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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-27 01:53:48 +01:00
Added threading options for run() and exec() commands
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@ -165,11 +165,11 @@ CONSTANTS = {
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"kill [script] Stops a script that is running on the current machine<br>" +
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"killall Stops all running scripts on the current machine<br>" +
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"ls Displays all programs and scripts on the machine<br>" +
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"mem [script] Displays the amount of RAM the script requires to run<br>" +
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"mem [script] [-t] [n] Displays the amount of RAM the script requires to run with n threads<br>" +
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"nano [script] Text editor - Open up and edit a script<br>" +
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"ps Display all scripts that are currently running<br>" +
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"rm Delete a script/program from the machine. (WARNING: Permanent)<br>" +
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"run [script/program] Execute a program or a script<br>" +
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"run [name] [-t] [n] Execute a program or a script with n threads<br>" +
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"scan Displays all available network connections<br>" +
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"scan-analyze [depth] Displays hacking-related information for all servers up to <i>depth</i> nodes away<br>" +
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"scp [script] [server] Copies a script to a destination server (specified by ip or hostname)<br>" +
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@ -652,6 +652,8 @@ CONSTANTS = {
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"-You can now see what an Augmentation does and its price even while its locked<br><br>",
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LatestUpdate:
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"v0.20.2<br>" +
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""
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"v0.20.1<br>" +
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"-Fixed bug where sometimes scripts would crash without showing the error<br>" +
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"-Added Deepscan programs to Dark Web<br>" +
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@ -6,8 +6,6 @@
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//wait for that promise to finish before continuing
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function evaluate(exp, workerScript) {
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return new Promise(function(resolve, reject) {
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var threads = workerScript.scriptRef.threads;
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if (isNaN(threads) || threads < 1) {threads = 1;}
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var env = workerScript.env;
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if (env.stopFlag) {return reject(workerScript);}
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if (exp == null) {
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@ -260,18 +258,29 @@ function evaluate(exp, workerScript) {
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reject(e);
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});
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} else if (exp.func.value == "run") {
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if (exp.args.length != 1) {
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return reject(makeRuntimeRejectMsg(workerScript, "run() call has incorrect number of arguments. Takes 1 argument"));
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if (exp.args.length != 1 && exp.args.length != 2) {
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return reject(makeRuntimeRejectMsg(workerScript, "run() call has incorrect number of arguments. Takes 1 or 2 arguments"));
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}
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var scriptNamePromise = evaluate(exp.args[0], workerScript);
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scriptNamePromise.then(function(scriptname) {
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var argPromises = exp.args.map(function(arg) {
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return evaluate(arg, workerScript);
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});
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Promise.all(argPromises).then(function(args) {
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if (env.stopFlag) {return reject(workerScript);}
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var scriptname = args[0];
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var threads = 1;
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if (exp.args.length == 2) {
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threads = args[1];
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}
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if (isNaN(threads) || threads < 1) {
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return reject(makeRuntimeRejectMsg(workerScript, "Invalid argument for thread count passed into run(). Must be numeric and greater than 0"));
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}
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var scriptServer = getServer(workerScript.serverIp);
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if (scriptServer == null) {
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return reject(makeRuntimeRejectMsg(workerScript, "Could not find server. This is a bug in the game. Report to game dev"));
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}
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var runScriptPromise = runScriptFromScript(scriptServer, scriptname, workerScript);
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var runScriptPromise = runScriptFromScript(scriptServer, scriptname, workerScript, threads);
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return runScriptPromise;
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}).then(function(res) {
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resolve(res);
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@ -279,7 +288,7 @@ function evaluate(exp, workerScript) {
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reject(e);
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});
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} else if (exp.func.value == "exec") {
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if (exp.args.length != 2) {
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if (exp.args.length != 2 && exp.args.length != 3) {
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return reject(makeRuntimeRejectMsg(workerScript, "exec() call has incorrect number of arguments. Takes 2 arguments"));
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}
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var argPromises = exp.args.map(function(arg) {
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@ -288,12 +297,19 @@ function evaluate(exp, workerScript) {
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Promise.all(argPromises).then(function(args) {
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if (env.stopFlag) {return reject(workerScript);}
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var threads = 1;
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if (exp.args.length == 3) {
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threads = args[2];
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}
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if (isNaN(threads) || threads < 1) {
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return reject(makeRuntimeRejectMsg(workerScript, "Invalid argument for thread count passed into exec(). Must be numeric and greater than 0"));
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}
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var server = getServer(args[1]);
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if (server == null) {
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return reject(makeRuntimeRejectMsg(workerScript, "Invalid hostname/ip passed into exec() command: " + args[1]));
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}
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return runScriptFromScript(server, args[0], workerScript);
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return runScriptFromScript(server, args[0], workerScript, threads);
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}).then(function(res) {
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resolve(res);
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}).catch(function(e) {
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@ -925,7 +941,7 @@ function apply_op(op, a, b) {
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}
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//Run a script from inside a script using run() command
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function runScriptFromScript(server, scriptname, workerScript) {
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function runScriptFromScript(server, scriptname, workerScript, threads=1) {
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return new Promise(function(resolve, reject) {
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var env = workerScript.env;
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if (env.stopFlag) {reject(workerScript); return;}
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@ -944,6 +960,7 @@ function runScriptFromScript(server, scriptname, workerScript) {
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if (server.scripts[i].filename == scriptname) {
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//Check for admin rights and that there is enough RAM availble to run
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var ramUsage = server.scripts[i].ramUsage;
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ramUsage = ramUsage * threads * Math.pow(1.02, threads-1);
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var ramAvailable = server.maxRam - server.ramUsed;
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if (server.hasAdminRights == false) {
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@ -951,13 +968,14 @@ function runScriptFromScript(server, scriptname, workerScript) {
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resolve(false);
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return;
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} else if (ramUsage > ramAvailable){
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workerScript.scriptRef.log("Cannot run script " + scriptname + " on " + server.hostname + " because there is not enough available RAM!");
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workerScript.scriptRef.log("Cannot run script " + scriptname + "(t=" + threads + ") on " + server.hostname + " because there is not enough available RAM!");
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resolve(false);
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return;
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} else {
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//Able to run script
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workerScript.scriptRef.log("Running script: " + scriptname + " on " + server.hostname + ". May take a few seconds to start up...");
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workerScript.scriptRef.log("Running script: " + scriptname + " on " + server.hostname + " with " + threads + " threads. May take a few seconds to start up...");
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var script = server.scripts[i];
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script.threads = threads;
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server.runningScripts.push(script.filename); //Push onto runningScripts
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addWorkerScript(script, server);
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resolve(true);
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@ -507,7 +507,7 @@ var Engine = {
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updateSkillLevelsCounter: 10, //Only update skill levels every 2 seconds. Might improve performance
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updateDisplays: 3, //Update displays such as Active Scripts display and character display
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createProgramNotifications: 10, //Checks whether any programs can be created and notifies
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checkFactionInvitations: 250, //Check whether you qualify for any faction invitations every 5 minutes
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checkFactionInvitations: 100, //Check whether you qualify for any faction invitations every 5 minutes
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passiveFactionGrowth: 600,
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messages: 300,
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},
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@ -567,7 +567,7 @@ var Engine = {
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var randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)];
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inviteToFaction(randFaction);
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}
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Engine.Counters.checkFactionInvitations = 250;
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Engine.Counters.checkFactionInvitations = 100;
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}
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if (Engine.Counters.passiveFactionGrowth <= 0) {
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