Blackjack pays 1.5x, fix appearances

I'll lead with this so it doesn't look like I snuck it in: Winning by blackjack is special and usually pays 1.5x so I made it so :) All the infrastructure was already in place.

Fixed bkack-on-black text, I didn't even know the game kept count of your cards for you! Improved the way it's displayed a bit (screenshot in PR)

Also simplified the code that determines gains and applies the win since there was some duplication there.
This commit is contained in:
Alain Bryden 2021-11-26 00:37:18 -04:00
parent dbde0b8112
commit f7da154411

@ -217,30 +217,19 @@ export class Blackjack extends Game<Props, State> {
}; };
finishGame = (result: Result): void => { finishGame = (result: Result): void => {
let gains = 0; const gains = result === Result.DealerWon ? 0 : // We took away the bet at the start, don't need to take more
if (this.isPlayerWinResult(result)) { result === Result.Tie ? this.state.bet : // We took away the bet at the start, give it back
gains = this.state.bet; result === Result.PlayerWon ? 2 * this.state.bet : // Give back their bet plus their winnings
// We 2x the gains because we took away money at the start, so we need to give the original bet back. result === Result.PlayerWonByBlackjack ? 2.5 * this.state.bet : // Blackjack pays out 1.5x bet!
this.win(this.props.p, 2 * gains); (() => { throw new Error(`Unexpected result: ${result}`); })(); // This can't happen, right?
} else if (result === Result.DealerWon) { this.win(this.props.p, gains);
gains = -1 * this.state.bet;
this.win(this.props.p, 0); // We took away the bet at the start, don't need to take more
// Dont need to take money here since we already did it at the start
} else if (result === Result.Tie) {
this.win(this.props.p, this.state.bet); // Get the original bet back
}
this.setState({ this.setState({
gameInProgress: false, gameInProgress: false,
result, result,
gains: this.state.gains + gains, gains: this.state.gains + gains - this.state.bet, // Not updated upfront - only tracks the final outcome
}); });
}; };
isPlayerWinResult = (result: Result): boolean => {
return result === Result.PlayerWon || result === Result.PlayerWonByBlackjack;
};
wagerOnChange = (event: React.ChangeEvent<HTMLInputElement>): void => { wagerOnChange = (event: React.ChangeEvent<HTMLInputElement>): void => {
const { p } = this.props; const { p } = this.props;
const betInput = event.target.value; const betInput = event.target.value;
@ -356,20 +345,20 @@ export class Blackjack extends Game<Props, State> {
)} )}
{/* Main game part. Displays both if the game is in progress OR if there's a result so you can see {/* Main game part. Displays both if the game is in progress OR if there's a result so you can see
* the cards that led to that result. */} * the cards that led to that result. */}
{(gameInProgress || result !== Result.Pending) && ( {(gameInProgress || result !== Result.Pending) && (
<> <>
<Box display="flex"> <Box display="flex">
<Paper elevation={2}> <Paper elevation={2}>
<pre>Player</pre> <Typography>Player</Typography>
{playerHand.cards.map((card, i) => ( {playerHand.cards.map((card, i) => (
<ReactCard card={card} key={i} /> <ReactCard card={card} key={i} />
))} ))}
<pre>Value(s): </pre> <Typography>Count: {
{playerHandValues.map((value, i) => ( playerHandValues.map<React.ReactNode>((value, i) => <span key={i}>{value}</span>)
<pre key={i}>{value}</pre> .reduce((prev, curr) => [prev, ' or ', curr])
))} }</Typography>
</Paper> </Paper>
</Box> </Box>
@ -377,7 +366,7 @@ export class Blackjack extends Game<Props, State> {
<Box display="flex"> <Box display="flex">
<Paper elevation={2}> <Paper elevation={2}>
<pre>Dealer</pre> <Typography>Dealer</Typography>
{dealerHand.cards.map((card, i) => ( {dealerHand.cards.map((card, i) => (
// Hide every card except the first while game is in progress // Hide every card except the first while game is in progress
<ReactCard card={card} hidden={gameInProgress && i !== 0} key={i} /> <ReactCard card={card} hidden={gameInProgress && i !== 0} key={i} />
@ -385,10 +374,10 @@ export class Blackjack extends Game<Props, State> {
{!gameInProgress && ( {!gameInProgress && (
<> <>
<pre>Value(s): </pre> <Typography>Count: {
{dealerHandValues.map((value, i) => ( dealerHandValues.map<React.ReactNode>((value, i) => <span key={i}>{value}</span>)
<pre key={i}>{value}</pre> .reduce((prev, curr) => [prev, ' or ', curr])
))} }</Typography>
</> </>
)} )}
</Paper> </Paper>
@ -399,9 +388,10 @@ export class Blackjack extends Game<Props, State> {
{/* Results from previous round */} {/* Results from previous round */}
{result !== Result.Pending && ( {result !== Result.Pending && (
<Typography> <Typography>
{result} {result}&nbsp;
{this.isPlayerWinResult(result) && <Money money={this.state.bet} />} {result === Result.PlayerWon && <Money money={this.state.bet} />}
{result === Result.DealerWon && <Money money={this.state.bet} />} {result === Result.PlayerWonByBlackjack && <Money money={this.state.bet * 1.5} />}
{result === Result.DealerWon && <Money money={-this.state.bet} />}
</Typography> </Typography>
)} )}
</> </>