mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-20 05:05:47 +01:00
More minor font colour and Infiltration details updates
This commit is contained in:
parent
0cc6d81309
commit
f721e21622
@ -6,11 +6,12 @@ $hacker-green: #adff2f;
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$success-green: #3adb76;
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$success-green: #3adb76;
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$alert-red: #ff2929;
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$alert-red: #ff2929;
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$money-gold: #ffd700;
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$money-gold: #ffd700;
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$light-yellow: #faffdf;
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/* Attributes */
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/* Attributes */
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$my-stat-hp-color: #dd3434;
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$my-stat-hp-color: #dd3434;
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$my-stat-money-color: $money-gold;
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$my-stat-money-color: $money-gold;
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$my-stat-hack-color: $hacker-green;
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$my-stat-hack-color: $hacker-green;
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$my-stat-physical: #faffdf;
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$my-stat-physical: $light-yellow;
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$my-stat-cha-color: #a671d1;
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$my-stat-cha-color: #a671d1;
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$my-stat-int-color: #6495ed;
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$my-stat-int-color: #6495ed;
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@ -87,6 +87,11 @@
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z-index: 2;
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z-index: 2;
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background-color: var(--my-background-color);
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background-color: var(--my-background-color);
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padding: 10px;
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padding: 10px;
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p span {
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padding: 0;
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margin: 0;
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}
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}
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}
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.dialog-box-close-button {
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.dialog-box-close-button {
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@ -138,6 +143,11 @@
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margin: 8px;
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margin: 8px;
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}
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}
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#infiltration-box-content span {
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padding: 0;
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margin: 0;
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}
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#infiltration-faction-select {
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#infiltration-faction-select {
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background-color: #000;
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background-color: #000;
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}
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}
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@ -618,6 +618,10 @@ a:visited {
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color: $money-gold;
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color: $money-gold;
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}
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}
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.light-yellow {
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color: $light-yellow;
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}
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.failure {
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.failure {
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color: $alert-red;
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color: $alert-red;
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text-shadow: 0 0 0 $alert-red;
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text-shadow: 0 0 0 $alert-red;
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30
index.html
30
index.html
@ -187,9 +187,9 @@
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provides information about each script's production. The scripts are categorized by the hostname of the servers on which
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provides information about each script's production. The scripts are categorized by the hostname of the servers on which
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they are running. </p>
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they are running. </p>
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<p id="active-scripts-total-prod">Total online production of
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<p id="active-scripts-total-prod">Total online production of
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Active scripts: <span id="active-scripts-total-production-active" class="money-gold">$0.000</span> / sec<br />
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Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br/>
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Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
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Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
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(<span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec)</p>
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(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
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<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
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<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
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</ul>
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</ul>
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</div>
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</div>
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@ -201,19 +201,19 @@
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The Hacknet is a global, decentralized network of machines. It is used by hackers all around
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The Hacknet is a global, decentralized network of machines. It is used by hackers all around
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the world to anonymously share computing power and perform distributed cyberattacks without the
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the world to anonymously share computing power and perform distributed cyberattacks without the
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fear of being traced.
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fear of being traced.
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<br /><br />
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<br/><br/>
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Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
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Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
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resources to the Hacknet network. This allows you to take a small percentage of profits
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resources to the Hacknet network. This allows you to take a small percentage of profits
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from hacks performed on the network. Essentially, you are renting out your Node's computing power.
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from hacks performed on the network. Essentially, you are renting out your Node's computing power.
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<br /><br />
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<br/><br/>
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Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
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Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
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in order to increase its computing power and thereby increase the profit you earn from it.
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in order to increase its computing power and thereby increase the profit you earn from it.
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</p>
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</p>
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<a id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
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<a id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
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<br />
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<br/>
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<div id="hacknet-nodes-money-multipliers-div">
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<div id="hacknet-nodes-money-multipliers-div">
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<p id="hacknet-nodes-money">
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<p id="hacknet-nodes-money">
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<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br />
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<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br/>
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<span>Total Hacknet Node Production:</span><span id="hacknet-nodes-total-production" class="money-gold"></span>
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<span>Total Hacknet Node Production:</span><span id="hacknet-nodes-total-production" class="money-gold"></span>
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</p>
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</p>
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<span id="hacknet-nodes-multipliers">
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<span id="hacknet-nodes-multipliers">
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@ -623,7 +623,7 @@
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<p id="location-slums-description">
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<p id="location-slums-description">
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You have entered the Slums, a poverty-ridden district filled with gangs, criminals, and
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You have entered the Slums, a poverty-ridden district filled with gangs, criminals, and
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other shadowy entities. The city's government and police have neglected this area for years...
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other shadowy entities. The city's government and police have neglected this area for years...
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<br /><br /><br />
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<br/><br/><br/>
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In the Slums, you can commit crimes to earn money and experience. Crime attempts are not always
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In the Slums, you can commit crimes to earn money and experience. Crime attempts are not always
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successful. Your chance at successfully committing a crime is determined by your stats.
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successful. Your chance at successfully committing a crime is determined by your stats.
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</p>
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</p>
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@ -670,7 +670,7 @@
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<div id="stock-market-container" class="generic-menupage-container">
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<div id="stock-market-container" class="generic-menupage-container">
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<p>
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<p>
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Welcome to the World Stock Exchange (WSE)! <br /><br />
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Welcome to the World Stock Exchange (WSE)! <br/><br/>
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To begin trading, you must first purchase an account. WSE accounts will persist
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To begin trading, you must first purchase an account. WSE accounts will persist
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after you 'reset' by installing Augmentations.
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after you 'reset' by installing Augmentations.
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@ -683,7 +683,7 @@
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TIX, short for Trade Information eXchange, is the communications protocol supported by the WSE.
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TIX, short for Trade Information eXchange, is the communications protocol supported by the WSE.
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Purchasing access to the TIX API lets you write code to create your own algorithmic/automated
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Purchasing access to the TIX API lets you write code to create your own algorithmic/automated
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trading strategies.
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trading strategies.
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<br /><br />
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<br/><br/>
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If you purchase access to the TIX API, you will retain that access even after
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If you purchase access to the TIX API, you will retain that access even after
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you 'reset' by installing Augmentations.
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you 'reset' by installing Augmentations.
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</p>
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</p>
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@ -693,7 +693,7 @@
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<p>
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<p>
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Four Sigma's (4S) Market Data Feed provides information about stocks
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Four Sigma's (4S) Market Data Feed provides information about stocks
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that will help your trading strategies.
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that will help your trading strategies.
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<br /><br />
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<br/><br/>
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If you purchase access to 4S Market Data and/or the 4S TIX API, you will
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If you purchase access to 4S Market Data and/or the 4S TIX API, you will
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retain that access even after you 'reset' by installing Augmentations.
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retain that access even after you 'reset' by installing Augmentations.
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</p>
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</p>
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@ -711,7 +711,7 @@
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<a id="stock-market-mode" class="a-link-button tooltip"></a>
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<a id="stock-market-mode" class="a-link-button tooltip"></a>
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<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
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<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
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<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
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<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
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<br /><br />
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<br/><br/>
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<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
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<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
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<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
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<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
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<ul id="stock-market-list" style="list-style:none;">
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<ul id="stock-market-list" style="list-style:none;">
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@ -753,7 +753,7 @@
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<p id="faction-invitation-box-text"> </p>
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<p id="faction-invitation-box-text"> </p>
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<p id="faction-invitation-box-message"> </p>
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<p id="faction-invitation-box-message"> </p>
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<p id="faction-invitation-box-warning">
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<p id="faction-invitation-box-warning">
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Would you like to join? <br /> <br />
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Would you like to join? <br/> <br/>
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Warning: Joining this faction may prevent you from joining other factions during this run!
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Warning: Joining this faction may prevent you from joining other factions during this run!
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</p>
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</p>
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<span id="faction-invitation-box-yes" class="popup-box-button"> Yes </span>
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<span id="faction-invitation-box-yes" class="popup-box-button"> Yes </span>
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@ -766,8 +766,8 @@
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<div id="infiltration-box-content" class="popup-box-content">
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<div id="infiltration-box-content" class="popup-box-content">
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<p id="infiltration-box-text"> </p>
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<p id="infiltration-box-text"> </p>
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<span id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </span> <br /><br />
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<span id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </span> <br/><br/>
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<select id="infiltration-faction-select"> </select> <br />
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<select id="infiltration-faction-select"> </select> <br/>
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<span id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </span>
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<span id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </span>
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</div>
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</div>
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@ -853,7 +853,7 @@
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<div id="game-options-content" class="game-options-box">
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<div id="game-options-content" class="game-options-box">
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<span id="game-options-close-button">×</span>
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<span id="game-options-close-button">×</span>
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<h1> Game Options </h1>
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<h1> Game Options </h1>
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<br />
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<br/>
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<div id="game-options-left-panel">
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<div id="game-options-left-panel">
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<!-- Netscript execution time -->
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<!-- Netscript execution time -->
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<fieldset>
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<fieldset>
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@ -429,9 +429,9 @@ function endInfiltrationLevel(inst) {
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BitNodeMultipliers.InfiltrationMoney;
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BitNodeMultipliers.InfiltrationMoney;
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inst.secretsStolen.push(baseSecretValue);
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inst.secretsStolen.push(baseSecretValue);
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dialogBoxCreate("You found and stole a set of classified documents from the company. " +
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dialogBoxCreate("You found and stole a set of classified documents from the company. " +
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"These classified secrets could probably be sold for money ($" +
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"These classified secrets could probably be sold for money (<span class='money-gold'>$" +
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formatNumber(secretMoneyValue, 2) + "), or they " +
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formatNumber(secretMoneyValue, 2) + "</span>), or they " +
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"could be given to factions for reputation (" + formatNumber(secretValue, 3) + " rep)");
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"could be given to factions for reputation (<span class='light-yellow'>" + formatNumber(secretValue, 3) + " rep</span>)");
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}
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}
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//Increase security level based on difficulty
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//Increase security level based on difficulty
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@ -469,17 +469,18 @@ function updateInfiltrationLevelText(inst) {
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var expMultiplier = 2 * inst.clearanceLevel / inst.maxClearanceLevel;
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var expMultiplier = 2 * inst.clearanceLevel / inst.maxClearanceLevel;
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document.getElementById("infiltration-level-text").innerHTML =
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document.getElementById("infiltration-level-text").innerHTML =
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"Facility name: " + inst.companyName + "<br>" +
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"Facility name: " + inst.companyName + "<br>" +
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"Clearance Level: " + inst.clearanceLevel + "<br>" +
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"Clearance Level: " + inst.clearanceLevel + "<br>" +
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"Security Level: " + formatNumber(inst.securityLevel, 3) + "<br><br>" +
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"Security Level: " + formatNumber(inst.securityLevel, 3) + "<br><br>" +
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"Total reputation value of secrets stolen: " + formatNumber(totalValue, 3) + "<br>" +
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"Total value of stolen secrets<br>" +
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"Total monetary value of secrets stolen: $" + formatNumber(totalMoneyValue, 2) + "<br><br>" +
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"Reputation: <span class='light-yellow'>" + formatNumber(totalValue, 3) + "</span><br>" +
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"Hack exp gained: " + formatNumber(inst.hackingExpGained * expMultiplier, 3) + "<br>" +
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"Money: <span class='money-gold'>$" + formatNumber(totalMoneyValue, 2) + "</span><br><br>" +
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"Str exp gained: " + formatNumber(inst.strExpGained * expMultiplier, 3) + "<br>" +
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"Hack exp gained: " + formatNumber(inst.hackingExpGained * expMultiplier, 3) + "<br>" +
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"Def exp gained: " + formatNumber(inst.defExpGained * expMultiplier, 3) + "<br>" +
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"Str exp gained: " + formatNumber(inst.strExpGained * expMultiplier, 3) + "<br>" +
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"Dex exp gained: " + formatNumber(inst.dexExpGained * expMultiplier, 3) + "<br>" +
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"Def exp gained: " + formatNumber(inst.defExpGained * expMultiplier, 3) + "<br>" +
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"Agi exp gained: " + formatNumber(inst.agiExpGained * expMultiplier, 3) + "<br>" +
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"Dex exp gained: " + formatNumber(inst.dexExpGained * expMultiplier, 3) + "<br>" +
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"Cha exp gained: " + formatNumber(inst.chaExpGained * expMultiplier, 3);
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"Agi exp gained: " + formatNumber(inst.agiExpGained * expMultiplier, 3) + "<br>" +
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"Cha exp gained: " + formatNumber(inst.chaExpGained * expMultiplier, 3);
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}
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}
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function updateInfiltrationButtons(inst, scenario) {
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function updateInfiltrationButtons(inst, scenario) {
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@ -1072,7 +1072,7 @@ PlayerObject.prototype.workForFaction = function(numCycles) {
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var txt = document.getElementById("work-in-progress-text");
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var txt = document.getElementById("work-in-progress-text");
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txt.innerHTML = "You are currently " + this.currentWorkFactionDescription + " for your faction " + faction.name +
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txt.innerHTML = "You are currently " + this.currentWorkFactionDescription + " for your faction " + faction.name +
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" (Current Faction Reputation: " + formatNumber(faction.playerReputation, 0) + "). " +
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" (Current Faction Reputation: " + formatNumber(faction.playerReputation, 0) + "). <br>" +
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"You have been doing this for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
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"You have been doing this for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
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"You have earned: <br><br>" +
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"You have earned: <br><br>" +
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"$" + formatNumber(this.workMoneyGained, 2) + " (" + formatNumber(this.workMoneyGainRate * cyclesPerSec, 2) + " / sec) <br><br>" +
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"$" + formatNumber(this.workMoneyGained, 2) + " (" + formatNumber(this.workMoneyGainRate * cyclesPerSec, 2) + " / sec) <br><br>" +
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@ -516,9 +516,9 @@ function loadImportedGame(saveObj, saveString) {
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Player.lastUpdate = Engine._lastUpdate;
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Player.lastUpdate = Engine._lastUpdate;
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Engine.start(); //Run main game loop and Scripts loop
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Engine.start(); //Run main game loop and Scripts loop
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dialogBoxCreate("While you were offline, your scripts generated $" +
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dialogBoxCreate("While you were offline, your scripts generated <span class='money-gold'>$" +
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formatNumber(offlineProductionFromScripts, 2) + " and your Hacknet Nodes generated $" +
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formatNumber(offlineProductionFromScripts, 2) + "</span> and your Hacknet Nodes generated <span class='money-gold'>$" +
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formatNumber(offlineProductionFromHacknetNodes, 2));
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formatNumber(offlineProductionFromHacknetNodes, 2) + "</span>");
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return true;
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return true;
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}
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}
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@ -1324,9 +1324,9 @@ let Engine = {
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Player.lastUpdate = Engine._lastUpdate;
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Player.lastUpdate = Engine._lastUpdate;
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Engine.start(); //Run main game loop and Scripts loop
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Engine.start(); //Run main game loop and Scripts loop
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removeLoadingScreen();
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removeLoadingScreen();
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dialogBoxCreate("While you were offline, your scripts generated $" +
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dialogBoxCreate("While you were offline, your scripts generated <span class='money-gold'>$" +
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formatNumber(offlineProductionFromScripts, 2) + " and your Hacknet Nodes generated $" +
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formatNumber(offlineProductionFromScripts, 2) + "</span> and your Hacknet Nodes generated <span class='money-gold'>$" +
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formatNumber(offlineProductionFromHacknetNodes, 2));
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formatNumber(offlineProductionFromHacknetNodes, 2) + "</span>");
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//Close main menu accordions for loaded game
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//Close main menu accordions for loaded game
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var visibleMenuTabs = [terminal, createScript, activeScripts, stats,
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var visibleMenuTabs = [terminal, createScript, activeScripts, stats,
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hacknetnodes, city, tutorial, options, dev];
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hacknetnodes, city, tutorial, options, dev];
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@ -189,9 +189,9 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
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provides information about each script's production. The scripts are categorized by the hostname of the servers on which
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provides information about each script's production. The scripts are categorized by the hostname of the servers on which
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they are running. </p>
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they are running. </p>
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<p id="active-scripts-total-prod">Total online production of
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<p id="active-scripts-total-prod">Total online production of
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Active scripts: <span id="active-scripts-total-production-active" class="money-gold">$0.000</span> / sec<br />
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Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br />
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Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
|
Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
|
||||||
(<span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec)</p>
|
(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
|
||||||
<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
|
<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
@ -57,9 +57,9 @@ function infiltrationBoxCreate(inst) {
|
|||||||
CONSTANTS.InfiltrationRepValue * BitNodeMultipliers.InfiltrationRep;
|
CONSTANTS.InfiltrationRepValue * BitNodeMultipliers.InfiltrationRep;
|
||||||
var moneyValue = totalValue * CONSTANTS.InfiltrationMoneyValue * BitNodeMultipliers.InfiltrationMoney;
|
var moneyValue = totalValue * CONSTANTS.InfiltrationMoneyValue * BitNodeMultipliers.InfiltrationMoney;
|
||||||
infiltrationSetText("You can sell the classified documents and secrets " +
|
infiltrationSetText("You can sell the classified documents and secrets " +
|
||||||
"you stole from " + inst.companyName + " for $" +
|
"you stole from " + inst.companyName + " for <span class='money-gold'>$" +
|
||||||
formatNumber(moneyValue, 2) + " on the black market or you can give it " +
|
formatNumber(moneyValue, 2) + "</span> on the black market or you can give it " +
|
||||||
"to a faction to gain " + formatNumber(facValue, 3) + " reputation with " +
|
"to a faction to gain <span class='light-yellow'>" + formatNumber(facValue, 3) + " reputation</span> with " +
|
||||||
"that faction.");
|
"that faction.");
|
||||||
var selector = document.getElementById("infiltration-faction-select");
|
var selector = document.getElementById("infiltration-faction-select");
|
||||||
selector.innerHTML = "";
|
selector.innerHTML = "";
|
||||||
@ -85,7 +85,7 @@ function infiltrationBoxCreate(inst) {
|
|||||||
if (!e.isTrusted) {return false;}
|
if (!e.isTrusted) {return false;}
|
||||||
Player.gainMoney(moneyValue);
|
Player.gainMoney(moneyValue);
|
||||||
dialogBoxCreate("You sold the classified information you stole from " + inst.companyName +
|
dialogBoxCreate("You sold the classified information you stole from " + inst.companyName +
|
||||||
" for $" + moneyValue + " on the black market!<br><br>" +
|
" for <span class='money-gold'>$" + formatNumber(moneyValue, 2) + "</span> on the black market!<br><br>" +
|
||||||
"You gained:<br>" +
|
"You gained:<br>" +
|
||||||
formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" +
|
formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" +
|
||||||
formatNumber(inst.strExpGained, 3) + " str exp<br>" +
|
formatNumber(inst.strExpGained, 3) + " str exp<br>" +
|
||||||
@ -111,7 +111,7 @@ function infiltrationBoxCreate(inst) {
|
|||||||
}
|
}
|
||||||
faction.playerReputation += facValue;
|
faction.playerReputation += facValue;
|
||||||
dialogBoxCreate("You gave the classified information you stole from " + inst.companyName +
|
dialogBoxCreate("You gave the classified information you stole from " + inst.companyName +
|
||||||
" to " + facName + " and gained " + formatNumber(facValue, 3) + " reputation with the faction. <br><br>" +
|
" to " + facName + " and gained <span class='light-yellow'>" + formatNumber(facValue, 3) + " reputation</span> with the faction. <br><br>" +
|
||||||
"You gained:<br>" +
|
"You gained:<br>" +
|
||||||
formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" +
|
formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" +
|
||||||
formatNumber(inst.strExpGained, 3) + " str exp<br>" +
|
formatNumber(inst.strExpGained, 3) + " str exp<br>" +
|
||||||
|
Loading…
Reference in New Issue
Block a user