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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 09:33:49 +01:00
Fixed bugs with new Netscript commands
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parent
77e6bdbfdc
commit
f92556e754
@ -184,7 +184,7 @@ background-color: #555;
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.active-scripts-server-panel {
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margin: 0px 6px 6px 6px;
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padding: 6px;
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padding: 0px 6px 6px 6px;
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width: 55%;
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margin-left: 5%;
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display: none;
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@ -34,7 +34,7 @@ CONSTANTS = {
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/* Script related things */
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//Time (ms) it takes to run one operation in Netscript.
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CodeInstructionRunTime: 750,
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CodeInstructionRunTime: 500,
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//RAM Costs for different commands
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ScriptWhileRamCost: 0.2,
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@ -538,7 +538,7 @@ CONSTANTS = {
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"v0.20.0<br>" +
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"-Refactored Netscript Interpreter code. Operations in Netscript should now run significantly faster (Every operation " +
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"such as a variable assignment, a function call, a binary operator, getting a variable's value, etc. used to take up to several seconds, " +
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"now each one should only take 750 milliseconds). <br><br>" +
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"now each one should only take ~500 milliseconds). <br><br>" +
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"-Percentage money stolen when hacking lowered to compensate for faster script speeds<br><br>" +
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"-Hacking experience granted by grow() halved<br><br>" +
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"-Weaken() is now ~11% faster, but only grants 3 base hacking exp upon completion instead of 5 <br><br>" +
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@ -560,7 +560,7 @@ CONSTANTS = {
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"-Server growth no longer happens naturally<br><br>" +
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"-Servers now have a maximum limit to their money. This limit is 50 times it's starting money<br><br>" +
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"-Hacking now grants 10% less hacking experience<br><br>" +
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"-You can now edit scripts that are running<br><br>+ " +
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"-You can now edit scripts that are running<br><br>" +
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"-Augmentations cost ~11% more money and 25% more faction reputation<br><br>" +
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"v0.19.7<br>" +
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"-Added changelog to Options menu<br>" +
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@ -648,7 +648,7 @@ CONSTANTS = {
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"v0.20.0<br>" +
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"-Refactored Netscript Interpreter code. Operations in Netscript should now run significantly faster (Every operation " +
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"such as a variable assignment, a function call, a binary operator, getting a variable's value, etc. used to take up to several seconds, " +
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"now each one should only take 750 milliseconds). <br><br>" +
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"now each one should only take ~500 milliseconds). <br><br>" +
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"-Percentage money stolen when hacking lowered to compensate for faster script speeds<br><br>" +
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"-Hacking experience granted by grow() halved<br><br>" +
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"-Weaken() is now ~11% faster, but only grants 3 base hacking exp upon completion instead of 5 <br><br>" +
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@ -670,6 +670,6 @@ CONSTANTS = {
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"-Server growth no longer happens naturally<br><br>" +
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"-Servers now have a maximum limit to their money. This limit is 50 times it's starting money<br><br>" +
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"-Hacking now grants 10% less hacking experience<br><br>" +
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"-You can now edit scripts that are running<br><br>+ " +
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"-You can now edit scripts that are running<br><br>" +
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"-Augmentations cost ~11% more money and 25% more faction reputation<br><br>",
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}
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@ -43,7 +43,6 @@ function addMessageToServer(msg, serverHostname) {
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//Checks if any of the 'timed' messages should be sent
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function checkForMessagesToSend() {
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console.log("checkForMessagesToSend() called");
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var jumper0 = Messages[MessageFilenames.Jumper0];
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var jumper1 = Messages[MessageFilenames.Jumper1];
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var jumper2 = Messages[MessageFilenames.Jumper2];
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@ -280,15 +280,16 @@ function evaluate(exp, workerScript) {
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return reject(makeRuntimeRejectMsg(workerScript, "Invalid IP or hostname passed into kill() command"));
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}
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for (var i = 0; i < server.runningScripts.length; ++i) {
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if (filename == server.runningScripts[i].filename) {
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killWorkerScript(filename, server.ip);
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workerScript.scriptRef.log("Killing " + scriptName + ". May take up to a few minutes for the scripts to die...");
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return resolve(true);
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}
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var res = killWorkerScript(filename, server.ip);
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if (res) {
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workerScript.scriptRef.log("Killing " + filename + ". May take up to a few minutes for the scripts to die...");
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return Promise.resolve(true);
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} else {
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workerScript.scriptRef.log("kill() failed. No such script "+ filename + " on " + server.hostname);
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return Promise.resolve(false);
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}
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workerScript.scriptRef.log("kill() failed. No such script "+ scriptName + " on " + server.hostname);
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return resolve(false);
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}).then(function(res) {
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resolve(res);
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}).catch(function(e) {
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reject(e);
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});
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@ -304,7 +305,7 @@ function evaluate(exp, workerScript) {
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workerScript.scriptRef.log("killall() failed. Invalid IP or hostname passed in: " + ip);
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return reject(makeRuntimeRejectMsg(workerScript, "Invalid IP or hostname passed into killall() command"));
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}
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workerScript.scriptRef.log("killall(): Killing all scrips on " + server.hostname);
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workerScript.scriptRef.log("killall(): Killing all scripts on " + server.hostname + ". May take a few minutes for the scripts to die");
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for (var i = server.runningScripts.length; i >= 0; --i) {
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killWorkerScript(server.runningScripts[i], server.ip);
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}
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@ -344,7 +345,7 @@ function evaluate(exp, workerScript) {
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}
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if (sourceScript == null) {
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workerScript.scriptRef.log(scriptname + " does not exist. scp() failed");
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return resolve(false);
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return Promise.resolve(false);
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}
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//Overwrite script if it already exists
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@ -355,8 +356,7 @@ function evaluate(exp, workerScript) {
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var oldScript = destServer.scripts[i];
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oldScript.code = sourceScript.code;
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oldScript.ramUsage = sourceScript.ramUsage;
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resolve(true);
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return;
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return Promise.resolve(true);
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}
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}
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@ -368,7 +368,10 @@ function evaluate(exp, workerScript) {
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newScript.server = destServer.ip;
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destServer.scripts.push(newScript);
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workerScript.scriptRef.log(scriptname + " copied over to " + destServer.hostname);
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return resolve(true);
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return Promise.resolve(true);
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return;
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}).then(function(res) {
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resolve(res);
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}).catch(function(e) {
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reject(e);
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});
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@ -431,7 +434,7 @@ function evaluate(exp, workerScript) {
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workerScript.scriptRef.log("getServerRequiredHackingLevel() failed. Invalid IP or hostname passed in: " + ip);
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return reject(makeRuntimeRejectMsg(workerScript, "Invalid IP or hostname passed into getServerRequiredHackingLevel() command"));
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}
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workerScript.scriptRef.log("getServerRequiredHackingLevel returned " + formatNumber(server.requiredHackingSkill, 0) + " for " + server.hsostname);
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workerScript.scriptRef.log("getServerRequiredHackingLevel returned " + formatNumber(server.requiredHackingSkill, 0) + " for " + server.hostname);
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resolve(server.requiredHackingSkill);
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}, function(e) {
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reject(e);
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@ -111,6 +111,8 @@ function runScriptsLoop() {
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return;
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}
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}
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} else {
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dialogBoxCreate("An unknown script died for an unknown reason. This is a bug please contact game dev");
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}
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});
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}
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@ -152,8 +154,10 @@ function killWorkerScript(scriptName, serverIp) {
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for (var i = 0; i < workerScripts.length; i++) {
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if (workerScripts[i].name == scriptName && workerScripts[i].serverIp == serverIp) {
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workerScripts[i].env.stopFlag = true;
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return true;
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}
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}
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return false;
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}
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//Queues a script to be run
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