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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 09:33:49 +01:00
Bladeburner final op no longer directly sends you to the bitverse but instead makes a button appear that sends you there
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@ -1686,9 +1686,6 @@ export class Bladeburner implements IBladeburner {
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// Operation Daedalus
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// Operation Daedalus
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if (action == null) {
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if (action == null) {
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throw new Error("Failed to get BlackOperation Object for: " + this.action.name);
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throw new Error("Failed to get BlackOperation Object for: " + this.action.name);
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} else if (action.name === BlackOperationNames.OperationDaedalus && this.blackops[action.name]) {
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this.resetAction();
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router.toBitVerse(false, false);
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} else if (this.action.type != ActionTypes["BlackOperation"] && this.action.type != ActionTypes["BlackOp"]) {
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} else if (this.action.type != ActionTypes["BlackOperation"] && this.action.type != ActionTypes["BlackOp"]) {
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this.startAction(player, this.action); // Repeat action
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this.startAction(player, this.action); // Repeat action
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}
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}
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@ -1991,11 +1988,6 @@ export class Bladeburner implements IBladeburner {
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// Edge race condition when the engine checks the processing counters and attempts to route before the router is initialized.
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// Edge race condition when the engine checks the processing counters and attempts to route before the router is initialized.
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if (!router.isInitialized) return;
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if (!router.isInitialized) return;
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// Edge case condition...if Operation Daedalus is complete trigger the BitNode
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if (router.page() !== Page.BitVerse && this.blackops.hasOwnProperty(BlackOperationNames.OperationDaedalus)) {
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return router.toBitVerse(false, false);
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}
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// If the Player starts doing some other actions, set action to idle and alert
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// If the Player starts doing some other actions, set action to idle and alert
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if (!player.hasAugmentation(AugmentationNames.BladesSimulacrum, true) && player.isWorking) {
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if (!player.hasAugmentation(AugmentationNames.BladesSimulacrum, true) && player.isWorking) {
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if (this.action.type !== ActionTypes["Idle"]) {
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if (this.action.type !== ActionTypes["Idle"]) {
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@ -4,6 +4,10 @@ import { IBladeburner } from "../IBladeburner";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import Typography from "@mui/material/Typography";
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import Typography from "@mui/material/Typography";
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import { FactionNames } from "../../Faction/data/FactionNames";
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import { FactionNames } from "../../Faction/data/FactionNames";
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import { use } from "../../ui/Context";
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import { BlackOperationNames } from "../data/BlackOperationNames";
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import { Button } from "@mui/material";
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import { CorruptableText } from "../../ui/React/CorruptableText";
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interface IProps {
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interface IProps {
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bladeburner: IBladeburner;
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bladeburner: IBladeburner;
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@ -11,6 +15,7 @@ interface IProps {
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}
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}
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export function BlackOpPage(props: IProps): React.ReactElement {
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export function BlackOpPage(props: IProps): React.ReactElement {
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const router = use.Router();
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return (
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return (
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<>
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<>
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<Typography>
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<Typography>
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@ -27,7 +32,13 @@ export function BlackOpPage(props: IProps): React.ReactElement {
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Like normal operations, you may use a team for Black Ops. Failing a black op will incur heavy HP and rank
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Like normal operations, you may use a team for Black Ops. Failing a black op will incur heavy HP and rank
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losses.
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losses.
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</Typography>
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</Typography>
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<BlackOpList bladeburner={props.bladeburner} player={props.player} />
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{props.bladeburner.blackops[BlackOperationNames.OperationDaedalus] ? (
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<Button sx={{ my: 1, p: 1 }} onClick={() => router.toBitVerse(false, false)}>
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<CorruptableText content="Destroy w0rld_d34mon"></CorruptableText>
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</Button>
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) : (
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<BlackOpList bladeburner={props.bladeburner} player={props.player} />
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)}
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</>
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</>
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);
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);
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}
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}
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