mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 20:55:44 +01:00
More minor font colour and Infiltration details updates
This commit is contained in:
parent
0cc6d81309
commit
f721e21622
@ -6,11 +6,12 @@ $hacker-green: #adff2f;
|
||||
$success-green: #3adb76;
|
||||
$alert-red: #ff2929;
|
||||
$money-gold: #ffd700;
|
||||
$light-yellow: #faffdf;
|
||||
|
||||
/* Attributes */
|
||||
$my-stat-hp-color: #dd3434;
|
||||
$my-stat-money-color: $money-gold;
|
||||
$my-stat-hack-color: $hacker-green;
|
||||
$my-stat-physical: #faffdf;
|
||||
$my-stat-physical: $light-yellow;
|
||||
$my-stat-cha-color: #a671d1;
|
||||
$my-stat-int-color: #6495ed;
|
||||
|
@ -87,6 +87,11 @@
|
||||
z-index: 2;
|
||||
background-color: var(--my-background-color);
|
||||
padding: 10px;
|
||||
|
||||
p span {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.dialog-box-close-button {
|
||||
@ -138,6 +143,11 @@
|
||||
margin: 8px;
|
||||
}
|
||||
|
||||
#infiltration-box-content span {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#infiltration-faction-select {
|
||||
background-color: #000;
|
||||
}
|
||||
|
@ -618,6 +618,10 @@ a:visited {
|
||||
color: $money-gold;
|
||||
}
|
||||
|
||||
.light-yellow {
|
||||
color: $light-yellow;
|
||||
}
|
||||
|
||||
.failure {
|
||||
color: $alert-red;
|
||||
text-shadow: 0 0 0 $alert-red;
|
||||
|
30
index.html
30
index.html
@ -187,9 +187,9 @@
|
||||
provides information about each script's production. The scripts are categorized by the hostname of the servers on which
|
||||
they are running. </p>
|
||||
<p id="active-scripts-total-prod">Total online production of
|
||||
Active scripts: <span id="active-scripts-total-production-active" class="money-gold">$0.000</span> / sec<br />
|
||||
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br/>
|
||||
Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
|
||||
(<span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec)</p>
|
||||
(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
|
||||
<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
|
||||
</ul>
|
||||
</div>
|
||||
@ -201,19 +201,19 @@
|
||||
The Hacknet is a global, decentralized network of machines. It is used by hackers all around
|
||||
the world to anonymously share computing power and perform distributed cyberattacks without the
|
||||
fear of being traced.
|
||||
<br /><br />
|
||||
<br/><br/>
|
||||
Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
|
||||
resources to the Hacknet network. This allows you to take a small percentage of profits
|
||||
from hacks performed on the network. Essentially, you are renting out your Node's computing power.
|
||||
<br /><br />
|
||||
<br/><br/>
|
||||
Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
|
||||
in order to increase its computing power and thereby increase the profit you earn from it.
|
||||
</p>
|
||||
<a id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
|
||||
<br />
|
||||
<br/>
|
||||
<div id="hacknet-nodes-money-multipliers-div">
|
||||
<p id="hacknet-nodes-money">
|
||||
<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br />
|
||||
<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br/>
|
||||
<span>Total Hacknet Node Production:</span><span id="hacknet-nodes-total-production" class="money-gold"></span>
|
||||
</p>
|
||||
<span id="hacknet-nodes-multipliers">
|
||||
@ -623,7 +623,7 @@
|
||||
<p id="location-slums-description">
|
||||
You have entered the Slums, a poverty-ridden district filled with gangs, criminals, and
|
||||
other shadowy entities. The city's government and police have neglected this area for years...
|
||||
<br /><br /><br />
|
||||
<br/><br/><br/>
|
||||
In the Slums, you can commit crimes to earn money and experience. Crime attempts are not always
|
||||
successful. Your chance at successfully committing a crime is determined by your stats.
|
||||
</p>
|
||||
@ -670,7 +670,7 @@
|
||||
|
||||
<div id="stock-market-container" class="generic-menupage-container">
|
||||
<p>
|
||||
Welcome to the World Stock Exchange (WSE)! <br /><br />
|
||||
Welcome to the World Stock Exchange (WSE)! <br/><br/>
|
||||
|
||||
To begin trading, you must first purchase an account. WSE accounts will persist
|
||||
after you 'reset' by installing Augmentations.
|
||||
@ -683,7 +683,7 @@
|
||||
TIX, short for Trade Information eXchange, is the communications protocol supported by the WSE.
|
||||
Purchasing access to the TIX API lets you write code to create your own algorithmic/automated
|
||||
trading strategies.
|
||||
<br /><br />
|
||||
<br/><br/>
|
||||
If you purchase access to the TIX API, you will retain that access even after
|
||||
you 'reset' by installing Augmentations.
|
||||
</p>
|
||||
@ -693,7 +693,7 @@
|
||||
<p>
|
||||
Four Sigma's (4S) Market Data Feed provides information about stocks
|
||||
that will help your trading strategies.
|
||||
<br /><br />
|
||||
<br/><br/>
|
||||
If you purchase access to 4S Market Data and/or the 4S TIX API, you will
|
||||
retain that access even after you 'reset' by installing Augmentations.
|
||||
</p>
|
||||
@ -711,7 +711,7 @@
|
||||
<a id="stock-market-mode" class="a-link-button tooltip"></a>
|
||||
<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
|
||||
<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
|
||||
<br /><br />
|
||||
<br/><br/>
|
||||
<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
|
||||
<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
|
||||
<ul id="stock-market-list" style="list-style:none;">
|
||||
@ -753,7 +753,7 @@
|
||||
<p id="faction-invitation-box-text"> </p>
|
||||
<p id="faction-invitation-box-message"> </p>
|
||||
<p id="faction-invitation-box-warning">
|
||||
Would you like to join? <br /> <br />
|
||||
Would you like to join? <br/> <br/>
|
||||
Warning: Joining this faction may prevent you from joining other factions during this run!
|
||||
</p>
|
||||
<span id="faction-invitation-box-yes" class="popup-box-button"> Yes </span>
|
||||
@ -766,8 +766,8 @@
|
||||
<div id="infiltration-box-content" class="popup-box-content">
|
||||
<p id="infiltration-box-text"> </p>
|
||||
|
||||
<span id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </span> <br /><br />
|
||||
<select id="infiltration-faction-select"> </select> <br />
|
||||
<span id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </span> <br/><br/>
|
||||
<select id="infiltration-faction-select"> </select> <br/>
|
||||
<span id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </span>
|
||||
|
||||
</div>
|
||||
@ -853,7 +853,7 @@
|
||||
<div id="game-options-content" class="game-options-box">
|
||||
<span id="game-options-close-button">×</span>
|
||||
<h1> Game Options </h1>
|
||||
<br />
|
||||
<br/>
|
||||
<div id="game-options-left-panel">
|
||||
<!-- Netscript execution time -->
|
||||
<fieldset>
|
||||
|
@ -115,7 +115,7 @@ function factionExists(name) {
|
||||
// This might change in the future for balance
|
||||
function initFactions() {
|
||||
for(const name in FactionInfos) {
|
||||
resetFaction(new Faction(name));
|
||||
resetFaction(new Faction(name));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -429,9 +429,9 @@ function endInfiltrationLevel(inst) {
|
||||
BitNodeMultipliers.InfiltrationMoney;
|
||||
inst.secretsStolen.push(baseSecretValue);
|
||||
dialogBoxCreate("You found and stole a set of classified documents from the company. " +
|
||||
"These classified secrets could probably be sold for money ($" +
|
||||
formatNumber(secretMoneyValue, 2) + "), or they " +
|
||||
"could be given to factions for reputation (" + formatNumber(secretValue, 3) + " rep)");
|
||||
"These classified secrets could probably be sold for money (<span class='money-gold'>$" +
|
||||
formatNumber(secretMoneyValue, 2) + "</span>), or they " +
|
||||
"could be given to factions for reputation (<span class='light-yellow'>" + formatNumber(secretValue, 3) + " rep</span>)");
|
||||
}
|
||||
|
||||
//Increase security level based on difficulty
|
||||
@ -469,17 +469,18 @@ function updateInfiltrationLevelText(inst) {
|
||||
|
||||
var expMultiplier = 2 * inst.clearanceLevel / inst.maxClearanceLevel;
|
||||
document.getElementById("infiltration-level-text").innerHTML =
|
||||
"Facility name: " + inst.companyName + "<br>" +
|
||||
"Clearance Level: " + inst.clearanceLevel + "<br>" +
|
||||
"Security Level: " + formatNumber(inst.securityLevel, 3) + "<br><br>" +
|
||||
"Total reputation value of secrets stolen: " + formatNumber(totalValue, 3) + "<br>" +
|
||||
"Total monetary value of secrets stolen: $" + formatNumber(totalMoneyValue, 2) + "<br><br>" +
|
||||
"Hack exp gained: " + formatNumber(inst.hackingExpGained * expMultiplier, 3) + "<br>" +
|
||||
"Str exp gained: " + formatNumber(inst.strExpGained * expMultiplier, 3) + "<br>" +
|
||||
"Def exp gained: " + formatNumber(inst.defExpGained * expMultiplier, 3) + "<br>" +
|
||||
"Dex exp gained: " + formatNumber(inst.dexExpGained * expMultiplier, 3) + "<br>" +
|
||||
"Agi exp gained: " + formatNumber(inst.agiExpGained * expMultiplier, 3) + "<br>" +
|
||||
"Cha exp gained: " + formatNumber(inst.chaExpGained * expMultiplier, 3);
|
||||
"Facility name: " + inst.companyName + "<br>" +
|
||||
"Clearance Level: " + inst.clearanceLevel + "<br>" +
|
||||
"Security Level: " + formatNumber(inst.securityLevel, 3) + "<br><br>" +
|
||||
"Total value of stolen secrets<br>" +
|
||||
"Reputation: <span class='light-yellow'>" + formatNumber(totalValue, 3) + "</span><br>" +
|
||||
"Money: <span class='money-gold'>$" + formatNumber(totalMoneyValue, 2) + "</span><br><br>" +
|
||||
"Hack exp gained: " + formatNumber(inst.hackingExpGained * expMultiplier, 3) + "<br>" +
|
||||
"Str exp gained: " + formatNumber(inst.strExpGained * expMultiplier, 3) + "<br>" +
|
||||
"Def exp gained: " + formatNumber(inst.defExpGained * expMultiplier, 3) + "<br>" +
|
||||
"Dex exp gained: " + formatNumber(inst.dexExpGained * expMultiplier, 3) + "<br>" +
|
||||
"Agi exp gained: " + formatNumber(inst.agiExpGained * expMultiplier, 3) + "<br>" +
|
||||
"Cha exp gained: " + formatNumber(inst.chaExpGained * expMultiplier, 3);
|
||||
}
|
||||
|
||||
function updateInfiltrationButtons(inst, scenario) {
|
||||
|
@ -1072,7 +1072,7 @@ PlayerObject.prototype.workForFaction = function(numCycles) {
|
||||
|
||||
var txt = document.getElementById("work-in-progress-text");
|
||||
txt.innerHTML = "You are currently " + this.currentWorkFactionDescription + " for your faction " + faction.name +
|
||||
" (Current Faction Reputation: " + formatNumber(faction.playerReputation, 0) + "). " +
|
||||
" (Current Faction Reputation: " + formatNumber(faction.playerReputation, 0) + "). <br>" +
|
||||
"You have been doing this for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
|
||||
"You have earned: <br><br>" +
|
||||
"$" + formatNumber(this.workMoneyGained, 2) + " (" + formatNumber(this.workMoneyGainRate * cyclesPerSec, 2) + " / sec) <br><br>" +
|
||||
|
@ -516,9 +516,9 @@ function loadImportedGame(saveObj, saveString) {
|
||||
|
||||
Player.lastUpdate = Engine._lastUpdate;
|
||||
Engine.start(); //Run main game loop and Scripts loop
|
||||
dialogBoxCreate("While you were offline, your scripts generated $" +
|
||||
formatNumber(offlineProductionFromScripts, 2) + " and your Hacknet Nodes generated $" +
|
||||
formatNumber(offlineProductionFromHacknetNodes, 2));
|
||||
dialogBoxCreate("While you were offline, your scripts generated <span class='money-gold'>$" +
|
||||
formatNumber(offlineProductionFromScripts, 2) + "</span> and your Hacknet Nodes generated <span class='money-gold'>$" +
|
||||
formatNumber(offlineProductionFromHacknetNodes, 2) + "</span>");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1324,9 +1324,9 @@ let Engine = {
|
||||
Player.lastUpdate = Engine._lastUpdate;
|
||||
Engine.start(); //Run main game loop and Scripts loop
|
||||
removeLoadingScreen();
|
||||
dialogBoxCreate("While you were offline, your scripts generated $" +
|
||||
formatNumber(offlineProductionFromScripts, 2) + " and your Hacknet Nodes generated $" +
|
||||
formatNumber(offlineProductionFromHacknetNodes, 2));
|
||||
dialogBoxCreate("While you were offline, your scripts generated <span class='money-gold'>$" +
|
||||
formatNumber(offlineProductionFromScripts, 2) + "</span> and your Hacknet Nodes generated <span class='money-gold'>$" +
|
||||
formatNumber(offlineProductionFromHacknetNodes, 2) + "</span>");
|
||||
//Close main menu accordions for loaded game
|
||||
var visibleMenuTabs = [terminal, createScript, activeScripts, stats,
|
||||
hacknetnodes, city, tutorial, options, dev];
|
||||
|
@ -189,9 +189,9 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
provides information about each script's production. The scripts are categorized by the hostname of the servers on which
|
||||
they are running. </p>
|
||||
<p id="active-scripts-total-prod">Total online production of
|
||||
Active scripts: <span id="active-scripts-total-production-active" class="money-gold">$0.000</span> / sec<br />
|
||||
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br />
|
||||
Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
|
||||
(<span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec)</p>
|
||||
(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
|
||||
<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
|
||||
</ul>
|
||||
</div>
|
||||
|
@ -57,9 +57,9 @@ function infiltrationBoxCreate(inst) {
|
||||
CONSTANTS.InfiltrationRepValue * BitNodeMultipliers.InfiltrationRep;
|
||||
var moneyValue = totalValue * CONSTANTS.InfiltrationMoneyValue * BitNodeMultipliers.InfiltrationMoney;
|
||||
infiltrationSetText("You can sell the classified documents and secrets " +
|
||||
"you stole from " + inst.companyName + " for $" +
|
||||
formatNumber(moneyValue, 2) + " on the black market or you can give it " +
|
||||
"to a faction to gain " + formatNumber(facValue, 3) + " reputation with " +
|
||||
"you stole from " + inst.companyName + " for <span class='money-gold'>$" +
|
||||
formatNumber(moneyValue, 2) + "</span> on the black market or you can give it " +
|
||||
"to a faction to gain <span class='light-yellow'>" + formatNumber(facValue, 3) + " reputation</span> with " +
|
||||
"that faction.");
|
||||
var selector = document.getElementById("infiltration-faction-select");
|
||||
selector.innerHTML = "";
|
||||
@ -85,7 +85,7 @@ function infiltrationBoxCreate(inst) {
|
||||
if (!e.isTrusted) {return false;}
|
||||
Player.gainMoney(moneyValue);
|
||||
dialogBoxCreate("You sold the classified information you stole from " + inst.companyName +
|
||||
" for $" + moneyValue + " on the black market!<br><br>" +
|
||||
" for <span class='money-gold'>$" + formatNumber(moneyValue, 2) + "</span> on the black market!<br><br>" +
|
||||
"You gained:<br>" +
|
||||
formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" +
|
||||
formatNumber(inst.strExpGained, 3) + " str exp<br>" +
|
||||
@ -111,7 +111,7 @@ function infiltrationBoxCreate(inst) {
|
||||
}
|
||||
faction.playerReputation += facValue;
|
||||
dialogBoxCreate("You gave the classified information you stole from " + inst.companyName +
|
||||
" to " + facName + " and gained " + formatNumber(facValue, 3) + " reputation with the faction. <br><br>" +
|
||||
" to " + facName + " and gained <span class='light-yellow'>" + formatNumber(facValue, 3) + " reputation</span> with the faction. <br><br>" +
|
||||
"You gained:<br>" +
|
||||
formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" +
|
||||
formatNumber(inst.strExpGained, 3) + " str exp<br>" +
|
||||
|
Loading…
Reference in New Issue
Block a user