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CCT: Fewer money coding contracts if the reward would be $0 (#918)
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@ -4,6 +4,7 @@ import {
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CodingContractTypes,
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CodingContractTypes,
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ICodingContractReward,
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ICodingContractReward,
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} from "./CodingContracts";
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} from "./CodingContracts";
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import { currentNodeMults } from "./BitNode/BitNodeMultipliers";
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import { Factions } from "./Faction/Factions";
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import { Factions } from "./Faction/Factions";
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import { Player } from "@player";
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import { Player } from "@player";
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import { GetServer, GetAllServers } from "./Server/AllServers";
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import { GetServer, GetAllServers } from "./Server/AllServers";
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@ -124,7 +125,10 @@ function getRandomProblemType(): string {
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}
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}
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function getRandomReward(): ICodingContractReward {
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function getRandomReward(): ICodingContractReward {
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const rewardType = sanitizeRewardType(getRandomInt(0, CodingContractRewardType.Money));
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// Don't offer money reward by default if BN multiplier is 0 (e.g. BN8)
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const rewardTypeUpperBound =
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currentNodeMults.CodingContractMoney === 0 ? CodingContractRewardType.Money - 1 : CodingContractRewardType.Money;
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const rewardType = sanitizeRewardType(getRandomInt(0, rewardTypeUpperBound));
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// Add additional information based on the reward type
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// Add additional information based on the reward type
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const factionsThatAllowHacking = Player.factions.filter((fac) => Factions[fac].getInfo().offerHackingWork);
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const factionsThatAllowHacking = Player.factions.filter((fac) => Factions[fac].getInfo().offerHackingWork);
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