UI improvements for corps.

This commit is contained in:
Olivier Gagnon 2021-09-07 02:03:39 -04:00
parent 3b0cf6714a
commit faa6f75027
14 changed files with 348 additions and 176 deletions

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@ -1,2 +1,2 @@
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//# sourceMappingURL=engineStyle.bundle.js.map

28
dist/vendor.bundle.js vendored

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@ -582,11 +582,6 @@ export class Industry implements IIndustry {
switch (this.state) {
case "PURCHASE": {
let totalProdRatio = 0;
for (const reqMat of Object.values(this.reqMats)) {
if (reqMat === undefined) continue;
totalProdRatio += reqMat;
}
/* Process purchase of materials */
for (const matName in warehouse.materials) {
if (!warehouse.materials.hasOwnProperty(matName)) continue;

@ -1,10 +1,11 @@
import React from "react";
import { ResearchTree } from "./ResearchTree";
import { ICorporation } from "./ICorporation";
import {
getBaseResearchTreeCopy,
getProductIndustryResearchTreeCopy,
} from "./data/BaseResearchTree";
import { Money } from "../ui/React/Money";
import { MoneyCost } from "./ui/MoneyCost";
interface IIndustryMap<T> {
[key: string]: T | undefined;
@ -61,145 +62,161 @@ export const IndustryStartingCosts: IIndustryMap<number> = {
};
// Map of description for each industry
export const IndustryDescriptions: IIndustryMap<JSX.Element> = {
Energy: (
export const IndustryDescriptions: IIndustryMap<
(corp: ICorporation) => React.ReactElement
> = {
Energy: (corp: ICorporation) => (
<>
Engage in the production and distribution of energy.
<br />
<br />
Starting cost: <Money money={IndustryStartingCosts.Energy} />
Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Energy} corp={corp} />
<br />
Recommended starting Industry: NO
</>
),
Utilities: (
Utilities: (corp: ICorporation) => (
<>
Distribute water and provide wastewater services.
<br />
<br />
Starting cost: <Money money={IndustryStartingCosts.Utilities} />
Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Utilities} corp={corp} />
<br />
Recommended starting Industry: NO
</>
),
Agriculture: (
Agriculture: (corp: ICorporation) => (
<>
Cultivate crops and breed livestock to produce food.
<br />
<br />
Starting cost: <Money money={IndustryStartingCosts.Agriculture} />
Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Agriculture} corp={corp} />
<br />
Recommended starting Industry: YES
</>
),
Fishing: (
Fishing: (corp: ICorporation) => (
<>
Produce food through the breeding and processing of fish and fish
products.
<br />
<br />
Starting cost: <Money money={IndustryStartingCosts.Fishing} />
Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Fishing} corp={corp} />
<br />
Recommended starting Industry: NO
</>
),
Mining: (
Mining: (corp: ICorporation) => (
<>
Extract and process metals from the earth.
<br />
<br />
Starting cost: <Money money={IndustryStartingCosts.Mining} />
Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Mining} corp={corp} />
<br />
Recommended starting Industry: NO
</>
),
Food: (
Food: (corp: ICorporation) => (
<>
Create your own restaurants all around the world.
<br />
<br />
Starting cost: <Money money={IndustryStartingCosts.Food} />
Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Food} corp={corp} />
<br />
Recommended starting Industry: YES
</>
),
Tobacco: (
Tobacco: (corp: ICorporation) => (
<>
Create and distribute tobacco and tobacco-related products.
<br />
<br />
Starting cost: <Money money={IndustryStartingCosts.Tobacco} />
Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Tobacco} corp={corp} />
<br />
Recommended starting Industry: YES
</>
),
Chemical: (
Chemical: (corp: ICorporation) => (
<>
Produce industrial chemicals.
<br />
<br />
Starting cost: <Money money={IndustryStartingCosts.Chemical} />
Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Chemical} corp={corp} />
<br />
Recommended starting Industry: NO
</>
),
Pharmaceutical: (
Pharmaceutical: (corp: ICorporation) => (
<>
Discover, develop, and create new pharmaceutical drugs.
<br />
<br />
Starting cost: <Money money={IndustryStartingCosts.Pharmaceutical} />
Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Pharmaceutical} corp={corp} />
<br />
Recommended starting Industry: NO
</>
),
Computer: (
Computer: (corp: ICorporation) => (
<>
Develop and manufacture new computer hardware and networking
infrastructures.
<br />
<br />
Starting cost: <Money money={IndustryStartingCosts.Computer} />
Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Computer} corp={corp} />
<br />
Recommended starting Industry: NO
</>
),
Robotics: (
Robotics: (corp: ICorporation) => (
<>
Develop and create robots.
<br />
<br />
Starting cost: <Money money={IndustryStartingCosts.Robotics} />
Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Robotics} corp={corp} />
<br />
Recommended starting Industry: NO
</>
),
Software: (
Software: (corp: ICorporation) => (
<>
Develop computer software and create AI Cores.
<br />
<br />
Starting cost: <Money money={IndustryStartingCosts.Software} />
Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Software} corp={corp} />
<br />
Recommended starting Industry: YES
</>
),
Healthcare: (
Healthcare: (corp: ICorporation) => (
<>
Create and manage hospitals.
<br />
<br />
Starting cost: <Money money={IndustryStartingCosts.Healthcare} />
Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Healthcare} corp={corp} />
<br />
Recommended starting Industry: NO
</>
),
RealEstate: (
RealEstate: (corp: ICorporation) => (
<>
Develop and manage real estate properties.
<br />
<br />
Starting cost: <Money money={IndustryStartingCosts.RealEstate} />
Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.RealEstate} corp={corp} />
<br />
Recommended starting Industry: NO
</>

@ -6,6 +6,7 @@ import { removePopup } from "../../ui/React/createPopup";
import { dialogBoxCreate } from "../../../utils/DialogBox";
import { ICorporation } from "../ICorporation";
import { NewCity } from "../Actions";
import { MoneyCost } from "./MoneyCost";
interface IProps {
popupId: string;
@ -36,10 +37,10 @@ export function ExpandNewCityPopup(props: IProps): React.ReactElement {
<p>
Would you like to expand into a new city by opening an office? This
would cost{" "}
{numeralWrapper.format(
CorporationConstants.OfficeInitialCost,
"$0.000a",
)}
<MoneyCost
money={CorporationConstants.OfficeInitialCost}
corp={props.corp}
/>
</p>
<select ref={dropdown} className="dropdown" style={{ margin: "5px" }}>
{Object.keys(props.division.offices)
@ -54,6 +55,7 @@ export function ExpandNewCityPopup(props: IProps): React.ReactElement {
className="std-button"
style={{ display: "inline-block" }}
onClick={expand}
disabled={props.corp.funds.lt(0)}
>
Confirm
</button>

@ -287,61 +287,113 @@ function AutoManagement(props: IProps): React.ReactElement {
<strong>Unassigned Employees: {numUnassigned}</strong>
</p>
<br />
<p>Avg Employee Morale: {numeralWrapper.format(avgMorale, "0.000")}</p>
<p>
Avg Employee Happiness: {numeralWrapper.format(avgHappiness, "0.000")}
</p>
<p>Avg Employee Energy: {numeralWrapper.format(avgEnergy, "0.000")}</p>
<p>
Total Employee Salary: <Money money={totalSalary} />
</p>
{vechain && (
<>
<p className={"tooltip"} style={{ display: "inline-block" }}>
Material Production:{" "}
{numeralWrapper.format(
props.division.getOfficeProductivity(props.office),
"0.000",
)}
<span className={"tooltiptext"}>
The base amount of material this office can produce. Does not
include production multipliers from upgrades and materials. This
value is based off the productivity of your Operations,
Engineering, and Management employees
</span>
</p>
<br />
<p className={"tooltip"} style={{ display: "inline-block" }}>
Product Production:{" "}
{numeralWrapper.format(
props.division.getOfficeProductivity(props.office, {
forProduct: true,
}),
"0.000",
)}
<span className={"tooltiptext"}>
The base amount of any given Product this office can produce. Does
not include production multipliers from upgrades and materials.
This value is based off the productivity of your Operations,
Engineering, and Management employees
</span>
</p>
<br />
<p className={"tooltip"} style={{ display: "inline-block" }}>
Business Multiplier: x
{numeralWrapper.format(
props.division.getBusinessFactor(props.office),
"0.000",
)}
<span className={"tooltiptext"}>
The effect this office's 'Business' employees has on boosting
sales
</span>
</p>
<br />
</>
)}
<table>
<tbody>
<tr>
<td>
<p>Avg Employee Morale:</p>
</td>
<td>
<p>{numeralWrapper.format(avgMorale, "0.000")}</p>
</td>
</tr>
<tr>
<td>
<p>Avg Employee Happiness:</p>
</td>
<td>
<p>{numeralWrapper.format(avgHappiness, "0.000")}</p>
</td>
</tr>
<tr>
<td>
<p>Avg Employee Energy:</p>
</td>
<td>
<p>{numeralWrapper.format(avgEnergy, "0.000")}</p>
</td>
</tr>
<tr>
<td>
<p>Total Employee Salary:</p>
</td>
<td>
<p>
<Money money={totalSalary} />
</p>
</td>
</tr>
{vechain && (
<>
<tr>
<td>
<p className={"tooltip"} style={{ display: "inline-block" }}>
Material Production:
<span className={"tooltiptext"}>
The base amount of material this office can produce. Does
not include production multipliers from upgrades and
materials. This value is based off the productivity of
your Operations, Engineering, and Management employees
</span>
</p>
</td>
<td>
<p>
{numeralWrapper.format(
props.division.getOfficeProductivity(props.office),
"0.000",
)}
</p>
</td>
</tr>
<tr>
<td>
<p className={"tooltip"} style={{ display: "inline-block" }}>
Product Production:
<span className={"tooltiptext"}>
The base amount of any given Product this office can
produce. Does not include production multipliers from
upgrades and materials. This value is based off the
productivity of your Operations, Engineering, and
Management employees
</span>
</p>
</td>
<td>
<p>
{numeralWrapper.format(
props.division.getOfficeProductivity(props.office, {
forProduct: true,
}),
"0.000",
)}
</p>
</td>
</tr>
<tr>
<td>
<p className={"tooltip"} style={{ display: "inline-block" }}>
Business Multiplier:
<span className={"tooltiptext"}>
The effect this office's 'Business' employees has on
boosting sales
</span>
</p>
</td>
<td>
<p>
x
{numeralWrapper.format(
props.division.getBusinessFactor(props.office),
"0.000",
)}
</p>
</td>
</tr>
</>
)}
</tbody>
</table>
<AutoAssignJob
office={props.office}
corp={props.corp}
@ -506,6 +558,7 @@ export function IndustryOffice(props: IProps): React.ReactElement {
className={"std-button tooltip"}
onClick={openUpgradeOfficeSizePopup}
style={buttonStyle}
disabled={props.corp.funds.lt(0)}
>
Upgrade size
<span className={"tooltiptext"}>
@ -517,6 +570,7 @@ export function IndustryOffice(props: IProps): React.ReactElement {
className={"std-button tooltip"}
onClick={openThrowPartyPopup}
style={buttonStyle}
disabled={props.corp.funds.lt(0)}
>
Throw Party
<span className={"tooltiptext"}>

@ -15,6 +15,7 @@ import { createPopup } from "../../ui/React/createPopup";
import { Money } from "../../ui/React/Money";
import { ICorporation } from "../ICorporation";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { MoneyCost } from "./MoneyCost";
interface IProps {
corp: ICorporation;
@ -104,6 +105,7 @@ export function IndustryOverview(props: IProps): React.ReactElement {
className={className}
onClick={openMakeProductPopup}
style={buttonStyle}
disabled={props.corp.funds.lt(0)}
>
{createProductButtonText}
{hasMaxProducts && (
@ -214,14 +216,43 @@ export function IndustryOverview(props: IProps): React.ReactElement {
{advertisingInfo}
<br />
<br />
Revenue: <Money money={props.division.lastCycleRevenue.toNumber()} /> /
s <br />
Expenses: <Money
money={props.division.lastCycleExpenses.toNumber()}
/>{" "}
/s <br />
Profit: <Money money={profit} /> / s
<br /> <br />
<table>
<tbody>
<tr>
<td>
<p>Revenue: </p>
</td>
<td>
<p>
<Money money={props.division.lastCycleRevenue.toNumber()} /> /
s
</p>
</td>
</tr>
<tr>
<td>
<p>Expenses: </p>
</td>
<td>
<p>
<Money money={props.division.lastCycleExpenses.toNumber()} />{" "}
/ s
</p>
</td>
</tr>
<tr>
<td>
<p>Profit: </p>
</td>
<td>
<p>
<Money money={profit} /> / s
</p>
</td>
</tr>
</tbody>
</table>
<br />
<p className={"tooltip"}>
Production Multiplier:{" "}
{numeralWrapper.format(props.division.prodMult, "0.00")}
@ -273,17 +304,14 @@ export function IndustryOverview(props: IProps): React.ReactElement {
}
function onClick(): void {
if (props.corp.funds.lt(cost)) {
dialogBoxCreate("Insufficient funds");
} else {
props.corp.funds = props.corp.funds.minus(cost);
props.division.upgrade(upgrade, {
corporation: props.corp,
office: props.office,
});
// corp.displayDivisionContent(division, city);
props.corp.rerender(props.player);
}
if (props.corp.funds.lt(cost)) return;
props.corp.funds = props.corp.funds.minus(cost);
props.division.upgrade(upgrade, {
corporation: props.corp,
office: props.office,
});
// corp.displayDivisionContent(division, city);
props.corp.rerender(props.player);
}
upgrades.push(
@ -292,7 +320,7 @@ export function IndustryOverview(props: IProps): React.ReactElement {
onClick: onClick,
text: (
<>
{upgrade[4]} - <Money money={cost} />
{upgrade[4]} - <MoneyCost money={cost} corp={props.corp} />
</>
),
tooltip: upgrade[5],

@ -25,6 +25,8 @@ import { ICorporation } from "../ICorporation";
import { IIndustry } from "../IIndustry";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { SetSmartSupply } from "../Actions";
import { Money } from "../../ui/React/Money";
import { MoneyCost } from "./MoneyCost";
interface IProductProps {
corp: ICorporation;
@ -51,37 +53,46 @@ function ProductComponent(props: IProductProps): React.ReactElement {
const totalGain = product.data[city][1] - product.data[city][2];
// Sell button
let sellButtonText;
let sellButtonText: JSX.Element;
if (product.sllman[city][0]) {
if (isString(product.sllman[city][1])) {
sellButtonText = `Sell (${numeralWrapper.format(
product.data[city][2],
nfB,
)}/${product.sllman[city][1]})`;
sellButtonText = (
<>
Sell ({numeralWrapper.format(product.data[city][2], nfB)}/
{product.sllman[city][1]})
</>
);
} else {
sellButtonText = `Sell (${numeralWrapper.format(
product.data[city][2],
nfB,
)}/${numeralWrapper.format(product.sllman[city][1], nfB)})`;
sellButtonText = (
<>
Sell ({numeralWrapper.format(product.data[city][2], nfB)}/
{numeralWrapper.format(product.sllman[city][1], nfB)})
</>
);
}
} else {
sellButtonText = "Sell (0.000/0.000)";
sellButtonText = <>Sell (0.000/0.000)</>;
}
if (product.marketTa2) {
sellButtonText +=
" @ " + numeralWrapper.formatMoney(product.marketTa2Price[city]);
sellButtonText = (
<>
{sellButtonText} @ <Money money={product.marketTa2Price[city]} />
</>
);
} else if (product.marketTa1) {
const markupLimit = product.rat / product.mku;
sellButtonText +=
" @ " + numeralWrapper.formatMoney(product.pCost + markupLimit);
sellButtonText = (
<>
{sellButtonText} @ <Money money={product.pCost + markupLimit} />
</>
);
} else if (product.sCost) {
if (isString(product.sCost)) {
sellButtonText += " @ " + product.sCost;
} else {
sellButtonText +=
" @ " + numeralWrapper.formatMoney(product.sCost as number);
}
sellButtonText = (
<>
{sellButtonText} @ <Money money={product.sCost} />
</>
);
}
function openSellProductPopup(): void {
@ -314,35 +325,53 @@ function MaterialComponent(props: IMaterialProps): React.ReactElement {
}
// Sell material button
let sellButtonText;
let sellButtonText: JSX.Element;
if (mat.sllman[0]) {
if (isString(mat.sllman[1])) {
sellButtonText = `Sell (${numeralWrapper.format(mat.sll, nfB)}/${
mat.sllman[1]
})`;
sellButtonText = (
<>
Sell ({numeralWrapper.format(mat.sll, nfB)}/{mat.sllman[1]})
</>
);
} else {
sellButtonText = `Sell (${numeralWrapper.format(
mat.sll,
nfB,
)}/${numeralWrapper.format(mat.sllman[1] as number, nfB)})`;
sellButtonText = (
<>
Sell ({numeralWrapper.format(mat.sll, nfB)}/
{numeralWrapper.format(mat.sllman[1] as number, nfB)})
</>
);
}
if (mat.marketTa2) {
sellButtonText += " @ " + numeralWrapper.formatMoney(mat.marketTa2Price);
sellButtonText = (
<>
{sellButtonText} @ <Money money={mat.marketTa2Price} />
</>
);
} else if (mat.marketTa1) {
sellButtonText +=
" @ " + numeralWrapper.formatMoney(mat.bCost + markupLimit);
sellButtonText = (
<>
{sellButtonText} @ <Money money={mat.bCost + markupLimit} />
</>
);
} else if (mat.sCost) {
if (isString(mat.sCost)) {
const sCost = (mat.sCost as string).replace(/MP/g, mat.bCost + "");
sellButtonText += " @ " + numeralWrapper.formatMoney(eval(sCost));
sellButtonText = (
<>
{sellButtonText} @ <Money money={eval(sCost)} />
</>
);
} else {
sellButtonText +=
" @ " + numeralWrapper.formatMoney(mat.sCost as number);
sellButtonText = (
<>
{sellButtonText} @ <Money money={mat.sCost} />
</>
);
}
}
} else {
sellButtonText = "Sell (0.000/0.000)";
sellButtonText = <>Sell (0.000/0.000)</>;
}
function openSellMaterialPopup(): void {
@ -617,7 +646,8 @@ export function IndustryWarehouse(props: IProps): React.ReactElement {
className={upgradeWarehouseClass}
onClick={upgradeWarehouseOnClick}
>
Upgrade Warehouse Size - {numeralWrapper.formatMoney(sizeUpgradeCost)}
Upgrade Warehouse Size -{" "}
<MoneyCost money={sizeUpgradeCost} corp={props.corp} />
</button>
<p>{generalReqsText}. The exact requirements for production are:</p>
@ -682,9 +712,10 @@ export function IndustryWarehouse(props: IProps): React.ReactElement {
onClick={() => purchaseWarehouse(props.division, props.currentCity)}
>
Purchase Warehouse (
{numeralWrapper.formatMoney(
CorporationConstants.WarehouseInitialCost,
)}
<MoneyCost
money={CorporationConstants.WarehouseInitialCost}
corp={props.corp}
/>
)
</button>
</div>

@ -6,7 +6,7 @@ import { ICorporation } from "../ICorporation";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { CorporationUpgrade } from "../data/CorporationUpgrades";
import { LevelUpgrade } from "../Actions";
import { Money } from "../../ui/React/Money";
import { MoneyCost } from "./MoneyCost";
interface IProps {
upgrade: CorporationUpgrade;
@ -24,11 +24,12 @@ export function LevelableUpgrade(props: IProps): React.ReactElement {
const text = (
<>
{data[4]} - <Money money={cost} />
{data[4]} - <MoneyCost money={cost} corp={props.corp} />
</>
);
const tooltip = data[5];
function onClick(): void {
if (props.corp.funds.lt(cost)) return;
try {
LevelUpgrade(props.corp, props.upgrade);
} catch (err) {

@ -0,0 +1,22 @@
import * as React from "react";
import { numeralWrapper } from "../../ui/numeralFormat";
import { ICorporation } from "../ICorporation";
interface IProps {
money: number;
corp: ICorporation;
}
export function MoneyCost(props: IProps): JSX.Element {
if (!props.corp.funds.gt(props.money))
return (
<span className={"unbuyable samefont"}>
{numeralWrapper.formatMoney(props.money)}
</span>
);
return (
<span className={"money-gold samefont"}>
{numeralWrapper.formatMoney(props.money)}
</span>
);
}

@ -17,7 +17,8 @@ export function NewIndustryPopup(props: IProps): React.ReactElement {
const allIndustries = Object.keys(Industries).sort();
const possibleIndustries = allIndustries
.filter(
(industryType: string) => props.corp.divisions.find(
(industryType: string) =>
props.corp.divisions.find(
(division: IIndustry) => division.type === industryType,
) === undefined,
)
@ -53,6 +54,12 @@ export function NewIndustryPopup(props: IProps): React.ReactElement {
setIndustry(event.target.value);
}
const desc = IndustryDescriptions[industry];
if (desc === undefined)
throw new Error(
`Trying to create an industry that doesn't exists: '${industry}'`,
);
return (
<>
<p>Create a new division to expand into a new industry:</p>
@ -67,7 +74,7 @@ export function NewIndustryPopup(props: IProps): React.ReactElement {
</option>
))}
</select>
<p>{IndustryDescriptions[industry]}</p>
<p>{desc(props.corp)}</p>
<br />
<br />

@ -6,7 +6,7 @@ import { CorporationUnlockUpgrade } from "../data/CorporationUnlockUpgrades";
import { ICorporation } from "../ICorporation";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { UnlockUpgrade as UU } from "../Actions";
import { Money } from "../../ui/React/Money";
import { MoneyCost } from "./MoneyCost";
interface IProps {
upgradeData: CorporationUnlockUpgrade;
@ -18,11 +18,12 @@ export function UnlockUpgrade(props: IProps): React.ReactElement {
const data = props.upgradeData;
const text = (
<>
{data[2]} - <Money money={data[1]} />
{data[2]} - <MoneyCost money={data[1]} corp={props.corp} />
</>
);
const tooltip = data[3];
function onClick(): void {
if (props.corp.funds.lt(data[1])) return;
try {
UU(props.corp, props.upgradeData);
} catch (err) {

@ -580,6 +580,14 @@ class DevMenuComponent extends Component {
}
}
resetCorporationFunds() {
if (Player.corporation) {
Player.corporation.funds = Player.corporation.funds.minus(
Player.corporation.funds,
);
}
}
addTonsCorporationCycles() {
if (Player.corporation) {
Player.corporation.storedCycles = tonsP;
@ -1527,6 +1535,12 @@ class DevMenuComponent extends Component {
>
Tons of funds
</button>
<button
className="std-button"
onClick={this.resetCorporationFunds}
>
Reset funds
</button>
</td>
</tr>
<tr>