Changelog update and steam dev updater v2

Attempting to build using ubuntu 20.04 to possibly fix Linux issue.
This commit is contained in:
omuretsu 2023-03-11 17:07:08 -05:00
parent e84e734171
commit f2e1a67ec1
3 changed files with 99 additions and 8 deletions

29
.github/workflows/steamDev.yml vendored Normal file

@ -0,0 +1,29 @@
# update the steam development version
name: "Steam dev update"
on:
workflow_dispatch:
jobs:
deploy:
runs-on: ubuntu-20.04
steps:
- name: Setup steamcmd
uses: CyberAndrii/setup-steamcmd@v1
- name: Checkout dev branch
uses: actions/checkout@v3
with:
ref: dev
- name: Setup node
uses: actions/setup-node@v3
with:
node-version: 16
- name: Build and deploy
run: |
npm ci
npm run build
npm run electron
steamcmd +login ${{ secrets.STEAM_BUILD_USERNAME }} ${{ secrets.STEAM_BUILD_PASSWORD }} +run_app_build ../tools/steamdev.vdf +quit

@ -229,32 +229,54 @@ export const CONSTANTS: {
LatestUpdate: `
v2.3 Dev
General:
* Monaco script editor updated to a newer version + more config options. (@Snarling)
* Revamp of script ram calculation process, should be more reliable now. (@Snarling)
* The SF9.3 bonus is also given to the player when inside of BN9. (@Zelow79)
* Adjusted the SF1 bonus for hacknet costs (slight nerf), and raised the SF9 bonus to compensate. (@d0sboots)
* Sleeve shock recovery now scales with intelligence. (@Tyasuh)
* Improve ns.scp filename recognition when leading slash discrepancy (@lucebac)
* Fix memory leak when netscript ports were initialized and never used again. (@Snarling)
* Fix a bug that could result in an infinite atExit loop if a script killed itself. (@Snarling)
* Fix a bug where numeric terminal arguments were not being detected as strings when enclosed in quote marks. (@LiamGeorge1999)
* Fix a bug with hackAnalyzeThreads where infinite threads would be indicated any time a single thread would hack less than $1 (@Snarling)
* Fix a misspelled moneySourceTracker call for sleeves (@zerbosh)
* All Math Expressions contract no longer accepts wrong answers (@Snarling)
* Improve Electron's handling of external links (@Snarling)
* Documentation improvements (@Mughur, @quacksouls, @Snarling, @AdityaHegde)
* Performance improvements for shallow typechecking on objects sent into API (e.g. for formulas) (@Snarling)
* Faction invites now trigger immediately when backdooring a server.
SF2:
* Corrected the "Next equipment unlock" text for member upgrades. (@LiamGeorge1999)
SF4:
* Faction invites trigger immediately when running ns.singularity.getFactionInvitations (@Snarling)
SF6:
* Failing a contract or operation now consumes the action (@Zelow79)
SF9:
* The SF9.3 bonus is also given to the player when inside of BN9. (@Zelow79)
* Adjusted the SF1 bonus for hacknet costs (slight nerf), and raised the SF9 bonus to compensate. (@d0sboots)
SF10:
* Sleeve shock recovery now scales with intelligence. (@Tyasuh)
* Sleeve kills during crimes count towards numPeopleKilled (@Zelow79)
* Fix a misspelled moneySourceTracker call for sleeves (@zerbosh)
* ns.sleeve.getTask return value now includes cyclesNeeded where applicable (@Snarling)
* Internal type refactoring on Sleeve Work. (@Snarling)
SF13:
* Improve performance of Stanek's gift update cycle, and rework (buff) bonus time handling. (@Snarling)
Misc:
* Nerf noodle bar
2.2.2 Hotfixes
* Fix an issue that prevented the Electron API server from communicating with the VSCode plugin. (credit to u/AnyGiraffe4367 on reddit)
Other changes
Planned changes:
Planned changes remaining in 2.3:
* 2.3 will include a large planned rework to corporation. This may cause api breaks for any corporation scripts, and there will be large changes in how the corporation mechanic functions.
* Enum changes, potentially causing API break with some enums. Enums will be more usable and there will be more of them.
* Constants rework - interenal game constants will be reorganized and will be provided to the player as different categories of constants.
* Improve type validation on ns functions.
* Further deprecation of ns1. Removal of more documentation, add ingame notice to prompt player to update scripts to .js.
* Nerf noodle bar
`,

40
tools/steamdev.vdf Normal file

@ -0,0 +1,40 @@
"AppBuild"
{
"AppID" "1812820"
"Desc" "Dev update from github action"
"ContentRoot" "/"
"BuildOutput" "/"
"SetLive" "development"
"Depots"
{
"1812821"
{
"FileMapping"
{
"LocalPath" ".build/bitburner-win32-x64/*"
"DepotPath" "."
"recursive" "1"
}
}
"1812822"
{
"FileMapping"
{
"LocalPath" ".build/bitburner-darwin-x64/*"
"DepotPath" "."
"recursive" "1"
}
}
"1812823"
{
"FileMapping"
{
"LocalPath" ".build/bitburner-linux-x64/*"
"DepotPath" "."
"recursive" "1"
}
}
}
}