mirror of
https://github.com/bitburner-official/bitburner-src.git
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2.3.1 release
This commit is contained in:
parent
cc5247ac89
commit
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Changelog
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=========
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v2.3.1 - Bugfixes 7 June 2023
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-----------------------------
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NETSCRIPT:
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* Added ns.setTitle, which sets the titlebar of a script's tail window (@d0sboots)
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* Added ns.getFunctionRamCost, which gets the ramcost of a netscript function (@G4mingJon4s)
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* ns.ls results will filter as if the filenames have a leading slash (@Snarling)
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GENERAL / MISC:
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* Changed tail window buttons into icon buttons, allow setting custom title, and tail window bugfixes. (@d0sboots)
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* Terminal no longer scrolls to the bottom constantly while an action is being performed (@bezrodnov)
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* Added a close button to modals (@bezrodnov)
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* Fixed several issues with script editor tabs (@bezrodnov)
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* scp terminal command can copy multiple files at once, like help text indicates (@Snarling)
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* Root directory is no longer displayed as ~ in the terminal prompt, it is displayed as / (@Snarling)
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* cd with no arguments will change to the root directory (@Snarling)
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* Documentation updates (various)
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* Nerf noodle bar
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HOTFIXES (these were already backported to 2.3.0 before 2.3.1 release):
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* Several important fixes for savegame migration issues from older version (@d0sboots)
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* Prevent scripts from loading during intial migration to 2.3.0 save format, to prevent a crash that could occur. (@Snarling)
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* Fix scp logging (hostname was being logged incorrectly in multiple places and showing as [Object object]) (@Snarling)
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* Update terminal parsing logic so that the old syntax for alias works again. (@Snarling)
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* Fix clickable script links from ls command not working outside root directory (@Snarling)
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* Fix an issue with Find All Valid Math Expressions not accepting empty array when that was the solution. (@Snarling)
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* Fix an issue with scan-analyze display when the player had AutoLink.exe (@Snarling)
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* Reverted undocumented change that program filenames were case sensitive for ns.fileExists. They are case insensitive again. (@Snarling)
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* An issue from pre-2.3 could cause scripts to have the wrong "server" property. This caused issues in 2.3, and a fix now repairs any scripts with a mismatched server property. (@Snarling)
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* More fixes to help old savegames load correctly (@Snarling)
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* Servers can no longer have infinite time-to-hack. (@Snarling)
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SPOILER SECTIONS:
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SF2:
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* Overall gang respect gain rate now reads accurately, instead of showing ~10x. (@Snarling)
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SF3:
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* Added "maxProducts" property to ns.corporation.getDivision return value (@kateract)
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* Fixed an issue with sell price parsing for materials (@zerbosh)
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* Fixed display of market price for materials and products (@zerbosh)
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* Fixes for Corp import/export issues, such as -IPROD and Smart Supply not working right (@d0sboots)
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* Improvements to the max-affordable-upgrades calculation (@bezrodnov)
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* Perform additional validation when setting up an export. Exports are now unique per targeted division+city. (@Snarling)
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* ns.corporation.cancelExport no longer requires the exported amount (@Snarling)
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* Fix NaN bug that could impact Robot material in Robotics division (@Snarling, @kateract)
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* Can no longer commence product development in a city with no office (which would immediately error out the game loop) (@Snarling)
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* (Hotfix) Fix issue that could lead to SF3 research desync. (@Snarling)
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* (Hotfix) Fix SF3 "Spring Water" industry (@Snarling)
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SF4:
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* Fixed an issue that could cause singularity run-after-reset callback scripts to not launch correctly (@Snarling)
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v2.3.0 - SF3 rework and performance improvements (25 May 2023)
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--------------------------------------------------------------
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4
electron/package-lock.json
generated
4
electron/package-lock.json
generated
@ -1,12 +1,12 @@
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{
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"name": "bitburner",
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"version": "2.3.0",
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"version": "2.3.1",
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"lockfileVersion": 2,
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"requires": true,
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"packages": {
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"": {
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"name": "bitburner",
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"version": "2.3.0",
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"version": "2.3.1",
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"dependencies": {
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"electron-config": "^2.0.0",
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"electron-log": "^4.4.8",
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@ -1,6 +1,6 @@
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{
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"name": "bitburner",
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"version": "2.3.0",
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"version": "2.3.1",
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"description": "A cyberpunk-themed programming incremental game",
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"main": "main.js",
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"author": "Daniel Xie, Olivier Gagnon, et al.",
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4
package-lock.json
generated
4
package-lock.json
generated
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{
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"name": "bitburner",
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"version": "2.3.0dev",
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"version": "2.3.1",
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"lockfileVersion": 2,
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"requires": true,
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"packages": {
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"": {
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"name": "bitburner",
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"version": "2.3.0dev",
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"version": "2.3.1",
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"hasInstallScript": true,
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"license": "SEE LICENSE IN license.txt",
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"dependencies": {
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@ -1,7 +1,7 @@
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{
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"name": "bitburner",
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"license": "SEE LICENSE IN license.txt",
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"version": "2.3.0dev",
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"version": "2.3.1",
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"main": "electron-main.js",
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"author": {
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"name": "Daniel Xie, Olivier Gagnon, et al."
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@ -89,8 +89,8 @@ export const CONSTANTS: {
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LatestUpdate: string;
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} = {
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VersionString: "2.3.1",
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isDevBranch: true,
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VersionNumber: 31,
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isDevBranch: false,
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VersionNumber: 32,
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -231,25 +231,41 @@ export const CONSTANTS: {
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// Also update doc/source/changelog.rst
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LatestUpdate: `
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v2.3.1 dev - Changelog last updated 4 Jun 2023
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----------------------------------------------
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GENERAL / MISC:
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v2.3.1 - Bugfixes 7 June 2023
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-----------------------------
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NETSCRIPT:
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* Added ns.setTitle, which sets the titlebar of a script's tail window (@d0sboots)
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* Added ns.getFunctionRamCost, which gets the ramcost of a netscript function (@G4mingJon4s)
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* ns.ls results will filter as if the filenames have a leading slash (@Snarling)
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GENERAL / MISC:
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* Fixed several issues with script editor tabs (@bezrodnov)
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* Changed tail window buttons into icon buttons, plus tail window bugfixes (@d0sboots)
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* Changed tail window buttons into icon buttons, allow setting custom title, and tail window bugfixes. (@d0sboots)
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* Terminal no longer scrolls to the bottom constantly while an action is being performed (@bezrodnov)
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* Added a close button to modals (@bezrodnov)
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* Documentation fixes (various)
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* Fixed several issues with script editor tabs (@bezrodnov)
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* scp terminal command can copy multiple files at once, like help text indicates (@Snarling)
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* Root directory is no longer displayed as ~ in the terminal prompt, it is displayed as / (@Snarling)
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* cd with no arguments will change to the root directory (@Snarling)
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* Documentation updates (various)
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* Nerf noodle bar
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HOTFIXES (these were already backported to 2.3.0 before 2.3.1 release):
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* Several important fixes for savegame migration issues from older version (@d0sboots)
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* Prevent scripts from loading during intial migration to 2.3.0 save format, to prevent a crash that could occur. (@Snarling)
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* Fix scp logging (hostname was being logged incorrectly in multiple places and showing as [Object object]) (@Snarling)
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* Update terminal parsing logic so that the old syntax for alias works again. (@Snarling)
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* Fix clickable script links from ls command not working outside root directory (@Snarling)
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* Fix an issue with Find All Valid Math Expressions not accepting empty array when that was the solution. (@Snarling)
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* Fix an issue with scan-analyze display when the player had AutoLink.exe (@Snarling)
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* Reverted undocumented change that program filenames were case sensitive for ns.fileExists. They are case insensitive again. (@Snarling)
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* An issue from pre-2.3 could cause scripts to have the wrong "server" property. This caused issues in 2.3, and a fix now repairs any scripts with a mismatched server property. (@Snarling)
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* More fixes to help old savegames load correctly (@Snarling)
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* Servers can no longer have infinite time-to-hack. (@Snarling)
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SPOILER SECTIONS:
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SF2:
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@ -262,6 +278,13 @@ SF3:
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* Fixed an issue with sell price parsing for materials (@zerbosh)
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* Fixed display of market price for materials and products (@zerbosh)
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* Fixes for Corp import/export issues, such as -IPROD and Smart Supply not working right (@d0sboots)
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* Improvements to the max-affordable-upgrades calculation (@bezrodnov)
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* Perform additional validation when setting up an export. Exports are now unique per targeted division+city. (@Snarling)
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* ns.corporation.cancelExport no longer requires the exported amount (@Snarling)
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* Fix NaN bug that could impact Robot material in Robotics division (@Snarling, @kateract)
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* Can no longer commence product development in a city with no office (which would immediately error out the game loop) (@Snarling)
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* (Hotfix) Fix issue that could lead to SF3 research desync. (@Snarling)
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* (Hotfix) Fix SF3 "Spring Water" industry (@Snarling)
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SF4:
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