mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
Merge pull request #3787 from Undeemiss/bladeburner-multi-upgrade
BLADEBURNER: Added bulk upgrades to upgradeSkill NS API
This commit is contained in:
commit
f339e49aa7
@ -17,7 +17,7 @@ import { IAction } from "./IAction";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { createTaskTracker, ITaskTracker } from "../PersonObjects/ITaskTracker";
|
||||
import { IPerson } from "../PersonObjects/IPerson";
|
||||
import { IRouter, Page } from "../ui/Router";
|
||||
import { IRouter } from "../ui/Router";
|
||||
import { ConsoleHelpText } from "./data/Help";
|
||||
import { exceptionAlert } from "../utils/helpers/exceptionAlert";
|
||||
import { getRandomInt } from "../utils/helpers/getRandomInt";
|
||||
@ -35,7 +35,6 @@ import { getTimestamp } from "../utils/helpers/getTimestamp";
|
||||
import { joinFaction } from "../Faction/FactionHelpers";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { FactionNames } from "../Faction/data/FactionNames";
|
||||
import { BlackOperationNames } from "./data/BlackOperationNames";
|
||||
import { KEY } from "../utils/helpers/keyCodes";
|
||||
|
||||
interface BlackOpsAttempt {
|
||||
@ -237,13 +236,13 @@ export class Bladeburner implements IBladeburner {
|
||||
}
|
||||
}
|
||||
|
||||
upgradeSkill(skill: Skill): void {
|
||||
upgradeSkill(skill: Skill, count = 1): void {
|
||||
// This does NOT handle deduction of skill points
|
||||
const skillName = skill.name;
|
||||
if (this.skills[skillName]) {
|
||||
++this.skills[skillName];
|
||||
this.skills[skillName] += count;
|
||||
} else {
|
||||
this.skills[skillName] = 1;
|
||||
this.skills[skillName] = count;
|
||||
}
|
||||
if (isNaN(this.skills[skillName]) || this.skills[skillName] < 0) {
|
||||
throw new Error("Level of Skill " + skillName + " is invalid: " + this.skills[skillName]);
|
||||
@ -2277,7 +2276,7 @@ export class Bladeburner implements IBladeburner {
|
||||
}
|
||||
}
|
||||
|
||||
getSkillUpgradeCostNetscriptFn(skillName: string, workerScript: WorkerScript): number {
|
||||
getSkillUpgradeCostNetscriptFn(skillName: string, count: number, workerScript: WorkerScript): number {
|
||||
if (skillName === "" || !Skills.hasOwnProperty(skillName)) {
|
||||
workerScript.log("bladeburner.getSkillUpgradeCost", () => `Invalid skill: '${skillName}'`);
|
||||
return -1;
|
||||
@ -2285,13 +2284,13 @@ export class Bladeburner implements IBladeburner {
|
||||
|
||||
const skill = Skills[skillName];
|
||||
if (this.skills[skillName] == null) {
|
||||
return skill.calculateCost(0);
|
||||
return skill.calculateCost(0, count);
|
||||
} else {
|
||||
return skill.calculateCost(this.skills[skillName]);
|
||||
return skill.calculateCost(this.skills[skillName], count);
|
||||
}
|
||||
}
|
||||
|
||||
upgradeSkillNetscriptFn(skillName: string, workerScript: WorkerScript): boolean {
|
||||
upgradeSkillNetscriptFn(skillName: string, count: number, workerScript: WorkerScript): boolean {
|
||||
const errorLogText = `Invalid skill: '${skillName}'`;
|
||||
if (!Skills.hasOwnProperty(skillName)) {
|
||||
workerScript.log("bladeburner.upgradeSkill", () => errorLogText);
|
||||
@ -2303,10 +2302,10 @@ export class Bladeburner implements IBladeburner {
|
||||
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
|
||||
currentLevel = this.skills[skillName];
|
||||
}
|
||||
const cost = skill.calculateCost(currentLevel);
|
||||
const cost = skill.calculateCost(currentLevel, count);
|
||||
|
||||
if (skill.maxLvl && currentLevel >= skill.maxLvl) {
|
||||
workerScript.log("bladeburner.upgradeSkill", () => `Skill '${skillName}' is already maxed.`);
|
||||
if (skill.maxLvl && currentLevel + count > skill.maxLvl) {
|
||||
workerScript.log("bladeburner.upgradeSkill", () => `Skill '${skillName}' cannot be upgraded ${count} time(s).`);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -2314,13 +2313,13 @@ export class Bladeburner implements IBladeburner {
|
||||
workerScript.log(
|
||||
"bladeburner.upgradeSkill",
|
||||
() =>
|
||||
`You do not have enough skill points to upgrade ${skillName} (You have ${this.skillPoints}, you need ${cost})`,
|
||||
`You do not have enough skill points to upgrade ${skillName} ${count} time(s). (You have ${this.skillPoints}, you need ${cost})`,
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
this.skillPoints -= cost;
|
||||
this.upgradeSkill(skill);
|
||||
this.upgradeSkill(skill, count);
|
||||
workerScript.log("bladeburner.upgradeSkill", () => `'${skillName}' upgraded to level ${this.skills[skillName]}`);
|
||||
return true;
|
||||
}
|
||||
|
@ -76,8 +76,8 @@ export interface IBladeburner {
|
||||
getActionEstimatedSuccessChanceNetscriptFn(person: IPerson, type: string, name: string): [number, number] | string;
|
||||
getActionCountRemainingNetscriptFn(type: string, name: string, workerScript: WorkerScript): number;
|
||||
getSkillLevelNetscriptFn(skillName: string, workerScript: WorkerScript): number;
|
||||
getSkillUpgradeCostNetscriptFn(skillName: string, workerScript: WorkerScript): number;
|
||||
upgradeSkillNetscriptFn(skillName: string, workerScript: WorkerScript): boolean;
|
||||
getSkillUpgradeCostNetscriptFn(skillName: string, count: number, workerScript: WorkerScript): number;
|
||||
upgradeSkillNetscriptFn(skillName: string, count: number, workerScript: WorkerScript): boolean;
|
||||
getTeamSizeNetscriptFn(type: string, name: string, workerScript: WorkerScript): number;
|
||||
setTeamSizeNetscriptFn(type: string, name: string, size: number, workerScript: WorkerScript): number;
|
||||
joinBladeburnerFactionNetscriptFn(workerScript: WorkerScript): boolean;
|
||||
|
@ -133,8 +133,37 @@ export class Skill {
|
||||
}
|
||||
}
|
||||
|
||||
calculateCost(currentLevel: number): number {
|
||||
return Math.floor((this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost);
|
||||
calculateCost(currentLevel: number, count = 1): number {
|
||||
//Recursive mode does not handle invalid inputs properly, but it should never
|
||||
//be possible for it to run with them. For the sake of not crashing the game,
|
||||
const recursiveMode = (currentLevel: number, count: number): number => {
|
||||
if (count <= 1) {
|
||||
return Math.floor((this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost);
|
||||
} else {
|
||||
const thisUpgrade = Math.floor(
|
||||
(this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost,
|
||||
);
|
||||
return this.calculateCost(currentLevel + 1, count - 1) + thisUpgrade;
|
||||
}
|
||||
};
|
||||
|
||||
//Count must be a positive integer.
|
||||
if (count < 0 || count % 1 != 0) {
|
||||
throw new Error(`${count} is an invalid number of upgrades`);
|
||||
}
|
||||
//Use recursive mode if count is small
|
||||
if (count <= 100) {
|
||||
return recursiveMode(currentLevel, count);
|
||||
}
|
||||
//Use optimized mode if count is large
|
||||
else {
|
||||
//unFloored is roughly equivalent to
|
||||
//(this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost
|
||||
//being repeated for increasing currentLevel
|
||||
const preMult = (count * (2 * this.baseCost + this.costInc * (2 * currentLevel + count + 1))) / 2;
|
||||
const unFloored = preMult * BitNodeMultipliers.BladeburnerSkillCost - count / 2;
|
||||
return Math.floor(unFloored);
|
||||
}
|
||||
}
|
||||
|
||||
getMultiplier(name: string): number {
|
||||
|
@ -74,7 +74,7 @@ export function GeneralActionElem(props: IProps): React.ReactElement {
|
||||
<CopyableText value={props.action.name} />
|
||||
<StartButton
|
||||
bladeburner={props.bladeburner}
|
||||
type={ActionTypes[props.action.name ]}
|
||||
type={ActionTypes[props.action.name]}
|
||||
name={props.action.name}
|
||||
rerender={rerender}
|
||||
/>
|
||||
|
@ -22,7 +22,7 @@ export function Augmentations(props: IProps): React.ReactElement {
|
||||
const [augmentation, setAugmentation] = useState("Augmented Targeting I");
|
||||
|
||||
function setAugmentationDropdown(event: SelectChangeEvent<string>): void {
|
||||
setAugmentation(event.target.value );
|
||||
setAugmentation(event.target.value);
|
||||
}
|
||||
function queueAug(): void {
|
||||
props.player.queueAugmentation(augmentation);
|
||||
|
@ -15,7 +15,7 @@ import { CodingContractTypes } from "../../CodingContracts";
|
||||
export function CodingContracts(): React.ReactElement {
|
||||
const [codingcontract, setCodingcontract] = useState("Find Largest Prime Factor");
|
||||
function setCodingcontractDropdown(event: SelectChangeEvent<string>): void {
|
||||
setCodingcontract(event.target.value );
|
||||
setCodingcontract(event.target.value);
|
||||
}
|
||||
|
||||
function specificContract(): void {
|
||||
|
@ -18,7 +18,7 @@ const bigNumber = 1e12;
|
||||
export function Companies(): React.ReactElement {
|
||||
const [company, setCompany] = useState(FactionNames.ECorp as string);
|
||||
function setCompanyDropdown(event: SelectChangeEvent<string>): void {
|
||||
setCompany(event.target.value );
|
||||
setCompany(event.target.value);
|
||||
}
|
||||
function resetCompanyRep(): void {
|
||||
AllCompanies[company].playerReputation = 0;
|
||||
|
@ -29,7 +29,7 @@ export function Factions(props: IProps): React.ReactElement {
|
||||
const [faction, setFaction] = useState(FactionNames.Illuminati as string);
|
||||
|
||||
function setFactionDropdown(event: SelectChangeEvent<string>): void {
|
||||
setFaction(event.target.value );
|
||||
setFaction(event.target.value);
|
||||
}
|
||||
|
||||
function receiveInvite(): void {
|
||||
|
@ -19,7 +19,7 @@ interface IProps {
|
||||
export function Programs(props: IProps): React.ReactElement {
|
||||
const [program, setProgram] = useState("NUKE.exe");
|
||||
function setProgramDropdown(event: SelectChangeEvent<string>): void {
|
||||
setProgram(event.target.value );
|
||||
setProgram(event.target.value);
|
||||
}
|
||||
function addProgram(): void {
|
||||
if (!props.player.hasProgram(program)) {
|
||||
|
@ -15,7 +15,7 @@ import MenuItem from "@mui/material/MenuItem";
|
||||
export function Servers(): React.ReactElement {
|
||||
const [server, setServer] = useState("home");
|
||||
function setServerDropdown(event: SelectChangeEvent<string>): void {
|
||||
setServer(event.target.value );
|
||||
setServer(event.target.value);
|
||||
}
|
||||
function rootServer(): void {
|
||||
const s = GetServer(server);
|
||||
|
@ -8,8 +8,8 @@ export function Unclickable(): React.ReactElement {
|
||||
|
||||
function unclickable(event: React.MouseEvent<HTMLDivElement>): void {
|
||||
if (!event.target || !(event.target instanceof Element)) return;
|
||||
const display = getComputedStyle(event.target ).display;
|
||||
const visibility = getComputedStyle(event.target ).visibility;
|
||||
const display = getComputedStyle(event.target).display;
|
||||
const visibility = getComputedStyle(event.target).visibility;
|
||||
if (display === "none" && visibility === "hidden" && event.isTrusted) player.giveExploit(Exploit.Unclickable);
|
||||
}
|
||||
|
||||
|
@ -54,7 +54,7 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
|
||||
multiplier = getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel);
|
||||
} else {
|
||||
const levelsToMax = HacknetNodeConstants.MaxLevel - node.level;
|
||||
multiplier = Math.min(levelsToMax, purchaseMult );
|
||||
multiplier = Math.min(levelsToMax, purchaseMult);
|
||||
}
|
||||
|
||||
const increase =
|
||||
@ -94,7 +94,7 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
|
||||
multiplier = getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam);
|
||||
} else {
|
||||
const levelsToMax = Math.round(Math.log2(HacknetNodeConstants.MaxRam / node.ram));
|
||||
multiplier = Math.min(levelsToMax, purchaseMult );
|
||||
multiplier = Math.min(levelsToMax, purchaseMult);
|
||||
}
|
||||
|
||||
const increase =
|
||||
@ -144,7 +144,7 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
|
||||
multiplier = getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores);
|
||||
} else {
|
||||
const levelsToMax = HacknetNodeConstants.MaxCores - node.cores;
|
||||
multiplier = Math.min(levelsToMax, purchaseMult );
|
||||
multiplier = Math.min(levelsToMax, purchaseMult);
|
||||
}
|
||||
|
||||
const increase =
|
||||
|
@ -279,26 +279,28 @@ export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript
|
||||
},
|
||||
getSkillUpgradeCost:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_skillName: unknown): number => {
|
||||
(_skillName: unknown, _count: unknown = 1): number => {
|
||||
const skillName = ctx.helper.string("skillName", _skillName);
|
||||
const count = ctx.helper.number("count", _count);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
try {
|
||||
return bladeburner.getSkillUpgradeCostNetscriptFn(skillName, workerScript);
|
||||
return bladeburner.getSkillUpgradeCostNetscriptFn(skillName, count, workerScript);
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
}
|
||||
},
|
||||
upgradeSkill:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_skillName: unknown): boolean => {
|
||||
(_skillName: unknown, _count: unknown = 1): boolean => {
|
||||
const skillName = ctx.helper.string("skillName", _skillName);
|
||||
const count = ctx.helper.number("count", _count);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
try {
|
||||
return bladeburner.upgradeSkillNetscriptFn(skillName, workerScript);
|
||||
return bladeburner.upgradeSkillNetscriptFn(skillName, count, workerScript);
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
}
|
||||
|
@ -257,7 +257,7 @@ export function NetscriptCorporation(player: IPlayer, workerScript: WorkerScript
|
||||
|
||||
function getMaterial(divisionName: string, cityName: string, materialName: string): Material {
|
||||
const warehouse = getWarehouse(divisionName, cityName);
|
||||
const matName = (materialName ).replace(/ /g, "");
|
||||
const matName = materialName.replace(/ /g, "");
|
||||
const material = warehouse.materials[matName];
|
||||
if (material === undefined) throw new Error(`Invalid material name: '${materialName}'`);
|
||||
return material;
|
||||
@ -725,9 +725,11 @@ export function NetscriptCorporation(player: IPlayer, workerScript: WorkerScript
|
||||
const employeeName = ctx.helper.string("employeeName", _employeeName);
|
||||
const job = ctx.helper.string("job", _job);
|
||||
const employee = getEmployee(divisionName, cityName, employeeName);
|
||||
return netscriptDelay(["Training", "Unassigned"].includes(employee.pos) ? 0 : 1000, workerScript).then(function () {
|
||||
return Promise.resolve(AssignJob(employee, job));
|
||||
});
|
||||
return netscriptDelay(["Training", "Unassigned"].includes(employee.pos) ? 0 : 1000, workerScript).then(
|
||||
function () {
|
||||
return Promise.resolve(AssignJob(employee, job));
|
||||
},
|
||||
);
|
||||
},
|
||||
hireEmployee:
|
||||
(ctx: NetscriptContext) =>
|
||||
|
10
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
10
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -3080,28 +3080,30 @@ export interface Bladeburner {
|
||||
* @remarks
|
||||
* RAM cost: 4 GB
|
||||
*
|
||||
* This function returns the number of skill points needed to upgrade the specified skill.
|
||||
* This function returns the number of skill points needed to upgrade the specified skill the specified number of times.
|
||||
*
|
||||
* The function returns -1 if an invalid skill name is passed in.
|
||||
*
|
||||
* @param skillName - Name of skill. Case-sensitive and must be an exact match
|
||||
* @param count - Number of times to upgrade the skill. Defaults to 1 if not specified.
|
||||
* @returns Number of skill points needed to upgrade the specified skill.
|
||||
*/
|
||||
getSkillUpgradeCost(name: string): number;
|
||||
getSkillUpgradeCost(name: string, count?: number): number;
|
||||
|
||||
/**
|
||||
* Upgrade skill.
|
||||
* @remarks
|
||||
* RAM cost: 4 GB
|
||||
*
|
||||
* Attempts to upgrade the specified Bladeburner skill.
|
||||
* Attempts to upgrade the specified Bladeburner skill the specified number of times.
|
||||
*
|
||||
* Returns true if the skill is successfully upgraded, and false otherwise.
|
||||
*
|
||||
* @param skillName - Name of skill to be upgraded. Case-sensitive and must be an exact match
|
||||
* @param count - Number of times to upgrade the skill. Defaults to 1 if not specified.
|
||||
* @returns true if the skill is successfully upgraded, and false otherwise.
|
||||
*/
|
||||
upgradeSkill(name: string): boolean;
|
||||
upgradeSkill(name: string, count?: number): boolean;
|
||||
|
||||
/**
|
||||
* Get team size.
|
||||
|
@ -693,7 +693,7 @@ export function Root(props: IProps): React.ReactElement {
|
||||
if (server === null) throw new Error(`Server '${closingScript.hostname}' should not be null, but it is.`);
|
||||
|
||||
const serverScriptIndex = server.scripts.findIndex((script) => script.filename === closingScript.fileName);
|
||||
if (serverScriptIndex === -1 || savedScriptCode !== server.scripts[serverScriptIndex ].code) {
|
||||
if (serverScriptIndex === -1 || savedScriptCode !== server.scripts[serverScriptIndex].code) {
|
||||
PromptEvent.emit({
|
||||
txt: `Do you want to save changes to ${closingScript.fileName} on ${closingScript.hostname}?`,
|
||||
resolve: (result: boolean | string) => {
|
||||
|
@ -36,7 +36,7 @@ function toNumber(n: number | IMinMaxRange): number {
|
||||
return n;
|
||||
}
|
||||
case "object": {
|
||||
const range = n ;
|
||||
const range = n;
|
||||
value = getRandomInt(range.min, range.max);
|
||||
break;
|
||||
}
|
||||
|
@ -68,7 +68,7 @@ export function placeOrder(
|
||||
|
||||
// Process to see if it should be executed immediately
|
||||
const processOrderRefs = {
|
||||
stockMarket: StockMarket ,
|
||||
stockMarket: StockMarket,
|
||||
symbolToStockMap: SymbolToStockMap,
|
||||
};
|
||||
processOrders(stock, order.type, order.pos, processOrderRefs);
|
||||
|
@ -84,7 +84,7 @@ export function mv(
|
||||
|
||||
script.filename = destPath;
|
||||
} else if (srcFile instanceof TextFile) {
|
||||
const textFile = srcFile ;
|
||||
const textFile = srcFile;
|
||||
if (!dest.endsWith(".txt")) {
|
||||
terminal.error(`Source and destination files must have the same type`);
|
||||
return;
|
||||
|
@ -121,7 +121,7 @@ export function getTextFile(fn: string, server: BaseServer): TextFile | null {
|
||||
filename = removeLeadingSlash(filename);
|
||||
}
|
||||
|
||||
for (const file of server.textFiles ) {
|
||||
for (const file of server.textFiles) {
|
||||
if (file.fn === filename) {
|
||||
return file;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user