From f75c185d398e66b7fff69539f8cb5a8a9af6d9c1 Mon Sep 17 00:00:00 2001 From: omuretsu <84951833+Snarling@users.noreply.github.com> Date: Thu, 25 May 2023 16:45:51 -0400 Subject: [PATCH] Final 2.3.0 --- doc/source/changelog.rst | 13 ++++++++----- src/Constants.ts | 19 +++++++++++-------- 2 files changed, 19 insertions(+), 13 deletions(-) diff --git a/doc/source/changelog.rst b/doc/source/changelog.rst index 741d4821c..a766bdb13 100644 --- a/doc/source/changelog.rst +++ b/doc/source/changelog.rst @@ -3,8 +3,8 @@ Changelog ========= -v2.3 Dev - SF3 rework and performance improvements (15 May 2023) ----------------------------------------------------------------- +v2.3.0 - SF3 rework and performance improvements (25 May 2023) +-------------------------------------------------------------- BREAKING CHANGES: These changes may require changes to your scripts. @@ -13,11 +13,11 @@ BREAKING CHANGES: These changes may require changes to your scripts. * The same .js script will now be the same js module whether the script was ran directly or used as an import. This means top-level variables (variables defined outside of any function) are shared across all instances of the script. * The js module for a script will also be reused by any script that has the exact same compiled text, even if that script is on another server or has a different filename. This can lead to unexpected results when using top-level variables. * Some properties removed from ns.getPlayer and added to a separate function ns.getResetInfo. These are still accessible from getPlayer but will produce a warning message the first time they are accessed per game session. -* hackAnalyzeThreads now returns -1, instead of 0, when no money can be hacked from the targeted server. +* hackAnalyzeThreads now returns -1, instead of 0, when no money can be hacked from the targeted server. +* ns.iKnowWhatImDoing has been removed, replaced by ns.tprintRaw for printing custom react content to the terminal (limited support). PERFORMANCE: -* Remove requirement for args to be unique. (@d0sboots) * Minimize impact of unavoidable memory leak when modules are created, by reusing modules as much as possible (@d0sboots) * Internal data structure changes (@d0sboots, @Snarling) * Fix memory leak when initializing large number of netscript ports (@Snarling) @@ -25,11 +25,13 @@ PERFORMANCE: NETSCRIPT GENERAL: +* Remove requirement for script args to be unique. This was also related to performance improvements. (@d0sboots) * ns.hackAnalyzeThreads no longer indicates infinity any time a single thread would hack less than $1 (@Snarling) * ns.renamePurchasedServer no longer crashes if player is connected to the server being renamed (@Snarling) * ns.hackAnalyzeThreads now return -1 (instead of 0) if no money can be hacked from the targeted server. (@d0sboots) * Fix a possible infinite atExit loop if a script killed itself. (@Snarling) * Static timestamps of last resets can be obtained via ns.getResetInfo, replacing playtimeSinceLastX from ns.getPlayer (@G4mingJon4s) +* Improved support for printing react content directly to the terminal (ns.tprintRaw) or to a script log (ns.printRaw). * Added RunOptions, which can optionally replace the "threads" argument for ns.run/ns.exec/ns.spawn. (@d0sboots) * RunOptions.threads: Provide a thread count (since RunOptions can replace the threads argument) * RunOptions.temporary: Prevents the script execution from being included in the save file. @@ -38,6 +40,7 @@ NETSCRIPT GENERAL: GENERAL / MISC: +* Fixed a bug that could cause the overview skill bars to become desynced (@d0sboots) * There is now an autoexec setting to specify a script on home to automatically run when loading the game. (@d0sboots) * Monaco script editor updated to a newer version and has more config options available now. (@Snarling) * Improve Electron's handling of external links (@Snarling) @@ -109,7 +112,7 @@ SF10: SF12: -* Fix inconsistency in how BN12 multipliers were calculated +* Fix inconsistency in how BN12 multipliers were calculated SF13: diff --git a/src/Constants.ts b/src/Constants.ts index 393c86f94..ed298340e 100644 --- a/src/Constants.ts +++ b/src/Constants.ts @@ -89,8 +89,8 @@ export const CONSTANTS: { LatestUpdate: string; } = { VersionString: "2.3.0", - isDevBranch: true, - VersionNumber: 30, + isDevBranch: false, + VersionNumber: 31, /** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience * and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then @@ -229,9 +229,9 @@ export const CONSTANTS: { Donations: 79, - // Also update doc/src/changelog.rst + // Also update doc/source/changelog.rst LatestUpdate: ` -v2.3 Dev - SF3 rework and performance improvements (28 Apr 2023) +v2.3.0 - SF3 rework and performance improvements (25 May 2023) ---------------------------------------------------------------- BREAKING CHANGES: These changes may require changes to your scripts. @@ -241,23 +241,25 @@ BREAKING CHANGES: These changes may require changes to your scripts. * The same .js script will now be the same js module whether the script was ran directly or used as an import. This means top-level variables (variables defined outside of any function) are shared across all instances of the script. * The js module for a script will also be reused by any script that has the exact same compiled text, even if that script is on another server or has a different filename. This can lead to unexpected results when using top-level variables. * Some properties removed from ns.getPlayer and added to a separate function ns.getResetInfo. These are still accessible from getPlayer but will produce a warning message the first time they are accessed per game session. -* hackAnalyzeThreads now returns -1, instead of 0, when no money can be hacked from the targeted server. +* hackAnalyzeThreads now returns -1, instead of 0, when no money can be hacked from the targeted server. +* ns.iKnowWhatImDoing has been removed, replaced by ns.tprintRaw for printing custom react content to the terminal (limited support). PERFORMANCE: -* Remove requirement for args to be unique. (@d0sboots) * Minimize impact of unavoidable memory leak when modules are created, by reusing modules as much as possible (@d0sboots) * Internal data structure changes (@d0sboots, @Snarling) * Fix memory leak when initializing large number of netscript ports (@Snarling) -* Improve performance while on the Active Scripts page if many scripts are launching/starting. (@d0sboots) +* Improve performance while on the Active Scripts page if many scripts are starting/ending. (@d0sboots) NETSCRIPT GENERAL: +* Remove requirement for script args to be unique. This was also related to performance improvements. (@d0sboots) * ns.hackAnalyzeThreads no longer indicates infinity any time a single thread would hack less than $1 (@Snarling) * ns.renamePurchasedServer no longer crashes if player is connected to the server being renamed (@Snarling) * ns.hackAnalyzeThreads now return -1 (instead of 0) if no money can be hacked from the targeted server. (@d0sboots) * Fix a possible infinite atExit loop if a script killed itself. (@Snarling) * Static timestamps of last resets can be obtained via ns.getResetInfo, replacing playtimeSinceLastX from ns.getPlayer (@G4mingJon4s) +* Improved support for printing react content directly to the terminal (ns.tprintRaw) or to a script log (ns.printRaw). * Added RunOptions, which can optionally replace the "threads" argument for ns.run/ns.exec/ns.spawn. (@d0sboots) * RunOptions.threads: Provide a thread count (since RunOptions can replace the threads argument) * RunOptions.temporary: Prevents the script execution from being included in the save file. @@ -266,6 +268,7 @@ NETSCRIPT GENERAL: GENERAL / MISC: +* Fixed a bug that could cause the overview skill bars to become desynced (@d0sboots) * There is now an autoexec setting to specify a script on home to automatically run when loading the game. (@d0sboots) * Monaco script editor updated to a newer version and has more config options available now. (@Snarling) * Improve Electron's handling of external links (@Snarling) @@ -337,7 +340,7 @@ SF10: SF12: -* Fix inconsistency in how BN12 multipliers were calculated +* Fix inconsistency in how BN12 multipliers were calculated SF13: