Lots of changes, didn't keep track ofthem all

This commit is contained in:
Daniel Xie 2017-05-10 12:42:46 -05:00
parent c35e08b4d5
commit f2287b5696
19 changed files with 668 additions and 321 deletions

@ -315,6 +315,7 @@ div.faction-clear {
margin-left: 10%; margin-left: 10%;
width: 99%; width: 99%;
color: #66ff33; color: #66ff33;
overflow-y: scroll;
} }
#augmentations-list li { #augmentations-list li {

@ -523,14 +523,18 @@
<!-- Jobs/Work at a company --> <!-- Jobs/Work at a company -->
<a href="#" id="location-software-job" class="a-link-button"> Apply for Software Job</a> <a href="#" id="location-software-job" class="a-link-button"> Apply for Software Job</a>
<a href="#" id="location-software-consultant-job" class="a-link-button"> Apply for Software Consultant Job</a>
<a href="#" id="location-it-job" class="a-link-button"> Apply for IT Job </a> <a href="#" id="location-it-job" class="a-link-button"> Apply for IT Job </a>
<a href="#" id="location-security-engineer-job" class="a-link-button"> Apply for Security Engineer Job</a> <a href="#" id="location-security-engineer-job" class="a-link-button"> Apply for Security Engineer Job</a>
<a href="#" id="location-network-engineer-job" class="a-link-button"> Apply for Network Engineer Job</a> <a href="#" id="location-network-engineer-job" class="a-link-button"> Apply for Network Engineer Job</a>
<a href="#" id="location-business-job" class="a-link-button"> Apply for Business Job</a> <a href="#" id="location-business-job" class="a-link-button"> Apply for Business Job</a>
<a href="#" id="location-business-consultant-job" class="a-link-button"> Apply for Business Consultant Job </a>
<a href="#" id="location-security-job" class="a-link-button"> Apply for Security Job</a> <a href="#" id="location-security-job" class="a-link-button"> Apply for Security Job</a>
<a href="#" id="location-agent-job" class="a-link-button"> Apply to be an Agent</a> <a href="#" id="location-agent-job" class="a-link-button"> Apply to be an Agent</a>
<a href="#" id="location-employee-job" class="a-link-button"> Apply to be an Employee </a> <a href="#" id="location-employee-job" class="a-link-button"> Apply to be an Employee </a>
<a href="#" id="location-parttime-employee-job" class="a-link-button"> Apply to be a Part-time Employee </a>
<a href="#" id="location-waiter-job" class="a-link-button"> Apply to be a Waiter</a> <a href="#" id="location-waiter-job" class="a-link-button"> Apply to be a Waiter</a>
<a href="#" id="location-parttime-waiter-job" class="a-link-button"> Apply to be a Part-time Waiter</a>
<a href="#" id="location-work" class="a-link-button"> Work </a> <a href="#" id="location-work" class="a-link-button"> Work </a>
@ -549,17 +553,17 @@
<a href="#" id="location-leadership-class" class="a-link-button">Take Leadership course</a> <a href="#" id="location-leadership-class" class="a-link-button">Take Leadership course</a>
<!-- Purchase servers --> <!-- Purchase servers -->
<a href="#" id="location-purchase-1gb" class="a-link-button"> Purchase 1GB Server - $50,000</a> <a href="#" id="location-purchase-1gb" class="a-link-button"> Purchase 1GB Server - $75,000</a>
<a href="#" id="location-purchase-2gb" class="a-link-button"> Purchase 2GB Server - $100,000</a> <a href="#" id="location-purchase-2gb" class="a-link-button"> Purchase 2GB Server - $150,000</a>
<a href="#" id="location-purchase-4gb" class="a-link-button"> Purchase 4GB Server - $250,000</a> <a href="#" id="location-purchase-4gb" class="a-link-button"> Purchase 4GB Server - $300,000</a>
<a href="#" id="location-purchase-8gb" class="a-link-button"> Purchase 8GB Server - $1,000,000</a> <a href="#" id="location-purchase-8gb" class="a-link-button"> Purchase 8GB Server - $600,000</a>
<a href="#" id="location-purchase-16gb" class="a-link-button"> Purchase 16GB Server - $4,000,000</a> <a href="#" id="location-purchase-16gb" class="a-link-button"> Purchase 16GB Server - $1,200,000</a>
<a href="#" id="location-purchase-32gb" class="a-link-button"> Purchase 32GB Server - $10,000,000</a> <a href="#" id="location-purchase-32gb" class="a-link-button"> Purchase 32GB Server - $2,400,000</a>
<a href="#" id="location-purchase-64gb" class="a-link-button"> Purchase 64GB Server - $20,000,000</a> <a href="#" id="location-purchase-64gb" class="a-link-button"> Purchase 64GB Server - $4,800,000</a>
<a href="#" id="location-purchase-128gb" class="a-link-button"> Purchase 128GB Server - $50,000,000</a> <a href="#" id="location-purchase-128gb" class="a-link-button"> Purchase 128GB Server - $9,600,000</a>
<a href="#" id="location-purchase-256gb" class="a-link-button"> Purchase 256GB Server - $100,000,000</a> <a href="#" id="location-purchase-256gb" class="a-link-button"> Purchase 256GB Server - $19,200,000</a>
<a href="#" id="location-purchase-512gb" class="a-link-button"> Purchase 512GB Server - $250,000,000</a> <a href="#" id="location-purchase-512gb" class="a-link-button"> Purchase 512GB Server - $38,400,000</a>
<a href="#" id="location-purchase-1tb" class="a-link-button"> Purchase 1TB Server - $750,000,000</a> <a href="#" id="location-purchase-1tb" class="a-link-button"> Purchase 1TB Server - $75,000,000</a>
<a href="#" id="location-purchase-tor" class="a-link-button"> Purchase TOR Router - $100,000</a> <a href="#" id="location-purchase-tor" class="a-link-button"> Purchase TOR Router - $100,000</a>
<a href="#" id="location-purchase-home-ram" class="a-link-button"> Purchase RAM for Home computer </a> <a href="#" id="location-purchase-home-ram" class="a-link-button"> Purchase RAM for Home computer </a>

@ -11,7 +11,7 @@ function Augmentation(name) {
//Level - Only applicable for some augmentations //Level - Only applicable for some augmentations
// NeuroFlux Governor // NeuroFlux Governor
this.level = 1; this.level = 0;
} }
Augmentation.prototype.setInfo = function(inf) { Augmentation.prototype.setInfo = function(inf) {
@ -686,7 +686,7 @@ initAugmentations = function() {
var ADRPheromone1 = new Augmentation(AugmentationNames.ADRPheromone1); var ADRPheromone1 = new Augmentation(AugmentationNames.ADRPheromone1);
ADRPheromone1.setRequirements(1500, 2000000); ADRPheromone1.setRequirements(1500, 2000000);
ADRPheromone1.setInfo("The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " + ADRPheromone1.setInfo("The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " +
"an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted " + "an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " +
"triggers feelings of admiration and approval in other people. <br><br>" + "triggers feelings of admiration and approval in other people. <br><br>" +
"This augmentation: <br>" + "This augmentation: <br>" +
"Increases the amount of reputation the player gains when working for a company by 10% <br>" + "Increases the amount of reputation the player gains when working for a company by 10% <br>" +
@ -776,27 +776,23 @@ initAugmentations = function() {
var oldAug = Augmentations[AugmentationNames.NeuroFluxGovernor]; var oldAug = Augmentations[AugmentationNames.NeuroFluxGovernor];
NeuroFluxGovernor.owned = oldAug.owned; NeuroFluxGovernor.owned = oldAug.owned;
NeuroFluxGovernor.level = oldAug.level; NeuroFluxGovernor.level = oldAug.level;
var mult = 1; mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level);
if (NeuroFluxGovernor.level > 1) {
mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level-1);
}
NeuroFluxGovernor.setRequirements(1000 * mult, 1000000 * mult); NeuroFluxGovernor.setRequirements(1000 * mult, 1000000 * mult);
delete Augmentations[AugmentationNames.NeuroFluxGovernor]; delete Augmentations[AugmentationNames.NeuroFluxGovernor];
} else { } else {
NeuroFluxGovernor.setRequirements(1000, 1000000); NeuroFluxGovernor.setRequirements(750, 1000000);
NeuroFluxGovernor.level = 1;
} }
NeuroFluxGovernor.setInfo("A device that is embedded in the back of the neck. The NeuroFlux Governor " + NeuroFluxGovernor.setInfo("A device that is embedded in the back of the neck. The NeuroFlux Governor " +
"monitors and regulates nervous impulses coming to and from the spinal column, " + "monitors and regulates nervous impulses coming to and from the spinal column, " +
"essentially 'governing' the body. By doing so, it improves the functionality of the " + "essentially 'governing' the body. By doing so, it improves the functionality of the " +
"body's nervous system. <br><br> " + "body's nervous system. <br><br> " +
"This is a special augmentation because it can be leveled up. Each level of this augmentation " + "This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation " +
"increases all of the player's stats by 0.5%.") "increases all of the player's stats and experience gains by 0.5%.")
NeuroFluxGovernor.addToAllFactions(); NeuroFluxGovernor.addToAllFactions();
AddToAugmentations(NeuroFluxGovernor); AddToAugmentations(NeuroFluxGovernor);
var Neurotrainer1 = new Augmentation(AugmentationNames.Neurotrainer1); var Neurotrainer1 = new Augmentation(AugmentationNames.Neurotrainer1);
Neurotrainer1.setRequirements(1000, 750000); Neurotrainer1.setRequirements(500, 750000);
Neurotrainer1.setInfo("A decentralized cranial implant that improves the brain's ability to learn. It is " + Neurotrainer1.setInfo("A decentralized cranial implant that improves the brain's ability to learn. It is " +
"installed by releasing millions of nanobots into the human brain, each of which " + "installed by releasing millions of nanobots into the human brain, each of which " +
"attaches to a different neural pathway to enhance the brain's ability to retain " + "attaches to a different neural pathway to enhance the brain's ability to retain " +
@ -1061,12 +1057,18 @@ applyAugmentation = function(aug, faction) {
//Misc augmentations //Misc augmentations
case AugmentationNames.NeuroFluxGovernor: case AugmentationNames.NeuroFluxGovernor:
Player.hacking_mult *= 1.005; Player.hacking_mult *= 1.005;
Player.strength_mult *= 1.005; Player.strength_mult *= 1.005;
Player.defense_mult *= 1.005; Player.defense_mult *= 1.005;
Player.dexterity_mult *= 1.005; Player.dexterity_mult *= 1.005;
Player.agility_mult *= 1.005; Player.agility_mult *= 1.005;
Player.charisma_mult *= 1.005; Player.charisma_mult *= 1.005;
Player.hacking_exp_mult *= 1.005;
Player.strength_exp_mult *= 1.005;
Player.defense_exp_mult *= 1.005;
Player.dexterity_exp_mult *= 1.005;
Player.agility_exp_mult *= 1.005;
Player.charisma_exp_mult *= 1.005;
++aug.level; ++aug.level;
break; break;
case AugmentationNames.Neurotrainer1: //Low Level case AugmentationNames.Neurotrainer1: //Low Level

@ -189,6 +189,26 @@ CompanyPosition.prototype.isAgentJob = function() {
return false; return false;
} }
CompanyPosition.prototype.isSoftwareConsultantJob = function() {
if (this.positionName == "Software Consultant" ||
this.positionName == "Senior Software Consultant") {return true;}
return false;
}
CompanyPosition.prototype.isBusinessConsultantJob = function() {
if (this.positionName == "Business Consultant" ||
this.positionName == "Senior Business Consultant") {return true;}
return false;
}
CompanyPosition.prototype.isPartTimeJob = function() {
if (this.isSoftwareConsultantJob() ||
this.isBusinessConsultantJob() ||
this.positionName == "Part-time Waiter" ||
this.positionName == "Part-time Employee") {return true;}
return false;
}
CompanyPosition.prototype.toJSON = function() { CompanyPosition.prototype.toJSON = function() {
return Generic_toJSON("CompanyPosition", this); return Generic_toJSON("CompanyPosition", this);
} }
@ -203,46 +223,58 @@ CompanyPositions = {
//Constructor: CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary) //Constructor: CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary)
//Software //Software
SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 0, 0, 0, 0, 0, 0, 1.2), SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 0, 0, 0, 0, 0, 0, 2),
JuniorDev: new CompanyPosition("Junior Software Engineer", 51, 0, 0, 0, 0, 0, 8000, 6), JuniorDev: new CompanyPosition("Junior Software Engineer", 51, 0, 0, 0, 0, 0, 8000, 10),
SeniorDev: new CompanyPosition("Senior Software Engineer", 251, 0, 0, 0, 0, 51, 32000, 15), SeniorDev: new CompanyPosition("Senior Software Engineer", 251, 0, 0, 0, 0, 51, 32000, 40),
LeadDev: new CompanyPosition("Lead Software Developer", 401, 0, 0, 0, 0, 151, 144000, 20), LeadDev: new CompanyPosition("Lead Software Developer", 401, 0, 0, 0, 0, 151, 144000, 120),
//TODO Through darkweb, maybe?
FreelanceDeveloper: new CompanyPosition("Freelance Developer", 0, 0, 0, 0, 0, 0, 0, 0),
SoftwareConsultant: new CompanyPosition("Software Consultant", 51, 0, 0, 0, 0, 0, 0, 8),
SeniorSoftwareConsultant: new CompanyPosition("Senior Software Consultant", 251, 0, 0, 0, 0, 51, 0, 32),
//IT //IT
ITIntern: new CompanyPosition("IT Intern", 1, 0, 0, 0, 0, 0, 0, 1), ITIntern: new CompanyPosition("IT Intern", 1, 0, 0, 0, 0, 0, 0, 1.75),
ITAnalyst: new CompanyPosition("IT Analyst", 26, 0, 0, 0, 0, 0, 6000, 4), ITAnalyst: new CompanyPosition("IT Analyst", 26, 0, 0, 0, 0, 0, 6000, 7.5),
ITManager: new CompanyPosition("IT Manager", 151, 0, 0, 0, 0, 51, 24000, 14), ITManager: new CompanyPosition("IT Manager", 151, 0, 0, 0, 0, 51, 24000, 35),
SysAdmin: new CompanyPosition("Systems Administrator", 251, 0, 0, 0, 0, 76, 120000, 14), SysAdmin: new CompanyPosition("Systems Administrator", 251, 0, 0, 0, 0, 76, 120000, 100),
SecurityEngineer: new CompanyPosition("Security Engineer", 151, 0, 0, 0, 0, 26, 28000, 12), SecurityEngineer: new CompanyPosition("Security Engineer", 151, 0, 0, 0, 0, 26, 28000, 35),
NetworkEngineer: new CompanyPosition("Network Engineer", 151, 0, 0, 0, 0, 26, 28000, 12), NetworkEngineer: new CompanyPosition("Network Engineer", 151, 0, 0, 0, 0, 26, 28000, 35),
NetworkAdministrator: new CompanyPosition("Network Administrator", 251, 0, 0, 0, 0, 76, 120000, 15), NetworkAdministrator: new CompanyPosition("Network Administrator", 251, 0, 0, 0, 0, 76, 120000, 100),
//Technology management //Technology management
HeadOfSoftware: new CompanyPosition("Head of Software", 501, 0, 0, 0, 0, 251, 288000, 35), HeadOfSoftware: new CompanyPosition("Head of Software", 501, 0, 0, 0, 0, 251, 288000, 250),
HeadOfEngineering: new CompanyPosition("Head of Engineering", 501, 0, 0, 0, 0, 251, 576000, 40), HeadOfEngineering: new CompanyPosition("Head of Engineering", 501, 0, 0, 0, 0, 251, 576000, 400),
VicePresident: new CompanyPosition("Vice President of Technology", 601, 0, 0, 0, 0, 401, 1152000, 45), VicePresident: new CompanyPosition("Vice President of Technology", 601, 0, 0, 0, 0, 401, 1152000, 600),
CTO: new CompanyPosition("Chief Technology Officer", 751, 0, 0, 0, 0, 501, 4608000, 50), CTO: new CompanyPosition("Chief Technology Officer", 751, 0, 0, 0, 0, 501, 4608000, 750),
//Business //Business
BusinessIntern: new CompanyPosition("Business Intern", 1, 0, 0, 0, 0, 1, 0, 1.2), BusinessIntern: new CompanyPosition("Business Intern", 1, 0, 0, 0, 0, 1, 0, 2.5),
BusinessAnalyst: new CompanyPosition("Business Analyst", 6, 0, 0, 0, 0, 51, 8000, 10), BusinessAnalyst: new CompanyPosition("Business Analyst", 6, 0, 0, 0, 0, 51, 8000, 15),
BusinessManager: new CompanyPosition("Business Manager", 51, 0, 0, 0, 0, 101, 32000, 18), BusinessManager: new CompanyPosition("Business Manager", 51, 0, 0, 0, 0, 101, 32000, 60),
OperationsManager: new CompanyPosition("Operations Manager", 51, 0, 0, 0, 0, 201, 144000, 22), OperationsManager: new CompanyPosition("Operations Manager", 51, 0, 0, 0, 0, 226, 144000, 180),
CFO: new CompanyPosition("Chief Financial Officer", 76, 0, 0, 0, 0, 501, 576000, 50), CFO: new CompanyPosition("Chief Financial Officer", 76, 0, 0, 0, 0, 501, 576000, 600),
CEO: new CompanyPosition("Chief Executive Officer", 101, 0, 0, 0, 0, 751, 4608000, 100), CEO: new CompanyPosition("Chief Executive Officer", 101, 0, 0, 0, 0, 751, 4608000, 1000),
BusinessConsultant: new CompanyPosition("Business Consultant", 6, 0, 0, 0, 0, 51, 0, 12),
SeniorBusinessConsultant: new CompanyPosition("Senior Business Consultant", 51, 0, 0, 0, 0, 226, 0, 150),
//Non-tech/management jobs //Non-tech/management jobs
Waiter: new CompanyPosition("Waiter", 0, 0, 0, 0, 0, 0, 0, .75), PartTimeWaiter: new CompanyPosition("Part-time Waiter", 0, 0, 0, 0, 0, 0, 0, 1.5),
Employee: new CompanyPosition("Employee", 0, 0, 0, 0, 0, 0, 0, .75), PartTimeEmployee: new CompanyPosition("Part-time Employee", 0, 0, 0, 0, 0, 0, 0, 1.5),
PoliceOfficer: new CompanyPosition("Police Officer", 11, 101, 101, 101, 101, 51, 8000, 5),
PoliceChief: new CompanyPosition("Police Chief", 101, 301, 301, 301, 301, 151, 32000, 12), Waiter: new CompanyPosition("Waiter", 0, 0, 0, 0, 0, 0, 0, 2),
SecurityGuard: new CompanyPosition("Security Guard", 0, 51, 51, 51, 51, 1, 0, 4), Employee: new CompanyPosition("Employee", 0, 0, 0, 0, 0, 0, 0, 2),
SecurityOfficer: new CompanyPosition("Security Officer", 26, 151, 151, 151, 151, 51, 8000, 8), PoliceOfficer: new CompanyPosition("Police Officer", 11, 101, 101, 101, 101, 51, 8000, 25),
SecuritySupervisor: new CompanyPosition("Security Supervisor", 26, 251, 251, 251, 251, 101, 32000, 15), PoliceChief: new CompanyPosition("Police Chief", 101, 301, 301, 301, 301, 151, 32000, 100),
HeadOfSecurity: new CompanyPosition("Head of Security", 51, 501, 501, 501, 501, 151, 144000, 22), SecurityGuard: new CompanyPosition("Security Guard", 0, 51, 51, 51, 51, 1, 0, 10),
FieldAgent: new CompanyPosition("Field Agent", 101, 101, 101, 101, 101, 101, 8000, 6), SecurityOfficer: new CompanyPosition("Security Officer", 26, 151, 151, 151, 151, 51, 8000, 40),
SecretAgent: new CompanyPosition("Secret Agent", 201, 251, 251, 251, 251, 32000, 15), SecuritySupervisor: new CompanyPosition("Security Supervisor", 26, 251, 251, 251, 251, 101, 32000, 80),
SpecialOperative: new CompanyPosition("Special Operative", 251, 501, 501, 501, 501, 144000, 25), HeadOfSecurity: new CompanyPosition("Head of Security", 51, 501, 501, 501, 501, 151, 144000, 250),
FieldAgent: new CompanyPosition("Field Agent", 101, 101, 101, 101, 101, 101, 8000, 30),
SecretAgent: new CompanyPosition("Secret Agent", 201, 251, 251, 251, 251, 32000, 120),
SpecialOperative: new CompanyPosition("Special Operative", 251, 501, 501, 501, 501, 144000, 300),
init: function() { init: function() {
//Argument order: hack, str, def, dex, agi, cha //Argument order: hack, str, def, dex, agi, cha
@ -256,6 +288,11 @@ CompanyPositions = {
CompanyPositions.LeadDev.setPerformanceParameters(70, 0, 0, 0, 0, 30); CompanyPositions.LeadDev.setPerformanceParameters(70, 0, 0, 0, 0, 30);
CompanyPositions.LeadDev.setExperienceGains(.5, 0, 0, 0, 0, .1); CompanyPositions.LeadDev.setExperienceGains(.5, 0, 0, 0, 0, .1);
CompanyPositions.SoftwareConsultant.setPerformanceParameters(80, 0, 0, 0, 0, 20);
CompanyPositions.SoftwareConsultant.setExperienceGains(.175, 0, 0, 0, 0, .03);
CompanyPositions.SeniorSoftwareConsultant.setPerformanceParameters(75, 0, 0, 0, 0, 25);
CompanyPositions.SeniorSoftwareConsultant.setExperienceGains(.35, 0, 0, 0, 0, .06);
//Security //Security
CompanyPositions.ITIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10); CompanyPositions.ITIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10);
CompanyPositions.ITIntern.setExperienceGains(.05, 0, 0, 0, 0, .01); CompanyPositions.ITIntern.setExperienceGains(.05, 0, 0, 0, 0, .01);
@ -296,12 +333,21 @@ CompanyPositions = {
CompanyPositions.CEO.setPerformanceParameters(10, 0, 0, 0, 0, 90); CompanyPositions.CEO.setPerformanceParameters(10, 0, 0, 0, 0, 90);
CompanyPositions.CEO.setExperienceGains(.1, 0, 0, 0, 0, 1.5); CompanyPositions.CEO.setExperienceGains(.1, 0, 0, 0, 0, 1.5);
CompanyPositions.BusinessConsultant.setPerformanceParameters(20, 0, 0, 0, 0, 80);
CompanyPositions.BusinessConsultant.setExperienceGains(.015, 0, 0, 0, 0, .15);
CompanyPositions.SeniorBusinessConsultant.setPerformanceParameters(15, 0, 0, 0, 0, 85);
CompanyPositions.SeniorBusinessConsultant.setExperienceGains(.015, 0, 0, 0, 0, .3);
//Non-tech/management jobs //Non-tech/management jobs
//TODO These parameters might need to be balanced CompanyPositions.PartTimeWaiter.setPerformanceParameters(0, 10, 0, 10, 10, 70);
CompanyPositions.PartTimeWaiter.setExperienceGains(0, .0075, .0075, .0075, .0075, .04);
CompanyPositions.PartTimeEmployee.setPerformanceParameters(0, 10, 0, 10, 10, 70);
CompanyPositions.PartTimeEmployee.setExperienceGains(0, .0075, .0075, .0075, .0075, .03);
CompanyPositions.Waiter.setPerformanceParameters(0, 10, 0, 10, 10, 70); CompanyPositions.Waiter.setPerformanceParameters(0, 10, 0, 10, 10, 70);
CompanyPositions.Waiter.setExperienceGains(0, .01, .01, .01, .01, .05); CompanyPositions.Waiter.setExperienceGains(0, .01, .01, .01, .01, .05);
CompanyPositions.Employee.setPerformanceParameters(0, 10, 0, 10, 10, 70); CompanyPositions.Employee.setPerformanceParameters(0, 10, 0, 10, 10, 70);
CompanyPositions.Employee.setExperienceGains(0, .01, .01, .01, .01, .015); CompanyPositions.Employee.setExperienceGains(0, .01, .01, .01, .01, .04);
CompanyPositions.SecurityGuard.setPerformanceParameters(5, 20, 20, 20, 20, 15); CompanyPositions.SecurityGuard.setPerformanceParameters(5, 20, 20, 20, 20, 15);
CompanyPositions.SecurityGuard.setExperienceGains(.01, .02, .02, .02, .02, .01); CompanyPositions.SecurityGuard.setExperienceGains(.01, .02, .02, .02, .02, .01);
CompanyPositions.PoliceOfficer.setPerformanceParameters(5, 20, 20, 20, 20, 15); CompanyPositions.PoliceOfficer.setPerformanceParameters(5, 20, 20, 20, 20, 15);
@ -340,6 +386,11 @@ getNextCompanyPosition = function(currPos) {
return CompanyPositions.HeadOfSoftware; return CompanyPositions.HeadOfSoftware;
} }
//Software Consultant
if (currPos.positionName == CompanyPositions.SoftwareConsultant.positionName) {
return CompanyPositions.SeniorSoftwareConsultant;
}
//IT //IT
if (currPos.positionName == CompanyPositions.ITIntern.positionName) { if (currPos.positionName == CompanyPositions.ITIntern.positionName) {
return CompanyPositions.ITAnalyst; return CompanyPositions.ITAnalyst;
@ -393,6 +444,11 @@ getNextCompanyPosition = function(currPos) {
return CompanyPositions.CEO; return CompanyPositions.CEO;
} }
//Business consultant
if (currPos.positionName == CompanyPositions.BusinessConsultant.positionName) {
return CompanyPositions.SeniorBusinessConsultant;
}
//Police //Police
if (currPos.positionName == CompanyPositions.PoliceOffier.positionName) { if (currPos.positionName == CompanyPositions.PoliceOffier.positionName) {
return CompanyPositions.PoliceChief; return CompanyPositions.PoliceChief;
@ -420,7 +476,7 @@ getNextCompanyPosition = function(currPos) {
return null; return null;
} }
/* Initialize all companies. Only called when creating new game. Otherwise companies are /* Initialize all companies. Only called when creating new game/prestiging. Otherwise companies are
* usually loaded from localStorage */ * usually loaded from localStorage */
initCompanies = function() { initCompanies = function() {
/* Companies that also have servers */ /* Companies that also have servers */
@ -570,6 +626,7 @@ initCompanies = function() {
StormTechnologies.addPositions([ StormTechnologies.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.SoftwareIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITAnalyst, CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.ITAnalyst, CompanyPositions.ITManager, CompanyPositions.SysAdmin,
CompanyPositions.SecurityEngineer, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.SecurityEngineer, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator,
CompanyPositions.HeadOfSoftware, CompanyPositions.HeadOfEngineering, CompanyPositions.HeadOfSoftware, CompanyPositions.HeadOfEngineering,
@ -582,7 +639,8 @@ initCompanies = function() {
DefComm.init(Locations.NewTokyoDefComm, 1.75, 1.75, 199); DefComm.init(Locations.NewTokyoDefComm, 1.75, 1.75, 199);
DefComm.addPositions([ DefComm.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst, CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer, CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.CFO, CompanyPositions.CEO]); CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.CFO, CompanyPositions.CEO]);
@ -592,7 +650,8 @@ initCompanies = function() {
HeliosLabs.init(Locations.VolhavenHeliosLabs, 1.8, 1.8, 199); HeliosLabs.init(Locations.VolhavenHeliosLabs, 1.8, 1.8, 199);
HeliosLabs.addPositions([ HeliosLabs.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst, CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer, CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.CFO, CompanyPositions.CEO]); CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.CFO, CompanyPositions.CEO]);
@ -602,7 +661,8 @@ initCompanies = function() {
VitaLife.init(Locations.NewTokyoVitaLife, 1.8, 1.8, 199); VitaLife.init(Locations.NewTokyoVitaLife, 1.8, 1.8, 199);
VitaLife.addPositions([ VitaLife.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst, CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer, CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager, CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
@ -613,7 +673,8 @@ initCompanies = function() {
IcarusMicrosystems.init(Locations.Sector12IcarusMicrosystems, 1.9, 1.9, 199); IcarusMicrosystems.init(Locations.Sector12IcarusMicrosystems, 1.9, 1.9, 199);
IcarusMicrosystems.addPositions([ IcarusMicrosystems.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst, CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer, CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager, CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
@ -624,7 +685,8 @@ initCompanies = function() {
UniversalEnergy.init(Locations.Sector12UniversalEnergy, 2.0, 2.0, 199); UniversalEnergy.init(Locations.Sector12UniversalEnergy, 2.0, 2.0, 199);
UniversalEnergy.addPositions([ UniversalEnergy.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst, CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer, CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager, CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
@ -635,7 +697,8 @@ initCompanies = function() {
GalacticCybersystems.init(Locations.AevumGalacticCybersystems, 1.9, 1.9, 199); GalacticCybersystems.init(Locations.AevumGalacticCybersystems, 1.9, 1.9, 199);
GalacticCybersystems.addPositions([ GalacticCybersystems.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst, CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer, CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager, CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
@ -701,6 +764,7 @@ initCompanies = function() {
GlobalPharmaceuticals.addPositions([ GlobalPharmaceuticals.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern, CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITAnalyst, CompanyPositions.ITManager, CompanyPositions.SecurityEngineer, CompanyPositions.ITAnalyst, CompanyPositions.ITManager, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator,
CompanyPositions.HeadOfSoftware, CompanyPositions.CTO, CompanyPositions.BusinessAnalyst, CompanyPositions.HeadOfSoftware, CompanyPositions.CTO, CompanyPositions.BusinessAnalyst,
@ -714,6 +778,7 @@ initCompanies = function() {
NovaMedical.addPositions([ NovaMedical.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern, CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITAnalyst, CompanyPositions.ITManager, CompanyPositions.SecurityEngineer, CompanyPositions.ITAnalyst, CompanyPositions.ITManager, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator,
CompanyPositions.HeadOfSoftware, CompanyPositions.CTO, CompanyPositions.BusinessAnalyst, CompanyPositions.HeadOfSoftware, CompanyPositions.CTO, CompanyPositions.BusinessAnalyst,
@ -751,7 +816,8 @@ initCompanies = function() {
WatchdogSecurity.init(Locations.AevumWatchdogSecurity, 1.5, 1.5, 124); WatchdogSecurity.init(Locations.AevumWatchdogSecurity, 1.5, 1.5, 124);
WatchdogSecurity.addPositions([ WatchdogSecurity.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst, CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer, CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer, CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
@ -764,7 +830,8 @@ initCompanies = function() {
LexoCorp.init(Locations.VolhavenLexoCorp, 1.4, 1.4, 99); LexoCorp.init(Locations.VolhavenLexoCorp, 1.4, 1.4, 99);
LexoCorp.addPositions([ LexoCorp.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst, CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer, CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.HeadOfSoftware, CompanyPositions.CTO, CompanyPositions.NetworkEngineer, CompanyPositions.HeadOfSoftware, CompanyPositions.CTO,
CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst, CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst,
@ -784,7 +851,8 @@ initCompanies = function() {
AlphaEnterprises.init(Locations.Sector12AlphaEnterprises, 1.5, 1.5, 99); AlphaEnterprises.init(Locations.Sector12AlphaEnterprises, 1.5, 1.5, 99);
AlphaEnterprises.addPositions([ AlphaEnterprises.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst, CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst,
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager]); CompanyPositions.BusinessManager, CompanyPositions.OperationsManager]);
AddToCompanies(AlphaEnterprises); AddToCompanies(AlphaEnterprises);
@ -809,7 +877,8 @@ initCompanies = function() {
CompuTek.init(Locations.VolhavenCompuTek, 1.2, 1.2, 74); CompuTek.init(Locations.VolhavenCompuTek, 1.2, 1.2, 74);
CompuTek.addPositions([ CompuTek.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst, CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer, CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.CTO]); CompanyPositions.CTO]);
@ -819,7 +888,8 @@ initCompanies = function() {
NetLinkTechnologies.init(Locations.AevumNetLinkTechnologies, 1.2, 1.2, 99); NetLinkTechnologies.init(Locations.AevumNetLinkTechnologies, 1.2, 1.2, 99);
NetLinkTechnologies.addPositions([ NetLinkTechnologies.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst, CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer, CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.CTO]); CompanyPositions.CTO]);
@ -829,7 +899,8 @@ initCompanies = function() {
CarmichaelSecurity.init(Locations.Sector12CarmichaelSecurity, 1.2, 1.2, 74); CarmichaelSecurity.init(Locations.Sector12CarmichaelSecurity, 1.2, 1.2, 74);
CarmichaelSecurity.addPositions([ CarmichaelSecurity.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst, CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer, CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer, CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
@ -840,26 +911,27 @@ initCompanies = function() {
//"Low level" companies //"Low level" companies
var FoodNStuff = new Company(); var FoodNStuff = new Company();
FoodNStuff.init(Locations.Sector12FoodNStuff, 1, 1, 0); FoodNStuff.init(Locations.Sector12FoodNStuff, 1, 1, 0);
FoodNStuff.addPositions([CompanyPositions.Employee]); FoodNStuff.addPositions([CompanyPositions.Employee, CompanyPositions.PartTimeEmployee]);
AddToCompanies(FoodNStuff); AddToCompanies(FoodNStuff);
var JoesGuns = new Company(); var JoesGuns = new Company();
JoesGuns.init(Locations.Sector12JoesGuns, 1, 1, 0); JoesGuns.init(Locations.Sector12JoesGuns, 1, 1, 0);
JoesGuns.addPositions([CompanyPositions.Employee]); JoesGuns.addPositions([CompanyPositions.Employee, CompanyPositions.PartTimeEmployee]);
AddToCompanies(JoesGuns); AddToCompanies(JoesGuns);
var OmegaSoftware = new Company(); var OmegaSoftware = new Company();
OmegaSoftware.init(Locations.IshimaOmegaSoftware, 1.1, 1.1, 49); OmegaSoftware.init(Locations.IshimaOmegaSoftware, 1.1, 1.1, 49);
OmegaSoftware.addPositions([ OmegaSoftware.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst, CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.CTO, CompanyPositions.CEO]); CompanyPositions.ITManager, CompanyPositions.CTO, CompanyPositions.CEO]);
AddToCompanies(OmegaSoftware); AddToCompanies(OmegaSoftware);
/* Companies that do not have servers */ /* Companies that do not have servers */
var NoodleBar = new Company(); var NoodleBar = new Company();
NoodleBar.init(Locations.NewTokyoNoodleBar, 1, 1, 0); NoodleBar.init(Locations.NewTokyoNoodleBar, 1, 1, 0);
NoodleBar.addPositions([CompanyPositions.Waiter]); NoodleBar.addPositions([CompanyPositions.Waiter, CompanyPositions.PartTimeWaiter]);
AddToCompanies(NoodleBar); AddToCompanies(NoodleBar);
} }

@ -125,6 +125,10 @@ PlayerObject.prototype.applyForSoftwareJob = function() {
this.applyForJob(CompanyPositions.SoftwareIntern); this.applyForJob(CompanyPositions.SoftwareIntern);
} }
PlayerObject.prototype.applyForSoftwareConsultantJob = function() {
this.applyForJob(CompanyPositions.SoftwareConsultant);
}
PlayerObject.prototype.applyForItJob = function() { PlayerObject.prototype.applyForItJob = function() {
this.applyForJob(CompanyPositions.ITIntern); this.applyForJob(CompanyPositions.ITIntern);
} }
@ -154,6 +158,10 @@ PlayerObject.prototype.applyForBusinessJob = function() {
this.applyForJob(CompanyPositions.BusinessIntern); this.applyForJob(CompanyPositions.BusinessIntern);
} }
PlayerObject.prototype.applyForBusinessConsultantJob = function() {
this.applyForJob(CompanyPositions.BusinessConsultant);
}
PlayerObject.prototype.applyForSecurityJob = function() { PlayerObject.prototype.applyForSecurityJob = function() {
//TODO If case for POlice departments //TODO If case for POlice departments
this.applyForJob(CompanyPositions.SecurityGuard); this.applyForJob(CompanyPositions.SecurityGuard);
@ -173,7 +181,19 @@ PlayerObject.prototype.applyForEmployeeJob = function() {
if (this.isQualified(company, CompanyPositions.Employee)) { if (this.isQualified(company, CompanyPositions.Employee)) {
this.companyName = company.companyName; this.companyName = company.companyName;
this.companyPosition = CompanyPositions.Employee; this.companyPosition = CompanyPositions.Employee;
dialogBoxCreate("Congratulations, you are now employed at ", this.companyName, "", ""); dialogBoxCreate("Congratulations, you are now employed at " + this.companyName);
Engine.loadLocationContent();
} else {
dialogBoxCreate("Unforunately, you do not qualify for this position");
}
}
PlayerObject.prototype.applyForPartTimeEmployeeJob = function() {
var company = Companies[this.location]; //Company being applied to
if (this.isQualified(company, CompanyPositions.PartTimeEmployee)) {
this.companyName = company.companyName;
this.companyPosition = CompanyPositions.PartTimeEmployee;
dialogBoxCreate("Congratulations, you are now employed part-time at " + this.companyName);
Engine.loadLocationContent(); Engine.loadLocationContent();
} else { } else {
dialogBoxCreate("Unforunately, you do not qualify for this position"); dialogBoxCreate("Unforunately, you do not qualify for this position");
@ -185,7 +205,19 @@ PlayerObject.prototype.applyForWaiterJob = function() {
if (this.isQualified(company, CompanyPositions.Waiter)) { if (this.isQualified(company, CompanyPositions.Waiter)) {
this.companyName = company.companyName; this.companyName = company.companyName;
this.companyPosition = CompanyPositions.Waiter; this.companyPosition = CompanyPositions.Waiter;
dialogBoxCreate("Congratulations, you are now employed as a waiter at ", this.companyName, "", ""); dialogBoxCreate("Congratulations, you are now employed as a waiter at " + this.companyName);
Engine.loadLocationContent();
} else {
dialogBoxCreate("Unforunately, you do not qualify for this position");
}
}
PlayerObject.prototype.applyForPartTimeWaiterJob = function() {
var company = Companies[this.location]; //Company being applied to
if (this.isQualified(company, CompanyPositions.PartTimeWaiter)) {
this.companyName = company.companyName;
this.companyPosition = CompanyPositions.PartTimeWaiter;
dialogBoxCreate("Congratulations, you are now employed as a part-time waiter at " + this.companyName);
Engine.loadLocationContent(); Engine.loadLocationContent();
} else { } else {
dialogBoxCreate("Unforunately, you do not qualify for this position"); dialogBoxCreate("Unforunately, you do not qualify for this position");

@ -10,21 +10,23 @@ CONSTANTS = {
CorpFactionRepRequirement: 250000, CorpFactionRepRequirement: 250000,
/* Base costs */ /* Base costs */
BaseCostFor1GBOfRam: 50000, //1 GB of RAM BaseCostFor1GBOfRamHome: 100000,
BaseCostFor1GBOfRamServer: 75000, //1 GB of RAM
BaseCostFor1GBOfRamHacknetNode: 50000,
BaseCostForHacknetNode: 1000, BaseCostForHacknetNode: 1000,
BaseCostForHacknetNodeCore: 1000000, BaseCostForHacknetNodeCore: 1000000,
/* Hacknet Node constants */ /* Hacknet Node constants */
HacknetNodeMoneyGainPerLevel: 0.75, HacknetNodeMoneyGainPerLevel: 1,
HacknetNodePurchaseNextMult: 1.35, //Multiplier when purchasing an additional hacknet node HacknetNodePurchaseNextMult: 1.35, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.06, //Multiplier for cost when upgrading level HacknetNodeUpgradeLevelMult: 1.06, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.15, //Multiplier for cost when upgrading RAM HacknetNodeUpgradeRamMult: 1.25, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeCoreMult: 1.45, //Multiplier for cost when buying another core HacknetNodeUpgradeCoreMult: 1.45, //Multiplier for cost when buying another core
/* Augmentation */ /* Augmentation */
//NeuroFlux Governor cost multiplier as you level up //NeuroFlux Governor cost multiplier as you level up
NeuroFluxGovernorLevelMult: 1.08, NeuroFluxGovernorLevelMult: 1.09,
/* Script related things */ /* Script related things */
//Time (ms) it takes to run one operation in Netscript. //Time (ms) it takes to run one operation in Netscript.
@ -71,6 +73,7 @@ CONSTANTS = {
FactionWorkSecurity: "Faction Security Work", FactionWorkSecurity: "Faction Security Work",
WorkTypeCompany: "Working for Company", WorkTypeCompany: "Working for Company",
WorkTypeCompanyPartTime: "Working for Company part-time",
WorkTypeFaction: "Working for Faction", WorkTypeFaction: "Working for Faction",
WorkTypeCreateProgram: "Working on Create a Program", WorkTypeCreateProgram: "Working on Create a Program",
WorkTypeStudyClass: "Studying or Taking a class at university", WorkTypeStudyClass: "Studying or Taking a class at university",
@ -82,12 +85,17 @@ CONSTANTS = {
ClassAlgorithms: "taking an Algorithms course", ClassAlgorithms: "taking an Algorithms course",
ClassManagement: "taking a Management course", ClassManagement: "taking a Management course",
ClassLeadership: "taking a Leadership course", ClassLeadership: "taking a Leadership course",
ClassGymStrength: "training your strength at a gym",
ClassGymDefense: "training your defense at a gym",
ClassGymDexterity: "training your dexterity at a gym",
ClassGymAgility: "training your agility at a gym",
ClassDataStructuresBaseCost: 1, ClassDataStructuresBaseCost: 1,
ClassNetworksBaseCost: 5, ClassNetworksBaseCost: 5,
ClassAlgorithmsBaseCost: 20, ClassAlgorithmsBaseCost: 20,
ClassManagementBaseCost: 10, ClassManagementBaseCost: 10,
ClassLeadershipBaseCost: 20, ClassLeadershipBaseCost: 20,
ClassGymBaseCost: 15,
CrimeShoplift: "shoplift", CrimeShoplift: "shoplift",
CrimeMug: "mug someone", CrimeMug: "mug someone",
@ -298,8 +306,7 @@ CONSTANTS = {
"Company/faction reputation<br>" + "Company/faction reputation<br>" +
"Jobs and Faction memberships<br>" + "Jobs and Faction memberships<br>" +
"Programs<br>" + "Programs<br>" +
"TOR router<br>" + "TOR router<br><br>" +
"Gym memberships<br><br>" +
"Here is everything you will KEEP when you install an Augmentation: <br><br>" + "Here is everything you will KEEP when you install an Augmentation: <br><br>" +
"Every Augmentation you have installed<br>" + "Every Augmentation you have installed<br>" +
"Scripts on your home computer<br>" + "Scripts on your home computer<br>" +

@ -26,7 +26,7 @@ function commitHomicideCrime() {
function commitGrandTheftAutoCrime() { function commitGrandTheftAutoCrime() {
Player.crimeType = CONSTANTS.CrimeGrandTheftAuto; Player.crimeType = CONSTANTS.CrimeGrandTheftAuto;
Player.startCrime(8, 8, 8, 40, 20, 150000, 80000); //$1875/2, .1 exp/s, .5 exp/s, .25 exp/s Player.startCrime(0, 8, 8, 8, 40, 20, 150000, 80000); //$1875/2, .1 exp/s, .5 exp/s, .25 exp/s
} }
function commitKidnapCrime() { function commitKidnapCrime() {

@ -309,42 +309,42 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
//Chongqing //Chongqing
var chongqingFac = Factions["Chongqing"]; var chongqingFac = Factions["Chongqing"];
if (chongqingFac.isBanned == false && chongqingFac.isMember == false && if (chongqingFac.isBanned == false && chongqingFac.isMember == false &&
this.money >= 20000000 && this.location == Locations.Chongqing) { this.money >= 20000000 && this.city == Locations.Chongqing) {
invitedFactions.push(chongqingFac); invitedFactions.push(chongqingFac);
} }
//Sector-12 //Sector-12
var sector12Fac = Factions["Sector-12"]; var sector12Fac = Factions["Sector-12"];
if (sector12Fac.isBanned == false && sector12Fac.isMember == false && if (sector12Fac.isBanned == false && sector12Fac.isMember == false &&
this.money >= 15000000 && this.location == Locations.Sector12) { this.money >= 15000000 && this.city == Locations.Sector12) {
invitedFactions.push(sector12Fac); invitedFactions.push(sector12Fac);
} }
//New Tokyo //New Tokyo
var newtokyoFac = Factions["New Tokyo"]; var newtokyoFac = Factions["New Tokyo"];
if (newtokyoFac.isBanned == false && newtokyoFac.isMember == false && if (newtokyoFac.isBanned == false && newtokyoFac.isMember == false &&
this.money >= 20000000 && this.location == Locations.NewTokyo) { this.money >= 20000000 && this.city == Locations.NewTokyo) {
invitedFactions.push(newtokyoFac); invitedFactions.push(newtokyoFac);
} }
//Aevum //Aevum
var aevumFac = Factions["Aevum"]; var aevumFac = Factions["Aevum"];
if (aevumFac.isBanned == false && aevumFac.isMember == false && if (aevumFac.isBanned == false && aevumFac.isMember == false &&
this.money >= 40000000 && this.location == Locations.Aevum) { this.money >= 40000000 && this.city == Locations.Aevum) {
invitedFactions.push(aevumFac); invitedFactions.push(aevumFac);
} }
//Ishima //Ishima
var ishimaFac = Factions["Ishima"]; var ishimaFac = Factions["Ishima"];
if (ishimaFac.isBanned == false && ishimaFac.isMember == false && if (ishimaFac.isBanned == false && ishimaFac.isMember == false &&
this.money >= 30000000 && this.location == Locations.Ishima) { this.money >= 30000000 && this.city == Locations.Ishima) {
invitedFactions.push(ishimaFac); invitedFactions.push(ishimaFac);
} }
//Volhaven //Volhaven
var volhavenFac = Factions["Volhaven"]; var volhavenFac = Factions["Volhaven"];
if (volhavenFac.isBanned == false && volhavenFac.isMember == false && if (volhavenFac.isBanned == false && volhavenFac.isMember == false &&
this.money >= 50000000 && this.location == Locations.Volhaven) { this.money >= 50000000 && this.city == Locations.Volhaven) {
invitedFactions.push(volhavenFac); invitedFactions.push(volhavenFac);
} }
@ -362,7 +362,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
var thedarkarmyFac = Factions["The Dark Army"]; var thedarkarmyFac = Factions["The Dark Army"];
if (thedarkarmyFac.isBanned == false && thedarkarmyFac.isMember == false && if (thedarkarmyFac.isBanned == false && thedarkarmyFac.isMember == false &&
this.hacking_skill >= 300 && this.strength >= 300 && this.defense >= 300 && this.hacking_skill >= 300 && this.strength >= 300 && this.defense >= 300 &&
this.dexterity >= 300 && this.agility >= 300 && this.location == Locations.Chongqing && this.dexterity >= 300 && this.agility >= 300 && this.city == Locations.Chongqing &&
this.numPeopleKilled >= 5 && this.karma <= -50 && this.companyName != Locations.Sector12CIA && this.numPeopleKilled >= 5 && this.karma <= -50 && this.companyName != Locations.Sector12CIA &&
this.companyName != Locations.Sector12NSA) { this.companyName != Locations.Sector12NSA) {
invitedFactions.push(thedarkarmyFac); invitedFactions.push(thedarkarmyFac);
@ -373,7 +373,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
if (thesyndicateFac.isBanned == false && thesyndicateFac.isMember == false && if (thesyndicateFac.isBanned == false && thesyndicateFac.isMember == false &&
this.hacking_skill >= 200 && this.strength >= 200 && this.defense >= 200 && this.hacking_skill >= 200 && this.strength >= 200 && this.defense >= 200 &&
this.dexterity >= 200 && this.agility >= 200 && this.dexterity >= 200 && this.agility >= 200 &&
(this.location == Locations.Aevum || this.location == Locations.Sector12) && (this.city == Locations.Aevum || this.city == Locations.Sector12) &&
this.money >= 10000000 && this.karma <= -100 && this.money >= 10000000 && this.karma <= -100 &&
this.companyName != Locations.Sector12CIA && this.companyName != Locations.Sector12NSA) { this.companyName != Locations.Sector12CIA && this.companyName != Locations.Sector12NSA) {
invitedFactions.push(thesyndicateFac); invitedFactions.push(thesyndicateFac);
@ -406,11 +406,13 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
} }
//Tian Di Hui //Tian Di Hui
console.log("here");
var tiandihuiFac = Factions["Tian Di Hui"]; var tiandihuiFac = Factions["Tian Di Hui"];
if (tiandihuiFac.isBanned == false && tiandihuiFac.isMember == false && if (tiandihuiFac.isBanned == false && tiandihuiFac.isMember == false &&
this.money >= 1000000 && this.hacking_skill >= 50 && this.money >= 1000000 && this.hacking_skill >= 50 &&
(this.location == Locations.Chongqing || this.location == Locations.NewTokyo || (this.city == Locations.Chongqing || this.city == Locations.NewTokyo ||
this.location == Locations.Ishima)) { this.city == Locations.Ishima)) {
console.log("invited");
invitedFactions.push(tiandihuiFac); invitedFactions.push(tiandihuiFac);
} }
@ -748,7 +750,7 @@ displayFactionAugmentations = function(factionName) {
aElem.setAttribute("class", "a-link-button-inactive"); aElem.setAttribute("class", "a-link-button-inactive");
pElem.innerHTML = "ALREADY OWNED"; pElem.innerHTML = "ALREADY OWNED";
} else if (faction.playerReputation >= req) { } else if (faction.playerReputation >= req) {
aElem.setAttribute("class", "a-link-button"); aElem.setAttribute("class", "a-link-button tooltip");
pElem.innerHTML = "UNLOCKED - $" + formatNumber(aug.baseCost * faction.augmentationPriceMult, 2); pElem.innerHTML = "UNLOCKED - $" + formatNumber(aug.baseCost * faction.augmentationPriceMult, 2);
} else { } else {
aElem.setAttribute("class", "a-link-button-inactive"); aElem.setAttribute("class", "a-link-button-inactive");
@ -762,6 +764,8 @@ displayFactionAugmentations = function(factionName) {
aElem.innerHTML += " - Level " + (aug.level + 1); aElem.innerHTML += " - Level " + (aug.level + 1);
} }
aElem.innerHTML += "<span class='tooltiptext'>" + aug.info + " </span>";
aElem.addEventListener("click", function() { aElem.addEventListener("click", function() {
purchaseAugmentationBoxCreate(aug, faction); purchaseAugmentationBoxCreate(aug, faction);
}); });

@ -2,17 +2,17 @@
//of each faction //of each faction
FactionInfo = { FactionInfo = {
//Endgame //Endgame
IlluminatiInfo: "Humanity never changes. No matter how civilized society becomes, it will eventually fall back\n" + IlluminatiInfo: "Humanity never changes. No matter how civilized society becomes, it will eventually fall back " +
"into chaos. And out of this chaos, we will lead them to order.\n" + "into chaos. And out of this chaos, we will lead them to order. <br><br>" +
"We are the Invisible Hand. We are forever.", "We are the Invisible Hand. We are forever.",
DaedalusInfo: "If all of human \n" + DaedalusInfo: "If all of human " +
"history is but a single lesson, it is that the individual may be remembered, but the organization \n" + "history is but a single lesson, it is that the individual may be remembered, but the organization " +
"persists and thrives. A single artist, a single general, a single hero or a single villain may all die,\n" + "persists and thrives. A single artist, a single general, a single hero or a single villain may all die, " +
"but it is impossible to kill a people, a nation, an idea -- except when that idea has grown weak and is \n" + "but it is impossible to kill a people, a nation, an idea -- except when that idea has grown weak and is " +
"overpowered by one that is stronger. -- The Doctrine of the Mighty\n\n" + "overpowered by one that is stronger. -- The Doctrine of the Mighty<br><br>" +
"Surrender yourself. Give up your empty individuality to become part of something great, something eternal.\n" + "Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.\n\n" + "Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br><br> " +
"Only then can you discover immortality.", "Only then can you discover immortality.",
CovenantInfo: "Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.", CovenantInfo: "Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
@ -25,7 +25,7 @@ FactionInfo = {
MegaCorpInfo: "MegaCorp does things that others don't. We imagine. We create. We invent. We build things that\n" + MegaCorpInfo: "MegaCorp does things that others don't. We imagine. We create. We invent. We build things that\n" +
"others have never even dreamed of. Our work fills the world's needs for food, water, power, and\n" + "others have never even dreamed of. Our work fills the world's needs for food, water, power, and\n" +
"transporation on an unprecendented scale, in ways that no other company can.\n\n" + "transporation on an unprecendented scale, in ways that no other company can.\n\n" +
"In its labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.", "In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
BachmanAndAssociatesInfo: "TODO", BachmanAndAssociatesInfo: "TODO",
@ -115,7 +115,7 @@ FactionInfo = {
//Earlygame factions - factions the player will prestige with early on that don't //Earlygame factions - factions the player will prestige with early on that don't
//belong in other categories //belong in other categories
NetburnersInfo: "~~HACKNET BURNERS~~", NetburnersInfo: "~~//*><H4CK|\|3T 8URN3R5**>?>\\~~",
TianDiHuiInfo: "Obey Heaven and Work Righteousness", TianDiHuiInfo: "Obey Heaven and Work Righteousness",
CyberSecInfo: "The Internet is the first thing that humanity has built that humanity doesnt understand,\n" + CyberSecInfo: "The Internet is the first thing that humanity has built that humanity doesnt understand,\n" +

@ -16,13 +16,15 @@ HacknetNode.prototype.updateMoneyGainRate = function() {
//How much extra $/s is gained per level //How much extra $/s is gained per level
var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel; var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel;
//Each CPU core doubles the speed. Every 1GB of ram adds 10% increase //Each CPU core doubles the speed. Every 1GB of ram adds 20% increase
this.moneyGainRatePerSecond = (this.level * gainPerLevel) * this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
Math.pow(1.1, this.ram-1) * Math.pow(1.2, this.ram-1) *
this.numCores * Player.hacknet_node_money_mult; this.numCores * Player.hacknet_node_money_mult;
if (isNaN(this.moneyGainRatePerSecond)) { if (isNaN(this.moneyGainRatePerSecond)) {
throw new Error("Money gain rate calculated for Hacknet Node is NaN"); throw new Error("Money gain rate calculated for Hacknet Node is NaN");
} }
updateTotalHacknetProduction();
} }
HacknetNode.prototype.calculateLevelUpgradeCost = function() { HacknetNode.prototype.calculateLevelUpgradeCost = function() {
@ -46,7 +48,7 @@ HacknetNode.prototype.calculateRamUpgradeCost = function() {
//Calculate cost //Calculate cost
//Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time //Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time
//the RAM has been upgraded //the RAM has been upgraded
var cost = this.ram * CONSTANTS.BaseCostFor1GBOfRam; var cost = this.ram * CONSTANTS.BaseCostFor1GBOfRamHacknetNode;
var mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades); var mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades);
return cost * mult * Player.hacknet_node_ram_cost_mult; return cost * mult * Player.hacknet_node_ram_cost_mult;
} }
@ -116,6 +118,16 @@ purchaseHacknet = function() {
Player.hacknetNodes.push(node); Player.hacknetNodes.push(node);
displayHacknetNodesContent(); displayHacknetNodesContent();
updateTotalHacknetProduction();
}
//Calculates the total production from all HacknetNodes
updateTotalHacknetProduction = function() {
var total = 0;
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
total += Player.hacknetNodes[i].moneyGainRatePerSecond;
}
Player.totalHacknetNodeProduction = total;
} }
getCostOfNextHacknetNode = function() { getCostOfNextHacknetNode = function() {
@ -129,9 +141,6 @@ getCostOfNextHacknetNode = function() {
displayHacknetNodesContent = function() { displayHacknetNodesContent = function() {
//Update Hacknet Nodes button //Update Hacknet Nodes button
var newPurchaseButton = clearEventListeners("hacknet-nodes-purchase-button"); var newPurchaseButton = clearEventListeners("hacknet-nodes-purchase-button");
//var purchaseButton = document.getElementById("hacknet-nodes-purchase-button");
//var newPurchaseButton = purchaseButton.cloneNode(true);
//purchaseButton.parentNode.replaceChild(newPurchaseButton, purchaseButton);
newPurchaseButton.addEventListener("click", function() { newPurchaseButton.addEventListener("click", function() {
purchaseHacknet(); purchaseHacknet();
@ -164,7 +173,9 @@ updateHacknetNodesContent = function() {
} }
//Update player's money //Update player's money
document.getElementById("hacknet-nodes-money").innerHTML = "Money: $" + formatNumber(Player.money, 2); var moneyElem = document.getElementById("hacknet-nodes-money");
moneyElem.innerHTML = "Money: $" + formatNumber(Player.money, 2) + "<br>" +
"Total production from all Hacknet Nodes: $" + formatNumber(Player.totalHacknetNodeProduction, 2);
//Update information in each owned hacknet node //Update information in each owned hacknet node
for (var i = 0; i < Player.hacknetNodes.length; ++i) { for (var i = 0; i < Player.hacknetNodes.length; ++i) {

@ -87,71 +87,75 @@ displayLocationContent = function() {
console.log("displayLocationContent() called with location " + Player.location) console.log("displayLocationContent() called with location " + Player.location)
} }
var returnToWorld = document.getElementById("location-return-to-world-button"); var returnToWorld = document.getElementById("location-return-to-world-button");
var locationName = document.getElementById("location-name"); var locationName = document.getElementById("location-name");
var locationInfo = document.getElementById("location-info"); var locationInfo = document.getElementById("location-info");
var softwareJob = document.getElementById("location-software-job"); var softwareJob = document.getElementById("location-software-job");
var itJob = document.getElementById("location-it-job"); var softwareConsultantJob = document.getElementById("location-software-consultant-job")
var securityEngineerJob = document.getElementById("location-security-engineer-job"); var itJob = document.getElementById("location-it-job");
var networkEngineerJob = document.getElementById("location-network-engineer-job"); var securityEngineerJob = document.getElementById("location-security-engineer-job");
var businessJob = document.getElementById("location-business-job"); var networkEngineerJob = document.getElementById("location-network-engineer-job");
var securityJob = document.getElementById("location-security-job"); var businessJob = document.getElementById("location-business-job");
var agentJob = document.getElementById("location-agent-job"); var businessConsultantJob = document.getElementById("location-business-consultant-job");
var employeeJob = document.getElementById("location-employee-job"); var securityJob = document.getElementById("location-security-job");
var waiterJob = document.getElementById("location-waiter-job"); var agentJob = document.getElementById("location-agent-job");
var employeeJob = document.getElementById("location-employee-job");
var work = document.getElementById("location-work"); var employeePartTimeJob = document.getElementById("location-parttime-employee-job");
var waiterJob = document.getElementById("location-waiter-job");
var jobTitle = document.getElementById("location-job-title"); var waiterPartTimeJob = document.getElementById("location-parttime-waiter-job");
var jobReputation = document.getElementById("location-job-reputation");
var gymTrainStr = document.getElementById("location-gym-train-str");
var gymTrainDef = document.getElementById("location-gym-train-def");
var gymTrainDex = document.getElementById("location-gym-train-dex");
var gymTrainAgi = document.getElementById("location-gym-train-agi");
var studyComputerScience= document.getElementById("location-study-computer-science"); var work = clearEventListeners("location-work");
var classDataStructures = document.getElementById("location-data-structures-class");
var classNetworks = document.getElementById("location-networks-class"); var jobTitle = document.getElementById("location-job-title");
var classAlgorithms = document.getElementById("location-algorithms-class"); var jobReputation = document.getElementById("location-job-reputation");
var classManagement = document.getElementById("location-management-class");
var classLeadership = document.getElementById("location-leadership-class"); var gymTrainStr = document.getElementById("location-gym-train-str");
var gymTrainDef = document.getElementById("location-gym-train-def");
var purchase1gb = document.getElementById("location-purchase-1gb"); var gymTrainDex = document.getElementById("location-gym-train-dex");
var purchase2gb = document.getElementById("location-purchase-2gb"); var gymTrainAgi = document.getElementById("location-gym-train-agi");
var purchase4gb = document.getElementById("location-purchase-4gb");
var purchase8gb = document.getElementById("location-purchase-8gb"); var studyComputerScience = document.getElementById("location-study-computer-science");
var purchase16gb = document.getElementById("location-purchase-16gb"); var classDataStructures = document.getElementById("location-data-structures-class");
var purchase32gb = document.getElementById("location-purchase-32gb"); var classNetworks = document.getElementById("location-networks-class");
var purchase64gb = document.getElementById("location-purchase-64gb"); var classAlgorithms = document.getElementById("location-algorithms-class");
var purchase128gb = document.getElementById("location-purchase-128gb"); var classManagement = document.getElementById("location-management-class");
var purchase256gb = document.getElementById("location-purchase-256gb"); var classLeadership = document.getElementById("location-leadership-class");
var purchase512gb = document.getElementById("location-purchase-512gb");
var purchase1tb = document.getElementById("location-purchase-1tb"); var purchase1gb = document.getElementById("location-purchase-1gb");
var purchaseTor = document.getElementById("location-purchase-tor"); var purchase2gb = document.getElementById("location-purchase-2gb");
var purchaseHomeRam = document.getElementById("location-purchase-home-ram"); var purchase4gb = document.getElementById("location-purchase-4gb");
var purchase8gb = document.getElementById("location-purchase-8gb");
var travelAgencyText = document.getElementById("location-travel-agency-text"); var purchase16gb = document.getElementById("location-purchase-16gb");
var travelToAevum = document.getElementById("location-travel-to-aevum"); var purchase32gb = document.getElementById("location-purchase-32gb");
var travelToChongqing = document.getElementById("location-travel-to-chongqing"); var purchase64gb = document.getElementById("location-purchase-64gb");
var travelToSector12 = document.getElementById("location-travel-to-sector12"); var purchase128gb = document.getElementById("location-purchase-128gb");
var travelToNewTokyo = document.getElementById("location-travel-to-newtokyo"); var purchase256gb = document.getElementById("location-purchase-256gb");
var travelToIshima = document.getElementById("location-travel-to-ishima"); var purchase512gb = document.getElementById("location-purchase-512gb");
var travelToVolhaven = document.getElementById("location-travel-to-volhaven"); var purchase1tb = document.getElementById("location-purchase-1tb");
var purchaseTor = document.getElementById("location-purchase-tor");
var slumsDescText = document.getElementById("location-slums-description"); var purchaseHomeRam = document.getElementById("location-purchase-home-ram");
var slumsShoplift = document.getElementById("location-slums-shoplift");
var slumsMug = document.getElementById("location-slums-mug"); var travelAgencyText = document.getElementById("location-travel-agency-text");
var slumsDealDrugs = document.getElementById("location-slums-deal-drugs"); var travelToAevum = document.getElementById("location-travel-to-aevum");
var slumsTrafficArms = document.getElementById("location-slums-traffic-arms"); var travelToChongqing = document.getElementById("location-travel-to-chongqing");
var slumsHomicide = document.getElementById("location-slums-homicide"); var travelToSector12 = document.getElementById("location-travel-to-sector12");
var slumsGta = document.getElementById("location-slums-gta"); var travelToNewTokyo = document.getElementById("location-travel-to-newtokyo");
var slumsKidnap = document.getElementById("location-slums-kidnap"); var travelToIshima = document.getElementById("location-travel-to-ishima");
var slumsAssassinate = document.getElementById("location-slums-assassinate"); var travelToVolhaven = document.getElementById("location-travel-to-volhaven");
var slumsHeist = document.getElementById("location-slums-heist");
var slumsDescText = document.getElementById("location-slums-description");
var slumsShoplift = document.getElementById("location-slums-shoplift");
var slumsMug = document.getElementById("location-slums-mug");
var slumsDealDrugs = document.getElementById("location-slums-deal-drugs");
var slumsTrafficArms = document.getElementById("location-slums-traffic-arms");
var slumsHomicide = document.getElementById("location-slums-homicide");
var slumsGta = document.getElementById("location-slums-gta");
var slumsKidnap = document.getElementById("location-slums-kidnap");
var slumsAssassinate = document.getElementById("location-slums-assassinate");
var slumsHeist = document.getElementById("location-slums-heist");
var loc = Player.location; var loc = Player.location;
@ -165,14 +169,18 @@ displayLocationContent = function() {
locationInfo.style.display = "block"; locationInfo.style.display = "block";
softwareJob.style.display = "none"; softwareJob.style.display = "none";
softwareConsultantJob.style.display = "none";
itJob.style.display = "none"; itJob.style.display = "none";
securityEngineerJob.style.display = "none"; securityEngineerJob.style.display = "none";
networkEngineerJob.style.display = "none"; networkEngineerJob.style.display = "none";
businessJob.style.display = "none"; businessJob.style.display = "none";
businessConsultantJob.style.display = "none";
securityJob.style.display = "none"; securityJob.style.display = "none";
agentJob.style.display = "none"; agentJob.style.display = "none";
employeeJob.style.display = "none"; employeeJob.style.display = "none";
employeePartTimeJob.style.display = "none";
waiterJob.style.display = "none"; waiterJob.style.display = "none";
waiterPartTimeJob.style.display = "none";
softwareJob.innerHTML = "Apply for Software Job"; softwareJob.innerHTML = "Apply for Software Job";
itJob.innerHTML = "Apply for IT Job"; itJob.innerHTML = "Apply for IT Job";
@ -242,16 +250,22 @@ displayLocationContent = function() {
jobReputation.innerHTML = "Company reputation: " + (company.playerReputation.toFixed(4)).toLocaleString(); jobReputation.innerHTML = "Company reputation: " + (company.playerReputation.toFixed(4)).toLocaleString();
work.style.display = "block"; work.style.display = "block";
var currPos = Player.companyPosition;
work.addEventListener("click", function() { work.addEventListener("click", function() {
Player.startWork(); if (currPos.isPartTimeJob()) {
Player.startWorkPartTime();
} else {
Player.startWork();
}
return false; return false;
}); });
var currPos = Player.companyPosition;
//Change the text for the corresponding position from "Apply for X Job" to "Apply for promotion" //Change the text for the corresponding position from "Apply for X Job" to "Apply for promotion"
if (currPos.isSoftwareJob()) { if (currPos.isSoftwareJob()) {
softwareJob.innerHTML = "Apply for a promotion (Software)"; softwareJob.innerHTML = "Apply for a promotion (Software)";
} else if (currPos.isSoftwareConsultantJob()) {
softwareConsultantJob.innerHTML = "Apply for a promotion (Software Consultant)";
} else if (currPos.isITJob()) { } else if (currPos.isITJob()) {
itJob.innerHTML = "Apply for a promotion (IT)"; itJob.innerHTML = "Apply for a promotion (IT)";
} else if (currPos.isSecurityEngineerJob()) { } else if (currPos.isSecurityEngineerJob()) {
@ -260,6 +274,8 @@ displayLocationContent = function() {
networkEngineerJob.innerHTML = "Apply for a promotion (Network Engineer)"; networkEngineerJob.innerHTML = "Apply for a promotion (Network Engineer)";
} else if (currPos.isBusinessJob()) { } else if (currPos.isBusinessJob()) {
businessJob.innerHTML = "Apply for a promotion (Business)"; businessJob.innerHTML = "Apply for a promotion (Business)";
} else if (currPos.isBusinessConsultantJob()) {
businessConsultantJob.innerHTML = "Apply for a promotion (Business Consultant)";
} else if (currPos.isSecurityJob()) { } else if (currPos.isSecurityJob()) {
securityJob.innerHTML = "Apply for a promotion (Security)"; securityJob.innerHTML = "Apply for a promotion (Security)";
} else if (currPos.isAgentJob()) { } else if (currPos.isAgentJob()) {
@ -281,8 +297,7 @@ displayLocationContent = function() {
break; break;
case Locations.AevumSummitUniveristy: case Locations.AevumSummitUniveristy:
var costMult = 3; var costMult = 4, expMult = 3;
var expMult = 2;
displayUniversityLocationContent(costMult); displayUniversityLocationContent(costMult);
setUniversityLocationButtons(costMult, expMult); setUniversityLocationButtons(costMult, expMult);
break; break;
@ -359,6 +374,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
@ -369,6 +385,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
@ -394,6 +411,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
@ -406,18 +424,16 @@ displayLocationContent = function() {
purchaseHomeRam.style.display = "block"; purchaseHomeRam.style.display = "block";
break; break;
case Locations.AevumCrushFitnessGym: case Locations.AevumCrushFitnessGym:
gymTrainStr.style.display = "block"; var costMult = 2, expMult = 1.5;
gymTrainDef.style.display = "block"; displayGymLocationContent(costMult);
gymTrainDex.style.display = "block"; setGymLocationButtons(costMult, expMult);
gymTrainAgi.style.display = "block";
break; break;
case Locations.AevumSnapFitnessGym: case Locations.AevumSnapFitnessGym:
gymTrainStr.style.display = "block"; var costMult = 6, expMult = 4;
gymTrainDef.style.display = "block"; displayGymLocationContent(costMult);
gymTrainDex.style.display = "block"; setGymLocationButtons(costMult, expMult);
gymTrainAgi.style.display = "block";
break; break;
case Locations.ChongqingTravelAgency: case Locations.ChongqingTravelAgency:
@ -462,8 +478,7 @@ displayLocationContent = function() {
break; break;
case Locations.Sector12RothmanUniversity: case Locations.Sector12RothmanUniversity:
var costMult = 2; var costMult = 3, expMult = 2;
var expMult = 1;
displayUniversityLocationContent(costMult); displayUniversityLocationContent(costMult);
setUniversityLocationButtons(costMult, expMult); setUniversityLocationButtons(costMult, expMult);
break; break;
@ -505,6 +520,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
@ -515,6 +531,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
@ -558,6 +575,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
businessJob.style.display = "block"; businessJob.style.display = "block";
purchase1gb.style.display = "block"; purchase1gb.style.display = "block";
purchase2gb.style.display = "block"; purchase2gb.style.display = "block";
@ -570,6 +588,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
@ -581,26 +600,26 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
employeeJob.style.display = "block"; employeeJob.style.display = "block";
employeePartTimeJob.style.display = "block";
break; break;
case Locations.Sector12JoesGuns: case Locations.Sector12JoesGuns:
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
employeeJob.style.display = "block"; employeeJob.style.display = "block";
employeePartTimeJob.style.display = "block";
break; break;
case Locations.Sector12IronGym: case Locations.Sector12IronGym:
gymTrainStr.style.display = "block"; var costMult = 1, expMult = 1;
gymTrainDef.style.display = "block"; displayGymLocationContent(costMult);
gymTrainDex.style.display = "block"; setGymLocationButtons(costMult, expMult);
gymTrainAgi.style.display = "block";
break; break;
case Locations.Sector12PowerhouseGym: case Locations.Sector12PowerhouseGym:
gymTrainStr.style.display = "block"; var costMult = 10, expMult = 7.5;
gymTrainDef.style.display = "block"; displayGymLocationContent(costMult);
gymTrainDex.style.display = "block"; setGymLocationButtons(costMult, expMult);
gymTrainAgi.style.display = "block";
break; break;
case Locations.NewTokyoTravelAgency: case Locations.NewTokyoTravelAgency:
@ -616,6 +635,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
@ -626,6 +646,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
@ -636,6 +657,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
@ -647,6 +669,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
waiterJob.style.display = "block"; waiterJob.style.display = "block";
waitPartTimeJob.style.display = "block";
break; break;
@ -663,6 +686,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
@ -683,6 +707,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
@ -693,6 +718,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
businessJob.style.display = "block"; businessJob.style.display = "block";
@ -714,8 +740,7 @@ displayLocationContent = function() {
break; break;
case Locations.VolhavenZBInstituteOfTechnology: case Locations.VolhavenZBInstituteOfTechnology:
var costMult = 4; var costMult = 5, expMult = 4;
var expMult = 3;
displayUniversityLocationContent(costMult); displayUniversityLocationContent(costMult);
setUniversityLocationButtons(costMult, expMult); setUniversityLocationButtons(costMult, expMult);
break; break;
@ -751,6 +776,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
@ -772,6 +798,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
@ -792,6 +819,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info; locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block"; softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block"; itJob.style.display = "block";
securityEngineerJob.style.display = "block"; securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block"; networkEngineerJob.style.display = "block";
@ -807,10 +835,9 @@ displayLocationContent = function() {
break; break;
case Locations.VolhavenMilleniumFitnessGym: case Locations.VolhavenMilleniumFitnessGym:
gymTrainStr.style.display = "block"; var costMult = 3, expMult = 2.5;
gymTrainDef.style.display = "block"; displayGymLocationContent(costMult);
gymTrainDex.style.display = "block"; setGymLocationButtons(costMult, expMult);
gymTrainAgi.style.display = "block";
break; break;
//All Slums //All Slums
@ -865,6 +892,7 @@ displayLocationContent = function() {
} }
//Make the "Apply to be Employee and Waiter" texts disappear if you already hold the job //Make the "Apply to be Employee and Waiter" texts disappear if you already hold the job
//Includes part-time stuff
if (loc == Player.companyName) { if (loc == Player.companyName) {
var currPos = Player.companyPosition; var currPos = Player.companyPosition;
@ -872,6 +900,10 @@ displayLocationContent = function() {
employeeJob.style.display = "none"; employeeJob.style.display = "none";
} else if (currPos.positionName == CompanyPositions.Waiter.positionName) { } else if (currPos.positionName == CompanyPositions.Waiter.positionName) {
waiterJob.style.display = "none"; waiterJob.style.display = "none";
} else if (currPos.positionName == CompanyPositions.PartTimeEmploye.positionName) {
employeePartTimeJob.style.display = "none";
} else if (currPos.positionName == CompanyPositions.PartTimeWaiter.positionName) {
waiterPartTimeJob.style.display = "none";
} }
} }
} }
@ -1287,23 +1319,22 @@ initLocationButtons = function() {
//Buttons to interact at a location (apply for job/promotion, train, purchase, etc.) //Buttons to interact at a location (apply for job/promotion, train, purchase, etc.)
var softwareJob = document.getElementById("location-software-job"); var softwareJob = document.getElementById("location-software-job");
var itJob = document.getElementById("location-it-job"); var softwareConsultantJob = document.getElementById("location-software-consultant-job")
var securityEngineerJob = document.getElementById("location-security-engineer-job"); var itJob = document.getElementById("location-it-job");
var networkEngineerJob = document.getElementById("location-network-engineer-job"); var securityEngineerJob = document.getElementById("location-security-engineer-job");
var businessJob = document.getElementById("location-business-job"); var networkEngineerJob = document.getElementById("location-network-engineer-job");
var securityJob = document.getElementById("location-security-job"); var businessJob = document.getElementById("location-business-job");
var agentJob = document.getElementById("location-agent-job"); var businessConsultantJob = document.getElementById("location-business-consultant-job");
var employeeJob = document.getElementById("location-employee-job"); var securityJob = document.getElementById("location-security-job");
var waiterJob = document.getElementById("location-waiter-job"); var agentJob = document.getElementById("location-agent-job");
var employeeJob = document.getElementById("location-employee-job");
var employeePartTimeJob = document.getElementById("location-parttime-employee-job");
var waiterJob = document.getElementById("location-waiter-job");
var waiterPartTimeJob = document.getElementById("location-parttime-waiter-job");
var work = document.getElementById("location-work"); var work = document.getElementById("location-work");
var gymTrainStr = document.getElementById("location-gym-train-str");
var gymTrainDef = document.getElementById("location-gym-train-def");
var gymTrainDex = document.getElementById("location-gym-train-dex");
var gymTrainAgi = document.getElementById("location-gym-train-agi");
var purchase1gb = document.getElementById("location-purchase-1gb"); var purchase1gb = document.getElementById("location-purchase-1gb");
var purchase2gb = document.getElementById("location-purchase-2gb"); var purchase2gb = document.getElementById("location-purchase-2gb");
var purchase4gb = document.getElementById("location-purchase-4gb"); var purchase4gb = document.getElementById("location-purchase-4gb");
@ -1340,6 +1371,11 @@ initLocationButtons = function() {
return false; return false;
}); });
softwareConsultantJob.addEventListener("click", function() {
Player.applyForSoftwareConsultantJob();
return false;
});
itJob.addEventListener("click", function() { itJob.addEventListener("click", function() {
Player.applyForSoftwareJob() Player.applyForSoftwareJob()
return false; return false;
@ -1360,6 +1396,11 @@ initLocationButtons = function() {
return false; return false;
}); });
businessConsultantJob.addEventListener("click", function() {
Player.applyForBusinessConsultantJob();
return false;
});
securityJob.addEventListener("click", function() { securityJob.addEventListener("click", function() {
Player.applyForSecurityJob(); Player.applyForSecurityJob();
return false; return false;
@ -1375,63 +1416,73 @@ initLocationButtons = function() {
return false; return false;
}); });
employeePartTimeJob.addEventListener("click", function() {
Player.applyForPartTimeEmployeeJob();
return false;
});
waiterJob.addEventListener("click", function() { waiterJob.addEventListener("click", function() {
Player.applyForWaiterJob(); Player.applyForWaiterJob();
return false; return false;
}); });
waiterPartTimeJob.addEventListener("click", function() {
Player.applyForPartTimeWaiterJob();
return false;
});
purchase1gb.addEventListener("click", function() { purchase1gb.addEventListener("click", function() {
purchaseServerBoxCreate(1, 50000); purchaseServerBoxCreate(1, 1 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false; return false;
}); });
purchase2gb.addEventListener("click", function() { purchase2gb.addEventListener("click", function() {
purchaseServerBoxCreate(2, 100000); purchaseServerBoxCreate(2, 2 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false; return false;
}); });
purchase4gb.addEventListener("click", function() { purchase4gb.addEventListener("click", function() {
purchaseServerBoxCreate(4, 250000); purchaseServerBoxCreate(4, 4 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false; return false;
}); });
purchase8gb.addEventListener("click", function() { purchase8gb.addEventListener("click", function() {
purchaseServerBoxCreate(8, 1000000); purchaseServerBoxCreate(8, 8 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false; return false;
}); });
purchase16gb.addEventListener("click", function() { purchase16gb.addEventListener("click", function() {
purchaseServerBoxCreate(16, 4000000); purchaseServerBoxCreate(16, 16 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false; return false;
}); });
purchase32gb.addEventListener("click", function() { purchase32gb.addEventListener("click", function() {
purchaseServerBoxCreate(32, 10000000); purchaseServerBoxCreate(32, 32 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false; return false;
}); });
purchase64gb.addEventListener("click", function() { purchase64gb.addEventListener("click", function() {
purchaseServerBoxCreate(64, 20000000); purchaseServerBoxCreate(64, 64 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false; return false;
}); });
purchase128gb.addEventListener("click", function() { purchase128gb.addEventListener("click", function() {
purchaseServerBoxCreate(128, 50000000); purchaseServerBoxCreate(128, 128 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false; return false;
}); });
purchase256gb.addEventListener("click", function() { purchase256gb.addEventListener("click", function() {
purchaseServerBoxCreate(256, 100000000); purchaseServerBoxCreate(256, 256 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false; return false;
}); });
purchase512gb.addEventListener("click", function() { purchase512gb.addEventListener("click", function() {
purchaseServerBoxCreate(512, 250000000); purchaseServerBoxCreate(512, 512 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false; return false;
}); });
purchase1tb.addEventListener("click", function() { purchase1tb.addEventListener("click", function() {
purchaseServerBoxCreate(1024, 750000000); purchaseServerBoxCreate(1024, 1024 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false; return false;
}); });
@ -1575,60 +1626,92 @@ displayUniversityLocationContent = function(costMult) {
//Update button text to show cost //Update button text to show cost
classDataStructuresButton.innerHTML = "Take Data Structures course ($" + dataStructuresCost + " / sec)"; classDataStructuresButton.innerHTML = "Take Data Structures course ($" + dataStructuresCost + " / sec)";
classNetworksButton.innerHTML = "Take Networks course ($" + networksCost + " / second)"; classNetworksButton.innerHTML = "Take Networks course ($" + networksCost + " / sec)";
classAlgorithmsButton.innerHTML = "Take Algorithms course ($" + algorithmsCost + " / second)"; classAlgorithmsButton.innerHTML = "Take Algorithms course ($" + algorithmsCost + " / sec)";
classManagementButton.innerHTML = "Take Management course ($" + managementCost + " / second)"; classManagementButton.innerHTML = "Take Management course ($" + managementCost + " / sec)";
classLeadershipButton.innerHTML = "Take Leadership course ($" + leadershipCost + " / second)"; classLeadershipButton.innerHTML = "Take Leadership course ($" + leadershipCost + " / sec)";
} }
setUniversityLocationButtons = function(costMult, expMult) { setUniversityLocationButtons = function(costMult, expMult) {
var studyComputerScience= document.getElementById("location-study-computer-science"); var newStudyCS = clearEventListeners("location-study-computer-science");
var classDataStructures = document.getElementById("location-data-structures-class");
var classNetworks = document.getElementById("location-networks-class");
var classAlgorithms = document.getElementById("location-algorithms-class");
var classManagement = document.getElementById("location-management-class");
var classLeadership = document.getElementById("location-leadership-class");
var newStudyCS = studyComputerScience.cloneNode(true);
studyComputerScience.parentNode.replaceChild(newStudyCS, studyComputerScience)
newStudyCS.addEventListener("click", function() { newStudyCS.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassStudyComputerScience); Player.startClass(costMult, expMult, CONSTANTS.ClassStudyComputerScience);
return false; return false;
}); });
var newClassDataStructures = classDataStructures.cloneNode(true); var newClassDataStructures = clearEventListeners("location-data-structures-class");
classDataStructures.parentNode.replaceChild(newClassDataStructures, classDataStructures);
newClassDataStructures.addEventListener("click", function() { newClassDataStructures.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassDataStructures); Player.startClass(costMult, expMult, CONSTANTS.ClassDataStructures);
return false; return false;
}); });
var newClassNetworks = classNetworks.cloneNode(true); var newClassNetworks = clearEventListeners("location-networks-class");
classNetworks.parentNode.replaceChild(newClassNetworks, classNetworks);
newClassNetworks.addEventListener("click", function() { newClassNetworks.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassNetworks); Player.startClass(costMult, expMult, CONSTANTS.ClassNetworks);
return false; return false;
}); });
var newClassAlgorithms = classAlgorithms.cloneNode(true); var newClassAlgorithms = clearEventListeners("location-algorithms-class");
classAlgorithms.parentNode.replaceChild(newClassAlgorithms, classAlgorithms);
newClassAlgorithms.addEventListener("click", function() { newClassAlgorithms.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassAlgorithms); Player.startClass(costMult, expMult, CONSTANTS.ClassAlgorithms);
return false; return false;
}); });
var newClassManagement = classManagement.cloneNode(true); var newClassManagement = clearEventListeners("location-management-class");
classManagement.parentNode.replaceChild(newClassManagement, classManagement);
newClassManagement.addEventListener("click", function() { newClassManagement.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassManagement); Player.startClass(costMult, expMult, CONSTANTS.ClassManagement);
return false; return false;
}); });
var newClassLeadership = classLeadership.cloneNode(true); var newClassLeadership = clearEventListeners("location-leadership-class");
classLeadership.parentNode.replaceChild(newClassLeadership, classLeadership);
newClassLeadership.addEventListener("click", function() { newClassLeadership.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassLeadership); Player.startClass(costMult, expMult, CONSTANTS.ClassLeadership);
return false; return false;
}); });
} }
displayGymLocationContent = function(costMult) {
var gymStrButton = document.getElementById("location-gym-train-str");
var gymDefButton = document.getElementById("location-gym-train-def");
var gymDexButton = document.getElementById("location-gym-train-dex");
var gymAgiButton = document.getElementById("location-gym-train-agi");
gymStrButton.style.display = "block";
gymDefButton.style.display = "block";
gymDexButton.style.display = "block";
gymAgiButton.style.display = "block";
//Costs (per second)
var cost = CONSTANTS.ClassGymBaseCost * costMult;
//Update button text to show cost
gymStrButton.innerHTML = "Train Strength ($" + cost + " / sec)";
gymDefButton.innerHTML = "Train Defense ($" + cost + " / sec)";
gymDexButton.innerHTML = "Train Dexterity ($" + cost + " / sec)";
gymAgiButton.innerHTML = "Train Agility ($" + cost + " / sec)";
}
setGymLocationButtons = function(costMult, expMult) {
var gymStr = clearEventListeners("location-gym-train-str");
gymStr.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassGymStrength);
return false;
});
var gymDef = clearEventListeners("location-gym-train-def");
gymDef.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassGymDefense);
return false;
});
var gymDex = clearEventListeners("location-gym-train-dex");
gymDex.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassGymDexterity);
return false;
});
var gymAgi = clearEventListeners("location-gym-train-agi");
gymAgi.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassGymAgility);
return false;
});
}

@ -254,6 +254,8 @@ function evaluate(exp, workerScript) {
server.moneyAvailable -= moneyGained; server.moneyAvailable -= moneyGained;
Player.gainMoney(moneyGained); Player.gainMoney(moneyGained);
workerScript.scriptRef.onlineMoneyMade += moneyGained; workerScript.scriptRef.onlineMoneyMade += moneyGained;
console.log("About to add to moneystolenmap for " + server.hostname);
workerScript.scriptRef.moneyStolenMap[server.ip] += moneyGained;
Player.gainHackingExp(expGainedOnSuccess); Player.gainHackingExp(expGainedOnSuccess);
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess; workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;

@ -75,10 +75,11 @@ function PlayerObject() {
this.companyPosition = ""; //CompanyPosition object this.companyPosition = ""; //CompanyPosition object
//Servers //Servers
this.currentServer = ""; //IP address of Server currently being accessed through terminal this.currentServer = ""; //IP address of Server currently being accessed through terminal
this.discoveredServers = []; //IP addresses of secret servers not in the network that you have discovered this.discoveredServers = []; //IP addresses of secret servers not in the network that you have discovered
this.purchasedServers = []; this.purchasedServers = [];
this.hacknetNodes = []; this.hacknetNodes = [];
this.totalHacknetNodeProduction = 0;
//Factions //Factions
this.factions = []; //Names of all factions player has joined this.factions = []; //Names of all factions player has joined
@ -384,11 +385,7 @@ PlayerObject.prototype.finishWork = function(cancelled) {
this.updateSkillLevels(); this.updateSkillLevels();
var txt = ""; var txt = "You earned a total of: <br>" +
if (cancelled) {
txt = "You worked a short shift of " + convertTimeMsToTimeElapsedString(this.timeWorked) + " <br><br> " +
"Since you cancelled your work early, you only gained half of the experience, money, and reputation you earned. <br><br>" +
"You earned a total of: <br>" +
"$" + formatNumber(this.workMoneyGained / cancMult, 2) + "<br>" + "$" + formatNumber(this.workMoneyGained / cancMult, 2) + "<br>" +
formatNumber(this.workRepGained / cancMult, 4) + " reputation for the company <br>" + formatNumber(this.workRepGained / cancMult, 4) + " reputation for the company <br>" +
formatNumber(this.workHackExpGained / cancMult, 4) + " hacking exp <br>" + formatNumber(this.workHackExpGained / cancMult, 4) + " hacking exp <br>" +
@ -398,25 +395,18 @@ PlayerObject.prototype.finishWork = function(cancelled) {
formatNumber(this.workAgiExpGained / cancMult, 4) + " agility exp <br>" + formatNumber(this.workAgiExpGained / cancMult, 4) + " agility exp <br>" +
formatNumber(this.workChaExpGained / cancMult, 4) + " charisma exp<br>"; formatNumber(this.workChaExpGained / cancMult, 4) + " charisma exp<br>";
if (cancelled) {
txt = "You worked a short shift of " + convertTimeMsToTimeElapsedString(this.timeWorked) + " <br><br> " +
"Since you cancelled your work early, you only gained half of the experience, money, and reputation you earned. <br><br>" + txt;
} else { } else {
txt = "You worked a full shift of 8 hours! <br><br> " + txt = "You worked a full shift of 8 hours! <br><br> " +
"You earned a total of: <br>" + "You earned a total of: <br>" + txt;
"$" + formatNumber(this.workMoneyGained / cancMult, 2) + "<br>" +
formatNumber(this.workRepGained / cancMult, 4) + " reputation for the company <br>" +
formatNumber(this.workHackExpGained / cancMult, 4) + " hacking exp <br>" +
formatNumber(this.workStrExpGained / cancMult, 4) + " strength exp <br>" +
formatNumber(this.workDefExpGained / cancMult, 4) + " defense exp <br>" +
formatNumber(this.workDexExpGained / cancMult, 4) + " dexterity exp <br>" +
formatNumber(this.workAgiExpGained / cancMult, 4) + " agility exp <br>" +
formatNumber(this.workChaExpGained / cancMult, 4) + " charisma exp <br>";
} }
dialogBoxCreate(txt); dialogBoxCreate(txt);
var mainMenu = document.getElementById("mainmenu-container"); var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "visible"; mainMenu.style.visibility = "visible";
this.isWorking = false; this.isWorking = false;
Engine.loadTerminalContent(); Engine.loadTerminalContent();
} }
@ -436,12 +426,8 @@ PlayerObject.prototype.startWork = function() {
this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer8Hours; this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer8Hours;
var cancelButton = document.getElementById("work-in-progress-cancel-button");
//Remove all old event listeners from Cancel button //Remove all old event listeners from Cancel button
var newCancelButton = cancelButton.cloneNode(true); var newCancelButton = clearEventListeners("work-in-progress-cancel-button");
cancelButton.parentNode.replaceChild(newCancelButton, cancelButton);
newCancelButton.addEventListener("click", function() { newCancelButton.addEventListener("click", function() {
Player.finishWork(true); Player.finishWork(true);
return false; return false;
@ -479,6 +465,7 @@ PlayerObject.prototype.work = function(numCycles) {
this.workRepGained = this.workRepGainRate * maxCycles; this.workRepGained = this.workRepGainRate * maxCycles;
this.workMoneyGained = this.workMoneyGainRate * maxCycles; this.workMoneyGained = this.workMoneyGainRate * maxCycles;
this.finishWork(false); this.finishWork(false);
return;
} }
var txt = document.getElementById("work-in-progress-text"); var txt = document.getElementById("work-in-progress-text");
@ -494,13 +481,114 @@ PlayerObject.prototype.work = function(numCycles) {
formatNumber(this.workDexExpGained, 4) + " (" + formatNumber(this.workDexExpGainRate * cyclesPerSec, 4) + " / sec) dexterity exp <br>" + formatNumber(this.workDexExpGained, 4) + " (" + formatNumber(this.workDexExpGainRate * cyclesPerSec, 4) + " / sec) dexterity exp <br>" +
formatNumber(this.workAgiExpGained, 4) + " (" + formatNumber(this.workAgiExpGainRate * cyclesPerSec, 4) + " / sec) agility exp <br><br> " + formatNumber(this.workAgiExpGained, 4) + " (" + formatNumber(this.workAgiExpGainRate * cyclesPerSec, 4) + " / sec) agility exp <br><br> " +
formatNumber(this.workChaExpGained, 4) + " (" + formatNumber(this.workChaExpGainRate * cyclesPerSec, 4) + " / sec) charisma exp <br><br>" + formatNumber(this.workChaExpGained, 4) + " (" + formatNumber(this.workChaExpGainRate * cyclesPerSec, 4) + " / sec) charisma exp <br><br>" +
"You will automatically finish after working for 8 hours. You can cancel earlier if you wish, <br>" + "You will automatically finish after working for 8 hours. You can cancel earlier if you wish, <br>" +
"but you will only gain half of the experience, money, and reputation you've earned so far." "but you will only gain half of the experience, money, and reputation you've earned so far."
} }
PlayerObject.prototype.startWorkPartTime = function() {
this.resetWorkStatus();
this.isWorking = true;
this.workType = CONSTANTS.WorkTypeCompanyPartTime;
this.workHackExpGainRate = this.getWorkHackExpGain();
this.workStrExpGainRate = this.getWorkStrExpGain();
this.workDefExpGainRate = this.getWorkDefExpGain();
this.workDexExpGainRate = this.getWorkDexExpGain();
this.workAgiExpGainRate = this.getWorkAgiExpGain();
this.workChaExpGainRate = this.getWorkChaExpGain();
this.workRepGainRate = this.getWorkRepGain();
this.workMoneyGainRate = this.getWorkMoneyGain();
this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer8Hours;
var newCancelButton = clearEventListeners("work-in-progress-cancel-button");
newCancelButton.addEventListener("click", function() {
Player.finishWorkPartTime();
return false;
});
//Display Work In Progress Screen
Engine.loadWorkInProgressContent();
}
PlayerObject.prototype.workPartTime = function(numCycles) {
this.workRepGainRate = this.getWorkRepGain();
this.workHackExpGained += this.workHackExpGainRate * numCycles;
this.workStrExpGained += this.workStrExpGainRate * numCycles;
this.workDefExpGained += this.workDefExpGainRate * numCycles;
this.workDexExpGained += this.workDexExpGainRate * numCycles;
this.workAgiExpGained += this.workAgiExpGainRate * numCycles;
this.workChaExpGained += this.workChaExpGainRate * numCycles;
this.workRepGained += this.workRepGainRate * numCycles;
this.workMoneyGained += this.workMoneyGainRate * numCycles;
var cyclesPerSec = 1000 / Engine._idleSpeed;
this.timeWorked += Engine._idleSpeed * numCycles;
//If timeWorked == 8 hours, then finish. You can only gain 8 hours worth of exp and money
if (this.timeWorked >= CONSTANTS.MillisecondsPer8Hours) {
var maxCycles = CONSTANTS.GameCyclesPer8Hours;
this.workHackExpGained = this.workHackExpGainRate * maxCycles;
this.workStrExpGained = this.workStrExpGainRate * maxCycles;
this.workDefExpGained = this.workDefExpGainRate * maxCycles;
this.workDexExpGained = this.workDexExpGainRate * maxCycles;
this.workAgiExpGained = this.workAgiExpGainRate * maxCycles;
this.workChaExpGained = this.workChaExpGainRate * maxCycles;
this.workRepGained = this.workRepGainRate * maxCycles;
this.workMoneyGained = this.workMoneyGainRate * maxCycles;
this.finishWorkPartTime();
return;
}
var txt = document.getElementById("work-in-progress-text");
txt.innerHTML = "You are currently working as a " + this.companyPosition.positionName +
" at " + Player.companyName + "<br><br>" +
"You have been working for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
"You have earned: <br><br>" +
"$" + formatNumber(this.workMoneyGained, 2) + " ($" + formatNumber(this.workMoneyGainRate * cyclesPerSec, 2) + " / sec) <br><br>" +
formatNumber(this.workRepGained, 4) + " (" + formatNumber(this.workRepGainRate * cyclesPerSec, 4) + " / sec) reputation for this company <br><br>" +
formatNumber(this.workHackExpGained, 4) + " (" + formatNumber(this.workHackExpGainRate * cyclesPerSec, 4) + " / sec) hacking exp <br><br>" +
formatNumber(this.workStrExpGained, 4) + " (" + formatNumber(this.workStrExpGainRate * cyclesPerSec, 4) + " / sec) strength exp <br>" +
formatNumber(this.workDefExpGained, 4) + " (" + formatNumber(this.workDefExpGainRate * cyclesPerSec, 4) + " / sec) defense exp <br>" +
formatNumber(this.workDexExpGained, 4) + " (" + formatNumber(this.workDexExpGainRate * cyclesPerSec, 4) + " / sec) dexterity exp <br>" +
formatNumber(this.workAgiExpGained, 4) + " (" + formatNumber(this.workAgiExpGainRate * cyclesPerSec, 4) + " / sec) agility exp <br><br> " +
formatNumber(this.workChaExpGained, 4) + " (" + formatNumber(this.workChaExpGainRate * cyclesPerSec, 4) + " / sec) charisma exp <br><br>" +
"You will automatically finish after working for 8 hours. You can cancel earlier if you wish, <br>" +
"and there will be no penalty because this is a part-time job.";
}
PlayerObject.prototype.finishWorkPartTime = function() {
this.gainWorkExp(cancMult);
var company = Companies[this.companyName];
company.playerReputation += (this.workRepGained / cancMult);
this.gainMoney(this.workMoneyGained / cancMult);
this.updateSkillLevels();
var txt = "You earned a total of: <br>" +
"$" + formatNumber(this.workMoneyGained / cancMult, 2) + "<br>" +
formatNumber(this.workRepGained / cancMult, 4) + " reputation for the company <br>" +
formatNumber(this.workHackExpGained / cancMult, 4) + " hacking exp <br>" +
formatNumber(this.workStrExpGained / cancMult, 4) + " strength exp <br>" +
formatNumber(this.workDefExpGained / cancMult, 4) + " defense exp <br>" +
formatNumber(this.workDexExpGained / cancMult, 4) + " dexterity exp <br>" +
formatNumber(this.workAgiExpGained / cancMult, 4) + " agility exp <br>" +
formatNumber(this.workChaExpGained / cancMult, 4) + " charisma exp<br>";
txt = "You worked for " + convertTimeMsToTimeElapsedString(this.timeWorked) + ".<br><br> " + txt;
dialogBoxCreate(txt);
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "visible";
this.isWorking = false;
Engine.loadTerminalContent();
}
/* Working for Faction */ /* Working for Faction */
PlayerObject.prototype.finishFactionWork = function(cancelled, faction) { PlayerObject.prototype.finishFactionWork = function(cancelled, faction) {
this.gainWorkExp(); this.gainWorkExp();
@ -805,11 +893,11 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
var baseAlgorithmsExp = 2.0; var baseAlgorithmsExp = 2.0;
var baseManagementExp = 1.0; var baseManagementExp = 1.0;
var baseLeadershipExp = 2.0; var baseLeadershipExp = 2.0;
var baseGymExp = 1.0;
//Find cost and exp gain per game cycle //Find cost and exp gain per game cycle
var cost = 0; var cost = 0;
var hackExp = 0; var hackExp = 0, strExp = 0, defExp = 0, dexExp = 0, agiExp = 0, chaExp = 0;
var chaExp = 0;
switch (className) { switch (className) {
case CONSTANTS.ClassStudyComputerScience: case CONSTANTS.ClassStudyComputerScience:
hackExp = baseStudyComputerScienceExp * expMult / gameCPS; hackExp = baseStudyComputerScienceExp * expMult / gameCPS;
@ -834,6 +922,22 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
cost = CONSTANTS.ClassLeadershipBaseCost * costMult / gameCPS; cost = CONSTANTS.ClassLeadershipBaseCost * costMult / gameCPS;
chaExp = baseLeadershipExp * expMult / gameCPS; chaExp = baseLeadershipExp * expMult / gameCPS;
break; break;
case CONSTANTS.ClassGymStrength:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
strExp = baseGymExp * expMult / gameCPS;
break;
case CONSTANTS.ClassGymDefense:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
defExp = baseGymExp * expMult / gameCPS;
break;
case CONSTANTS.ClassGymDexterity:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
dexExp = baseGymExp * expMult / gameCPS;
break;
case CONSTANTS.ClassGymAgility:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
agiExp = baseGymExp * expMult / gameCPS;
break;
default: default:
throw new Error("ERR: Invalid/unregocnized class name"); throw new Error("ERR: Invalid/unregocnized class name");
return; return;
@ -841,6 +945,10 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
this.workMoneyLossRate = cost; this.workMoneyLossRate = cost;
this.workHackExpGainRate = hackExp * this.hacking_exp_mult; this.workHackExpGainRate = hackExp * this.hacking_exp_mult;
this.workStrExpGainRate = strExp * this.strength_exp_mult;
this.workDefExpGainRate = defExp * this.defense_exp_mult;
this.workDexExpGainRate = dexExp * this.dexterity_exp_mult;
this.workAgiExpGainRate = agiExp * this.agility_exp_mult;
this.workChaExpGainRate = chaExp * this.charisma_exp_mult; this.workChaExpGainRate = chaExp * this.charisma_exp_mult;
var cancelButton = document.getElementById("work-in-progress-cancel-button"); var cancelButton = document.getElementById("work-in-progress-cancel-button");
@ -933,12 +1041,8 @@ PlayerObject.prototype.startCrime = function(hackExp, strExp, defExp, dexExp, ag
this.timeNeededToCompleteWork = time; this.timeNeededToCompleteWork = time;
var cancelButton = document.getElementById("work-in-progress-cancel-button");
//Remove all old event listeners from Cancel button //Remove all old event listeners from Cancel button
var newCancelButton = cancelButton.cloneNode(true); var newCancelButton = clearEventListeners("work-in-progress-cancel-button")
cancelButton.parentNode.replaceChild(newCancelButton, cancelButton);
newCancelButton.addEventListener("click", function() { newCancelButton.addEventListener("click", function() {
Player.finishCrime(true); Player.finishCrime(true);
return false; return false;
@ -955,6 +1059,8 @@ PlayerObject.prototype.commitCrime = function (numCycles) {
var percent = Math.round(Player.timeWorked / Player.timeNeededToCompleteWork * 100); var percent = Math.round(Player.timeWorked / Player.timeNeededToCompleteWork * 100);
var numBars = Math.round(percent / 5); var numBars = Math.round(percent / 5);
if (numBars < 0) {numBars = 0;}
if (numBars > 20) {numBars = 20;}
var progressBar = "[" + Array(numBars+1).join("|") + Array(20 - numBars + 1).join(" ") + "]"; var progressBar = "[" + Array(numBars+1).join("|") + Array(20 - numBars + 1).join(" ") + "]";
var txt = document.getElementById("work-in-progress-text"); var txt = document.getElementById("work-in-progress-text");

@ -125,6 +125,16 @@ function prestigeAugmentation() {
Player.currentServer = homeComp.ip; Player.currentServer = homeComp.ip;
Player.homeComputer = homeComp.ip; Player.homeComputer = homeComp.ip;
AddToAllServers(homeComp); AddToAllServers(homeComp);
//Reset statistics of all scripts on home computer
for (var i = 0; i < homeComp.scripts.length; ++i) {
var s = homeComp.scripts[i];
s.offlineRunningTime = 0.01; //Seconds
s.offlineMoneyMade = 0;
s.offlineExpGained = 0;
s.onlineRunningTime = 0.01; //Seconds
s.onlineMoneyMade = 0;
s.onlineExpGained = 0;
}
//Delete all running scripts objects //Delete all running scripts objects
for (var i = 0; i < workerScripts.length; ++i) { for (var i = 0; i < workerScripts.length; ++i) {
@ -139,6 +149,7 @@ function prestigeAugmentation() {
//Delete Hacknet Nodes //Delete Hacknet Nodes
Player.hacknetNodes.length = 0; Player.hacknetNodes.length = 0;
Player.totalHacknetNodeProduction = 0;
//Delete Special Server IPs //Delete Special Server IPs
for (var member in SpecialServerIps) { for (var member in SpecialServerIps) {

@ -110,6 +110,7 @@ function Script() {
this.onlineMoneyMade = 0; this.onlineMoneyMade = 0;
this.onlineExpGained = 0; this.onlineExpGained = 0;
this.moneyStolenMap = new AllServersToMoneyMap();
}; };
//Get the script data from the Script Editor and save it to the object //Get the script data from the Script Editor and save it to the object
@ -211,41 +212,57 @@ scriptCalculateOfflineProduction = function(script) {
var thisUpdate = new Date().getTime(); var thisUpdate = new Date().getTime();
var lastUpdate = Player.lastUpdate; var lastUpdate = Player.lastUpdate;
var timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds var timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds
console.log("Offline for " + timePassed.toString() + " seconds"); console.log("Offline for " + timePassed + " seconds");
//Calculate the "confidence" rating of the script's true production. This is based //Calculate the "confidence" rating of the script's true production. This is based
//entirely off of time. We will arbitrarily say that if a script has been running for //entirely off of time. We will arbitrarily say that if a script has been running for
//4 hours (14400 sec) then we are completely confident in its ability //4 hours (14400 sec) then we are completely confident in its ability
var confidence = (script.onlineRunningTime) / 14400; var confidence = (script.onlineRunningTime) / 14400;
if (confidence >= 1) {confidence = 1;} if (confidence >= 1) {confidence = 1;}
console.log("onlineRunningTime: " + script.onlineRunningTime.toString()); console.log("onlineRunningTime: " + script.onlineRunningTime);
console.log("Confidence: " + confidence.toString()); console.log("Confidence: " + confidence);
//A script's offline production will always be at most half of its online production. var totalOfflineProduction = 0;
var production = (1/2) * (script.onlineMoneyMade / script.onlineRunningTime) * timePassed; for (var ip in script.moneyStolenMap) {
production *= confidence; if (script.moneyStolenMap.hasOwnProperty(ip)) {
if (script.moneyStolenMap[ip] == 0) {continue;}
var serv = AllServers[ip];
var production = 0.5 * script.moneyStolenMap[ip] / script.onlineRunningTime * timePassed;
production *= confidence;
if (production > serv.moneyAvailable) {
production = serv.moneyAvailable;
}
totalOfflineProduction += production;
Player.gainMoney(production);
console.log(script.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
serv.moneyAvailable -= production;
if (serv.moneyAvailable < 0) {serv.moneyAvailable = 0;}
}
}
//A script's offline production will always be at most half of its online production.
var expGain = (1/2) * (script.onlineExpGained / script.onlineRunningTime) * timePassed; var expGain = (1/2) * (script.onlineExpGained / script.onlineRunningTime) * timePassed;
expGain *= confidence; expGain *= confidence;
//Account for production in Player and server)
var server = AllServers[script.server];
if (production > server.moneyAvailable) {
production = server.moneyAvailable;
}
Player.gainMoney(production);
Player.gainHackingExp(expGain); Player.gainHackingExp(expGain);
server.moneyAvailable -= production;
if (server.moneyAvailable < 0) {server.moneyAvailable = 0;}
//Update script stats //Update script stats
script.offlineMoneyMade += production; script.offlineMoneyMade += totalOfflineProduction;
script.offlineRunningTime += timePassed; script.offlineRunningTime += timePassed;
script.offlineExpGained += expGain; script.offlineExpGained += expGain;
//DEBUG //DEBUG
var serverName = AllServers[script.server].hostname; var serverName = AllServers[script.server].hostname;
console.log(script.filename + " from server " + serverName + " generated $" + production.toString() + " while offline"); console.log(script.filename + " from server " + serverName + " generated $" + totalOfflineProduction + " TOTAL while offline");
}
//Creates a function that creates a map/dictionary with the IP of each existing server as
//a key, and 0 as the value. This is used to keep track of how much money a script
//hacks from that server
function AllServersToMoneyMap() {
for (var ip in AllServers) {
if (AllServers.hasOwnProperty(ip)) {
this[ip] = 0;
}
}
} }

@ -427,7 +427,7 @@ initForeignServers = function() {
var NectarNightclubServer = new Server(); var NectarNightclubServer = new Server();
NectarNightclubServer.init(createRandomIp(), "nectar-net", "Nectar Nightclub Network", true, false, false, false, 2); NectarNightclubServer.init(createRandomIp(), "nectar-net", "Nectar Nightclub Network", true, false, false, false, 2);
NectarNightclubServer.setHackingParameters(20, 6500000, 20, 25); NectarNightclubServer.setHackingParameters(20, 650000, 20, 25);
NectarNightclubServer.setPortProperties(0); NectarNightclubServer.setPortProperties(0);
AddToAllServers(NectarNightclubServer); AddToAllServers(NectarNightclubServer);

@ -9,6 +9,7 @@ function Reviver(key, value) {
var ctor; var ctor;
if (value == null) { if (value == null) {
console.log("Reviver WRONGLY called with key: " + key + ", and value: " + value); console.log("Reviver WRONGLY called with key: " + key + ", and value: " + value);
return 0;
} }
if (typeof value === "object" && if (typeof value === "object" &&
typeof value.ctor === "string" && typeof value.ctor === "string" &&

@ -34,10 +34,10 @@ purchaseRamForHomeBoxCreate = function() {
var numUpgrades = Math.log2(currentRam); var numUpgrades = Math.log2(currentRam);
//Calculate cost //Calculate cost
//Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time //Base cost of RAM is 50k per 1GB...but lets have this increase by 21% for every time
//the RAM has been upgraded //the RAM has been upgraded
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRam; var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
var mult = Math.pow(1.1, numUpgrades); var mult = Math.pow(1.21, numUpgrades);
cost = cost * mult; cost = cost * mult;
purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" + purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" +
@ -48,9 +48,6 @@ purchaseRamForHomeBoxCreate = function() {
//Clear old event listeners from Confirm button //Clear old event listeners from Confirm button
var newConfirmButton = clearEventListeners("purchase-ram-for-home-box-confirm"); var newConfirmButton = clearEventListeners("purchase-ram-for-home-box-confirm");
//var confirmButton = document.getElementById("purchase-ram-for-home-box-confirm");
//var newConfirmButton = confirmButton.cloneNode(true);
//confirmButton.parentNode.replaceChild(newConfirmButton, confirmButton);
newConfirmButton.addEventListener("click", function() { newConfirmButton.addEventListener("click", function() {
purchaseRamForHomeBoxClose(); purchaseRamForHomeBoxClose();
purchaseRamForHomeComputer(cost); purchaseRamForHomeComputer(cost);

@ -32,9 +32,6 @@ purchaseServerBoxCreate = function(ram, cost) {
//Clear old event listeners from Confirm button //Clear old event listeners from Confirm button
var newConfirmButton = clearEventListeners("purchase-server-box-confirm"); var newConfirmButton = clearEventListeners("purchase-server-box-confirm");
//var confirmButton = document.getElementById("purchase-server-box-confirm");
//var newConfirmButton = confirmButton.cloneNode(true);
//confirmButton.parentNode.replaceChild(newConfirmButton, confirmButton);
newConfirmButton.addEventListener("click", function() { newConfirmButton.addEventListener("click", function() {
purchaseServerBoxClose(); purchaseServerBoxClose();
purchaseServer(ram, cost); purchaseServer(ram, cost);