More minor font colour and Infiltration details updates

This commit is contained in:
Mat Jaworski 2018-09-07 00:15:36 +10:00
parent 0cc6d81309
commit f721e21622
11 changed files with 61 additions and 45 deletions

@ -6,11 +6,12 @@ $hacker-green: #adff2f;
$success-green: #3adb76; $success-green: #3adb76;
$alert-red: #ff2929; $alert-red: #ff2929;
$money-gold: #ffd700; $money-gold: #ffd700;
$light-yellow: #faffdf;
/* Attributes */ /* Attributes */
$my-stat-hp-color: #dd3434; $my-stat-hp-color: #dd3434;
$my-stat-money-color: $money-gold; $my-stat-money-color: $money-gold;
$my-stat-hack-color: $hacker-green; $my-stat-hack-color: $hacker-green;
$my-stat-physical: #faffdf; $my-stat-physical: $light-yellow;
$my-stat-cha-color: #a671d1; $my-stat-cha-color: #a671d1;
$my-stat-int-color: #6495ed; $my-stat-int-color: #6495ed;

@ -87,6 +87,11 @@
z-index: 2; z-index: 2;
background-color: var(--my-background-color); background-color: var(--my-background-color);
padding: 10px; padding: 10px;
p span {
padding: 0;
margin: 0;
}
} }
.dialog-box-close-button { .dialog-box-close-button {
@ -138,6 +143,11 @@
margin: 8px; margin: 8px;
} }
#infiltration-box-content span {
padding: 0;
margin: 0;
}
#infiltration-faction-select { #infiltration-faction-select {
background-color: #000; background-color: #000;
} }

@ -618,6 +618,10 @@ a:visited {
color: $money-gold; color: $money-gold;
} }
.light-yellow {
color: $light-yellow;
}
.failure { .failure {
color: $alert-red; color: $alert-red;
text-shadow: 0 0 0 $alert-red; text-shadow: 0 0 0 $alert-red;

@ -187,9 +187,9 @@
provides information about each script's production. The scripts are categorized by the hostname of the servers on which provides information about each script's production. The scripts are categorized by the hostname of the servers on which
they are running. </p> they are running. </p>
<p id="active-scripts-total-prod">Total online production of <p id="active-scripts-total-prod">Total online production of
Active scripts: <span id="active-scripts-total-production-active" class="money-gold">$0.000</span> / sec<br /> Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br/>
Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span> Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
(<span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec)</p> (<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;"> <ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
</ul> </ul>
</div> </div>
@ -201,19 +201,19 @@
The Hacknet is a global, decentralized network of machines. It is used by hackers all around The Hacknet is a global, decentralized network of machines. It is used by hackers all around
the world to anonymously share computing power and perform distributed cyberattacks without the the world to anonymously share computing power and perform distributed cyberattacks without the
fear of being traced. fear of being traced.
<br /><br /> <br/><br/>
Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
resources to the Hacknet network. This allows you to take a small percentage of profits resources to the Hacknet network. This allows you to take a small percentage of profits
from hacks performed on the network. Essentially, you are renting out your Node's computing power. from hacks performed on the network. Essentially, you are renting out your Node's computing power.
<br /><br /> <br/><br/>
Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
in order to increase its computing power and thereby increase the profit you earn from it. in order to increase its computing power and thereby increase the profit you earn from it.
</p> </p>
<a id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a> <a id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
<br /> <br/>
<div id="hacknet-nodes-money-multipliers-div"> <div id="hacknet-nodes-money-multipliers-div">
<p id="hacknet-nodes-money"> <p id="hacknet-nodes-money">
<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br /> <span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br/>
<span>Total Hacknet Node Production:</span><span id="hacknet-nodes-total-production" class="money-gold"></span> <span>Total Hacknet Node Production:</span><span id="hacknet-nodes-total-production" class="money-gold"></span>
</p> </p>
<span id="hacknet-nodes-multipliers"> <span id="hacknet-nodes-multipliers">
@ -623,7 +623,7 @@
<p id="location-slums-description"> <p id="location-slums-description">
You have entered the Slums, a poverty-ridden district filled with gangs, criminals, and You have entered the Slums, a poverty-ridden district filled with gangs, criminals, and
other shadowy entities. The city's government and police have neglected this area for years... other shadowy entities. The city's government and police have neglected this area for years...
<br /><br /><br /> <br/><br/><br/>
In the Slums, you can commit crimes to earn money and experience. Crime attempts are not always In the Slums, you can commit crimes to earn money and experience. Crime attempts are not always
successful. Your chance at successfully committing a crime is determined by your stats. successful. Your chance at successfully committing a crime is determined by your stats.
</p> </p>
@ -670,7 +670,7 @@
<div id="stock-market-container" class="generic-menupage-container"> <div id="stock-market-container" class="generic-menupage-container">
<p> <p>
Welcome to the World Stock Exchange (WSE)! <br /><br /> Welcome to the World Stock Exchange (WSE)! <br/><br/>
To begin trading, you must first purchase an account. WSE accounts will persist To begin trading, you must first purchase an account. WSE accounts will persist
after you 'reset' by installing Augmentations. after you 'reset' by installing Augmentations.
@ -683,7 +683,7 @@
TIX, short for Trade Information eXchange, is the communications protocol supported by the WSE. TIX, short for Trade Information eXchange, is the communications protocol supported by the WSE.
Purchasing access to the TIX API lets you write code to create your own algorithmic/automated Purchasing access to the TIX API lets you write code to create your own algorithmic/automated
trading strategies. trading strategies.
<br /><br /> <br/><br/>
If you purchase access to the TIX API, you will retain that access even after If you purchase access to the TIX API, you will retain that access even after
you 'reset' by installing Augmentations. you 'reset' by installing Augmentations.
</p> </p>
@ -693,7 +693,7 @@
<p> <p>
Four Sigma's (4S) Market Data Feed provides information about stocks Four Sigma's (4S) Market Data Feed provides information about stocks
that will help your trading strategies. that will help your trading strategies.
<br /><br /> <br/><br/>
If you purchase access to 4S Market Data and/or the 4S TIX API, you will If you purchase access to 4S Market Data and/or the 4S TIX API, you will
retain that access even after you 'reset' by installing Augmentations. retain that access even after you 'reset' by installing Augmentations.
</p> </p>
@ -711,7 +711,7 @@
<a id="stock-market-mode" class="a-link-button tooltip"></a> <a id="stock-market-mode" class="a-link-button tooltip"></a>
<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a> <a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a> <a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
<br /><br /> <br/><br/>
<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/> <input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a> <a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
<ul id="stock-market-list" style="list-style:none;"> <ul id="stock-market-list" style="list-style:none;">
@ -753,7 +753,7 @@
<p id="faction-invitation-box-text"> </p> <p id="faction-invitation-box-text"> </p>
<p id="faction-invitation-box-message"> </p> <p id="faction-invitation-box-message"> </p>
<p id="faction-invitation-box-warning"> <p id="faction-invitation-box-warning">
Would you like to join? <br /> <br /> Would you like to join? <br/> <br/>
Warning: Joining this faction may prevent you from joining other factions during this run! Warning: Joining this faction may prevent you from joining other factions during this run!
</p> </p>
<span id="faction-invitation-box-yes" class="popup-box-button"> Yes </span> <span id="faction-invitation-box-yes" class="popup-box-button"> Yes </span>
@ -766,8 +766,8 @@
<div id="infiltration-box-content" class="popup-box-content"> <div id="infiltration-box-content" class="popup-box-content">
<p id="infiltration-box-text"> </p> <p id="infiltration-box-text"> </p>
<span id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </span> <br /><br /> <span id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </span> <br/><br/>
<select id="infiltration-faction-select"> </select> <br /> <select id="infiltration-faction-select"> </select> <br/>
<span id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </span> <span id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </span>
</div> </div>
@ -853,7 +853,7 @@
<div id="game-options-content" class="game-options-box"> <div id="game-options-content" class="game-options-box">
<span id="game-options-close-button">&times;</span> <span id="game-options-close-button">&times;</span>
<h1> Game Options </h1> <h1> Game Options </h1>
<br /> <br/>
<div id="game-options-left-panel"> <div id="game-options-left-panel">
<!-- Netscript execution time --> <!-- Netscript execution time -->
<fieldset> <fieldset>

@ -429,9 +429,9 @@ function endInfiltrationLevel(inst) {
BitNodeMultipliers.InfiltrationMoney; BitNodeMultipliers.InfiltrationMoney;
inst.secretsStolen.push(baseSecretValue); inst.secretsStolen.push(baseSecretValue);
dialogBoxCreate("You found and stole a set of classified documents from the company. " + dialogBoxCreate("You found and stole a set of classified documents from the company. " +
"These classified secrets could probably be sold for money ($" + "These classified secrets could probably be sold for money (<span class='money-gold'>$" +
formatNumber(secretMoneyValue, 2) + "), or they " + formatNumber(secretMoneyValue, 2) + "</span>), or they " +
"could be given to factions for reputation (" + formatNumber(secretValue, 3) + " rep)"); "could be given to factions for reputation (<span class='light-yellow'>" + formatNumber(secretValue, 3) + " rep</span>)");
} }
//Increase security level based on difficulty //Increase security level based on difficulty
@ -469,17 +469,18 @@ function updateInfiltrationLevelText(inst) {
var expMultiplier = 2 * inst.clearanceLevel / inst.maxClearanceLevel; var expMultiplier = 2 * inst.clearanceLevel / inst.maxClearanceLevel;
document.getElementById("infiltration-level-text").innerHTML = document.getElementById("infiltration-level-text").innerHTML =
"Facility name:   " + inst.companyName + "<br>" + "Facility name:    " + inst.companyName + "<br>" +
"Clearance Level: " + inst.clearanceLevel + "<br>" + "Clearance Level:  " + inst.clearanceLevel + "<br>" +
"Security Level:  " + formatNumber(inst.securityLevel, 3) + "<br><br>" + "Security Level:   " + formatNumber(inst.securityLevel, 3) + "<br><br>" +
"Total reputation value of secrets stolen: " + formatNumber(totalValue, 3) + "<br>" + "Total value of stolen secrets<br>" +
"Total monetary value of secrets stolen:  $" + formatNumber(totalMoneyValue, 2) + "<br><br>" + "Reputation:       <span class='light-yellow'>" + formatNumber(totalValue, 3) + "</span><br>" +
"Hack exp gained: " + formatNumber(inst.hackingExpGained * expMultiplier, 3) + "<br>" + "Money:           <span class='money-gold'>$" + formatNumber(totalMoneyValue, 2) + "</span><br><br>" +
"Str exp gained:  " + formatNumber(inst.strExpGained * expMultiplier, 3) + "<br>" + "Hack exp gained:  " + formatNumber(inst.hackingExpGained * expMultiplier, 3) + "<br>" +
"Def exp gained:  " + formatNumber(inst.defExpGained * expMultiplier, 3) + "<br>" + "Str exp gained:   " + formatNumber(inst.strExpGained * expMultiplier, 3) + "<br>" +
"Dex exp gained:  " + formatNumber(inst.dexExpGained * expMultiplier, 3) + "<br>" + "Def exp gained:   " + formatNumber(inst.defExpGained * expMultiplier, 3) + "<br>" +
"Agi exp gained:  " + formatNumber(inst.agiExpGained * expMultiplier, 3) + "<br>" + "Dex exp gained:   " + formatNumber(inst.dexExpGained * expMultiplier, 3) + "<br>" +
"Cha exp gained:  " + formatNumber(inst.chaExpGained * expMultiplier, 3); "Agi exp gained:   " + formatNumber(inst.agiExpGained * expMultiplier, 3) + "<br>" +
"Cha exp gained:   " + formatNumber(inst.chaExpGained * expMultiplier, 3);
} }
function updateInfiltrationButtons(inst, scenario) { function updateInfiltrationButtons(inst, scenario) {

@ -1072,7 +1072,7 @@ PlayerObject.prototype.workForFaction = function(numCycles) {
var txt = document.getElementById("work-in-progress-text"); var txt = document.getElementById("work-in-progress-text");
txt.innerHTML = "You are currently " + this.currentWorkFactionDescription + " for your faction " + faction.name + txt.innerHTML = "You are currently " + this.currentWorkFactionDescription + " for your faction " + faction.name +
" (Current Faction Reputation: " + formatNumber(faction.playerReputation, 0) + "). " + " (Current Faction Reputation: " + formatNumber(faction.playerReputation, 0) + "). <br>" +
"You have been doing this for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" + "You have been doing this for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
"You have earned: <br><br>" + "You have earned: <br><br>" +
"$" + formatNumber(this.workMoneyGained, 2) + " (" + formatNumber(this.workMoneyGainRate * cyclesPerSec, 2) + " / sec) <br><br>" + "$" + formatNumber(this.workMoneyGained, 2) + " (" + formatNumber(this.workMoneyGainRate * cyclesPerSec, 2) + " / sec) <br><br>" +

@ -516,9 +516,9 @@ function loadImportedGame(saveObj, saveString) {
Player.lastUpdate = Engine._lastUpdate; Player.lastUpdate = Engine._lastUpdate;
Engine.start(); //Run main game loop and Scripts loop Engine.start(); //Run main game loop and Scripts loop
dialogBoxCreate("While you were offline, your scripts generated $" + dialogBoxCreate("While you were offline, your scripts generated <span class='money-gold'>$" +
formatNumber(offlineProductionFromScripts, 2) + " and your Hacknet Nodes generated $" + formatNumber(offlineProductionFromScripts, 2) + "</span> and your Hacknet Nodes generated <span class='money-gold'>$" +
formatNumber(offlineProductionFromHacknetNodes, 2)); formatNumber(offlineProductionFromHacknetNodes, 2) + "</span>");
return true; return true;
} }

@ -1324,9 +1324,9 @@ let Engine = {
Player.lastUpdate = Engine._lastUpdate; Player.lastUpdate = Engine._lastUpdate;
Engine.start(); //Run main game loop and Scripts loop Engine.start(); //Run main game loop and Scripts loop
removeLoadingScreen(); removeLoadingScreen();
dialogBoxCreate("While you were offline, your scripts generated $" + dialogBoxCreate("While you were offline, your scripts generated <span class='money-gold'>$" +
formatNumber(offlineProductionFromScripts, 2) + " and your Hacknet Nodes generated $" + formatNumber(offlineProductionFromScripts, 2) + "</span> and your Hacknet Nodes generated <span class='money-gold'>$" +
formatNumber(offlineProductionFromHacknetNodes, 2)); formatNumber(offlineProductionFromHacknetNodes, 2) + "</span>");
//Close main menu accordions for loaded game //Close main menu accordions for loaded game
var visibleMenuTabs = [terminal, createScript, activeScripts, stats, var visibleMenuTabs = [terminal, createScript, activeScripts, stats,
hacknetnodes, city, tutorial, options, dev]; hacknetnodes, city, tutorial, options, dev];

@ -189,9 +189,9 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
provides information about each script's production. The scripts are categorized by the hostname of the servers on which provides information about each script's production. The scripts are categorized by the hostname of the servers on which
they are running. </p> they are running. </p>
<p id="active-scripts-total-prod">Total online production of <p id="active-scripts-total-prod">Total online production of
Active scripts: <span id="active-scripts-total-production-active" class="money-gold">$0.000</span> / sec<br /> Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br />
Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span> Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
(<span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec)</p> (<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;"> <ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
</ul> </ul>
</div> </div>

@ -57,9 +57,9 @@ function infiltrationBoxCreate(inst) {
CONSTANTS.InfiltrationRepValue * BitNodeMultipliers.InfiltrationRep; CONSTANTS.InfiltrationRepValue * BitNodeMultipliers.InfiltrationRep;
var moneyValue = totalValue * CONSTANTS.InfiltrationMoneyValue * BitNodeMultipliers.InfiltrationMoney; var moneyValue = totalValue * CONSTANTS.InfiltrationMoneyValue * BitNodeMultipliers.InfiltrationMoney;
infiltrationSetText("You can sell the classified documents and secrets " + infiltrationSetText("You can sell the classified documents and secrets " +
"you stole from " + inst.companyName + " for $" + "you stole from " + inst.companyName + " for <span class='money-gold'>$" +
formatNumber(moneyValue, 2) + " on the black market or you can give it " + formatNumber(moneyValue, 2) + "</span> on the black market or you can give it " +
"to a faction to gain " + formatNumber(facValue, 3) + " reputation with " + "to a faction to gain <span class='light-yellow'>" + formatNumber(facValue, 3) + " reputation</span> with " +
"that faction."); "that faction.");
var selector = document.getElementById("infiltration-faction-select"); var selector = document.getElementById("infiltration-faction-select");
selector.innerHTML = ""; selector.innerHTML = "";
@ -85,7 +85,7 @@ function infiltrationBoxCreate(inst) {
if (!e.isTrusted) {return false;} if (!e.isTrusted) {return false;}
Player.gainMoney(moneyValue); Player.gainMoney(moneyValue);
dialogBoxCreate("You sold the classified information you stole from " + inst.companyName + dialogBoxCreate("You sold the classified information you stole from " + inst.companyName +
" for $" + moneyValue + " on the black market!<br><br>" + " for <span class='money-gold'>$" + formatNumber(moneyValue, 2) + "</span> on the black market!<br><br>" +
"You gained:<br>" + "You gained:<br>" +
formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" + formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" +
formatNumber(inst.strExpGained, 3) + " str exp<br>" + formatNumber(inst.strExpGained, 3) + " str exp<br>" +
@ -111,7 +111,7 @@ function infiltrationBoxCreate(inst) {
} }
faction.playerReputation += facValue; faction.playerReputation += facValue;
dialogBoxCreate("You gave the classified information you stole from " + inst.companyName + dialogBoxCreate("You gave the classified information you stole from " + inst.companyName +
" to " + facName + " and gained " + formatNumber(facValue, 3) + " reputation with the faction. <br><br>" + " to " + facName + " and gained <span class='light-yellow'>" + formatNumber(facValue, 3) + " reputation</span> with the faction. <br><br>" +
"You gained:<br>" + "You gained:<br>" +
formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" + formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" +
formatNumber(inst.strExpGained, 3) + " str exp<br>" + formatNumber(inst.strExpGained, 3) + " str exp<br>" +