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Began deining the Faction class
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46
src/Faction.js
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46
src/Faction.js
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//Netburner Faction class
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function Faction(name) {
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this.name = name;
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this.augmentations = [];
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//Player-related properties for faction
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this.isMember = false; //Whether player is member
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this.playerReputation = 0; //"Reputation" within faction
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};
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//TODO
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Faction.prototype.init() {
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}
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Faction.prototype.setAugmentations(augs) {
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for (var i = 0; i < augs.length; i++) {
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this.augmentations.push(augs[i]);
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}
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}
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Factions = {
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//Endgame
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Illuminati: new Faction("Illuminati");
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Daedalus: new Faction("Daedalus");
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Covenant: new Faction("The Covenant");
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//Megacorporations, each forms its own faction
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ECorp: new Faction("ECorp");
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MegaCorp: new Faction("MegaCorp");
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BachmanAndAssociates: new Faction("Bachman & Associates");
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BladeIndustries: new Faction("Blade Industries");
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NWO: new Faction("NWO");
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ClarkeIncorporated: new Faction("Clarke Incorporated");
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OmniTekIncorporated: new Faction("OmniTek Incorporated");
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FourSigma: new Faction("Four Sigma");
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KuaiGongInternational: new Faction("KuaiGong International");
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//Hacker groups
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BitRunners: new Faction("BitRunners");
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BlackHand: new Faction("The Black Hand");
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NiteSec: new Faction("NiteSec");
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//City factions, essentially governments
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Newerth: new Faction("Newerth");
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}
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@ -92,6 +92,11 @@ createRandomByte = function() {
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//Create all "foreign" servers that exist in the game. This does not include
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//servers that the player can purchase or the player's starting computer
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ForeignServers = {
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//TODO add "secret" servers for factions and anything else? These are servers
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//that do not get connected to anything in the createNetwork() function
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//Secret Servers
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//Megacorporations (each one forms its own faction?)
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ECorp: new Server(), //Group15
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MegaCorp: new Server(), //Group15
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