mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-22 22:22:26 +01:00
Implement ClassType
and FactionWorkType
enums
This commit is contained in:
parent
4a8e99b170
commit
f45200b25e
@ -24,6 +24,7 @@ import { IMap } from "../types";
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import * as data from "./AchievementData.json";
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import { FactionNames } from "../Faction/data/FactionNames";
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import { BlackOperationNames } from "../Bladeburner/data/BlackOperationNames";
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import { ClassType } from "../utils/WorkType";
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// Unable to correctly cast the JSON data into AchievementDataJson type otherwise...
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const achievementData = (<AchievementDataJson>(<unknown>data)).achievements;
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@ -390,13 +391,12 @@ export const achievements: IMap<Achievement> = {
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WORKOUT: {
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...achievementData["WORKOUT"],
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Icon: "WORKOUT",
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Condition: () =>
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[
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CONSTANTS.ClassGymStrength,
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CONSTANTS.ClassGymDefense,
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CONSTANTS.ClassGymDexterity,
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CONSTANTS.ClassGymAgility,
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].includes(Player.className),
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Condition: () => {
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if (Player.className === null) return false;
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return [ClassType.GymStrength, ClassType.GymDefense, ClassType.GymDexterity, ClassType.GymAgility].includes(
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Player.className,
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);
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},
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},
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TOR: {
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...achievementData["TOR"],
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@ -63,19 +63,6 @@ export const CONSTANTS: {
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GameCyclesPerQuarterHour: number;
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MillisecondsPerFiveMinutes: number;
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GameCyclesPerFiveMinutes: number;
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FactionWorkHacking: string;
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FactionWorkField: string;
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FactionWorkSecurity: string;
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ClassStudyComputerScience: string;
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ClassDataStructures: string;
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ClassNetworks: string;
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ClassAlgorithms: string;
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ClassManagement: string;
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ClassLeadership: string;
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ClassGymStrength: string;
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ClassGymDefense: string;
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ClassGymDexterity: string;
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ClassGymAgility: string;
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ClassDataStructuresBaseCost: number;
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ClassNetworksBaseCost: number;
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ClassAlgorithmsBaseCost: number;
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@ -216,20 +203,6 @@ export const CONSTANTS: {
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// Player Work & Action
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BaseFocusBonus: 0.8,
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FactionWorkHacking: "Faction Hacking Work",
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FactionWorkField: "Faction Field Work",
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FactionWorkSecurity: "Faction Security Work",
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ClassStudyComputerScience: "studying Computer Science",
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ClassDataStructures: "taking a Data Structures course",
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ClassNetworks: "taking a Networks course",
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ClassAlgorithms: "taking an Algorithms course",
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ClassManagement: "taking a Management course",
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ClassLeadership: "taking a Leadership course",
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ClassGymStrength: "training your strength at a gym",
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ClassGymDefense: "training your defense at a gym",
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ClassGymDexterity: "training your dexterity at a gym",
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ClassGymAgility: "training your agility at a gym",
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ClassDataStructuresBaseCost: 40,
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ClassNetworksBaseCost: 80,
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@ -17,6 +17,7 @@ import { Money } from "../../ui/React/Money";
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import { IRouter } from "../../ui/Router";
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import { serverMetadata } from "../../Server/data/servers";
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import { Box } from "@mui/material";
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import { ClassType } from "../../utils/WorkType";
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type IProps = {
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loc: Location;
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@ -33,7 +34,7 @@ export function GymLocation(props: IProps): React.ReactElement {
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return props.loc.costMult * discount;
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}
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function train(stat: string): void {
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function train(stat: ClassType): void {
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const loc = props.loc;
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props.p.startClass(calculateCost(), loc.expMult, stat);
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props.p.startFocusing();
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@ -41,19 +42,19 @@ export function GymLocation(props: IProps): React.ReactElement {
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}
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function trainStrength(): void {
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train(CONSTANTS.ClassGymStrength);
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train(ClassType.GymStrength);
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}
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function trainDefense(): void {
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train(CONSTANTS.ClassGymDefense);
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train(ClassType.GymDefense);
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}
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function trainDexterity(): void {
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train(CONSTANTS.ClassGymDexterity);
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train(ClassType.GymDexterity);
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}
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function trainAgility(): void {
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train(CONSTANTS.ClassGymAgility);
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train(ClassType.GymAgility);
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}
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const cost = CONSTANTS.ClassGymBaseCost * calculateCost();
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@ -17,6 +17,8 @@ import { Money } from "../../ui/React/Money";
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import { use } from "../../ui/Context";
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import { Box } from "@mui/material";
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import { ClassType } from "../../utils/WorkType";
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type IProps = {
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loc: Location;
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};
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@ -32,7 +34,7 @@ export function UniversityLocation(props: IProps): React.ReactElement {
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return props.loc.costMult * discount;
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}
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function take(stat: string): void {
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function take(stat: ClassType): void {
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const loc = props.loc;
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player.startClass(calculateCost(), loc.expMult, stat);
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player.startFocusing();
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@ -40,27 +42,27 @@ export function UniversityLocation(props: IProps): React.ReactElement {
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}
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function study(): void {
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take(CONSTANTS.ClassStudyComputerScience);
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take(ClassType.StudyComputerScience);
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}
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function dataStructures(): void {
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take(CONSTANTS.ClassDataStructures);
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take(ClassType.DataStructures);
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}
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function networks(): void {
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take(CONSTANTS.ClassNetworks);
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take(ClassType.Networks);
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}
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function algorithms(): void {
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take(CONSTANTS.ClassAlgorithms);
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take(ClassType.Algorithms);
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}
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function management(): void {
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take(CONSTANTS.ClassManagement);
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take(ClassType.Management);
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}
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function leadership(): void {
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take(CONSTANTS.ClassLeadership);
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take(ClassType.Leadership);
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}
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const costMult: number = calculateCost();
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@ -2482,7 +2482,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
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workMoneyGained: Player.workMoneyGained,
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createProgramName: Player.createProgramName,
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createProgramReqLvl: Player.createProgramReqLvl,
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className: Player.className,
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className: Player.className ?? "", // Avoids breaking scripts that for some reason rely on this
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crimeType: Player.crimeType,
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work_money_mult: Player.work_money_mult,
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hacknet_node_money_mult: Player.hacknet_node_money_mult,
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@ -49,7 +49,7 @@ import { InternalAPI, NetscriptContext } from "src/Netscript/APIWrapper";
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import { BlackOperationNames } from "../Bladeburner/data/BlackOperationNames";
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import { enterBitNode } from "../RedPill";
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import { FactionNames } from "../Faction/data/FactionNames";
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import { WorkType } from "../utils/WorkType";
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import { ClassType, WorkType } from "../utils/WorkType";
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export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript): InternalAPI<ISingularity> {
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const getAugmentation = function (_ctx: NetscriptContext, name: string): Augmentation {
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@ -299,25 +299,25 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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return false;
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}
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let task = "";
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let task: ClassType;
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switch (className.toLowerCase()) {
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case "Study Computer Science".toLowerCase():
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task = CONSTANTS.ClassStudyComputerScience;
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task = ClassType.StudyComputerScience;
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break;
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case "Data Structures".toLowerCase():
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task = CONSTANTS.ClassDataStructures;
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task = ClassType.DataStructures;
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break;
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case "Networks".toLowerCase():
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task = CONSTANTS.ClassNetworks;
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task = ClassType.Networks;
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break;
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case "Algorithms".toLowerCase():
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task = CONSTANTS.ClassAlgorithms;
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task = ClassType.Algorithms;
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break;
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case "Management".toLowerCase():
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task = CONSTANTS.ClassManagement;
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task = ClassType.Management;
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break;
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case "Leadership".toLowerCase():
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task = CONSTANTS.ClassLeadership;
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task = ClassType.Leadership;
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break;
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default:
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_ctx.log(() => `Invalid class name: ${className}.`);
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@ -416,19 +416,19 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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switch (stat.toLowerCase()) {
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case "strength".toLowerCase():
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case "str".toLowerCase():
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player.startClass(costMult, expMult, CONSTANTS.ClassGymStrength);
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player.startClass(costMult, expMult, ClassType.GymStrength);
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break;
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case "defense".toLowerCase():
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case "def".toLowerCase():
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player.startClass(costMult, expMult, CONSTANTS.ClassGymDefense);
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player.startClass(costMult, expMult, ClassType.GymDefense);
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break;
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case "dexterity".toLowerCase():
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case "dex".toLowerCase():
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player.startClass(costMult, expMult, CONSTANTS.ClassGymDexterity);
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player.startClass(costMult, expMult, ClassType.GymDexterity);
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break;
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case "agility".toLowerCase():
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case "agi".toLowerCase():
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player.startClass(costMult, expMult, CONSTANTS.ClassGymAgility);
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player.startClass(costMult, expMult, ClassType.GymAgility);
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break;
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default:
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_ctx.log(() => `Invalid stat: ${stat}.`);
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@ -30,7 +30,7 @@ import { WorkerScript } from "../Netscript/WorkerScript";
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import { HacknetServer } from "../Hacknet/HacknetServer";
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import { ISkillProgress } from "./formulas/skill";
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import { PlayerAchievement } from "../Achievements/Achievements";
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import { WorkType } from "../utils/WorkType";
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import { WorkType, ClassType } from "../utils/WorkType";
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export interface IPlayer {
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// Class members
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@ -136,7 +136,7 @@ export interface IPlayer {
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singFnCrimeWorkerScript: WorkerScript | null;
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timeNeededToCompleteWork: number;
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focus: boolean;
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className: string;
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className: ClassType | null;
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currentWorkFactionName: string;
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workType: WorkType | null;
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workCostMult: number;
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@ -220,7 +220,7 @@ export interface IPlayer {
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singularityStopWork(): string;
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startBladeburner(p: any): void;
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startFactionWork(faction: Faction): void;
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startClass(costMult: number, expMult: number, className: string): void;
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startClass(costMult: number, expMult: number, className: ClassType): void;
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startCorporation(corpName: string, additionalShares?: number): void;
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startCrime(
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router: IRouter,
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@ -38,7 +38,7 @@ import { PlayerAchievement } from "../../Achievements/Achievements";
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import { cyrb53 } from "../../utils/StringHelperFunctions";
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import { getRandomInt } from "../../utils/helpers/getRandomInt";
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import { CONSTANTS } from "../../Constants";
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import { WorkType } from "../../utils/WorkType";
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import { WorkType, ClassType } from "../../utils/WorkType";
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export class PlayerObject implements IPlayer {
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// Class members
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@ -146,7 +146,7 @@ export class PlayerObject implements IPlayer {
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singFnCrimeWorkerScript: WorkerScript | null;
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timeNeededToCompleteWork: number;
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focus: boolean;
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className: string;
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className: ClassType | null;
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currentWorkFactionName: string;
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workType: WorkType | null;
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workCostMult: number;
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@ -230,7 +230,7 @@ export class PlayerObject implements IPlayer {
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singularityStopWork: () => string;
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startBladeburner: (p: any) => void;
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startFactionWork: (faction: Faction) => void;
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startClass: (costMult: number, expMult: number, className: string) => void;
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startClass: (costMult: number, expMult: number, className: ClassType) => void;
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startCorporation: (corpName: string, additionalShares?: number) => void;
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startCrime: (
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router: IRouter,
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@ -431,7 +431,7 @@ export class PlayerObject implements IPlayer {
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this.graftAugmentationName = "";
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this.timeWorkedGraftAugmentation = 0;
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this.className = "";
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this.className = null;
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this.crimeType = "";
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@ -66,7 +66,7 @@ import { achievements } from "../../Achievements/Achievements";
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import { FactionNames } from "../../Faction/data/FactionNames";
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import { graftingIntBonus } from "../Grafting/GraftingHelpers";
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import { WorkType } from "../../utils/WorkType";
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import { WorkType, FactionWorkType, ClassType } from "../../utils/WorkType";
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export function init(this: IPlayer): void {
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/* Initialize Player's home computer */
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@ -142,7 +142,7 @@ export function prestigeAugmentation(this: PlayerObject): void {
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this.currentWorkFactionName = "";
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this.currentWorkFactionDescription = "";
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this.createProgramName = "";
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this.className = "";
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this.className = null;
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this.crimeType = "";
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this.workHackExpGainRate = 0;
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@ -503,8 +503,7 @@ export function queryStatFromString(this: IPlayer, str: string): number {
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/******* Working functions *******/
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export function resetWorkStatus(this: IPlayer, generalType?: WorkType, group?: string, workType?: string): void {
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if (this.workType !== WorkType.Faction && generalType === this.workType && group === this.companyName)
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return;
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if (this.workType !== WorkType.Faction && generalType === this.workType && group === this.companyName) return;
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if (generalType === this.workType && group === this.currentWorkFactionName && workType === this.factionWorkType)
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return;
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if (this.isWorking) this.singularityStopWork();
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@ -535,7 +534,7 @@ export function resetWorkStatus(this: IPlayer, generalType?: WorkType, group?: s
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this.currentWorkFactionDescription = "";
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this.createProgramName = "";
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this.graftAugmentationName = "";
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this.className = "";
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this.className = null;
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this.workType = null;
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}
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@ -890,19 +889,19 @@ export function startFactionWork(this: IPlayer, faction: Faction): void {
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}
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export function startFactionHackWork(this: IPlayer, faction: Faction): void {
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this.resetWorkStatus(WorkType.Faction, faction.name, CONSTANTS.FactionWorkHacking);
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this.resetWorkStatus(WorkType.Faction, faction.name, FactionWorkType.Hacking);
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this.workHackExpGainRate = 0.15 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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this.workRepGainRate = getHackingWorkRepGain(this, faction);
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this.factionWorkType = CONSTANTS.FactionWorkHacking;
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this.factionWorkType = FactionWorkType.Hacking;
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this.currentWorkFactionDescription = "carrying out hacking contracts";
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this.startFactionWork(faction);
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}
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export function startFactionFieldWork(this: IPlayer, faction: Faction): void {
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this.resetWorkStatus(WorkType.Faction, faction.name, CONSTANTS.FactionWorkField);
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this.resetWorkStatus(WorkType.Faction, faction.name, FactionWorkType.Field);
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this.workHackExpGainRate = 0.1 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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this.workStrExpGainRate = 0.1 * this.strength_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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@ -912,14 +911,14 @@ export function startFactionFieldWork(this: IPlayer, faction: Faction): void {
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this.workChaExpGainRate = 0.1 * this.charisma_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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this.workRepGainRate = getFactionFieldWorkRepGain(this, faction);
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this.factionWorkType = CONSTANTS.FactionWorkField;
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this.factionWorkType = FactionWorkType.Field;
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this.currentWorkFactionDescription = "carrying out field missions";
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this.startFactionWork(faction);
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}
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export function startFactionSecurityWork(this: IPlayer, faction: Faction): void {
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this.resetWorkStatus(WorkType.Faction, faction.name, CONSTANTS.FactionWorkSecurity);
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this.resetWorkStatus(WorkType.Faction, faction.name, FactionWorkType.Security);
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this.workHackExpGainRate = 0.05 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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this.workStrExpGainRate = 0.15 * this.strength_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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@ -929,7 +928,7 @@ export function startFactionSecurityWork(this: IPlayer, faction: Faction): void
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this.workChaExpGainRate = 0.0 * this.charisma_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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this.workRepGainRate = getFactionSecurityWorkRepGain(this, faction);
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this.factionWorkType = CONSTANTS.FactionWorkSecurity;
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this.factionWorkType = FactionWorkType.Security;
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this.currentWorkFactionDescription = "performing security detail";
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this.startFactionWork(faction);
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@ -944,13 +943,13 @@ export function workForFaction(this: IPlayer, numCycles: number): boolean {
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//Constantly update the rep gain rate
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switch (this.factionWorkType) {
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case CONSTANTS.FactionWorkHacking:
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case FactionWorkType.Hacking:
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this.workRepGainRate = getHackingWorkRepGain(this, faction);
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break;
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case CONSTANTS.FactionWorkField:
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case FactionWorkType.Field:
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this.workRepGainRate = getFactionFieldWorkRepGain(this, faction);
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break;
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case CONSTANTS.FactionWorkSecurity:
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case FactionWorkType.Security:
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this.workRepGainRate = getFactionSecurityWorkRepGain(this, faction);
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break;
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default:
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@ -1394,7 +1393,7 @@ export function finishGraftAugmentationWork(this: IPlayer, cancelled: boolean, s
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}
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/* Studying/Taking Classes */
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export function startClass(this: IPlayer, costMult: number, expMult: number, className: string): void {
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export function startClass(this: IPlayer, costMult: number, expMult: number, className: ClassType): void {
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this.resetWorkStatus();
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this.isWorking = true;
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this.workType = WorkType.StudyClass;
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@ -1,6 +1,7 @@
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import { CONSTANTS } from "../../Constants";
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import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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import { IPlayer } from "../IPlayer";
|
||||
import { ClassType } from "../../utils/WorkType";
|
||||
|
||||
export interface WorkEarnings {
|
||||
workMoneyLossRate: number;
|
||||
@ -25,43 +26,43 @@ export function calculateClassEarnings(player: IPlayer): WorkEarnings {
|
||||
chaExp = 0;
|
||||
const hashManager = player.hashManager;
|
||||
switch (player.className) {
|
||||
case CONSTANTS.ClassStudyComputerScience:
|
||||
case ClassType.StudyComputerScience:
|
||||
hackExp =
|
||||
((CONSTANTS.ClassStudyComputerScienceBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
|
||||
break;
|
||||
case CONSTANTS.ClassDataStructures:
|
||||
case ClassType.DataStructures:
|
||||
cost = (CONSTANTS.ClassDataStructuresBaseCost * player.workCostMult) / gameCPS;
|
||||
hackExp = ((CONSTANTS.ClassDataStructuresBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
|
||||
break;
|
||||
case CONSTANTS.ClassNetworks:
|
||||
case ClassType.Networks:
|
||||
cost = (CONSTANTS.ClassNetworksBaseCost * player.workCostMult) / gameCPS;
|
||||
hackExp = ((CONSTANTS.ClassNetworksBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
|
||||
break;
|
||||
case CONSTANTS.ClassAlgorithms:
|
||||
case ClassType.Algorithms:
|
||||
cost = (CONSTANTS.ClassAlgorithmsBaseCost * player.workCostMult) / gameCPS;
|
||||
hackExp = ((CONSTANTS.ClassAlgorithmsBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
|
||||
break;
|
||||
case CONSTANTS.ClassManagement:
|
||||
case ClassType.Management:
|
||||
cost = (CONSTANTS.ClassManagementBaseCost * player.workCostMult) / gameCPS;
|
||||
chaExp = ((CONSTANTS.ClassManagementBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
|
||||
break;
|
||||
case CONSTANTS.ClassLeadership:
|
||||
case ClassType.Leadership:
|
||||
cost = (CONSTANTS.ClassLeadershipBaseCost * player.workCostMult) / gameCPS;
|
||||
chaExp = ((CONSTANTS.ClassLeadershipBaseExp * player.workExpMult) / gameCPS) * hashManager.getStudyMult();
|
||||
break;
|
||||
case CONSTANTS.ClassGymStrength:
|
||||
case ClassType.GymStrength:
|
||||
cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
|
||||
strExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
|
||||
break;
|
||||
case CONSTANTS.ClassGymDefense:
|
||||
case ClassType.GymDefense:
|
||||
cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
|
||||
defExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
|
||||
break;
|
||||
case CONSTANTS.ClassGymDexterity:
|
||||
case ClassType.GymDexterity:
|
||||
cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
|
||||
dexExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
|
||||
break;
|
||||
case CONSTANTS.ClassGymAgility:
|
||||
case ClassType.GymAgility:
|
||||
cost = (CONSTANTS.ClassGymBaseCost * player.workCostMult) / gameCPS;
|
||||
agiExp = (player.workExpMult / gameCPS) * hashManager.getTrainingMult();
|
||||
break;
|
||||
|
@ -19,7 +19,7 @@ import { ProgressBar } from "./React/Progress";
|
||||
import { Reputation } from "./React/Reputation";
|
||||
import { ReputationRate } from "./React/ReputationRate";
|
||||
import { StatsRow } from "./React/StatsRow";
|
||||
import { WorkType } from "../utils/WorkType";
|
||||
import { WorkType, ClassType } from "../utils/WorkType";
|
||||
|
||||
const CYCLES_PER_SEC = 1000 / CONSTANTS.MilliPerCycle;
|
||||
|
||||
@ -223,10 +223,10 @@ export function WorkInProgressRoot(): React.ReactElement {
|
||||
|
||||
let stopText = "";
|
||||
if (
|
||||
className === CONSTANTS.ClassGymStrength ||
|
||||
className === CONSTANTS.ClassGymDefense ||
|
||||
className === CONSTANTS.ClassGymDexterity ||
|
||||
className === CONSTANTS.ClassGymAgility
|
||||
className === ClassType.GymStrength ||
|
||||
className === ClassType.GymDefense ||
|
||||
className === ClassType.GymDexterity ||
|
||||
className === ClassType.GymAgility
|
||||
) {
|
||||
stopText = "Stop training at gym";
|
||||
} else {
|
||||
|
@ -7,3 +7,39 @@ export enum WorkType {
|
||||
Crime = "Committing a crime",
|
||||
GraftAugmentation = "Grafting an Augmentation",
|
||||
}
|
||||
|
||||
export enum FactionWorkType {
|
||||
Hacking = "Faction Hacking Work",
|
||||
Field = "Faction Field Work",
|
||||
Security = "Faction Security Work",
|
||||
}
|
||||
|
||||
export enum ClassType {
|
||||
StudyComputerScience = "studying Computer Science",
|
||||
DataStructures = "taking a Data Structures course",
|
||||
Networks = "taking a Networks course",
|
||||
Algorithms = "taking an Algorithms course",
|
||||
|
||||
Management = "taking a Management course",
|
||||
Leadership = "taking a Leadership course",
|
||||
|
||||
GymStrength = "training your strength at a gym",
|
||||
GymDefense = "training your defense at a gym",
|
||||
GymDexterity = "training your dexterity at a gym",
|
||||
GymAgility = "training your agility at a gym",
|
||||
}
|
||||
|
||||
export enum CrimeType {
|
||||
Shoplift = "shoplift",
|
||||
RobStore = "rob a store",
|
||||
Mug = "mug someone",
|
||||
Larceny = "commit larceny",
|
||||
Drugs = "deal drugs",
|
||||
BondForgery = "forge corporate bonds",
|
||||
TraffickArms = "traffick illegal arms",
|
||||
Homicide = "commit homicide",
|
||||
GrandTheftAuto = "commit grand theft auto",
|
||||
Kidnap = "kidnap someone for ransom",
|
||||
Assassination = "assassinate a high-profile target",
|
||||
Heist = "pull off the ultimate heist",
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user