Lots of changes, didn't keep track ofthem all

This commit is contained in:
Daniel Xie 2017-05-10 12:42:46 -05:00
parent c35e08b4d5
commit f2287b5696
19 changed files with 668 additions and 321 deletions

@ -315,6 +315,7 @@ div.faction-clear {
margin-left: 10%;
width: 99%;
color: #66ff33;
overflow-y: scroll;
}
#augmentations-list li {

@ -523,14 +523,18 @@
<!-- Jobs/Work at a company -->
<a href="#" id="location-software-job" class="a-link-button"> Apply for Software Job</a>
<a href="#" id="location-software-consultant-job" class="a-link-button"> Apply for Software Consultant Job</a>
<a href="#" id="location-it-job" class="a-link-button"> Apply for IT Job </a>
<a href="#" id="location-security-engineer-job" class="a-link-button"> Apply for Security Engineer Job</a>
<a href="#" id="location-network-engineer-job" class="a-link-button"> Apply for Network Engineer Job</a>
<a href="#" id="location-business-job" class="a-link-button"> Apply for Business Job</a>
<a href="#" id="location-business-consultant-job" class="a-link-button"> Apply for Business Consultant Job </a>
<a href="#" id="location-security-job" class="a-link-button"> Apply for Security Job</a>
<a href="#" id="location-agent-job" class="a-link-button"> Apply to be an Agent</a>
<a href="#" id="location-employee-job" class="a-link-button"> Apply to be an Employee </a>
<a href="#" id="location-parttime-employee-job" class="a-link-button"> Apply to be a Part-time Employee </a>
<a href="#" id="location-waiter-job" class="a-link-button"> Apply to be a Waiter</a>
<a href="#" id="location-parttime-waiter-job" class="a-link-button"> Apply to be a Part-time Waiter</a>
<a href="#" id="location-work" class="a-link-button"> Work </a>
@ -549,17 +553,17 @@
<a href="#" id="location-leadership-class" class="a-link-button">Take Leadership course</a>
<!-- Purchase servers -->
<a href="#" id="location-purchase-1gb" class="a-link-button"> Purchase 1GB Server - $50,000</a>
<a href="#" id="location-purchase-2gb" class="a-link-button"> Purchase 2GB Server - $100,000</a>
<a href="#" id="location-purchase-4gb" class="a-link-button"> Purchase 4GB Server - $250,000</a>
<a href="#" id="location-purchase-8gb" class="a-link-button"> Purchase 8GB Server - $1,000,000</a>
<a href="#" id="location-purchase-16gb" class="a-link-button"> Purchase 16GB Server - $4,000,000</a>
<a href="#" id="location-purchase-32gb" class="a-link-button"> Purchase 32GB Server - $10,000,000</a>
<a href="#" id="location-purchase-64gb" class="a-link-button"> Purchase 64GB Server - $20,000,000</a>
<a href="#" id="location-purchase-128gb" class="a-link-button"> Purchase 128GB Server - $50,000,000</a>
<a href="#" id="location-purchase-256gb" class="a-link-button"> Purchase 256GB Server - $100,000,000</a>
<a href="#" id="location-purchase-512gb" class="a-link-button"> Purchase 512GB Server - $250,000,000</a>
<a href="#" id="location-purchase-1tb" class="a-link-button"> Purchase 1TB Server - $750,000,000</a>
<a href="#" id="location-purchase-1gb" class="a-link-button"> Purchase 1GB Server - $75,000</a>
<a href="#" id="location-purchase-2gb" class="a-link-button"> Purchase 2GB Server - $150,000</a>
<a href="#" id="location-purchase-4gb" class="a-link-button"> Purchase 4GB Server - $300,000</a>
<a href="#" id="location-purchase-8gb" class="a-link-button"> Purchase 8GB Server - $600,000</a>
<a href="#" id="location-purchase-16gb" class="a-link-button"> Purchase 16GB Server - $1,200,000</a>
<a href="#" id="location-purchase-32gb" class="a-link-button"> Purchase 32GB Server - $2,400,000</a>
<a href="#" id="location-purchase-64gb" class="a-link-button"> Purchase 64GB Server - $4,800,000</a>
<a href="#" id="location-purchase-128gb" class="a-link-button"> Purchase 128GB Server - $9,600,000</a>
<a href="#" id="location-purchase-256gb" class="a-link-button"> Purchase 256GB Server - $19,200,000</a>
<a href="#" id="location-purchase-512gb" class="a-link-button"> Purchase 512GB Server - $38,400,000</a>
<a href="#" id="location-purchase-1tb" class="a-link-button"> Purchase 1TB Server - $75,000,000</a>
<a href="#" id="location-purchase-tor" class="a-link-button"> Purchase TOR Router - $100,000</a>
<a href="#" id="location-purchase-home-ram" class="a-link-button"> Purchase RAM for Home computer </a>

@ -11,7 +11,7 @@ function Augmentation(name) {
//Level - Only applicable for some augmentations
// NeuroFlux Governor
this.level = 1;
this.level = 0;
}
Augmentation.prototype.setInfo = function(inf) {
@ -686,7 +686,7 @@ initAugmentations = function() {
var ADRPheromone1 = new Augmentation(AugmentationNames.ADRPheromone1);
ADRPheromone1.setRequirements(1500, 2000000);
ADRPheromone1.setInfo("The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " +
"an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted " +
"an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " +
"triggers feelings of admiration and approval in other people. <br><br>" +
"This augmentation: <br>" +
"Increases the amount of reputation the player gains when working for a company by 10% <br>" +
@ -776,27 +776,23 @@ initAugmentations = function() {
var oldAug = Augmentations[AugmentationNames.NeuroFluxGovernor];
NeuroFluxGovernor.owned = oldAug.owned;
NeuroFluxGovernor.level = oldAug.level;
var mult = 1;
if (NeuroFluxGovernor.level > 1) {
mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level-1);
}
mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level);
NeuroFluxGovernor.setRequirements(1000 * mult, 1000000 * mult);
delete Augmentations[AugmentationNames.NeuroFluxGovernor];
} else {
NeuroFluxGovernor.setRequirements(1000, 1000000);
NeuroFluxGovernor.level = 1;
NeuroFluxGovernor.setRequirements(750, 1000000);
}
NeuroFluxGovernor.setInfo("A device that is embedded in the back of the neck. The NeuroFlux Governor " +
"monitors and regulates nervous impulses coming to and from the spinal column, " +
"essentially 'governing' the body. By doing so, it improves the functionality of the " +
"body's nervous system. <br><br> " +
"This is a special augmentation because it can be leveled up. Each level of this augmentation " +
"increases all of the player's stats by 0.5%.")
"This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation " +
"increases all of the player's stats and experience gains by 0.5%.")
NeuroFluxGovernor.addToAllFactions();
AddToAugmentations(NeuroFluxGovernor);
var Neurotrainer1 = new Augmentation(AugmentationNames.Neurotrainer1);
Neurotrainer1.setRequirements(1000, 750000);
Neurotrainer1.setRequirements(500, 750000);
Neurotrainer1.setInfo("A decentralized cranial implant that improves the brain's ability to learn. It is " +
"installed by releasing millions of nanobots into the human brain, each of which " +
"attaches to a different neural pathway to enhance the brain's ability to retain " +
@ -1067,6 +1063,12 @@ applyAugmentation = function(aug, faction) {
Player.dexterity_mult *= 1.005;
Player.agility_mult *= 1.005;
Player.charisma_mult *= 1.005;
Player.hacking_exp_mult *= 1.005;
Player.strength_exp_mult *= 1.005;
Player.defense_exp_mult *= 1.005;
Player.dexterity_exp_mult *= 1.005;
Player.agility_exp_mult *= 1.005;
Player.charisma_exp_mult *= 1.005;
++aug.level;
break;
case AugmentationNames.Neurotrainer1: //Low Level

@ -189,6 +189,26 @@ CompanyPosition.prototype.isAgentJob = function() {
return false;
}
CompanyPosition.prototype.isSoftwareConsultantJob = function() {
if (this.positionName == "Software Consultant" ||
this.positionName == "Senior Software Consultant") {return true;}
return false;
}
CompanyPosition.prototype.isBusinessConsultantJob = function() {
if (this.positionName == "Business Consultant" ||
this.positionName == "Senior Business Consultant") {return true;}
return false;
}
CompanyPosition.prototype.isPartTimeJob = function() {
if (this.isSoftwareConsultantJob() ||
this.isBusinessConsultantJob() ||
this.positionName == "Part-time Waiter" ||
this.positionName == "Part-time Employee") {return true;}
return false;
}
CompanyPosition.prototype.toJSON = function() {
return Generic_toJSON("CompanyPosition", this);
}
@ -203,46 +223,58 @@ CompanyPositions = {
//Constructor: CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary)
//Software
SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 0, 0, 0, 0, 0, 0, 1.2),
JuniorDev: new CompanyPosition("Junior Software Engineer", 51, 0, 0, 0, 0, 0, 8000, 6),
SeniorDev: new CompanyPosition("Senior Software Engineer", 251, 0, 0, 0, 0, 51, 32000, 15),
LeadDev: new CompanyPosition("Lead Software Developer", 401, 0, 0, 0, 0, 151, 144000, 20),
SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 0, 0, 0, 0, 0, 0, 2),
JuniorDev: new CompanyPosition("Junior Software Engineer", 51, 0, 0, 0, 0, 0, 8000, 10),
SeniorDev: new CompanyPosition("Senior Software Engineer", 251, 0, 0, 0, 0, 51, 32000, 40),
LeadDev: new CompanyPosition("Lead Software Developer", 401, 0, 0, 0, 0, 151, 144000, 120),
//TODO Through darkweb, maybe?
FreelanceDeveloper: new CompanyPosition("Freelance Developer", 0, 0, 0, 0, 0, 0, 0, 0),
SoftwareConsultant: new CompanyPosition("Software Consultant", 51, 0, 0, 0, 0, 0, 0, 8),
SeniorSoftwareConsultant: new CompanyPosition("Senior Software Consultant", 251, 0, 0, 0, 0, 51, 0, 32),
//IT
ITIntern: new CompanyPosition("IT Intern", 1, 0, 0, 0, 0, 0, 0, 1),
ITAnalyst: new CompanyPosition("IT Analyst", 26, 0, 0, 0, 0, 0, 6000, 4),
ITManager: new CompanyPosition("IT Manager", 151, 0, 0, 0, 0, 51, 24000, 14),
SysAdmin: new CompanyPosition("Systems Administrator", 251, 0, 0, 0, 0, 76, 120000, 14),
SecurityEngineer: new CompanyPosition("Security Engineer", 151, 0, 0, 0, 0, 26, 28000, 12),
NetworkEngineer: new CompanyPosition("Network Engineer", 151, 0, 0, 0, 0, 26, 28000, 12),
NetworkAdministrator: new CompanyPosition("Network Administrator", 251, 0, 0, 0, 0, 76, 120000, 15),
ITIntern: new CompanyPosition("IT Intern", 1, 0, 0, 0, 0, 0, 0, 1.75),
ITAnalyst: new CompanyPosition("IT Analyst", 26, 0, 0, 0, 0, 0, 6000, 7.5),
ITManager: new CompanyPosition("IT Manager", 151, 0, 0, 0, 0, 51, 24000, 35),
SysAdmin: new CompanyPosition("Systems Administrator", 251, 0, 0, 0, 0, 76, 120000, 100),
SecurityEngineer: new CompanyPosition("Security Engineer", 151, 0, 0, 0, 0, 26, 28000, 35),
NetworkEngineer: new CompanyPosition("Network Engineer", 151, 0, 0, 0, 0, 26, 28000, 35),
NetworkAdministrator: new CompanyPosition("Network Administrator", 251, 0, 0, 0, 0, 76, 120000, 100),
//Technology management
HeadOfSoftware: new CompanyPosition("Head of Software", 501, 0, 0, 0, 0, 251, 288000, 35),
HeadOfEngineering: new CompanyPosition("Head of Engineering", 501, 0, 0, 0, 0, 251, 576000, 40),
VicePresident: new CompanyPosition("Vice President of Technology", 601, 0, 0, 0, 0, 401, 1152000, 45),
CTO: new CompanyPosition("Chief Technology Officer", 751, 0, 0, 0, 0, 501, 4608000, 50),
HeadOfSoftware: new CompanyPosition("Head of Software", 501, 0, 0, 0, 0, 251, 288000, 250),
HeadOfEngineering: new CompanyPosition("Head of Engineering", 501, 0, 0, 0, 0, 251, 576000, 400),
VicePresident: new CompanyPosition("Vice President of Technology", 601, 0, 0, 0, 0, 401, 1152000, 600),
CTO: new CompanyPosition("Chief Technology Officer", 751, 0, 0, 0, 0, 501, 4608000, 750),
//Business
BusinessIntern: new CompanyPosition("Business Intern", 1, 0, 0, 0, 0, 1, 0, 1.2),
BusinessAnalyst: new CompanyPosition("Business Analyst", 6, 0, 0, 0, 0, 51, 8000, 10),
BusinessManager: new CompanyPosition("Business Manager", 51, 0, 0, 0, 0, 101, 32000, 18),
OperationsManager: new CompanyPosition("Operations Manager", 51, 0, 0, 0, 0, 201, 144000, 22),
CFO: new CompanyPosition("Chief Financial Officer", 76, 0, 0, 0, 0, 501, 576000, 50),
CEO: new CompanyPosition("Chief Executive Officer", 101, 0, 0, 0, 0, 751, 4608000, 100),
BusinessIntern: new CompanyPosition("Business Intern", 1, 0, 0, 0, 0, 1, 0, 2.5),
BusinessAnalyst: new CompanyPosition("Business Analyst", 6, 0, 0, 0, 0, 51, 8000, 15),
BusinessManager: new CompanyPosition("Business Manager", 51, 0, 0, 0, 0, 101, 32000, 60),
OperationsManager: new CompanyPosition("Operations Manager", 51, 0, 0, 0, 0, 226, 144000, 180),
CFO: new CompanyPosition("Chief Financial Officer", 76, 0, 0, 0, 0, 501, 576000, 600),
CEO: new CompanyPosition("Chief Executive Officer", 101, 0, 0, 0, 0, 751, 4608000, 1000),
BusinessConsultant: new CompanyPosition("Business Consultant", 6, 0, 0, 0, 0, 51, 0, 12),
SeniorBusinessConsultant: new CompanyPosition("Senior Business Consultant", 51, 0, 0, 0, 0, 226, 0, 150),
//Non-tech/management jobs
Waiter: new CompanyPosition("Waiter", 0, 0, 0, 0, 0, 0, 0, .75),
Employee: new CompanyPosition("Employee", 0, 0, 0, 0, 0, 0, 0, .75),
PoliceOfficer: new CompanyPosition("Police Officer", 11, 101, 101, 101, 101, 51, 8000, 5),
PoliceChief: new CompanyPosition("Police Chief", 101, 301, 301, 301, 301, 151, 32000, 12),
SecurityGuard: new CompanyPosition("Security Guard", 0, 51, 51, 51, 51, 1, 0, 4),
SecurityOfficer: new CompanyPosition("Security Officer", 26, 151, 151, 151, 151, 51, 8000, 8),
SecuritySupervisor: new CompanyPosition("Security Supervisor", 26, 251, 251, 251, 251, 101, 32000, 15),
HeadOfSecurity: new CompanyPosition("Head of Security", 51, 501, 501, 501, 501, 151, 144000, 22),
FieldAgent: new CompanyPosition("Field Agent", 101, 101, 101, 101, 101, 101, 8000, 6),
SecretAgent: new CompanyPosition("Secret Agent", 201, 251, 251, 251, 251, 32000, 15),
SpecialOperative: new CompanyPosition("Special Operative", 251, 501, 501, 501, 501, 144000, 25),
PartTimeWaiter: new CompanyPosition("Part-time Waiter", 0, 0, 0, 0, 0, 0, 0, 1.5),
PartTimeEmployee: new CompanyPosition("Part-time Employee", 0, 0, 0, 0, 0, 0, 0, 1.5),
Waiter: new CompanyPosition("Waiter", 0, 0, 0, 0, 0, 0, 0, 2),
Employee: new CompanyPosition("Employee", 0, 0, 0, 0, 0, 0, 0, 2),
PoliceOfficer: new CompanyPosition("Police Officer", 11, 101, 101, 101, 101, 51, 8000, 25),
PoliceChief: new CompanyPosition("Police Chief", 101, 301, 301, 301, 301, 151, 32000, 100),
SecurityGuard: new CompanyPosition("Security Guard", 0, 51, 51, 51, 51, 1, 0, 10),
SecurityOfficer: new CompanyPosition("Security Officer", 26, 151, 151, 151, 151, 51, 8000, 40),
SecuritySupervisor: new CompanyPosition("Security Supervisor", 26, 251, 251, 251, 251, 101, 32000, 80),
HeadOfSecurity: new CompanyPosition("Head of Security", 51, 501, 501, 501, 501, 151, 144000, 250),
FieldAgent: new CompanyPosition("Field Agent", 101, 101, 101, 101, 101, 101, 8000, 30),
SecretAgent: new CompanyPosition("Secret Agent", 201, 251, 251, 251, 251, 32000, 120),
SpecialOperative: new CompanyPosition("Special Operative", 251, 501, 501, 501, 501, 144000, 300),
init: function() {
//Argument order: hack, str, def, dex, agi, cha
@ -256,6 +288,11 @@ CompanyPositions = {
CompanyPositions.LeadDev.setPerformanceParameters(70, 0, 0, 0, 0, 30);
CompanyPositions.LeadDev.setExperienceGains(.5, 0, 0, 0, 0, .1);
CompanyPositions.SoftwareConsultant.setPerformanceParameters(80, 0, 0, 0, 0, 20);
CompanyPositions.SoftwareConsultant.setExperienceGains(.175, 0, 0, 0, 0, .03);
CompanyPositions.SeniorSoftwareConsultant.setPerformanceParameters(75, 0, 0, 0, 0, 25);
CompanyPositions.SeniorSoftwareConsultant.setExperienceGains(.35, 0, 0, 0, 0, .06);
//Security
CompanyPositions.ITIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10);
CompanyPositions.ITIntern.setExperienceGains(.05, 0, 0, 0, 0, .01);
@ -296,12 +333,21 @@ CompanyPositions = {
CompanyPositions.CEO.setPerformanceParameters(10, 0, 0, 0, 0, 90);
CompanyPositions.CEO.setExperienceGains(.1, 0, 0, 0, 0, 1.5);
CompanyPositions.BusinessConsultant.setPerformanceParameters(20, 0, 0, 0, 0, 80);
CompanyPositions.BusinessConsultant.setExperienceGains(.015, 0, 0, 0, 0, .15);
CompanyPositions.SeniorBusinessConsultant.setPerformanceParameters(15, 0, 0, 0, 0, 85);
CompanyPositions.SeniorBusinessConsultant.setExperienceGains(.015, 0, 0, 0, 0, .3);
//Non-tech/management jobs
//TODO These parameters might need to be balanced
CompanyPositions.PartTimeWaiter.setPerformanceParameters(0, 10, 0, 10, 10, 70);
CompanyPositions.PartTimeWaiter.setExperienceGains(0, .0075, .0075, .0075, .0075, .04);
CompanyPositions.PartTimeEmployee.setPerformanceParameters(0, 10, 0, 10, 10, 70);
CompanyPositions.PartTimeEmployee.setExperienceGains(0, .0075, .0075, .0075, .0075, .03);
CompanyPositions.Waiter.setPerformanceParameters(0, 10, 0, 10, 10, 70);
CompanyPositions.Waiter.setExperienceGains(0, .01, .01, .01, .01, .05);
CompanyPositions.Employee.setPerformanceParameters(0, 10, 0, 10, 10, 70);
CompanyPositions.Employee.setExperienceGains(0, .01, .01, .01, .01, .015);
CompanyPositions.Employee.setExperienceGains(0, .01, .01, .01, .01, .04);
CompanyPositions.SecurityGuard.setPerformanceParameters(5, 20, 20, 20, 20, 15);
CompanyPositions.SecurityGuard.setExperienceGains(.01, .02, .02, .02, .02, .01);
CompanyPositions.PoliceOfficer.setPerformanceParameters(5, 20, 20, 20, 20, 15);
@ -340,6 +386,11 @@ getNextCompanyPosition = function(currPos) {
return CompanyPositions.HeadOfSoftware;
}
//Software Consultant
if (currPos.positionName == CompanyPositions.SoftwareConsultant.positionName) {
return CompanyPositions.SeniorSoftwareConsultant;
}
//IT
if (currPos.positionName == CompanyPositions.ITIntern.positionName) {
return CompanyPositions.ITAnalyst;
@ -393,6 +444,11 @@ getNextCompanyPosition = function(currPos) {
return CompanyPositions.CEO;
}
//Business consultant
if (currPos.positionName == CompanyPositions.BusinessConsultant.positionName) {
return CompanyPositions.SeniorBusinessConsultant;
}
//Police
if (currPos.positionName == CompanyPositions.PoliceOffier.positionName) {
return CompanyPositions.PoliceChief;
@ -420,7 +476,7 @@ getNextCompanyPosition = function(currPos) {
return null;
}
/* Initialize all companies. Only called when creating new game. Otherwise companies are
/* Initialize all companies. Only called when creating new game/prestiging. Otherwise companies are
* usually loaded from localStorage */
initCompanies = function() {
/* Companies that also have servers */
@ -570,6 +626,7 @@ initCompanies = function() {
StormTechnologies.addPositions([
CompanyPositions.SoftwareIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITAnalyst, CompanyPositions.ITManager, CompanyPositions.SysAdmin,
CompanyPositions.SecurityEngineer, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator,
CompanyPositions.HeadOfSoftware, CompanyPositions.HeadOfEngineering,
@ -582,7 +639,8 @@ initCompanies = function() {
DefComm.init(Locations.NewTokyoDefComm, 1.75, 1.75, 199);
DefComm.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.CFO, CompanyPositions.CEO]);
@ -592,7 +650,8 @@ initCompanies = function() {
HeliosLabs.init(Locations.VolhavenHeliosLabs, 1.8, 1.8, 199);
HeliosLabs.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.CFO, CompanyPositions.CEO]);
@ -602,7 +661,8 @@ initCompanies = function() {
VitaLife.init(Locations.NewTokyoVitaLife, 1.8, 1.8, 199);
VitaLife.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
@ -613,7 +673,8 @@ initCompanies = function() {
IcarusMicrosystems.init(Locations.Sector12IcarusMicrosystems, 1.9, 1.9, 199);
IcarusMicrosystems.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
@ -624,7 +685,8 @@ initCompanies = function() {
UniversalEnergy.init(Locations.Sector12UniversalEnergy, 2.0, 2.0, 199);
UniversalEnergy.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
@ -635,7 +697,8 @@ initCompanies = function() {
GalacticCybersystems.init(Locations.AevumGalacticCybersystems, 1.9, 1.9, 199);
GalacticCybersystems.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
@ -701,6 +764,7 @@ initCompanies = function() {
GlobalPharmaceuticals.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITAnalyst, CompanyPositions.ITManager, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator,
CompanyPositions.HeadOfSoftware, CompanyPositions.CTO, CompanyPositions.BusinessAnalyst,
@ -714,6 +778,7 @@ initCompanies = function() {
NovaMedical.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITAnalyst, CompanyPositions.ITManager, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator,
CompanyPositions.HeadOfSoftware, CompanyPositions.CTO, CompanyPositions.BusinessAnalyst,
@ -751,7 +816,8 @@ initCompanies = function() {
WatchdogSecurity.init(Locations.AevumWatchdogSecurity, 1.5, 1.5, 124);
WatchdogSecurity.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
@ -764,7 +830,8 @@ initCompanies = function() {
LexoCorp.init(Locations.VolhavenLexoCorp, 1.4, 1.4, 99);
LexoCorp.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.HeadOfSoftware, CompanyPositions.CTO,
CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst,
@ -784,7 +851,8 @@ initCompanies = function() {
AlphaEnterprises.init(Locations.Sector12AlphaEnterprises, 1.5, 1.5, 99);
AlphaEnterprises.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst,
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager]);
AddToCompanies(AlphaEnterprises);
@ -809,7 +877,8 @@ initCompanies = function() {
CompuTek.init(Locations.VolhavenCompuTek, 1.2, 1.2, 74);
CompuTek.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.CTO]);
@ -819,7 +888,8 @@ initCompanies = function() {
NetLinkTechnologies.init(Locations.AevumNetLinkTechnologies, 1.2, 1.2, 99);
NetLinkTechnologies.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.CTO]);
@ -829,7 +899,8 @@ initCompanies = function() {
CarmichaelSecurity.init(Locations.Sector12CarmichaelSecurity, 1.2, 1.2, 74);
CarmichaelSecurity.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
@ -840,26 +911,27 @@ initCompanies = function() {
//"Low level" companies
var FoodNStuff = new Company();
FoodNStuff.init(Locations.Sector12FoodNStuff, 1, 1, 0);
FoodNStuff.addPositions([CompanyPositions.Employee]);
FoodNStuff.addPositions([CompanyPositions.Employee, CompanyPositions.PartTimeEmployee]);
AddToCompanies(FoodNStuff);
var JoesGuns = new Company();
JoesGuns.init(Locations.Sector12JoesGuns, 1, 1, 0);
JoesGuns.addPositions([CompanyPositions.Employee]);
JoesGuns.addPositions([CompanyPositions.Employee, CompanyPositions.PartTimeEmployee]);
AddToCompanies(JoesGuns);
var OmegaSoftware = new Company();
OmegaSoftware.init(Locations.IshimaOmegaSoftware, 1.1, 1.1, 49);
OmegaSoftware.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.CTO, CompanyPositions.CEO]);
AddToCompanies(OmegaSoftware);
/* Companies that do not have servers */
var NoodleBar = new Company();
NoodleBar.init(Locations.NewTokyoNoodleBar, 1, 1, 0);
NoodleBar.addPositions([CompanyPositions.Waiter]);
NoodleBar.addPositions([CompanyPositions.Waiter, CompanyPositions.PartTimeWaiter]);
AddToCompanies(NoodleBar);
}

@ -125,6 +125,10 @@ PlayerObject.prototype.applyForSoftwareJob = function() {
this.applyForJob(CompanyPositions.SoftwareIntern);
}
PlayerObject.prototype.applyForSoftwareConsultantJob = function() {
this.applyForJob(CompanyPositions.SoftwareConsultant);
}
PlayerObject.prototype.applyForItJob = function() {
this.applyForJob(CompanyPositions.ITIntern);
}
@ -154,6 +158,10 @@ PlayerObject.prototype.applyForBusinessJob = function() {
this.applyForJob(CompanyPositions.BusinessIntern);
}
PlayerObject.prototype.applyForBusinessConsultantJob = function() {
this.applyForJob(CompanyPositions.BusinessConsultant);
}
PlayerObject.prototype.applyForSecurityJob = function() {
//TODO If case for POlice departments
this.applyForJob(CompanyPositions.SecurityGuard);
@ -173,7 +181,19 @@ PlayerObject.prototype.applyForEmployeeJob = function() {
if (this.isQualified(company, CompanyPositions.Employee)) {
this.companyName = company.companyName;
this.companyPosition = CompanyPositions.Employee;
dialogBoxCreate("Congratulations, you are now employed at ", this.companyName, "", "");
dialogBoxCreate("Congratulations, you are now employed at " + this.companyName);
Engine.loadLocationContent();
} else {
dialogBoxCreate("Unforunately, you do not qualify for this position");
}
}
PlayerObject.prototype.applyForPartTimeEmployeeJob = function() {
var company = Companies[this.location]; //Company being applied to
if (this.isQualified(company, CompanyPositions.PartTimeEmployee)) {
this.companyName = company.companyName;
this.companyPosition = CompanyPositions.PartTimeEmployee;
dialogBoxCreate("Congratulations, you are now employed part-time at " + this.companyName);
Engine.loadLocationContent();
} else {
dialogBoxCreate("Unforunately, you do not qualify for this position");
@ -185,7 +205,19 @@ PlayerObject.prototype.applyForWaiterJob = function() {
if (this.isQualified(company, CompanyPositions.Waiter)) {
this.companyName = company.companyName;
this.companyPosition = CompanyPositions.Waiter;
dialogBoxCreate("Congratulations, you are now employed as a waiter at ", this.companyName, "", "");
dialogBoxCreate("Congratulations, you are now employed as a waiter at " + this.companyName);
Engine.loadLocationContent();
} else {
dialogBoxCreate("Unforunately, you do not qualify for this position");
}
}
PlayerObject.prototype.applyForPartTimeWaiterJob = function() {
var company = Companies[this.location]; //Company being applied to
if (this.isQualified(company, CompanyPositions.PartTimeWaiter)) {
this.companyName = company.companyName;
this.companyPosition = CompanyPositions.PartTimeWaiter;
dialogBoxCreate("Congratulations, you are now employed as a part-time waiter at " + this.companyName);
Engine.loadLocationContent();
} else {
dialogBoxCreate("Unforunately, you do not qualify for this position");

@ -10,21 +10,23 @@ CONSTANTS = {
CorpFactionRepRequirement: 250000,
/* Base costs */
BaseCostFor1GBOfRam: 50000, //1 GB of RAM
BaseCostFor1GBOfRamHome: 100000,
BaseCostFor1GBOfRamServer: 75000, //1 GB of RAM
BaseCostFor1GBOfRamHacknetNode: 50000,
BaseCostForHacknetNode: 1000,
BaseCostForHacknetNodeCore: 1000000,
/* Hacknet Node constants */
HacknetNodeMoneyGainPerLevel: 0.75,
HacknetNodeMoneyGainPerLevel: 1,
HacknetNodePurchaseNextMult: 1.35, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.06, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.15, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeRamMult: 1.25, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeCoreMult: 1.45, //Multiplier for cost when buying another core
/* Augmentation */
//NeuroFlux Governor cost multiplier as you level up
NeuroFluxGovernorLevelMult: 1.08,
NeuroFluxGovernorLevelMult: 1.09,
/* Script related things */
//Time (ms) it takes to run one operation in Netscript.
@ -71,6 +73,7 @@ CONSTANTS = {
FactionWorkSecurity: "Faction Security Work",
WorkTypeCompany: "Working for Company",
WorkTypeCompanyPartTime: "Working for Company part-time",
WorkTypeFaction: "Working for Faction",
WorkTypeCreateProgram: "Working on Create a Program",
WorkTypeStudyClass: "Studying or Taking a class at university",
@ -82,12 +85,17 @@ CONSTANTS = {
ClassAlgorithms: "taking an Algorithms course",
ClassManagement: "taking a Management course",
ClassLeadership: "taking a Leadership course",
ClassGymStrength: "training your strength at a gym",
ClassGymDefense: "training your defense at a gym",
ClassGymDexterity: "training your dexterity at a gym",
ClassGymAgility: "training your agility at a gym",
ClassDataStructuresBaseCost: 1,
ClassNetworksBaseCost: 5,
ClassAlgorithmsBaseCost: 20,
ClassManagementBaseCost: 10,
ClassLeadershipBaseCost: 20,
ClassGymBaseCost: 15,
CrimeShoplift: "shoplift",
CrimeMug: "mug someone",
@ -298,8 +306,7 @@ CONSTANTS = {
"Company/faction reputation<br>" +
"Jobs and Faction memberships<br>" +
"Programs<br>" +
"TOR router<br>" +
"Gym memberships<br><br>" +
"TOR router<br><br>" +
"Here is everything you will KEEP when you install an Augmentation: <br><br>" +
"Every Augmentation you have installed<br>" +
"Scripts on your home computer<br>" +

@ -26,7 +26,7 @@ function commitHomicideCrime() {
function commitGrandTheftAutoCrime() {
Player.crimeType = CONSTANTS.CrimeGrandTheftAuto;
Player.startCrime(8, 8, 8, 40, 20, 150000, 80000); //$1875/2, .1 exp/s, .5 exp/s, .25 exp/s
Player.startCrime(0, 8, 8, 8, 40, 20, 150000, 80000); //$1875/2, .1 exp/s, .5 exp/s, .25 exp/s
}
function commitKidnapCrime() {

@ -309,42 +309,42 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
//Chongqing
var chongqingFac = Factions["Chongqing"];
if (chongqingFac.isBanned == false && chongqingFac.isMember == false &&
this.money >= 20000000 && this.location == Locations.Chongqing) {
this.money >= 20000000 && this.city == Locations.Chongqing) {
invitedFactions.push(chongqingFac);
}
//Sector-12
var sector12Fac = Factions["Sector-12"];
if (sector12Fac.isBanned == false && sector12Fac.isMember == false &&
this.money >= 15000000 && this.location == Locations.Sector12) {
this.money >= 15000000 && this.city == Locations.Sector12) {
invitedFactions.push(sector12Fac);
}
//New Tokyo
var newtokyoFac = Factions["New Tokyo"];
if (newtokyoFac.isBanned == false && newtokyoFac.isMember == false &&
this.money >= 20000000 && this.location == Locations.NewTokyo) {
this.money >= 20000000 && this.city == Locations.NewTokyo) {
invitedFactions.push(newtokyoFac);
}
//Aevum
var aevumFac = Factions["Aevum"];
if (aevumFac.isBanned == false && aevumFac.isMember == false &&
this.money >= 40000000 && this.location == Locations.Aevum) {
this.money >= 40000000 && this.city == Locations.Aevum) {
invitedFactions.push(aevumFac);
}
//Ishima
var ishimaFac = Factions["Ishima"];
if (ishimaFac.isBanned == false && ishimaFac.isMember == false &&
this.money >= 30000000 && this.location == Locations.Ishima) {
this.money >= 30000000 && this.city == Locations.Ishima) {
invitedFactions.push(ishimaFac);
}
//Volhaven
var volhavenFac = Factions["Volhaven"];
if (volhavenFac.isBanned == false && volhavenFac.isMember == false &&
this.money >= 50000000 && this.location == Locations.Volhaven) {
this.money >= 50000000 && this.city == Locations.Volhaven) {
invitedFactions.push(volhavenFac);
}
@ -362,7 +362,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
var thedarkarmyFac = Factions["The Dark Army"];
if (thedarkarmyFac.isBanned == false && thedarkarmyFac.isMember == false &&
this.hacking_skill >= 300 && this.strength >= 300 && this.defense >= 300 &&
this.dexterity >= 300 && this.agility >= 300 && this.location == Locations.Chongqing &&
this.dexterity >= 300 && this.agility >= 300 && this.city == Locations.Chongqing &&
this.numPeopleKilled >= 5 && this.karma <= -50 && this.companyName != Locations.Sector12CIA &&
this.companyName != Locations.Sector12NSA) {
invitedFactions.push(thedarkarmyFac);
@ -373,7 +373,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
if (thesyndicateFac.isBanned == false && thesyndicateFac.isMember == false &&
this.hacking_skill >= 200 && this.strength >= 200 && this.defense >= 200 &&
this.dexterity >= 200 && this.agility >= 200 &&
(this.location == Locations.Aevum || this.location == Locations.Sector12) &&
(this.city == Locations.Aevum || this.city == Locations.Sector12) &&
this.money >= 10000000 && this.karma <= -100 &&
this.companyName != Locations.Sector12CIA && this.companyName != Locations.Sector12NSA) {
invitedFactions.push(thesyndicateFac);
@ -406,11 +406,13 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
}
//Tian Di Hui
console.log("here");
var tiandihuiFac = Factions["Tian Di Hui"];
if (tiandihuiFac.isBanned == false && tiandihuiFac.isMember == false &&
this.money >= 1000000 && this.hacking_skill >= 50 &&
(this.location == Locations.Chongqing || this.location == Locations.NewTokyo ||
this.location == Locations.Ishima)) {
(this.city == Locations.Chongqing || this.city == Locations.NewTokyo ||
this.city == Locations.Ishima)) {
console.log("invited");
invitedFactions.push(tiandihuiFac);
}
@ -748,7 +750,7 @@ displayFactionAugmentations = function(factionName) {
aElem.setAttribute("class", "a-link-button-inactive");
pElem.innerHTML = "ALREADY OWNED";
} else if (faction.playerReputation >= req) {
aElem.setAttribute("class", "a-link-button");
aElem.setAttribute("class", "a-link-button tooltip");
pElem.innerHTML = "UNLOCKED - $" + formatNumber(aug.baseCost * faction.augmentationPriceMult, 2);
} else {
aElem.setAttribute("class", "a-link-button-inactive");
@ -762,6 +764,8 @@ displayFactionAugmentations = function(factionName) {
aElem.innerHTML += " - Level " + (aug.level + 1);
}
aElem.innerHTML += "<span class='tooltiptext'>" + aug.info + " </span>";
aElem.addEventListener("click", function() {
purchaseAugmentationBoxCreate(aug, faction);
});

@ -2,17 +2,17 @@
//of each faction
FactionInfo = {
//Endgame
IlluminatiInfo: "Humanity never changes. No matter how civilized society becomes, it will eventually fall back\n" +
"into chaos. And out of this chaos, we will lead them to order.\n" +
IlluminatiInfo: "Humanity never changes. No matter how civilized society becomes, it will eventually fall back " +
"into chaos. And out of this chaos, we will lead them to order. <br><br>" +
"We are the Invisible Hand. We are forever.",
DaedalusInfo: "If all of human \n" +
"history is but a single lesson, it is that the individual may be remembered, but the organization \n" +
"persists and thrives. A single artist, a single general, a single hero or a single villain may all die,\n" +
"but it is impossible to kill a people, a nation, an idea -- except when that idea has grown weak and is \n" +
"overpowered by one that is stronger. -- The Doctrine of the Mighty\n\n" +
"Surrender yourself. Give up your empty individuality to become part of something great, something eternal.\n" +
"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.\n\n" +
DaedalusInfo: "If all of human " +
"history is but a single lesson, it is that the individual may be remembered, but the organization " +
"persists and thrives. A single artist, a single general, a single hero or a single villain may all die, " +
"but it is impossible to kill a people, a nation, an idea -- except when that idea has grown weak and is " +
"overpowered by one that is stronger. -- The Doctrine of the Mighty<br><br>" +
"Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br><br> " +
"Only then can you discover immortality.",
CovenantInfo: "Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
@ -25,7 +25,7 @@ FactionInfo = {
MegaCorpInfo: "MegaCorp does things that others don't. We imagine. We create. We invent. We build things that\n" +
"others have never even dreamed of. Our work fills the world's needs for food, water, power, and\n" +
"transporation on an unprecendented scale, in ways that no other company can.\n\n" +
"In its labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
BachmanAndAssociatesInfo: "TODO",
@ -115,7 +115,7 @@ FactionInfo = {
//Earlygame factions - factions the player will prestige with early on that don't
//belong in other categories
NetburnersInfo: "~~HACKNET BURNERS~~",
NetburnersInfo: "~~//*><H4CK|\|3T 8URN3R5**>?>\\~~",
TianDiHuiInfo: "Obey Heaven and Work Righteousness",
CyberSecInfo: "The Internet is the first thing that humanity has built that humanity doesnt understand,\n" +

@ -16,13 +16,15 @@ HacknetNode.prototype.updateMoneyGainRate = function() {
//How much extra $/s is gained per level
var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel;
//Each CPU core doubles the speed. Every 1GB of ram adds 10% increase
//Each CPU core doubles the speed. Every 1GB of ram adds 20% increase
this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
Math.pow(1.1, this.ram-1) *
Math.pow(1.2, this.ram-1) *
this.numCores * Player.hacknet_node_money_mult;
if (isNaN(this.moneyGainRatePerSecond)) {
throw new Error("Money gain rate calculated for Hacknet Node is NaN");
}
updateTotalHacknetProduction();
}
HacknetNode.prototype.calculateLevelUpgradeCost = function() {
@ -46,7 +48,7 @@ HacknetNode.prototype.calculateRamUpgradeCost = function() {
//Calculate cost
//Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time
//the RAM has been upgraded
var cost = this.ram * CONSTANTS.BaseCostFor1GBOfRam;
var cost = this.ram * CONSTANTS.BaseCostFor1GBOfRamHacknetNode;
var mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades);
return cost * mult * Player.hacknet_node_ram_cost_mult;
}
@ -116,6 +118,16 @@ purchaseHacknet = function() {
Player.hacknetNodes.push(node);
displayHacknetNodesContent();
updateTotalHacknetProduction();
}
//Calculates the total production from all HacknetNodes
updateTotalHacknetProduction = function() {
var total = 0;
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
total += Player.hacknetNodes[i].moneyGainRatePerSecond;
}
Player.totalHacknetNodeProduction = total;
}
getCostOfNextHacknetNode = function() {
@ -129,9 +141,6 @@ getCostOfNextHacknetNode = function() {
displayHacknetNodesContent = function() {
//Update Hacknet Nodes button
var newPurchaseButton = clearEventListeners("hacknet-nodes-purchase-button");
//var purchaseButton = document.getElementById("hacknet-nodes-purchase-button");
//var newPurchaseButton = purchaseButton.cloneNode(true);
//purchaseButton.parentNode.replaceChild(newPurchaseButton, purchaseButton);
newPurchaseButton.addEventListener("click", function() {
purchaseHacknet();
@ -164,7 +173,9 @@ updateHacknetNodesContent = function() {
}
//Update player's money
document.getElementById("hacknet-nodes-money").innerHTML = "Money: $" + formatNumber(Player.money, 2);
var moneyElem = document.getElementById("hacknet-nodes-money");
moneyElem.innerHTML = "Money: $" + formatNumber(Player.money, 2) + "<br>" +
"Total production from all Hacknet Nodes: $" + formatNumber(Player.totalHacknetNodeProduction, 2);
//Update information in each owned hacknet node
for (var i = 0; i < Player.hacknetNodes.length; ++i) {

@ -94,16 +94,20 @@ displayLocationContent = function() {
var locationInfo = document.getElementById("location-info");
var softwareJob = document.getElementById("location-software-job");
var softwareConsultantJob = document.getElementById("location-software-consultant-job")
var itJob = document.getElementById("location-it-job");
var securityEngineerJob = document.getElementById("location-security-engineer-job");
var networkEngineerJob = document.getElementById("location-network-engineer-job");
var businessJob = document.getElementById("location-business-job");
var businessConsultantJob = document.getElementById("location-business-consultant-job");
var securityJob = document.getElementById("location-security-job");
var agentJob = document.getElementById("location-agent-job");
var employeeJob = document.getElementById("location-employee-job");
var employeePartTimeJob = document.getElementById("location-parttime-employee-job");
var waiterJob = document.getElementById("location-waiter-job");
var waiterPartTimeJob = document.getElementById("location-parttime-waiter-job");
var work = document.getElementById("location-work");
var work = clearEventListeners("location-work");
var jobTitle = document.getElementById("location-job-title");
var jobReputation = document.getElementById("location-job-reputation");
@ -165,14 +169,18 @@ displayLocationContent = function() {
locationInfo.style.display = "block";
softwareJob.style.display = "none";
softwareConsultantJob.style.display = "none";
itJob.style.display = "none";
securityEngineerJob.style.display = "none";
networkEngineerJob.style.display = "none";
businessJob.style.display = "none";
businessConsultantJob.style.display = "none";
securityJob.style.display = "none";
agentJob.style.display = "none";
employeeJob.style.display = "none";
employeePartTimeJob.style.display = "none";
waiterJob.style.display = "none";
waiterPartTimeJob.style.display = "none";
softwareJob.innerHTML = "Apply for Software Job";
itJob.innerHTML = "Apply for IT Job";
@ -242,16 +250,22 @@ displayLocationContent = function() {
jobReputation.innerHTML = "Company reputation: " + (company.playerReputation.toFixed(4)).toLocaleString();
work.style.display = "block";
var currPos = Player.companyPosition;
work.addEventListener("click", function() {
if (currPos.isPartTimeJob()) {
Player.startWorkPartTime();
} else {
Player.startWork();
}
return false;
});
var currPos = Player.companyPosition;
//Change the text for the corresponding position from "Apply for X Job" to "Apply for promotion"
if (currPos.isSoftwareJob()) {
softwareJob.innerHTML = "Apply for a promotion (Software)";
} else if (currPos.isSoftwareConsultantJob()) {
softwareConsultantJob.innerHTML = "Apply for a promotion (Software Consultant)";
} else if (currPos.isITJob()) {
itJob.innerHTML = "Apply for a promotion (IT)";
} else if (currPos.isSecurityEngineerJob()) {
@ -260,6 +274,8 @@ displayLocationContent = function() {
networkEngineerJob.innerHTML = "Apply for a promotion (Network Engineer)";
} else if (currPos.isBusinessJob()) {
businessJob.innerHTML = "Apply for a promotion (Business)";
} else if (currPos.isBusinessConsultantJob()) {
businessConsultantJob.innerHTML = "Apply for a promotion (Business Consultant)";
} else if (currPos.isSecurityJob()) {
securityJob.innerHTML = "Apply for a promotion (Security)";
} else if (currPos.isAgentJob()) {
@ -281,8 +297,7 @@ displayLocationContent = function() {
break;
case Locations.AevumSummitUniveristy:
var costMult = 3;
var expMult = 2;
var costMult = 4, expMult = 3;
displayUniversityLocationContent(costMult);
setUniversityLocationButtons(costMult, expMult);
break;
@ -359,6 +374,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
@ -369,6 +385,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
@ -394,6 +411,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
@ -407,17 +425,15 @@ displayLocationContent = function() {
break;
case Locations.AevumCrushFitnessGym:
gymTrainStr.style.display = "block";
gymTrainDef.style.display = "block";
gymTrainDex.style.display = "block";
gymTrainAgi.style.display = "block";
var costMult = 2, expMult = 1.5;
displayGymLocationContent(costMult);
setGymLocationButtons(costMult, expMult);
break;
case Locations.AevumSnapFitnessGym:
gymTrainStr.style.display = "block";
gymTrainDef.style.display = "block";
gymTrainDex.style.display = "block";
gymTrainAgi.style.display = "block";
var costMult = 6, expMult = 4;
displayGymLocationContent(costMult);
setGymLocationButtons(costMult, expMult);
break;
case Locations.ChongqingTravelAgency:
@ -462,8 +478,7 @@ displayLocationContent = function() {
break;
case Locations.Sector12RothmanUniversity:
var costMult = 2;
var expMult = 1;
var costMult = 3, expMult = 2;
displayUniversityLocationContent(costMult);
setUniversityLocationButtons(costMult, expMult);
break;
@ -505,6 +520,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
@ -515,6 +531,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
@ -558,6 +575,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
businessJob.style.display = "block";
purchase1gb.style.display = "block";
purchase2gb.style.display = "block";
@ -570,6 +588,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
@ -581,26 +600,26 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
employeeJob.style.display = "block";
employeePartTimeJob.style.display = "block";
break;
case Locations.Sector12JoesGuns:
locationInfo.innerHTML = Companies[loc].info;
employeeJob.style.display = "block";
employeePartTimeJob.style.display = "block";
break;
case Locations.Sector12IronGym:
gymTrainStr.style.display = "block";
gymTrainDef.style.display = "block";
gymTrainDex.style.display = "block";
gymTrainAgi.style.display = "block";
var costMult = 1, expMult = 1;
displayGymLocationContent(costMult);
setGymLocationButtons(costMult, expMult);
break;
case Locations.Sector12PowerhouseGym:
gymTrainStr.style.display = "block";
gymTrainDef.style.display = "block";
gymTrainDex.style.display = "block";
gymTrainAgi.style.display = "block";
var costMult = 10, expMult = 7.5;
displayGymLocationContent(costMult);
setGymLocationButtons(costMult, expMult);
break;
case Locations.NewTokyoTravelAgency:
@ -616,6 +635,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
@ -626,6 +646,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
@ -636,6 +657,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
@ -647,6 +669,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
waiterJob.style.display = "block";
waitPartTimeJob.style.display = "block";
break;
@ -663,6 +686,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
@ -683,6 +707,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
@ -693,6 +718,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
businessJob.style.display = "block";
@ -714,8 +740,7 @@ displayLocationContent = function() {
break;
case Locations.VolhavenZBInstituteOfTechnology:
var costMult = 4;
var expMult = 3;
var costMult = 5, expMult = 4;
displayUniversityLocationContent(costMult);
setUniversityLocationButtons(costMult, expMult);
break;
@ -751,6 +776,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
@ -772,6 +798,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
@ -792,6 +819,7 @@ displayLocationContent = function() {
locationInfo.innerHTML = Companies[loc].info;
softwareJob.style.display = "block";
softwareConsultantJob.style.display = "block";
itJob.style.display = "block";
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
@ -807,10 +835,9 @@ displayLocationContent = function() {
break;
case Locations.VolhavenMilleniumFitnessGym:
gymTrainStr.style.display = "block";
gymTrainDef.style.display = "block";
gymTrainDex.style.display = "block";
gymTrainAgi.style.display = "block";
var costMult = 3, expMult = 2.5;
displayGymLocationContent(costMult);
setGymLocationButtons(costMult, expMult);
break;
//All Slums
@ -865,6 +892,7 @@ displayLocationContent = function() {
}
//Make the "Apply to be Employee and Waiter" texts disappear if you already hold the job
//Includes part-time stuff
if (loc == Player.companyName) {
var currPos = Player.companyPosition;
@ -872,6 +900,10 @@ displayLocationContent = function() {
employeeJob.style.display = "none";
} else if (currPos.positionName == CompanyPositions.Waiter.positionName) {
waiterJob.style.display = "none";
} else if (currPos.positionName == CompanyPositions.PartTimeEmploye.positionName) {
employeePartTimeJob.style.display = "none";
} else if (currPos.positionName == CompanyPositions.PartTimeWaiter.positionName) {
waiterPartTimeJob.style.display = "none";
}
}
}
@ -1288,22 +1320,21 @@ initLocationButtons = function() {
//Buttons to interact at a location (apply for job/promotion, train, purchase, etc.)
var softwareJob = document.getElementById("location-software-job");
var softwareConsultantJob = document.getElementById("location-software-consultant-job")
var itJob = document.getElementById("location-it-job");
var securityEngineerJob = document.getElementById("location-security-engineer-job");
var networkEngineerJob = document.getElementById("location-network-engineer-job");
var businessJob = document.getElementById("location-business-job");
var businessConsultantJob = document.getElementById("location-business-consultant-job");
var securityJob = document.getElementById("location-security-job");
var agentJob = document.getElementById("location-agent-job");
var employeeJob = document.getElementById("location-employee-job");
var employeePartTimeJob = document.getElementById("location-parttime-employee-job");
var waiterJob = document.getElementById("location-waiter-job");
var waiterPartTimeJob = document.getElementById("location-parttime-waiter-job");
var work = document.getElementById("location-work");
var gymTrainStr = document.getElementById("location-gym-train-str");
var gymTrainDef = document.getElementById("location-gym-train-def");
var gymTrainDex = document.getElementById("location-gym-train-dex");
var gymTrainAgi = document.getElementById("location-gym-train-agi");
var purchase1gb = document.getElementById("location-purchase-1gb");
var purchase2gb = document.getElementById("location-purchase-2gb");
var purchase4gb = document.getElementById("location-purchase-4gb");
@ -1340,6 +1371,11 @@ initLocationButtons = function() {
return false;
});
softwareConsultantJob.addEventListener("click", function() {
Player.applyForSoftwareConsultantJob();
return false;
});
itJob.addEventListener("click", function() {
Player.applyForSoftwareJob()
return false;
@ -1360,6 +1396,11 @@ initLocationButtons = function() {
return false;
});
businessConsultantJob.addEventListener("click", function() {
Player.applyForBusinessConsultantJob();
return false;
});
securityJob.addEventListener("click", function() {
Player.applyForSecurityJob();
return false;
@ -1375,63 +1416,73 @@ initLocationButtons = function() {
return false;
});
employeePartTimeJob.addEventListener("click", function() {
Player.applyForPartTimeEmployeeJob();
return false;
});
waiterJob.addEventListener("click", function() {
Player.applyForWaiterJob();
return false;
});
waiterPartTimeJob.addEventListener("click", function() {
Player.applyForPartTimeWaiterJob();
return false;
});
purchase1gb.addEventListener("click", function() {
purchaseServerBoxCreate(1, 50000);
purchaseServerBoxCreate(1, 1 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false;
});
purchase2gb.addEventListener("click", function() {
purchaseServerBoxCreate(2, 100000);
purchaseServerBoxCreate(2, 2 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false;
});
purchase4gb.addEventListener("click", function() {
purchaseServerBoxCreate(4, 250000);
purchaseServerBoxCreate(4, 4 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false;
});
purchase8gb.addEventListener("click", function() {
purchaseServerBoxCreate(8, 1000000);
purchaseServerBoxCreate(8, 8 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false;
});
purchase16gb.addEventListener("click", function() {
purchaseServerBoxCreate(16, 4000000);
purchaseServerBoxCreate(16, 16 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false;
});
purchase32gb.addEventListener("click", function() {
purchaseServerBoxCreate(32, 10000000);
purchaseServerBoxCreate(32, 32 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false;
});
purchase64gb.addEventListener("click", function() {
purchaseServerBoxCreate(64, 20000000);
purchaseServerBoxCreate(64, 64 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false;
});
purchase128gb.addEventListener("click", function() {
purchaseServerBoxCreate(128, 50000000);
purchaseServerBoxCreate(128, 128 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false;
});
purchase256gb.addEventListener("click", function() {
purchaseServerBoxCreate(256, 100000000);
purchaseServerBoxCreate(256, 256 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false;
});
purchase512gb.addEventListener("click", function() {
purchaseServerBoxCreate(512, 250000000);
purchaseServerBoxCreate(512, 512 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false;
});
purchase1tb.addEventListener("click", function() {
purchaseServerBoxCreate(1024, 750000000);
purchaseServerBoxCreate(1024, 1024 * CONSTANTS.BaseCostFor1GBOfRamServer);
return false;
});
@ -1575,60 +1626,92 @@ displayUniversityLocationContent = function(costMult) {
//Update button text to show cost
classDataStructuresButton.innerHTML = "Take Data Structures course ($" + dataStructuresCost + " / sec)";
classNetworksButton.innerHTML = "Take Networks course ($" + networksCost + " / second)";
classAlgorithmsButton.innerHTML = "Take Algorithms course ($" + algorithmsCost + " / second)";
classManagementButton.innerHTML = "Take Management course ($" + managementCost + " / second)";
classLeadershipButton.innerHTML = "Take Leadership course ($" + leadershipCost + " / second)";
classNetworksButton.innerHTML = "Take Networks course ($" + networksCost + " / sec)";
classAlgorithmsButton.innerHTML = "Take Algorithms course ($" + algorithmsCost + " / sec)";
classManagementButton.innerHTML = "Take Management course ($" + managementCost + " / sec)";
classLeadershipButton.innerHTML = "Take Leadership course ($" + leadershipCost + " / sec)";
}
setUniversityLocationButtons = function(costMult, expMult) {
var studyComputerScience= document.getElementById("location-study-computer-science");
var classDataStructures = document.getElementById("location-data-structures-class");
var classNetworks = document.getElementById("location-networks-class");
var classAlgorithms = document.getElementById("location-algorithms-class");
var classManagement = document.getElementById("location-management-class");
var classLeadership = document.getElementById("location-leadership-class");
var newStudyCS = studyComputerScience.cloneNode(true);
studyComputerScience.parentNode.replaceChild(newStudyCS, studyComputerScience)
var newStudyCS = clearEventListeners("location-study-computer-science");
newStudyCS.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassStudyComputerScience);
return false;
});
var newClassDataStructures = classDataStructures.cloneNode(true);
classDataStructures.parentNode.replaceChild(newClassDataStructures, classDataStructures);
var newClassDataStructures = clearEventListeners("location-data-structures-class");
newClassDataStructures.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassDataStructures);
return false;
});
var newClassNetworks = classNetworks.cloneNode(true);
classNetworks.parentNode.replaceChild(newClassNetworks, classNetworks);
var newClassNetworks = clearEventListeners("location-networks-class");
newClassNetworks.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassNetworks);
return false;
});
var newClassAlgorithms = classAlgorithms.cloneNode(true);
classAlgorithms.parentNode.replaceChild(newClassAlgorithms, classAlgorithms);
var newClassAlgorithms = clearEventListeners("location-algorithms-class");
newClassAlgorithms.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassAlgorithms);
return false;
});
var newClassManagement = classManagement.cloneNode(true);
classManagement.parentNode.replaceChild(newClassManagement, classManagement);
var newClassManagement = clearEventListeners("location-management-class");
newClassManagement.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassManagement);
return false;
});
var newClassLeadership = classLeadership.cloneNode(true);
classLeadership.parentNode.replaceChild(newClassLeadership, classLeadership);
var newClassLeadership = clearEventListeners("location-leadership-class");
newClassLeadership.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassLeadership);
return false;
});
}
displayGymLocationContent = function(costMult) {
var gymStrButton = document.getElementById("location-gym-train-str");
var gymDefButton = document.getElementById("location-gym-train-def");
var gymDexButton = document.getElementById("location-gym-train-dex");
var gymAgiButton = document.getElementById("location-gym-train-agi");
gymStrButton.style.display = "block";
gymDefButton.style.display = "block";
gymDexButton.style.display = "block";
gymAgiButton.style.display = "block";
//Costs (per second)
var cost = CONSTANTS.ClassGymBaseCost * costMult;
//Update button text to show cost
gymStrButton.innerHTML = "Train Strength ($" + cost + " / sec)";
gymDefButton.innerHTML = "Train Defense ($" + cost + " / sec)";
gymDexButton.innerHTML = "Train Dexterity ($" + cost + " / sec)";
gymAgiButton.innerHTML = "Train Agility ($" + cost + " / sec)";
}
setGymLocationButtons = function(costMult, expMult) {
var gymStr = clearEventListeners("location-gym-train-str");
gymStr.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassGymStrength);
return false;
});
var gymDef = clearEventListeners("location-gym-train-def");
gymDef.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassGymDefense);
return false;
});
var gymDex = clearEventListeners("location-gym-train-dex");
gymDex.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassGymDexterity);
return false;
});
var gymAgi = clearEventListeners("location-gym-train-agi");
gymAgi.addEventListener("click", function() {
Player.startClass(costMult, expMult, CONSTANTS.ClassGymAgility);
return false;
});
}

@ -254,6 +254,8 @@ function evaluate(exp, workerScript) {
server.moneyAvailable -= moneyGained;
Player.gainMoney(moneyGained);
workerScript.scriptRef.onlineMoneyMade += moneyGained;
console.log("About to add to moneystolenmap for " + server.hostname);
workerScript.scriptRef.moneyStolenMap[server.ip] += moneyGained;
Player.gainHackingExp(expGainedOnSuccess);
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;

@ -79,6 +79,7 @@ function PlayerObject() {
this.discoveredServers = []; //IP addresses of secret servers not in the network that you have discovered
this.purchasedServers = [];
this.hacknetNodes = [];
this.totalHacknetNodeProduction = 0;
//Factions
this.factions = []; //Names of all factions player has joined
@ -384,11 +385,7 @@ PlayerObject.prototype.finishWork = function(cancelled) {
this.updateSkillLevels();
var txt = "";
if (cancelled) {
txt = "You worked a short shift of " + convertTimeMsToTimeElapsedString(this.timeWorked) + " <br><br> " +
"Since you cancelled your work early, you only gained half of the experience, money, and reputation you earned. <br><br>" +
"You earned a total of: <br>" +
var txt = "You earned a total of: <br>" +
"$" + formatNumber(this.workMoneyGained / cancMult, 2) + "<br>" +
formatNumber(this.workRepGained / cancMult, 4) + " reputation for the company <br>" +
formatNumber(this.workHackExpGained / cancMult, 4) + " hacking exp <br>" +
@ -398,25 +395,18 @@ PlayerObject.prototype.finishWork = function(cancelled) {
formatNumber(this.workAgiExpGained / cancMult, 4) + " agility exp <br>" +
formatNumber(this.workChaExpGained / cancMult, 4) + " charisma exp<br>";
if (cancelled) {
txt = "You worked a short shift of " + convertTimeMsToTimeElapsedString(this.timeWorked) + " <br><br> " +
"Since you cancelled your work early, you only gained half of the experience, money, and reputation you earned. <br><br>" + txt;
} else {
txt = "You worked a full shift of 8 hours! <br><br> " +
"You earned a total of: <br>" +
"$" + formatNumber(this.workMoneyGained / cancMult, 2) + "<br>" +
formatNumber(this.workRepGained / cancMult, 4) + " reputation for the company <br>" +
formatNumber(this.workHackExpGained / cancMult, 4) + " hacking exp <br>" +
formatNumber(this.workStrExpGained / cancMult, 4) + " strength exp <br>" +
formatNumber(this.workDefExpGained / cancMult, 4) + " defense exp <br>" +
formatNumber(this.workDexExpGained / cancMult, 4) + " dexterity exp <br>" +
formatNumber(this.workAgiExpGained / cancMult, 4) + " agility exp <br>" +
formatNumber(this.workChaExpGained / cancMult, 4) + " charisma exp <br>";
"You earned a total of: <br>" + txt;
}
dialogBoxCreate(txt);
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "visible";
this.isWorking = false;
Engine.loadTerminalContent();
}
@ -436,12 +426,8 @@ PlayerObject.prototype.startWork = function() {
this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer8Hours;
var cancelButton = document.getElementById("work-in-progress-cancel-button");
//Remove all old event listeners from Cancel button
var newCancelButton = cancelButton.cloneNode(true);
cancelButton.parentNode.replaceChild(newCancelButton, cancelButton);
var newCancelButton = clearEventListeners("work-in-progress-cancel-button");
newCancelButton.addEventListener("click", function() {
Player.finishWork(true);
return false;
@ -479,6 +465,7 @@ PlayerObject.prototype.work = function(numCycles) {
this.workRepGained = this.workRepGainRate * maxCycles;
this.workMoneyGained = this.workMoneyGainRate * maxCycles;
this.finishWork(false);
return;
}
var txt = document.getElementById("work-in-progress-text");
@ -494,13 +481,114 @@ PlayerObject.prototype.work = function(numCycles) {
formatNumber(this.workDexExpGained, 4) + " (" + formatNumber(this.workDexExpGainRate * cyclesPerSec, 4) + " / sec) dexterity exp <br>" +
formatNumber(this.workAgiExpGained, 4) + " (" + formatNumber(this.workAgiExpGainRate * cyclesPerSec, 4) + " / sec) agility exp <br><br> " +
formatNumber(this.workChaExpGained, 4) + " (" + formatNumber(this.workChaExpGainRate * cyclesPerSec, 4) + " / sec) charisma exp <br><br>" +
"You will automatically finish after working for 8 hours. You can cancel earlier if you wish, <br>" +
"but you will only gain half of the experience, money, and reputation you've earned so far."
}
PlayerObject.prototype.startWorkPartTime = function() {
this.resetWorkStatus();
this.isWorking = true;
this.workType = CONSTANTS.WorkTypeCompanyPartTime;
this.workHackExpGainRate = this.getWorkHackExpGain();
this.workStrExpGainRate = this.getWorkStrExpGain();
this.workDefExpGainRate = this.getWorkDefExpGain();
this.workDexExpGainRate = this.getWorkDexExpGain();
this.workAgiExpGainRate = this.getWorkAgiExpGain();
this.workChaExpGainRate = this.getWorkChaExpGain();
this.workRepGainRate = this.getWorkRepGain();
this.workMoneyGainRate = this.getWorkMoneyGain();
this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer8Hours;
var newCancelButton = clearEventListeners("work-in-progress-cancel-button");
newCancelButton.addEventListener("click", function() {
Player.finishWorkPartTime();
return false;
});
//Display Work In Progress Screen
Engine.loadWorkInProgressContent();
}
PlayerObject.prototype.workPartTime = function(numCycles) {
this.workRepGainRate = this.getWorkRepGain();
this.workHackExpGained += this.workHackExpGainRate * numCycles;
this.workStrExpGained += this.workStrExpGainRate * numCycles;
this.workDefExpGained += this.workDefExpGainRate * numCycles;
this.workDexExpGained += this.workDexExpGainRate * numCycles;
this.workAgiExpGained += this.workAgiExpGainRate * numCycles;
this.workChaExpGained += this.workChaExpGainRate * numCycles;
this.workRepGained += this.workRepGainRate * numCycles;
this.workMoneyGained += this.workMoneyGainRate * numCycles;
var cyclesPerSec = 1000 / Engine._idleSpeed;
this.timeWorked += Engine._idleSpeed * numCycles;
//If timeWorked == 8 hours, then finish. You can only gain 8 hours worth of exp and money
if (this.timeWorked >= CONSTANTS.MillisecondsPer8Hours) {
var maxCycles = CONSTANTS.GameCyclesPer8Hours;
this.workHackExpGained = this.workHackExpGainRate * maxCycles;
this.workStrExpGained = this.workStrExpGainRate * maxCycles;
this.workDefExpGained = this.workDefExpGainRate * maxCycles;
this.workDexExpGained = this.workDexExpGainRate * maxCycles;
this.workAgiExpGained = this.workAgiExpGainRate * maxCycles;
this.workChaExpGained = this.workChaExpGainRate * maxCycles;
this.workRepGained = this.workRepGainRate * maxCycles;
this.workMoneyGained = this.workMoneyGainRate * maxCycles;
this.finishWorkPartTime();
return;
}
var txt = document.getElementById("work-in-progress-text");
txt.innerHTML = "You are currently working as a " + this.companyPosition.positionName +
" at " + Player.companyName + "<br><br>" +
"You have been working for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
"You have earned: <br><br>" +
"$" + formatNumber(this.workMoneyGained, 2) + " ($" + formatNumber(this.workMoneyGainRate * cyclesPerSec, 2) + " / sec) <br><br>" +
formatNumber(this.workRepGained, 4) + " (" + formatNumber(this.workRepGainRate * cyclesPerSec, 4) + " / sec) reputation for this company <br><br>" +
formatNumber(this.workHackExpGained, 4) + " (" + formatNumber(this.workHackExpGainRate * cyclesPerSec, 4) + " / sec) hacking exp <br><br>" +
formatNumber(this.workStrExpGained, 4) + " (" + formatNumber(this.workStrExpGainRate * cyclesPerSec, 4) + " / sec) strength exp <br>" +
formatNumber(this.workDefExpGained, 4) + " (" + formatNumber(this.workDefExpGainRate * cyclesPerSec, 4) + " / sec) defense exp <br>" +
formatNumber(this.workDexExpGained, 4) + " (" + formatNumber(this.workDexExpGainRate * cyclesPerSec, 4) + " / sec) dexterity exp <br>" +
formatNumber(this.workAgiExpGained, 4) + " (" + formatNumber(this.workAgiExpGainRate * cyclesPerSec, 4) + " / sec) agility exp <br><br> " +
formatNumber(this.workChaExpGained, 4) + " (" + formatNumber(this.workChaExpGainRate * cyclesPerSec, 4) + " / sec) charisma exp <br><br>" +
"You will automatically finish after working for 8 hours. You can cancel earlier if you wish, <br>" +
"and there will be no penalty because this is a part-time job.";
}
PlayerObject.prototype.finishWorkPartTime = function() {
this.gainWorkExp(cancMult);
var company = Companies[this.companyName];
company.playerReputation += (this.workRepGained / cancMult);
this.gainMoney(this.workMoneyGained / cancMult);
this.updateSkillLevels();
var txt = "You earned a total of: <br>" +
"$" + formatNumber(this.workMoneyGained / cancMult, 2) + "<br>" +
formatNumber(this.workRepGained / cancMult, 4) + " reputation for the company <br>" +
formatNumber(this.workHackExpGained / cancMult, 4) + " hacking exp <br>" +
formatNumber(this.workStrExpGained / cancMult, 4) + " strength exp <br>" +
formatNumber(this.workDefExpGained / cancMult, 4) + " defense exp <br>" +
formatNumber(this.workDexExpGained / cancMult, 4) + " dexterity exp <br>" +
formatNumber(this.workAgiExpGained / cancMult, 4) + " agility exp <br>" +
formatNumber(this.workChaExpGained / cancMult, 4) + " charisma exp<br>";
txt = "You worked for " + convertTimeMsToTimeElapsedString(this.timeWorked) + ".<br><br> " + txt;
dialogBoxCreate(txt);
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "visible";
this.isWorking = false;
Engine.loadTerminalContent();
}
/* Working for Faction */
PlayerObject.prototype.finishFactionWork = function(cancelled, faction) {
this.gainWorkExp();
@ -805,11 +893,11 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
var baseAlgorithmsExp = 2.0;
var baseManagementExp = 1.0;
var baseLeadershipExp = 2.0;
var baseGymExp = 1.0;
//Find cost and exp gain per game cycle
var cost = 0;
var hackExp = 0;
var chaExp = 0;
var hackExp = 0, strExp = 0, defExp = 0, dexExp = 0, agiExp = 0, chaExp = 0;
switch (className) {
case CONSTANTS.ClassStudyComputerScience:
hackExp = baseStudyComputerScienceExp * expMult / gameCPS;
@ -834,6 +922,22 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
cost = CONSTANTS.ClassLeadershipBaseCost * costMult / gameCPS;
chaExp = baseLeadershipExp * expMult / gameCPS;
break;
case CONSTANTS.ClassGymStrength:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
strExp = baseGymExp * expMult / gameCPS;
break;
case CONSTANTS.ClassGymDefense:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
defExp = baseGymExp * expMult / gameCPS;
break;
case CONSTANTS.ClassGymDexterity:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
dexExp = baseGymExp * expMult / gameCPS;
break;
case CONSTANTS.ClassGymAgility:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
agiExp = baseGymExp * expMult / gameCPS;
break;
default:
throw new Error("ERR: Invalid/unregocnized class name");
return;
@ -841,6 +945,10 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
this.workMoneyLossRate = cost;
this.workHackExpGainRate = hackExp * this.hacking_exp_mult;
this.workStrExpGainRate = strExp * this.strength_exp_mult;
this.workDefExpGainRate = defExp * this.defense_exp_mult;
this.workDexExpGainRate = dexExp * this.dexterity_exp_mult;
this.workAgiExpGainRate = agiExp * this.agility_exp_mult;
this.workChaExpGainRate = chaExp * this.charisma_exp_mult;
var cancelButton = document.getElementById("work-in-progress-cancel-button");
@ -933,12 +1041,8 @@ PlayerObject.prototype.startCrime = function(hackExp, strExp, defExp, dexExp, ag
this.timeNeededToCompleteWork = time;
var cancelButton = document.getElementById("work-in-progress-cancel-button");
//Remove all old event listeners from Cancel button
var newCancelButton = cancelButton.cloneNode(true);
cancelButton.parentNode.replaceChild(newCancelButton, cancelButton);
var newCancelButton = clearEventListeners("work-in-progress-cancel-button")
newCancelButton.addEventListener("click", function() {
Player.finishCrime(true);
return false;
@ -955,6 +1059,8 @@ PlayerObject.prototype.commitCrime = function (numCycles) {
var percent = Math.round(Player.timeWorked / Player.timeNeededToCompleteWork * 100);
var numBars = Math.round(percent / 5);
if (numBars < 0) {numBars = 0;}
if (numBars > 20) {numBars = 20;}
var progressBar = "[" + Array(numBars+1).join("|") + Array(20 - numBars + 1).join(" ") + "]";
var txt = document.getElementById("work-in-progress-text");

@ -125,6 +125,16 @@ function prestigeAugmentation() {
Player.currentServer = homeComp.ip;
Player.homeComputer = homeComp.ip;
AddToAllServers(homeComp);
//Reset statistics of all scripts on home computer
for (var i = 0; i < homeComp.scripts.length; ++i) {
var s = homeComp.scripts[i];
s.offlineRunningTime = 0.01; //Seconds
s.offlineMoneyMade = 0;
s.offlineExpGained = 0;
s.onlineRunningTime = 0.01; //Seconds
s.onlineMoneyMade = 0;
s.onlineExpGained = 0;
}
//Delete all running scripts objects
for (var i = 0; i < workerScripts.length; ++i) {
@ -139,6 +149,7 @@ function prestigeAugmentation() {
//Delete Hacknet Nodes
Player.hacknetNodes.length = 0;
Player.totalHacknetNodeProduction = 0;
//Delete Special Server IPs
for (var member in SpecialServerIps) {

@ -110,6 +110,7 @@ function Script() {
this.onlineMoneyMade = 0;
this.onlineExpGained = 0;
this.moneyStolenMap = new AllServersToMoneyMap();
};
//Get the script data from the Script Editor and save it to the object
@ -211,41 +212,57 @@ scriptCalculateOfflineProduction = function(script) {
var thisUpdate = new Date().getTime();
var lastUpdate = Player.lastUpdate;
var timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds
console.log("Offline for " + timePassed.toString() + " seconds");
console.log("Offline for " + timePassed + " seconds");
//Calculate the "confidence" rating of the script's true production. This is based
//entirely off of time. We will arbitrarily say that if a script has been running for
//4 hours (14400 sec) then we are completely confident in its ability
var confidence = (script.onlineRunningTime) / 14400;
if (confidence >= 1) {confidence = 1;}
console.log("onlineRunningTime: " + script.onlineRunningTime.toString());
console.log("Confidence: " + confidence.toString());
console.log("onlineRunningTime: " + script.onlineRunningTime);
console.log("Confidence: " + confidence);
var totalOfflineProduction = 0;
for (var ip in script.moneyStolenMap) {
if (script.moneyStolenMap.hasOwnProperty(ip)) {
if (script.moneyStolenMap[ip] == 0) {continue;}
var serv = AllServers[ip];
var production = 0.5 * script.moneyStolenMap[ip] / script.onlineRunningTime * timePassed;
production *= confidence;
if (production > serv.moneyAvailable) {
production = serv.moneyAvailable;
}
totalOfflineProduction += production;
Player.gainMoney(production);
console.log(script.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
serv.moneyAvailable -= production;
if (serv.moneyAvailable < 0) {serv.moneyAvailable = 0;}
}
}
//A script's offline production will always be at most half of its online production.
var production = (1/2) * (script.onlineMoneyMade / script.onlineRunningTime) * timePassed;
production *= confidence;
var expGain = (1/2) * (script.onlineExpGained / script.onlineRunningTime) * timePassed;
expGain *= confidence;
//Account for production in Player and server)
var server = AllServers[script.server];
if (production > server.moneyAvailable) {
production = server.moneyAvailable;
}
Player.gainMoney(production);
Player.gainHackingExp(expGain);
server.moneyAvailable -= production;
if (server.moneyAvailable < 0) {server.moneyAvailable = 0;}
//Update script stats
script.offlineMoneyMade += production;
script.offlineMoneyMade += totalOfflineProduction;
script.offlineRunningTime += timePassed;
script.offlineExpGained += expGain;
//DEBUG
var serverName = AllServers[script.server].hostname;
console.log(script.filename + " from server " + serverName + " generated $" + production.toString() + " while offline");
console.log(script.filename + " from server " + serverName + " generated $" + totalOfflineProduction + " TOTAL while offline");
}
//Creates a function that creates a map/dictionary with the IP of each existing server as
//a key, and 0 as the value. This is used to keep track of how much money a script
//hacks from that server
function AllServersToMoneyMap() {
for (var ip in AllServers) {
if (AllServers.hasOwnProperty(ip)) {
this[ip] = 0;
}
}
}

@ -427,7 +427,7 @@ initForeignServers = function() {
var NectarNightclubServer = new Server();
NectarNightclubServer.init(createRandomIp(), "nectar-net", "Nectar Nightclub Network", true, false, false, false, 2);
NectarNightclubServer.setHackingParameters(20, 6500000, 20, 25);
NectarNightclubServer.setHackingParameters(20, 650000, 20, 25);
NectarNightclubServer.setPortProperties(0);
AddToAllServers(NectarNightclubServer);

@ -9,6 +9,7 @@ function Reviver(key, value) {
var ctor;
if (value == null) {
console.log("Reviver WRONGLY called with key: " + key + ", and value: " + value);
return 0;
}
if (typeof value === "object" &&
typeof value.ctor === "string" &&

@ -34,10 +34,10 @@ purchaseRamForHomeBoxCreate = function() {
var numUpgrades = Math.log2(currentRam);
//Calculate cost
//Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time
//Base cost of RAM is 50k per 1GB...but lets have this increase by 21% for every time
//the RAM has been upgraded
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRam;
var mult = Math.pow(1.1, numUpgrades);
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
var mult = Math.pow(1.21, numUpgrades);
cost = cost * mult;
purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" +
@ -48,9 +48,6 @@ purchaseRamForHomeBoxCreate = function() {
//Clear old event listeners from Confirm button
var newConfirmButton = clearEventListeners("purchase-ram-for-home-box-confirm");
//var confirmButton = document.getElementById("purchase-ram-for-home-box-confirm");
//var newConfirmButton = confirmButton.cloneNode(true);
//confirmButton.parentNode.replaceChild(newConfirmButton, confirmButton);
newConfirmButton.addEventListener("click", function() {
purchaseRamForHomeBoxClose();
purchaseRamForHomeComputer(cost);

@ -32,9 +32,6 @@ purchaseServerBoxCreate = function(ram, cost) {
//Clear old event listeners from Confirm button
var newConfirmButton = clearEventListeners("purchase-server-box-confirm");
//var confirmButton = document.getElementById("purchase-server-box-confirm");
//var newConfirmButton = confirmButton.cloneNode(true);
//confirmButton.parentNode.replaceChild(newConfirmButton, confirmButton);
newConfirmButton.addEventListener("click", function() {
purchaseServerBoxClose();
purchaseServer(ram, cost);