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markdown/bitburner.companypositioninfo.md
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[Home](./index.md) > [bitburner](./bitburner.md) > [CompanyPositionInfo](./bitburner.companypositioninfo.md)
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## CompanyPositionInfo interface
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Company position requirements and salary.
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**Signature:**
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```typescript
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export interface CompanyPositionInfo
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```
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## Properties
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| Property | Modifiers | Type | Description |
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| --- | --- | --- | --- |
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| [name](./bitburner.companypositioninfo.name.md) | | [JobName](./bitburner.jobname.md) | |
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| [nextPosition](./bitburner.companypositioninfo.nextposition.md) | | [JobName](./bitburner.jobname.md) \| null | |
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| [requiredReputation](./bitburner.companypositioninfo.requiredreputation.md) | | number | |
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| [requiredSkills](./bitburner.companypositioninfo.requiredskills.md) | | [Skills](./bitburner.skills.md) | |
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| [salary](./bitburner.companypositioninfo.salary.md) | | number | |
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markdown/bitburner.companypositioninfo.name.md
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[Home](./index.md) > [bitburner](./bitburner.md) > [CompanyPositionInfo](./bitburner.companypositioninfo.md) > [name](./bitburner.companypositioninfo.name.md)
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## CompanyPositionInfo.name property
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**Signature:**
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```typescript
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name: JobName;
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```
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markdown/bitburner.companypositioninfo.nextposition.md
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[Home](./index.md) > [bitburner](./bitburner.md) > [CompanyPositionInfo](./bitburner.companypositioninfo.md) > [nextPosition](./bitburner.companypositioninfo.nextposition.md)
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## CompanyPositionInfo.nextPosition property
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**Signature:**
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```typescript
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nextPosition: JobName | null;
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```
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markdown/bitburner.companypositioninfo.requiredreputation.md
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[Home](./index.md) > [bitburner](./bitburner.md) > [CompanyPositionInfo](./bitburner.companypositioninfo.md) > [requiredReputation](./bitburner.companypositioninfo.requiredreputation.md)
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## CompanyPositionInfo.requiredReputation property
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**Signature:**
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```typescript
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requiredReputation: number;
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```
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markdown/bitburner.companypositioninfo.requiredskills.md
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[Home](./index.md) > [bitburner](./bitburner.md) > [CompanyPositionInfo](./bitburner.companypositioninfo.md) > [requiredSkills](./bitburner.companypositioninfo.requiredskills.md)
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## CompanyPositionInfo.requiredSkills property
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**Signature:**
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```typescript
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requiredSkills: Skills;
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```
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markdown/bitburner.companypositioninfo.salary.md
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[Home](./index.md) > [bitburner](./bitburner.md) > [CompanyPositionInfo](./bitburner.companypositioninfo.md) > [salary](./bitburner.companypositioninfo.salary.md)
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## CompanyPositionInfo.salary property
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**Signature:**
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```typescript
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salary: number;
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```
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@ -31,6 +31,7 @@
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| [Bladeburner](./bitburner.bladeburner.md) | Bladeburner API |
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| [Bladeburner](./bitburner.bladeburner.md) | Bladeburner API |
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| [BladeburnerCurAction](./bitburner.bladeburnercuraction.md) | Bladeburner current action. |
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| [BladeburnerCurAction](./bitburner.bladeburnercuraction.md) | Bladeburner current action. |
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| [CodingContract](./bitburner.codingcontract.md) | Coding Contract API |
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| [CodingContract](./bitburner.codingcontract.md) | Coding Contract API |
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| [CompanyPositionInfo](./bitburner.companypositioninfo.md) | Company position requirements and salary. |
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| [CorpConstants](./bitburner.corpconstants.md) | Corporation related constants |
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| [CorpConstants](./bitburner.corpconstants.md) | Corporation related constants |
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| [CorpIndustryData](./bitburner.corpindustrydata.md) | Data for an individual industry |
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| [CorpIndustryData](./bitburner.corpindustrydata.md) | Data for an individual industry |
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| [CorpMaterialConstantData](./bitburner.corpmaterialconstantdata.md) | Corporation material information |
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| [CorpMaterialConstantData](./bitburner.corpmaterialconstantdata.md) | Corporation material information |
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markdown/bitburner.singularity.getcompanypositioninfo.md
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[Home](./index.md) > [bitburner](./bitburner.md) > [Singularity](./bitburner.singularity.md) > [getCompanyPositionInfo](./bitburner.singularity.getcompanypositioninfo.md)
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## Singularity.getCompanyPositionInfo() method
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Get Requirements for Company Position.
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**Signature:**
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```typescript
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getCompanyPositionInfo(companyName: string, positionName: JobName): CompanyPositionInfo;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| companyName | string | Name of company to get the requirements for. Must be an exact match. |
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| positionName | [JobName](./bitburner.jobname.md) | Name of position to get the requirements for. Must be an exact match. |
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**Returns:**
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[CompanyPositionInfo](./bitburner.companypositioninfo.md)
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CompanyPositionInfo object.
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## Remarks
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RAM cost: 2 GB \* 16/4/1
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This function will return an object that contains the requirements for a specific position at a specific country.
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## Example
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```js
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const companyName = "ECorp";
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const position = "Chief Executive Officer";
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let requirements = ns.singularity.getCompanyPositionInfo(companyName, position);
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```
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markdown/bitburner.singularity.getcompanypositions.md
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[Home](./index.md) > [bitburner](./bitburner.md) > [Singularity](./bitburner.singularity.md) > [getCompanyPositions](./bitburner.singularity.getcompanypositions.md)
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## Singularity.getCompanyPositions() method
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Get List of Company Positions.
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**Signature:**
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```typescript
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getCompanyPositions(companyName: string): JobName[];
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| companyName | string | Name of company to get the position list for. Must be an exact match. |
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**Returns:**
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[JobName](./bitburner.jobname.md)<!-- -->\[\]
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The position list if the company name is valid.
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## Remarks
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RAM cost: 2 GB \* 16/4/1
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This function will return a list of positions at a specific company.
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This function will return the position list if the company name is valid.
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## Example 1
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```js
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// NS1:
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var COMPANY_NAME = "Noodle Bar";
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var jobList = singularity.getCompanyPositions(COMPANY_NAME);
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```
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## Example 2
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```js
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// NS2:
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const COMPANY_NAME = "Noodle Bar";
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let jobList = ns.singularity.getCompanyPositions(COMPANY_NAME);
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```
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| [getAugmentationStats(name)](./bitburner.singularity.getaugmentationstats.md) | Get the stats of an augmentation. |
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| [getAugmentationStats(name)](./bitburner.singularity.getaugmentationstats.md) | Get the stats of an augmentation. |
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| [getCompanyFavor(companyName)](./bitburner.singularity.getcompanyfavor.md) | Get company favor. |
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| [getCompanyFavor(companyName)](./bitburner.singularity.getcompanyfavor.md) | Get company favor. |
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| [getCompanyFavorGain(companyName)](./bitburner.singularity.getcompanyfavorgain.md) | Get company favor gain. |
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| [getCompanyFavorGain(companyName)](./bitburner.singularity.getcompanyfavorgain.md) | Get company favor gain. |
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| [getCompanyPositionInfo(companyName, positionName)](./bitburner.singularity.getcompanypositioninfo.md) | Get Requirements for Company Position. |
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| [getCompanyPositions(companyName)](./bitburner.singularity.getcompanypositions.md) | Get List of Company Positions. |
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| [getCompanyRep(companyName)](./bitburner.singularity.getcompanyrep.md) | Get company reputation. |
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| [getCompanyRep(companyName)](./bitburner.singularity.getcompanyrep.md) | Get company reputation. |
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| [getCrimeChance(crime)](./bitburner.singularity.getcrimechance.md) | Get chance to successfully commit a crime. |
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| [getCrimeChance(crime)](./bitburner.singularity.getcrimechance.md) | Get chance to successfully commit a crime. |
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| [getCrimeStats(crime)](./bitburner.singularity.getcrimestats.md) | Get stats related to a crime. |
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| [getCrimeStats(crime)](./bitburner.singularity.getcrimestats.md) | Get stats related to a crime. |
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number
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number
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number of duplicate sleeves the player has.
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Number of duplicate sleeves the player has.
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## Remarks
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## Remarks
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| [getSleevePurchasableAugs(sleeveNumber)](./bitburner.sleeve.getsleevepurchasableaugs.md) | List purchasable augs for a sleeve. |
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| [getSleevePurchasableAugs(sleeveNumber)](./bitburner.sleeve.getsleevepurchasableaugs.md) | List purchasable augs for a sleeve. |
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| [getTask(sleeveNumber)](./bitburner.sleeve.gettask.md) | Get task of a sleeve. |
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| [getTask(sleeveNumber)](./bitburner.sleeve.gettask.md) | Get task of a sleeve. |
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| [purchaseSleeveAug(sleeveNumber, augName)](./bitburner.sleeve.purchasesleeveaug.md) | Purchase an aug for a sleeve. |
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| [purchaseSleeveAug(sleeveNumber, augName)](./bitburner.sleeve.purchasesleeveaug.md) | Purchase an aug for a sleeve. |
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| [setToBladeburnerAction(sleeveNumber, action, contract)](./bitburner.sleeve.settobladeburneraction.md) | Set a sleeve to perform bladeburner actions. |
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| [setToBladeburnerAction(sleeveNumber, action, contract)](./bitburner.sleeve.settobladeburneraction.md) | Set a sleeve to perform Bladeburner actions. |
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| [setToCommitCrime(sleeveNumber, crimeType)](./bitburner.sleeve.settocommitcrime.md) | Set a sleeve to commit crime. |
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| [setToCommitCrime(sleeveNumber, crimeType)](./bitburner.sleeve.settocommitcrime.md) | Set a sleeve to commit crime. |
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| [setToCompanyWork(sleeveNumber, companyName)](./bitburner.sleeve.settocompanywork.md) | Set a sleeve to work for a company. |
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| [setToCompanyWork(sleeveNumber, companyName)](./bitburner.sleeve.settocompanywork.md) | Set a sleeve to work for a company. |
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| [setToFactionWork(sleeveNumber, factionName, factionWorkType)](./bitburner.sleeve.settofactionwork.md) | Set a sleeve to work for a faction. |
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| [setToFactionWork(sleeveNumber, factionName, factionWorkType)](./bitburner.sleeve.settofactionwork.md) | Set a sleeve to work for a faction. |
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## Sleeve.setToBladeburnerAction() method
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## Sleeve.setToBladeburnerAction() method
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Set a sleeve to perform bladeburner actions.
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Set a sleeve to perform Bladeburner actions.
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**Signature:**
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**Signature:**
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| Parameter | Type | Description |
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| Parameter | Type | Description |
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| --- | --- | --- |
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| sleeveNumber | number | Index of the sleeve to workout at the gym. |
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| sleeveNumber | number | Index of the sleeve to perform a Bladeburner action. |
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| action | string | Name of the action to be performed. |
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| action | string | Name of the action to be performed. |
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| contract | string | _(Optional)_ Name of the contract if applicable. |
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| contract | string | _(Optional)_ Name of the contract if applicable. |
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boolean
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boolean
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True if the sleeve started working out, false otherwise.
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True if the sleeve started the given Bladeburner action, false otherwise.
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## Remarks
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## Remarks
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RAM cost: 4 GB
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RAM cost: 4 GB
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Return a boolean indicating whether or not the sleeve started working out.
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Return a boolean indicating whether or not the sleeve started a Bladeburner action.
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boolean
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boolean
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True if the sleeve started working on this company, false otherwise.
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True if the sleeve started working for this company, false otherwise.
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## Remarks
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## Remarks
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RAM cost: 4 GB
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RAM cost: 4 GB
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Return a boolean indicating whether or not the sleeve started working or this company.
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Return a boolean indicating whether or not the sleeve started working for a company.
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boolean \| undefined
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boolean \| undefined
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True if the sleeve started working on this faction, false otherwise, can also throw on errors
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True if the sleeve started working for this faction, false otherwise. Can also throw on errors.
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## Remarks
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## Remarks
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RAM cost: 4 GB
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RAM cost: 4 GB
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Return a boolean indicating whether or not the sleeve started working or this faction.
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Return a boolean indicating whether or not the sleeve started working for a faction.
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6
src/ScriptEditor/NetscriptDefinitions.d.ts
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6
src/ScriptEditor/NetscriptDefinitions.d.ts
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* @param companyName - Name of company to get the position list for. Must be an exact match.
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* @param companyName - Name of company to get the position list for. Must be an exact match.
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* @returns The position list if the company name is valid.
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* @returns The position list if the company name is valid.
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*/
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*/
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getCompanyPositions(companyName: string): CompanyPosName[];
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getCompanyPositions(companyName: string): JobName[];
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/**
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/**
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* Work for a company.
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* Work for a company.
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* @returns - An object representing the requirements and salary for a company/position combination.
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* @returns - An object representing the requirements and salary for a company/position combination.
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*/
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*/
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export interface CompanyPositionInfo {
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export interface CompanyPositionInfo {
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name: CompanyPosName;
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name: JobName;
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nextPosition: CompanyPosName | null;
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nextPosition: JobName | null;
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salary: number;
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salary: number;
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requiredReputation: number;
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requiredReputation: number;
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requiredSkills: Skills;
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requiredSkills: Skills;
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