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NETSCRIPT: Type correctness for getServer (#476)
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@ -88,7 +88,7 @@
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| [ReputationFormulas](./bitburner.reputationformulas.md) | Reputation formulas |
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| [RunningScript](./bitburner.runningscript.md) | |
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| [RunOptions](./bitburner.runoptions.md) | |
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| [Server](./bitburner.server.md) | A single server. |
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| [Server](./bitburner.server.md) | A server. Not all servers have all of these properties - optional properties are missing on certain servers. |
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| [Singularity](./bitburner.singularity.md) | Singularity API |
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| [Skills](./bitburner.skills.md) | |
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| [SkillsFormulas](./bitburner.skillsformulas.md) | Skills formulas |
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@ -9,5 +9,5 @@ Flag indicating whether this server has a backdoor installed by a player
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**Signature:**
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```typescript
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backdoorInstalled: boolean;
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backdoorInstalled?: boolean;
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```
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@ -4,10 +4,10 @@
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## Server.baseDifficulty property
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Initial server security level (i.e. security level when the server was created)
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Server's initial server security level at creation.
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**Signature:**
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```typescript
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baseDifficulty: number;
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baseDifficulty?: number;
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```
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@ -4,7 +4,7 @@
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## Server.cpuCores property
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How many CPU cores this server has. Maximum of 8. Affects magnitude of grow and weaken.
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How many CPU cores this server has. Affects magnitude of grow and weaken ran from this server.
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**Signature:**
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@ -4,7 +4,7 @@
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## Server.ftpPortOpen property
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Flag indicating whether the FTP port is open
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Whether or not the FTP port is open
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**Signature:**
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@ -9,5 +9,5 @@ Server Security Level
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**Signature:**
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```typescript
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hackDifficulty: number;
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hackDifficulty?: number;
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```
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@ -4,7 +4,7 @@
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## Server.httpPortOpen property
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Flag indicating whether HTTP Port is open
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Whether or not the HTTP Port is open
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**Signature:**
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@ -4,40 +4,40 @@
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## Server interface
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A single server.
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A server. Not all servers have all of these properties - optional properties are missing on certain servers.
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**Signature:**
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```typescript
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interface Server
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export interface Server
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```
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## Properties
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| Property | Modifiers | Type | Description |
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| --- | --- | --- | --- |
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| [backdoorInstalled](./bitburner.server.backdoorinstalled.md) | | boolean | Flag indicating whether this server has a backdoor installed by a player |
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| [baseDifficulty](./bitburner.server.basedifficulty.md) | | number | Initial server security level (i.e. security level when the server was created) |
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| [cpuCores](./bitburner.server.cpucores.md) | | number | How many CPU cores this server has. Maximum of 8. Affects magnitude of grow and weaken. |
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| [ftpPortOpen](./bitburner.server.ftpportopen.md) | | boolean | Flag indicating whether the FTP port is open |
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| [hackDifficulty](./bitburner.server.hackdifficulty.md) | | number | Server Security Level |
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| [backdoorInstalled?](./bitburner.server.backdoorinstalled.md) | | boolean | _(Optional)_ Flag indicating whether this server has a backdoor installed by a player |
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| [baseDifficulty?](./bitburner.server.basedifficulty.md) | | number | _(Optional)_ Server's initial server security level at creation. |
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| [cpuCores](./bitburner.server.cpucores.md) | | number | How many CPU cores this server has. Affects magnitude of grow and weaken ran from this server. |
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| [ftpPortOpen](./bitburner.server.ftpportopen.md) | | boolean | Whether or not the FTP port is open |
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| [hackDifficulty?](./bitburner.server.hackdifficulty.md) | | number | _(Optional)_ Server Security Level |
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| [hasAdminRights](./bitburner.server.hasadminrights.md) | | boolean | Flag indicating whether player has admin/root access to this server |
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| [hostname](./bitburner.server.hostname.md) | | string | Hostname. Must be unique |
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| [httpPortOpen](./bitburner.server.httpportopen.md) | | boolean | Flag indicating whether HTTP Port is open |
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| [httpPortOpen](./bitburner.server.httpportopen.md) | | boolean | Whether or not the HTTP Port is open |
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| [ip](./bitburner.server.ip.md) | | string | IP Address. Must be unique |
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| [isConnectedTo](./bitburner.server.isconnectedto.md) | | boolean | Flag indicating whether player is currently connected to this server |
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| [maxRam](./bitburner.server.maxram.md) | | number | RAM (GB) available on this server |
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| [minDifficulty](./bitburner.server.mindifficulty.md) | | number | Minimum server security level that this server can be weakened to |
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| [moneyAvailable](./bitburner.server.moneyavailable.md) | | number | How much money currently resides on the server and can be hacked |
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| [moneyMax](./bitburner.server.moneymax.md) | | number | Maximum amount of money that this server can hold |
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| [numOpenPortsRequired](./bitburner.server.numopenportsrequired.md) | | number | Number of open ports required in order to gain admin/root access |
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| [openPortCount](./bitburner.server.openportcount.md) | | number | How many ports are currently opened on the server |
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| [organizationName](./bitburner.server.organizationname.md) | | string | Name of company/faction/etc. that this server belongs to. Optional, not applicable to all Servers |
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| [minDifficulty?](./bitburner.server.mindifficulty.md) | | number | _(Optional)_ Minimum server security level that this server can be weakened to |
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| [moneyAvailable?](./bitburner.server.moneyavailable.md) | | number | _(Optional)_ How much money currently resides on the server and can be hacked |
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| [moneyMax?](./bitburner.server.moneymax.md) | | number | _(Optional)_ Maximum amount of money that this server can hold |
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| [numOpenPortsRequired?](./bitburner.server.numopenportsrequired.md) | | number | _(Optional)_ Number of open ports required in order to gain admin/root access |
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| [openPortCount?](./bitburner.server.openportcount.md) | | number | _(Optional)_ How many ports are currently opened on the server |
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| [organizationName](./bitburner.server.organizationname.md) | | string | Name of company/faction/etc. that this server belongs to, not applicable to all Servers |
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| [purchasedByPlayer](./bitburner.server.purchasedbyplayer.md) | | boolean | Flag indicating whether this is a purchased server |
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| [ramUsed](./bitburner.server.ramused.md) | | number | RAM (GB) used. i.e. unavailable RAM |
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| [requiredHackingSkill](./bitburner.server.requiredhackingskill.md) | | number | Hacking level required to hack this server |
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| [serverGrowth](./bitburner.server.servergrowth.md) | | number | Parameter that affects how effectively this server's money can be increased using the grow() Netscript function |
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| [smtpPortOpen](./bitburner.server.smtpportopen.md) | | boolean | Flag indicating whether SMTP Port is open |
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| [sqlPortOpen](./bitburner.server.sqlportopen.md) | | boolean | Flag indicating whether SQL Port is open |
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| [sshPortOpen](./bitburner.server.sshportopen.md) | | boolean | Flag indicating whether the SSH Port is open |
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| [requiredHackingSkill?](./bitburner.server.requiredhackingskill.md) | | number | _(Optional)_ Hacking level required to hack this server |
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| [serverGrowth?](./bitburner.server.servergrowth.md) | | number | _(Optional)_ Growth effectiveness statistic. Higher values produce more growth with ns.grow() |
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| [smtpPortOpen](./bitburner.server.smtpportopen.md) | | boolean | Whether or not the SMTP Port is open |
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| [sqlPortOpen](./bitburner.server.sqlportopen.md) | | boolean | Whether or not the SQL Port is open |
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| [sshPortOpen](./bitburner.server.sshportopen.md) | | boolean | Whether or not the SSH Port is open |
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@ -9,5 +9,5 @@ Minimum server security level that this server can be weakened to
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**Signature:**
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```typescript
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minDifficulty: number;
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minDifficulty?: number;
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```
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@ -9,5 +9,5 @@ How much money currently resides on the server and can be hacked
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**Signature:**
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```typescript
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moneyAvailable: number;
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moneyAvailable?: number;
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```
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@ -9,5 +9,5 @@ Maximum amount of money that this server can hold
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**Signature:**
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```typescript
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moneyMax: number;
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moneyMax?: number;
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```
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@ -9,5 +9,5 @@ Number of open ports required in order to gain admin/root access
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**Signature:**
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```typescript
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numOpenPortsRequired: number;
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numOpenPortsRequired?: number;
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```
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@ -9,5 +9,5 @@ How many ports are currently opened on the server
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**Signature:**
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```typescript
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openPortCount: number;
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openPortCount?: number;
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```
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## Server.organizationName property
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Name of company/faction/etc. that this server belongs to. Optional, not applicable to all Servers
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Name of company/faction/etc. that this server belongs to, not applicable to all Servers
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**Signature:**
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@ -9,5 +9,5 @@ Hacking level required to hack this server
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**Signature:**
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```typescript
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requiredHackingSkill: number;
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requiredHackingSkill?: number;
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```
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## Server.serverGrowth property
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Parameter that affects how effectively this server's money can be increased using the grow() Netscript function
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Growth effectiveness statistic. Higher values produce more growth with ns.grow()
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**Signature:**
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```typescript
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serverGrowth: number;
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serverGrowth?: number;
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```
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## Server.smtpPortOpen property
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Flag indicating whether SMTP Port is open
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Whether or not the SMTP Port is open
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**Signature:**
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## Server.sqlPortOpen property
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Flag indicating whether SQL Port is open
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Whether or not the SQL Port is open
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**Signature:**
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## Server.sshPortOpen property
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Flag indicating whether the SSH Port is open
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Whether or not the SSH Port is open
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**Signature:**
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@ -1,42 +1,37 @@
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import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
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import { Person as IPerson } from "@nsdefs";
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import { calculateIntelligenceBonus } from "./PersonObjects/formulas/intelligence";
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import { Server } from "./Server/Server";
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import { Server as IServer } from "@nsdefs";
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/** Returns the chance the person has to successfully hack a server */
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export function calculateHackingChance(server: Server, person: IPerson): number {
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export function calculateHackingChance(server: IServer, person: IPerson): number {
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const hackDifficulty = server.hackDifficulty ?? 100;
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const requiredHackingSkill = server.requiredHackingSkill ?? 1e9;
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// Unrooted or unhackable server
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if (!server.hasAdminRights || hackDifficulty >= 100) return 0;
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const hackFactor = 1.75;
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const difficultyMult = (100 - server.hackDifficulty) / 100;
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const difficultyMult = (100 - hackDifficulty) / 100;
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const skillMult = hackFactor * person.skills.hacking;
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const skillChance = (skillMult - server.requiredHackingSkill) / skillMult;
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const skillChance = (skillMult - requiredHackingSkill) / skillMult;
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const chance =
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skillChance *
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difficultyMult *
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person.mults.hacking_chance *
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calculateIntelligenceBonus(person.skills.intelligence, 1);
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if (chance > 1) {
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return 1;
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}
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if (chance < 0) {
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return 0;
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}
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return chance;
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return Math.min(1, Math.max(chance, 0));
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}
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/**
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* Returns the amount of hacking experience the person will gain upon
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* successfully hacking a server
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*/
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export function calculateHackingExpGain(server: Server, person: IPerson): number {
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export function calculateHackingExpGain(server: IServer, person: IPerson): number {
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const baseDifficulty = server.baseDifficulty;
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if (!baseDifficulty) return 0;
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const baseExpGain = 3;
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const diffFactor = 0.3;
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if (server.baseDifficulty == null) {
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server.baseDifficulty = server.hackDifficulty;
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}
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let expGain = baseExpGain;
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expGain += server.baseDifficulty * diffFactor;
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expGain += baseDifficulty * diffFactor;
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return expGain * person.mults.hacking_exp * BitNodeMultipliers.HackExpGain;
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}
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@ -44,27 +39,27 @@ export function calculateHackingExpGain(server: Server, person: IPerson): number
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* Returns the percentage of money that will be stolen from a server if
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* it is successfully hacked (returns the decimal form, not the actual percent value)
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*/
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export function calculatePercentMoneyHacked(server: Server, person: IPerson): number {
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export function calculatePercentMoneyHacked(server: IServer, person: IPerson): number {
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const hackDifficulty = server.hackDifficulty ?? 100;
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if (hackDifficulty >= 100) return 0;
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const requiredHackingSkill = server.requiredHackingSkill ?? 1e9;
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// Adjust if needed for balancing. This is the divisor for the final calculation
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const balanceFactor = 240;
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const difficultyMult = (100 - server.hackDifficulty) / 100;
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const skillMult = (person.skills.hacking - (server.requiredHackingSkill - 1)) / person.skills.hacking;
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const difficultyMult = (100 - hackDifficulty) / 100;
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const skillMult = (person.skills.hacking - (requiredHackingSkill - 1)) / person.skills.hacking;
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const percentMoneyHacked =
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(difficultyMult * skillMult * person.mults.hacking_money * BitNodeMultipliers.ScriptHackMoney) / balanceFactor;
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if (percentMoneyHacked < 0) {
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return 0;
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}
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if (percentMoneyHacked > 1) {
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return 1;
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}
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return percentMoneyHacked;
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return Math.min(1, Math.max(percentMoneyHacked, 0));
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}
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/** Returns time it takes to complete a hack on a server, in seconds */
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export function calculateHackingTime(server: Server, person: IPerson): number {
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const difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
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export function calculateHackingTime(server: IServer, person: IPerson): number {
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const hackDifficulty = server.hackDifficulty;
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const requiredHackingSkill = server.requiredHackingSkill;
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if (!hackDifficulty || !requiredHackingSkill) return Infinity;
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const difficultyMult = requiredHackingSkill * hackDifficulty;
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const baseDiff = 500;
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const baseSkill = 50;
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@ -82,14 +77,14 @@ export function calculateHackingTime(server: Server, person: IPerson): number {
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}
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/** Returns time it takes to complete a grow operation on a server, in seconds */
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export function calculateGrowTime(server: Server, person: IPerson): number {
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export function calculateGrowTime(server: IServer, person: IPerson): number {
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const growTimeMultiplier = 3.2; // Relative to hacking time. 16/5 = 3.2
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return growTimeMultiplier * calculateHackingTime(server, person);
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}
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/** Returns time it takes to complete a weaken operation on a server, in seconds */
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export function calculateWeakenTime(server: Server, person: IPerson): number {
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export function calculateWeakenTime(server: IServer, person: IPerson): number {
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const weakenTimeMultiplier = 4; // Relative to hacking time
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return weakenTimeMultiplier * calculateHackingTime(server, person);
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import { formatExp, formatMoney, formatRam, formatThreads } from "../ui/formatNumber";
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import { ScriptArg } from "./ScriptArg";
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import { CityName } from "../Enums";
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import { BasicHGWOptions, RunningScript as IRunningScript, Person as IPerson } from "@nsdefs";
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import { BasicHGWOptions, RunningScript as IRunningScript, Person as IPerson, Server as IServer } from "@nsdefs";
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import { Server } from "../Server/Server";
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import {
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calculateHackingChance,
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@ -597,36 +597,26 @@ function person(ctx: NetscriptContext, p: unknown): IPerson {
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return p as IPerson;
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}
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function server(ctx: NetscriptContext, s: unknown): Server {
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function server(ctx: NetscriptContext, s: unknown): IServer {
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const fakeServer = {
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cpuCores: undefined,
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ftpPortOpen: undefined,
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hasAdminRights: undefined,
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hostname: undefined,
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httpPortOpen: undefined,
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ip: undefined,
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sshPortOpen: undefined,
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ftpPortOpen: undefined,
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smtpPortOpen: undefined,
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httpPortOpen: undefined,
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sqlPortOpen: undefined,
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hasAdminRights: undefined,
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cpuCores: undefined,
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isConnectedTo: undefined,
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ramUsed: undefined,
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maxRam: undefined,
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organizationName: undefined,
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ramUsed: undefined,
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smtpPortOpen: undefined,
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sqlPortOpen: undefined,
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sshPortOpen: undefined,
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purchasedByPlayer: undefined,
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backdoorInstalled: undefined,
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baseDifficulty: undefined,
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hackDifficulty: undefined,
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minDifficulty: undefined,
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moneyAvailable: undefined,
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moneyMax: undefined,
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numOpenPortsRequired: undefined,
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openPortCount: undefined,
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requiredHackingSkill: undefined,
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serverGrowth: undefined,
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};
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const error = missingKey(fakeServer, s);
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if (error) throw makeRuntimeErrorMsg(ctx, `server should be a hackable Server.\n${error}`, "TYPE");
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return s as Server;
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if (error) throw makeRuntimeErrorMsg(ctx, `server should be a Server.\n${error}`, "TYPE");
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return s as IServer;
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}
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function missingKey(expect: object, actual: unknown): string | false {
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return Object.assign({}, getBitNodeMultipliers(n, lvl));
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},
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getServer:
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(ctx) =>
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(_hostname = ctx.workerScript.hostname) => {
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const hostname = helpers.string(ctx, "hostname", _hostname);
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getServer: (ctx) => (_hostname) => {
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const hostname = helpers.string(ctx, "hostname", _hostname ?? ctx.workerScript.hostname);
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const server = helpers.getServer(ctx, hostname);
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return {
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hostname: server.hostname,
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ip: server.ip,
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sshPortOpen: server.sshPortOpen,
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ftpPortOpen: server.ftpPortOpen,
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smtpPortOpen: server.smtpPortOpen,
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httpPortOpen: server.httpPortOpen,
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sqlPortOpen: server.sqlPortOpen,
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hasAdminRights: server.hasAdminRights,
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cpuCores: server.cpuCores,
|
||||
isConnectedTo: server.isConnectedTo,
|
||||
ramUsed: server.ramUsed,
|
||||
maxRam: server.maxRam,
|
||||
organizationName: server.organizationName,
|
||||
purchasedByPlayer: server.purchasedByPlayer,
|
||||
backdoorInstalled: server.backdoorInstalled,
|
||||
baseDifficulty: server.baseDifficulty,
|
||||
hackDifficulty: server.hackDifficulty,
|
||||
minDifficulty: server.minDifficulty,
|
||||
moneyAvailable: server.moneyAvailable,
|
||||
moneyMax: server.moneyMax,
|
||||
numOpenPortsRequired: server.numOpenPortsRequired,
|
||||
openPortCount: server.openPortCount,
|
||||
requiredHackingSkill: server.requiredHackingSkill,
|
||||
serverGrowth: server.serverGrowth,
|
||||
};
|
||||
|
||||
const copy = Object.assign({}, server) as Server;
|
||||
// These fields should be hidden.
|
||||
copy.contracts = [];
|
||||
|
82
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
82
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -454,93 +454,75 @@ interface HacknetServerConstants {
|
||||
}
|
||||
|
||||
/**
|
||||
* A single server.
|
||||
* A server. Not all servers have all of these properties - optional properties are missing on certain servers.
|
||||
* @public
|
||||
*/
|
||||
interface Server {
|
||||
/**
|
||||
* How many CPU cores this server has. Maximum of 8.
|
||||
* Affects magnitude of grow and weaken.
|
||||
*/
|
||||
cpuCores: number;
|
||||
export interface Server {
|
||||
/** Hostname. Must be unique */
|
||||
hostname: string;
|
||||
/** IP Address. Must be unique */
|
||||
ip: string;
|
||||
|
||||
/** Flag indicating whether the FTP port is open */
|
||||
/** Whether or not the SSH Port is open */
|
||||
sshPortOpen: boolean;
|
||||
/** Whether or not the FTP port is open */
|
||||
ftpPortOpen: boolean;
|
||||
/** Whether or not the SMTP Port is open */
|
||||
smtpPortOpen: boolean;
|
||||
/** Whether or not the HTTP Port is open */
|
||||
httpPortOpen: boolean;
|
||||
/** Whether or not the SQL Port is open */
|
||||
sqlPortOpen: boolean;
|
||||
|
||||
/** Flag indicating whether player has admin/root access to this server */
|
||||
hasAdminRights: boolean;
|
||||
|
||||
/** Hostname. Must be unique */
|
||||
hostname: string;
|
||||
|
||||
/** Flag indicating whether HTTP Port is open */
|
||||
httpPortOpen: boolean;
|
||||
|
||||
/** IP Address. Must be unique */
|
||||
ip: string;
|
||||
/** How many CPU cores this server has. Affects magnitude of grow and weaken ran from this server. */
|
||||
cpuCores: number;
|
||||
|
||||
/** Flag indicating whether player is currently connected to this server */
|
||||
isConnectedTo: boolean;
|
||||
|
||||
/** RAM (GB) used. i.e. unavailable RAM */
|
||||
ramUsed: number;
|
||||
/** RAM (GB) available on this server */
|
||||
maxRam: number;
|
||||
|
||||
/**
|
||||
* Name of company/faction/etc. that this server belongs to.
|
||||
* Optional, not applicable to all Servers
|
||||
*/
|
||||
/** Name of company/faction/etc. that this server belongs to, not applicable to all Servers */
|
||||
organizationName: string;
|
||||
|
||||
/** RAM (GB) used. i.e. unavailable RAM */
|
||||
ramUsed: number;
|
||||
|
||||
/** Flag indicating whether SMTP Port is open */
|
||||
smtpPortOpen: boolean;
|
||||
|
||||
/** Flag indicating whether SQL Port is open */
|
||||
sqlPortOpen: boolean;
|
||||
|
||||
/** Flag indicating whether the SSH Port is open */
|
||||
sshPortOpen: boolean;
|
||||
|
||||
/** Flag indicating whether this is a purchased server */
|
||||
purchasedByPlayer: boolean;
|
||||
|
||||
/** Flag indicating whether this server has a backdoor installed by a player */
|
||||
backdoorInstalled: boolean;
|
||||
backdoorInstalled?: boolean;
|
||||
|
||||
/**
|
||||
* Initial server security level
|
||||
* (i.e. security level when the server was created)
|
||||
*/
|
||||
baseDifficulty: number;
|
||||
/** Server's initial server security level at creation. */
|
||||
baseDifficulty?: number;
|
||||
|
||||
/** Server Security Level */
|
||||
hackDifficulty: number;
|
||||
hackDifficulty?: number;
|
||||
|
||||
/** Minimum server security level that this server can be weakened to */
|
||||
minDifficulty: number;
|
||||
minDifficulty?: number;
|
||||
|
||||
/** How much money currently resides on the server and can be hacked */
|
||||
moneyAvailable: number;
|
||||
moneyAvailable?: number;
|
||||
|
||||
/** Maximum amount of money that this server can hold */
|
||||
moneyMax: number;
|
||||
moneyMax?: number;
|
||||
|
||||
/** Number of open ports required in order to gain admin/root access */
|
||||
numOpenPortsRequired: number;
|
||||
numOpenPortsRequired?: number;
|
||||
|
||||
/** How many ports are currently opened on the server */
|
||||
openPortCount: number;
|
||||
openPortCount?: number;
|
||||
|
||||
/** Hacking level required to hack this server */
|
||||
requiredHackingSkill: number;
|
||||
requiredHackingSkill?: number;
|
||||
|
||||
/**
|
||||
* Parameter that affects how effectively this server's money can
|
||||
* be increased using the grow() Netscript function
|
||||
*/
|
||||
serverGrowth: number;
|
||||
/** Growth effectiveness statistic. Higher values produce more growth with ns.grow() */
|
||||
serverGrowth?: number;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1,3 +1,4 @@
|
||||
import type { Server as IServer } from "@nsdefs";
|
||||
import { CodingContract } from "../CodingContracts";
|
||||
import { RunningScript } from "../Script/RunningScript";
|
||||
import { Script } from "../Script/Script";
|
||||
@ -26,7 +27,7 @@ interface writeResult {
|
||||
}
|
||||
|
||||
/** Abstract Base Class for any Server object */
|
||||
export abstract class BaseServer {
|
||||
export abstract class BaseServer implements IServer {
|
||||
// Coding Contract files on this server
|
||||
contracts: CodingContract[] = [];
|
||||
|
||||
@ -93,8 +94,17 @@ export abstract class BaseServer {
|
||||
// Flag indicating whether this is a purchased server
|
||||
purchasedByPlayer = false;
|
||||
|
||||
// Variables that exist only on some types of servers can just be optional.
|
||||
// Optional, listed just so they can be accessed on a BaseServer. These will be undefined for HacknetServers.
|
||||
backdoorInstalled?: boolean;
|
||||
baseDifficulty?: number;
|
||||
hackDifficulty?: number;
|
||||
minDifficulty?: number;
|
||||
moneyAvailable?: number;
|
||||
moneyMax?: number;
|
||||
numOpenPortsRequired?: number;
|
||||
openPortCount?: number;
|
||||
requiredHackingSkill?: number;
|
||||
serverGrowth?: number;
|
||||
|
||||
constructor(params: IConstructorParams = { hostname: "", ip: createRandomIp() }) {
|
||||
this.ip = params.ip ? params.ip : createRandomIp();
|
||||
|
@ -10,6 +10,7 @@ import { Programs } from "../Programs/Programs";
|
||||
import { LiteratureNames } from "../Literature/data/LiteratureNames";
|
||||
import { Person as IPerson } from "@nsdefs";
|
||||
import { isValidNumber } from "../utils/helpers/isValidNumber";
|
||||
import { Server as IServer } from "@nsdefs";
|
||||
|
||||
/**
|
||||
* Constructs a new server, while also ensuring that the new server
|
||||
@ -48,8 +49,10 @@ export function safelyCreateUniqueServer(params: IConstructorParams): Server {
|
||||
* @param p - Reference to Player object
|
||||
* @returns Number of "growth cycles" needed
|
||||
*/
|
||||
export function numCycleForGrowth(server: Server, growth: number, cores = 1): number {
|
||||
let ajdGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / server.hackDifficulty;
|
||||
export function numCycleForGrowth(server: IServer, growth: number, cores = 1): number {
|
||||
if (!server.serverGrowth) return Infinity;
|
||||
const hackDifficulty = server.hackDifficulty ?? 100;
|
||||
let ajdGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / hackDifficulty;
|
||||
if (ajdGrowthRate > CONSTANTS.ServerMaxGrowthRate) {
|
||||
ajdGrowthRate = CONSTANTS.ServerMaxGrowthRate;
|
||||
}
|
||||
@ -79,18 +82,22 @@ export function numCycleForGrowth(server: Server, growth: number, cores = 1): nu
|
||||
* @returns Integer threads needed by a single ns.grow call to reach targetMoney from startMoney.
|
||||
*/
|
||||
export function numCycleForGrowthCorrected(
|
||||
server: Server,
|
||||
server: IServer,
|
||||
targetMoney: number,
|
||||
startMoney: number,
|
||||
cores = 1,
|
||||
person: IPerson = Player,
|
||||
): number {
|
||||
if (!server.serverGrowth) return Infinity;
|
||||
const moneyMax = server.moneyMax ?? 1;
|
||||
const hackDifficulty = server.hackDifficulty ?? 100;
|
||||
|
||||
if (startMoney < 0) startMoney = 0; // servers "can't" have less than 0 dollars on them
|
||||
if (targetMoney > server.moneyMax) targetMoney = server.moneyMax; // can't grow a server to more than its moneyMax
|
||||
if (targetMoney > moneyMax) targetMoney = moneyMax; // can't grow a server to more than its moneyMax
|
||||
if (targetMoney <= startMoney) return 0; // no growth --> no threads
|
||||
|
||||
// exponential base adjusted by security
|
||||
const adjGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / server.hackDifficulty;
|
||||
const adjGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / hackDifficulty;
|
||||
const exponentialBase = Math.min(adjGrowthRate, CONSTANTS.ServerMaxGrowthRate); // cap growth rate
|
||||
|
||||
// total of all grow thread multipliers
|
||||
|
@ -1,14 +1,15 @@
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
import { Server } from "../Server";
|
||||
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
|
||||
import { Person as IPerson } from "@nsdefs";
|
||||
import { Person as IPerson, Server as IServer } from "@nsdefs";
|
||||
|
||||
export function calculateServerGrowth(server: Server, threads: number, p: IPerson, cores = 1): number {
|
||||
export function calculateServerGrowth(server: IServer, threads: number, p: IPerson, cores = 1): number {
|
||||
if (!server.serverGrowth) return 0;
|
||||
const hackDifficulty = server.hackDifficulty ?? 100;
|
||||
const numServerGrowthCycles = Math.max(Math.floor(threads), 0);
|
||||
|
||||
//Get adjusted growth rate, which accounts for server security
|
||||
const growthRate = CONSTANTS.ServerBaseGrowthRate;
|
||||
let adjGrowthRate = 1 + (growthRate - 1) / server.hackDifficulty;
|
||||
let adjGrowthRate = 1 + (growthRate - 1) / hackDifficulty;
|
||||
if (adjGrowthRate > CONSTANTS.ServerMaxGrowthRate) {
|
||||
adjGrowthRate = CONSTANTS.ServerMaxGrowthRate;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user