and must also specify "buy" or "sell". This is NOT
|
||||
case-sensitive. Here are four examples that will work:</p>
|
||||
<ul>
|
||||
<li>limitbuy</li>
|
||||
<li>limitsell</li>
|
||||
<li>stopbuy</li>
|
||||
<li>stopsell</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><strong>pos</strong> (<em>string</em>) -- Specifies whether the order is a "Long" or "Short" position. The Values "L" or "S" can also be used. This is
|
||||
NOT case-sensitive.</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Cancels an oustanding Limit or Stop order on the stock market.</p>
|
||||
<p>The ability to use limit and stop orders is <strong>not</strong> immediately available to the player and must be unlocked later on in the game.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sidebar">
|
||||
<h3>Table Of Contents</h3>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul class="current">
|
||||
<li class="toctree-l1 current"><a class="reference internal" href="netscript.html"> Netscript</a><ul class="current">
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptadvancedfunctions.html"> Advanced Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html"> Hacknet Node API</a></li>
|
||||
<li class="toctree-l2 current"><a class="current reference internal" href="#"> Trade Information eXchange (TIX) API</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getstockprice">getStockPrice</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getstockposition">getStockPosition</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#buystock">buyStock</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#sellstock">sellStock</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#shortstock">shortStock</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#sellshort">sellShort</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#placeorder">placeOrder</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#cancelorder">cancelOrder</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html"> Singularity Functions</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
<h3 style="margin-top: 1.5em;">Search</h3>
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<div class="section" id="netscript-loops-and-conditionals">
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||||
<h1>Netscript Loops and Conditionals<a class="headerlink" href="#netscript-loops-and-conditionals" title="Permalink to this headline">¶</a></h1>
|
||||
<div class="section" id="loops-and-conditionals">
|
||||
<h2>Loops and Conditionals<a class="headerlink" href="#loops-and-conditionals" title="Permalink to this headline">¶</a></h2>
|
||||
<p>Netscript loops and conditionals are the same as Javascript. However, the one caveat is that when declaring variables such as the
|
||||
iterator for traversing a loop, you should not use the 'var' or 'let' keyword. For reference, you can see the Javascript
|
||||
documentation for loops/conditionals here:</p>
|
||||
<p><a class="reference external" href="https://www.w3schools.com/js/js_loop_while.asp">While loops</a></p>
|
||||
<p><a class="reference external" href="https://www.w3schools.com/js/js_loop_for.asp">For loops</a></p>
|
||||
<p><a class="reference external" href="https://www.w3schools.com/js/js_if_else.asp">Conditionals (If/Else statements)</a></p>
|
||||
<p>Here are some simple code examples that show the use of loops and conditionals in Netscript.</p>
|
||||
<p>The following is a while loop that runs the hack() Netscript function ten times:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
|
||||
<span class="k">while</span> <span class="p">(</span><span class="n">i</span> <span class="o"><</span> <span class="mi">10</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="n">hack</span><span class="p">(</span><span class="s1">'foodnstuff'</span><span class="p">);</span>
|
||||
<span class="n">i</span> <span class="o">=</span> <span class="n">i</span> <span class="o">+</span> <span class="mi">1</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>The following is a for loop that runs the hack() Netscript function ten times:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="k">for</span> <span class="p">(</span><span class="n">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="n">i</span> <span class="o"><</span> <span class="mi">10</span><span class="p">;</span> <span class="o">++</span><span class="n">i</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="n">hack</span><span class="p">(</span><span class="s2">"foodnstuff"</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>The following is a conditional that uses the getServerMoneyAvailable() Netscript function to check how much money
|
||||
exists on the 'foodnstuff' server. If there is more than $200,000 on the server, then the server will be hacked.
|
||||
Otherwise, the money available on the server will be grown using the grow() Netscript function:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="k">if</span> <span class="p">(</span><span class="n">getServerMoneyAvailable</span><span class="p">(</span><span class="s1">'foodnstuff'</span><span class="p">)</span> <span class="o">></span> <span class="mi">200000</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="n">hack</span><span class="p">(</span><span class="s2">"foodnstuff"</span><span class="p">);</span>
|
||||
<span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
|
||||
<span class="n">grow</span><span class="p">(</span><span class="s2">"foodnstuff"</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
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|
||||
</div>
|
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</div>
|
||||
</div>
|
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<div class="sidebar">
|
||||
<h3>Table Of Contents</h3>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul class="current">
|
||||
<li class="toctree-l1 current"><a class="reference internal" href="netscript.html"> Netscript</a><ul class="current">
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a></li>
|
||||
<li class="toctree-l2 current"><a class="current reference internal" href="#"> Loops and Conditionals</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#loops-and-conditionals">Loops and Conditionals</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptadvancedfunctions.html"> Advanced Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html"> Hacknet Node API</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html"> Trade Information eXchange (TIX) API</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html"> Singularity Functions</a></li>
|
||||
</ul>
|
||||
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|
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|
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<div class="section" id="netscript-operators">
|
||||
<h1>Netscript Operators<a class="headerlink" href="#netscript-operators" title="Permalink to this headline">¶</a></h1>
|
||||
<div class="section" id="operators">
|
||||
<h2>Operators<a class="headerlink" href="#operators" title="Permalink to this headline">¶</a></h2>
|
||||
<div class="section" id="binary-operators">
|
||||
<h3>Binary Operators<a class="headerlink" href="#binary-operators" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Binary operators require two operands and produce a result based on their values. In general, binary
|
||||
operators do not change the value of the operands.</p>
|
||||
<table border="1" class="docutils">
|
||||
<colgroup>
|
||||
<col width="11%" />
|
||||
<col width="27%" />
|
||||
<col width="62%" />
|
||||
</colgroup>
|
||||
<thead valign="bottom">
|
||||
<tr class="row-odd"><th class="head">Operator</th>
|
||||
<th class="head">Name</th>
|
||||
<th class="head">Example/Comments</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody valign="top">
|
||||
<tr class="row-even"><td>=</td>
|
||||
<td>Assignment</td>
|
||||
<td>i = 5 would assign the value 5 to the variable i</td>
|
||||
</tr>
|
||||
<tr class="row-odd"><td>+</td>
|
||||
<td>Addition</td>
|
||||
<td>5 + 12 would return 17</td>
|
||||
</tr>
|
||||
<tr class="row-even"><td>-</td>
|
||||
<td>Subtraction</td>
|
||||
<td>20 - 8 would return 12</td>
|
||||
</tr>
|
||||
<tr class="row-odd"><td>*</td>
|
||||
<td>Multiplication</td>
|
||||
<td>4 * 5 would return 20</td>
|
||||
</tr>
|
||||
<tr class="row-even"><td>/</td>
|
||||
<td>Division</td>
|
||||
<td>50 / 10 would return 5</td>
|
||||
</tr>
|
||||
<tr class="row-odd"><td>%</td>
|
||||
<td>Modulo</td>
|
||||
<td>50 % 9 would return 5</td>
|
||||
</tr>
|
||||
<tr class="row-even"><td>&&</td>
|
||||
<td>Logical AND</td>
|
||||
<td>true && false would return false</td>
|
||||
</tr>
|
||||
<tr class="row-odd"><td>||</td>
|
||||
<td>Logical OR</td>
|
||||
<td>true || false would return true</td>
|
||||
</tr>
|
||||
<tr class="row-even"><td><</td>
|
||||
<td>Less than</td>
|
||||
<td>4 < 5 would return true</td>
|
||||
</tr>
|
||||
<tr class="row-odd"><td>></td>
|
||||
<td>Greater than</td>
|
||||
<td>4 > 5 would return false</td>
|
||||
</tr>
|
||||
<tr class="row-even"><td><=</td>
|
||||
<td>Less than or equal to</td>
|
||||
<td>5 <= 5 would return true</td>
|
||||
</tr>
|
||||
<tr class="row-odd"><td>>=</td>
|
||||
<td>Greater than or equal to</td>
|
||||
<td>5 >= 4 would return true</td>
|
||||
</tr>
|
||||
<tr class="row-even"><td>==</td>
|
||||
<td>Equality</td>
|
||||
<td>1 == 1 would return true</td>
|
||||
</tr>
|
||||
<tr class="row-odd"><td>!=</td>
|
||||
<td>Inequality</td>
|
||||
<td>4 != 5 would return true</td>
|
||||
</tr>
|
||||
<tr class="row-even"><td>===</td>
|
||||
<td>Strict equality</td>
|
||||
<td>1 === "1" would return false</td>
|
||||
</tr>
|
||||
<tr class="row-odd"><td>!==</td>
|
||||
<td>Strict inequality</td>
|
||||
<td>1 !== "1" would return true</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
<div class="section" id="unary-operators">
|
||||
<h3>Unary Operators<a class="headerlink" href="#unary-operators" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Unary operators require only a single operand and produce a result based on their values. Some unary operators will
|
||||
change the value of their operands. For example:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
|
||||
<span class="o">++</span><span class="n">i</span><span class="p">;</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Running the pre-increment unary operator (++) in the code above changes the value of the variable i.</p>
|
||||
<table border="1" class="docutils">
|
||||
<colgroup>
|
||||
<col width="11%" />
|
||||
<col width="20%" />
|
||||
<col width="69%" />
|
||||
</colgroup>
|
||||
<thead valign="bottom">
|
||||
<tr class="row-odd"><th class="head">Operator</th>
|
||||
<th class="head">Name</th>
|
||||
<th class="head">Example/comments</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody valign="top">
|
||||
<tr class="row-even"><td>!</td>
|
||||
<td>Logical NOT operator</td>
|
||||
<td>!true would return false, and !false would return true. Does not change operand's value</td>
|
||||
</tr>
|
||||
<tr class="row-odd"><td>-</td>
|
||||
<td>Negation</td>
|
||||
<td>Negates a number. Only works for numerics. Does not change operand's value</td>
|
||||
</tr>
|
||||
<tr class="row-even"><td>++</td>
|
||||
<td>Pre-increment</td>
|
||||
<td>++i or i++. WARNING: This only pre-increments, even if you put i++. Changes operand's value</td>
|
||||
</tr>
|
||||
<tr class="row-odd"><td>--</td>
|
||||
<td>Pre-decrement</td>
|
||||
<td>--i or i--. WARNING: This only pre-decrements, even if you put i--. Changes operand's value</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sidebar">
|
||||
<h3>Table Of Contents</h3>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul class="current">
|
||||
<li class="toctree-l1 current"><a class="reference internal" href="netscript.html"> Netscript</a><ul class="current">
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a></li>
|
||||
<li class="toctree-l2 current"><a class="current reference internal" href="#"> Operators</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#operators">Operators</a><ul>
|
||||
<li class="toctree-l4"><a class="reference internal" href="#binary-operators">Binary Operators</a></li>
|
||||
<li class="toctree-l4"><a class="reference internal" href="#unary-operators">Unary Operators</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptadvancedfunctions.html"> Advanced Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html"> Hacknet Node API</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html"> Trade Information eXchange (TIX) API</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html"> Singularity Functions</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
<h3 style="margin-top: 1.5em;">Search</h3>
|
||||
<form class="search" action="search.html" method="get">
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||||
<input type="text" name="q" />
|
||||
<input type="submit" value="Go" />
|
||||
<input type="hidden" name="check_keywords" value="yes" />
|
||||
<input type="hidden" name="area" value="default" />
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</form>
|
||||
</div>
|
||||
</div>
|
||||
<div class="clearer"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="footer-wrapper">
|
||||
<div class="footer">
|
||||
<div class="left">
|
||||
<div role="navigation" aria-label="related navigaton">
|
||||
<a href="netscriptdatatypes.html" title="Netscript Data Types and Variables"
|
||||
>previous</a> |
|
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<a href="netscriptloopsandconditionals.html" title="Netscript Loops and Conditionals"
|
||||
>next</a> |
|
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<a href="genindex.html" title="General Index"
|
||||
>index</a>
|
||||
</div>
|
||||
<div role="note" aria-label="source link">
|
||||
<br/>
|
||||
<a href="_sources/netscriptoperators.rst.txt"
|
||||
rel="nofollow">Show Source</a>
|
||||
</div>
|
||||
</div>
|
||||
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||||
<div class="right">
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<div class="footer" role="contentinfo">
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© Copyright 2017, Bitburner.
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Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.6.4.
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</div>
|
||||
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<div class="clearer"></div>
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</div>
|
||||
</div>
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||||
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||||
</body>
|
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</html>
|
138
doc/build/html/netscriptscriptarguments.html
vendored
Normal file
@ -0,0 +1,138 @@
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
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<html xmlns="http://www.w3.org/1999/xhtml" lang="English">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
||||
<title>Netscript Script Arguments — Bitburner 1.0 documentation</title>
|
||||
<link rel="stylesheet" href="_static/agogo.css" type="text/css" />
|
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<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
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<script type="text/javascript">
|
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var DOCUMENTATION_OPTIONS = {
|
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URL_ROOT: './',
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VERSION: '1.0',
|
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COLLAPSE_INDEX: false,
|
||||
FILE_SUFFIX: '.html',
|
||||
HAS_SOURCE: true,
|
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SOURCELINK_SUFFIX: '.txt'
|
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};
|
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</script>
|
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<script type="text/javascript" src="_static/jquery.js"></script>
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<script type="text/javascript" src="_static/underscore.js"></script>
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<script type="text/javascript" src="_static/doctools.js"></script>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.1/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script>
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<link rel="index" title="Index" href="genindex.html" />
|
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<link rel="search" title="Search" href="search.html" />
|
||||
<link rel="next" title="Netscript Basic Functions" href="netscriptfunctions.html" />
|
||||
<link rel="prev" title="Netscript Loops and Conditionals" href="netscriptloopsandconditionals.html" />
|
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</head>
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<body>
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||||
<div class="header-wrapper" role="banner">
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||||
<div class="header">
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<div class="headertitle"><a
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href="index.html">Bitburner 1.0 documentation</a></div>
|
||||
<div class="rel" role="navigation" aria-label="related navigation">
|
||||
<a href="netscriptloopsandconditionals.html" title="Netscript Loops and Conditionals"
|
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accesskey="P">previous</a> |
|
||||
<a href="netscriptfunctions.html" title="Netscript Basic Functions"
|
||||
accesskey="N">next</a> |
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||||
<a href="genindex.html" title="General Index"
|
||||
accesskey="I">index</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="content-wrapper">
|
||||
<div class="content">
|
||||
<div class="document">
|
||||
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||||
<div class="documentwrapper">
|
||||
<div class="bodywrapper">
|
||||
<div class="body" role="main">
|
||||
|
||||
<div class="section" id="netscript-script-arguments">
|
||||
<h1>Netscript Script Arguments<a class="headerlink" href="#netscript-script-arguments" title="Permalink to this headline">¶</a></h1>
|
||||
<p>Arguments passed into a script can be accessed in Netscript using a special array called <em>args</em>. The arguments can be
|
||||
accessed using a normal array using the [] operator (args[0], args[1], etc...).</p>
|
||||
<p>For example, let's say we want to make a generic script 'generic-run.script' and we plan to pass two arguments into that script.
|
||||
The first argument will be the name of another script, and the second argument will be a number. This generic script will run the
|
||||
script specified in the first argument with the amount of threads specified in the second element. The code would look like:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">run</span><span class="p">(</span><span class="n">args</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">args</span><span class="p">[</span><span class="mi">1</span><span class="p">]);</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>It is also possible to get the number of arguments that was passed into a script using:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">args</span><span class="o">.</span><span class="n">length</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>WARNING: Do not try to modify the args array. This will break the game. I will do my best to prevent players from doing this.</p>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sidebar">
|
||||
<h3>Table Of Contents</h3>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul class="current">
|
||||
<li class="toctree-l1 current"><a class="reference internal" href="netscript.html"> Netscript</a><ul class="current">
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a></li>
|
||||
<li class="toctree-l2 current"><a class="current reference internal" href="#"> Script Arguments</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptadvancedfunctions.html"> Advanced Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html"> Hacknet Node API</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html"> Trade Information eXchange (TIX) API</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html"> Singularity Functions</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
<h3 style="margin-top: 1.5em;">Search</h3>
|
||||
<form class="search" action="search.html" method="get">
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<input type="text" name="q" />
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||||
<input type="submit" value="Go" />
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<input type="hidden" name="check_keywords" value="yes" />
|
||||
<input type="hidden" name="area" value="default" />
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
<div class="clearer"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="footer-wrapper">
|
||||
<div class="footer">
|
||||
<div class="left">
|
||||
<div role="navigation" aria-label="related navigaton">
|
||||
<a href="netscriptloopsandconditionals.html" title="Netscript Loops and Conditionals"
|
||||
>previous</a> |
|
||||
<a href="netscriptfunctions.html" title="Netscript Basic Functions"
|
||||
>next</a> |
|
||||
<a href="genindex.html" title="General Index"
|
||||
>index</a>
|
||||
</div>
|
||||
<div role="note" aria-label="source link">
|
||||
<br/>
|
||||
<a href="_sources/netscriptscriptarguments.rst.txt"
|
||||
rel="nofollow">Show Source</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="right">
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|
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<div class="footer" role="contentinfo">
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© Copyright 2017, Bitburner.
|
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Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.6.4.
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</div>
|
||||
</div>
|
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<div class="clearer"></div>
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</div>
|
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</div>
|
||||
|
||||
</body>
|
||||
</html>
|
724
doc/build/html/netscriptsingularityfunctions.html
vendored
Normal file
@ -0,0 +1,724 @@
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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|
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<html xmlns="http://www.w3.org/1999/xhtml" lang="English">
|
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<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
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<title>Netscript Singularity Functions — Bitburner 1.0 documentation</title>
|
||||
<link rel="stylesheet" href="_static/agogo.css" type="text/css" />
|
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<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
|
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<script type="text/javascript">
|
||||
var DOCUMENTATION_OPTIONS = {
|
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URL_ROOT: './',
|
||||
VERSION: '1.0',
|
||||
COLLAPSE_INDEX: false,
|
||||
FILE_SUFFIX: '.html',
|
||||
HAS_SOURCE: true,
|
||||
SOURCELINK_SUFFIX: '.txt'
|
||||
};
|
||||
</script>
|
||||
<script type="text/javascript" src="_static/jquery.js"></script>
|
||||
<script type="text/javascript" src="_static/underscore.js"></script>
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<script type="text/javascript" src="_static/doctools.js"></script>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.1/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script>
|
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<link rel="index" title="Index" href="genindex.html" />
|
||||
<link rel="search" title="Search" href="search.html" />
|
||||
<link rel="prev" title="Netscript Trade Information eXchange (TIX) API" href="netscriptixapi.html" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="header-wrapper" role="banner">
|
||||
<div class="header">
|
||||
<div class="headertitle"><a
|
||||
href="index.html">Bitburner 1.0 documentation</a></div>
|
||||
<div class="rel" role="navigation" aria-label="related navigation">
|
||||
<a href="netscriptixapi.html" title="Netscript Trade Information eXchange (TIX) API"
|
||||
accesskey="P">previous</a> |
|
||||
<a href="genindex.html" title="General Index"
|
||||
accesskey="I">index</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="content-wrapper">
|
||||
<div class="content">
|
||||
<div class="document">
|
||||
|
||||
<div class="documentwrapper">
|
||||
<div class="bodywrapper">
|
||||
<div class="body" role="main">
|
||||
|
||||
<div class="section" id="netscript-singularity-functions">
|
||||
<h1>Netscript Singularity Functions<a class="headerlink" href="#netscript-singularity-functions" title="Permalink to this headline">¶</a></h1>
|
||||
<p>The Singularity Functions are a special set of Netscript functions. These functions allow you to control
|
||||
many additional aspects of the game through scripts, such as working for factions/companies, purchasing/installing Augmentations,
|
||||
and creating programs.</p>
|
||||
<p>The Singularity Functions are <strong>not</strong> immediately available to the player and must be unlocked later in the game.</p>
|
||||
<p><strong>WARNING: This page contains spoilers for the game</strong>.</p>
|
||||
<p>The Singularity Functions are unlocked in BitNode-4. If you are in BitNode-4, then you will automatically have access to all of these functions.
|
||||
You can use the Singularity Functions in other BitNodes if and only if you have the Source-File for BitNode-4 (aka Source-File 4). Each level of
|
||||
Source-File 4 will open up additional Singularity Functions that you can use in other BitNodes. If your Source-File 4 is upgraded all the way to
|
||||
level 3, then you will be able to access all of the Singularity Functions.</p>
|
||||
<p>Note that Singularity Functions require a lot of RAM outside of BitNode-4 (their RAM costs are multiplied by 10 if you are not in BitNode-4)</p>
|
||||
<div class="section" id="universitycourse">
|
||||
<h2>universityCourse<a class="headerlink" href="#universitycourse" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="universityCourse">
|
||||
<code class="descname">universityCourse</code><span class="sig-paren">(</span><em>universityName</em>, <em>courseName</em><span class="sig-paren">)</span><a class="headerlink" href="#universityCourse" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>universityName</strong> (<em>string</em>) -- <p>Name of university. Not case-sensitive. You must be in the correct city for whatever university you specify.</p>
|
||||
<ul>
|
||||
<li>Summit University</li>
|
||||
<li>Rothman University</li>
|
||||
<li>ZB Institute Of Technology</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><strong>courseName</strong> (<em>string</em>) -- <p>Name of course. Not case-sensitive.</p>
|
||||
<ul>
|
||||
<li>Study Computer Science</li>
|
||||
<li>Data Strucures</li>
|
||||
<li>Networks</li>
|
||||
<li>Algorithms</li>
|
||||
<li>Management</li>
|
||||
<li>Leadership</li>
|
||||
</ul>
|
||||
<p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function will automatically set you to start taking a course at a university. If you are already in the middle of some
|
||||
"working" action (such as working at a company, for a faction, or on a program), then running this function will automatically
|
||||
cancel that action and give you your earnings.</p>
|
||||
<p>The cost and experience gains for all of these universities and classes are the same as if you were to manually visit and take these classes.</p>
|
||||
<p>This function will return true if you successfully start taking the course, and false otherwise.</p>
|
||||
</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="gymworkout">
|
||||
<h2>gymWorkout<a class="headerlink" href="#gymworkout" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="gymWorkout">
|
||||
<code class="descname">gymWorkout</code><span class="sig-paren">(</span><em>gymName</em>, <em>stat</em><span class="sig-paren">)</span><a class="headerlink" href="#gymWorkout" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>gymName</strong> (<em>string</em>) -- <p>Name of gym. Not case-sensitive. You must be in the correct city for whatever gym you specify.</p>
|
||||
<ul>
|
||||
<li>Crush Fitness Gym</li>
|
||||
<li>Snap Fitness Gym</li>
|
||||
<li>Iron Gym</li>
|
||||
<li>Powerhouse Gym</li>
|
||||
<li>Millenium Fitness Gym</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><strong>stat</strong> (<em>string</em>) -- <p>The stat you want to train. Not case-sensitive.</p>
|
||||
<ul>
|
||||
<li>strength OR str</li>
|
||||
<li>defense OR def</li>
|
||||
<li>dexterity OR dex</li>
|
||||
<li>agility OR agi</li>
|
||||
</ul>
|
||||
<p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function will automatically set you to start working out at a gym to train a particular stat. If you are
|
||||
already in the middle of some "working" action (such as working at a company, for a faction, or on a program),
|
||||
then running this function will automatically cancel that action and give you your earnings.</p>
|
||||
<p>The cost and experience gains for all of these gyms are the same as if you were to manually visit these gyms and train</p>
|
||||
<p>This function will return true if you successfully start working out at the gym, and false otherwise.</p>
|
||||
</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="traveltocity">
|
||||
<h2>travelToCity<a class="headerlink" href="#traveltocity" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="travelToCity">
|
||||
<code class="descname">travelToCity</code><span class="sig-paren">(</span><em>cityName</em><span class="sig-paren">)</span><a class="headerlink" href="#travelToCity" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>cityName</strong> (<em>string</em>) -- <p>City to travel to. CASE-SENSITIVE.</p>
|
||||
<ul>
|
||||
<li>Aevum</li>
|
||||
<li>Chongqing</li>
|
||||
<li>Sector-12</li>
|
||||
<li>New Tokyo</li>
|
||||
<li>Ishima</li>
|
||||
<li>Volhaven</li>
|
||||
</ul>
|
||||
<p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function allows the player to travel to any city. The cost for using this function is the same as the cost for traveling through the Travel Agency.</p>
|
||||
<p>This function will return true if you successfully travel to the specified city and false otherwise.</p>
|
||||
</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="purchasetor">
|
||||
<h2>purchaseTor<a class="headerlink" href="#purchasetor" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="purchaseTor">
|
||||
<code class="descname">purchaseTor</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#purchaseTor" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function allows you to automatically purchase a TOR router. The cost for purchasing a TOR router using this
|
||||
function is the same as if you were to manually purchase one.</p>
|
||||
<p>This function will return true if it successfully purchase a TOR router and false otherwise.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="purchaseprogram">
|
||||
<h2>purchaseProgram<a class="headerlink" href="#purchaseprogram" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="purchaseProgram">
|
||||
<code class="descname">purchaseProgram</code><span class="sig-paren">(</span><em>programName</em><span class="sig-paren">)</span><a class="headerlink" href="#purchaseProgram" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>programName</strong> (<em>string</em>) -- Name of program to purchase. Must include '.exe' extension. Not case-sensitive.</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function allows you to automatically purchase programs. You MUST have a TOR router in order to use this function.
|
||||
The cost of purchasing programs using this function is the same as if you were purchasing them through the Dark Web using the
|
||||
Terminal <em>buy</em> command.</p>
|
||||
<p>Example:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">purchaseProgram</span><span class="p">(</span><span class="s2">"brutessh.exe"</span><span class="p">);</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>This function will return true if the specified program is purchased, and false otherwise.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="getstats">
|
||||
<h2>getStats<a class="headerlink" href="#getstats" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="getStats">
|
||||
<code class="descname">getStats</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getStats" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.</p>
|
||||
<p>Returns an object with the Player's stats. The object has the following properties:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">Player</span><span class="o">.</span><span class="n">hacking</span>
|
||||
<span class="n">Player</span><span class="o">.</span><span class="n">strength</span>
|
||||
<span class="n">Player</span><span class="o">.</span><span class="n">defense</span>
|
||||
<span class="n">Player</span><span class="o">.</span><span class="n">dexterity</span>
|
||||
<span class="n">Player</span><span class="o">.</span><span class="n">agility</span>
|
||||
<span class="n">Player</span><span class="o">.</span><span class="n">charisma</span>
|
||||
<span class="n">Player</span><span class="o">.</span><span class="n">intelligence</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Example:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">res</span> <span class="o">=</span> <span class="n">getStats</span><span class="p">();</span>
|
||||
<span class="nb">print</span><span class="p">(</span><span class="s1">'My charisma level is: '</span> <span class="o">+</span> <span class="n">res</span><span class="o">.</span><span class="n">charisma</span><span class="p">);</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="isbusy">
|
||||
<h2>isBusy<a class="headerlink" href="#isbusy" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="isBusy">
|
||||
<code class="descname">isBusy</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#isBusy" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.</p>
|
||||
<p>Returns a boolean indicating whether or not the player is currently performing an 'action'. These actions include
|
||||
working for a company/faction, studying at a univeristy, working out at a gym, creating a program, or committing a crime.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="upgradehomeram">
|
||||
<h2>upgradeHomeRam<a class="headerlink" href="#upgradehomeram" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="upgradeHomeRam">
|
||||
<code class="descname">upgradeHomeRam</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#upgradeHomeRam" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function will upgrade amount of RAM on the player's home computer. The cost is the same as if you were to do it manually.</p>
|
||||
<p>This function will return true if the player's home computer RAM is successfully upgraded, and false otherwise.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="getupgradehomeramcost">
|
||||
<h2>getUpgradeHomeRamCost<a class="headerlink" href="#getupgradehomeramcost" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="getUpgradeHomeRamCost">
|
||||
<code class="descname">getUpgradeHomeRamCost</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getUpgradeHomeRamCost" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
||||
<p>Returns the cost of upgrading the player's home computer RAM.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="workforcompany">
|
||||
<h2>workForCompany<a class="headerlink" href="#workforcompany" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="workForCompany">
|
||||
<code class="descname">workForCompany</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#workForCompany" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function will automatically set you to start working at the company at which you are employed.
|
||||
If you are already in the middle of some "working" action (such as working for a faction, training at
|
||||
a gym, or creating a program), then running this function will automatically cancel that action and give you your earnings.</p>
|
||||
<p>This function will return true if the player starts working, and false otherwise.</p>
|
||||
<p>Note that when you are working for a company, you will not actually receive your earnings
|
||||
(reputation, money, experience) until you FINISH the action. This can be an issue if, for example,
|
||||
you only want to work until you get 100,000 company reputation. One small hack to get around this is to
|
||||
continuously restart the action to receive your earnings:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="k">while</span> <span class="p">(</span><span class="n">getCompanyRep</span><span class="p">(</span><span class="n">COMPANY</span> <span class="n">HERE</span><span class="p">)</span> <span class="o"><</span> <span class="n">VALUE</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="n">workForCompany</span><span class="p">();</span>
|
||||
<span class="n">sleep</span><span class="p">(</span><span class="mi">60000</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>This way, your company reputation will be updated every minute.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="applytocompany">
|
||||
<h2>applyToCompany<a class="headerlink" href="#applytocompany" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="applyToCompany">
|
||||
<code class="descname">applyToCompany</code><span class="sig-paren">(</span><em>companyName</em>, <em>field</em><span class="sig-paren">)</span><a class="headerlink" href="#applyToCompany" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>companyName</strong> (<em>string</em>) -- Name of company to apply to. CASE-SENSITIVE.</li>
|
||||
<li><strong>field</strong> (<em>string</em>) -- <p>Field to which you want to apply. Not case-sensitive</p>
|
||||
<ul>
|
||||
<li>software</li>
|
||||
<li>software consultant</li>
|
||||
<li>it</li>
|
||||
<li>security engineer</li>
|
||||
<li>network engineer</li>
|
||||
<li>business</li>
|
||||
<li>business consultant</li>
|
||||
<li>security</li>
|
||||
<li>agent</li>
|
||||
<li>employee</li>
|
||||
<li>part-time employee</li>
|
||||
<li>waiter</li>
|
||||
<li>part-time waiter</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function will automatically try to apply to the specified company for a position in the specified
|
||||
field. This function can also be used to apply for promotions by specifying the company and field you
|
||||
are already employed at.</p>
|
||||
<p>This function will return true if you successfully get a job/promotion, and false otherwise. Note that
|
||||
if you are trying to use this function to apply for a promotion and you don't get one, it will return false.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="getcompanyrep">
|
||||
<h2>getCompanyRep<a class="headerlink" href="#getcompanyrep" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="getCompanyRep">
|
||||
<code class="descname">getCompanyRep</code><span class="sig-paren">(</span><em>companyName</em><span class="sig-paren">)</span><a class="headerlink" href="#getCompanyRep" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>companyName</strong> (<em>string</em>) -- Name of the company. CASE-SENSITIVE</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function will return the amount of reputation you have at the specified company.
|
||||
If the company passed in as an argument is invalid, -1 will be returned.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="checkfactioninvitations">
|
||||
<h2>checkFactionInvitations<a class="headerlink" href="#checkfactioninvitations" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="checkFactionInvitations">
|
||||
<code class="descname">checkFactionInvitations</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#checkFactionInvitations" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
||||
<p>Returns an array with the name of all Factions you currently have oustanding invitations from.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="joinfaction">
|
||||
<h2>joinFaction<a class="headerlink" href="#joinfaction" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="joinFaction">
|
||||
<code class="descname">joinFaction</code><span class="sig-paren">(</span><em>name</em><span class="sig-paren">)</span><a class="headerlink" href="#joinFaction" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>name</strong> (<em>string</em>) -- Name of faction to join. CASE-SENSITIVE</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function will automatically accept an invitation from a faction and join it.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="workforfaction">
|
||||
<h2>workForFaction<a class="headerlink" href="#workforfaction" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="workForFaction">
|
||||
<code class="descname">workForFaction</code><span class="sig-paren">(</span><em>factionName</em>, <em>workType</em><span class="sig-paren">)</span><a class="headerlink" href="#workForFaction" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>factionName</strong> (<em>string</em>) -- Name of faction to work for. CASE-SENSITIVE</li>
|
||||
<li><strong>workType</strong> (<em>string</em>) -- <p>Type of work to perform for the faction</p>
|
||||
<ul>
|
||||
<li>hacking/hacking contracts/hackingcontracts</li>
|
||||
<li>field/fieldwork/field work</li>
|
||||
<li>security/securitywork/security work</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function will automatically set you to start working for the specified faction.
|
||||
Obviously, you must be a member of the faction or else this function will fail. If you are already in
|
||||
the middle of some "working" action (such as working for a company, training at a gym, or creating a program),
|
||||
then running this function will automatically cancel that action and give you your earnings.</p>
|
||||
<p>This function will return true if you successfully start working for the specified faction, and false otherwise.</p>
|
||||
<p>Note that when you are working for a faction, you will not actually receive your earnings (reputation, experience)
|
||||
until you FINISH the action. This can be an issue if, for example, you only want to work until you get 100,000 faction
|
||||
reputation. One small hack to get around this is to continuously restart the action to receive your earnings:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="k">while</span> <span class="p">(</span><span class="n">getFactionRep</span><span class="p">(</span><span class="n">FACTION</span> <span class="n">NAME</span><span class="p">)</span> <span class="o"><</span> <span class="n">VALUE</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="n">workForFaction</span><span class="p">(</span><span class="n">FACNAME</span><span class="p">,</span> <span class="n">WORKTYPE</span><span class="p">);</span>
|
||||
<span class="n">sleep</span><span class="p">(</span><span class="mi">60000</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>This way, your faction reputation will be updated every minute.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="getfactionrep">
|
||||
<h2>getFactionRep<a class="headerlink" href="#getfactionrep" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="getFactionRep">
|
||||
<code class="descname">getFactionRep</code><span class="sig-paren">(</span><em>factionName</em><span class="sig-paren">)</span><a class="headerlink" href="#getFactionRep" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>factionName</strong> (<em>string</em>) -- Name of faction. CASE-SENSITIVE</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function returns the amount of reputation you have for the specified faction.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="createprogram">
|
||||
<h2>createProgram<a class="headerlink" href="#createprogram" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="createProgram">
|
||||
<code class="descname">createProgram</code><span class="sig-paren">(</span><em>programName</em><span class="sig-paren">)</span><a class="headerlink" href="#createProgram" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>programName</strong> (<em>string</em>) -- Name of program to create. Not case-sensitive</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function will automatically set you to start working on creating the specified program. If you are
|
||||
already in the middle of some "working" action (such as working for a company, training at a gym, or taking a course),
|
||||
then running this function will automatically cancel that action and give you your earnings.</p>
|
||||
<p>Example:</p>
|
||||
<blockquote>
|
||||
<div><p>createProgram("relaysmtp.exe");</p>
|
||||
<p>Note that creating a program using this function has the same hacking level requirements as it normally would. These level requirements are:</p>
|
||||
<ul class="simple">
|
||||
<li>BruteSSH.exe: 50</li>
|
||||
<li>FTPCrack.exe: 100</li>
|
||||
<li>relaySMTP.exe: 250</li>
|
||||
<li>HTTPWorm.exe: 500</li>
|
||||
<li>SQLInject.exe: 750</li>
|
||||
<li>DeepscanV1.exe: 75</li>
|
||||
<li>DeepscanV2.exe: 400</li>
|
||||
<li>ServerProfiler.exe: 75</li>
|
||||
<li>AutoLink.exe: 25</li>
|
||||
</ul>
|
||||
<p>This function returns true if you successfully start working on the specified program, and false otherwise.</p>
|
||||
</div></blockquote>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="commitcrime">
|
||||
<h2>commitCrime<a class="headerlink" href="#commitcrime" title="Permalink to this headline">¶</a></h2>
|
||||
</div>
|
||||
<div class="section" id="getcrimechance">
|
||||
<h2>getCrimeChance<a class="headerlink" href="#getcrimechance" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="getCrimeChance">
|
||||
<code class="descname">getCrimeChance</code><span class="sig-paren">(</span><em>crime</em><span class="sig-paren">)</span><a class="headerlink" href="#getCrimeChance" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>crime</strong> (<em>string</em>) -- Name of crime. Not case-sensitive. This argument is fairlyn lenient in terms of what inputs it accepts.
|
||||
Check the documentation for the <em>commitCrime()</em> function for a list of example inputs.</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function returns your chance of success at commiting the specified crime. The chance is returned as a decimal (i.e. 60% would be returned as 0.6).</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="getownedaugmentations">
|
||||
<h2>getOwnedAugmentations<a class="headerlink" href="#getownedaugmentations" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="getOwnedAugmentations">
|
||||
<code class="descname">getOwnedAugmentations</code><span class="sig-paren">(</span><em>purchased=false</em><span class="sig-paren">)</span><a class="headerlink" href="#getOwnedAugmentations" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>purchase</strong> (<em>boolean</em>) -- Specifies whether the returned array should include Augmentations you have purchased but not yet installed.
|
||||
By default, this argument is false which means that the return value will NOT have the purchased Augmentations.</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function returns an array containing the names (as strings) of all Augmentations you have.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="getaugmentationsfromfaction">
|
||||
<h2>getAugmentationsFromFaction<a class="headerlink" href="#getaugmentationsfromfaction" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="getAugmentationsFromFaction">
|
||||
<code class="descname">getAugmentationsFromFaction</code><span class="sig-paren">(</span><em>facName</em><span class="sig-paren">)</span><a class="headerlink" href="#getAugmentationsFromFaction" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>facName</strong> (<em>string</em>) -- Name of faction. CASE-SENSITIVE</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
||||
<p>Returns an array containing the names (as strings) of all Augmentations that are available from the specified faction.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="getaugmentationcost">
|
||||
<h2>getAugmentationCost<a class="headerlink" href="#getaugmentationcost" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="getAugmentationCost">
|
||||
<code class="descname">getAugmentationCost</code><span class="sig-paren">(</span><em>augName</em><span class="sig-paren">)</span><a class="headerlink" href="#getAugmentationCost" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>augName</strong> (<em>string</em>) -- Name of Augmentation. CASE-SENSITIVE</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function returns an array with two elements that gives the cost for the specified Augmentation.
|
||||
The first element in the returned array is the reputation requirement of the Augmentation, and the second element is the money cost.</p>
|
||||
<p>If an invalid Augmentation name is passed in for the <em>augName</em> argument, this function will return the array [-1, -1].</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="purchaseaugmentation">
|
||||
<h2>purchaseAugmentation<a class="headerlink" href="#purchaseaugmentation" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="purchaseAugmentation">
|
||||
<code class="descname">purchaseAugmentation</code><span class="sig-paren">(</span><em>factionName</em>, <em>augName</em><span class="sig-paren">)</span><a class="headerlink" href="#purchaseAugmentation" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>factionName</strong> (<em>string</em>) -- Name of faction to purchase Augmentation from. CASE-SENSITIVE</li>
|
||||
<li><strong>augName</strong> (<em>string</em>) -- Name of Augmentation to purchase. CASE-SENSITIVE</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function will try to purchase the specified Augmentation through the given Faction.</p>
|
||||
<p>This function will return true if the Augmentation is successfully purchased, and false otherwise.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="installaugmentations">
|
||||
<h2>installAugmentations<a class="headerlink" href="#installaugmentations" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="installAugmentations">
|
||||
<code class="descname">installAugmentations</code><span class="sig-paren">(</span><em>cbScript</em><span class="sig-paren">)</span><a class="headerlink" href="#installAugmentations" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>cbScript</strong> (<em>string</em>) -- Optional callback script. This is a script that will automatically be run after Augmentations are installed (after the reset).
|
||||
This script will be run with no arguments and 1 thread. It must be located on your home computer.</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function will automatically install your Augmentations, resetting the game as usual.</p>
|
||||
<p>It will return true if successful, and false otherwise.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sidebar">
|
||||
<h3>Table Of Contents</h3>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul class="current">
|
||||
<li class="toctree-l1 current"><a class="reference internal" href="netscript.html"> Netscript</a><ul class="current">
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptadvancedfunctions.html"> Advanced Functions</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html"> Hacknet Node API</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html"> Trade Information eXchange (TIX) API</a></li>
|
||||
<li class="toctree-l2 current"><a class="current reference internal" href="#"> Singularity Functions</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#universitycourse">universityCourse</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#gymworkout">gymWorkout</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#traveltocity">travelToCity</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#purchasetor">purchaseTor</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#purchaseprogram">purchaseProgram</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getstats">getStats</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#isbusy">isBusy</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#upgradehomeram">upgradeHomeRam</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getupgradehomeramcost">getUpgradeHomeRamCost</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#workforcompany">workForCompany</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#applytocompany">applyToCompany</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getcompanyrep">getCompanyRep</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#checkfactioninvitations">checkFactionInvitations</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#joinfaction">joinFaction</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#workforfaction">workForFaction</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getfactionrep">getFactionRep</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#createprogram">createProgram</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#commitcrime">commitCrime</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getcrimechance">getCrimeChance</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getownedaugmentations">getOwnedAugmentations</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getaugmentationsfromfaction">getAugmentationsFromFaction</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getaugmentationcost">getAugmentationCost</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#purchaseaugmentation">purchaseAugmentation</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#installaugmentations">installAugmentations</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
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|
||||
<h3 style="margin-top: 1.5em;">Search</h3>
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<div class="footer">
|
||||
<div class="left">
|
||||
<div role="navigation" aria-label="related navigaton">
|
||||
<a href="netscriptixapi.html" title="Netscript Trade Information eXchange (TIX) API"
|
||||
>previous</a> |
|
||||
<a href="genindex.html" title="General Index"
|
||||
>index</a>
|
||||
</div>
|
||||
<div role="note" aria-label="source link">
|
||||
<br/>
|
||||
<a href="_sources/netscriptsingularityfunctions.rst.txt"
|
||||
rel="nofollow">Show Source</a>
|
||||
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|
||||
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||||
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||||
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||||
<a href="genindex.html" title="General Index"
|
||||
accesskey="I">index</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="content-wrapper">
|
||||
<div class="content">
|
||||
<div class="document">
|
||||
|
||||
<div class="documentwrapper">
|
||||
<div class="bodywrapper">
|
||||
<div class="body" role="main">
|
||||
|
||||
<h1 id="search-documentation">Search</h1>
|
||||
<div id="fallback" class="admonition warning">
|
||||
<script type="text/javascript">$('#fallback').hide();</script>
|
||||
<p>
|
||||
Please activate JavaScript to enable the search
|
||||
functionality.
|
||||
</p>
|
||||
</div>
|
||||
<p>
|
||||
From here you can search these documents. Enter your search
|
||||
words into the box below and click "search". Note that the search
|
||||
function will automatically search for all of the words. Pages
|
||||
containing fewer words won't appear in the result list.
|
||||
</p>
|
||||
<form action="" method="get">
|
||||
<input type="text" name="q" value="" />
|
||||
<input type="submit" value="search" />
|
||||
<span id="search-progress" style="padding-left: 10px"></span>
|
||||
</form>
|
||||
|
||||
<div id="search-results">
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sidebar">
|
||||
<h3>Table Of Contents</h3>
|
||||
<p class="caption"><span class="caption-text">Contents:</span></p>
|
||||
<ul>
|
||||
<li class="toctree-l1"><a class="reference internal" href="netscript.html"> Netscript</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
<h3 style="margin-top: 1.5em;">Search</h3>
|
||||
<form class="search" action="#" method="get">
|
||||
<input type="text" name="q" />
|
||||
<input type="submit" value="Go" />
|
||||
<input type="hidden" name="check_keywords" value="yes" />
|
||||
<input type="hidden" name="area" value="default" />
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
<div class="clearer"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="footer-wrapper">
|
||||
<div class="footer">
|
||||
<div class="left">
|
||||
<div role="navigation" aria-label="related navigaton">
|
||||
<a href="genindex.html" title="General Index"
|
||||
>index</a>
|
||||
</div>
|
||||
<div role="note" aria-label="source link">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="right">
|
||||
|
||||
<div class="footer" role="contentinfo">
|
||||
© Copyright 2017, Bitburner.
|
||||
Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.6.4.
|
||||
</div>
|
||||
</div>
|
||||
<div class="clearer"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
1
doc/build/html/searchindex.js
vendored
Normal file
36
doc/make.bat
Normal file
@ -0,0 +1,36 @@
|
||||
@ECHO OFF
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
REM Command file for Sphinx documentation
|
||||
|
||||
if "%SPHINXBUILD%" == "" (
|
||||
set SPHINXBUILD=python -msphinx
|
||||
)
|
||||
set SOURCEDIR=source
|
||||
set BUILDDIR=build
|
||||
set SPHINXPROJ=Bitburner
|
||||
|
||||
if "%1" == "" goto help
|
||||
|
||||
%SPHINXBUILD% >NUL 2>NUL
|
||||
if errorlevel 9009 (
|
||||
echo.
|
||||
echo.The Sphinx module was not found. Make sure you have Sphinx installed,
|
||||
echo.then set the SPHINXBUILD environment variable to point to the full
|
||||
echo.path of the 'sphinx-build' executable. Alternatively you may add the
|
||||
echo.Sphinx directory to PATH.
|
||||
echo.
|
||||
echo.If you don't have Sphinx installed, grab it from
|
||||
echo.http://sphinx-doc.org/
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
|
||||
goto end
|
||||
|
||||
:help
|
||||
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
|
||||
|
||||
:end
|
||||
popd
|
25
doc/source/conf-guzzle.py
Normal file
@ -0,0 +1,25 @@
|
||||
import sys, os, subprocess
|
||||
|
||||
project = u'Bitburner'
|
||||
copyright = u'2017, Daniel Xie'
|
||||
master_doc = 'index'
|
||||
templates_path = ['_templates']
|
||||
extensions = []
|
||||
source_suffix = '.rst'
|
||||
version = '1.0.0'
|
||||
exclude_patterns = ['_build']
|
||||
|
||||
# -- HTML theme settings ------------------------------------------------
|
||||
|
||||
html_show_sourcelink = False
|
||||
|
||||
import guzzle_sphinx_theme
|
||||
|
||||
extensions.append("guzzle_sphinx_theme")
|
||||
html_theme_path = guzzle_sphinx_theme.html_theme_path()
|
||||
html_theme = 'guzzle_sphinx_theme'
|
||||
|
||||
# Guzzle theme options (see theme.conf for more information)
|
||||
html_theme_options = {
|
||||
"project_nav_name": "Bitburner",
|
||||
}
|
183
doc/source/conf.py
Normal file
@ -0,0 +1,183 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Bitburner documentation build configuration file, created by
|
||||
# sphinx-quickstart on Wed Oct 4 15:03:07 2017.
|
||||
#
|
||||
# This file is execfile()d with the current directory set to its
|
||||
# containing dir.
|
||||
#
|
||||
# Note that not all possible configuration values are present in this
|
||||
# autogenerated file.
|
||||
#
|
||||
# All configuration values have a default; values that are commented out
|
||||
# serve to show the default.
|
||||
|
||||
# If extensions (or modules to document with autodoc) are in another directory,
|
||||
# add these directories to sys.path here. If the directory is relative to the
|
||||
# documentation root, use os.path.abspath to make it absolute, like shown here.
|
||||
#
|
||||
# import os
|
||||
# import sys
|
||||
# sys.path.insert(0, os.path.abspath('.'))
|
||||
|
||||
|
||||
# -- General configuration ------------------------------------------------
|
||||
|
||||
# If your documentation needs a minimal Sphinx version, state it here.
|
||||
#
|
||||
# needs_sphinx = '1.0'
|
||||
|
||||
# Add any Sphinx extension module names here, as strings. They can be
|
||||
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
|
||||
# ones.
|
||||
extensions = ['sphinx.ext.autodoc',
|
||||
'sphinx.ext.doctest',
|
||||
'sphinx.ext.intersphinx',
|
||||
'sphinx.ext.todo',
|
||||
'sphinx.ext.coverage',
|
||||
'sphinx.ext.mathjax',
|
||||
'sphinx.ext.ifconfig',
|
||||
'sphinx.ext.viewcode',
|
||||
'sphinx.ext.githubpages']
|
||||
|
||||
# Add any paths that contain templates here, relative to this directory.
|
||||
templates_path = ['ytemplates']
|
||||
|
||||
# The suffix(es) of source filenames.
|
||||
# You can specify multiple suffix as a list of string:
|
||||
#
|
||||
# source_suffix = ['.rst', '.md']
|
||||
source_suffix = '.rst'
|
||||
|
||||
# The master toctree document.
|
||||
master_doc = 'index'
|
||||
|
||||
# General information about the project.
|
||||
project = 'Bitburner'
|
||||
copyright = '2017, Bitburner'
|
||||
author = 'Bitburner'
|
||||
|
||||
# The version info for the project you're documenting, acts as replacement for
|
||||
# |version| and |release|, also used in various other places throughout the
|
||||
# built documents.
|
||||
#
|
||||
# The short X.Y version.
|
||||
version = '1.0'
|
||||
# The full version, including alpha/beta/rc tags.
|
||||
release = '1.0'
|
||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
#
|
||||
# This is also used if you do content translation via gettext catalogs.
|
||||
# Usually you set "language" from the command line for these cases.
|
||||
language = 'English'
|
||||
|
||||
# List of patterns, relative to source directory, that match files and
|
||||
# directories to ignore when looking for source files.
|
||||
# This patterns also effect to html_static_path and html_extra_path
|
||||
exclude_patterns = []
|
||||
|
||||
# The name of the Pygments (syntax highlighting) style to use.
|
||||
pygments_style = 'sphinx'
|
||||
|
||||
# If true, `todo` and `todoList` produce output, else they produce nothing.
|
||||
todo_include_todos = True
|
||||
|
||||
|
||||
# -- Options for HTML output ----------------------------------------------
|
||||
|
||||
# The theme to use for HTML and HTML Help pages. See the documentation for
|
||||
# a list of builtin themes.
|
||||
#
|
||||
html_theme = 'agogo'
|
||||
|
||||
# Theme options are theme-specific and customize the look and feel of a theme
|
||||
# further. For a list of options available for each theme, see the
|
||||
# documentation.
|
||||
#
|
||||
#html_theme_options = {'stickysidebar':'true'}
|
||||
|
||||
# Add any paths that contain custom static files (such as style sheets) here,
|
||||
# relative to this directory. They are copied after the builtin static files,
|
||||
# so a file named "default.css" will overwrite the builtin "default.css".
|
||||
html_static_path = ['ystatic']
|
||||
|
||||
# Custom sidebar templates, must be a dictionary that maps document names
|
||||
# to template names.
|
||||
#
|
||||
# This is required for the alabaster theme
|
||||
# refs: http://alabaster.readthedocs.io/en/latest/installation.html#sidebars
|
||||
# html_sidebars = {
|
||||
# '**': [
|
||||
# 'about.html',
|
||||
# 'navigation.html',
|
||||
# 'relations.html', # needs 'show_related': True theme option to display
|
||||
# 'searchbox.html',
|
||||
# 'donate.html',
|
||||
# ]
|
||||
# }
|
||||
|
||||
|
||||
# -- Options for HTMLHelp output ------------------------------------------
|
||||
|
||||
# Output file base name for HTML help builder.
|
||||
htmlhelp_basename = 'Bitburnerdoc'
|
||||
|
||||
|
||||
# -- Options for LaTeX output ---------------------------------------------
|
||||
|
||||
latex_elements = {
|
||||
# The paper size ('letterpaper' or 'a4paper').
|
||||
#
|
||||
# 'papersize': 'letterpaper',
|
||||
|
||||
# The font size ('10pt', '11pt' or '12pt').
|
||||
#
|
||||
# 'pointsize': '10pt',
|
||||
|
||||
# Additional stuff for the LaTeX preamble.
|
||||
#
|
||||
# 'preamble': '',
|
||||
|
||||
# Latex figure (float) alignment
|
||||
#
|
||||
# 'figure_align': 'htbp',
|
||||
}
|
||||
|
||||
# Grouping the document tree into LaTeX files. List of tuples
|
||||
# (source start file, target name, title,
|
||||
# author, documentclass [howto, manual, or own class]).
|
||||
latex_documents = [
|
||||
(master_doc, 'Bitburner.tex', 'Bitburner Documentation',
|
||||
'Bitburner', 'manual'),
|
||||
]
|
||||
|
||||
|
||||
# -- Options for manual page output ---------------------------------------
|
||||
|
||||
# One entry per manual page. List of tuples
|
||||
# (source start file, name, description, authors, manual section).
|
||||
man_pages = [
|
||||
(master_doc, 'bitburner', 'Bitburner Documentation',
|
||||
[author], 1)
|
||||
]
|
||||
|
||||
|
||||
# -- Options for Texinfo output -------------------------------------------
|
||||
|
||||
# Grouping the document tree into Texinfo files. List of tuples
|
||||
# (source start file, target name, title, author,
|
||||
# dir menu entry, description, category)
|
||||
texinfo_documents = [
|
||||
(master_doc, 'Bitburner', 'Bitburner Documentation',
|
||||
author, 'Bitburner', 'One line description of project.',
|
||||
'Miscellaneous'),
|
||||
]
|
||||
|
||||
|
||||
|
||||
|
||||
# Example configuration for intersphinx: refer to the Python standard library.
|
||||
intersphinx_mapping = {'https://docs.python.org/': None}
|
31
doc/source/index.rst
Normal file
@ -0,0 +1,31 @@
|
||||
.. Bitburner documentation master file, created by
|
||||
sphinx-quickstart on Wed Oct 4 15:03:07 2017.
|
||||
You can adapt this file completely to your liking, but it should at least
|
||||
contain the root `toctree` directive.
|
||||
|
||||
Welcome to Bitburner's documentation!
|
||||
=====================================
|
||||
Bitburner is a cyberpunk-themed `incremental game <https://en.wikipedia.org/wiki/Incremental_game>`_ that is currently in the
|
||||
early beta stage of development. The game `can be played here <https://danielyxie.github.io/bitburner/>`_.
|
||||
|
||||
What is Bitburner?
|
||||
------------------
|
||||
Bitburner is a cyberpunk-themed incremental RPG where you, the player, take the role of an unknown hacker in a dark, dystopian world.
|
||||
When a mysterious hacker called jump3R messages you, he/she confirms your suspicions that there is something wrong with the world around you.
|
||||
Now, aided by jump3R, you embark on a quest to gain money and power by any means necessary, in the hopes that this will lead to to uncover the
|
||||
secrets that you've been searching for.
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 5
|
||||
:caption: Contents:
|
||||
|
||||
Netscript <netscript>
|
||||
|
||||
|
||||
|
||||
Indices and tables
|
||||
==================
|
||||
|
||||
* :ref:`genindex`
|
||||
* :ref:`modindex`
|
||||
* :ref:`search`
|
25
doc/source/netscript.rst
Normal file
@ -0,0 +1,25 @@
|
||||
Netscript Documentation
|
||||
=======================
|
||||
Netscript is the programming language used in the world of Bitburner.
|
||||
|
||||
When you write scripts in Bitburner, they are written in the Netscript language.
|
||||
Netscript is simply a tiny subset of Javascript. This means that Netscript's
|
||||
syntax is almost idental to Javascript's, but it does not implement many of the
|
||||
features that Javascript has.
|
||||
|
||||
If you have any requests or suggestions to improve the Netscript language, feel free
|
||||
to reach out to the developer!
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 5
|
||||
:caption: Sections:
|
||||
|
||||
Data Types and Variables <netscriptdatatypes>
|
||||
Operators <netscriptoperators>
|
||||
Loops and Conditionals <netscriptloopsandconditionals>
|
||||
Script Arguments <netscriptscriptarguments>
|
||||
Basic Functions <netscriptfunctions>
|
||||
Advanced Functions <netscriptadvancedfunctions>
|
||||
Hacknet Node API <netscripthacknetnodeapi>
|
||||
Trade Information eXchange (TIX) API <netscriptixapi>
|
||||
Singularity Functions <netscriptsingularityfunctions>
|
45
doc/source/netscriptadvancedfunctions.rst
Normal file
@ -0,0 +1,45 @@
|
||||
Netscript Advanced Functions
|
||||
============================
|
||||
|
||||
These Netscript functions become relevant later on in the game. They are put on a separate page because
|
||||
they contain spoilers for the game.
|
||||
|
||||
getBitNodeMultipliers
|
||||
^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getBitNodeMultipliers()
|
||||
|
||||
Returns an object containing the current BitNode multipliers. This function requires Source-File 5 in order
|
||||
to run. The multipliers are returned in integer forms (e.g. 1.5 instead of 150%). The multipliers represent
|
||||
the difference between the current BitNode and the original BitNode (BitNode-1). For example, if the
|
||||
*CrimeMoney* multiplier has a value of 0.1, then that means that committing crimes in the current BitNode
|
||||
will only give 10% of the money you would have received in BitNode-1. The object has the following structure,
|
||||
(subject to change in the future)::
|
||||
|
||||
{
|
||||
ServerMaxMoney: 1,
|
||||
ServerStartingMoney: 1,
|
||||
ServerGrowthRate: 1,
|
||||
ServerWeakenRate: 1,
|
||||
ServerStartingSecurity: 1,
|
||||
ManualHackMoney: 1,
|
||||
ScriptHackMoney: 1,
|
||||
CompanyWorkMoney: 1,
|
||||
CrimeMoney: 1,
|
||||
HacknetNodeMoney: 1,
|
||||
CompanyWorkExpGain: 1,
|
||||
ClassGymExpGain: 1,
|
||||
FactionWorkExpGain: 1,
|
||||
HackExpGain: 1,
|
||||
CrimeExpGain: 1,
|
||||
FactionWorkRepGain: 1,
|
||||
FactionPassiveRepGain: 1,
|
||||
AugmentationRepCost: 1,
|
||||
AugmentationMoneyCost: 1,
|
||||
}
|
||||
|
||||
Example::
|
||||
|
||||
mults = getBitNodeMultipliers();
|
||||
print(mults.ServerMaxMoney);
|
||||
print(mults.HackExpGain);
|
44
doc/source/netscriptdatatypes.rst
Normal file
@ -0,0 +1,44 @@
|
||||
Netscript Data Types and Variables
|
||||
==================================
|
||||
|
||||
|
||||
Data Types
|
||||
----------
|
||||
Netscript supports three primitive data types:
|
||||
|
||||
**Numbers** - Positive numerics, such as integers and floats. Examples: 6, 0, 10.5
|
||||
|
||||
**Strings** - A sequence of characters that represents text. The characters must be encapsulated by single or
|
||||
double quotes. Example: "This is a string" or equivalently 'This is a string'.
|
||||
*Strings are fully functional* `Javascript strings <https://www.w3schools.com/jsref/jsref_obj_string.asp>`_,
|
||||
*which means that all of the member functions of Javascript strings such as toLowerCase() and includes() are also available in Netscript!*
|
||||
|
||||
**Boolean** - true or false
|
||||
|
||||
**Array** - An array is a special container object that is capable of holding many different values. Arrays are simply Javascript
|
||||
arrays, and most Javascript array methods can be used in Netscript as well (join(), pop(), splice(), etc.). You can read more about
|
||||
`Javascript arrays here <https://www.w3schools.com/js/js_arrays.asp>`_
|
||||
|
||||
Variables
|
||||
---------
|
||||
|
||||
Variables can be thought of as named containers. Their purpose is to label and store data. The data stored in the
|
||||
variable can then be accessed and changed by referring to the variable's name. The name of a variable must start with
|
||||
either a letter or an underscore. The rest of the variable name can contain any alphanumeric (letters and numbers),
|
||||
as well as hyphens and underscores.
|
||||
|
||||
The Netscript language is untyped, meaning that any variable can hold any of the data types above. The value type of a variable
|
||||
can also change. For example, if a variable initially holds a number, it can later hold a string.
|
||||
|
||||
The following shows how you can declare and initialize variables::
|
||||
|
||||
i = 1;
|
||||
s = "This is a string";
|
||||
b = false;
|
||||
|
||||
After declaring a variable, the values in variables can be used simply by referencing the name. For example::
|
||||
|
||||
j = i + 5;
|
||||
s2 = s + " Adding more letters onto the string"
|
||||
|
||||
The first command above will store the value 6 in the variable j. The second command will store the string "This is a string Adding more letters onto the string" into the variable s2.
|
889
doc/source/netscriptfunctions.rst
Normal file
@ -0,0 +1,889 @@
|
||||
Netscript Basic Functions
|
||||
=========================
|
||||
|
||||
This page contains the complete documentation for all functions that are available in Netscript.
|
||||
This includes information such as function signatures, what they do, and their return values.
|
||||
|
||||
At the end is also a section that describes how to define your own functions in Netscript.
|
||||
|
||||
hack
|
||||
^^^^
|
||||
|
||||
.. js:function:: hack(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server to hack
|
||||
:returns: True if the hack is successful, false otherwise
|
||||
|
||||
Function that is used to try and hack servers to steal money and gain hacking experience. The runtime for this command depends
|
||||
on your hacking level and the target server's security level. In order to hack a server you must first gain root access
|
||||
to that server and also have the required hacking level.
|
||||
|
||||
A script can hack a server from anywhere. It does not need to be running on the same server to hack that server. For example,
|
||||
you can create a script that hacks the 'foodnstuff' server and run that script on any server in the game.
|
||||
|
||||
A successful hack() on a server will raise that server's security level by 0.002.
|
||||
|
||||
Example::
|
||||
|
||||
hack("foodnstuff");
|
||||
hack("10.1.2.3");
|
||||
|
||||
grow
|
||||
^^^^
|
||||
|
||||
.. js:function:: grow(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server to grow
|
||||
:returns: The number by which the money on the server was multiplied for the growth
|
||||
|
||||
Use your hacking skills to increase the amount of money available on a server. The runtime for this command depends on your hacking
|
||||
level and the target server's security level. When grow() completes, the money available on a target server will be increased by a
|
||||
certain, fixed percentage. This percentage is determined by the target server's growth rate (which varies between servers) and security level.
|
||||
Generally, higher-level servers have higher growth rates. The getServerGrowth() function can be used to obtain a server's growth rate.
|
||||
|
||||
Like hack(), grow() can be called on any server, regardless of where the script is running. The grow() command requires
|
||||
root access to the target server, but there is no required hacking level to run the command. It also raises the security level
|
||||
of the target server by 0.004.
|
||||
|
||||
Example::
|
||||
|
||||
grow("foodnstuff");
|
||||
|
||||
weaken
|
||||
^^^^^^
|
||||
|
||||
.. js:function:: weaken(hostname/ip)
|
||||
|
||||
:param string hostname.ip: IP or hostname of the target server to weaken
|
||||
:returns: The amount by which the target server's security level was decreased. This is equivalent to 0.05 multiplied
|
||||
by the number of script threads
|
||||
|
||||
Use your hacking skills to attack a server's security, lowering the server's security level. The runtime for this command
|
||||
depends on your hacking level and the target server's security level. This function lowers the security level of the target
|
||||
server by 0.05.
|
||||
|
||||
Like hack() and grow(), weaken() can be called on any server, regardless of where the script is running. This command requires
|
||||
root access to the target server, but there is no required hacking level to run the command.
|
||||
|
||||
Example::
|
||||
|
||||
weaken("foodnstuff");
|
||||
|
||||
sleep
|
||||
^^^^^
|
||||
|
||||
.. js:function:: sleep(n[, log=true])
|
||||
|
||||
:param number n: Number of milliseconds to sleep
|
||||
:param boolean log: Optional boolean specifying whether or not to log the action
|
||||
|
||||
Suspends the script for n milliseconds.
|
||||
|
||||
print
|
||||
^^^^^
|
||||
|
||||
.. js:function:: print(x)
|
||||
|
||||
:param x: Value to be printed
|
||||
|
||||
Prints a value or a variable to the script's logs.
|
||||
|
||||
tprint
|
||||
^^^^^^
|
||||
|
||||
.. js:function:: tprint(x)
|
||||
|
||||
:param x: Value to be printed
|
||||
|
||||
Prints a value or a variable to the Terminal
|
||||
|
||||
scan
|
||||
^^^^
|
||||
|
||||
.. js:function:: scan(hostname/ip[, hostnames=true])
|
||||
|
||||
:param string hostname/ip: IP or hostname of the server to scan
|
||||
:param boolean: Optional boolean specifying whether the function should output hostnames (if true) or IP addresses (if false)
|
||||
|
||||
Returns an array containing the hostnames or IPs of all servers that are one node way from the specified target server. The
|
||||
hostnames/IPs in the returned array are strings.
|
||||
|
||||
nuke
|
||||
^^^^
|
||||
|
||||
.. js:function:: nuke(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
|
||||
Runs the NUKE.exe program on the target server. NUKE.exe must exist on your home computer.
|
||||
|
||||
Example::
|
||||
|
||||
nuke("foodnstuff");
|
||||
|
||||
brutessh
|
||||
^^^^^^^^
|
||||
|
||||
.. js:function:: brutessh(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
|
||||
Runs the BruteSSH.exe program on the target server. BruteSSH.exe must exist on your home computer.
|
||||
|
||||
Example::
|
||||
|
||||
brutessh("foodnstuff");
|
||||
|
||||
ftpcrack
|
||||
^^^^^^^^
|
||||
|
||||
.. js:function:: ftpcrack(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
|
||||
Runs the FTPCrack.exe program on the target server. FTPCrack.exe must exist on your home computer.
|
||||
|
||||
Example::
|
||||
|
||||
ftpcrack("foodnstuff");
|
||||
|
||||
relaysmtp
|
||||
^^^^^^^^^
|
||||
|
||||
.. js:function:: relaysmtp(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
|
||||
Runs the relaySMTP.exe program on the target server. relaySMTP.exe must exist on your home computer.
|
||||
|
||||
Example::
|
||||
|
||||
relaysmtp("foodnstuff");
|
||||
|
||||
httpworm
|
||||
^^^^^^^^
|
||||
|
||||
.. js:function:: httpworm(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
|
||||
Runs the HTTPWorm.exe program on the target server. HTTPWorm.exe must exist on your home computer.
|
||||
|
||||
Example::
|
||||
|
||||
httpworm("foodnstuff");
|
||||
|
||||
sqlinject
|
||||
^^^^^^^^^
|
||||
|
||||
.. js:function:: sqlinject(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
|
||||
Runs the SQLInject.exe program on the target server. SQLInject.exe must exist on your home computer.
|
||||
|
||||
Example::
|
||||
|
||||
sqlinject("foodnstuff");
|
||||
|
||||
run
|
||||
^^^
|
||||
|
||||
.. js:function:: run(script, [numThreads=1], [args...])
|
||||
|
||||
:param string script: Filename of script to run
|
||||
:param number numThreads: Optional thread count for new script. Set to 1 by default. Will be rounded to nearest integer
|
||||
:param args...:
|
||||
Additional arguments to pass into the new script that is being run. Note that if any arguments are being
|
||||
passed into the new script, then the second argument *numThreads* must be filled in with a value.
|
||||
|
||||
Run a script as a separate process. This function can only be used to run scripts located on the current server (the server
|
||||
running the script that calls this function).
|
||||
|
||||
Returns true if the script is successfully started, and false otherwise. Requires a significant amount of RAM to run this
|
||||
command.
|
||||
|
||||
The simplest way to use the *run* command is to call it with just the script name. The following example will run
|
||||
'foo.script' single-threaded with no arguments::
|
||||
|
||||
run("foo.script");
|
||||
|
||||
The following example will run 'foo.script' but with 5 threads instead of single-threaded::
|
||||
|
||||
run("foo.script", 5);
|
||||
|
||||
This next example will run 'foo.script' single-threaded, and will pass the string 'foodnstuff' into the script
|
||||
as an argument::
|
||||
|
||||
run("foo.script", 1, 'foodnstuff');
|
||||
|
||||
exec
|
||||
^^^^
|
||||
|
||||
.. js:function:: exec(script, hostname/ip, [numThreads=1], [args...])
|
||||
|
||||
:param string script: Filename of script to execute
|
||||
:param string hostname/ip: IP or hostname of the 'target server' on which to execute the script
|
||||
:param number numThreads: Optional thread count for new script. Set to 1 by default. Will be rounded to nearest integer
|
||||
:param args...:
|
||||
Additional arguments to pass into the new script that is being run. Note that if any arguments are being
|
||||
passed into the new script, then the third argument *numThreads* must be filled in with a value.
|
||||
|
||||
Run a script as a separate process on a specified server. This is similar to the *run* function except
|
||||
that it can be used to run a script on any server, instead of just the current server.
|
||||
|
||||
Returns true if the script is successfully started, and false otherwise.
|
||||
|
||||
The simplest way to use the *exec* command is to call it with just the script name and the target server.
|
||||
The following example will try to run *generic-hack.script* on the *foodnstuff* server::
|
||||
|
||||
exec("generic-hack.script", "foodnstuff");
|
||||
|
||||
The following example will try to run the script *generic-hack.script* on the *joesguns* server with 10 threads::
|
||||
|
||||
exec("generic-hack.script", "joesguns", 10);
|
||||
|
||||
This last example will try to run the script *foo.script* on the *foodnstuff* server with 5 threads. It will also pass
|
||||
the number 1 and the string "test" in as arguments to the script::
|
||||
|
||||
exec("foo.script", "foodnstuff", 5, 1, "test");
|
||||
|
||||
kill
|
||||
^^^^
|
||||
|
||||
.. js:function:: kill(script, hostname/ip, [args...])
|
||||
|
||||
:param string script: Filename of the script to kill
|
||||
:param string hostname/ip: IP or hostname of the server on which to kill the script
|
||||
:param args...: Arguments to identify which script to kill
|
||||
|
||||
Kills the script on the target server specified by the script's name and arguments. Remember that scripts
|
||||
are uniquely identified by both their name and arguments. For example, if *foo.script* is run with the argument 1, then this
|
||||
is not the same as *foo.script* run with the argument 2, even though they have the same code.
|
||||
|
||||
If this function successfully kills the specified script, then it will return true. Otherwise, it will return false.
|
||||
|
||||
Examples:
|
||||
|
||||
The following example will try to kill a script named *foo.script* on the *foodnstuff* server that was ran with no arguments::
|
||||
|
||||
kill("foo.script", "foodnstuff");
|
||||
|
||||
The following will try to kill a script named *foo.script* on the current server that was ran with no arguments::
|
||||
|
||||
kill("foo.script", getHostname());
|
||||
|
||||
The following will try to kill a script named *foo.script* on the current server that was ran with the arguments 1 and "foodnstuff"::
|
||||
|
||||
kill("foo.script", getHostname(), 1, "foodnstuff");
|
||||
|
||||
killall
|
||||
^^^^^^^
|
||||
|
||||
.. js:function:: killall(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the server on which to kill all scripts
|
||||
|
||||
Kills all running scripts on the specified server. This function will always return true.
|
||||
|
||||
|
||||
exit
|
||||
^^^^
|
||||
|
||||
.. js:function:: exit()
|
||||
|
||||
Terminates the current script immediately
|
||||
|
||||
scp
|
||||
^^^
|
||||
|
||||
.. js:function:: scp(files, [source], destination)
|
||||
|
||||
:param string/array files: Filename or an array of filenames of script/literature files to copy
|
||||
:param string source:
|
||||
Hostname or IP of the source server, which is the server from which the file will be copied.
|
||||
This argument is optional and if it's omitted the source will be the current server.
|
||||
:param string destination: Hostname or IP of the destination server, which is the server to which the file will be copied.
|
||||
|
||||
Copies a script or literature (.lit) file(s) to another server. The *files* argument can be either a string specifying a
|
||||
single file to copy, or an array of strings specifying multiple files to copy.
|
||||
|
||||
Returns true if the script/literature file is successfully copied over and false otherwise. If the *files* argument is an array
|
||||
then this function will return true if at least one of the files in the array is successfully copied.
|
||||
|
||||
Examples::
|
||||
|
||||
//Copies hack-template.script from the current server to foodnstuff
|
||||
scp("hack-template.script", "foodnstuff");
|
||||
|
||||
//Copies foo.lit from the helios server to the home computer
|
||||
scp("foo.lit", "helios", "home");
|
||||
|
||||
//Tries to copy three files from rothman-uni to home computer
|
||||
files = ["foo1.lit", "foo2.script", "foo3.script"];
|
||||
scp(files, "rothman-uni", "home");
|
||||
|
||||
ls
|
||||
^^
|
||||
|
||||
.. js:function:: ls(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of the target server
|
||||
|
||||
Returns an array with the filenames of all files on the specified server (as strings). The returned array
|
||||
is sorted in alphabetic order
|
||||
|
||||
hasRootAccess
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: hasRootAccess(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of the target server
|
||||
|
||||
Returns a boolean indicating whether or not the player has root access to the specified target server.
|
||||
|
||||
Example::
|
||||
|
||||
if (hasRootAccess("foodnstuff") == false) {
|
||||
nuke("foodnstuff");
|
||||
}
|
||||
|
||||
getHostname
|
||||
^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getHostname()
|
||||
|
||||
Returns a string with the hostname of the server that the script is running on
|
||||
|
||||
getHackingLevel
|
||||
^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getHackingLevel()
|
||||
|
||||
Returns the player's current hacking level
|
||||
|
||||
getHackingMultipliers
|
||||
^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getHackingMultipliers()
|
||||
|
||||
Returns an object containing the Player's hacking related multipliers. These multipliers are
|
||||
returned in integer forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
|
||||
|
||||
{
|
||||
chance: Player's hacking chance multiplier,
|
||||
speed: Player's hacking speed multiplier,
|
||||
money: Player's hacking money stolen multiplier,
|
||||
growth: Player's hacking growth multiplier
|
||||
}
|
||||
|
||||
Example of how this can be used::
|
||||
|
||||
mults = getHackingMultipliers();
|
||||
print(mults.chance);
|
||||
print(mults.growth);
|
||||
|
||||
getServerMoneyAvailable
|
||||
^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerMoneyAvailable(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the amount of money available on a server. **Running this function on the home computer will return
|
||||
the player's money.**
|
||||
|
||||
Example::
|
||||
|
||||
getServerMoneyAvailable("foodnstuff");
|
||||
getServerMoneyAvailable("home"); //Returns player's money
|
||||
|
||||
getServerMaxMoney
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerMaxMoney(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the maximum amount of money that can be available on a server
|
||||
|
||||
getServerGrowth
|
||||
^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerGrowth(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the server's instrinsic "growth parameter". This growth parameter is a number
|
||||
between 1 and 100 that represents how quickly the server's money grows. This parameter affects the
|
||||
percentage by which the server's money is increased when using the *grow()* function. A higher
|
||||
growth parameter will result in a higher percentage increase from *grow()*.
|
||||
|
||||
getServerSecurityLevel
|
||||
^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerSecurityLevel(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the security level of the target server. A server's security level is denoted by a number, typically
|
||||
between 1 and 100 (but it can go above 100).
|
||||
|
||||
getServerBaseSecurityLevel
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerBaseSecurityLevel(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the base security level of the target server. This is the security level that the server starts out with.
|
||||
This is different than *getServerSecurityLevel()* because *getServerSecurityLevel()* returns the current
|
||||
security level of a server, which can constantly change due to *hack()*, *grow()*, and *weaken()*, calls on that
|
||||
server. The base security level will stay the same until you reset by installing an Augmentation(s).
|
||||
|
||||
getServerMinSecurityLevel
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerMinSecurityLevel(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the minimum security level of the target server
|
||||
|
||||
getServerRequiredHackingLevel
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerRequiredHackingLevel(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the required hacking level of the target server
|
||||
|
||||
getServerNumPortsRequired
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerNumPortsRequired(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the number of open ports required to successfully run NUKE.exe on the specified server.
|
||||
|
||||
getServerRam
|
||||
^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getServerRam(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns an array with two elements that gives information about a server's memory (RAM). The first
|
||||
element in the array is the amount of RAM that the server has total (in GB). The second element in
|
||||
the array is the amount of RAM that is currently being used on the server (in GB).
|
||||
|
||||
Example::
|
||||
|
||||
res = getServerRam("helios");
|
||||
totalRam = res[0];
|
||||
ramUsed = res[1];
|
||||
|
||||
serverExists
|
||||
^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: serverExists(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns a boolean denoting whether or not the specified server exists
|
||||
|
||||
fileExists
|
||||
^^^^^^^^^^
|
||||
|
||||
.. js:function:: fileExists(filename, [hostname/ip])
|
||||
|
||||
:param string filename: Filename of file to check
|
||||
:param string hostname/ip:
|
||||
Hostname or IP of target server. This is optional. If it is not specified then the
|
||||
function will use the current server as the target server
|
||||
|
||||
Returns a boolean indicating whether the specified file exists on the target server. The filename
|
||||
for scripts is case-sensitive, but for other types of files it is not. For example, *fileExists("brutessh.exe")*
|
||||
will work fine, even though the actual program is named "BruteSSH.exe".
|
||||
|
||||
If the *hostname/ip* argument is omitted, then the function will search through the current server (the server
|
||||
running the script that calls this function) for the file.
|
||||
|
||||
Examples::
|
||||
|
||||
fileExists("foo.script", "foodnstuff");
|
||||
fileExists("ftpcrack.exe");
|
||||
|
||||
The first example above will return true if the script named *foo.script* exists on the *foodnstuff* server, and false otherwise.
|
||||
The second example above will return true if the current server contains the *FTPCrack.exe* program, and false otherwise.
|
||||
|
||||
isRunning
|
||||
^^^^^^^^^
|
||||
|
||||
.. js:function:: isRunning(filename, hostname/ip, [args...])
|
||||
|
||||
:param string filename: Filename of script to check. This is case-sensitive.
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
:param args...: Arguments to specify/identify which scripts to search for
|
||||
|
||||
Returns a boolean indicating whether the specified script is running on the target server. Remember that a script is
|
||||
uniquely identified by both its name and its arguments.
|
||||
|
||||
**Examples:**
|
||||
|
||||
In this first example below, the function call will return true if there is a script named *foo.script* with no arguments
|
||||
running on the *foodnstuff* server, and false otherwise::
|
||||
|
||||
isRunning("foo.script", "foodnstuff");
|
||||
|
||||
In this second example below, the function call will return true if there is a script named *foo.script* with no arguments
|
||||
running on the current server, and false otherwise::
|
||||
|
||||
isRunning("foo.script", getHostname());
|
||||
|
||||
In this next example below, the function call will return true if there is a script named *foo.script* running with the arguments
|
||||
1, 5, and "test" (in that order) on the *joesguns* server, and false otherwise::
|
||||
|
||||
isRunning("foo.script", "joesguns", 1, 5, "test");
|
||||
|
||||
getNextHacknetNodeCost
|
||||
^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getNextHacknetNodeCost()
|
||||
|
||||
Returns the cost of purchasing a new Hacknet Node
|
||||
|
||||
purchaseHacknetNode
|
||||
^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: purchaseHacknetNode()
|
||||
|
||||
Purchases a new Hacknet Node. Returns a number with the index of the Hacknet Node. This index is equivalent to the number at the
|
||||
end of the Hacknet Node's name (e.g The Hacknet Node named 'hacknet-node-4' will have an index of 4). If the player cannot afford
|
||||
to purchase a new Hacknet Node then the function will return false.
|
||||
|
||||
purchaseServer
|
||||
^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: purchaseServer(hostname, ram)
|
||||
|
||||
:param string hostname: Hostname of the purchased server
|
||||
:param number ram: Amount of RAM of the purchased server. Must be a power of 2 (2, 4, 8, 16, etc.)
|
||||
|
||||
Purchased a server with the specified hostname and amount of RAM.
|
||||
|
||||
The *hostname* argument can be any data type, but it will be converted to a string and have whitespace removed. Anything that resolves to an empty string will
|
||||
cause the function to fail. If there is already a server with the specified hostname, then the function will automatically append
|
||||
a number at the end of the *hostname* argument value until it finds a unique hostname. For example, if the script calls
|
||||
*purchaseServer("foo", 4)* but a server named "foo" already exists, the it will automatically change the hostname to "foo-0". If there is already
|
||||
a server with the hostname "foo-0", then it will change the hostname to "foo-1", and so on.
|
||||
|
||||
Note that there is a maximum limit to the amount of servers you can purchase.
|
||||
|
||||
Returns the hostname of the newly purchased server as a string. If the function fails to purchase a server, then it will return an
|
||||
empty string. The function will fail if the arguments passed in are invalid, if the player does not have enough money to purchase
|
||||
the specified server, or if the player has exceeded the maximum amount of servers.
|
||||
|
||||
Example::
|
||||
|
||||
ram = 64;
|
||||
hn = "pserv-";
|
||||
for (i = 0; i < 5; ++i) {
|
||||
purchaseServer(hn + i, ram);
|
||||
}
|
||||
|
||||
deleteServer
|
||||
^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: deleteServer(hostname)
|
||||
|
||||
:param string hostname: Hostname of the server to delete
|
||||
|
||||
Deletes one of your purchased servers, which is specified by its hostname.
|
||||
|
||||
The *hostname* argument can be any data type, but it will be converted to a string. Whitespace is automatically removed from
|
||||
the string. This function will not delete a server that still has scripts running on it.
|
||||
|
||||
Returns true if successful, and false otherwise.
|
||||
|
||||
getPurchasedServers
|
||||
^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getPurchasedServers([hostname=true])
|
||||
|
||||
:param boolean hostname:
|
||||
Specifies whether hostnames or IP addresses should be returned. If it's true then hostnames will be returned, and if false
|
||||
then IPs will be returned. If this argument is omitted then it is true by default
|
||||
|
||||
Returns an array with either the hostnames or IPs of all of the servers you have purchased.
|
||||
|
||||
round
|
||||
^^^^^
|
||||
|
||||
.. js:function:: round(n)
|
||||
|
||||
:param number n: Number to round
|
||||
|
||||
Returns the argument *n* rounded to the nearest integer. If the argument passed in is not a number, then the function will return 0.
|
||||
|
||||
write
|
||||
^^^^^
|
||||
|
||||
.. js:function:: write(port/fn, data="", mode="a")
|
||||
|
||||
:param string/number port/fn: Port or text file that will be written to
|
||||
:param string data: Data to write
|
||||
:param string mode: Defines the write mode. Only valid when writing to text files.
|
||||
|
||||
This function can be used to either write data to a port or to a text file (.txt).
|
||||
|
||||
If the first argument is a number between 1 and 10, then it specifies a port and this function will write *data* to that port. Read
|
||||
about how `Netscript Ports work here <http://bitburner.wikia.com/wiki/Netscript_Ports>`_. The third argument, *mode*, is not used
|
||||
when writing to a port.
|
||||
|
||||
If the first argument is a string, then it specifies the name of a text file (.txt) and this function will write *data* to that text file. If the
|
||||
specified text file does not exist, then it will be created. The third argument *mode, defines how the data will be written to the text file. If *mode*
|
||||
is set to "w", then the data is written in "write" mode which means that it will overwrite all existing data on the text file. If *mode* is set to
|
||||
any other value then the data will be written in "append" mode which means that the data will be added at the end of the text file.
|
||||
|
||||
read
|
||||
^^^^
|
||||
|
||||
.. js:function:: read(port/fn)
|
||||
|
||||
:param string/number port/fn: Port or text file to read from
|
||||
|
||||
This function is used to read data from a port or from a text file (.txt).
|
||||
|
||||
If the argument *port/fn* is a number between 1 and 10, then it specifies a port and it will read data from that port. Read
|
||||
about how `Netscript Ports work here <http://bitburner.wikia.com/wiki/Netscript_Ports>`_. A port is a serialized queue. This function
|
||||
will remove the first element from that queue and return it. If the queue is empty, then the string "NULL PORT DATA" will be returned.
|
||||
|
||||
If the argument *port/fn* is a string, then it specifies the name of a text file (.txt) and this function will return the data in the specified text file. If
|
||||
the text file does not exist, an empty string will be returned.
|
||||
|
||||
clear
|
||||
^^^^^
|
||||
|
||||
.. js:function:: clear(port/fn)
|
||||
|
||||
:param string/number port/fn: Port or text file to clear
|
||||
|
||||
This function is used to clear data in a `Netscript Ports <http://bitburner.wikia.com/wiki/Netscript_Ports>`_ or a text file.
|
||||
|
||||
If the *port/fn* argument is a number between 1 and 10, then it specifies a port and will clear it (deleting all data from the underlying queue).
|
||||
|
||||
If the *port/fn* argument is a string, then it specifies the name of a text file (.txt) and will delete all data from that text file.
|
||||
|
||||
scriptRunning
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: scriptRunning(scriptname, hostname/ip)
|
||||
|
||||
:param string scriptname: Filename of script to check. This is case-sensitive.
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns a boolean indicating whether any instance of the specified script is running on the target server, regardless of
|
||||
its arguments.
|
||||
|
||||
This is different than the *isRunning()* function because it does not try to identify a specific instance of a running script
|
||||
by its arguments.
|
||||
|
||||
**Examples:**
|
||||
|
||||
The example below will return true if there is any script named *foo.script* running on the *foodnstuff* server, and false otherwise::
|
||||
|
||||
scriptRunning("foo.script", "foodnstuff");
|
||||
|
||||
The example below will return true if there is any script named "foo.script" running on the current server, and false otherwise::
|
||||
|
||||
scriptRunning("foo.script", getHostname());
|
||||
|
||||
scriptKill
|
||||
^^^^^^^^^^
|
||||
|
||||
.. js:function:: scriptKill(scriptname, hostname/ip)
|
||||
|
||||
:param string scriptname: Filename of script to kill. This is case-sensitive.
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Kills all scripts with the specified filename on the target server specified by *hostname/ip*, regardless of arguments. Returns
|
||||
true if one or more scripts were successfully killed, and false if none were.
|
||||
|
||||
getScriptRam
|
||||
^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getScriptRam(scriptname, hostname/ip)
|
||||
|
||||
:param string scriptname: Filename of script. This is case-sensitive.
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the amount of RAM required to run the specified script on the target server
|
||||
|
||||
getHackTime
|
||||
^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getHackTime(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the amount of time in seconds it takes to execute the *hack()* Netscript function on the target server.
|
||||
|
||||
getGrowTime
|
||||
^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getGrowTime(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the amount of time in seconds it takes to execute the *grow()* Netscript function on the target server.
|
||||
|
||||
getWeakenTime
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getWeakenTime(hostname/ip)
|
||||
|
||||
:param string hostname/ip: Hostname or IP of target server
|
||||
|
||||
Returns the amount of time in seconds it takes to execute the *weaken()* Netscript function on the target server.
|
||||
|
||||
getScriptIncome
|
||||
^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getScriptIncome([scriptname], [hostname/ip], [args...])
|
||||
|
||||
:param string scriptname: Filename of script
|
||||
:param string hostname/ip: Server on which script is running
|
||||
:param args...: Arguments that the script is running with
|
||||
|
||||
Returns the amount of income the specified script generates while online (when the game is open, does not apply for offline income).
|
||||
Remember that a script is uniquely identified by both its name and its arguments. So for example if you ran a script with the arguments
|
||||
"foodnstuff" and "5" then in order to use this function to get that script's income you must specify those same arguments in the same order
|
||||
in this function call.
|
||||
|
||||
This function can also be called with no arguments. If called with no arguments, then this function will return an array of two values. The
|
||||
first value is the total income ($ / second) of all of your active scripts (scripts that are currently running on any server). The second value
|
||||
is the total income ($ / second) that you've earned from scripts since you last installed Augmentations.
|
||||
|
||||
getScriptExpGain
|
||||
^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getScriptExpGain([scriptname], [hostname/ip], [args...])
|
||||
|
||||
:param string scriptname: Filename of script
|
||||
:param string hostname/ip: Server on which script is running
|
||||
:param args...: Arguments that the script is running with
|
||||
|
||||
Returns the amount of hacking experience the specified script generates while online (when the game is open, does not apply for offline experience gains).
|
||||
Remember that a script is uniquely identified by both its name and its arguments.
|
||||
|
||||
This function can also return the total experience gain rate of all of your active scripts by running the function with no arguments.
|
||||
|
||||
getTimeSinceLastAug
|
||||
^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
.. js:function:: getTimeSinceLastAug()
|
||||
|
||||
Returns the amount of time in milliseconds that have passed since you last installed Augmentations
|
||||
|
||||
sprintf
|
||||
^^^^^^^
|
||||
|
||||
.. js:function:: sprintf()
|
||||
|
||||
See `this link <https://github.com/alexei/sprintf.js>`_ for details.
|
||||
|
||||
vsprintf
|
||||
^^^^^^^^
|
||||
|
||||
.. js:function:: vsprintf()
|
||||
|
||||
See `this link <https://github.com/alexei/sprintf.js>`_ for details.
|
||||
|
||||
prompt
|
||||
^^^^^^
|
||||
|
||||
.. js:function:: prompt(txt)
|
||||
|
||||
:param string txt: Text to appear in the prompt dialog box
|
||||
|
||||
Prompts the player with a dialog box with two options: "Yes" and "No". This function will return true if the player click "Yes" and
|
||||
false if the player clicks "No". The script's execution is halted until the player selects one of the options.
|
||||
|
||||
|
||||
Defining your own Functions
|
||||
---------------------------
|
||||
|
||||
You can define your own functions in Netscript using the following syntax::
|
||||
|
||||
function name(args...) {
|
||||
function code here...
|
||||
return some_value
|
||||
}
|
||||
|
||||
Functions should have some return value. Here is an example of defining and using a function::
|
||||
|
||||
function sum(values) {
|
||||
res = 0;
|
||||
for (i = 0; i < values.length; ++i) {
|
||||
res += values[i];
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
print(sum([1, 2, 3, 4, 5]));
|
||||
print(sum([1, 10]));
|
||||
|
||||
The example above prints the following in its log::
|
||||
|
||||
15
|
||||
11
|
||||
|
||||
**Note about variable scope in functions:**
|
||||
|
||||
Functions can access "global" variables declared outside of the function's scope. However, they cannot change the value of any "global" variables.
|
||||
Any changes to "global" variables will only be applied locally to the function. This also means that any variable that is first defined inside a
|
||||
function will NOT be accessible outside of the function.
|
||||
|
||||
For example, the following code::
|
||||
|
||||
function sum(values) {
|
||||
res = 0;
|
||||
for (i = 0; i < values.length; ++i) {
|
||||
res += values[i];
|
||||
}
|
||||
return res;
|
||||
}
|
||||
print(res);
|
||||
|
||||
results in the following runtime error::
|
||||
|
||||
Script runtime error:
|
||||
Server Ip: 75.7.4.1
|
||||
Script name: test.script
|
||||
Args:[]
|
||||
variable res not defined
|
||||
|
||||
The following example shows that any change to "global" variable inside a function only applies in the function's local scope::
|
||||
|
||||
function foo() {
|
||||
i = 5;
|
||||
return "foo";
|
||||
}
|
||||
|
||||
i = 0;
|
||||
print(i);
|
||||
foo();
|
||||
print(i);
|
||||
|
||||
Results in the following log::
|
||||
|
||||
0
|
||||
0
|
||||
|
||||
**Other Notes about creating your own functions:**
|
||||
|
||||
Defining a function does not create a Javascript function object in the underlying game code. This means that you cannot use any function
|
||||
you create in functions such as `Array.sort() <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/sort>`_ (not yet at least, I'll try to make it work in the future).
|
127
doc/source/netscripthacknetnodeapi.rst
Normal file
@ -0,0 +1,127 @@
|
||||
Netscript Hacknet Node API
|
||||
==========================
|
||||
|
||||
Netscript provides the following API for accessing and upgrading your Hacknet Nodes
|
||||
through scripts.
|
||||
|
||||
Note that none of these functions will write to the script's logs. If you want
|
||||
to see what your script is doing you will have to print to the logs yourself.
|
||||
|
||||
hacknetnodes
|
||||
^^^^^^^^^^^^
|
||||
|
||||
*hacknetnodes* is a special variable. It is an array that maps to the player's
|
||||
Hacknet Nodes. The Hacknet Nodes are accessed through indexed. These indexes
|
||||
correspond to the number at the end of the name of the Hacknet Node. For example,
|
||||
the first Hacknet Node you purchase will have the name "hacknet-node-0" and can be
|
||||
accessed using *hacknetnodes[0]*. The fourth Hacknet Node you purchase will have the name
|
||||
"hacknet-node-3" and can be accessed using *hacknetnodes[3]*.
|
||||
|
||||
Hacknet Node Member Variables
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
The following is a list of member variables for a Hacknet Node object. These variables are read-only, which means you cannot assign
|
||||
a value to these.
|
||||
|
||||
Note that these must be called on an element inside the *hacknetnodes* array, not the array itself.
|
||||
|
||||
.. js:function:: hacknetnodes[i].level
|
||||
|
||||
Returns the level of the corresponding Hacknet Node
|
||||
|
||||
.. js:function:: hacknetnodes[i].ram
|
||||
|
||||
Returns the amount of RAM on the corresponding Hacknet Node
|
||||
|
||||
.. js:function:: hacknetnodes[i].cores
|
||||
|
||||
Returns the number of cores on the corresponding Hacknet Node
|
||||
|
||||
.. js:function:: hacknetnodes[i].totalMoneyGenerated
|
||||
|
||||
Returns the total amount of money that the corresponding Hacknet Node has earned
|
||||
|
||||
.. js:function:: hacknetnodes[i].onlineTimeSeconds
|
||||
|
||||
Returns the total amount of time (in seconds) that the corresponding Hacknet Node has existed
|
||||
|
||||
.. js:function:: hacknetnodes[i].moneyGainRatePerSecond
|
||||
|
||||
Returns the amount of income that the corresponding Hacknet Node earns
|
||||
|
||||
Hacknet Node Methods
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
The following is a list of supported functions/methods for a Hacknet Node object.
|
||||
|
||||
Note that these must be called on an element inside the *hacknetnodes* array, not the
|
||||
array itself.
|
||||
|
||||
.. js:function:: hacknetnodes[i].upgradeLevel(n);
|
||||
|
||||
:param number n: Number of levels to upgrade. Must be positive. Rounded to nearest integer
|
||||
|
||||
Tries to upgrade the level of the corresponding Hacknet Node *n* times. Returns true if the
|
||||
Hacknet Node's level is successfully upgraded *n* times or up to the max level (200), and false
|
||||
otherwise.
|
||||
|
||||
.. js:function:: hacknetnodes[i].upgradeRam()
|
||||
|
||||
Tries to upgrade the amount of RAM on the corresponding Hacknet Node. Returns true if the RAM is
|
||||
successfully upgraded and false otherwise.
|
||||
|
||||
.. js:function:: hacknetnodes[i].upgradeCore()
|
||||
|
||||
Tries to purchase an additional core for the corresponding Hacknet Node. Returns true if the
|
||||
additional core is successfully purchased, and false otherwise.
|
||||
|
||||
.. js:function:: hacknetnodes[i].getLevelUpgradeCost(n);
|
||||
|
||||
:param number n: Number of levels to upgrade. Must be positive. Rounded to nearest integer
|
||||
|
||||
Returns the cost of upgrading the specified Hacknet Node by *n* levels
|
||||
|
||||
.. js:function:: hacknetnodes[i].getRamUpgradeCost()
|
||||
|
||||
Returns the cost of upgrading the RAM of the specified Hacknet Node. Upgrading a Node's RAM doubles it.
|
||||
|
||||
.. js:function:: hacknetnodes[i].getCoreUpgradeCost()
|
||||
|
||||
Returns the cost of upgrading the number of cores of the specified Hacknet Node. Upgrading a Node's
|
||||
number of cores adds one additional core.
|
||||
|
||||
Example(s)
|
||||
^^^^^^^^^^
|
||||
|
||||
The following is an example of one way a script can be used to automate the purchasing and upgrading of Hacknet Nodes.
|
||||
This script purchases new Hacknet Nodes until the player has four. Then, it iteratively upgrades each of those four Hacknet
|
||||
Nodes to a level of at least 75, RAM to at least 8GB, and number of cores to at least 2::
|
||||
|
||||
//Purchase 4 Hacknet Nodes
|
||||
while(hacknetnodes.length < 4) {
|
||||
purchaseHacknetNode();
|
||||
}
|
||||
|
||||
//Upgrade all 4 Hacknet Nodes to at least level 75
|
||||
for (i = 0; i < 4; i = i++) {
|
||||
while (hacknetnodes[i].level <= 75) {
|
||||
hacknetnodes[i].upgradeLevel(5);
|
||||
sleep(10000);
|
||||
}
|
||||
}
|
||||
|
||||
//Upgrade RAM on all Hacknet Nodes to 8GB
|
||||
for (i = 0; i < 4; i = i++) {
|
||||
while (hacknetnodes[i].ram < 8) {
|
||||
hacknetnodes[i].upgradeRam();
|
||||
sleep(10000);
|
||||
}
|
||||
}
|
||||
|
||||
//Upgrade cores on all Hacknet Nodes to 2
|
||||
for (i = 0; i < 4; i = i++) {
|
||||
while (hacknetnodes[i].cores < 2) {
|
||||
hacknetnodes[i].upgradeCore();
|
||||
sleep(10000);
|
||||
}
|
||||
}
|
174
doc/source/netscriptixapi.rst
Normal file
@ -0,0 +1,174 @@
|
||||
Netscript Trade Information eXchange (TIX) API
|
||||
==============================================
|
||||
|
||||
The Trade Information eXchange (TIX) is the communications protocol supported by the World Stock Exchange (WSE).
|
||||
The WESE provides an API that allows you to automatically communicate with the
|
||||
`Stock Market <http://bitburner.wikia.com/wiki/Stock_Market>`_. This API lets you write code using Netscript
|
||||
to build automated trading systems and create your own algorithmic trading strategies. Access to this
|
||||
TIX API can be purchased by visiting the World Stock Exchange in-game.
|
||||
|
||||
Access to the TIX API currently costs $5 billion. After you purchase it, you will retain this
|
||||
access even after you 'reset' by installing Augmentations
|
||||
|
||||
getStockPrice
|
||||
-------------
|
||||
|
||||
.. js:function:: getStockPrice(sym)
|
||||
|
||||
:param string sym: Stock symbol
|
||||
|
||||
Returns the price of a stock, given its symbol (NOT the company name). The symbol is a sequence
|
||||
of two to four capital letters.
|
||||
|
||||
Example::
|
||||
|
||||
getStockPrice("FISG");
|
||||
|
||||
getStockPosition
|
||||
----------------
|
||||
|
||||
.. js:function:: getStockPosition(sym)
|
||||
|
||||
:param string sym: Stock symbol
|
||||
|
||||
Returns an array of four elements that represents the player's position in a stock.
|
||||
|
||||
The first element is the returned array is the number of shares the player owns of the stock in the
|
||||
`Long position <http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short>`_. The second
|
||||
element in the array is the average price of the player's shares in the Long position.
|
||||
|
||||
The third element in the array is the number of shares the player owns of the stock in the
|
||||
`Short position <http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short>`_. The fourth
|
||||
element in the array is the average price of the player's Short position.
|
||||
|
||||
All elements in the returned array are numeric.
|
||||
|
||||
Example::
|
||||
|
||||
pos = getStockPosition("ECP");
|
||||
shares = pos[0];
|
||||
avgPx = pos[1];
|
||||
sharesShort = pos[2];
|
||||
avgPxShort = pos[3];
|
||||
|
||||
buyStock
|
||||
--------
|
||||
|
||||
.. js:function:: buyStock(sym, shares)
|
||||
|
||||
:param string sym: Symbol of stock to purchase
|
||||
:param number shares: Number of shares to purchased. Must be positive. Will be rounded to nearest integer
|
||||
|
||||
Attempts to purchase shares of a stock using a `Market Order <http://bitburner.wikia.com/wiki/Stock_Market#Order_Types>`_.
|
||||
|
||||
If the player does not have enough money to purchase the specified number of shares, then no shares will be purchased. Remember
|
||||
that every transaction on the stock exchange costs a certain commission fee.
|
||||
|
||||
If this function successfully purchases the shares, it will return the stock price at which each share was purchased. Otherwise,
|
||||
it will return 0.
|
||||
|
||||
sellStock
|
||||
---------
|
||||
|
||||
.. js:function:: sellStock(sym, shares)
|
||||
|
||||
:param string sym: Symbol of stock to sell
|
||||
:param number shares: Number of shares to sell. Must be positive. Will be rounded to nearest integer
|
||||
|
||||
Attempts to sell shares of a stock using a `Market Order <http://bitburner.wikia.com/wiki/Stock_Market#Order_Types>`_.
|
||||
|
||||
If the specified number of shares in the function exceeds the amount that the player actually owns, then this function will
|
||||
sell all owned shares. Remember that every transaction on the stock exchange costs a certain commission fee.
|
||||
|
||||
The net profit made from selling stocks with this function is reflected in the script's statistics.
|
||||
This net profit is calculated as::
|
||||
|
||||
shares * (sell price - average price of purchased shares)
|
||||
|
||||
If the sale is successful, this function will return the stock price at which each share was sold. Otherwise, it will return 0.
|
||||
|
||||
shortStock
|
||||
----------
|
||||
|
||||
.. js:function:: shortStock(sym, shares)
|
||||
|
||||
:param string sym: Symbol of stock to short
|
||||
:param number shares: Number of shares to short. Must be positive. Will be rounded to nearest integer
|
||||
|
||||
Attempts to purchase a `short <http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short>`_ position of a stock
|
||||
using a `Market Order <http://bitburner.wikia.com/wiki/Stock_Market#Order_Types>`_.
|
||||
|
||||
The ability to short a stock is **not** immediately available to the player and must be unlocked later on in the game.
|
||||
|
||||
If the player does not have enough money to purchase the specified number of shares, then no shares will be purchased.
|
||||
Remember that every transaction on the stock exchange costs a certain commission fee.
|
||||
|
||||
If the purchase is successful, this function will return the stock price at which each share was purchased. Otherwise, it will return 0.
|
||||
|
||||
sellShort
|
||||
---------
|
||||
|
||||
.. js:function:: sellShort(sym, shares)
|
||||
|
||||
:param string sym: Symbol of stock to sell
|
||||
:param number shares: Number of shares to sell. Must be positive. Will be rounded to nearest integer
|
||||
|
||||
Attempts to sell a `short <http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short>`_ position of a stock
|
||||
using a `Market Order <http://bitburner.wikia.com/wiki/Stock_Market#Order_Types>`_.
|
||||
|
||||
The ability to short a stock is **not** immediately available to the player and must be unlocked later on in the game.
|
||||
|
||||
If the specified number of shares exceeds the amount that the player actually owns, then this function will sell all owned
|
||||
shares. Remember that every transaction on the stock exchange costs a certain commission fee.
|
||||
|
||||
If the sale is successful, this function will return the stock price at which each share was sold. Otherwise it will return 0.
|
||||
|
||||
placeOrder
|
||||
----------
|
||||
|
||||
.. js:function:: placeOrder(sym, shares, price, type, pos)
|
||||
|
||||
:param string sym: Symbol of stock to player order for
|
||||
:param number shares: Number of shares for order. Must be positive. Will be rounded to nearest integer
|
||||
:param number price: Execution price for the order
|
||||
:param string type: Type of order. It must specify "limit" or "stop", and must also specify "buy" or "sell". This is NOT
|
||||
case-sensitive. Here are four examples that will work:
|
||||
|
||||
* limitbuy
|
||||
* limitsell
|
||||
* stopbuy
|
||||
* stopsell
|
||||
|
||||
:param string pos:
|
||||
Specifies whether the order is a "Long" or "Short" position. The Values "L" or "S" can also be used. This is
|
||||
NOT case-sensitive.
|
||||
|
||||
Places an order on the stock market. This function only works for `Limit and Stop Orders <http://bitburner.wikia.com/wiki/Stock_Market#Order_Types>`_.
|
||||
|
||||
The ability to place limit and stop orders is **not** immediately available to the player and must be unlocked later on in the game.
|
||||
|
||||
Returns true if the order is successfully placed, and false otherwise.
|
||||
|
||||
cancelOrder
|
||||
-----------
|
||||
|
||||
.. js:function:: cancelOrder(sym, shares, price, type, pos)
|
||||
|
||||
:param string sym: Symbol of stock to player order for
|
||||
:param number shares: Number of shares for order. Must be positive. Will be rounded to nearest integer
|
||||
:param number price: Execution price for the order
|
||||
:param string type: Type of order. It must specify "limit" or "stop", and must also specify "buy" or "sell". This is NOT
|
||||
case-sensitive. Here are four examples that will work:
|
||||
|
||||
* limitbuy
|
||||
* limitsell
|
||||
* stopbuy
|
||||
* stopsell
|
||||
|
||||
:param string pos:
|
||||
Specifies whether the order is a "Long" or "Short" position. The Values "L" or "S" can also be used. This is
|
||||
NOT case-sensitive.
|
||||
|
||||
Cancels an oustanding Limit or Stop order on the stock market.
|
||||
|
||||
The ability to use limit and stop orders is **not** immediately available to the player and must be unlocked later on in the game.
|
42
doc/source/netscriptloopsandconditionals.rst
Normal file
@ -0,0 +1,42 @@
|
||||
Netscript Loops and Conditionals
|
||||
================================
|
||||
|
||||
|
||||
Loops and Conditionals
|
||||
----------------------
|
||||
|
||||
Netscript loops and conditionals are the same as Javascript. However, the one caveat is that when declaring variables such as the
|
||||
iterator for traversing a loop, you should not use the 'var' or 'let' keyword. For reference, you can see the Javascript
|
||||
documentation for loops/conditionals here:
|
||||
|
||||
`While loops <https://www.w3schools.com/js/js_loop_while.asp>`_
|
||||
|
||||
`For loops <https://www.w3schools.com/js/js_loop_for.asp>`_
|
||||
|
||||
`Conditionals (If/Else statements) <https://www.w3schools.com/js/js_if_else.asp>`_
|
||||
|
||||
Here are some simple code examples that show the use of loops and conditionals in Netscript.
|
||||
|
||||
The following is a while loop that runs the hack() Netscript function ten times::
|
||||
|
||||
i = 0;
|
||||
while (i < 10) {
|
||||
hack('foodnstuff');
|
||||
i = i + 1;
|
||||
}
|
||||
|
||||
The following is a for loop that runs the hack() Netscript function ten times::
|
||||
|
||||
for (i = 0; i < 10; ++i) {
|
||||
hack("foodnstuff");
|
||||
}
|
||||
|
||||
The following is a conditional that uses the getServerMoneyAvailable() Netscript function to check how much money
|
||||
exists on the 'foodnstuff' server. If there is more than $200,000 on the server, then the server will be hacked.
|
||||
Otherwise, the money available on the server will be grown using the grow() Netscript function::
|
||||
|
||||
if (getServerMoneyAvailable('foodnstuff') > 200000) {
|
||||
hack("foodnstuff");
|
||||
} else {
|
||||
grow("foodnstuff");
|
||||
}
|
53
doc/source/netscriptoperators.rst
Normal file
@ -0,0 +1,53 @@
|
||||
Netscript Operators
|
||||
===================
|
||||
|
||||
Operators
|
||||
---------
|
||||
|
||||
Binary Operators
|
||||
^^^^^^^^^^^^^^^^
|
||||
|
||||
Binary operators require two operands and produce a result based on their values. In general, binary
|
||||
operators do not change the value of the operands.
|
||||
|
||||
=========== =========================== ==============================================================
|
||||
Operator Name Example/Comments
|
||||
=========== =========================== ==============================================================
|
||||
= Assignment i = 5 would assign the value 5 to the variable i
|
||||
\+ Addition 5 + 12 would return 17
|
||||
\- Subtraction 20 - 8 would return 12
|
||||
\* Multiplication 4 * 5 would return 20
|
||||
\/ Division 50 / 10 would return 5
|
||||
% Modulo 50 % 9 would return 5
|
||||
&& Logical AND true && false would return false
|
||||
|| Logical OR true || false would return true
|
||||
< Less than 4 < 5 would return true
|
||||
> Greater than 4 > 5 would return false
|
||||
<= Less than or equal to 5 <= 5 would return true
|
||||
>= Greater than or equal to 5 >= 4 would return true
|
||||
== Equality 1 == 1 would return true
|
||||
!= Inequality 4 != 5 would return true
|
||||
=== Strict equality 1 === "1" would return false
|
||||
!== Strict inequality 1 !== "1" would return true
|
||||
=========== =========================== ==============================================================
|
||||
|
||||
Unary Operators
|
||||
^^^^^^^^^^^^^^^
|
||||
|
||||
Unary operators require only a single operand and produce a result based on their values. Some unary operators will
|
||||
change the value of their operands. For example::
|
||||
|
||||
i = 0;
|
||||
++i;
|
||||
|
||||
Running the pre-increment unary operator (++) in the code above changes the value of the variable i.
|
||||
|
||||
|
||||
=============== =========================== ==============================================================================================
|
||||
Operator Name Example/comments
|
||||
=============== =========================== ==============================================================================================
|
||||
! Logical NOT operator !true would return false, and !false would return true. Does not change operand's value
|
||||
\- Negation Negates a number. Only works for numerics. Does not change operand's value
|
||||
++ Pre-increment ++i or i++. WARNING: This only pre-increments, even if you put i++. Changes operand's value
|
||||
-- Pre-decrement --i or i--. WARNING: This only pre-decrements, even if you put i--. Changes operand's value
|
||||
=============== =========================== ==============================================================================================
|
17
doc/source/netscriptscriptarguments.rst
Normal file
@ -0,0 +1,17 @@
|
||||
Netscript Script Arguments
|
||||
==========================
|
||||
|
||||
Arguments passed into a script can be accessed in Netscript using a special array called *args*. The arguments can be
|
||||
accessed using a normal array using the [] operator (args[0], args[1], etc...).
|
||||
|
||||
For example, let's say we want to make a generic script 'generic-run.script' and we plan to pass two arguments into that script.
|
||||
The first argument will be the name of another script, and the second argument will be a number. This generic script will run the
|
||||
script specified in the first argument with the amount of threads specified in the second element. The code would look like::
|
||||
|
||||
run(args[0], args[1]);
|
||||
|
||||
It is also possible to get the number of arguments that was passed into a script using::
|
||||
|
||||
args.length
|
||||
|
||||
WARNING: Do not try to modify the args array. This will break the game. I will do my best to prevent players from doing this.
|
465
doc/source/netscriptsingularityfunctions.rst
Normal file
@ -0,0 +1,465 @@
|
||||
Netscript Singularity Functions
|
||||
===============================
|
||||
|
||||
The Singularity Functions are a special set of Netscript functions. These functions allow you to control
|
||||
many additional aspects of the game through scripts, such as working for factions/companies, purchasing/installing Augmentations,
|
||||
and creating programs.
|
||||
|
||||
The Singularity Functions are **not** immediately available to the player and must be unlocked later in the game.
|
||||
|
||||
**WARNING: This page contains spoilers for the game**.
|
||||
|
||||
The Singularity Functions are unlocked in BitNode-4. If you are in BitNode-4, then you will automatically have access to all of these functions.
|
||||
You can use the Singularity Functions in other BitNodes if and only if you have the Source-File for BitNode-4 (aka Source-File 4). Each level of
|
||||
Source-File 4 will open up additional Singularity Functions that you can use in other BitNodes. If your Source-File 4 is upgraded all the way to
|
||||
level 3, then you will be able to access all of the Singularity Functions.
|
||||
|
||||
Note that Singularity Functions require a lot of RAM outside of BitNode-4 (their RAM costs are multiplied by 10 if you are not in BitNode-4)
|
||||
|
||||
universityCourse
|
||||
----------------
|
||||
|
||||
.. js:function:: universityCourse(universityName, courseName)
|
||||
|
||||
:param string universityName:
|
||||
Name of university. Not case-sensitive. You must be in the correct city for whatever university you specify.
|
||||
|
||||
* Summit University
|
||||
* Rothman University
|
||||
* ZB Institute Of Technology
|
||||
:param string courseName:
|
||||
Name of course. Not case-sensitive.
|
||||
|
||||
* Study Computer Science
|
||||
* Data Strucures
|
||||
* Networks
|
||||
* Algorithms
|
||||
* Management
|
||||
* Leadership
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically set you to start taking a course at a university. If you are already in the middle of some
|
||||
"working" action (such as working at a company, for a faction, or on a program), then running this function will automatically
|
||||
cancel that action and give you your earnings.
|
||||
|
||||
The cost and experience gains for all of these universities and classes are the same as if you were to manually visit and take these classes.
|
||||
|
||||
This function will return true if you successfully start taking the course, and false otherwise.
|
||||
|
||||
gymWorkout
|
||||
----------
|
||||
|
||||
.. js:function:: gymWorkout(gymName, stat)
|
||||
|
||||
:param string gymName:
|
||||
Name of gym. Not case-sensitive. You must be in the correct city for whatever gym you specify.
|
||||
|
||||
* Crush Fitness Gym
|
||||
* Snap Fitness Gym
|
||||
* Iron Gym
|
||||
* Powerhouse Gym
|
||||
* Millenium Fitness Gym
|
||||
:param string stat:
|
||||
The stat you want to train. Not case-sensitive.
|
||||
|
||||
* strength OR str
|
||||
* defense OR def
|
||||
* dexterity OR dex
|
||||
* agility OR agi
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically set you to start working out at a gym to train a particular stat. If you are
|
||||
already in the middle of some "working" action (such as working at a company, for a faction, or on a program),
|
||||
then running this function will automatically cancel that action and give you your earnings.
|
||||
|
||||
The cost and experience gains for all of these gyms are the same as if you were to manually visit these gyms and train
|
||||
|
||||
This function will return true if you successfully start working out at the gym, and false otherwise.
|
||||
|
||||
travelToCity
|
||||
------------
|
||||
|
||||
.. js:function:: travelToCity(cityName)
|
||||
|
||||
:param string cityName:
|
||||
City to travel to. CASE-SENSITIVE.
|
||||
|
||||
* Aevum
|
||||
* Chongqing
|
||||
* Sector-12
|
||||
* New Tokyo
|
||||
* Ishima
|
||||
* Volhaven
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
|
||||
|
||||
This function allows the player to travel to any city. The cost for using this function is the same as the cost for traveling through the Travel Agency.
|
||||
|
||||
This function will return true if you successfully travel to the specified city and false otherwise.
|
||||
|
||||
purchaseTor
|
||||
-----------
|
||||
|
||||
.. js:function:: purchaseTor()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
|
||||
|
||||
This function allows you to automatically purchase a TOR router. The cost for purchasing a TOR router using this
|
||||
function is the same as if you were to manually purchase one.
|
||||
|
||||
This function will return true if it successfully purchase a TOR router and false otherwise.
|
||||
|
||||
purchaseProgram
|
||||
---------------
|
||||
|
||||
.. js:function:: purchaseProgram(programName)
|
||||
|
||||
:param string programName: Name of program to purchase. Must include '.exe' extension. Not case-sensitive.
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
|
||||
|
||||
This function allows you to automatically purchase programs. You MUST have a TOR router in order to use this function.
|
||||
The cost of purchasing programs using this function is the same as if you were purchasing them through the Dark Web using the
|
||||
Terminal *buy* command.
|
||||
|
||||
Example::
|
||||
|
||||
purchaseProgram("brutessh.exe");
|
||||
|
||||
This function will return true if the specified program is purchased, and false otherwise.
|
||||
|
||||
getStats
|
||||
--------
|
||||
|
||||
.. js:function:: getStats()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
|
||||
|
||||
Returns an object with the Player's stats. The object has the following properties::
|
||||
|
||||
Player.hacking
|
||||
Player.strength
|
||||
Player.defense
|
||||
Player.dexterity
|
||||
Player.agility
|
||||
Player.charisma
|
||||
Player.intelligence
|
||||
|
||||
Example::
|
||||
|
||||
res = getStats();
|
||||
print('My charisma level is: ' + res.charisma);
|
||||
|
||||
isBusy
|
||||
------
|
||||
|
||||
.. js:function:: isBusy()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
|
||||
|
||||
Returns a boolean indicating whether or not the player is currently performing an 'action'. These actions include
|
||||
working for a company/faction, studying at a univeristy, working out at a gym, creating a program, or committing a crime.
|
||||
|
||||
upgradeHomeRam
|
||||
--------------
|
||||
|
||||
.. js:function:: upgradeHomeRam()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will upgrade amount of RAM on the player's home computer. The cost is the same as if you were to do it manually.
|
||||
|
||||
This function will return true if the player's home computer RAM is successfully upgraded, and false otherwise.
|
||||
|
||||
getUpgradeHomeRamCost
|
||||
---------------------
|
||||
|
||||
.. js:function:: getUpgradeHomeRamCost()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
Returns the cost of upgrading the player's home computer RAM.
|
||||
|
||||
workForCompany
|
||||
--------------
|
||||
|
||||
.. js:function:: workForCompany()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically set you to start working at the company at which you are employed.
|
||||
If you are already in the middle of some "working" action (such as working for a faction, training at
|
||||
a gym, or creating a program), then running this function will automatically cancel that action and give you your earnings.
|
||||
|
||||
This function will return true if the player starts working, and false otherwise.
|
||||
|
||||
Note that when you are working for a company, you will not actually receive your earnings
|
||||
(reputation, money, experience) until you FINISH the action. This can be an issue if, for example,
|
||||
you only want to work until you get 100,000 company reputation. One small hack to get around this is to
|
||||
continuously restart the action to receive your earnings::
|
||||
|
||||
while (getCompanyRep(COMPANY HERE) < VALUE) {
|
||||
workForCompany();
|
||||
sleep(60000);
|
||||
}
|
||||
|
||||
This way, your company reputation will be updated every minute.
|
||||
|
||||
applyToCompany
|
||||
--------------
|
||||
|
||||
.. js:function:: applyToCompany(companyName, field)
|
||||
|
||||
:param string companyName: Name of company to apply to. CASE-SENSITIVE.
|
||||
:param string field:
|
||||
Field to which you want to apply. Not case-sensitive
|
||||
|
||||
* software
|
||||
* software consultant
|
||||
* it
|
||||
* security engineer
|
||||
* network engineer
|
||||
* business
|
||||
* business consultant
|
||||
* security
|
||||
* agent
|
||||
* employee
|
||||
* part-time employee
|
||||
* waiter
|
||||
* part-time waiter
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically try to apply to the specified company for a position in the specified
|
||||
field. This function can also be used to apply for promotions by specifying the company and field you
|
||||
are already employed at.
|
||||
|
||||
This function will return true if you successfully get a job/promotion, and false otherwise. Note that
|
||||
if you are trying to use this function to apply for a promotion and you don't get one, it will return false.
|
||||
|
||||
getCompanyRep
|
||||
-------------
|
||||
|
||||
.. js:function:: getCompanyRep(companyName)
|
||||
|
||||
:param string companyName: Name of the company. CASE-SENSITIVE
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will return the amount of reputation you have at the specified company.
|
||||
If the company passed in as an argument is invalid, -1 will be returned.
|
||||
|
||||
checkFactionInvitations
|
||||
-----------------------
|
||||
|
||||
.. js:function:: checkFactionInvitations()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
Returns an array with the name of all Factions you currently have oustanding invitations from.
|
||||
|
||||
joinFaction
|
||||
-----------
|
||||
|
||||
.. js:function:: joinFaction(name)
|
||||
|
||||
:param string name: Name of faction to join. CASE-SENSITIVE
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically accept an invitation from a faction and join it.
|
||||
|
||||
workForFaction
|
||||
--------------
|
||||
|
||||
.. js:function:: workForFaction(factionName, workType)
|
||||
|
||||
:param string factionName: Name of faction to work for. CASE-SENSITIVE
|
||||
:param string workType:
|
||||
Type of work to perform for the faction
|
||||
|
||||
* hacking/hacking contracts/hackingcontracts
|
||||
* field/fieldwork/field work
|
||||
* security/securitywork/security work
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically set you to start working for the specified faction.
|
||||
Obviously, you must be a member of the faction or else this function will fail. If you are already in
|
||||
the middle of some "working" action (such as working for a company, training at a gym, or creating a program),
|
||||
then running this function will automatically cancel that action and give you your earnings.
|
||||
|
||||
This function will return true if you successfully start working for the specified faction, and false otherwise.
|
||||
|
||||
Note that when you are working for a faction, you will not actually receive your earnings (reputation, experience)
|
||||
until you FINISH the action. This can be an issue if, for example, you only want to work until you get 100,000 faction
|
||||
reputation. One small hack to get around this is to continuously restart the action to receive your earnings::
|
||||
|
||||
while (getFactionRep(FACTION NAME) < VALUE) {
|
||||
workForFaction(FACNAME, WORKTYPE);
|
||||
sleep(60000);
|
||||
}
|
||||
|
||||
This way, your faction reputation will be updated every minute.
|
||||
|
||||
getFactionRep
|
||||
-------------
|
||||
|
||||
.. js:function:: getFactionRep(factionName)
|
||||
|
||||
:param string factionName: Name of faction. CASE-SENSITIVE
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function returns the amount of reputation you have for the specified faction.
|
||||
|
||||
createProgram
|
||||
-------------
|
||||
|
||||
.. js:function:: createProgram(programName)
|
||||
|
||||
:param string programName: Name of program to create. Not case-sensitive
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically set you to start working on creating the specified program. If you are
|
||||
already in the middle of some "working" action (such as working for a company, training at a gym, or taking a course),
|
||||
then running this function will automatically cancel that action and give you your earnings.
|
||||
|
||||
Example:
|
||||
|
||||
createProgram("relaysmtp.exe");
|
||||
|
||||
Note that creating a program using this function has the same hacking level requirements as it normally would. These level requirements are:
|
||||
|
||||
* BruteSSH.exe: 50
|
||||
* FTPCrack.exe: 100
|
||||
* relaySMTP.exe: 250
|
||||
* HTTPWorm.exe: 500
|
||||
* SQLInject.exe: 750
|
||||
* DeepscanV1.exe: 75
|
||||
* DeepscanV2.exe: 400
|
||||
* ServerProfiler.exe: 75
|
||||
* AutoLink.exe: 25
|
||||
|
||||
This function returns true if you successfully start working on the specified program, and false otherwise.
|
||||
|
||||
commitCrime
|
||||
-----------
|
||||
|
||||
.. js:function::commitCrime(crime)
|
||||
|
||||
:param string crime:
|
||||
Name of crime to attempt. Not case-sensitive. This argument is fairly lenient in terms of what inputs it accepts.
|
||||
Here is a list of valid inputs for all of the crimes:
|
||||
|
||||
* shoplift
|
||||
* rob store
|
||||
* mug
|
||||
* larceny
|
||||
* deal drugs
|
||||
* bond forgery
|
||||
* traffick arms
|
||||
* homicide
|
||||
* grand theft auto
|
||||
* kidnap
|
||||
* assassinate
|
||||
* heist
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
This function is used to automatically attempt to commit crimes. If you are already in the middle of some 'working' action
|
||||
(such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings.
|
||||
|
||||
Note that crimes committed using this function will have all of their earnings halved (this applied for both money and experience!)
|
||||
|
||||
This function returns the number of seconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the 'Rob Store' crime,
|
||||
so running *commitCrime('rob store')* will return 60).
|
||||
|
||||
Warning: I do not recommend using the time returned from this function to try and schedule your crime attempts.
|
||||
Instead, I would use the isBusy() Singularity function to check whether you have finished attempting a crime.
|
||||
This is because although the game sets a certain crime to be X amount of seconds, there is no guarantee that your
|
||||
browser will follow that time limit.
|
||||
|
||||
getCrimeChance
|
||||
--------------
|
||||
|
||||
.. js:function:: getCrimeChance(crime)
|
||||
|
||||
:param string crime:
|
||||
Name of crime. Not case-sensitive. This argument is fairlyn lenient in terms of what inputs it accepts.
|
||||
Check the documentation for the *commitCrime()* function for a list of example inputs.
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
This function returns your chance of success at commiting the specified crime. The chance is returned as a decimal (i.e. 60% would be returned as 0.6).
|
||||
|
||||
getOwnedAugmentations
|
||||
---------------------
|
||||
|
||||
.. js:function:: getOwnedAugmentations(purchased=false)
|
||||
|
||||
:param boolean purchase:
|
||||
Specifies whether the returned array should include Augmentations you have purchased but not yet installed.
|
||||
By default, this argument is false which means that the return value will NOT have the purchased Augmentations.
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
This function returns an array containing the names (as strings) of all Augmentations you have.
|
||||
|
||||
getAugmentationsFromFaction
|
||||
---------------------------
|
||||
|
||||
.. js:function:: getAugmentationsFromFaction(facName)
|
||||
|
||||
:param string facName: Name of faction. CASE-SENSITIVE
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
Returns an array containing the names (as strings) of all Augmentations that are available from the specified faction.
|
||||
|
||||
getAugmentationCost
|
||||
-------------------
|
||||
|
||||
.. js:function:: getAugmentationCost(augName)
|
||||
|
||||
:param string augName: Name of Augmentation. CASE-SENSITIVE
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
This function returns an array with two elements that gives the cost for the specified Augmentation.
|
||||
The first element in the returned array is the reputation requirement of the Augmentation, and the second element is the money cost.
|
||||
|
||||
If an invalid Augmentation name is passed in for the *augName* argument, this function will return the array [-1, -1].
|
||||
|
||||
purchaseAugmentation
|
||||
--------------------
|
||||
|
||||
.. js:function:: purchaseAugmentation(factionName, augName)
|
||||
|
||||
:param string factionName: Name of faction to purchase Augmentation from. CASE-SENSITIVE
|
||||
:param string augName: Name of Augmentation to purchase. CASE-SENSITIVE
|
||||
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will try to purchase the specified Augmentation through the given Faction.
|
||||
|
||||
This function will return true if the Augmentation is successfully purchased, and false otherwise.
|
||||
|
||||
installAugmentations
|
||||
--------------------
|
||||
|
||||
.. js:function:: installAugmentations(cbScript)
|
||||
|
||||
:param string cbScript:
|
||||
Optional callback script. This is a script that will automatically be run after Augmentations are installed (after the reset).
|
||||
This script will be run with no arguments and 1 thread. It must be located on your home computer.
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will automatically install your Augmentations, resetting the game as usual.
|
||||
|
||||
It will return true if successful, and false otherwise.
|
541
doc/source/ystatic/agogo.css
Normal file
@ -0,0 +1,541 @@
|
||||
/*
|
||||
* agogo.css_t
|
||||
* ~~~~~~~~~~~
|
||||
*
|
||||
* Sphinx stylesheet -- agogo theme.
|
||||
*
|
||||
* :copyright: Copyright 2007-2017 by the Sphinx team, see AUTHORS.
|
||||
* :license: BSD, see LICENSE for details.
|
||||
*
|
||||
*/
|
||||
|
||||
* {
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: "Verdana", Arial, sans-serif;
|
||||
line-height: 1.4em;
|
||||
color: black;
|
||||
background-color: #eeeeec;
|
||||
}
|
||||
|
||||
|
||||
/* Page layout */
|
||||
|
||||
div.header, div.content, div.footer {
|
||||
width: 70em;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
}
|
||||
|
||||
div.header-wrapper {
|
||||
background: #555573 url(bgtop.png) top left repeat-x;
|
||||
border-bottom: 3px solid #2e3436;
|
||||
}
|
||||
|
||||
|
||||
/* Default body styles */
|
||||
a {
|
||||
color: #ce5c00;
|
||||
}
|
||||
|
||||
div.bodywrapper a, div.footer a {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.clearer {
|
||||
clear: both;
|
||||
}
|
||||
|
||||
.left {
|
||||
float: left;
|
||||
}
|
||||
|
||||
.right {
|
||||
float: right;
|
||||
}
|
||||
|
||||
.line-block {
|
||||
display: block;
|
||||
margin-top: 1em;
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
|
||||
.line-block .line-block {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
margin-left: 1.5em;
|
||||
}
|
||||
|
||||
h1, h2, h3, h4 {
|
||||
font-family: "Georgia", "Times New Roman", serif;
|
||||
font-weight: normal;
|
||||
color: #3465a4;
|
||||
margin-bottom: .8em;
|
||||
}
|
||||
|
||||
h1 {
|
||||
color: #204a87;
|
||||
}
|
||||
|
||||
h2 {
|
||||
padding-bottom: .5em;
|
||||
border-bottom: 1px solid #3465a4;
|
||||
}
|
||||
|
||||
a.headerlink {
|
||||
visibility: hidden;
|
||||
color: #dddddd;
|
||||
padding-left: .3em;
|
||||
}
|
||||
|
||||
h1:hover > a.headerlink,
|
||||
h2:hover > a.headerlink,
|
||||
h3:hover > a.headerlink,
|
||||
h4:hover > a.headerlink,
|
||||
h5:hover > a.headerlink,
|
||||
h6:hover > a.headerlink,
|
||||
dt:hover > a.headerlink,
|
||||
caption:hover > a.headerlink,
|
||||
p.caption:hover > a.headerlink,
|
||||
div.code-block-caption:hover > a.headerlink {
|
||||
visibility: visible;
|
||||
}
|
||||
|
||||
img {
|
||||
border: 0;
|
||||
}
|
||||
|
||||
div.admonition {
|
||||
margin-top: 10px;
|
||||
margin-bottom: 10px;
|
||||
padding: 2px 7px 1px 7px;
|
||||
border-left: 0.2em solid black;
|
||||
}
|
||||
|
||||
p.admonition-title {
|
||||
margin: 0px 10px 5px 0px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
dt:target, .highlighted {
|
||||
background-color: #fbe54e;
|
||||
}
|
||||
|
||||
/* Header */
|
||||
|
||||
div.header {
|
||||
padding-top: 10px;
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
|
||||
div.header .headertitle {
|
||||
font-family: "Georgia", "Times New Roman", serif;
|
||||
font-weight: normal;
|
||||
font-size: 180%;
|
||||
letter-spacing: .08em;
|
||||
margin-bottom: .8em;
|
||||
}
|
||||
|
||||
div.header .headertitle a {
|
||||
color: white;
|
||||
}
|
||||
|
||||
div.header div.rel {
|
||||
margin-top: 1em;
|
||||
}
|
||||
|
||||
div.header div.rel a {
|
||||
color: #fcaf3e;
|
||||
letter-spacing: .1em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
p.logo {
|
||||
float: right;
|
||||
}
|
||||
|
||||
img.logo {
|
||||
border: 0;
|
||||
}
|
||||
|
||||
|
||||
/* Content */
|
||||
div.content-wrapper {
|
||||
background-color: white;
|
||||
padding-top: 20px;
|
||||
padding-bottom: 20px;
|
||||
}
|
||||
|
||||
div.document {
|
||||
width: 50em;
|
||||
float: left;
|
||||
}
|
||||
|
||||
div.body {
|
||||
padding-right: 2em;
|
||||
text-align: justify;
|
||||
}
|
||||
|
||||
div.document h1 {
|
||||
line-height: 120%;
|
||||
}
|
||||
|
||||
div.document ul {
|
||||
margin: 1.5em;
|
||||
list-style-type: square;
|
||||
}
|
||||
|
||||
div.document dd {
|
||||
margin-left: 1.2em;
|
||||
margin-top: .4em;
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
|
||||
div.document .section {
|
||||
margin-top: 1.7em;
|
||||
}
|
||||
div.document .section:first-child {
|
||||
margin-top: 0px;
|
||||
}
|
||||
|
||||
div.document div.highlight {
|
||||
padding: 3px;
|
||||
background-color: #eeeeec;
|
||||
border-top: 2px solid #dddddd;
|
||||
border-bottom: 2px solid #dddddd;
|
||||
margin-top: .8em;
|
||||
margin-bottom: .8em;
|
||||
}
|
||||
|
||||
div.document div.literal-block-wrapper {
|
||||
margin-top: .8em;
|
||||
margin-bottom: .8em;
|
||||
}
|
||||
|
||||
div.document div.literal-block-wrapper div.highlight {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
div.document div.code-block-caption span.caption-number {
|
||||
padding: 0.1em 0.3em;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
div.document div.code-block-caption span.caption-text {
|
||||
}
|
||||
|
||||
div.document h2 {
|
||||
margin-top: .7em;
|
||||
}
|
||||
|
||||
div.document p {
|
||||
margin-bottom: .5em;
|
||||
}
|
||||
|
||||
div.document li.toctree-l1 {
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
|
||||
div.document .descname {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
div.document .sig-paren {
|
||||
font-size: larger;
|
||||
}
|
||||
|
||||
div.document .docutils.literal {
|
||||
background-color: #eeeeec;
|
||||
padding: 1px;
|
||||
}
|
||||
|
||||
div.document .docutils.xref.literal {
|
||||
background-color: transparent;
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
div.document blockquote {
|
||||
margin: 1em;
|
||||
}
|
||||
|
||||
div.document ol {
|
||||
margin: 1.5em;
|
||||
}
|
||||
|
||||
|
||||
/* Sidebar */
|
||||
|
||||
div.sidebar {
|
||||
width: 20em;
|
||||
position:fixed;
|
||||
right: 10%;
|
||||
height:75%;
|
||||
font-size: .9em;
|
||||
overflow-y:auto;
|
||||
}
|
||||
/*
|
||||
div.sidebar {
|
||||
width: 20em;
|
||||
float: right;
|
||||
font-size: .9em;
|
||||
}
|
||||
*/
|
||||
|
||||
div.sidebar a, div.header a {
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
div.sidebar a:hover, div.header a:hover {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
div.sidebar h3 {
|
||||
color: #2e3436;
|
||||
text-transform: uppercase;
|
||||
font-size: 130%;
|
||||
letter-spacing: .1em;
|
||||
}
|
||||
|
||||
div.sidebar ul {
|
||||
list-style-type: none;
|
||||
}
|
||||
|
||||
div.sidebar li.toctree-l1 a {
|
||||
display: block;
|
||||
padding: 1px;
|
||||
border: 1px solid #dddddd;
|
||||
background-color: #eeeeec;
|
||||
margin-bottom: .4em;
|
||||
padding-left: 3px;
|
||||
color: #2e3436;
|
||||
}
|
||||
|
||||
div.sidebar li.toctree-l2 a {
|
||||
background-color: transparent;
|
||||
border: none;
|
||||
margin-left: 1em;
|
||||
border-bottom: 1px solid #dddddd;
|
||||
}
|
||||
|
||||
div.sidebar li.toctree-l3 a {
|
||||
background-color: transparent;
|
||||
border: none;
|
||||
margin-left: 2em;
|
||||
border-bottom: 1px solid #dddddd;
|
||||
}
|
||||
|
||||
div.sidebar li.toctree-l2:last-child a {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
div.sidebar li.toctree-l1.current a {
|
||||
border-right: 5px solid #fcaf3e;
|
||||
}
|
||||
|
||||
div.sidebar li.toctree-l1.current li.toctree-l2 a {
|
||||
border-right: none;
|
||||
}
|
||||
|
||||
div.sidebar input[type="text"] {
|
||||
width: 170px;
|
||||
}
|
||||
|
||||
div.sidebar input[type="submit"] {
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
|
||||
/* Footer */
|
||||
|
||||
div.footer-wrapper {
|
||||
background: url(bgfooter.png) top left repeat-x;
|
||||
border-top: 4px solid #babdb6;
|
||||
padding-top: 10px;
|
||||
padding-bottom: 10px;
|
||||
min-height: 80px;
|
||||
}
|
||||
|
||||
div.footer, div.footer a {
|
||||
color: #888a85;
|
||||
}
|
||||
|
||||
div.footer .right {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
div.footer .left {
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
|
||||
/* Styles copied from basic theme */
|
||||
|
||||
img.align-left, .figure.align-left, object.align-left {
|
||||
clear: left;
|
||||
float: left;
|
||||
margin-right: 1em;
|
||||
}
|
||||
|
||||
img.align-right, .figure.align-right, object.align-right {
|
||||
clear: right;
|
||||
float: right;
|
||||
margin-left: 1em;
|
||||
}
|
||||
|
||||
img.align-center, .figure.align-center, object.align-center {
|
||||
display: block;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
}
|
||||
|
||||
.align-left {
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.align-center {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.align-right {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
table caption span.caption-number {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
table caption span.caption-text {
|
||||
}
|
||||
|
||||
div.figure p.caption span.caption-number {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
div.figure p.caption span.caption-text {
|
||||
}
|
||||
|
||||
/* -- search page ----------------------------------------------------------- */
|
||||
|
||||
ul.search {
|
||||
margin: 10px 0 0 20px;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
ul.search li {
|
||||
padding: 5px 0 5px 20px;
|
||||
background-image: url(file.png);
|
||||
background-repeat: no-repeat;
|
||||
background-position: 0 7px;
|
||||
}
|
||||
|
||||
ul.search li a {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
ul.search li div.context {
|
||||
color: #888;
|
||||
margin: 2px 0 0 30px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
ul.keywordmatches li.goodmatch a {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
/* -- index page ------------------------------------------------------------ */
|
||||
|
||||
table.contentstable {
|
||||
width: 90%;
|
||||
}
|
||||
|
||||
table.contentstable p.biglink {
|
||||
line-height: 150%;
|
||||
}
|
||||
|
||||
a.biglink {
|
||||
font-size: 1.3em;
|
||||
}
|
||||
|
||||
span.linkdescr {
|
||||
font-style: italic;
|
||||
padding-top: 5px;
|
||||
font-size: 90%;
|
||||
}
|
||||
|
||||
/* -- general index --------------------------------------------------------- */
|
||||
|
||||
table.indextable td {
|
||||
text-align: left;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
table.indextable ul {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
list-style-type: none;
|
||||
}
|
||||
|
||||
table.indextable > tbody > tr > td > ul {
|
||||
padding-left: 0em;
|
||||
}
|
||||
|
||||
table.indextable tr.pcap {
|
||||
height: 10px;
|
||||
}
|
||||
|
||||
table.indextable tr.cap {
|
||||
margin-top: 10px;
|
||||
background-color: #f2f2f2;
|
||||
}
|
||||
|
||||
img.toggler {
|
||||
margin-right: 3px;
|
||||
margin-top: 3px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
/* -- domain module index --------------------------------------------------- */
|
||||
|
||||
table.modindextable td {
|
||||
padding: 2px;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
|
||||
/* -- viewcode extension ---------------------------------------------------- */
|
||||
|
||||
.viewcode-link {
|
||||
float: right;
|
||||
}
|
||||
|
||||
.viewcode-back {
|
||||
float: right;
|
||||
font-family:: "Verdana", Arial, sans-serif;
|
||||
}
|
||||
|
||||
div.viewcode-block:target {
|
||||
margin: -1px -3px;
|
||||
padding: 0 3px;
|
||||
background-color: #f4debf;
|
||||
border-top: 1px solid #ac9;
|
||||
border-bottom: 1px solid #ac9;
|
||||
}
|
||||
|
||||
div.code-block-caption {
|
||||
background-color: #ddd;
|
||||
color: #333;
|
||||
padding: 2px 5px;
|
||||
font-size: small;
|
||||
}
|
||||
|
||||
/* -- math display ---------------------------------------------------------- */
|
||||
|
||||
div.body div.math p {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
span.eqno {
|
||||
float: right;
|
||||
}
|
@ -129,10 +129,9 @@ function addActiveScriptsItem(workerscript) {
|
||||
//Create the element itself. Each element is an accordion collapsible
|
||||
var itemNameArray = ["active", "scripts", server.hostname, workerscript.name];
|
||||
for (var i = 0; i < workerscript.args.length; ++i) {
|
||||
itemNameArray.push(workerscript.args[i].toString());
|
||||
itemNameArray.push(String(workerscript.args[i]));
|
||||
}
|
||||
var itemName = itemNameArray.join("-");
|
||||
//var itemName = "active-scripts-" + server.hostname + "-" + workerscript.name;
|
||||
var item = document.createElement("li");
|
||||
item.setAttribute("id", itemName);
|
||||
|
||||
@ -164,10 +163,9 @@ function deleteActiveScriptsItem(workerscript) {
|
||||
}
|
||||
var itemNameArray = ["active", "scripts", server.hostname, workerscript.name];
|
||||
for (var i = 0; i < workerscript.args.length; ++i) {
|
||||
itemNameArray.push(workerscript.args[i].toString());
|
||||
itemNameArray.push(String(workerscript.args[i]));
|
||||
}
|
||||
var itemName = itemNameArray.join("-");
|
||||
//var itemName = "active-scripts-" + server.hostname + "-" + workerscript.name;
|
||||
var li = document.getElementById(itemName);
|
||||
if (li == null) {
|
||||
console.log("could not find Active scripts li element for: " + workerscript.name);
|
||||
@ -200,7 +198,7 @@ function updateActiveScriptsItemContent(workerscript) {
|
||||
}
|
||||
var itemNameArray = ["active", "scripts", server.hostname, workerscript.name];
|
||||
for (var i = 0; i < workerscript.args.length; ++i) {
|
||||
itemNameArray.push(workerscript.args[i].toString());
|
||||
itemNameArray.push(String(workerscript.args[i]));
|
||||
}
|
||||
var itemName = itemNameArray.join("-");
|
||||
var itemContent = document.getElementById(itemName + "-content")
|
||||
|
@ -2976,17 +2976,21 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
|
||||
display:"inline-block",
|
||||
clickListener:()=>{
|
||||
var shares = Math.round(input.value);
|
||||
var tempStockPrice = this.sharePrice;
|
||||
if (isNaN(shares)) {
|
||||
dialogBoxCreate("ERROR: Invalid value for number of shares");
|
||||
} else if (shares > this.issuedShares) {
|
||||
dialogBoxCreate("ERROR: There are not this many oustanding shares to buy back");
|
||||
} else if (shares * tempStockPrice > Player.money) {
|
||||
dialogBoxCreate("ERROR: You do not have enough money to purchase this many shares (you need " +
|
||||
numeral(shares * tempStockPrice).format("$0.000a") + ")");
|
||||
} else {
|
||||
this.numShares += shares;
|
||||
this.issuedShares -= shares;
|
||||
//TODO REMOVE from Player money
|
||||
removeElementById(popupId);
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
|
||||
}
|
||||
});
|
||||
|
@ -1117,6 +1117,9 @@ let CONSTANTS = {
|
||||
"World Stock Exchange account and TIX API Access<br>",
|
||||
|
||||
LatestUpdate:
|
||||
"v0.34.1<br>" +
|
||||
"-Added new 'secret' Terminal command. Try: run musicplayer<br>" +
|
||||
|
||||
"v0.34.0<br>" +
|
||||
"-Added clear() and exit() Netscript functions<br>" +
|
||||
"-When starting out or prestiging, you will now receive a 'Hacking Starter Guide'. It provides tips/pointers for new players<br>" +
|
||||
|
@ -74,7 +74,8 @@ HacknetNode.prototype.updateMoneyGainRate = function() {
|
||||
}
|
||||
|
||||
HacknetNode.prototype.calculateLevelUpgradeCost = function(levels=1) {
|
||||
if (levels < 1) {return 0;}
|
||||
levels = Math.round(levels);
|
||||
if (isNaN(levels) || levels < 1) {return 0;}
|
||||
var mult = CONSTANTS.HacknetNodeUpgradeLevelMult;
|
||||
var totalMultiplier = 0; //Summed
|
||||
var currLevel = this.level;
|
||||
|
@ -70,6 +70,12 @@ function runScriptsLoop() {
|
||||
var ip = workerScripts[i].serverIp;
|
||||
var name = workerScripts[i].name;
|
||||
|
||||
//Free RAM
|
||||
AllServers[ip].ramUsed -= workerScripts[i].ramUsage;
|
||||
|
||||
//Delete script from Active Scripts
|
||||
deleteActiveScriptsItem(workerScripts[i]);
|
||||
|
||||
for (var j = 0; j < AllServers[ip].runningScripts.length; j++) {
|
||||
if (AllServers[ip].runningScripts[j].filename == name &&
|
||||
compareArrays(AllServers[ip].runningScripts[j].args, workerScripts[i].args)) {
|
||||
@ -78,12 +84,6 @@ function runScriptsLoop() {
|
||||
}
|
||||
}
|
||||
|
||||
//Free RAM
|
||||
AllServers[ip].ramUsed -= workerScripts[i].ramUsage;
|
||||
|
||||
//Delete script from Active Scripts
|
||||
deleteActiveScriptsItem(workerScripts[i]);
|
||||
|
||||
//Delete script from workerScripts
|
||||
workerScripts.splice(i, 1);
|
||||
}
|
||||
|
@ -493,7 +493,12 @@ BitburnerSaveObject.prototype.exportGame = function() {
|
||||
this.AliasesSave = JSON.stringify(Aliases);
|
||||
this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
|
||||
this.MessagesSave = JSON.stringify(Messages);
|
||||
this.StockMarketSave = JSON.stringify(StockMarket);
|
||||
this.SettingsSave = JSON.stringify(Settings);
|
||||
this.VersionSave = JSON.stringify(CONSTANTS.Version);
|
||||
if (Player.bitNodeN == 2 && Player.inGang()) {
|
||||
this.AllGangsSave = JSON.stringify(AllGangs);
|
||||
}
|
||||
|
||||
var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
|
||||
var filename = "bitburnerSave.json";
|
||||
|
@ -1055,6 +1055,13 @@ let Terminal = {
|
||||
post("Incorrect number of arguments. Usage: run [program/script] [-t] [num threads] [arg1] [arg2]...");
|
||||
} else {
|
||||
var executableName = commandArray[1];
|
||||
|
||||
//Music player!
|
||||
if (executableName === "musicplayer") {
|
||||
post('<iframe src="https://open.spotify.com/embed/user/danielyxie/playlist/1ORnnL6YNvXOracUaUV2kh" width="300" height="380" frameborder="0" allowtransparency="true"></iframe>', false);
|
||||
return;
|
||||
}
|
||||
|
||||
//Check if its a script or just a program/executable
|
||||
if (executableName.indexOf(".script") == -1) {
|
||||
//Not a script
|
||||
@ -1246,9 +1253,9 @@ let Terminal = {
|
||||
post("Theme not found");
|
||||
}
|
||||
}else{
|
||||
inputBackgroundHex = args[0];
|
||||
inputTextHex = args[1];
|
||||
inputHighlightHex = args[2];
|
||||
var inputBackgroundHex = args[0];
|
||||
var inputTextHex = args[1];
|
||||
var inputHighlightHex = args[2];
|
||||
if(/(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(inputBackgroundHex) &&
|
||||
/(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(inputTextHex) &&
|
||||
/(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(inputHighlightHex)){
|
||||
|