mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-24 07:02:26 +01:00
Fixed various bugs in v0.35.0 with prestiging
This commit is contained in:
parent
bf90b85ae0
commit
f8c987a2c0
1136
dist/bundle.js
vendored
1136
dist/bundle.js
vendored
File diff suppressed because it is too large
Load Diff
BIN
doc/build/doctrees/environment.pickle
vendored
BIN
doc/build/doctrees/environment.pickle
vendored
Binary file not shown.
BIN
doc/build/doctrees/netscriptfunctions.doctree
vendored
BIN
doc/build/doctrees/netscriptfunctions.doctree
vendored
Binary file not shown.
BIN
doc/build/doctrees/netscripthacknetnodeapi.doctree
vendored
BIN
doc/build/doctrees/netscripthacknetnodeapi.doctree
vendored
Binary file not shown.
BIN
doc/build/doctrees/netscriptmisc.doctree
vendored
BIN
doc/build/doctrees/netscriptmisc.doctree
vendored
Binary file not shown.
Binary file not shown.
@ -139,19 +139,49 @@ getStats
|
||||
|
||||
Returns an object with the Player's stats. The object has the following properties::
|
||||
|
||||
Player.hacking
|
||||
Player.strength
|
||||
Player.defense
|
||||
Player.dexterity
|
||||
Player.agility
|
||||
Player.charisma
|
||||
Player.intelligence
|
||||
{
|
||||
hacking
|
||||
strength
|
||||
defense
|
||||
dexterity
|
||||
agility
|
||||
charisma
|
||||
intelligence
|
||||
}
|
||||
|
||||
Example::
|
||||
|
||||
res = getStats();
|
||||
print('My charisma level is: ' + res.charisma);
|
||||
|
||||
getCharacterInformation
|
||||
-----------------------
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
|
||||
|
||||
Returns an object with various information about your character. The object has the following properties::
|
||||
|
||||
{
|
||||
bitnode: Current BitNode number
|
||||
company: Name of company
|
||||
jobTitle: Name of job
|
||||
city: Name of city you are currently in
|
||||
factions: Array of factions you are currently a member of
|
||||
tor: Boolean indicating whether or not you have a tor router
|
||||
|
||||
//The following apply to when the character is performing
|
||||
//some type of working action, such as working for a company/faction
|
||||
timeWorked: Timed worked in ms
|
||||
workHackExpGain: Hacking experience earned so far from work
|
||||
workStrExpGain: Str experience earned so far from work
|
||||
workDefExpGain: Def experience earned so far from work
|
||||
workDexExpGain: Dex experience earned so far from work
|
||||
workAgiExpGain: Agi experience earned so far from work
|
||||
workChaExpGain: Cha experience earned so far from work
|
||||
workRepGain: Reputation earned so far from work, if applicable
|
||||
workMoneyGain: Money earned so far from work, if applicable
|
||||
}
|
||||
|
||||
isBusy
|
||||
------
|
||||
|
||||
@ -270,6 +300,18 @@ getCompanyRep
|
||||
This function will return the amount of reputation you have at the specified company.
|
||||
If the company passed in as an argument is invalid, -1 will be returned.
|
||||
|
||||
getCompanyFavor
|
||||
---------------
|
||||
|
||||
.. js:function:: getCompanyFavor(companyName)
|
||||
|
||||
:param string companyName: Name of the company. CASE-SENSITIVE
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will return the amount of favor you have at the specified company.
|
||||
If the company passed in as an argument is invalid, -1 will be returned.
|
||||
|
||||
checkFactionInvitations
|
||||
-----------------------
|
||||
|
||||
@ -334,6 +376,17 @@ getFactionRep
|
||||
|
||||
This function returns the amount of reputation you have for the specified faction.
|
||||
|
||||
getFactionFavor
|
||||
---------------
|
||||
|
||||
.. js:function:: getFactionFavor(factionName)
|
||||
|
||||
:param string factionName: Name of faction. CASE-SENSITIVE
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function returns the amount of favor you have for the specified faction.
|
||||
|
||||
createProgram
|
||||
-------------
|
||||
|
||||
|
8
doc/build/html/genindex.html
vendored
8
doc/build/html/genindex.html
vendored
@ -156,10 +156,14 @@
|
||||
<li><a href="netscriptsingularityfunctions.html#getAugmentationsFromFaction">getAugmentationsFromFaction() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptadvancedfunctions.html#getBitNodeMultipliers">getBitNodeMultipliers() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#getCompanyFavor">getCompanyFavor() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#getCompanyRep">getCompanyRep() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#getCrimeChance">getCrimeChance() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#getFactionFavor">getFactionFavor() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#getFactionRep">getFactionRep() (built-in function)</a>
|
||||
</li>
|
||||
@ -182,11 +186,11 @@
|
||||
<li><a href="netscriptfunctions.html#getScriptExpGain">getScriptExpGain() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getScriptIncome">getScriptIncome() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getScriptRam">getScriptRam() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptfunctions.html#getScriptRam">getScriptRam() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getServerBaseSecurityLevel">getServerBaseSecurityLevel() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#getServerGrowth">getServerGrowth() (built-in function)</a>
|
||||
|
3
doc/build/html/index.html
vendored
3
doc/build/html/index.html
vendored
@ -174,6 +174,7 @@ secrets that you've been searching for.</p>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#purchasetor">purchaseTor</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#purchaseprogram">purchaseProgram</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getstats">getStats</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getcharacterinformation">getCharacterInformation</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#isbusy">isBusy</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#stopaction">stopAction</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#upgradehomeram">upgradeHomeRam</a></li>
|
||||
@ -181,10 +182,12 @@ secrets that you've been searching for.</p>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#workforcompany">workForCompany</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#applytocompany">applyToCompany</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getcompanyrep">getCompanyRep</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getcompanyfavor">getCompanyFavor</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#checkfactioninvitations">checkFactionInvitations</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#joinfaction">joinFaction</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#workforfaction">workForFaction</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getfactionrep">getFactionRep</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getfactionfavor">getFactionFavor</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#createprogram">createProgram</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#commitcrime">commitCrime</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getcrimechance">getCrimeChance</a></li>
|
||||
|
3
doc/build/html/netscript.html
vendored
3
doc/build/html/netscript.html
vendored
@ -175,6 +175,7 @@ to reach out to the developer!</p>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#purchasetor">purchaseTor</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#purchaseprogram">purchaseProgram</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getstats">getStats</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getcharacterinformation">getCharacterInformation</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#isbusy">isBusy</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#stopaction">stopAction</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#upgradehomeram">upgradeHomeRam</a></li>
|
||||
@ -182,10 +183,12 @@ to reach out to the developer!</p>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#workforcompany">workForCompany</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#applytocompany">applyToCompany</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getcompanyrep">getCompanyRep</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getcompanyfavor">getCompanyFavor</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#checkfactioninvitations">checkFactionInvitations</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#joinfaction">joinFaction</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#workforfaction">workForFaction</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getfactionrep">getFactionRep</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getfactionfavor">getFactionFavor</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#createprogram">createProgram</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#commitcrime">commitCrime</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getcrimechance">getCrimeChance</a></li>
|
||||
|
@ -223,13 +223,15 @@ Terminal <em>buy</em> command.</p>
|
||||
<code class="descname">getStats</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getStats" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.</p>
|
||||
<p>Returns an object with the Player's stats. The object has the following properties:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">Player</span><span class="o">.</span><span class="n">hacking</span>
|
||||
<span class="n">Player</span><span class="o">.</span><span class="n">strength</span>
|
||||
<span class="n">Player</span><span class="o">.</span><span class="n">defense</span>
|
||||
<span class="n">Player</span><span class="o">.</span><span class="n">dexterity</span>
|
||||
<span class="n">Player</span><span class="o">.</span><span class="n">agility</span>
|
||||
<span class="n">Player</span><span class="o">.</span><span class="n">charisma</span>
|
||||
<span class="n">Player</span><span class="o">.</span><span class="n">intelligence</span>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="p">{</span>
|
||||
<span class="n">hacking</span>
|
||||
<span class="n">strength</span>
|
||||
<span class="n">defense</span>
|
||||
<span class="n">dexterity</span>
|
||||
<span class="n">agility</span>
|
||||
<span class="n">charisma</span>
|
||||
<span class="n">intelligence</span>
|
||||
<span class="p">}</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Example:</p>
|
||||
@ -239,6 +241,35 @@ Terminal <em>buy</em> command.</p>
|
||||
</div>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="getcharacterinformation">
|
||||
<h2>getCharacterInformation<a class="headerlink" href="#getcharacterinformation" title="Permalink to this headline">¶</a></h2>
|
||||
<blockquote>
|
||||
<div><p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.</p>
|
||||
<p>Returns an object with various information about your character. The object has the following properties:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="p">{</span>
|
||||
<span class="n">bitnode</span><span class="p">:</span> <span class="n">Current</span> <span class="n">BitNode</span> <span class="n">number</span>
|
||||
<span class="n">company</span><span class="p">:</span> <span class="n">Name</span> <span class="n">of</span> <span class="n">company</span>
|
||||
<span class="n">jobTitle</span><span class="p">:</span> <span class="n">Name</span> <span class="n">of</span> <span class="n">job</span>
|
||||
<span class="n">city</span><span class="p">:</span> <span class="n">Name</span> <span class="n">of</span> <span class="n">city</span> <span class="n">you</span> <span class="n">are</span> <span class="n">currently</span> <span class="ow">in</span>
|
||||
<span class="n">factions</span><span class="p">:</span> <span class="n">Array</span> <span class="n">of</span> <span class="n">factions</span> <span class="n">you</span> <span class="n">are</span> <span class="n">currently</span> <span class="n">a</span> <span class="n">member</span> <span class="n">of</span>
|
||||
<span class="n">tor</span><span class="p">:</span> <span class="n">Boolean</span> <span class="n">indicating</span> <span class="n">whether</span> <span class="ow">or</span> <span class="ow">not</span> <span class="n">you</span> <span class="n">have</span> <span class="n">a</span> <span class="n">tor</span> <span class="n">router</span>
|
||||
|
||||
<span class="o">//</span><span class="n">The</span> <span class="n">following</span> <span class="n">apply</span> <span class="n">to</span> <span class="n">when</span> <span class="n">the</span> <span class="n">character</span> <span class="ow">is</span> <span class="n">performing</span>
|
||||
<span class="o">//</span><span class="n">some</span> <span class="nb">type</span> <span class="n">of</span> <span class="n">working</span> <span class="n">action</span><span class="p">,</span> <span class="n">such</span> <span class="k">as</span> <span class="n">working</span> <span class="k">for</span> <span class="n">a</span> <span class="n">company</span><span class="o">/</span><span class="n">faction</span>
|
||||
<span class="n">timeWorked</span><span class="p">:</span> <span class="n">Timed</span> <span class="n">worked</span> <span class="ow">in</span> <span class="n">ms</span>
|
||||
<span class="n">workHackExpGain</span><span class="p">:</span> <span class="n">Hacking</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
|
||||
<span class="n">workStrExpGain</span><span class="p">:</span> <span class="n">Str</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
|
||||
<span class="n">workDefExpGain</span><span class="p">:</span> <span class="n">Def</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
|
||||
<span class="n">workDexExpGain</span><span class="p">:</span> <span class="n">Dex</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
|
||||
<span class="n">workAgiExpGain</span><span class="p">:</span> <span class="n">Agi</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
|
||||
<span class="n">workChaExpGain</span><span class="p">:</span> <span class="n">Cha</span> <span class="n">experience</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span>
|
||||
<span class="n">workRepGain</span><span class="p">:</span> <span class="n">Reputation</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span><span class="p">,</span> <span class="k">if</span> <span class="n">applicable</span>
|
||||
<span class="n">workMoneyGain</span><span class="p">:</span> <span class="n">Money</span> <span class="n">earned</span> <span class="n">so</span> <span class="n">far</span> <span class="kn">from</span> <span class="nn">work</span><span class="p">,</span> <span class="k">if</span> <span class="n">applicable</span>
|
||||
<span class="p">}</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
</div></blockquote>
|
||||
</div>
|
||||
<div class="section" id="isbusy">
|
||||
<h2>isBusy<a class="headerlink" href="#isbusy" title="Permalink to this headline">¶</a></h2>
|
||||
@ -379,6 +410,28 @@ if you are trying to use this function to apply for a promotion and you don't ge
|
||||
If the company passed in as an argument is invalid, -1 will be returned.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="getcompanyfavor">
|
||||
<h2>getCompanyFavor<a class="headerlink" href="#getcompanyfavor" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="getCompanyFavor">
|
||||
<code class="descname">getCompanyFavor</code><span class="sig-paren">(</span><em>companyName</em><span class="sig-paren">)</span><a class="headerlink" href="#getCompanyFavor" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>companyName</strong> (<em>string</em>) -- Name of the company. CASE-SENSITIVE</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function will return the amount of favor you have at the specified company.
|
||||
If the company passed in as an argument is invalid, -1 will be returned.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="checkfactioninvitations">
|
||||
<h2>checkFactionInvitations<a class="headerlink" href="#checkfactioninvitations" title="Permalink to this headline">¶</a></h2>
|
||||
@ -473,6 +526,27 @@ reputation. One small hack to get around this is to continuously restart the act
|
||||
<p>This function returns the amount of reputation you have for the specified faction.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="getfactionfavor">
|
||||
<h2>getFactionFavor<a class="headerlink" href="#getfactionfavor" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="getFactionFavor">
|
||||
<code class="descname">getFactionFavor</code><span class="sig-paren">(</span><em>factionName</em><span class="sig-paren">)</span><a class="headerlink" href="#getFactionFavor" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>factionName</strong> (<em>string</em>) -- Name of faction. CASE-SENSITIVE</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.</p>
|
||||
<p>This function returns the amount of favor you have for the specified faction.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="createprogram">
|
||||
<h2>createProgram<a class="headerlink" href="#createprogram" title="Permalink to this headline">¶</a></h2>
|
||||
@ -678,6 +752,7 @@ This script will be run with no arguments and 1 thread. It must be located on yo
|
||||
<li class="toctree-l3"><a class="reference internal" href="#purchasetor">purchaseTor</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#purchaseprogram">purchaseProgram</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getstats">getStats</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getcharacterinformation">getCharacterInformation</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#isbusy">isBusy</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#stopaction">stopAction</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#upgradehomeram">upgradeHomeRam</a></li>
|
||||
@ -685,10 +760,12 @@ This script will be run with no arguments and 1 thread. It must be located on yo
|
||||
<li class="toctree-l3"><a class="reference internal" href="#workforcompany">workForCompany</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#applytocompany">applyToCompany</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getcompanyrep">getCompanyRep</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getcompanyfavor">getCompanyFavor</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#checkfactioninvitations">checkFactionInvitations</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#joinfaction">joinFaction</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#workforfaction">workForFaction</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getfactionrep">getFactionRep</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getfactionfavor">getFactionFavor</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#createprogram">createProgram</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#commitcrime">commitCrime</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getcrimechance">getCrimeChance</a></li>
|
||||
|
BIN
doc/build/html/objects.inv
vendored
BIN
doc/build/html/objects.inv
vendored
Binary file not shown.
2
doc/build/html/searchindex.js
vendored
2
doc/build/html/searchindex.js
vendored
File diff suppressed because one or more lines are too long
@ -139,19 +139,49 @@ getStats
|
||||
|
||||
Returns an object with the Player's stats. The object has the following properties::
|
||||
|
||||
Player.hacking
|
||||
Player.strength
|
||||
Player.defense
|
||||
Player.dexterity
|
||||
Player.agility
|
||||
Player.charisma
|
||||
Player.intelligence
|
||||
{
|
||||
hacking
|
||||
strength
|
||||
defense
|
||||
dexterity
|
||||
agility
|
||||
charisma
|
||||
intelligence
|
||||
}
|
||||
|
||||
Example::
|
||||
|
||||
res = getStats();
|
||||
print('My charisma level is: ' + res.charisma);
|
||||
|
||||
getCharacterInformation
|
||||
-----------------------
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
|
||||
|
||||
Returns an object with various information about your character. The object has the following properties::
|
||||
|
||||
{
|
||||
bitnode: Current BitNode number
|
||||
company: Name of company
|
||||
jobTitle: Name of job
|
||||
city: Name of city you are currently in
|
||||
factions: Array of factions you are currently a member of
|
||||
tor: Boolean indicating whether or not you have a tor router
|
||||
|
||||
//The following apply to when the character is performing
|
||||
//some type of working action, such as working for a company/faction
|
||||
timeWorked: Timed worked in ms
|
||||
workHackExpGain: Hacking experience earned so far from work
|
||||
workStrExpGain: Str experience earned so far from work
|
||||
workDefExpGain: Def experience earned so far from work
|
||||
workDexExpGain: Dex experience earned so far from work
|
||||
workAgiExpGain: Agi experience earned so far from work
|
||||
workChaExpGain: Cha experience earned so far from work
|
||||
workRepGain: Reputation earned so far from work, if applicable
|
||||
workMoneyGain: Money earned so far from work, if applicable
|
||||
}
|
||||
|
||||
isBusy
|
||||
------
|
||||
|
||||
@ -270,6 +300,18 @@ getCompanyRep
|
||||
This function will return the amount of reputation you have at the specified company.
|
||||
If the company passed in as an argument is invalid, -1 will be returned.
|
||||
|
||||
getCompanyFavor
|
||||
---------------
|
||||
|
||||
.. js:function:: getCompanyFavor(companyName)
|
||||
|
||||
:param string companyName: Name of the company. CASE-SENSITIVE
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function will return the amount of favor you have at the specified company.
|
||||
If the company passed in as an argument is invalid, -1 will be returned.
|
||||
|
||||
checkFactionInvitations
|
||||
-----------------------
|
||||
|
||||
@ -334,6 +376,17 @@ getFactionRep
|
||||
|
||||
This function returns the amount of reputation you have for the specified faction.
|
||||
|
||||
getFactionFavor
|
||||
---------------
|
||||
|
||||
.. js:function:: getFactionFavor(factionName)
|
||||
|
||||
:param string factionName: Name of faction. CASE-SENSITIVE
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
This function returns the amount of favor you have for the specified faction.
|
||||
|
||||
createProgram
|
||||
-------------
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
import {BitNodeMultipliers} from "./BitNode.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {Factions} from "./Faction.js";
|
||||
import {showLiterature} from "./Literature.js";
|
||||
import {Locations} from "./Location.js";
|
||||
import {Player} from "./Player.js";
|
||||
@ -1274,7 +1275,8 @@ Industry.prototype.processProducts = function(marketCycles=1, corporation) {
|
||||
office.employeeProd[EmployeePositions.Operations] / total +
|
||||
office.employeeProd[EmployeePositions.Management] / total;
|
||||
}
|
||||
prod.createProduct(marketCycles, ratio * Math.pow(total, 0.3));
|
||||
prod.createProduct(marketCycles, ratio * Math.pow(total, 1));
|
||||
//prod.createProduct(marketCycles, ratio * Math.pow(total, 0.3));
|
||||
if (prod.prog >= 100) {
|
||||
prod.finishProduct(office.employeeProd, this);
|
||||
}
|
||||
@ -3522,21 +3524,20 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
|
||||
innerText:"You can use Corporation funds or stock shares to bribe Faction Leaders in exchange for faction reputation"
|
||||
});
|
||||
var factionSelector = createElement("select", {margin:"3px"});
|
||||
for (var facName in Player.factions) {
|
||||
if (Player.factions.hasOwnProperty(facName)) {
|
||||
factionSelector.add(createElement("option"), {
|
||||
for (var i = 0; i < Player.factions.length; ++i) {
|
||||
var facName = Player.factions[i];
|
||||
factionSelector.add(createElement("option", {
|
||||
text:facName, value:facName
|
||||
});
|
||||
}
|
||||
}));
|
||||
}
|
||||
var repGainText = createElement("p");
|
||||
var stockSharesInput;
|
||||
var moneyInput = createElement("input", {
|
||||
type:"number", placeholder:"Corporation funds", margin:"5px",
|
||||
inputListener:()=>{
|
||||
var money = moneyInput.value == null ? 0 : moneyInput.value;
|
||||
var money = moneyInput.value == null || moneyInput.value == "" ? 0 : parseFloat(moneyInput.value);
|
||||
var stockPrice = this.sharePrice;
|
||||
var stockShares = stockSharesInput.value == null ? 0 : Math.round(stockSharesInput.value);
|
||||
var stockShares = stockSharesInput.value == null || stockSharesInput.value == "" ? 0 : Math.round(parseFloat(stockSharesInput.value));
|
||||
if (isNaN(money) || isNaN(stockShares) || money < 0 || stockShares < 0) {
|
||||
repGainText.innerText = "ERROR: Invalid value(s) entered";
|
||||
} else if (this.funds.lt(money)) {
|
||||
@ -3544,7 +3545,8 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
|
||||
} else if (this.stockShares > this.numShares) {
|
||||
repGainText.innerText = "ERROR: You do not have this many shares to bribe with";
|
||||
} else {
|
||||
var totalAmount = money + (stockShares * stockPrice);
|
||||
|
||||
var totalAmount = Number(money) + (stockShares * stockPrice);
|
||||
var repGain = totalAmount / BribeToRepRatio;
|
||||
repGainText.innerText = "You will gain " + formatNumber(repGain, 0) +
|
||||
" reputation with " +
|
||||
@ -3556,9 +3558,9 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
|
||||
stockSharesInput = createElement("input", {
|
||||
type:"number", placeholder:"Stock Shares", margin: "5px",
|
||||
inputListener:()=>{
|
||||
var money = moneyInput.value == null ? 0 : moneyInput.value;
|
||||
var money = moneyInput.value == null || moneyInput.value == "" ? 0 : moneyInput.value;
|
||||
var stockPrice = this.sharePrice;
|
||||
var stockShares = stockSharesInput.value == null ? 0 : Math.round(stockSharesInput.value);
|
||||
var stockShares = stockSharesInput.value == null || stockSharesInput.value == "" ? 0 : Math.round(stockSharesInput.value);
|
||||
if (isNaN(money) || isNaN(stockShares) || money < 0 || stockShares < 0) {
|
||||
repGainText.innerText = "ERROR: Invalid value(s) entered";
|
||||
} else if (this.funds.lt(money)) {
|
||||
@ -3568,6 +3570,7 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
|
||||
} else {
|
||||
var totalAmount = money + (stockShares * stockPrice);
|
||||
var repGain = totalAmount / BribeToRepRatio;
|
||||
console.log("repGain: " + repGain);
|
||||
repGainText.innerText = "You will gain " + formatNumber(repGain, 0) +
|
||||
" reputation with " +
|
||||
factionSelector.options[factionSelector.selectedIndex].value +
|
||||
@ -3578,9 +3581,9 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
|
||||
var confirmButton = createElement("a", {
|
||||
class:"a-link-button", innerText:"Bribe", display:"inline-block",
|
||||
clickListener:()=>{
|
||||
var money = moneyInput.value == null ? 0 : moneyInput.value;
|
||||
var money = moneyInput.value == null || moneyInput.value == "" ? 0 : parseFloat(moneyInput.value);
|
||||
var stockPrice = this.sharePrice;
|
||||
var stockShares = stockSharesInput.value == null ? 0 : Math.round(stockSharesInput.value);
|
||||
var stockShares = stockSharesInput.value == null || stockSharesInput.value == ""? 0 : Math.round(parseFloat(stockSharesInput.value));
|
||||
var fac = Factions[factionSelector.options[factionSelector.selectedIndex].value];
|
||||
if (fac == null) {
|
||||
dialogBoxCreate("ERROR: You must select a faction to bribe");
|
||||
@ -3598,7 +3601,7 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
|
||||
dialogBoxCreate("You gained " + formatNumber(repGain, 0) +
|
||||
" reputation with " + fac.name + " by bribing them.");
|
||||
fac.playerReputation += repGain;
|
||||
this.funds = this.funds.lt(money);
|
||||
this.funds = this.funds.minus(money);
|
||||
this.numShares -= stockShares;
|
||||
removeElementById(popupId);
|
||||
return false;
|
||||
@ -3612,6 +3615,9 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
|
||||
return false;
|
||||
}
|
||||
});
|
||||
|
||||
createPopup(popupId, [txt, factionSelector, repGainText,
|
||||
moneyInput, stockSharesInput, confirmButton, cancelButton]);
|
||||
}
|
||||
});
|
||||
companyManagementPanel.appendChild(bribeFactions);
|
||||
|
@ -44,6 +44,7 @@ function prestigeAugmentation() {
|
||||
prestigeSpecialServerIps(); //Must be done before initForeignServers()
|
||||
|
||||
//Reset home computer (only the programs) and add to AllServers
|
||||
AddToAllServers(homeComp);
|
||||
prestigeHomeComputer(homeComp);
|
||||
|
||||
if (augmentationExists(AugmentationNames.Neurolink) &&
|
||||
@ -57,8 +58,6 @@ function prestigeAugmentation() {
|
||||
homeComp.programs.push(Programs.BruteSSHProgram);
|
||||
}
|
||||
|
||||
AddToAllServers(homeComp);
|
||||
|
||||
//Re-create foreign servers
|
||||
initForeignServers();
|
||||
|
||||
@ -117,9 +116,6 @@ function prestigeAugmentation() {
|
||||
}
|
||||
}
|
||||
|
||||
//BitNode 3: Corporatocracy
|
||||
if (Player.bitNodeN === 3) {Player.money = new Decimal(150e9);}
|
||||
|
||||
//BitNode 8: Ghost of Wall Street
|
||||
if (Player.bitNodeN === 8) {Player.money = new Decimal(100e6);}
|
||||
if (Player.bitNodeN === 8 || hasWallStreetSF) {
|
||||
@ -161,8 +157,12 @@ function prestigeSourceFile() {
|
||||
prestigeSpecialServerIps();
|
||||
|
||||
//Reset home computer (only the programs) and add to AllServers
|
||||
AddToAllServers(homeComp);
|
||||
prestigeHomeComputer(homeComp);
|
||||
|
||||
//Re-create foreign servers
|
||||
initForeignServers();
|
||||
|
||||
var srcFile1Owned = false;
|
||||
for (var i = 0; i < Player.sourceFiles.length; ++i) {
|
||||
if (Player.sourceFiles[i].n == 1) {
|
||||
@ -176,11 +176,6 @@ function prestigeSourceFile() {
|
||||
}
|
||||
homeComp.cpuCores = 1;
|
||||
|
||||
AddToAllServers(homeComp);
|
||||
|
||||
//Re-create foreign servers
|
||||
initForeignServers();
|
||||
|
||||
//Darkweb is purchase-able
|
||||
document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button");
|
||||
|
||||
@ -246,8 +241,8 @@ function prestigeSourceFile() {
|
||||
Player.gang = null;
|
||||
Player.corporation = null;
|
||||
|
||||
|
||||
//BitNode 3, get Handbook .lit file
|
||||
//BitNode 3: Corporatocracy
|
||||
if (Player.bitNodeN === 3) {Player.money = new Decimal(150e9);}
|
||||
homeComp.messages.push("corporation-management-handbook.lit");
|
||||
dialogBoxCreate("You received a copy of the Corporation Management Handbook on your home computer. " +
|
||||
"Read it if you need help getting started with Corporations!");
|
||||
|
Loading…
Reference in New Issue
Block a user