mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
Merge pull request #1874 from theit8514/script-focus
Reimplement setFocus
This commit is contained in:
commit
f9499d3259
@ -82,16 +82,24 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
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setGangOpen(true);
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}
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function startWork(): void {
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player.startFocusing();
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router.toWork();
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}
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function startFieldWork(faction: Faction): void {
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player.startFactionFieldWork(router, faction);
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player.startFactionFieldWork(faction);
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startWork();
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}
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function startHackingContracts(faction: Faction): void {
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player.startFactionHackWork(router, faction);
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player.startFactionHackWork(faction);
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startWork();
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}
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function startSecurityWork(faction: Faction): void {
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player.startFactionSecurityWork(router, faction);
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player.startFactionSecurityWork(faction);
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startWork();
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}
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// We have a special flag for whether the player this faction is the player's
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@ -171,10 +171,11 @@ export function CompanyLocation(props: IProps): React.ReactElement {
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const pos = companyPosition;
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if (pos instanceof CompanyPosition) {
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if (pos.isPartTimeJob() || pos.isSoftwareConsultantJob() || pos.isBusinessConsultantJob()) {
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p.startWorkPartTime(router, props.locName);
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p.startWorkPartTime(props.locName);
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} else {
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p.startWork(router, props.locName);
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p.startWork(props.locName);
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}
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p.startFocusing();
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router.toWork();
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}
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}
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@ -622,6 +622,31 @@ export function NetscriptSingularity(
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return Promise.resolve();
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});
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},
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isFocused: function(): boolean {
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helper.updateDynamicRam("isFocused", getRamCost("isFocused"));
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helper.checkSingularityAccess("isFocused", 2);
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return player.focus;
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},
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setFocus: function(focus: boolean): boolean {
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helper.updateDynamicRam("setFocus", getRamCost("setFocus"));
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helper.checkSingularityAccess("setFocus", 2);
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if (!player.isWorking) {
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throw helper.makeRuntimeErrorMsg("setFocus", "Not currently working");
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}
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if (!(player.workType == CONSTANTS.WorkTypeFaction || player.workType == CONSTANTS.WorkTypeCompany || player.workType == CONSTANTS.WorkTypeCompanyPartTime)) {
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throw helper.makeRuntimeErrorMsg("setFocus", "Cannot change focus for current job");
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}
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if (!player.focus && focus) {
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player.startFocusing();
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Router.toWork();
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return true;
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} else if (player.focus && !focus) {
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player.stopFocusing();
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Router.toTerminal();
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return true;
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}
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return false;
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},
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getStats: function (): any {
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helper.updateDynamicRam("getStats", getRamCost("getStats"));
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helper.checkSingularityAccess("getStats", 1);
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@ -703,7 +728,9 @@ export function NetscriptSingularity(
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helper.updateDynamicRam("stopAction", getRamCost("stopAction"));
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helper.checkSingularityAccess("stopAction", 1);
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if (player.isWorking) {
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if (player.focus) {
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Router.toTerminal();
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}
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const txt = player.singularityStopWork();
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workerScript.log("stopAction", () => txt);
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return true;
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@ -814,16 +841,23 @@ export function NetscriptSingularity(
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return false;
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}
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const wasWorking = player.isWorking;
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const wasFocused = player.focus;
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if (player.isWorking) {
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const txt = player.singularityStopWork();
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workerScript.log("workForCompany", () => txt);
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}
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if (companyPosition.isPartTimeJob()) {
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player.startWorkPartTime(Router, companyName);
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player.startWorkPartTime(companyName);
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} else {
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player.startWork(Router, companyName);
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player.startWork(companyName);
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}
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if (!wasWorking || (wasWorking && !wasFocused))
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player.stopFocusing();
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else if (wasWorking && wasFocused)
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player.startFocusing();
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workerScript.log(
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"workForCompany",
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() => `Began working at '${player.companyName}' as a '${companyPositionName}'`,
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@ -963,6 +997,8 @@ export function NetscriptSingularity(
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return false;
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}
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const wasWorking = player.isWorking;
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const wasFocused = player.focus;
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if (player.isWorking) {
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const txt = player.singularityStopWork();
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workerScript.log("workForFaction", () => txt);
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@ -1060,7 +1096,11 @@ export function NetscriptSingularity(
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workerScript.log("workForFaction", () => `Faction '${fac.name}' do not need help with hacking contracts.`);
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return false;
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}
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player.startFactionHackWork(Router, fac);
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player.startFactionHackWork(fac);
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if (!wasWorking || (wasWorking && !wasFocused))
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player.stopFocusing();
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else if (wasWorking && wasFocused)
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player.startFocusing();
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workerScript.log("workForFaction", () => `Started carrying out hacking contracts for '${fac.name}'`);
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return true;
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case "field":
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@ -1070,7 +1110,11 @@ export function NetscriptSingularity(
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workerScript.log("workForFaction", () => `Faction '${fac.name}' do not need help with field missions.`);
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return false;
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}
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player.startFactionFieldWork(Router, fac);
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player.startFactionFieldWork(fac);
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if (!wasWorking || (wasWorking && !wasFocused))
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player.stopFocusing();
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else if (wasWorking && wasFocused)
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player.startFocusing();
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workerScript.log("workForFaction", () => `Started carrying out field missions for '${fac.name}'`);
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return true;
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case "security":
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@ -1080,7 +1124,11 @@ export function NetscriptSingularity(
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workerScript.log("workForFaction", () => `Faction '${fac.name}' do not need help with security work.`);
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return false;
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}
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player.startFactionSecurityWork(Router, fac);
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player.startFactionSecurityWork(fac);
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if (!wasWorking || (wasWorking && !wasFocused))
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player.stopFocusing();
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else if (wasWorking && wasFocused)
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player.startFocusing();
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workerScript.log("workForFaction", () => `Started carrying out security work for '${fac.name}'`);
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return true;
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default:
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@ -211,7 +211,7 @@ export interface IPlayer {
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setMoney(amt: number): void;
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singularityStopWork(): string;
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startBladeburner(p: any): void;
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startFactionWork(router: IRouter, faction: Faction): void;
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startFactionWork(faction: Faction): void;
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startClass(router: IRouter, costMult: number, expMult: number, className: string): void;
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startCorporation(corpName: string, additionalShares?: number): void;
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startCrime(
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@ -227,13 +227,13 @@ export interface IPlayer {
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time: number,
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singParams: any,
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): void;
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startFactionFieldWork(router: IRouter, faction: Faction): void;
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startFactionHackWork(router: IRouter, faction: Faction): void;
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startFactionSecurityWork(router: IRouter, faction: Faction): void;
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startFactionFieldWork(faction: Faction): void;
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startFactionHackWork(faction: Faction): void;
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startFactionSecurityWork(faction: Faction): void;
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startFocusing(): void;
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startGang(facName: string, isHacking: boolean): void;
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startWork(router: IRouter, companyName: string): void;
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startWorkPartTime(router: IRouter, companyName: string): void;
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startWork(companyName: string): void;
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startWorkPartTime(companyName: string): void;
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takeDamage(amt: number): boolean;
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travel(to: CityName): boolean;
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giveExploit(exploit: Exploit): void;
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@ -216,7 +216,7 @@ export class PlayerObject implements IPlayer {
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setMoney: (amt: number) => void;
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singularityStopWork: () => string;
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startBladeburner: (p: any) => void;
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startFactionWork: (router: IRouter, faction: Faction) => void;
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startFactionWork: (faction: Faction) => void;
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startClass: (router: IRouter, costMult: number, expMult: number, className: string) => void;
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startCorporation: (corpName: string, additionalShares?: number) => void;
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startCrime: (
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@ -232,13 +232,13 @@ export class PlayerObject implements IPlayer {
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time: number,
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singParams: any,
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) => void;
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startFactionFieldWork: (router: IRouter, faction: Faction) => void;
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startFactionHackWork: (router: IRouter, faction: Faction) => void;
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startFactionSecurityWork: (router: IRouter, faction: Faction) => void;
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startFactionFieldWork: (faction: Faction) => void;
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startFactionHackWork: (faction: Faction) => void;
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startFactionSecurityWork: (faction: Faction) => void;
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startFocusing: () => void;
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startGang: (facName: string, isHacking: boolean) => void;
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startWork: (router: IRouter, companyName: string) => void;
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startWorkPartTime: (router: IRouter, companyName: string) => void;
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startWork: (companyName: string) => void;
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startWorkPartTime: (companyName: string) => void;
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takeDamage: (amt: number) => boolean;
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travel: (to: CityName) => boolean;
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giveExploit: (exploit: Exploit) => void;
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@ -554,10 +554,9 @@ export function processWorkEarnings(this: IPlayer, numCycles = 1): void {
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}
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/* Working for Company */
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export function startWork(this: IPlayer, router: IRouter, companyName: string): void {
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export function startWork(this: IPlayer, companyName: string): void {
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this.resetWorkStatus(CONSTANTS.WorkTypeCompany, companyName);
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this.isWorking = true;
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this.focus = true;
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this.companyName = companyName;
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this.workType = CONSTANTS.WorkTypeCompany;
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@ -571,7 +570,6 @@ export function startWork(this: IPlayer, router: IRouter, companyName: string):
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this.workMoneyGainRate = this.getWorkMoneyGain();
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this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer8Hours;
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router.toWork();
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}
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export function process(this: IPlayer, router: IRouter, numCycles = 1): void {
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@ -723,10 +721,9 @@ export function finishWork(this: IPlayer, cancelled: boolean, sing = false): str
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return "";
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}
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export function startWorkPartTime(this: IPlayer, router: IRouter, companyName: string): void {
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export function startWorkPartTime(this: IPlayer, companyName: string): void {
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this.resetWorkStatus(CONSTANTS.WorkTypeCompanyPartTime, companyName);
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this.isWorking = true;
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this.focus = true;
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this.companyName = companyName;
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this.workType = CONSTANTS.WorkTypeCompanyPartTime;
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@ -740,7 +737,6 @@ export function startWorkPartTime(this: IPlayer, router: IRouter, companyName: s
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this.workMoneyGainRate = this.getWorkMoneyGain();
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this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer8Hours;
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router.toWork();
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}
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export function workPartTime(this: IPlayer, numCycles: number): boolean {
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@ -832,7 +828,7 @@ export function stopFocusing(this: IPlayer): void {
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}
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/* Working for Faction */
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export function startFactionWork(this: IPlayer, router: IRouter, faction: Faction): void {
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export function startFactionWork(this: IPlayer, faction: Faction): void {
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//Update reputation gain rate to account for faction favor
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let favorMult = 1 + faction.favor / 100;
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if (isNaN(favorMult)) {
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@ -842,15 +838,13 @@ export function startFactionWork(this: IPlayer, router: IRouter, faction: Factio
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this.workRepGainRate *= BitNodeMultipliers.FactionWorkRepGain;
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this.isWorking = true;
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this.focus = true;
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this.workType = CONSTANTS.WorkTypeFaction;
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this.currentWorkFactionName = faction.name;
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this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer20Hours;
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router.toWork();
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}
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export function startFactionHackWork(this: IPlayer, router: IRouter, faction: Faction): void {
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export function startFactionHackWork(this: IPlayer, faction: Faction): void {
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this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkHacking);
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this.workHackExpGainRate = 0.15 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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@ -859,10 +853,10 @@ export function startFactionHackWork(this: IPlayer, router: IRouter, faction: Fa
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this.factionWorkType = CONSTANTS.FactionWorkHacking;
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this.currentWorkFactionDescription = "carrying out hacking contracts";
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this.startFactionWork(router, faction);
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this.startFactionWork(faction);
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}
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export function startFactionFieldWork(this: IPlayer, router: IRouter, faction: Faction): void {
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export function startFactionFieldWork(this: IPlayer, faction: Faction): void {
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this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkField);
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this.workHackExpGainRate = 0.1 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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@ -876,10 +870,10 @@ export function startFactionFieldWork(this: IPlayer, router: IRouter, faction: F
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this.factionWorkType = CONSTANTS.FactionWorkField;
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this.currentWorkFactionDescription = "carrying out field missions";
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this.startFactionWork(router, faction);
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this.startFactionWork(faction);
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}
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export function startFactionSecurityWork(this: IPlayer, router: IRouter, faction: Faction): void {
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export function startFactionSecurityWork(this: IPlayer, faction: Faction): void {
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this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkSecurity);
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this.workHackExpGainRate = 0.05 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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@ -893,7 +887,7 @@ export function startFactionSecurityWork(this: IPlayer, router: IRouter, faction
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this.factionWorkType = CONSTANTS.FactionWorkSecurity;
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this.currentWorkFactionDescription = "performing security detail";
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this.startFactionWork(router, faction);
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this.startFactionWork(faction);
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}
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export function workForFaction(this: IPlayer, numCycles: number): boolean {
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19
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
19
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -1985,6 +1985,25 @@ export interface Singularity {
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* @returns True if the installation was successful.
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*/
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installBackdoor(): Promise<void>;
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/**
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* SF4.2 - Check if the player is focused.
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* @remarks
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* RAM cost: 0.1 GB
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*
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*
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* @returns True if the player is focused.
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*/
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isFocused(): boolean;
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/**
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* SF4.2 - Set the players focus.
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* @remarks
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* RAM cost: 0.1 GB
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*
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* @returns True if the focus was changed.
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*/
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setFocus(focus: boolean): boolean;
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}
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/**
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