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Merge pull request #3954 from Snarling/contractFix
CONTRACTS: FIX #3755 change input handling for contract attempts
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@ -1,5 +1,7 @@
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { Player as player } from "../Player";
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import { Player as player } from "../Player";
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import { is2DArray } from "../utils/helpers/is2DArray";
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import { is2DArray } from "../utils/helpers/is2DArray
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import { CodingContract } from "../CodingContracts";
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import { CodingContract } from "../CodingContracts";
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import { CodingAttemptOptions, CodingContract as ICodingContract } from "../ScriptEditor/NetscriptDefinitions";
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import { CodingAttemptOptions, CodingContract as ICodingContract } from "../ScriptEditor/NetscriptDefinitions";
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import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
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import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
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@ -34,20 +36,11 @@ export function NetscriptCodingContract(): InternalAPI<ICodingContract> {
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const hostname = helpers.string(ctx, "hostname", _hostname);
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const hostname = helpers.string(ctx, "hostname", _hostname);
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const contract = getCodingContract(ctx, "attempt", hostname, filename);
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const contract = getCodingContract(ctx, "attempt", hostname, filename);
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// Convert answer to string. If the answer is a 2D array, then we have to
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if (typeof answer !== "number" && typeof answer !== "string" && !Array.isArray(answer))
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// manually add brackets for the inner arrays
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throw new Error("The answer provided was not a number, string, or array");
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let answerStr = "";
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if (is2DArray(answer)) {
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const answerComponents = [];
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for (let i = 0; i < answer.length; ++i) {
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answerComponents.push(["[", String(answer[i]), "]"].join(""));
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}
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answerStr = answerComponents.join(",");
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} else {
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answerStr = String(answer);
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}
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// Convert answer to string.
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const answerStr = JSON.stringify(answer);
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const creward = contract.reward;
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const creward = contract.reward;
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if (creward === null) throw new Error("Somehow solved a contract that didn't have a reward");
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if (creward === null) throw new Error("Somehow solved a contract that didn't have a reward");
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7
src/ScriptEditor/NetscriptDefinitions.d.ts
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7
src/ScriptEditor/NetscriptDefinitions.d.ts
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@ -3222,7 +3222,12 @@ export interface CodingContract {
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* @param opts - Optional parameters for configuring function behavior.
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* @param opts - Optional parameters for configuring function behavior.
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* @returns True if the solution was correct, false otherwise. If the returnReward option is configured, then the function will instead return a string. If the contract is successfully solved, the string will contain a description of the contract’s reward. Otherwise, it will be an empty string.
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* @returns True if the solution was correct, false otherwise. If the returnReward option is configured, then the function will instead return a string. If the contract is successfully solved, the string will contain a description of the contract’s reward. Otherwise, it will be an empty string.
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*/
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*/
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attempt(answer: string[] | number, filename: string, host?: string, opts?: CodingAttemptOptions): boolean | string;
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attempt(
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answer: string | number | any[],
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filename: string,
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host?: string,
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opts?: CodingAttemptOptions,
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): boolean | string;
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/**
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/**
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* Get the type of a coding contract.
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* Get the type of a coding contract.
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@ -1422,9 +1422,13 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
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},
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},
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solver: (_data: unknown, ans: string): boolean => {
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solver: (_data: unknown, ans: string): boolean => {
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const data = _data as [number, [number, number][]];
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const data = _data as [number, [number, number][]];
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//Sanitize player input
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const sanitizedPlayerAns: string = removeBracketsFromArrayString(ans);
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//Case where the player believes there is no solution.
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//Case where the player believes there is no solution.
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//Attempt to construct one to check if this is correct.
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//Attempt to construct one to check if this is correct.
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if (ans == "[]") {
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if (sanitizedPlayerAns === "") {
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//Helper function to get neighbourhood of a vertex
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//Helper function to get neighbourhood of a vertex
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function neighbourhood(vertex: number): number[] {
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function neighbourhood(vertex: number): number[] {
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const adjLeft = data[1].filter(([a]) => a == vertex).map(([, b]) => b);
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const adjLeft = data[1].filter(([a]) => a == vertex).map(([, b]) => b);
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@ -1473,12 +1477,9 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
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return false;
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return false;
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}
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}
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//Sanitize player input
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//Solution provided case
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const sanitizedPlayerAns: string = removeBracketsFromArrayString(ans);
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const sanitizedPlayerAnsArr: string[] = sanitizedPlayerAns.split(",");
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const sanitizedPlayerAnsArr: string[] = sanitizedPlayerAns.split(",");
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const coloring: number[] = sanitizedPlayerAnsArr.map((val) => parseInt(val));
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const coloring: number[] = sanitizedPlayerAnsArr.map((val) => parseInt(val));
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//Solution provided case
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if (coloring.length == data[0]) {
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if (coloring.length == data[0]) {
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const edges = data[1];
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const edges = data[1];
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const validColors = [0, 1];
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const validColors = [0, 1];
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@ -1,10 +0,0 @@
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export function isArray(arr: unknown): arr is unknown[] {
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return Array.isArray(arr);
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}
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// Checks whether an array is a 2D array.
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// For this, a 2D array is an array which contains only other arrays.
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// If one element in the array is a number or string, it is NOT a 2D array
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export function is2DArray(arr: unknown): arr is unknown[][] {
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return isArray(arr) && arr.every((u) => isArray(u));
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}
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