Merge pull request #1037 from danielyxie/v0.52.1

V0.52.1
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hydroflame 2021-08-10 20:55:19 -04:00 committed by GitHub
commit f7f9065472
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11 changed files with 807 additions and 1159 deletions

@ -3,6 +3,20 @@
Changelog
=========
v0.52.1 - 2021-07-10 bugfixing (hydroflame)
-------------------------------------------
**Misc.**
* Fix game crash/corruption when quitting a job while working for it unfocused.
* Fix typo in corporation Market Data.
* Fix typo in docs for hackPercent.
* The tutorial encourages the players to connect to home before creating `n00dles.script`
* The dark web `buy` command now accepts `-1` (one) and `--list` instead of just
`-l`. Helps some confused players.
* Character overview screen no longer hidden on the corporation screen.
* Infiltration difficulty display is now more explicit (It's a big arrow instead
of just one word.)
v0.52.0 - 2021-06-13 Infiltration 2.0 (hydroflame & community)
--------------------------------------------------------------

@ -15,7 +15,7 @@ hackPercent() Netscript Function
Player can be acquired with the :doc:`getPlayer<../../basicfunctions/getPlayer>` function.
This function calculates the percentage of money hacked from a server.
Multiply this by thread count to know calculate the percentage for more than 1 thread.
Multiply this by thread count to calculate the percentage for more than 1 thread.
Examples:

1906
package-lock.json generated

File diff suppressed because it is too large Load Diff

@ -33,6 +33,7 @@
"loader-runner": "^2.3.0",
"loader-utils": "^1.1.0",
"memory-fs": "~0.4.1",
"node-sass": "^6.0.1",
"normalize.css": "^8.0.0",
"numeral": "2.0.6",
"react": "^16.8.3",
@ -76,7 +77,6 @@
"mkdirp": "^0.5.1",
"mocha": "^6.1.4",
"mochapack": "^1.1.1",
"node-sass": "^5.0.0",
"null-loader": "^1.0.0",
"raw-loader": "~0.5.0",
"sass-loader": "^7.0.3",

@ -23,7 +23,7 @@ export const CorporationUnlockUpgrades: IMap<any[]> = {
"3": [3, 5e9, "Market Data - Competition",
"Mine and analyze market data to determine how much competition there is on the market " +
"for all resources. The competition attribute, which affects sales, will be displayed for " +
"for every material and product."],
"every material and product."],
"4": [4, 10e9, "VeChain",
"Use AI and blockchain technology to identify where you can improve your supply chain systems. " +
"This upgrade will allow you to view a wide array of useful statistics about your " +

@ -35,7 +35,7 @@ export function executeDarkwebTerminalCommand(commandArray: string[]): void {
return;
}
const arg = commandArray[1];
if (arg == "-l") {
if (arg == "-l" || arg == "-1" || arg == "--list") {
listAllDarkwebItems();
} else {
buyDarkwebItem(arg);

@ -21,6 +21,25 @@ function diffStr(d: number): string {
return "impossible";
}
function arrowPart(color: string, length: number): JSX.Element {
let arrow = "";
if(length <= 0) length = 0;
else if(length > 13) length = 13;
else {
length--;
arrow = ">";
}
return <span style={{color: color}}>{"=".repeat(length)}{arrow}{" ".repeat(13-arrow.length-length)}</span>
}
function coloredArrow(difficulty: number): JSX.Element {
if(difficulty === 0) {
return <span style={{color: 'white'}}>{'>'}{" ".repeat(38)}</span>
} else {
return <>{arrowPart('white', difficulty*13)}{arrowPart('orange', (difficulty-1)*13)}{arrowPart('red', (difficulty-2)*13)}</>
}
}
export function Intro(props: IProps): React.ReactElement {
return (<>
<Grid container spacing={3}>
@ -28,7 +47,13 @@ export function Intro(props: IProps): React.ReactElement {
<h1>Infiltrating {props.Location}</h1>
</Grid>
<Grid item xs={10}>
<h2>Difficulty: {diffStr(props.Difficulty)}, Maximum level: {props.MaxLevel}</h2>
<h2>Maximum level: {props.MaxLevel}</h2>
</Grid>
<Grid item xs={10}>
<pre>[{coloredArrow(props.Difficulty)}]</pre>
<pre> ^ ^ ^ ^</pre>
<pre> Trivial Normal Hard Impossible</pre>
</Grid>
<Grid item xs={10}>
<p>Infiltration is a series of short minigames that get

@ -259,7 +259,7 @@ function iTutorialEvaluateStep() {
Engine.loadTerminalContent();
iTutorialSetText("Hacking is the core mechanic of the game and is necessary for progressing. However, " +
"you don't want to be hacking manually the entire time. You can automate your hacking " +
"by writing scripts!<br><br>To create a new script or edit an existing one, you can use the <code class='interactive-tutorial-command'>nano</code> " +
"by writing scripts!<br><br>First go to your home server with the <code class='interactive-tutorial-command'>home</code> command.<br><br>To create a new script or edit an existing one, you can use the <code class='interactive-tutorial-command'>nano</code> " +
"command. Scripts must end with the <code class='interactive-tutorial-command'>.script</code> extension. Let's make a script now by " +
"entering <code class='interactive-tutorial-command'>nano n00dles.script</code> after the hack command finishes running (Sidenote: Pressing ctrl + c" +
" will end a command like hack early)");

@ -441,10 +441,3 @@ export const LocationsMetadata: IConstructorParams[] = [
types: [LocationType.StockMarket],
},
];
(function(){
for(const loc of LocationsMetadata) {
if(!loc || !loc.infiltrationData) continue
console.log(loc.infiltrationData.startingSecurityLevel+2);
}
})();

@ -1785,6 +1785,7 @@ export function getNextCompanyPosition(company, entryPosType) {
}
export function quitJob(company) {
this.isWorking = false;
this.companyName = "";
delete this.jobs[company];
}

@ -458,7 +458,6 @@ const Engine = {
loadCorporationContent: function() {
if (Player.corporation instanceof Corporation) {
Engine.hideAllContent();
document.getElementById("character-overview-wrapper").style.visibility = "hidden";
routing.navigateTo(Page.Corporation);
Player.corporation.createUI();
}