mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-19 14:13:48 +01:00
Formatted/linted (There are some errors, but they aren't mine afaik)
This commit is contained in:
parent
8b026f606b
commit
f8f3c099e0
@ -671,15 +671,15 @@ export class Bladeburner implements IBladeburner {
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this.postToConsole("Automation: " + (this.automateEnabled ? "enabled" : "disabled"));
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this.postToConsole(
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"When your stamina drops to " +
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formatNumber(this.automateThreshLow, 0) +
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", you will automatically switch to " +
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this.automateActionLow.name +
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". When your stamina recovers to " +
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formatNumber(this.automateThreshHigh, 0) +
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", you will automatically " +
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"switch to " +
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this.automateActionHigh.name +
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".",
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formatNumber(this.automateThreshLow, 0) +
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", you will automatically switch to " +
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this.automateActionLow.name +
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". When your stamina recovers to " +
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formatNumber(this.automateThreshHigh, 0) +
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", you will automatically " +
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"switch to " +
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this.automateActionHigh.name +
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".",
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);
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} else if (flag.toLowerCase().includes("en")) {
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if (
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@ -974,8 +974,8 @@ export class Bladeburner implements IBladeburner {
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if (this.logging.events) {
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this.log(
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"Intelligence indicates that a large number of Synthoids migrated from " +
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sourceCityName +
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" to some other city",
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sourceCityName +
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" to some other city",
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);
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}
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} else if (chance <= 0.7) {
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@ -1314,19 +1314,19 @@ export class Bladeburner implements IBladeburner {
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if (isOperation && this.logging.ops) {
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this.log(
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`${person.whoAmI()}: ` +
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action.name +
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" successfully completed! Gained " +
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formatNumber(gain, 3) +
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" rank",
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action.name +
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" successfully completed! Gained " +
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formatNumber(gain, 3) +
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" rank",
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);
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} else if (!isOperation && this.logging.contracts) {
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this.log(
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`${person.whoAmI()}: ` +
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action.name +
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" contract successfully completed! Gained " +
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formatNumber(gain, 3) +
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" rank and " +
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numeralWrapper.formatMoney(moneyGain),
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action.name +
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" contract successfully completed! Gained " +
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formatNumber(gain, 3) +
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" rank and " +
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numeralWrapper.formatMoney(moneyGain),
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);
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}
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}
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@ -1432,12 +1432,12 @@ export class Bladeburner implements IBladeburner {
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if (this.logging.blackops) {
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this.log(
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`${person.whoAmI()}: ` +
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action.name +
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" failed! Lost " +
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formatNumber(rankLoss, 1) +
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" rank and took " +
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formatNumber(damage, 0) +
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" damage",
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action.name +
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" failed! Lost " +
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formatNumber(rankLoss, 1) +
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" rank and took " +
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formatNumber(damage, 0) +
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" damage",
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);
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}
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}
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@ -1482,17 +1482,17 @@ export class Bladeburner implements IBladeburner {
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if (this.logging.general) {
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this.log(
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`${person.whoAmI()}: ` +
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"Training completed. Gained: " +
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formatNumber(strExpGain, 1) +
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" str exp, " +
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formatNumber(defExpGain, 1) +
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" def exp, " +
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formatNumber(dexExpGain, 1) +
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" dex exp, " +
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formatNumber(agiExpGain, 1) +
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" agi exp, " +
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formatNumber(staminaGain, 3) +
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" max stamina",
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"Training completed. Gained: " +
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formatNumber(strExpGain, 1) +
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" str exp, " +
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formatNumber(defExpGain, 1) +
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" def exp, " +
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formatNumber(dexExpGain, 1) +
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" dex exp, " +
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formatNumber(agiExpGain, 1) +
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" agi exp, " +
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formatNumber(staminaGain, 3) +
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" max stamina",
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);
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}
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break;
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@ -1519,9 +1519,9 @@ export class Bladeburner implements IBladeburner {
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if (this.logging.general) {
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this.log(
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`${person.whoAmI()}: ` +
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`Field analysis completed. Gained ${formatNumber(rankGain, 2)} rank, ` +
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`${formatNumber(hackingExpGain, 1)} hacking exp, and ` +
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`${formatNumber(charismaExpGain, 1)} charisma exp`,
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`Field analysis completed. Gained ${formatNumber(rankGain, 2)} rank, ` +
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`${formatNumber(hackingExpGain, 1)} hacking exp, and ` +
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`${formatNumber(charismaExpGain, 1)} charisma exp`,
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);
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}
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break;
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@ -1536,9 +1536,9 @@ export class Bladeburner implements IBladeburner {
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if (this.logging.general) {
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this.log(
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`${person.whoAmI()}: ` +
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"Successfully recruited a team member! Gained " +
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formatNumber(expGain, 1) +
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" charisma exp",
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"Successfully recruited a team member! Gained " +
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formatNumber(expGain, 1) +
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" charisma exp",
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);
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}
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} else {
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@ -1547,9 +1547,9 @@ export class Bladeburner implements IBladeburner {
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if (this.logging.general) {
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this.log(
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`${person.whoAmI()}: ` +
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"Failed to recruit a team member. Gained " +
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formatNumber(expGain, 1) +
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" charisma exp",
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"Failed to recruit a team member. Gained " +
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formatNumber(expGain, 1) +
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" charisma exp",
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);
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}
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}
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@ -1577,7 +1577,8 @@ export class Bladeburner implements IBladeburner {
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this.stamina = Math.min(this.maxStamina, this.stamina + staminaGain);
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if (this.logging.general) {
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this.log(
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`${person.whoAmI()}: Rested in Hyperbolic Regeneration Chamber. Restored ${BladeburnerConstants.HrcHpGain
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`${person.whoAmI()}: Rested in Hyperbolic Regeneration Chamber. Restored ${
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BladeburnerConstants.HrcHpGain
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} HP and gained ${numeralWrapper.formatStamina(staminaGain)} stamina`,
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);
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}
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@ -136,20 +136,19 @@ export class Skill {
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calculateCost(currentLevel: number, count = 1): number {
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if (count == 1) {
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return Math.floor((this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost);
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}
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else if (count < 0 || isNaN(count)) {
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} else if (count < 0 || isNaN(count)) {
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throw new Error(`Attempted to find cost of ${count} BB upgrades`);
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}
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else if (count < 100) {
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const thisUpgrade = Math.floor((this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost);
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} else if (count < 100) {
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const thisUpgrade = Math.floor(
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(this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost,
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);
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return this.calculateCost(currentLevel + 1, count - 1) + thisUpgrade;
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}
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else {
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} else {
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//unFloored is roughly equivalent to
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//(this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost
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//being repeated for increasing currentLevel
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const preMult = count * ((2 * this.baseCost) + this.costInc * (2 * currentLevel + count + 1)) / 2;
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const unFloored = (preMult * BitNodeMultipliers.BladeburnerSkillCost) - count / 2;
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const preMult = (count * (2 * this.baseCost + this.costInc * (2 * currentLevel + count + 1))) / 2;
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const unFloored = preMult * BitNodeMultipliers.BladeburnerSkillCost - count / 2;
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return Math.floor(unFloored);
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}
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}
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@ -74,7 +74,7 @@ export function GeneralActionElem(props: IProps): React.ReactElement {
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<CopyableText value={props.action.name} />
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<StartButton
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bladeburner={props.bladeburner}
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type={ActionTypes[props.action.name ]}
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type={ActionTypes[props.action.name]}
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name={props.action.name}
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rerender={rerender}
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/>
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@ -22,7 +22,7 @@ export function Augmentations(props: IProps): React.ReactElement {
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const [augmentation, setAugmentation] = useState("Augmented Targeting I");
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function setAugmentationDropdown(event: SelectChangeEvent<string>): void {
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setAugmentation(event.target.value );
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setAugmentation(event.target.value);
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}
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function queueAug(): void {
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props.player.queueAugmentation(augmentation);
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@ -15,7 +15,7 @@ import { CodingContractTypes } from "../../CodingContracts";
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export function CodingContracts(): React.ReactElement {
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const [codingcontract, setCodingcontract] = useState("Find Largest Prime Factor");
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function setCodingcontractDropdown(event: SelectChangeEvent<string>): void {
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setCodingcontract(event.target.value );
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setCodingcontract(event.target.value);
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}
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function specificContract(): void {
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@ -18,7 +18,7 @@ const bigNumber = 1e12;
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export function Companies(): React.ReactElement {
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const [company, setCompany] = useState(FactionNames.ECorp as string);
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function setCompanyDropdown(event: SelectChangeEvent<string>): void {
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setCompany(event.target.value );
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setCompany(event.target.value);
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}
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function resetCompanyRep(): void {
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AllCompanies[company].playerReputation = 0;
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@ -29,7 +29,7 @@ export function Factions(props: IProps): React.ReactElement {
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const [faction, setFaction] = useState(FactionNames.Illuminati as string);
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function setFactionDropdown(event: SelectChangeEvent<string>): void {
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setFaction(event.target.value );
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setFaction(event.target.value);
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}
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function receiveInvite(): void {
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@ -19,7 +19,7 @@ interface IProps {
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export function Programs(props: IProps): React.ReactElement {
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const [program, setProgram] = useState("NUKE.exe");
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function setProgramDropdown(event: SelectChangeEvent<string>): void {
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setProgram(event.target.value );
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setProgram(event.target.value);
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}
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function addProgram(): void {
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if (!props.player.hasProgram(program)) {
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@ -15,7 +15,7 @@ import MenuItem from "@mui/material/MenuItem";
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export function Servers(): React.ReactElement {
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const [server, setServer] = useState("home");
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function setServerDropdown(event: SelectChangeEvent<string>): void {
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setServer(event.target.value );
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setServer(event.target.value);
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}
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function rootServer(): void {
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const s = GetServer(server);
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@ -8,8 +8,8 @@ export function Unclickable(): React.ReactElement {
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function unclickable(event: React.MouseEvent<HTMLDivElement>): void {
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if (!event.target || !(event.target instanceof Element)) return;
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const display = getComputedStyle(event.target ).display;
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const visibility = getComputedStyle(event.target ).visibility;
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const display = getComputedStyle(event.target).display;
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const visibility = getComputedStyle(event.target).visibility;
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if (display === "none" && visibility === "hidden" && event.isTrusted) player.giveExploit(Exploit.Unclickable);
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}
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@ -54,7 +54,7 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
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multiplier = getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel);
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} else {
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const levelsToMax = HacknetNodeConstants.MaxLevel - node.level;
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multiplier = Math.min(levelsToMax, purchaseMult );
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const increase =
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@ -94,7 +94,7 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
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multiplier = getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam);
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} else {
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const levelsToMax = Math.round(Math.log2(HacknetNodeConstants.MaxRam / node.ram));
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multiplier = Math.min(levelsToMax, purchaseMult );
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const increase =
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@ -144,7 +144,7 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
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multiplier = getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores);
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} else {
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const levelsToMax = HacknetNodeConstants.MaxCores - node.cores;
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multiplier = Math.min(levelsToMax, purchaseMult );
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const increase =
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@ -72,12 +72,12 @@ export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript
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},
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getBlackOpRank:
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(ctx: NetscriptContext) =>
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(_blackOpName: unknown): number => {
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const blackOpName = ctx.helper.string("blackOpName", _blackOpName);
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checkBladeburnerAccess(ctx);
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const action: any = getBladeburnerActionObject(ctx, "blackops", blackOpName);
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return action.reqdRank;
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},
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(_blackOpName: unknown): number => {
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const blackOpName = ctx.helper.string("blackOpName", _blackOpName);
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checkBladeburnerAccess(ctx);
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const action: any = getBladeburnerActionObject(ctx, "blackops", blackOpName);
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return action.reqdRank;
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},
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getGeneralActionNames: (ctx: NetscriptContext) => (): string[] => {
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checkBladeburnerAccess(ctx);
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const bladeburner = player.bladeburner;
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@ -92,18 +92,18 @@ export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript
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},
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startAction:
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(ctx: NetscriptContext) =>
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(_type: unknown, _name: unknown): boolean => {
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const type = ctx.helper.string("type", _type);
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const name = ctx.helper.string("name", _name);
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checkBladeburnerAccess(ctx);
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const bladeburner = player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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return bladeburner.startActionNetscriptFn(player, type, name, workerScript);
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} catch (e: any) {
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throw ctx.makeRuntimeErrorMsg(e);
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}
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},
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(_type: unknown, _name: unknown): boolean => {
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const type = ctx.helper.string("type", _type);
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const name = ctx.helper.string("name", _name);
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checkBladeburnerAccess(ctx);
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const bladeburner = player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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return bladeburner.startActionNetscriptFn(player, type, name, workerScript);
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} catch (e: any) {
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throw ctx.makeRuntimeErrorMsg(e);
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}
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},
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stopBladeburnerAction: (ctx: NetscriptContext) => (): void => {
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checkBladeburnerAccess(ctx);
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const bladeburner = player.bladeburner;
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@ -118,25 +118,25 @@ export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript
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},
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getActionTime:
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(ctx: NetscriptContext) =>
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(_type: unknown, _name: unknown): number => {
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const type = ctx.helper.string("type", _type);
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const name = ctx.helper.string("name", _name);
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checkBladeburnerAccess(ctx);
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const bladeburner = player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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const time = bladeburner.getActionTimeNetscriptFn(player, type, name);
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if (typeof time === "string") {
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const errorLogText = `Invalid action: type='${type}' name='${name}'`;
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ctx.log(() => errorLogText);
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return -1;
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} else {
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return time;
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}
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} catch (e: any) {
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throw ctx.makeRuntimeErrorMsg(e);
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(_type: unknown, _name: unknown): number => {
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const type = ctx.helper.string("type", _type);
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const name = ctx.helper.string("name", _name);
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checkBladeburnerAccess(ctx);
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const bladeburner = player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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const time = bladeburner.getActionTimeNetscriptFn(player, type, name);
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if (typeof time === "string") {
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const errorLogText = `Invalid action: type='${type}' name='${name}'`;
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ctx.log(() => errorLogText);
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return -1;
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} else {
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return time;
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}
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},
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} catch (e: any) {
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throw ctx.makeRuntimeErrorMsg(e);
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}
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},
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getActionCurrentTime: (ctx: NetscriptContext) => (): number => {
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checkBladeburnerAccess(ctx);
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const bladeburner = player.bladeburner;
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@ -152,106 +152,106 @@ export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript
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},
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getActionEstimatedSuccessChance:
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(ctx: NetscriptContext) =>
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(_type: unknown, _name: unknown): [number, number] => {
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const type = ctx.helper.string("type", _type);
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const name = ctx.helper.string("name", _name);
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checkBladeburnerAccess(ctx);
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const bladeburner = player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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const chance = bladeburner.getActionEstimatedSuccessChanceNetscriptFn(player, type, name);
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if (typeof chance === "string") {
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const errorLogText = `Invalid action: type='${type}' name='${name}'`;
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ctx.log(() => errorLogText);
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return [-1, -1];
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} else {
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return chance;
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}
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} catch (e: any) {
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throw ctx.makeRuntimeErrorMsg(e);
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(_type: unknown, _name: unknown): [number, number] => {
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const type = ctx.helper.string("type", _type);
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const name = ctx.helper.string("name", _name);
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checkBladeburnerAccess(ctx);
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const bladeburner = player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
|
||||
const chance = bladeburner.getActionEstimatedSuccessChanceNetscriptFn(player, type, name);
|
||||
if (typeof chance === "string") {
|
||||
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
|
||||
ctx.log(() => errorLogText);
|
||||
return [-1, -1];
|
||||
} else {
|
||||
return chance;
|
||||
}
|
||||
},
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
}
|
||||
},
|
||||
getActionRepGain:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_type: unknown, _name: unknown, _level: unknown): number => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
const level = ctx.helper.number("level", _level);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const action = getBladeburnerActionObject(ctx, type, name);
|
||||
let rewardMultiplier;
|
||||
if (level == null || isNaN(level)) {
|
||||
rewardMultiplier = Math.pow(action.rewardFac, action.level - 1);
|
||||
} else {
|
||||
rewardMultiplier = Math.pow(action.rewardFac, level - 1);
|
||||
}
|
||||
(_type: unknown, _name: unknown, _level: unknown): number => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
const level = ctx.helper.number("level", _level);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const action = getBladeburnerActionObject(ctx, type, name);
|
||||
let rewardMultiplier;
|
||||
if (level == null || isNaN(level)) {
|
||||
rewardMultiplier = Math.pow(action.rewardFac, action.level - 1);
|
||||
} else {
|
||||
rewardMultiplier = Math.pow(action.rewardFac, level - 1);
|
||||
}
|
||||
|
||||
return action.rankGain * rewardMultiplier * BitNodeMultipliers.BladeburnerRank;
|
||||
},
|
||||
return action.rankGain * rewardMultiplier * BitNodeMultipliers.BladeburnerRank;
|
||||
},
|
||||
getActionCountRemaining:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_type: unknown, _name: unknown): number => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
try {
|
||||
return bladeburner.getActionCountRemainingNetscriptFn(type, name, workerScript);
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
}
|
||||
},
|
||||
(_type: unknown, _name: unknown): number => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
try {
|
||||
return bladeburner.getActionCountRemainingNetscriptFn(type, name, workerScript);
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
}
|
||||
},
|
||||
getActionMaxLevel:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_type: unknown, _name: unknown): number => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const action = getBladeburnerActionObject(ctx, type, name);
|
||||
return action.maxLevel;
|
||||
},
|
||||
(_type: unknown, _name: unknown): number => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const action = getBladeburnerActionObject(ctx, type, name);
|
||||
return action.maxLevel;
|
||||
},
|
||||
getActionCurrentLevel:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_type: unknown, _name: unknown): number => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const action = getBladeburnerActionObject(ctx, type, name);
|
||||
return action.level;
|
||||
},
|
||||
(_type: unknown, _name: unknown): number => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const action = getBladeburnerActionObject(ctx, type, name);
|
||||
return action.level;
|
||||
},
|
||||
getActionAutolevel:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_type: unknown, _name: unknown): boolean => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const action = getBladeburnerActionObject(ctx, type, name);
|
||||
return action.autoLevel;
|
||||
},
|
||||
(_type: unknown, _name: unknown): boolean => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const action = getBladeburnerActionObject(ctx, type, name);
|
||||
return action.autoLevel;
|
||||
},
|
||||
setActionAutolevel:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_type: unknown, _name: unknown, _autoLevel: unknown = true): void => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
const autoLevel = ctx.helper.boolean(_autoLevel);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const action = getBladeburnerActionObject(ctx, type, name);
|
||||
action.autoLevel = autoLevel;
|
||||
},
|
||||
(_type: unknown, _name: unknown, _autoLevel: unknown = true): void => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
const autoLevel = ctx.helper.boolean(_autoLevel);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const action = getBladeburnerActionObject(ctx, type, name);
|
||||
action.autoLevel = autoLevel;
|
||||
},
|
||||
setActionLevel:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_type: unknown, _name: unknown, _level: unknown = 1): void => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
const level = ctx.helper.number("level", _level);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const action = getBladeburnerActionObject(ctx, type, name);
|
||||
if (level < 1 || level > action.maxLevel) {
|
||||
ctx.helper.makeRuntimeErrorMsg(`Level must be between 1 and ${action.maxLevel}, is ${level}`);
|
||||
}
|
||||
action.level = level;
|
||||
},
|
||||
(_type: unknown, _name: unknown, _level: unknown = 1): void => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
const level = ctx.helper.number("level", _level);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const action = getBladeburnerActionObject(ctx, type, name);
|
||||
if (level < 1 || level > action.maxLevel) {
|
||||
ctx.helper.makeRuntimeErrorMsg(`Level must be between 1 and ${action.maxLevel}, is ${level}`);
|
||||
}
|
||||
action.level = level;
|
||||
},
|
||||
getRank: (ctx: NetscriptContext) => (): number => {
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
@ -266,107 +266,106 @@ export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript
|
||||
},
|
||||
getSkillLevel:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_skillName: unknown): number => {
|
||||
const skillName = ctx.helper.string("skillName", _skillName);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
try {
|
||||
return bladeburner.getSkillLevelNetscriptFn(skillName, workerScript);
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
}
|
||||
},
|
||||
(_skillName: unknown): number => {
|
||||
const skillName = ctx.helper.string("skillName", _skillName);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
try {
|
||||
return bladeburner.getSkillLevelNetscriptFn(skillName, workerScript);
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
}
|
||||
},
|
||||
getSkillUpgradeCost:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_skillName: unknown): number => {
|
||||
const skillName = ctx.helper.string("skillName", _skillName);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
try {
|
||||
return bladeburner.getSkillUpgradeCostNetscriptFn(skillName, workerScript);
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
}
|
||||
},
|
||||
(_skillName: unknown): number => {
|
||||
const skillName = ctx.helper.string("skillName", _skillName);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
try {
|
||||
return bladeburner.getSkillUpgradeCostNetscriptFn(skillName, workerScript);
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
}
|
||||
},
|
||||
upgradeSkill:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_skillName: unknown, count = 1): number => {
|
||||
const skillName = ctx.helper.string("skillName", _skillName);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
try {
|
||||
if(bladeburner.upgradeSkillNetscriptFn(skillName, count, workerScript)){
|
||||
return count;
|
||||
}
|
||||
else{
|
||||
return 0;
|
||||
}
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
(_skillName: unknown, count = 1): number => {
|
||||
const skillName = ctx.helper.string("skillName", _skillName);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
try {
|
||||
if (bladeburner.upgradeSkillNetscriptFn(skillName, count, workerScript)) {
|
||||
return count;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
}
|
||||
},
|
||||
getTeamSize:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_type: unknown, _name: unknown): number => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
try {
|
||||
return bladeburner.getTeamSizeNetscriptFn(type, name, workerScript);
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
}
|
||||
},
|
||||
(_type: unknown, _name: unknown): number => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
try {
|
||||
return bladeburner.getTeamSizeNetscriptFn(type, name, workerScript);
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
}
|
||||
},
|
||||
setTeamSize:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_type: unknown, _name: unknown, _size: unknown): number => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
const size = ctx.helper.number("size", _size);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
try {
|
||||
return bladeburner.setTeamSizeNetscriptFn(type, name, size, workerScript);
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
}
|
||||
},
|
||||
(_type: unknown, _name: unknown, _size: unknown): number => {
|
||||
const type = ctx.helper.string("type", _type);
|
||||
const name = ctx.helper.string("name", _name);
|
||||
const size = ctx.helper.number("size", _size);
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
try {
|
||||
return bladeburner.setTeamSizeNetscriptFn(type, name, size, workerScript);
|
||||
} catch (e: any) {
|
||||
throw ctx.makeRuntimeErrorMsg(e);
|
||||
}
|
||||
},
|
||||
getCityEstimatedPopulation:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_cityName: unknown): number => {
|
||||
const cityName = ctx.helper.string("cityName", _cityName);
|
||||
checkBladeburnerAccess(ctx);
|
||||
checkBladeburnerCity(ctx, cityName);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
return bladeburner.cities[cityName].popEst;
|
||||
},
|
||||
(_cityName: unknown): number => {
|
||||
const cityName = ctx.helper.string("cityName", _cityName);
|
||||
checkBladeburnerAccess(ctx);
|
||||
checkBladeburnerCity(ctx, cityName);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
return bladeburner.cities[cityName].popEst;
|
||||
},
|
||||
getCityCommunities:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_cityName: unknown): number => {
|
||||
const cityName = ctx.helper.string("cityName", _cityName);
|
||||
checkBladeburnerAccess(ctx);
|
||||
checkBladeburnerCity(ctx, cityName);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
return bladeburner.cities[cityName].comms;
|
||||
},
|
||||
(_cityName: unknown): number => {
|
||||
const cityName = ctx.helper.string("cityName", _cityName);
|
||||
checkBladeburnerAccess(ctx);
|
||||
checkBladeburnerCity(ctx, cityName);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
return bladeburner.cities[cityName].comms;
|
||||
},
|
||||
getCityChaos:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_cityName: unknown): number => {
|
||||
const cityName = ctx.helper.string("cityName", _cityName);
|
||||
checkBladeburnerAccess(ctx);
|
||||
checkBladeburnerCity(ctx, cityName);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
return bladeburner.cities[cityName].chaos;
|
||||
},
|
||||
(_cityName: unknown): number => {
|
||||
const cityName = ctx.helper.string("cityName", _cityName);
|
||||
checkBladeburnerAccess(ctx);
|
||||
checkBladeburnerCity(ctx, cityName);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
return bladeburner.cities[cityName].chaos;
|
||||
},
|
||||
getCity: (ctx: NetscriptContext) => (): string => {
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
@ -375,15 +374,15 @@ export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript
|
||||
},
|
||||
switchCity:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_cityName: unknown): boolean => {
|
||||
const cityName = ctx.helper.string("cityName", _cityName);
|
||||
checkBladeburnerAccess(ctx);
|
||||
checkBladeburnerCity(ctx, cityName);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
bladeburner.city = cityName;
|
||||
return true;
|
||||
},
|
||||
(_cityName: unknown): boolean => {
|
||||
const cityName = ctx.helper.string("cityName", _cityName);
|
||||
checkBladeburnerAccess(ctx);
|
||||
checkBladeburnerCity(ctx, cityName);
|
||||
const bladeburner = player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
|
||||
bladeburner.city = cityName;
|
||||
return true;
|
||||
},
|
||||
getStamina: (ctx: NetscriptContext) => (): [number, number] => {
|
||||
checkBladeburnerAccess(ctx);
|
||||
const bladeburner = player.bladeburner;
|
||||
|
@ -257,7 +257,7 @@ export function NetscriptCorporation(player: IPlayer, workerScript: WorkerScript
|
||||
|
||||
function getMaterial(divisionName: string, cityName: string, materialName: string): Material {
|
||||
const warehouse = getWarehouse(divisionName, cityName);
|
||||
const matName = (materialName ).replace(/ /g, "");
|
||||
const matName = materialName.replace(/ /g, "");
|
||||
const material = warehouse.materials[matName];
|
||||
if (material === undefined) throw new Error(`Invalid material name: '${materialName}'`);
|
||||
return material;
|
||||
@ -725,9 +725,11 @@ export function NetscriptCorporation(player: IPlayer, workerScript: WorkerScript
|
||||
const employeeName = ctx.helper.string("employeeName", _employeeName);
|
||||
const job = ctx.helper.string("job", _job);
|
||||
const employee = getEmployee(divisionName, cityName, employeeName);
|
||||
return netscriptDelay(["Training", "Unassigned"].includes(employee.pos) ? 0 : 1000, workerScript).then(function () {
|
||||
return Promise.resolve(AssignJob(employee, job));
|
||||
});
|
||||
return netscriptDelay(["Training", "Unassigned"].includes(employee.pos) ? 0 : 1000, workerScript).then(
|
||||
function () {
|
||||
return Promise.resolve(AssignJob(employee, job));
|
||||
},
|
||||
);
|
||||
},
|
||||
hireEmployee:
|
||||
(ctx: NetscriptContext) =>
|
||||
|
@ -693,7 +693,7 @@ export function Root(props: IProps): React.ReactElement {
|
||||
if (server === null) throw new Error(`Server '${closingScript.hostname}' should not be null, but it is.`);
|
||||
|
||||
const serverScriptIndex = server.scripts.findIndex((script) => script.filename === closingScript.fileName);
|
||||
if (serverScriptIndex === -1 || savedScriptCode !== server.scripts[serverScriptIndex ].code) {
|
||||
if (serverScriptIndex === -1 || savedScriptCode !== server.scripts[serverScriptIndex].code) {
|
||||
PromptEvent.emit({
|
||||
txt: `Do you want to save changes to ${closingScript.fileName} on ${closingScript.hostname}?`,
|
||||
resolve: (result: boolean | string) => {
|
||||
|
@ -36,7 +36,7 @@ function toNumber(n: number | IMinMaxRange): number {
|
||||
return n;
|
||||
}
|
||||
case "object": {
|
||||
const range = n ;
|
||||
const range = n;
|
||||
value = getRandomInt(range.min, range.max);
|
||||
break;
|
||||
}
|
||||
|
@ -68,7 +68,7 @@ export function placeOrder(
|
||||
|
||||
// Process to see if it should be executed immediately
|
||||
const processOrderRefs = {
|
||||
stockMarket: StockMarket ,
|
||||
stockMarket: StockMarket,
|
||||
symbolToStockMap: SymbolToStockMap,
|
||||
};
|
||||
processOrders(stock, order.type, order.pos, processOrderRefs);
|
||||
|
@ -84,7 +84,7 @@ export function mv(
|
||||
|
||||
script.filename = destPath;
|
||||
} else if (srcFile instanceof TextFile) {
|
||||
const textFile = srcFile ;
|
||||
const textFile = srcFile;
|
||||
if (!dest.endsWith(".txt")) {
|
||||
terminal.error(`Source and destination files must have the same type`);
|
||||
return;
|
||||
|
@ -121,7 +121,7 @@ export function getTextFile(fn: string, server: BaseServer): TextFile | null {
|
||||
filename = removeLeadingSlash(filename);
|
||||
}
|
||||
|
||||
for (const file of server.textFiles ) {
|
||||
for (const file of server.textFiles) {
|
||||
if (file.fn === filename) {
|
||||
return file;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user