Fixed various bugs in v0.35.0 with prestiging

This commit is contained in:
danielyxie
2018-03-03 17:55:58 -06:00
parent bf90b85ae0
commit f8c987a2c0
16 changed files with 815 additions and 619 deletions

1138
dist/bundle.js vendored

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@ -139,19 +139,49 @@ getStats
Returns an object with the Player's stats. The object has the following properties:: Returns an object with the Player's stats. The object has the following properties::
Player.hacking {
Player.strength hacking
Player.defense strength
Player.dexterity defense
Player.agility dexterity
Player.charisma agility
Player.intelligence charisma
intelligence
}
Example:: Example::
res = getStats(); res = getStats();
print('My charisma level is: ' + res.charisma); print('My charisma level is: ' + res.charisma);
getCharacterInformation
-----------------------
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
Returns an object with various information about your character. The object has the following properties::
{
bitnode: Current BitNode number
company: Name of company
jobTitle: Name of job
city: Name of city you are currently in
factions: Array of factions you are currently a member of
tor: Boolean indicating whether or not you have a tor router
//The following apply to when the character is performing
//some type of working action, such as working for a company/faction
timeWorked: Timed worked in ms
workHackExpGain: Hacking experience earned so far from work
workStrExpGain: Str experience earned so far from work
workDefExpGain: Def experience earned so far from work
workDexExpGain: Dex experience earned so far from work
workAgiExpGain: Agi experience earned so far from work
workChaExpGain: Cha experience earned so far from work
workRepGain: Reputation earned so far from work, if applicable
workMoneyGain: Money earned so far from work, if applicable
}
isBusy isBusy
------ ------
@ -270,6 +300,18 @@ getCompanyRep
This function will return the amount of reputation you have at the specified company. This function will return the amount of reputation you have at the specified company.
If the company passed in as an argument is invalid, -1 will be returned. If the company passed in as an argument is invalid, -1 will be returned.
getCompanyFavor
---------------
.. js:function:: getCompanyFavor(companyName)
:param string companyName: Name of the company. CASE-SENSITIVE
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
This function will return the amount of favor you have at the specified company.
If the company passed in as an argument is invalid, -1 will be returned.
checkFactionInvitations checkFactionInvitations
----------------------- -----------------------
@ -334,6 +376,17 @@ getFactionRep
This function returns the amount of reputation you have for the specified faction. This function returns the amount of reputation you have for the specified faction.
getFactionFavor
---------------
.. js:function:: getFactionFavor(factionName)
:param string factionName: Name of faction. CASE-SENSITIVE
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
This function returns the amount of favor you have for the specified faction.
createProgram createProgram
------------- -------------

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@ -156,10 +156,14 @@
<li><a href="netscriptsingularityfunctions.html#getAugmentationsFromFaction">getAugmentationsFromFaction() (built-in function)</a> <li><a href="netscriptsingularityfunctions.html#getAugmentationsFromFaction">getAugmentationsFromFaction() (built-in function)</a>
</li> </li>
<li><a href="netscriptadvancedfunctions.html#getBitNodeMultipliers">getBitNodeMultipliers() (built-in function)</a> <li><a href="netscriptadvancedfunctions.html#getBitNodeMultipliers">getBitNodeMultipliers() (built-in function)</a>
</li>
<li><a href="netscriptsingularityfunctions.html#getCompanyFavor">getCompanyFavor() (built-in function)</a>
</li> </li>
<li><a href="netscriptsingularityfunctions.html#getCompanyRep">getCompanyRep() (built-in function)</a> <li><a href="netscriptsingularityfunctions.html#getCompanyRep">getCompanyRep() (built-in function)</a>
</li> </li>
<li><a href="netscriptsingularityfunctions.html#getCrimeChance">getCrimeChance() (built-in function)</a> <li><a href="netscriptsingularityfunctions.html#getCrimeChance">getCrimeChance() (built-in function)</a>
</li>
<li><a href="netscriptsingularityfunctions.html#getFactionFavor">getFactionFavor() (built-in function)</a>
</li> </li>
<li><a href="netscriptsingularityfunctions.html#getFactionRep">getFactionRep() (built-in function)</a> <li><a href="netscriptsingularityfunctions.html#getFactionRep">getFactionRep() (built-in function)</a>
</li> </li>
@ -182,11 +186,11 @@
<li><a href="netscriptfunctions.html#getScriptExpGain">getScriptExpGain() (built-in function)</a> <li><a href="netscriptfunctions.html#getScriptExpGain">getScriptExpGain() (built-in function)</a>
</li> </li>
<li><a href="netscriptfunctions.html#getScriptIncome">getScriptIncome() (built-in function)</a> <li><a href="netscriptfunctions.html#getScriptIncome">getScriptIncome() (built-in function)</a>
</li>
<li><a href="netscriptfunctions.html#getScriptRam">getScriptRam() (built-in function)</a>
</li> </li>
</ul></td> </ul></td>
<td style="width: 33%; vertical-align: top;"><ul> <td style="width: 33%; vertical-align: top;"><ul>
<li><a href="netscriptfunctions.html#getScriptRam">getScriptRam() (built-in function)</a>
</li>
<li><a href="netscriptfunctions.html#getServerBaseSecurityLevel">getServerBaseSecurityLevel() (built-in function)</a> <li><a href="netscriptfunctions.html#getServerBaseSecurityLevel">getServerBaseSecurityLevel() (built-in function)</a>
</li> </li>
<li><a href="netscriptfunctions.html#getServerGrowth">getServerGrowth() (built-in function)</a> <li><a href="netscriptfunctions.html#getServerGrowth">getServerGrowth() (built-in function)</a>

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@ -174,6 +174,7 @@ secrets that you've been searching for.</p>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#purchasetor">purchaseTor</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#purchasetor">purchaseTor</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#purchaseprogram">purchaseProgram</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#purchaseprogram">purchaseProgram</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getstats">getStats</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getstats">getStats</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getcharacterinformation">getCharacterInformation</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#isbusy">isBusy</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#isbusy">isBusy</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#stopaction">stopAction</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#stopaction">stopAction</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#upgradehomeram">upgradeHomeRam</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#upgradehomeram">upgradeHomeRam</a></li>
@ -181,10 +182,12 @@ secrets that you've been searching for.</p>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#workforcompany">workForCompany</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#workforcompany">workForCompany</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#applytocompany">applyToCompany</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#applytocompany">applyToCompany</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getcompanyrep">getCompanyRep</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getcompanyrep">getCompanyRep</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getcompanyfavor">getCompanyFavor</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#checkfactioninvitations">checkFactionInvitations</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#checkfactioninvitations">checkFactionInvitations</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#joinfaction">joinFaction</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#joinfaction">joinFaction</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#workforfaction">workForFaction</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#workforfaction">workForFaction</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getfactionrep">getFactionRep</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getfactionrep">getFactionRep</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getfactionfavor">getFactionFavor</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#createprogram">createProgram</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#createprogram">createProgram</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#commitcrime">commitCrime</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#commitcrime">commitCrime</a></li>
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getcrimechance">getCrimeChance</a></li> <li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getcrimechance">getCrimeChance</a></li>

View File

@ -175,6 +175,7 @@ to reach out to the developer!</p>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#purchasetor">purchaseTor</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#purchasetor">purchaseTor</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#purchaseprogram">purchaseProgram</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#purchaseprogram">purchaseProgram</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getstats">getStats</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getstats">getStats</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getcharacterinformation">getCharacterInformation</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#isbusy">isBusy</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#isbusy">isBusy</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#stopaction">stopAction</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#stopaction">stopAction</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#upgradehomeram">upgradeHomeRam</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#upgradehomeram">upgradeHomeRam</a></li>
@ -182,10 +183,12 @@ to reach out to the developer!</p>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#workforcompany">workForCompany</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#workforcompany">workForCompany</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#applytocompany">applyToCompany</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#applytocompany">applyToCompany</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getcompanyrep">getCompanyRep</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getcompanyrep">getCompanyRep</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getcompanyfavor">getCompanyFavor</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#checkfactioninvitations">checkFactionInvitations</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#checkfactioninvitations">checkFactionInvitations</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#joinfaction">joinFaction</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#joinfaction">joinFaction</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#workforfaction">workForFaction</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#workforfaction">workForFaction</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getfactionrep">getFactionRep</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getfactionrep">getFactionRep</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getfactionfavor">getFactionFavor</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#createprogram">createProgram</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#createprogram">createProgram</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#commitcrime">commitCrime</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#commitcrime">commitCrime</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getcrimechance">getCrimeChance</a></li> <li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getcrimechance">getCrimeChance</a></li>

View File

@ -223,13 +223,15 @@ Terminal <em>buy</em> command.</p>
<code class="descname">getStats</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getStats" title="Permalink to this definition"></a></dt> <code class="descname">getStats</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getStats" title="Permalink to this definition"></a></dt>
<dd><p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.</p> <dd><p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.</p>
<p>Returns an object with the Player's stats. The object has the following properties:</p> <p>Returns an object with the Player's stats. The object has the following properties:</p>
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">Player</span><span class="o">.</span><span class="n">hacking</span> <div class="highlight-default"><div class="highlight"><pre><span></span><span class="p">{</span>
<span class="n">Player</span><span class="o">.</span><span class="n">strength</span> <span class="n">hacking</span>
<span class="n">Player</span><span class="o">.</span><span class="n">defense</span> <span class="n">strength</span>
<span class="n">Player</span><span class="o">.</span><span class="n">dexterity</span> <span class="n">defense</span>
<span class="n">Player</span><span class="o">.</span><span class="n">agility</span> <span class="n">dexterity</span>
<span class="n">Player</span><span class="o">.</span><span class="n">charisma</span> <span class="n">agility</span>
<span class="n">Player</span><span class="o">.</span><span class="n">intelligence</span> <span class="n">charisma</span>
<span class="n">intelligence</span>
<span class="p">}</span>
</pre></div> </pre></div>
</div> </div>
<p>Example:</p> <p>Example:</p>
@ -239,6 +241,35 @@ Terminal <em>buy</em> command.</p>
</div> </div>
</dd></dl> </dd></dl>
</div>
<div class="section" id="getcharacterinformation">
<h2>getCharacterInformation<a class="headerlink" href="#getcharacterinformation" title="Permalink to this headline"></a></h2>
<blockquote>
<div><p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.</p>
<p>Returns an object with various information about your character. The object has the following properties:</p>
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="p">{</span>
<span class="n">bitnode</span><span class="p">:</span> <span class="n">Current</span> <span class="n">BitNode</span> <span class="n">number</span>
<span class="n">company</span><span class="p">:</span> <span class="n">Name</span> <span class="n">of</span> <span class="n">company</span>
<span class="n">jobTitle</span><span class="p">:</span> <span class="n">Name</span> <span class="n">of</span> <span class="n">job</span>
<span class="n">city</span><span class="p">:</span> <span class="n">Name</span> <span class="n">of</span> <span class="n">city</span> <span class="n">you</span> <span class="n">are</span> <span class="n">currently</span> <span class="ow">in</span>
<span class="n">factions</span><span class="p">:</span> <span class="n">Array</span> <span class="n">of</span> <span class="n">factions</span> <span class="n">you</span> <span class="n">are</span> <span class="n">currently</span> <span class="n">a</span> <span class="n">member</span> <span class="n">of</span>
<span class="n">tor</span><span class="p">:</span> <span class="n">Boolean</span> <span class="n">indicating</span> <span class="n">whether</span> <span class="ow">or</span> <span class="ow">not</span> <span class="n">you</span> <span class="n">have</span> <span class="n">a</span> <span class="n">tor</span> <span class="n">router</span>
<span class="o">//</span><span class="n">The</span> <span class="n">following</span> <span class="n">apply</span> <span class="n">to</span> <span class="n">when</span> <span class="n">the</span> <span class="n">character</span> <span class="ow">is</span> <span class="n">performing</span>
<span class="o">//</span><span class="n">some</span> <span class="nb">type</span> <span class="n">of</span> <span class="n">working</span> <span class="n">action</span><span class="p">,</span> <span class="n">such</span> <span class="k">as</span> <span class="n">working</span> <span class="k">for</span> <span class="n">a</span> <span class="n">company</span><span class="o">/</span><span class="n">faction</span>
<span class="n">timeWorked</span><span class="p">:</span> <span class="n">Timed</span> <span class="n">worked</span> <span class="ow">in</span> <span class="n">ms</span>
<span class="n">workHackExpGain</span><span class="p">:</span> <span class="n">Hacking</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
<span class="n">workStrExpGain</span><span class="p">:</span> <span class="n">Str</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
<span class="n">workDefExpGain</span><span class="p">:</span> <span class="n">Def</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
<span class="n">workDexExpGain</span><span class="p">:</span> <span class="n">Dex</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
<span class="n">workAgiExpGain</span><span class="p">:</span> <span class="n">Agi</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
<span class="n">workChaExpGain</span><span class="p">:</span> <span class="n">Cha</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
<span class="n">workRepGain</span><span class="p">:</span> <span class="n">Reputation</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span><span class="p">,</span> <span class="k">if</span> <span class="n">applicable</span>
<span class="n">workMoneyGain</span><span class="p">:</span> <span class="n">Money</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span><span class="p">,</span> <span class="k">if</span> <span class="n">applicable</span>
<span class="p">}</span>
</pre></div>
</div>
</div></blockquote>
</div> </div>
<div class="section" id="isbusy"> <div class="section" id="isbusy">
<h2>isBusy<a class="headerlink" href="#isbusy" title="Permalink to this headline"></a></h2> <h2>isBusy<a class="headerlink" href="#isbusy" title="Permalink to this headline"></a></h2>
@ -379,6 +410,28 @@ if you are trying to use this function to apply for a promotion and you don't ge
If the company passed in as an argument is invalid, -1 will be returned.</p> If the company passed in as an argument is invalid, -1 will be returned.</p>
</dd></dl> </dd></dl>
</div>
<div class="section" id="getcompanyfavor">
<h2>getCompanyFavor<a class="headerlink" href="#getcompanyfavor" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="getCompanyFavor">
<code class="descname">getCompanyFavor</code><span class="sig-paren">(</span><em>companyName</em><span class="sig-paren">)</span><a class="headerlink" href="#getCompanyFavor" title="Permalink to this definition"></a></dt>
<dd><table class="docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
<li><strong>companyName</strong> (<em>string</em>) -- Name of the company. CASE-SENSITIVE</li>
</ul>
</td>
</tr>
</tbody>
</table>
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
<p>This function will return the amount of favor you have at the specified company.
If the company passed in as an argument is invalid, -1 will be returned.</p>
</dd></dl>
</div> </div>
<div class="section" id="checkfactioninvitations"> <div class="section" id="checkfactioninvitations">
<h2>checkFactionInvitations<a class="headerlink" href="#checkfactioninvitations" title="Permalink to this headline"></a></h2> <h2>checkFactionInvitations<a class="headerlink" href="#checkfactioninvitations" title="Permalink to this headline"></a></h2>
@ -473,6 +526,27 @@ reputation. One small hack to get around this is to continuously restart the act
<p>This function returns the amount of reputation you have for the specified faction.</p> <p>This function returns the amount of reputation you have for the specified faction.</p>
</dd></dl> </dd></dl>
</div>
<div class="section" id="getfactionfavor">
<h2>getFactionFavor<a class="headerlink" href="#getfactionfavor" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="getFactionFavor">
<code class="descname">getFactionFavor</code><span class="sig-paren">(</span><em>factionName</em><span class="sig-paren">)</span><a class="headerlink" href="#getFactionFavor" title="Permalink to this definition"></a></dt>
<dd><table class="docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
<li><strong>factionName</strong> (<em>string</em>) -- Name of faction. CASE-SENSITIVE</li>
</ul>
</td>
</tr>
</tbody>
</table>
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
<p>This function returns the amount of favor you have for the specified faction.</p>
</dd></dl>
</div> </div>
<div class="section" id="createprogram"> <div class="section" id="createprogram">
<h2>createProgram<a class="headerlink" href="#createprogram" title="Permalink to this headline"></a></h2> <h2>createProgram<a class="headerlink" href="#createprogram" title="Permalink to this headline"></a></h2>
@ -678,6 +752,7 @@ This script will be run with no arguments and 1 thread. It must be located on yo
<li class="toctree-l3"><a class="reference internal" href="#purchasetor">purchaseTor</a></li> <li class="toctree-l3"><a class="reference internal" href="#purchasetor">purchaseTor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#purchaseprogram">purchaseProgram</a></li> <li class="toctree-l3"><a class="reference internal" href="#purchaseprogram">purchaseProgram</a></li>
<li class="toctree-l3"><a class="reference internal" href="#getstats">getStats</a></li> <li class="toctree-l3"><a class="reference internal" href="#getstats">getStats</a></li>
<li class="toctree-l3"><a class="reference internal" href="#getcharacterinformation">getCharacterInformation</a></li>
<li class="toctree-l3"><a class="reference internal" href="#isbusy">isBusy</a></li> <li class="toctree-l3"><a class="reference internal" href="#isbusy">isBusy</a></li>
<li class="toctree-l3"><a class="reference internal" href="#stopaction">stopAction</a></li> <li class="toctree-l3"><a class="reference internal" href="#stopaction">stopAction</a></li>
<li class="toctree-l3"><a class="reference internal" href="#upgradehomeram">upgradeHomeRam</a></li> <li class="toctree-l3"><a class="reference internal" href="#upgradehomeram">upgradeHomeRam</a></li>
@ -685,10 +760,12 @@ This script will be run with no arguments and 1 thread. It must be located on yo
<li class="toctree-l3"><a class="reference internal" href="#workforcompany">workForCompany</a></li> <li class="toctree-l3"><a class="reference internal" href="#workforcompany">workForCompany</a></li>
<li class="toctree-l3"><a class="reference internal" href="#applytocompany">applyToCompany</a></li> <li class="toctree-l3"><a class="reference internal" href="#applytocompany">applyToCompany</a></li>
<li class="toctree-l3"><a class="reference internal" href="#getcompanyrep">getCompanyRep</a></li> <li class="toctree-l3"><a class="reference internal" href="#getcompanyrep">getCompanyRep</a></li>
<li class="toctree-l3"><a class="reference internal" href="#getcompanyfavor">getCompanyFavor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#checkfactioninvitations">checkFactionInvitations</a></li> <li class="toctree-l3"><a class="reference internal" href="#checkfactioninvitations">checkFactionInvitations</a></li>
<li class="toctree-l3"><a class="reference internal" href="#joinfaction">joinFaction</a></li> <li class="toctree-l3"><a class="reference internal" href="#joinfaction">joinFaction</a></li>
<li class="toctree-l3"><a class="reference internal" href="#workforfaction">workForFaction</a></li> <li class="toctree-l3"><a class="reference internal" href="#workforfaction">workForFaction</a></li>
<li class="toctree-l3"><a class="reference internal" href="#getfactionrep">getFactionRep</a></li> <li class="toctree-l3"><a class="reference internal" href="#getfactionrep">getFactionRep</a></li>
<li class="toctree-l3"><a class="reference internal" href="#getfactionfavor">getFactionFavor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#createprogram">createProgram</a></li> <li class="toctree-l3"><a class="reference internal" href="#createprogram">createProgram</a></li>
<li class="toctree-l3"><a class="reference internal" href="#commitcrime">commitCrime</a></li> <li class="toctree-l3"><a class="reference internal" href="#commitcrime">commitCrime</a></li>
<li class="toctree-l3"><a class="reference internal" href="#getcrimechance">getCrimeChance</a></li> <li class="toctree-l3"><a class="reference internal" href="#getcrimechance">getCrimeChance</a></li>

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@ -139,19 +139,49 @@ getStats
Returns an object with the Player's stats. The object has the following properties:: Returns an object with the Player's stats. The object has the following properties::
Player.hacking {
Player.strength hacking
Player.defense strength
Player.dexterity defense
Player.agility dexterity
Player.charisma agility
Player.intelligence charisma
intelligence
}
Example:: Example::
res = getStats(); res = getStats();
print('My charisma level is: ' + res.charisma); print('My charisma level is: ' + res.charisma);
getCharacterInformation
-----------------------
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
Returns an object with various information about your character. The object has the following properties::
{
bitnode: Current BitNode number
company: Name of company
jobTitle: Name of job
city: Name of city you are currently in
factions: Array of factions you are currently a member of
tor: Boolean indicating whether or not you have a tor router
//The following apply to when the character is performing
//some type of working action, such as working for a company/faction
timeWorked: Timed worked in ms
workHackExpGain: Hacking experience earned so far from work
workStrExpGain: Str experience earned so far from work
workDefExpGain: Def experience earned so far from work
workDexExpGain: Dex experience earned so far from work
workAgiExpGain: Agi experience earned so far from work
workChaExpGain: Cha experience earned so far from work
workRepGain: Reputation earned so far from work, if applicable
workMoneyGain: Money earned so far from work, if applicable
}
isBusy isBusy
------ ------
@ -270,6 +300,18 @@ getCompanyRep
This function will return the amount of reputation you have at the specified company. This function will return the amount of reputation you have at the specified company.
If the company passed in as an argument is invalid, -1 will be returned. If the company passed in as an argument is invalid, -1 will be returned.
getCompanyFavor
---------------
.. js:function:: getCompanyFavor(companyName)
:param string companyName: Name of the company. CASE-SENSITIVE
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
This function will return the amount of favor you have at the specified company.
If the company passed in as an argument is invalid, -1 will be returned.
checkFactionInvitations checkFactionInvitations
----------------------- -----------------------
@ -334,6 +376,17 @@ getFactionRep
This function returns the amount of reputation you have for the specified faction. This function returns the amount of reputation you have for the specified faction.
getFactionFavor
---------------
.. js:function:: getFactionFavor(factionName)
:param string factionName: Name of faction. CASE-SENSITIVE
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
This function returns the amount of favor you have for the specified faction.
createProgram createProgram
------------- -------------

View File

@ -1,5 +1,6 @@
import {BitNodeMultipliers} from "./BitNode.js"; import {BitNodeMultipliers} from "./BitNode.js";
import {Engine} from "./engine.js"; import {Engine} from "./engine.js";
import {Factions} from "./Faction.js";
import {showLiterature} from "./Literature.js"; import {showLiterature} from "./Literature.js";
import {Locations} from "./Location.js"; import {Locations} from "./Location.js";
import {Player} from "./Player.js"; import {Player} from "./Player.js";
@ -1274,7 +1275,8 @@ Industry.prototype.processProducts = function(marketCycles=1, corporation) {
office.employeeProd[EmployeePositions.Operations] / total + office.employeeProd[EmployeePositions.Operations] / total +
office.employeeProd[EmployeePositions.Management] / total; office.employeeProd[EmployeePositions.Management] / total;
} }
prod.createProduct(marketCycles, ratio * Math.pow(total, 0.3)); prod.createProduct(marketCycles, ratio * Math.pow(total, 1));
//prod.createProduct(marketCycles, ratio * Math.pow(total, 0.3));
if (prod.prog >= 100) { if (prod.prog >= 100) {
prod.finishProduct(office.employeeProd, this); prod.finishProduct(office.employeeProd, this);
} }
@ -3522,21 +3524,20 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
innerText:"You can use Corporation funds or stock shares to bribe Faction Leaders in exchange for faction reputation" innerText:"You can use Corporation funds or stock shares to bribe Faction Leaders in exchange for faction reputation"
}); });
var factionSelector = createElement("select", {margin:"3px"}); var factionSelector = createElement("select", {margin:"3px"});
for (var facName in Player.factions) { for (var i = 0; i < Player.factions.length; ++i) {
if (Player.factions.hasOwnProperty(facName)) { var facName = Player.factions[i];
factionSelector.add(createElement("option"), { factionSelector.add(createElement("option", {
text:facName, value:facName text:facName, value:facName
}); }));
}
} }
var repGainText = createElement("p"); var repGainText = createElement("p");
var stockSharesInput; var stockSharesInput;
var moneyInput = createElement("input", { var moneyInput = createElement("input", {
type:"number", placeholder:"Corporation funds", margin:"5px", type:"number", placeholder:"Corporation funds", margin:"5px",
inputListener:()=>{ inputListener:()=>{
var money = moneyInput.value == null ? 0 : moneyInput.value; var money = moneyInput.value == null || moneyInput.value == "" ? 0 : parseFloat(moneyInput.value);
var stockPrice = this.sharePrice; var stockPrice = this.sharePrice;
var stockShares = stockSharesInput.value == null ? 0 : Math.round(stockSharesInput.value); var stockShares = stockSharesInput.value == null || stockSharesInput.value == "" ? 0 : Math.round(parseFloat(stockSharesInput.value));
if (isNaN(money) || isNaN(stockShares) || money < 0 || stockShares < 0) { if (isNaN(money) || isNaN(stockShares) || money < 0 || stockShares < 0) {
repGainText.innerText = "ERROR: Invalid value(s) entered"; repGainText.innerText = "ERROR: Invalid value(s) entered";
} else if (this.funds.lt(money)) { } else if (this.funds.lt(money)) {
@ -3544,7 +3545,8 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
} else if (this.stockShares > this.numShares) { } else if (this.stockShares > this.numShares) {
repGainText.innerText = "ERROR: You do not have this many shares to bribe with"; repGainText.innerText = "ERROR: You do not have this many shares to bribe with";
} else { } else {
var totalAmount = money + (stockShares * stockPrice);
var totalAmount = Number(money) + (stockShares * stockPrice);
var repGain = totalAmount / BribeToRepRatio; var repGain = totalAmount / BribeToRepRatio;
repGainText.innerText = "You will gain " + formatNumber(repGain, 0) + repGainText.innerText = "You will gain " + formatNumber(repGain, 0) +
" reputation with " + " reputation with " +
@ -3556,9 +3558,9 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
stockSharesInput = createElement("input", { stockSharesInput = createElement("input", {
type:"number", placeholder:"Stock Shares", margin: "5px", type:"number", placeholder:"Stock Shares", margin: "5px",
inputListener:()=>{ inputListener:()=>{
var money = moneyInput.value == null ? 0 : moneyInput.value; var money = moneyInput.value == null || moneyInput.value == "" ? 0 : moneyInput.value;
var stockPrice = this.sharePrice; var stockPrice = this.sharePrice;
var stockShares = stockSharesInput.value == null ? 0 : Math.round(stockSharesInput.value); var stockShares = stockSharesInput.value == null || stockSharesInput.value == "" ? 0 : Math.round(stockSharesInput.value);
if (isNaN(money) || isNaN(stockShares) || money < 0 || stockShares < 0) { if (isNaN(money) || isNaN(stockShares) || money < 0 || stockShares < 0) {
repGainText.innerText = "ERROR: Invalid value(s) entered"; repGainText.innerText = "ERROR: Invalid value(s) entered";
} else if (this.funds.lt(money)) { } else if (this.funds.lt(money)) {
@ -3568,6 +3570,7 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
} else { } else {
var totalAmount = money + (stockShares * stockPrice); var totalAmount = money + (stockShares * stockPrice);
var repGain = totalAmount / BribeToRepRatio; var repGain = totalAmount / BribeToRepRatio;
console.log("repGain: " + repGain);
repGainText.innerText = "You will gain " + formatNumber(repGain, 0) + repGainText.innerText = "You will gain " + formatNumber(repGain, 0) +
" reputation with " + " reputation with " +
factionSelector.options[factionSelector.selectedIndex].value + factionSelector.options[factionSelector.selectedIndex].value +
@ -3578,9 +3581,9 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
var confirmButton = createElement("a", { var confirmButton = createElement("a", {
class:"a-link-button", innerText:"Bribe", display:"inline-block", class:"a-link-button", innerText:"Bribe", display:"inline-block",
clickListener:()=>{ clickListener:()=>{
var money = moneyInput.value == null ? 0 : moneyInput.value; var money = moneyInput.value == null || moneyInput.value == "" ? 0 : parseFloat(moneyInput.value);
var stockPrice = this.sharePrice; var stockPrice = this.sharePrice;
var stockShares = stockSharesInput.value == null ? 0 : Math.round(stockSharesInput.value); var stockShares = stockSharesInput.value == null || stockSharesInput.value == ""? 0 : Math.round(parseFloat(stockSharesInput.value));
var fac = Factions[factionSelector.options[factionSelector.selectedIndex].value]; var fac = Factions[factionSelector.options[factionSelector.selectedIndex].value];
if (fac == null) { if (fac == null) {
dialogBoxCreate("ERROR: You must select a faction to bribe"); dialogBoxCreate("ERROR: You must select a faction to bribe");
@ -3598,7 +3601,7 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
dialogBoxCreate("You gained " + formatNumber(repGain, 0) + dialogBoxCreate("You gained " + formatNumber(repGain, 0) +
" reputation with " + fac.name + " by bribing them."); " reputation with " + fac.name + " by bribing them.");
fac.playerReputation += repGain; fac.playerReputation += repGain;
this.funds = this.funds.lt(money); this.funds = this.funds.minus(money);
this.numShares -= stockShares; this.numShares -= stockShares;
removeElementById(popupId); removeElementById(popupId);
return false; return false;
@ -3612,6 +3615,9 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
return false; return false;
} }
}); });
createPopup(popupId, [txt, factionSelector, repGainText,
moneyInput, stockSharesInput, confirmButton, cancelButton]);
} }
}); });
companyManagementPanel.appendChild(bribeFactions); companyManagementPanel.appendChild(bribeFactions);

View File

@ -44,6 +44,7 @@ function prestigeAugmentation() {
prestigeSpecialServerIps(); //Must be done before initForeignServers() prestigeSpecialServerIps(); //Must be done before initForeignServers()
//Reset home computer (only the programs) and add to AllServers //Reset home computer (only the programs) and add to AllServers
AddToAllServers(homeComp);
prestigeHomeComputer(homeComp); prestigeHomeComputer(homeComp);
if (augmentationExists(AugmentationNames.Neurolink) && if (augmentationExists(AugmentationNames.Neurolink) &&
@ -57,8 +58,6 @@ function prestigeAugmentation() {
homeComp.programs.push(Programs.BruteSSHProgram); homeComp.programs.push(Programs.BruteSSHProgram);
} }
AddToAllServers(homeComp);
//Re-create foreign servers //Re-create foreign servers
initForeignServers(); initForeignServers();
@ -117,9 +116,6 @@ function prestigeAugmentation() {
} }
} }
//BitNode 3: Corporatocracy
if (Player.bitNodeN === 3) {Player.money = new Decimal(150e9);}
//BitNode 8: Ghost of Wall Street //BitNode 8: Ghost of Wall Street
if (Player.bitNodeN === 8) {Player.money = new Decimal(100e6);} if (Player.bitNodeN === 8) {Player.money = new Decimal(100e6);}
if (Player.bitNodeN === 8 || hasWallStreetSF) { if (Player.bitNodeN === 8 || hasWallStreetSF) {
@ -161,8 +157,12 @@ function prestigeSourceFile() {
prestigeSpecialServerIps(); prestigeSpecialServerIps();
//Reset home computer (only the programs) and add to AllServers //Reset home computer (only the programs) and add to AllServers
AddToAllServers(homeComp);
prestigeHomeComputer(homeComp); prestigeHomeComputer(homeComp);
//Re-create foreign servers
initForeignServers();
var srcFile1Owned = false; var srcFile1Owned = false;
for (var i = 0; i < Player.sourceFiles.length; ++i) { for (var i = 0; i < Player.sourceFiles.length; ++i) {
if (Player.sourceFiles[i].n == 1) { if (Player.sourceFiles[i].n == 1) {
@ -176,11 +176,6 @@ function prestigeSourceFile() {
} }
homeComp.cpuCores = 1; homeComp.cpuCores = 1;
AddToAllServers(homeComp);
//Re-create foreign servers
initForeignServers();
//Darkweb is purchase-able //Darkweb is purchase-able
document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button"); document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button");
@ -246,8 +241,8 @@ function prestigeSourceFile() {
Player.gang = null; Player.gang = null;
Player.corporation = null; Player.corporation = null;
//BitNode 3: Corporatocracy
//BitNode 3, get Handbook .lit file if (Player.bitNodeN === 3) {Player.money = new Decimal(150e9);}
homeComp.messages.push("corporation-management-handbook.lit"); homeComp.messages.push("corporation-management-handbook.lit");
dialogBoxCreate("You received a copy of the Corporation Management Handbook on your home computer. " + dialogBoxCreate("You received a copy of the Corporation Management Handbook on your home computer. " +
"Read it if you need help getting started with Corporations!"); "Read it if you need help getting started with Corporations!");