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Setting values in Arrays works now
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@ -34,7 +34,7 @@ CONSTANTS = {
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/* Script related things */
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//Time (ms) it takes to run one operation in Netscript.
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CodeInstructionRunTime: 500,
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CodeInstructionRunTime: 100,
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//RAM Costs for different commands
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ScriptWhileRamCost: 0.2,
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@ -258,6 +258,22 @@ CONSTANTS = {
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"run [script] - Run a script <br>" +
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"tail [script] - Displays a script's logs<br>" +
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"top - Displays all active scripts and their RAM usage <br><br>" +
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"<u><h1> Multithreading scripts </h1></u><br>" +
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"Scripts can be multithreaded. A multithreaded script runs the script's code once in each thread. The result is that " +
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"every call to the hack(), grow(), and weaken() Netscript functions will have its effect multiplied by the number of scripts. " +
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"For example, if a normal single-threaded script is able to hack $10,000, then running the same script with 5 threads would " +
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"yield $50,000. <br><br> " +
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"Each additional thread to a script will slightly increase the RAM usage for that thread. The total cost of running a script with " +
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"n threads can be calculated with: <br>" +
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"base cost * n * (1.02 ^ n) <br>" +
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"where the base cost is the amount of RAM required to run the script with a single thread. In the terminal, you can run the " +
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"'mem [scriptname] -t n' command to see how much RAM a script requires with n threads. <br><br>" +
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"Every method for running a script has an option for making it multihreaded. To runa script with " +
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"n threads from a Terminal: <br>" +
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"run [scriptname] -t n<br><br>" +
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"Using Netscript commands: <br>" +
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"run('scriptname.script', m);<br> " +
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"exec('scriptname.script, 'targetServer', n);<br><br>" +
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"<u><h1> Notes about how scripts work offline </h1> </u><br>" +
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"<strong> The scripts that you write and execute are interpreted in Javascript. For this " +
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"reason, it is not possible for these scripts to run while offline (when the game is closed). " +
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@ -301,6 +317,9 @@ CONSTANTS = {
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" >=<br>" +
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" ==<br>" +
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" !=<br><br>" +
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"<u><h1> Arrays </h1></u><br>" +
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"Arrays are special container objects. Arrays can holy many values under a single name. Each value in the array " +
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"can be accessed using an index number. To declare and access" +
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"<u><h1> Functions </h1></u><br>" +
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"You can NOT define you own functions in Netscript (yet), but there are several built in functions that " +
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"you may use: <br><br> " +
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@ -335,12 +354,17 @@ CONSTANTS = {
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"<i>relaysmtp(hostname/ip)</i><br>Run relaySMTP.exe on the target server. relaySMTP.exe must exist on your home computer. Does NOT work while offline <br> Example: relaysmtp('foodnstuff');<br><br>" +
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"<i>httpworm(hostname/ip)</i><br>Run HTTPWorm.exe on the target server. HTTPWorm.exe must exist on your home computer. Does NOT work while offline <br> Example: httpworm('foodnstuff');<br><br>" +
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"<i>sqlinject(hostname/ip)</i><br>Run SQLInject.exe on the target server. SQLInject.exe must exist on your home computer. Does NOT work while offline <br> Example: sqlinject('foodnstuff');<br><br>" +
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"<i>run(script)</i> <br> Run a script as a separate process. The argument that is passed in is the name of the script as a string. This function can only " +
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"be used to run scripts located on the same server. Returns true if the script is successfully started, and false otherwise. Requires a significant amount " +
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"<i>run(script, [numThreads])</i> <br> Run a script as a separate process. The first argument that is passed in is the name of the script as a string. This function can only " +
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"be used to run scripts located on the current server (the server running the script that calls this function). The second argument " +
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"is optional, and it specifies how many threads to run the script with. If it is omitted, then the script is run single-threaded. " +
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"This second argument must be a number that is greater than 0. " +
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"Returns true if the script is successfully started, and false otherwise. Requires a significant amount " +
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"of RAM to run this command. Does NOT work while offline <br>Example: run('hack-foodnstuff.script'); <br> The example above will try and launch the 'hack-foodnstuff.script' script on " +
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"the current server, if it exists. <br><br>" +
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"<i>exec(script, hostname/ip)</i><br>Run a script as a separate process on another server. The first argument is the name of the script as a string. The " +
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"second argument is a string with the hostname or IP of the 'target server' on which to run the script. The specified script must exist on the target server. Returns " +
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"<i>exec(script, hostname/ip, [numThreads])</i><br>Run a script as a separate process on another server. The first argument is the name of the script as a string. The " +
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"second argument is a string with the hostname or IP of the 'target server' on which to run the script. The specified script must exist on the target server. " +
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"The third argument is optional, and it specifies how many threads to run the script with. If it is omitted, then the script is run single-threaded. " +
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"This argument must be a number that is greater than 0. Returns " +
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"true if the script is successfully started, and false otherwise. Does NOT work while offline<br> " +
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"Example: exec('generic-hack.script', 'foodnstuff'); <br> The example above will try to launch the script 'generic-hack.script' on the 'foodnstuff' server.<br><br>" +
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"<i>kill(script, [hostname/ip])</i><br> Kills a script on a server. The first argument must be a string with the name of the script. The name is case-sensitive. " +
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@ -400,7 +424,7 @@ CONSTANTS = {
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"<i>hacknetnodes[i].ram</i><br> Returns the amount of RAM on the corresponding Hacknet Node<br><br>" +
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"<i>hacknetnodes[i].cores</i><br> Returns the number of cores on the corresponding Hacknet Node<br><br>" +
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"<i>hacknetnodes[i].upgradeLevel(n)</i><br> Tries to upgrade the level of the corresponding Hacknet Node n times. The argument n must be a " +
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"positive integer. Returns true if the Hacknet Node's level is successfully upgraded n times, and false otherwise.<br><br>" +
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"positive integer. Returns true if the Hacknet Node's level is successfully upgraded n times or up to the max level (200), and false otherwise.<br><br>" +
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"<i>hacknetnodes[i].upgradeRam()</i><br> Tries to upgrade the amount of RAM on the corresponding Hacknet Node. Returns true if the " +
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"RAM is successfully upgraded, and false otherwise. <br><br>" +
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"<i>hacknetnodes[i].upgradeCore()</i><br> Attempts to purchase an additional core for the corresponding Hacknet Node. Returns true if the " +
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@ -535,6 +559,14 @@ CONSTANTS = {
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"RAM Upgrades on your home computer",
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Changelog:
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"v0.20.2<br>" +
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"-Fixed several small bugs<br>" +
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"-Added basic array functionality to Netscript<br>" +
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"-Added ability to run scripts with multiple threads. Running a script with n threads will multiply the effects of all " +
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"hack(), grow(), and weaken() commands by n. However, running a script with multiple threads has drawbacks in terms of " +
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"RAM usage. A script's ram usage when it is 'multithreaded' is calculated as: base cost * numThreads * (1.02 ^ numThreads). " +
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"A script can be run multithreaded using the 'run [script] -t n' Terminal command or by passing in an argument to the " +
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"run() and exec() Netscript commands. See documentation.<br><br>" +
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"v0.20.1<br>" +
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"-Fixed bug where sometimes scripts would crash without showing the error<br>" +
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"-Added Deepscan programs to Dark Web<br>" +
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@ -653,7 +685,13 @@ CONSTANTS = {
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LatestUpdate:
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"v0.20.2<br>" +
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""
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"-Fixed several small bugs<br>" +
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"-Added basic array functionality to Netscript<br>" +
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"-Added ability to run scripts with multiple threads. Running a script with n threads will multiply the effects of all " +
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"hack(), grow(), and weaken() commands by n. However, running a script with multiple threads has drawbacks in terms of " +
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"RAM usage. A script's ram usage when it is 'multithreaded' is calculated as: base cost * numThreads * (1.02 ^ numThreads). " +
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"A script can be run multithreaded using the 'run [script] -t n' Terminal command or by passing in an argument to the " +
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"run() and exec() Netscript commands. See documentation.<br><br>" +
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"v0.20.1<br>" +
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"-Fixed bug where sometimes scripts would crash without showing the error<br>" +
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"-Added Deepscan programs to Dark Web<br>" +
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@ -40,18 +40,15 @@ function evaluate(exp, workerScript) {
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}
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try {
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var res = env.get(exp.value);
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console.log(res);
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if (exp.index) {
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//If theres an index field, then this variable is supposed to be an array
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//and the user needs to be indexing it
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if (res.constructor === Array || res instanceof Array) {
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//Do array stuff here
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var iPromise = evaluate(exp.index.value, workerScript);
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iPromise.then(function(i) {
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if (i >= res.length || i < 0) {
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return reject(makeRuntimeRejectMsg(workerScript, "Out of bounds: Invalid index in [] operator"));
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} else {
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//Evaluate here
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return evaluate(res[i], workerScript);
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}
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}).then(function(res) {
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@ -9,17 +9,45 @@ function netscriptAssign(exp, workerScript) {
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return reject(makeRuntimeRejectMsg(workerScript, "Cannot assign to " + JSON.stringify(exp.left)));
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}
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var expRightPromise = evaluate(exp.right, workerScript);
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expRightPromise.then(function(expRight) {
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//Assigning an element in an array
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if (exp.left.index) {
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try {
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env.set(exp.left.value, expRight);
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} catch (e) {
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return reject(makeRuntimeRejectMsg(workerScript, "Failed to set environment variable: " + e.toString()));
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var res = env.get(exp.left.value);
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if (res.constructor === Array || res instanceof Array) {
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var iPromise = evaluate(exp.left.index.value, workerScript);
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iPromise.then(function(i) {
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if (i >= res.length || i < 0) {
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return reject(makeRuntimeRejectMsg(workerScript, "Out of bounds: Invalid index in [] operator"));
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} else {
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res[i].type = exp.right.type;
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res[i].value = exp.right.value;
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return resolve(false);
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}
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}).then(function(res) {
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return resolve(res);
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}).catch(function(e) {
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return reject(e);
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});
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} else {
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console.log("here");
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return reject(makeRuntimeRejectMsg(workerScript, "Trying to access a non-array variable using the [] operator"));
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}
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} catch(e) {
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return reject(makeRuntimeRejectMsg(workerScript, e.toString()));
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}
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resolve(false); //Return false so this doesnt cause conditionals to evaluate
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}, function(e) {
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reject(e);
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});
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} else {
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var expRightPromise = evaluate(exp.right, workerScript);
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expRightPromise.then(function(expRight) {
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try {
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env.set(exp.left.value, expRight);
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} catch (e) {
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return reject(makeRuntimeRejectMsg(workerScript, "Failed to set environment variable: " + e.toString()));
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}
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resolve(false); //Return false so this doesnt cause conditionals to evaluate
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}, function(e) {
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reject(e);
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});
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}
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});
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}
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