Formatted/linted (There are some errors, but they aren't mine afaik)

This commit is contained in:
Undeemiss 2022-05-28 21:35:20 -05:00
parent 8b026f606b
commit f8f3c099e0
18 changed files with 293 additions and 292 deletions

@ -671,15 +671,15 @@ export class Bladeburner implements IBladeburner {
this.postToConsole("Automation: " + (this.automateEnabled ? "enabled" : "disabled"));
this.postToConsole(
"When your stamina drops to " +
formatNumber(this.automateThreshLow, 0) +
", you will automatically switch to " +
this.automateActionLow.name +
". When your stamina recovers to " +
formatNumber(this.automateThreshHigh, 0) +
", you will automatically " +
"switch to " +
this.automateActionHigh.name +
".",
formatNumber(this.automateThreshLow, 0) +
", you will automatically switch to " +
this.automateActionLow.name +
". When your stamina recovers to " +
formatNumber(this.automateThreshHigh, 0) +
", you will automatically " +
"switch to " +
this.automateActionHigh.name +
".",
);
} else if (flag.toLowerCase().includes("en")) {
if (
@ -974,8 +974,8 @@ export class Bladeburner implements IBladeburner {
if (this.logging.events) {
this.log(
"Intelligence indicates that a large number of Synthoids migrated from " +
sourceCityName +
" to some other city",
sourceCityName +
" to some other city",
);
}
} else if (chance <= 0.7) {
@ -1314,19 +1314,19 @@ export class Bladeburner implements IBladeburner {
if (isOperation && this.logging.ops) {
this.log(
`${person.whoAmI()}: ` +
action.name +
" successfully completed! Gained " +
formatNumber(gain, 3) +
" rank",
action.name +
" successfully completed! Gained " +
formatNumber(gain, 3) +
" rank",
);
} else if (!isOperation && this.logging.contracts) {
this.log(
`${person.whoAmI()}: ` +
action.name +
" contract successfully completed! Gained " +
formatNumber(gain, 3) +
" rank and " +
numeralWrapper.formatMoney(moneyGain),
action.name +
" contract successfully completed! Gained " +
formatNumber(gain, 3) +
" rank and " +
numeralWrapper.formatMoney(moneyGain),
);
}
}
@ -1432,12 +1432,12 @@ export class Bladeburner implements IBladeburner {
if (this.logging.blackops) {
this.log(
`${person.whoAmI()}: ` +
action.name +
" failed! Lost " +
formatNumber(rankLoss, 1) +
" rank and took " +
formatNumber(damage, 0) +
" damage",
action.name +
" failed! Lost " +
formatNumber(rankLoss, 1) +
" rank and took " +
formatNumber(damage, 0) +
" damage",
);
}
}
@ -1482,17 +1482,17 @@ export class Bladeburner implements IBladeburner {
if (this.logging.general) {
this.log(
`${person.whoAmI()}: ` +
"Training completed. Gained: " +
formatNumber(strExpGain, 1) +
" str exp, " +
formatNumber(defExpGain, 1) +
" def exp, " +
formatNumber(dexExpGain, 1) +
" dex exp, " +
formatNumber(agiExpGain, 1) +
" agi exp, " +
formatNumber(staminaGain, 3) +
" max stamina",
"Training completed. Gained: " +
formatNumber(strExpGain, 1) +
" str exp, " +
formatNumber(defExpGain, 1) +
" def exp, " +
formatNumber(dexExpGain, 1) +
" dex exp, " +
formatNumber(agiExpGain, 1) +
" agi exp, " +
formatNumber(staminaGain, 3) +
" max stamina",
);
}
break;
@ -1519,9 +1519,9 @@ export class Bladeburner implements IBladeburner {
if (this.logging.general) {
this.log(
`${person.whoAmI()}: ` +
`Field analysis completed. Gained ${formatNumber(rankGain, 2)} rank, ` +
`${formatNumber(hackingExpGain, 1)} hacking exp, and ` +
`${formatNumber(charismaExpGain, 1)} charisma exp`,
`Field analysis completed. Gained ${formatNumber(rankGain, 2)} rank, ` +
`${formatNumber(hackingExpGain, 1)} hacking exp, and ` +
`${formatNumber(charismaExpGain, 1)} charisma exp`,
);
}
break;
@ -1536,9 +1536,9 @@ export class Bladeburner implements IBladeburner {
if (this.logging.general) {
this.log(
`${person.whoAmI()}: ` +
"Successfully recruited a team member! Gained " +
formatNumber(expGain, 1) +
" charisma exp",
"Successfully recruited a team member! Gained " +
formatNumber(expGain, 1) +
" charisma exp",
);
}
} else {
@ -1547,9 +1547,9 @@ export class Bladeburner implements IBladeburner {
if (this.logging.general) {
this.log(
`${person.whoAmI()}: ` +
"Failed to recruit a team member. Gained " +
formatNumber(expGain, 1) +
" charisma exp",
"Failed to recruit a team member. Gained " +
formatNumber(expGain, 1) +
" charisma exp",
);
}
}
@ -1577,7 +1577,8 @@ export class Bladeburner implements IBladeburner {
this.stamina = Math.min(this.maxStamina, this.stamina + staminaGain);
if (this.logging.general) {
this.log(
`${person.whoAmI()}: Rested in Hyperbolic Regeneration Chamber. Restored ${BladeburnerConstants.HrcHpGain
`${person.whoAmI()}: Rested in Hyperbolic Regeneration Chamber. Restored ${
BladeburnerConstants.HrcHpGain
} HP and gained ${numeralWrapper.formatStamina(staminaGain)} stamina`,
);
}

@ -136,20 +136,19 @@ export class Skill {
calculateCost(currentLevel: number, count = 1): number {
if (count == 1) {
return Math.floor((this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost);
}
else if (count < 0 || isNaN(count)) {
} else if (count < 0 || isNaN(count)) {
throw new Error(`Attempted to find cost of ${count} BB upgrades`);
}
else if (count < 100) {
const thisUpgrade = Math.floor((this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost);
} else if (count < 100) {
const thisUpgrade = Math.floor(
(this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost,
);
return this.calculateCost(currentLevel + 1, count - 1) + thisUpgrade;
}
else {
} else {
//unFloored is roughly equivalent to
//(this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost
//being repeated for increasing currentLevel
const preMult = count * ((2 * this.baseCost) + this.costInc * (2 * currentLevel + count + 1)) / 2;
const unFloored = (preMult * BitNodeMultipliers.BladeburnerSkillCost) - count / 2;
const preMult = (count * (2 * this.baseCost + this.costInc * (2 * currentLevel + count + 1))) / 2;
const unFloored = preMult * BitNodeMultipliers.BladeburnerSkillCost - count / 2;
return Math.floor(unFloored);
}
}

@ -74,7 +74,7 @@ export function GeneralActionElem(props: IProps): React.ReactElement {
<CopyableText value={props.action.name} />
<StartButton
bladeburner={props.bladeburner}
type={ActionTypes[props.action.name ]}
type={ActionTypes[props.action.name]}
name={props.action.name}
rerender={rerender}
/>

@ -22,7 +22,7 @@ export function Augmentations(props: IProps): React.ReactElement {
const [augmentation, setAugmentation] = useState("Augmented Targeting I");
function setAugmentationDropdown(event: SelectChangeEvent<string>): void {
setAugmentation(event.target.value );
setAugmentation(event.target.value);
}
function queueAug(): void {
props.player.queueAugmentation(augmentation);

@ -15,7 +15,7 @@ import { CodingContractTypes } from "../../CodingContracts";
export function CodingContracts(): React.ReactElement {
const [codingcontract, setCodingcontract] = useState("Find Largest Prime Factor");
function setCodingcontractDropdown(event: SelectChangeEvent<string>): void {
setCodingcontract(event.target.value );
setCodingcontract(event.target.value);
}
function specificContract(): void {

@ -18,7 +18,7 @@ const bigNumber = 1e12;
export function Companies(): React.ReactElement {
const [company, setCompany] = useState(FactionNames.ECorp as string);
function setCompanyDropdown(event: SelectChangeEvent<string>): void {
setCompany(event.target.value );
setCompany(event.target.value);
}
function resetCompanyRep(): void {
AllCompanies[company].playerReputation = 0;

@ -29,7 +29,7 @@ export function Factions(props: IProps): React.ReactElement {
const [faction, setFaction] = useState(FactionNames.Illuminati as string);
function setFactionDropdown(event: SelectChangeEvent<string>): void {
setFaction(event.target.value );
setFaction(event.target.value);
}
function receiveInvite(): void {

@ -19,7 +19,7 @@ interface IProps {
export function Programs(props: IProps): React.ReactElement {
const [program, setProgram] = useState("NUKE.exe");
function setProgramDropdown(event: SelectChangeEvent<string>): void {
setProgram(event.target.value );
setProgram(event.target.value);
}
function addProgram(): void {
if (!props.player.hasProgram(program)) {

@ -15,7 +15,7 @@ import MenuItem from "@mui/material/MenuItem";
export function Servers(): React.ReactElement {
const [server, setServer] = useState("home");
function setServerDropdown(event: SelectChangeEvent<string>): void {
setServer(event.target.value );
setServer(event.target.value);
}
function rootServer(): void {
const s = GetServer(server);

@ -8,8 +8,8 @@ export function Unclickable(): React.ReactElement {
function unclickable(event: React.MouseEvent<HTMLDivElement>): void {
if (!event.target || !(event.target instanceof Element)) return;
const display = getComputedStyle(event.target ).display;
const visibility = getComputedStyle(event.target ).visibility;
const display = getComputedStyle(event.target).display;
const visibility = getComputedStyle(event.target).visibility;
if (display === "none" && visibility === "hidden" && event.isTrusted) player.giveExploit(Exploit.Unclickable);
}

@ -54,7 +54,7 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
multiplier = getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel);
} else {
const levelsToMax = HacknetNodeConstants.MaxLevel - node.level;
multiplier = Math.min(levelsToMax, purchaseMult );
multiplier = Math.min(levelsToMax, purchaseMult);
}
const increase =
@ -94,7 +94,7 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
multiplier = getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam);
} else {
const levelsToMax = Math.round(Math.log2(HacknetNodeConstants.MaxRam / node.ram));
multiplier = Math.min(levelsToMax, purchaseMult );
multiplier = Math.min(levelsToMax, purchaseMult);
}
const increase =
@ -144,7 +144,7 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
multiplier = getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores);
} else {
const levelsToMax = HacknetNodeConstants.MaxCores - node.cores;
multiplier = Math.min(levelsToMax, purchaseMult );
multiplier = Math.min(levelsToMax, purchaseMult);
}
const increase =

@ -72,12 +72,12 @@ export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript
},
getBlackOpRank:
(ctx: NetscriptContext) =>
(_blackOpName: unknown): number => {
const blackOpName = ctx.helper.string("blackOpName", _blackOpName);
checkBladeburnerAccess(ctx);
const action: any = getBladeburnerActionObject(ctx, "blackops", blackOpName);
return action.reqdRank;
},
(_blackOpName: unknown): number => {
const blackOpName = ctx.helper.string("blackOpName", _blackOpName);
checkBladeburnerAccess(ctx);
const action: any = getBladeburnerActionObject(ctx, "blackops", blackOpName);
return action.reqdRank;
},
getGeneralActionNames: (ctx: NetscriptContext) => (): string[] => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
@ -92,18 +92,18 @@ export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript
},
startAction:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): boolean => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.startActionNetscriptFn(player, type, name, workerScript);
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
(_type: unknown, _name: unknown): boolean => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.startActionNetscriptFn(player, type, name, workerScript);
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
stopBladeburnerAction: (ctx: NetscriptContext) => (): void => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
@ -118,25 +118,25 @@ export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript
},
getActionTime:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
const time = bladeburner.getActionTimeNetscriptFn(player, type, name);
if (typeof time === "string") {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
ctx.log(() => errorLogText);
return -1;
} else {
return time;
}
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
const time = bladeburner.getActionTimeNetscriptFn(player, type, name);
if (typeof time === "string") {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
ctx.log(() => errorLogText);
return -1;
} else {
return time;
}
},
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
getActionCurrentTime: (ctx: NetscriptContext) => (): number => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
@ -152,106 +152,106 @@ export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript
},
getActionEstimatedSuccessChance:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): [number, number] => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
const chance = bladeburner.getActionEstimatedSuccessChanceNetscriptFn(player, type, name);
if (typeof chance === "string") {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
ctx.log(() => errorLogText);
return [-1, -1];
} else {
return chance;
}
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
(_type: unknown, _name: unknown): [number, number] => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
const chance = bladeburner.getActionEstimatedSuccessChanceNetscriptFn(player, type, name);
if (typeof chance === "string") {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
ctx.log(() => errorLogText);
return [-1, -1];
} else {
return chance;
}
},
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
getActionRepGain:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown, _level: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
const level = ctx.helper.number("level", _level);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
let rewardMultiplier;
if (level == null || isNaN(level)) {
rewardMultiplier = Math.pow(action.rewardFac, action.level - 1);
} else {
rewardMultiplier = Math.pow(action.rewardFac, level - 1);
}
(_type: unknown, _name: unknown, _level: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
const level = ctx.helper.number("level", _level);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
let rewardMultiplier;
if (level == null || isNaN(level)) {
rewardMultiplier = Math.pow(action.rewardFac, action.level - 1);
} else {
rewardMultiplier = Math.pow(action.rewardFac, level - 1);
}
return action.rankGain * rewardMultiplier * BitNodeMultipliers.BladeburnerRank;
},
return action.rankGain * rewardMultiplier * BitNodeMultipliers.BladeburnerRank;
},
getActionCountRemaining:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getActionCountRemainingNetscriptFn(type, name, workerScript);
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getActionCountRemainingNetscriptFn(type, name, workerScript);
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
getActionMaxLevel:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
return action.maxLevel;
},
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
return action.maxLevel;
},
getActionCurrentLevel:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
return action.level;
},
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
return action.level;
},
getActionAutolevel:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): boolean => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
return action.autoLevel;
},
(_type: unknown, _name: unknown): boolean => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
return action.autoLevel;
},
setActionAutolevel:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown, _autoLevel: unknown = true): void => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
const autoLevel = ctx.helper.boolean(_autoLevel);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
action.autoLevel = autoLevel;
},
(_type: unknown, _name: unknown, _autoLevel: unknown = true): void => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
const autoLevel = ctx.helper.boolean(_autoLevel);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
action.autoLevel = autoLevel;
},
setActionLevel:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown, _level: unknown = 1): void => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
const level = ctx.helper.number("level", _level);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
if (level < 1 || level > action.maxLevel) {
ctx.helper.makeRuntimeErrorMsg(`Level must be between 1 and ${action.maxLevel}, is ${level}`);
}
action.level = level;
},
(_type: unknown, _name: unknown, _level: unknown = 1): void => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
const level = ctx.helper.number("level", _level);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
if (level < 1 || level > action.maxLevel) {
ctx.helper.makeRuntimeErrorMsg(`Level must be between 1 and ${action.maxLevel}, is ${level}`);
}
action.level = level;
},
getRank: (ctx: NetscriptContext) => (): number => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
@ -266,107 +266,106 @@ export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript
},
getSkillLevel:
(ctx: NetscriptContext) =>
(_skillName: unknown): number => {
const skillName = ctx.helper.string("skillName", _skillName);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getSkillLevelNetscriptFn(skillName, workerScript);
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
(_skillName: unknown): number => {
const skillName = ctx.helper.string("skillName", _skillName);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getSkillLevelNetscriptFn(skillName, workerScript);
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
getSkillUpgradeCost:
(ctx: NetscriptContext) =>
(_skillName: unknown): number => {
const skillName = ctx.helper.string("skillName", _skillName);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getSkillUpgradeCostNetscriptFn(skillName, workerScript);
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
(_skillName: unknown): number => {
const skillName = ctx.helper.string("skillName", _skillName);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getSkillUpgradeCostNetscriptFn(skillName, workerScript);
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
upgradeSkill:
(ctx: NetscriptContext) =>
(_skillName: unknown, count = 1): number => {
const skillName = ctx.helper.string("skillName", _skillName);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
if(bladeburner.upgradeSkillNetscriptFn(skillName, count, workerScript)){
return count;
}
else{
return 0;
}
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
(_skillName: unknown, count = 1): number => {
const skillName = ctx.helper.string("skillName", _skillName);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
if (bladeburner.upgradeSkillNetscriptFn(skillName, count, workerScript)) {
return count;
} else {
return 0;
}
},
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
getTeamSize:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getTeamSizeNetscriptFn(type, name, workerScript);
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getTeamSizeNetscriptFn(type, name, workerScript);
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
setTeamSize:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown, _size: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
const size = ctx.helper.number("size", _size);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.setTeamSizeNetscriptFn(type, name, size, workerScript);
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
(_type: unknown, _name: unknown, _size: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
const size = ctx.helper.number("size", _size);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.setTeamSizeNetscriptFn(type, name, size, workerScript);
} catch (e: any) {
throw ctx.makeRuntimeErrorMsg(e);
}
},
getCityEstimatedPopulation:
(ctx: NetscriptContext) =>
(_cityName: unknown): number => {
const cityName = ctx.helper.string("cityName", _cityName);
checkBladeburnerAccess(ctx);
checkBladeburnerCity(ctx, cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].popEst;
},
(_cityName: unknown): number => {
const cityName = ctx.helper.string("cityName", _cityName);
checkBladeburnerAccess(ctx);
checkBladeburnerCity(ctx, cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].popEst;
},
getCityCommunities:
(ctx: NetscriptContext) =>
(_cityName: unknown): number => {
const cityName = ctx.helper.string("cityName", _cityName);
checkBladeburnerAccess(ctx);
checkBladeburnerCity(ctx, cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].comms;
},
(_cityName: unknown): number => {
const cityName = ctx.helper.string("cityName", _cityName);
checkBladeburnerAccess(ctx);
checkBladeburnerCity(ctx, cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].comms;
},
getCityChaos:
(ctx: NetscriptContext) =>
(_cityName: unknown): number => {
const cityName = ctx.helper.string("cityName", _cityName);
checkBladeburnerAccess(ctx);
checkBladeburnerCity(ctx, cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].chaos;
},
(_cityName: unknown): number => {
const cityName = ctx.helper.string("cityName", _cityName);
checkBladeburnerAccess(ctx);
checkBladeburnerCity(ctx, cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].chaos;
},
getCity: (ctx: NetscriptContext) => (): string => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
@ -375,15 +374,15 @@ export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript
},
switchCity:
(ctx: NetscriptContext) =>
(_cityName: unknown): boolean => {
const cityName = ctx.helper.string("cityName", _cityName);
checkBladeburnerAccess(ctx);
checkBladeburnerCity(ctx, cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
bladeburner.city = cityName;
return true;
},
(_cityName: unknown): boolean => {
const cityName = ctx.helper.string("cityName", _cityName);
checkBladeburnerAccess(ctx);
checkBladeburnerCity(ctx, cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
bladeburner.city = cityName;
return true;
},
getStamina: (ctx: NetscriptContext) => (): [number, number] => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;

@ -257,7 +257,7 @@ export function NetscriptCorporation(player: IPlayer, workerScript: WorkerScript
function getMaterial(divisionName: string, cityName: string, materialName: string): Material {
const warehouse = getWarehouse(divisionName, cityName);
const matName = (materialName ).replace(/ /g, "");
const matName = materialName.replace(/ /g, "");
const material = warehouse.materials[matName];
if (material === undefined) throw new Error(`Invalid material name: '${materialName}'`);
return material;
@ -725,9 +725,11 @@ export function NetscriptCorporation(player: IPlayer, workerScript: WorkerScript
const employeeName = ctx.helper.string("employeeName", _employeeName);
const job = ctx.helper.string("job", _job);
const employee = getEmployee(divisionName, cityName, employeeName);
return netscriptDelay(["Training", "Unassigned"].includes(employee.pos) ? 0 : 1000, workerScript).then(function () {
return Promise.resolve(AssignJob(employee, job));
});
return netscriptDelay(["Training", "Unassigned"].includes(employee.pos) ? 0 : 1000, workerScript).then(
function () {
return Promise.resolve(AssignJob(employee, job));
},
);
},
hireEmployee:
(ctx: NetscriptContext) =>

@ -693,7 +693,7 @@ export function Root(props: IProps): React.ReactElement {
if (server === null) throw new Error(`Server '${closingScript.hostname}' should not be null, but it is.`);
const serverScriptIndex = server.scripts.findIndex((script) => script.filename === closingScript.fileName);
if (serverScriptIndex === -1 || savedScriptCode !== server.scripts[serverScriptIndex ].code) {
if (serverScriptIndex === -1 || savedScriptCode !== server.scripts[serverScriptIndex].code) {
PromptEvent.emit({
txt: `Do you want to save changes to ${closingScript.fileName} on ${closingScript.hostname}?`,
resolve: (result: boolean | string) => {

@ -36,7 +36,7 @@ function toNumber(n: number | IMinMaxRange): number {
return n;
}
case "object": {
const range = n ;
const range = n;
value = getRandomInt(range.min, range.max);
break;
}

@ -68,7 +68,7 @@ export function placeOrder(
// Process to see if it should be executed immediately
const processOrderRefs = {
stockMarket: StockMarket ,
stockMarket: StockMarket,
symbolToStockMap: SymbolToStockMap,
};
processOrders(stock, order.type, order.pos, processOrderRefs);

@ -84,7 +84,7 @@ export function mv(
script.filename = destPath;
} else if (srcFile instanceof TextFile) {
const textFile = srcFile ;
const textFile = srcFile;
if (!dest.endsWith(".txt")) {
terminal.error(`Source and destination files must have the same type`);
return;

@ -121,7 +121,7 @@ export function getTextFile(fn: string, server: BaseServer): TextFile | null {
filename = removeLeadingSlash(filename);
}
for (const file of server.textFiles ) {
for (const file of server.textFiles) {
if (file.fn === filename) {
return file;
}