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Blackjack pays 1.5x, fix appearances
I'll lead with this so it doesn't look like I snuck it in: Winning by blackjack is special and usually pays 1.5x so I made it so :) All the infrastructure was already in place. Fixed bkack-on-black text, I didn't even know the game kept count of your cards for you! Improved the way it's displayed a bit (screenshot in PR) Also simplified the code that determines gains and applies the win since there was some duplication there.
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@ -217,30 +217,19 @@ export class Blackjack extends Game<Props, State> {
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};
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};
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finishGame = (result: Result): void => {
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finishGame = (result: Result): void => {
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let gains = 0;
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const gains = result === Result.DealerWon ? 0 : // We took away the bet at the start, don't need to take more
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if (this.isPlayerWinResult(result)) {
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result === Result.Tie ? this.state.bet : // We took away the bet at the start, give it back
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gains = this.state.bet;
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result === Result.PlayerWon ? 2 * this.state.bet : // Give back their bet plus their winnings
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// We 2x the gains because we took away money at the start, so we need to give the original bet back.
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result === Result.PlayerWonByBlackjack ? 2.5 * this.state.bet : // Blackjack pays out 1.5x bet!
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this.win(this.props.p, 2 * gains);
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(() => { throw new Error(`Unexpected result: ${result}`); })(); // This can't happen, right?
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} else if (result === Result.DealerWon) {
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this.win(this.props.p, gains);
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gains = -1 * this.state.bet;
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this.win(this.props.p, 0); // We took away the bet at the start, don't need to take more
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// Dont need to take money here since we already did it at the start
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} else if (result === Result.Tie) {
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this.win(this.props.p, this.state.bet); // Get the original bet back
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}
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this.setState({
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this.setState({
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gameInProgress: false,
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gameInProgress: false,
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result,
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result,
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gains: this.state.gains + gains,
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gains: this.state.gains + gains - this.state.bet, // Not updated upfront - only tracks the final outcome
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});
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});
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};
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};
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isPlayerWinResult = (result: Result): boolean => {
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return result === Result.PlayerWon || result === Result.PlayerWonByBlackjack;
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};
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wagerOnChange = (event: React.ChangeEvent<HTMLInputElement>): void => {
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wagerOnChange = (event: React.ChangeEvent<HTMLInputElement>): void => {
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const { p } = this.props;
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const { p } = this.props;
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const betInput = event.target.value;
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const betInput = event.target.value;
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@ -361,15 +350,15 @@ export class Blackjack extends Game<Props, State> {
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<>
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<>
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<Box display="flex">
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<Box display="flex">
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<Paper elevation={2}>
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<Paper elevation={2}>
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<pre>Player</pre>
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<Typography>Player</Typography>
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{playerHand.cards.map((card, i) => (
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{playerHand.cards.map((card, i) => (
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<ReactCard card={card} key={i} />
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<ReactCard card={card} key={i} />
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))}
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))}
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<pre>Value(s): </pre>
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<Typography>Count: {
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{playerHandValues.map((value, i) => (
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playerHandValues.map<React.ReactNode>((value, i) => <span key={i}>{value}</span>)
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<pre key={i}>{value}</pre>
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.reduce((prev, curr) => [prev, ' or ', curr])
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))}
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}</Typography>
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</Paper>
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</Paper>
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</Box>
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</Box>
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@ -377,7 +366,7 @@ export class Blackjack extends Game<Props, State> {
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<Box display="flex">
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<Box display="flex">
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<Paper elevation={2}>
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<Paper elevation={2}>
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<pre>Dealer</pre>
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<Typography>Dealer</Typography>
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{dealerHand.cards.map((card, i) => (
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{dealerHand.cards.map((card, i) => (
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// Hide every card except the first while game is in progress
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// Hide every card except the first while game is in progress
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<ReactCard card={card} hidden={gameInProgress && i !== 0} key={i} />
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<ReactCard card={card} hidden={gameInProgress && i !== 0} key={i} />
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@ -385,10 +374,10 @@ export class Blackjack extends Game<Props, State> {
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{!gameInProgress && (
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{!gameInProgress && (
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<>
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<>
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<pre>Value(s): </pre>
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<Typography>Count: {
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{dealerHandValues.map((value, i) => (
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dealerHandValues.map<React.ReactNode>((value, i) => <span key={i}>{value}</span>)
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<pre key={i}>{value}</pre>
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.reduce((prev, curr) => [prev, ' or ', curr])
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))}
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}</Typography>
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</>
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</>
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)}
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)}
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</Paper>
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</Paper>
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@ -399,9 +388,10 @@ export class Blackjack extends Game<Props, State> {
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{/* Results from previous round */}
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{/* Results from previous round */}
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{result !== Result.Pending && (
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{result !== Result.Pending && (
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<Typography>
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<Typography>
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{result}
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{result}
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{this.isPlayerWinResult(result) && <Money money={this.state.bet} />}
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{result === Result.PlayerWon && <Money money={this.state.bet} />}
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{result === Result.DealerWon && <Money money={this.state.bet} />}
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{result === Result.PlayerWonByBlackjack && <Money money={this.state.bet * 1.5} />}
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{result === Result.DealerWon && <Money money={-this.state.bet} />}
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</Typography>
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</Typography>
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)}
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)}
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</>
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</>
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