mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
commit
f635f233cb
42
dist/vendor.bundle.js
vendored
42
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -82,7 +82,7 @@ List of Factions and their Requirements
|
||||
| | | server | |
|
||||
| | | | |
|
||||
+ +----------------+-----------------------------------------+-------------------------------+
|
||||
| | Bitrunners | * Install a backdoor on the run4theh111z| |
|
||||
| | BitRunners | * Install a backdoor on the run4theh111z| |
|
||||
| | | server | |
|
||||
| | | | |
|
||||
+---------------------+----------------+-----------------------------------------+-------------------------------+
|
||||
|
@ -61,7 +61,7 @@ v1.0.0 - 2021-11-10 Breaking the API :( (blame hydroflame)
|
||||
* Button colors can be edited.
|
||||
* Added 2 new colors in the theme editor: background primary and background secondary.
|
||||
* infiltration uses key instead of keycode so it should work better on non-american keyboards.
|
||||
* nerf noodle bar.
|
||||
* buff noodle bar.
|
||||
|
||||
v0.58.0 - 2021-10-27 Road to Steam (hydroflame & community)
|
||||
-----------------------------------------------------------
|
||||
|
@ -10,7 +10,7 @@ getPlayer() Netscript Function
|
||||
Returns an object with the Player's stats. The object has the following properties::
|
||||
|
||||
{
|
||||
hacking_skill: Current Hacking skill level
|
||||
hacking: Current Hacking skill level
|
||||
hp: Current health points
|
||||
max_hp: Maximum health points
|
||||
strength: Current Strength skill level
|
||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
22
package-lock.json
generated
22
package-lock.json
generated
@ -1,11 +1,11 @@
|
||||
{
|
||||
"name": "bitburner",
|
||||
"version": "0.58.0",
|
||||
"version": "1.0.0",
|
||||
"lockfileVersion": 2,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"version": "0.58.0",
|
||||
"version": "1.0.0",
|
||||
"hasInstallScript": true,
|
||||
"license": "SEE LICENSE IN license.txt",
|
||||
"dependencies": {
|
||||
@ -28,6 +28,7 @@
|
||||
"arg": "^5.0.0",
|
||||
"better-react-mathjax": "^1.0.3",
|
||||
"clsx": "^1.1.1",
|
||||
"date-fns": "^2.25.0",
|
||||
"decimal.js": "7.2.3",
|
||||
"escodegen": "^1.11.0",
|
||||
"file-saver": "^1.3.8",
|
||||
@ -6963,6 +6964,18 @@
|
||||
"whatwg-url": "^7.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/date-fns": {
|
||||
"version": "2.25.0",
|
||||
"resolved": "https://registry.npmjs.org/date-fns/-/date-fns-2.25.0.tgz",
|
||||
"integrity": "sha512-ovYRFnTrbGPD4nqaEqescPEv1mNwvt+UTqI3Ay9SzNtey9NZnYu6E2qCcBBgJ6/2VF1zGGygpyTDITqpQQ5e+w==",
|
||||
"engines": {
|
||||
"node": ">=0.11"
|
||||
},
|
||||
"funding": {
|
||||
"type": "opencollective",
|
||||
"url": "https://opencollective.com/date-fns"
|
||||
}
|
||||
},
|
||||
"node_modules/date-now": {
|
||||
"version": "0.1.4",
|
||||
"resolved": "https://registry.npmjs.org/date-now/-/date-now-0.1.4.tgz",
|
||||
@ -26992,6 +27005,11 @@
|
||||
"whatwg-url": "^7.0.0"
|
||||
}
|
||||
},
|
||||
"date-fns": {
|
||||
"version": "2.25.0",
|
||||
"resolved": "https://registry.npmjs.org/date-fns/-/date-fns-2.25.0.tgz",
|
||||
"integrity": "sha512-ovYRFnTrbGPD4nqaEqescPEv1mNwvt+UTqI3Ay9SzNtey9NZnYu6E2qCcBBgJ6/2VF1zGGygpyTDITqpQQ5e+w=="
|
||||
},
|
||||
"date-now": {
|
||||
"version": "0.1.4",
|
||||
"resolved": "https://registry.npmjs.org/date-now/-/date-now-0.1.4.tgz",
|
||||
|
@ -29,6 +29,7 @@
|
||||
"arg": "^5.0.0",
|
||||
"better-react-mathjax": "^1.0.3",
|
||||
"clsx": "^1.1.1",
|
||||
"date-fns": "^2.25.0",
|
||||
"decimal.js": "7.2.3",
|
||||
"escodegen": "^1.11.0",
|
||||
"file-saver": "^1.3.8",
|
||||
|
@ -67,7 +67,7 @@ BitNodes["BitNode2"] = new BitNode(
|
||||
<br />
|
||||
<br />
|
||||
Organized crime groups quickly filled the void of power left behind from the collapse of Western government in the
|
||||
2050s. As society and civlization broke down, people quickly succumbed to the innate human impulse of evil and
|
||||
2050s. As society and civilization broke down, people quickly succumbed to the innate human impulse of evil and
|
||||
savagery. The organized crime factions quickly rose to the top of the modern world.
|
||||
<br />
|
||||
<br />
|
||||
|
@ -224,7 +224,6 @@ export class Action implements IAction {
|
||||
let high = real + diff;
|
||||
const city = inst.getCurrentCity();
|
||||
const r = city.pop / city.popEst;
|
||||
console.log(`${est} ${real}`);
|
||||
if (r < 1) low *= r;
|
||||
else high *= r;
|
||||
return [clamp(low), clamp(high)];
|
||||
|
@ -38,7 +38,7 @@ function EffectText(props: IEffectTextProps): React.ReactElement {
|
||||
|
||||
return (
|
||||
<Typography>
|
||||
Issue ${numeralWrapper.format(newShares, "0.000a")} new shares for{" "}
|
||||
Issue {numeralWrapper.format(newShares, "0.000a")} new shares for{" "}
|
||||
{numeralWrapper.formatMoney(newShares * newSharePrice)}?
|
||||
</Typography>
|
||||
);
|
||||
|
@ -42,5 +42,6 @@ export function ExploitName(exploit: string): string {
|
||||
}
|
||||
|
||||
export function sanitizeExploits(exploits: Exploit[]): Exploit[] {
|
||||
return exploits.filter((e: Exploit) => Object.keys(Exploit).includes(e));
|
||||
exploits = exploits.filter((e: Exploit) => Object.keys(Exploit).includes(e));
|
||||
return [...new Set(exploits)];
|
||||
}
|
||||
|
@ -1,9 +1,11 @@
|
||||
import { Player } from "../Player";
|
||||
import { sanitizeExploits } from "./Exploit";
|
||||
|
||||
export function applyExploit(): void {
|
||||
if (Player.exploits && Player.exploits.length === 0) {
|
||||
return;
|
||||
}
|
||||
Player.exploits = sanitizeExploits(Player.exploits);
|
||||
const inc = Math.pow(1.001, Player.exploits.length);
|
||||
const dec = Math.pow(0.999, Player.exploits.length);
|
||||
|
||||
|
@ -20,8 +20,6 @@ import { createRandomIp } from "../utils/IPAddress";
|
||||
|
||||
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
|
||||
|
||||
|
||||
|
||||
interface IConstructorParams {
|
||||
adminRights?: boolean;
|
||||
hostname: string;
|
||||
@ -37,7 +35,7 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
|
||||
// Number of cores. Improves hash production
|
||||
cores = 1;
|
||||
|
||||
|
||||
// Number of hashes that can be stored by this Hacknet Server
|
||||
hashCapacity = 0;
|
||||
|
||||
@ -53,6 +51,9 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
// Total number of hashes earned by this server
|
||||
totalHashesGenerated = 0;
|
||||
|
||||
// Flag indicating wehther this is a purchased server
|
||||
purchasedByPlayer = true;
|
||||
|
||||
constructor(params: IConstructorParams = { hostname: "", ip: createRandomIp() }) {
|
||||
super(params);
|
||||
|
||||
@ -95,7 +96,7 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
upgradeCore(levels: number, prodMult: number): void {
|
||||
this.cores = Math.min(HacknetServerConstants.MaxCores, Math.round(this.cores + levels));
|
||||
this.updateHashRate(prodMult);
|
||||
this.cpuCores=this.cores;
|
||||
this.cpuCores = this.cores;
|
||||
}
|
||||
|
||||
upgradeLevel(levels: number, prodMult: number): void {
|
||||
|
@ -119,7 +119,6 @@ export function Game(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
function Progress(): React.ReactElement {
|
||||
console.log(results);
|
||||
return (
|
||||
<Typography variant="h4">
|
||||
<span style={{ color: "gray" }}>{results.slice(0, results.length - 1)}</span>
|
||||
|
@ -35,8 +35,6 @@ export const Literatures: IMap<Literature> = {};
|
||||
"<u>Getting Started with Corporations</u><br>" +
|
||||
"To get started, visit the City Hall in Sector-12 in order to create a Corporation. This requires " +
|
||||
"$150b of your own money, but this $150b will get put into your Corporation's funds. " +
|
||||
"After creating your Corporation, you will see it listed as one of the locations in the city. Click on " +
|
||||
"your Corporation in order to manage it.<br><br>" +
|
||||
"Your Corporation can have many different divisions, each in a different Industry. There are many different " +
|
||||
"types of Industries, each with different properties. To create your first division, click the " +
|
||||
"'Expand into new Industry' button at the top of the management UI. The Agriculture " +
|
||||
|
@ -855,10 +855,7 @@ export function startFactionHackWork(this: IPlayer, router: IRouter, faction: Fa
|
||||
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkHacking);
|
||||
|
||||
this.workHackExpGainRate = 0.15 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workRepGainRate =
|
||||
((this.hacking + this.intelligence) / CONSTANTS.MaxSkillLevel) *
|
||||
this.faction_rep_mult *
|
||||
this.getIntelligenceBonus(0.5);
|
||||
this.workRepGainRate = getFactionFieldWorkRepGain(this, faction);
|
||||
|
||||
this.factionWorkType = CONSTANTS.FactionWorkHacking;
|
||||
this.currentWorkFactionDescription = "carrying out hacking contracts";
|
||||
@ -1695,9 +1692,7 @@ export function regenerateHp(this: IPlayer, amt: number): void {
|
||||
|
||||
export function hospitalize(this: IPlayer): number {
|
||||
const cost = getHospitalizationCost(this);
|
||||
if (Settings.SuppressHospitalizationPopup === false) {
|
||||
SnackbarEvents.emit(`You've been Hospitalized for ${numeralWrapper.formatMoney(cost)}`, "warning");
|
||||
}
|
||||
SnackbarEvents.emit(`You've been Hospitalized for ${numeralWrapper.formatMoney(cost)}`, "warning");
|
||||
|
||||
this.loseMoney(cost, "hospitalization");
|
||||
this.hp = this.max_hp;
|
||||
@ -2631,6 +2626,7 @@ export function canAccessResleeving(this: IPlayer): boolean {
|
||||
export function giveExploit(this: IPlayer, exploit: Exploit): void {
|
||||
if (!this.exploits.includes(exploit)) {
|
||||
this.exploits.push(exploit);
|
||||
SnackbarEvents.emit("SF -1 acquired!", "success");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,7 +8,7 @@ import { IMap } from "../types";
|
||||
import { Terminal } from "../Terminal";
|
||||
|
||||
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
|
||||
import { getTimestamp } from "../utils/helpers/getTimestamp";
|
||||
import { formatTime } from "../utils/helpers/formatTime";
|
||||
|
||||
export class RunningScript {
|
||||
// Script arguments
|
||||
@ -74,8 +74,8 @@ export class RunningScript {
|
||||
}
|
||||
|
||||
let logEntry = txt;
|
||||
if (Settings.EnableTimestamps) {
|
||||
logEntry = "[" + getTimestamp() + "] " + logEntry;
|
||||
if (Settings.TimestampsFormat) {
|
||||
logEntry = "[" + formatTime(Settings.TimestampsFormat) + "] " + logEntry;
|
||||
}
|
||||
|
||||
this.logs.push(logEntry);
|
||||
|
@ -42,11 +42,11 @@ export function OptionsModal(props: IProps): React.ReactElement {
|
||||
<Box display="flex" flexDirection="row" alignItems="center">
|
||||
<Typography>Theme: </Typography>
|
||||
<Select onChange={(event) => setTheme(event.target.value)} value={theme}>
|
||||
<MenuItem value="vs-dark">dark</MenuItem>
|
||||
<MenuItem value="light">light</MenuItem>
|
||||
<MenuItem value="monokai">monokai</MenuItem>
|
||||
<MenuItem value="solarized-dark">solarized-dark</MenuItem>
|
||||
<MenuItem value="solarized-light">solarized-light</MenuItem>
|
||||
<MenuItem value="vs-dark">dark</MenuItem>
|
||||
<MenuItem value="light">light</MenuItem>
|
||||
</Select>
|
||||
</Box>
|
||||
|
||||
|
@ -64,7 +64,7 @@ export async function loadThemes(monaco: { editor: any }): Promise<void> {
|
||||
},
|
||||
});
|
||||
|
||||
monaco.editor.defineTheme("solarish-dark", {
|
||||
monaco.editor.defineTheme("solarized-dark", {
|
||||
base: "vs-dark",
|
||||
inherit: true,
|
||||
rules: [
|
||||
@ -113,16 +113,16 @@ export async function loadThemes(monaco: { editor: any }): Promise<void> {
|
||||
foreground: "268bd2",
|
||||
},
|
||||
{
|
||||
token: "type.identifier.js",
|
||||
foreground: "b58900",
|
||||
token: "type.identifier.js",
|
||||
foreground: "b58900",
|
||||
},
|
||||
{
|
||||
token: "delimiter.square.js",
|
||||
foreground: "0087ff",
|
||||
token: "delimiter.square.js",
|
||||
foreground: "0087ff",
|
||||
},
|
||||
{
|
||||
token: "delimiter.bracket.js",
|
||||
foreground: "0087ff",
|
||||
token: "delimiter.bracket.js",
|
||||
foreground: "0087ff",
|
||||
},
|
||||
{
|
||||
token: "this",
|
||||
@ -141,13 +141,13 @@ export async function loadThemes(monaco: { editor: any }): Promise<void> {
|
||||
},
|
||||
});
|
||||
|
||||
monaco.editor.defineTheme("solarish-light", {
|
||||
monaco.editor.defineTheme("solarized-light", {
|
||||
base: "vs",
|
||||
inherit: true,
|
||||
rules: [
|
||||
{
|
||||
foreground: "657b83",
|
||||
background: "fdf6e3",
|
||||
background: "fdf6e3",
|
||||
token: "",
|
||||
},
|
||||
{
|
||||
@ -191,16 +191,16 @@ export async function loadThemes(monaco: { editor: any }): Promise<void> {
|
||||
foreground: "268bd2",
|
||||
},
|
||||
{
|
||||
token: "type.identifier.js",
|
||||
foreground: "b58900",
|
||||
token: "type.identifier.js",
|
||||
foreground: "b58900",
|
||||
},
|
||||
{
|
||||
token: "delimiter.square.js",
|
||||
foreground: "0087ff",
|
||||
token: "delimiter.square.js",
|
||||
foreground: "0087ff",
|
||||
},
|
||||
{
|
||||
token: "delimiter.bracket.js",
|
||||
foreground: "0087ff",
|
||||
token: "delimiter.bracket.js",
|
||||
foreground: "0087ff",
|
||||
},
|
||||
{
|
||||
token: "this",
|
||||
|
@ -94,6 +94,9 @@ export class BaseServer {
|
||||
// Text files on this server
|
||||
textFiles: TextFile[] = [];
|
||||
|
||||
// Flag indicating wehther this is a purchased server
|
||||
purchasedByPlayer = false;
|
||||
|
||||
constructor(params: IConstructorParams = { hostname: "", ip: createRandomIp() }) {
|
||||
this.ip = params.ip ? params.ip : createRandomIp();
|
||||
|
||||
|
@ -48,9 +48,6 @@ export class Server extends BaseServer {
|
||||
// How many ports are currently opened on the server
|
||||
openPortCount = 0;
|
||||
|
||||
// Flag indicating wehther this is a purchased server
|
||||
purchasedByPlayer = false;
|
||||
|
||||
// Hacking level required to hack this server
|
||||
requiredHackingSkill = 1;
|
||||
|
||||
|
@ -44,9 +44,9 @@ interface IDefaultSettings {
|
||||
EnableBashHotkeys: boolean;
|
||||
|
||||
/**
|
||||
* Enable timestamps
|
||||
* Timestamps format
|
||||
*/
|
||||
EnableTimestamps: boolean;
|
||||
TimestampsFormat: string;
|
||||
|
||||
/**
|
||||
* Locale used for display numbers
|
||||
@ -83,11 +83,6 @@ interface IDefaultSettings {
|
||||
*/
|
||||
SuppressFactionInvites: boolean;
|
||||
|
||||
/**
|
||||
* Whether to show a popup message when player is hospitalized from taking too much damage
|
||||
*/
|
||||
SuppressHospitalizationPopup: boolean;
|
||||
|
||||
/**
|
||||
* Whether the user should be shown a dialog box whenever they receive a new message file.
|
||||
*/
|
||||
@ -171,7 +166,7 @@ export const defaultSettings: IDefaultSettings = {
|
||||
DisableHotkeys: false,
|
||||
DisableTextEffects: false,
|
||||
EnableBashHotkeys: false,
|
||||
EnableTimestamps: false,
|
||||
TimestampsFormat: "",
|
||||
Locale: "en",
|
||||
MaxLogCapacity: 50,
|
||||
MaxPortCapacity: 50,
|
||||
@ -179,7 +174,6 @@ export const defaultSettings: IDefaultSettings = {
|
||||
SaveGameOnFileSave: true,
|
||||
SuppressBuyAugmentationConfirmation: false,
|
||||
SuppressFactionInvites: false,
|
||||
SuppressHospitalizationPopup: false,
|
||||
SuppressMessages: false,
|
||||
SuppressTravelConfirmation: false,
|
||||
SuppressBladeburnerPopup: false,
|
||||
@ -231,7 +225,7 @@ export const Settings: ISettings & ISelfInitializer & ISelfLoading = {
|
||||
DisableHotkeys: defaultSettings.DisableHotkeys,
|
||||
DisableTextEffects: defaultSettings.DisableTextEffects,
|
||||
EnableBashHotkeys: defaultSettings.EnableBashHotkeys,
|
||||
EnableTimestamps: defaultSettings.EnableTimestamps,
|
||||
TimestampsFormat: defaultSettings.TimestampsFormat,
|
||||
Locale: "en",
|
||||
MaxLogCapacity: defaultSettings.MaxLogCapacity,
|
||||
MaxPortCapacity: defaultSettings.MaxPortCapacity,
|
||||
@ -241,7 +235,6 @@ export const Settings: ISettings & ISelfInitializer & ISelfLoading = {
|
||||
SaveGameOnFileSave: defaultSettings.SaveGameOnFileSave,
|
||||
SuppressBuyAugmentationConfirmation: defaultSettings.SuppressBuyAugmentationConfirmation,
|
||||
SuppressFactionInvites: defaultSettings.SuppressFactionInvites,
|
||||
SuppressHospitalizationPopup: defaultSettings.SuppressHospitalizationPopup,
|
||||
SuppressMessages: defaultSettings.SuppressMessages,
|
||||
SuppressTravelConfirmation: defaultSettings.SuppressTravelConfirmation,
|
||||
SuppressBladeburnerPopup: defaultSettings.SuppressBladeburnerPopup,
|
||||
@ -289,5 +282,6 @@ export const Settings: ISettings & ISelfInitializer & ISelfLoading = {
|
||||
Object.assign(Settings.theme, save.theme);
|
||||
delete save.theme;
|
||||
Object.assign(Settings, save);
|
||||
console.log(Settings.TimestampsFormat);
|
||||
},
|
||||
};
|
||||
|
@ -4,7 +4,7 @@ import { Script } from "../Script/Script";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { IRouter } from "../ui/Router";
|
||||
import { Settings } from "../Settings/Settings";
|
||||
import { getTimestamp } from "../utils/helpers/getTimestamp";
|
||||
import { formatTime } from "../utils/helpers/formatTime";
|
||||
|
||||
export class Output {
|
||||
text: string;
|
||||
@ -13,7 +13,7 @@ export class Output {
|
||||
text: string,
|
||||
color: "inherit" | "initial" | "primary" | "secondary" | "error" | "textPrimary" | "textSecondary" | undefined,
|
||||
) {
|
||||
if (Settings.EnableTimestamps) text = "[" + getTimestamp() + "] " + text;
|
||||
if (Settings.TimestampsFormat) text = "[" + formatTime(Settings.TimestampsFormat) + "] " + text;
|
||||
this.text = text;
|
||||
this.color = color;
|
||||
}
|
||||
@ -22,10 +22,10 @@ export class Output {
|
||||
export class RawOutput {
|
||||
raw: React.ReactNode;
|
||||
constructor(node: React.ReactNode) {
|
||||
if (Settings.EnableTimestamps)
|
||||
if (Settings.TimestampsFormat)
|
||||
node = (
|
||||
<>
|
||||
[{getTimestamp()}] {node}
|
||||
[{formatTime(Settings.TimestampsFormat)}] {node}
|
||||
</>
|
||||
);
|
||||
this.raw = node;
|
||||
@ -36,7 +36,7 @@ export class Link {
|
||||
hostname: string;
|
||||
dashes: string;
|
||||
constructor(dashes: string, hostname: string) {
|
||||
if (Settings.EnableTimestamps) dashes = "[" + getTimestamp() + "] " + dashes;
|
||||
if (Settings.TimestampsFormat) dashes = "[" + formatTime(Settings.TimestampsFormat) + "] " + dashes;
|
||||
this.hostname = hostname;
|
||||
this.dashes = dashes;
|
||||
}
|
||||
|
@ -27,7 +27,11 @@ export function download(
|
||||
const file = new Blob([server.scripts[i].code], {
|
||||
type: "text/plain",
|
||||
});
|
||||
zip.file(server.scripts[i].filename + ".js", file);
|
||||
let name = server.scripts[i].filename;
|
||||
if (name.startsWith("/")) {
|
||||
name = name.slice(1);
|
||||
}
|
||||
zip.file(name + ".js", file);
|
||||
}
|
||||
}
|
||||
if (fn === "*" || fn === "*.txt") {
|
||||
|
@ -253,7 +253,7 @@ const Engine: {
|
||||
|
||||
let offlineReputation = 0;
|
||||
const offlineHackingIncome = (Player.moneySourceA.hacking / Player.playtimeSinceLastAug) * timeOffline * 0.75;
|
||||
Player.gainMoney(offlineHackingIncome, "hacknet");
|
||||
Player.gainMoney(offlineHackingIncome, "hacking");
|
||||
// Process offline progress
|
||||
loadAllRunningScripts(); // This also takes care of offline production for those scripts
|
||||
if (Player.isWorking) {
|
||||
|
@ -7,6 +7,5 @@ export function dialogBoxCreate(txt: string | JSX.Element): void {
|
||||
AlertEvents.emit(txt);
|
||||
} else {
|
||||
AlertEvents.emit(<span dangerouslySetInnerHTML={{ __html: txt }} />);
|
||||
console.log('emit"');
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ import List from "@mui/material/List";
|
||||
import ListItem from "@mui/material/ListItem";
|
||||
import Link from "@mui/material/Link";
|
||||
import Tooltip from "@mui/material/Tooltip";
|
||||
import TextField from "@mui/material/TextField";
|
||||
|
||||
import DownloadIcon from "@mui/icons-material/Download";
|
||||
import UploadIcon from "@mui/icons-material/Upload";
|
||||
@ -30,6 +31,7 @@ import { ThemeEditorModal } from "./ThemeEditorModal";
|
||||
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { save, deleteGame } from "../../db";
|
||||
import { formatTime } from "../../utils/helpers/formatTime";
|
||||
|
||||
const useStyles = makeStyles((theme: Theme) =>
|
||||
createStyles({
|
||||
@ -66,9 +68,6 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
const [suppressBuyAugmentationConfirmation, setSuppressBuyAugmentationConfirmation] = useState(
|
||||
Settings.SuppressBuyAugmentationConfirmation,
|
||||
);
|
||||
const [suppressHospitalizationPopup, setSuppressHospitalizationPopup] = useState(
|
||||
Settings.SuppressHospitalizationPopup,
|
||||
);
|
||||
|
||||
const [suppressBladeburnerPopup, setSuppressBladeburnerPopup] = useState(Settings.SuppressBladeburnerPopup);
|
||||
|
||||
@ -76,7 +75,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
const [disableASCIIArt, setDisableASCIIArt] = useState(Settings.DisableASCIIArt);
|
||||
const [disableTextEffects, setDisableTextEffects] = useState(Settings.DisableTextEffects);
|
||||
const [enableBashHotkeys, setEnableBashHotkeys] = useState(Settings.EnableBashHotkeys);
|
||||
const [enableTimestamps, setEnableTimestamps] = useState(Settings.EnableTimestamps);
|
||||
const [timestampFormat, setTimestampFormat] = useState(Settings.TimestampsFormat);
|
||||
const [saveGameOnFileSave, setSaveGameOnFileSave] = useState(Settings.SaveGameOnFileSave);
|
||||
|
||||
const [locale, setLocale] = useState(Settings.Locale);
|
||||
@ -129,11 +128,6 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
Settings.SuppressBuyAugmentationConfirmation = event.target.checked;
|
||||
}
|
||||
|
||||
function handleSuppressHospitalizationPopupChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setSuppressHospitalizationPopup(event.target.checked);
|
||||
Settings.SuppressHospitalizationPopup = event.target.checked;
|
||||
}
|
||||
|
||||
function handleSuppressBladeburnerPopupChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setSuppressBladeburnerPopup(event.target.checked);
|
||||
Settings.SuppressBladeburnerPopup = event.target.checked;
|
||||
@ -162,9 +156,9 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
setEnableBashHotkeys(event.target.checked);
|
||||
Settings.EnableBashHotkeys = event.target.checked;
|
||||
}
|
||||
function handleEnableTimestampsChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setEnableTimestamps(event.target.checked);
|
||||
Settings.EnableTimestamps = event.target.checked;
|
||||
function handleTimestampFormatChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setTimestampFormat(event.target.value);
|
||||
Settings.TimestampsFormat = event.target.value;
|
||||
}
|
||||
function handleSaveGameOnFile(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setSaveGameOnFileSave(event.target.checked);
|
||||
@ -326,7 +320,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Suppress messages</Typography>
|
||||
<Typography>Suppress story messages</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
@ -388,25 +382,6 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
}
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={
|
||||
<Switch checked={suppressHospitalizationPopup} onChange={handleSuppressHospitalizationPopupChange} />
|
||||
}
|
||||
label={
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
If this is set, a popup message will no longer be shown when you are hospitalized after taking
|
||||
too much damage.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Suppress hospitalization popup</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
</ListItem>
|
||||
{!!props.player.bladeburner && (
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
@ -493,21 +468,28 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={<Switch checked={enableTimestamps} onChange={handleEnableTimestampsChange} />}
|
||||
label={
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
Terminal commands and log entries will be timestamped. The timestamp will have the format: M/D
|
||||
h:m
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Enable timestamps</Typography>
|
||||
</Tooltip>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
Terminal commands and log entries will be timestamped. See
|
||||
https://date-fns.org/docs/Getting-Started/
|
||||
</Typography>
|
||||
}
|
||||
/>
|
||||
>
|
||||
<span>
|
||||
<TextField
|
||||
InputProps={{
|
||||
startAdornment: (
|
||||
<Typography color={formatTime(timestampFormat) === "format error" ? "error" : "success"}>
|
||||
Timestamp format:
|
||||
</Typography>
|
||||
),
|
||||
}}
|
||||
value={timestampFormat}
|
||||
onChange={handleTimestampFormatChange}
|
||||
/>
|
||||
</span>
|
||||
</Tooltip>
|
||||
</ListItem>
|
||||
|
||||
<ListItem>
|
||||
|
10
src/utils/helpers/formatTime.ts
Normal file
10
src/utils/helpers/formatTime.ts
Normal file
@ -0,0 +1,10 @@
|
||||
import { format } from "date-fns";
|
||||
|
||||
export function formatTime(fmt: string): string {
|
||||
try {
|
||||
return format(new Date(), fmt);
|
||||
} catch (err: any) {
|
||||
console.error(err);
|
||||
return "format error";
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ export function getTimestamp(): string {
|
||||
const stringWidth = -2;
|
||||
const formattedHours: string = `0${d.getHours()}`.slice(stringWidth);
|
||||
const formattedMinutes: string = `0${d.getMinutes()}`.slice(stringWidth);
|
||||
const formattedSeconds: string = `0${d.getSeconds()}`.slice(stringWidth);
|
||||
|
||||
return `${d.getMonth() + 1}/${d.getDate()} ${formattedHours}:${formattedMinutes}`;
|
||||
return `${d.getMonth() + 1}/${d.getDate()} ${formattedHours}:${formattedMinutes}:${formattedSeconds}`;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user