Merge pull request #1874 from theit8514/script-focus

Reimplement setFocus
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hydroflame 2021-12-16 12:00:34 -05:00 committed by GitHub
commit f9499d3259
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7 changed files with 108 additions and 38 deletions

@ -82,16 +82,24 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
setGangOpen(true);
}
function startWork(): void {
player.startFocusing();
router.toWork();
}
function startFieldWork(faction: Faction): void {
player.startFactionFieldWork(router, faction);
player.startFactionFieldWork(faction);
startWork();
}
function startHackingContracts(faction: Faction): void {
player.startFactionHackWork(router, faction);
player.startFactionHackWork(faction);
startWork();
}
function startSecurityWork(faction: Faction): void {
player.startFactionSecurityWork(router, faction);
player.startFactionSecurityWork(faction);
startWork();
}
// We have a special flag for whether the player this faction is the player's

@ -171,10 +171,11 @@ export function CompanyLocation(props: IProps): React.ReactElement {
const pos = companyPosition;
if (pos instanceof CompanyPosition) {
if (pos.isPartTimeJob() || pos.isSoftwareConsultantJob() || pos.isBusinessConsultantJob()) {
p.startWorkPartTime(router, props.locName);
p.startWorkPartTime(props.locName);
} else {
p.startWork(router, props.locName);
p.startWork(props.locName);
}
p.startFocusing();
router.toWork();
}
}

@ -622,6 +622,31 @@ export function NetscriptSingularity(
return Promise.resolve();
});
},
isFocused: function(): boolean {
helper.updateDynamicRam("isFocused", getRamCost("isFocused"));
helper.checkSingularityAccess("isFocused", 2);
return player.focus;
},
setFocus: function(focus: boolean): boolean {
helper.updateDynamicRam("setFocus", getRamCost("setFocus"));
helper.checkSingularityAccess("setFocus", 2);
if (!player.isWorking) {
throw helper.makeRuntimeErrorMsg("setFocus", "Not currently working");
}
if (!(player.workType == CONSTANTS.WorkTypeFaction || player.workType == CONSTANTS.WorkTypeCompany || player.workType == CONSTANTS.WorkTypeCompanyPartTime)) {
throw helper.makeRuntimeErrorMsg("setFocus", "Cannot change focus for current job");
}
if (!player.focus && focus) {
player.startFocusing();
Router.toWork();
return true;
} else if (player.focus && !focus) {
player.stopFocusing();
Router.toTerminal();
return true;
}
return false;
},
getStats: function (): any {
helper.updateDynamicRam("getStats", getRamCost("getStats"));
helper.checkSingularityAccess("getStats", 1);
@ -703,7 +728,9 @@ export function NetscriptSingularity(
helper.updateDynamicRam("stopAction", getRamCost("stopAction"));
helper.checkSingularityAccess("stopAction", 1);
if (player.isWorking) {
Router.toTerminal();
if (player.focus) {
Router.toTerminal();
}
const txt = player.singularityStopWork();
workerScript.log("stopAction", () => txt);
return true;
@ -814,16 +841,23 @@ export function NetscriptSingularity(
return false;
}
const wasWorking = player.isWorking;
const wasFocused = player.focus;
if (player.isWorking) {
const txt = player.singularityStopWork();
workerScript.log("workForCompany", () => txt);
}
if (companyPosition.isPartTimeJob()) {
player.startWorkPartTime(Router, companyName);
player.startWorkPartTime(companyName);
} else {
player.startWork(Router, companyName);
player.startWork(companyName);
}
if (!wasWorking || (wasWorking && !wasFocused))
player.stopFocusing();
else if (wasWorking && wasFocused)
player.startFocusing();
workerScript.log(
"workForCompany",
() => `Began working at '${player.companyName}' as a '${companyPositionName}'`,
@ -963,6 +997,8 @@ export function NetscriptSingularity(
return false;
}
const wasWorking = player.isWorking;
const wasFocused = player.focus;
if (player.isWorking) {
const txt = player.singularityStopWork();
workerScript.log("workForFaction", () => txt);
@ -1060,7 +1096,11 @@ export function NetscriptSingularity(
workerScript.log("workForFaction", () => `Faction '${fac.name}' do not need help with hacking contracts.`);
return false;
}
player.startFactionHackWork(Router, fac);
player.startFactionHackWork(fac);
if (!wasWorking || (wasWorking && !wasFocused))
player.stopFocusing();
else if (wasWorking && wasFocused)
player.startFocusing();
workerScript.log("workForFaction", () => `Started carrying out hacking contracts for '${fac.name}'`);
return true;
case "field":
@ -1070,7 +1110,11 @@ export function NetscriptSingularity(
workerScript.log("workForFaction", () => `Faction '${fac.name}' do not need help with field missions.`);
return false;
}
player.startFactionFieldWork(Router, fac);
player.startFactionFieldWork(fac);
if (!wasWorking || (wasWorking && !wasFocused))
player.stopFocusing();
else if (wasWorking && wasFocused)
player.startFocusing();
workerScript.log("workForFaction", () => `Started carrying out field missions for '${fac.name}'`);
return true;
case "security":
@ -1080,7 +1124,11 @@ export function NetscriptSingularity(
workerScript.log("workForFaction", () => `Faction '${fac.name}' do not need help with security work.`);
return false;
}
player.startFactionSecurityWork(Router, fac);
player.startFactionSecurityWork(fac);
if (!wasWorking || (wasWorking && !wasFocused))
player.stopFocusing();
else if (wasWorking && wasFocused)
player.startFocusing();
workerScript.log("workForFaction", () => `Started carrying out security work for '${fac.name}'`);
return true;
default:

@ -211,7 +211,7 @@ export interface IPlayer {
setMoney(amt: number): void;
singularityStopWork(): string;
startBladeburner(p: any): void;
startFactionWork(router: IRouter, faction: Faction): void;
startFactionWork(faction: Faction): void;
startClass(router: IRouter, costMult: number, expMult: number, className: string): void;
startCorporation(corpName: string, additionalShares?: number): void;
startCrime(
@ -227,13 +227,13 @@ export interface IPlayer {
time: number,
singParams: any,
): void;
startFactionFieldWork(router: IRouter, faction: Faction): void;
startFactionHackWork(router: IRouter, faction: Faction): void;
startFactionSecurityWork(router: IRouter, faction: Faction): void;
startFactionFieldWork(faction: Faction): void;
startFactionHackWork(faction: Faction): void;
startFactionSecurityWork(faction: Faction): void;
startFocusing(): void;
startGang(facName: string, isHacking: boolean): void;
startWork(router: IRouter, companyName: string): void;
startWorkPartTime(router: IRouter, companyName: string): void;
startWork(companyName: string): void;
startWorkPartTime(companyName: string): void;
takeDamage(amt: number): boolean;
travel(to: CityName): boolean;
giveExploit(exploit: Exploit): void;

@ -216,7 +216,7 @@ export class PlayerObject implements IPlayer {
setMoney: (amt: number) => void;
singularityStopWork: () => string;
startBladeburner: (p: any) => void;
startFactionWork: (router: IRouter, faction: Faction) => void;
startFactionWork: (faction: Faction) => void;
startClass: (router: IRouter, costMult: number, expMult: number, className: string) => void;
startCorporation: (corpName: string, additionalShares?: number) => void;
startCrime: (
@ -232,13 +232,13 @@ export class PlayerObject implements IPlayer {
time: number,
singParams: any,
) => void;
startFactionFieldWork: (router: IRouter, faction: Faction) => void;
startFactionHackWork: (router: IRouter, faction: Faction) => void;
startFactionSecurityWork: (router: IRouter, faction: Faction) => void;
startFactionFieldWork: (faction: Faction) => void;
startFactionHackWork: (faction: Faction) => void;
startFactionSecurityWork: (faction: Faction) => void;
startFocusing: () => void;
startGang: (facName: string, isHacking: boolean) => void;
startWork: (router: IRouter, companyName: string) => void;
startWorkPartTime: (router: IRouter, companyName: string) => void;
startWork: (companyName: string) => void;
startWorkPartTime: (companyName: string) => void;
takeDamage: (amt: number) => boolean;
travel: (to: CityName) => boolean;
giveExploit: (exploit: Exploit) => void;

@ -554,10 +554,9 @@ export function processWorkEarnings(this: IPlayer, numCycles = 1): void {
}
/* Working for Company */
export function startWork(this: IPlayer, router: IRouter, companyName: string): void {
export function startWork(this: IPlayer, companyName: string): void {
this.resetWorkStatus(CONSTANTS.WorkTypeCompany, companyName);
this.isWorking = true;
this.focus = true;
this.companyName = companyName;
this.workType = CONSTANTS.WorkTypeCompany;
@ -571,7 +570,6 @@ export function startWork(this: IPlayer, router: IRouter, companyName: string):
this.workMoneyGainRate = this.getWorkMoneyGain();
this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer8Hours;
router.toWork();
}
export function process(this: IPlayer, router: IRouter, numCycles = 1): void {
@ -723,10 +721,9 @@ export function finishWork(this: IPlayer, cancelled: boolean, sing = false): str
return "";
}
export function startWorkPartTime(this: IPlayer, router: IRouter, companyName: string): void {
export function startWorkPartTime(this: IPlayer, companyName: string): void {
this.resetWorkStatus(CONSTANTS.WorkTypeCompanyPartTime, companyName);
this.isWorking = true;
this.focus = true;
this.companyName = companyName;
this.workType = CONSTANTS.WorkTypeCompanyPartTime;
@ -740,7 +737,6 @@ export function startWorkPartTime(this: IPlayer, router: IRouter, companyName: s
this.workMoneyGainRate = this.getWorkMoneyGain();
this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer8Hours;
router.toWork();
}
export function workPartTime(this: IPlayer, numCycles: number): boolean {
@ -832,7 +828,7 @@ export function stopFocusing(this: IPlayer): void {
}
/* Working for Faction */
export function startFactionWork(this: IPlayer, router: IRouter, faction: Faction): void {
export function startFactionWork(this: IPlayer, faction: Faction): void {
//Update reputation gain rate to account for faction favor
let favorMult = 1 + faction.favor / 100;
if (isNaN(favorMult)) {
@ -842,15 +838,13 @@ export function startFactionWork(this: IPlayer, router: IRouter, faction: Factio
this.workRepGainRate *= BitNodeMultipliers.FactionWorkRepGain;
this.isWorking = true;
this.focus = true;
this.workType = CONSTANTS.WorkTypeFaction;
this.currentWorkFactionName = faction.name;
this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer20Hours;
router.toWork();
}
export function startFactionHackWork(this: IPlayer, router: IRouter, faction: Faction): void {
export function startFactionHackWork(this: IPlayer, faction: Faction): void {
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkHacking);
this.workHackExpGainRate = 0.15 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
@ -859,10 +853,10 @@ export function startFactionHackWork(this: IPlayer, router: IRouter, faction: Fa
this.factionWorkType = CONSTANTS.FactionWorkHacking;
this.currentWorkFactionDescription = "carrying out hacking contracts";
this.startFactionWork(router, faction);
this.startFactionWork(faction);
}
export function startFactionFieldWork(this: IPlayer, router: IRouter, faction: Faction): void {
export function startFactionFieldWork(this: IPlayer, faction: Faction): void {
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkField);
this.workHackExpGainRate = 0.1 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
@ -876,10 +870,10 @@ export function startFactionFieldWork(this: IPlayer, router: IRouter, faction: F
this.factionWorkType = CONSTANTS.FactionWorkField;
this.currentWorkFactionDescription = "carrying out field missions";
this.startFactionWork(router, faction);
this.startFactionWork(faction);
}
export function startFactionSecurityWork(this: IPlayer, router: IRouter, faction: Faction): void {
export function startFactionSecurityWork(this: IPlayer, faction: Faction): void {
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkSecurity);
this.workHackExpGainRate = 0.05 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
@ -893,7 +887,7 @@ export function startFactionSecurityWork(this: IPlayer, router: IRouter, faction
this.factionWorkType = CONSTANTS.FactionWorkSecurity;
this.currentWorkFactionDescription = "performing security detail";
this.startFactionWork(router, faction);
this.startFactionWork(faction);
}
export function workForFaction(this: IPlayer, numCycles: number): boolean {

@ -1985,6 +1985,25 @@ export interface Singularity {
* @returns True if the installation was successful.
*/
installBackdoor(): Promise<void>;
/**
* SF4.2 - Check if the player is focused.
* @remarks
* RAM cost: 0.1 GB
*
*
* @returns True if the player is focused.
*/
isFocused(): boolean;
/**
* SF4.2 - Set the players focus.
* @remarks
* RAM cost: 0.1 GB
*
* @returns True if the focus was changed.
*/
setFocus(focus: boolean): boolean;
}
/**