UI improvements for corps.

This commit is contained in:
Olivier Gagnon 2021-09-07 02:03:39 -04:00
parent 3b0cf6714a
commit faa6f75027
14 changed files with 348 additions and 176 deletions

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@ -1,2 +1,2 @@
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//# sourceMappingURL=engineStyle.bundle.js.map //# sourceMappingURL=engineStyle.bundle.js.map

28
dist/vendor.bundle.js vendored

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@ -582,11 +582,6 @@ export class Industry implements IIndustry {
switch (this.state) { switch (this.state) {
case "PURCHASE": { case "PURCHASE": {
let totalProdRatio = 0;
for (const reqMat of Object.values(this.reqMats)) {
if (reqMat === undefined) continue;
totalProdRatio += reqMat;
}
/* Process purchase of materials */ /* Process purchase of materials */
for (const matName in warehouse.materials) { for (const matName in warehouse.materials) {
if (!warehouse.materials.hasOwnProperty(matName)) continue; if (!warehouse.materials.hasOwnProperty(matName)) continue;

@ -1,10 +1,11 @@
import React from "react"; import React from "react";
import { ResearchTree } from "./ResearchTree"; import { ResearchTree } from "./ResearchTree";
import { ICorporation } from "./ICorporation";
import { import {
getBaseResearchTreeCopy, getBaseResearchTreeCopy,
getProductIndustryResearchTreeCopy, getProductIndustryResearchTreeCopy,
} from "./data/BaseResearchTree"; } from "./data/BaseResearchTree";
import { Money } from "../ui/React/Money"; import { MoneyCost } from "./ui/MoneyCost";
interface IIndustryMap<T> { interface IIndustryMap<T> {
[key: string]: T | undefined; [key: string]: T | undefined;
@ -61,145 +62,161 @@ export const IndustryStartingCosts: IIndustryMap<number> = {
}; };
// Map of description for each industry // Map of description for each industry
export const IndustryDescriptions: IIndustryMap<JSX.Element> = { export const IndustryDescriptions: IIndustryMap<
Energy: ( (corp: ICorporation) => React.ReactElement
> = {
Energy: (corp: ICorporation) => (
<> <>
Engage in the production and distribution of energy. Engage in the production and distribution of energy.
<br /> <br />
<br /> <br />
Starting cost: <Money money={IndustryStartingCosts.Energy} /> Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Energy} corp={corp} />
<br /> <br />
Recommended starting Industry: NO Recommended starting Industry: NO
</> </>
), ),
Utilities: ( Utilities: (corp: ICorporation) => (
<> <>
Distribute water and provide wastewater services. Distribute water and provide wastewater services.
<br /> <br />
<br /> <br />
Starting cost: <Money money={IndustryStartingCosts.Utilities} /> Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Utilities} corp={corp} />
<br /> <br />
Recommended starting Industry: NO Recommended starting Industry: NO
</> </>
), ),
Agriculture: ( Agriculture: (corp: ICorporation) => (
<> <>
Cultivate crops and breed livestock to produce food. Cultivate crops and breed livestock to produce food.
<br /> <br />
<br /> <br />
Starting cost: <Money money={IndustryStartingCosts.Agriculture} /> Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Agriculture} corp={corp} />
<br /> <br />
Recommended starting Industry: YES Recommended starting Industry: YES
</> </>
), ),
Fishing: ( Fishing: (corp: ICorporation) => (
<> <>
Produce food through the breeding and processing of fish and fish Produce food through the breeding and processing of fish and fish
products. products.
<br /> <br />
<br /> <br />
Starting cost: <Money money={IndustryStartingCosts.Fishing} /> Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Fishing} corp={corp} />
<br /> <br />
Recommended starting Industry: NO Recommended starting Industry: NO
</> </>
), ),
Mining: ( Mining: (corp: ICorporation) => (
<> <>
Extract and process metals from the earth. Extract and process metals from the earth.
<br /> <br />
<br /> <br />
Starting cost: <Money money={IndustryStartingCosts.Mining} /> Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Mining} corp={corp} />
<br /> <br />
Recommended starting Industry: NO Recommended starting Industry: NO
</> </>
), ),
Food: ( Food: (corp: ICorporation) => (
<> <>
Create your own restaurants all around the world. Create your own restaurants all around the world.
<br /> <br />
<br /> <br />
Starting cost: <Money money={IndustryStartingCosts.Food} /> Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Food} corp={corp} />
<br /> <br />
Recommended starting Industry: YES Recommended starting Industry: YES
</> </>
), ),
Tobacco: ( Tobacco: (corp: ICorporation) => (
<> <>
Create and distribute tobacco and tobacco-related products. Create and distribute tobacco and tobacco-related products.
<br /> <br />
<br /> <br />
Starting cost: <Money money={IndustryStartingCosts.Tobacco} /> Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Tobacco} corp={corp} />
<br /> <br />
Recommended starting Industry: YES Recommended starting Industry: YES
</> </>
), ),
Chemical: ( Chemical: (corp: ICorporation) => (
<> <>
Produce industrial chemicals. Produce industrial chemicals.
<br /> <br />
<br /> <br />
Starting cost: <Money money={IndustryStartingCosts.Chemical} /> Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Chemical} corp={corp} />
<br /> <br />
Recommended starting Industry: NO Recommended starting Industry: NO
</> </>
), ),
Pharmaceutical: ( Pharmaceutical: (corp: ICorporation) => (
<> <>
Discover, develop, and create new pharmaceutical drugs. Discover, develop, and create new pharmaceutical drugs.
<br /> <br />
<br /> <br />
Starting cost: <Money money={IndustryStartingCosts.Pharmaceutical} /> Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Pharmaceutical} corp={corp} />
<br /> <br />
Recommended starting Industry: NO Recommended starting Industry: NO
</> </>
), ),
Computer: ( Computer: (corp: ICorporation) => (
<> <>
Develop and manufacture new computer hardware and networking Develop and manufacture new computer hardware and networking
infrastructures. infrastructures.
<br /> <br />
<br /> <br />
Starting cost: <Money money={IndustryStartingCosts.Computer} /> Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Computer} corp={corp} />
<br /> <br />
Recommended starting Industry: NO Recommended starting Industry: NO
</> </>
), ),
Robotics: ( Robotics: (corp: ICorporation) => (
<> <>
Develop and create robots. Develop and create robots.
<br /> <br />
<br /> <br />
Starting cost: <Money money={IndustryStartingCosts.Robotics} /> Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Robotics} corp={corp} />
<br /> <br />
Recommended starting Industry: NO Recommended starting Industry: NO
</> </>
), ),
Software: ( Software: (corp: ICorporation) => (
<> <>
Develop computer software and create AI Cores. Develop computer software and create AI Cores.
<br /> <br />
<br /> <br />
Starting cost: <Money money={IndustryStartingCosts.Software} /> Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Software} corp={corp} />
<br /> <br />
Recommended starting Industry: YES Recommended starting Industry: YES
</> </>
), ),
Healthcare: ( Healthcare: (corp: ICorporation) => (
<> <>
Create and manage hospitals. Create and manage hospitals.
<br /> <br />
<br /> <br />
Starting cost: <Money money={IndustryStartingCosts.Healthcare} /> Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.Healthcare} corp={corp} />
<br /> <br />
Recommended starting Industry: NO Recommended starting Industry: NO
</> </>
), ),
RealEstate: ( RealEstate: (corp: ICorporation) => (
<> <>
Develop and manage real estate properties. Develop and manage real estate properties.
<br /> <br />
<br /> <br />
Starting cost: <Money money={IndustryStartingCosts.RealEstate} /> Starting cost:{" "}
<MoneyCost money={IndustryStartingCosts.RealEstate} corp={corp} />
<br /> <br />
Recommended starting Industry: NO Recommended starting Industry: NO
</> </>

@ -6,6 +6,7 @@ import { removePopup } from "../../ui/React/createPopup";
import { dialogBoxCreate } from "../../../utils/DialogBox"; import { dialogBoxCreate } from "../../../utils/DialogBox";
import { ICorporation } from "../ICorporation"; import { ICorporation } from "../ICorporation";
import { NewCity } from "../Actions"; import { NewCity } from "../Actions";
import { MoneyCost } from "./MoneyCost";
interface IProps { interface IProps {
popupId: string; popupId: string;
@ -36,10 +37,10 @@ export function ExpandNewCityPopup(props: IProps): React.ReactElement {
<p> <p>
Would you like to expand into a new city by opening an office? This Would you like to expand into a new city by opening an office? This
would cost{" "} would cost{" "}
{numeralWrapper.format( <MoneyCost
CorporationConstants.OfficeInitialCost, money={CorporationConstants.OfficeInitialCost}
"$0.000a", corp={props.corp}
)} />
</p> </p>
<select ref={dropdown} className="dropdown" style={{ margin: "5px" }}> <select ref={dropdown} className="dropdown" style={{ margin: "5px" }}>
{Object.keys(props.division.offices) {Object.keys(props.division.offices)
@ -54,6 +55,7 @@ export function ExpandNewCityPopup(props: IProps): React.ReactElement {
className="std-button" className="std-button"
style={{ display: "inline-block" }} style={{ display: "inline-block" }}
onClick={expand} onClick={expand}
disabled={props.corp.funds.lt(0)}
> >
Confirm Confirm
</button> </button>

@ -287,61 +287,113 @@ function AutoManagement(props: IProps): React.ReactElement {
<strong>Unassigned Employees: {numUnassigned}</strong> <strong>Unassigned Employees: {numUnassigned}</strong>
</p> </p>
<br /> <br />
<table>
<p>Avg Employee Morale: {numeralWrapper.format(avgMorale, "0.000")}</p> <tbody>
<tr>
<td>
<p>Avg Employee Morale:</p>
</td>
<td>
<p>{numeralWrapper.format(avgMorale, "0.000")}</p>
</td>
</tr>
<tr>
<td>
<p>Avg Employee Happiness:</p>
</td>
<td>
<p>{numeralWrapper.format(avgHappiness, "0.000")}</p>
</td>
</tr>
<tr>
<td>
<p>Avg Employee Energy:</p>
</td>
<td>
<p>{numeralWrapper.format(avgEnergy, "0.000")}</p>
</td>
</tr>
<tr>
<td>
<p>Total Employee Salary:</p>
</td>
<td>
<p> <p>
Avg Employee Happiness: {numeralWrapper.format(avgHappiness, "0.000")} <Money money={totalSalary} />
</p>
<p>Avg Employee Energy: {numeralWrapper.format(avgEnergy, "0.000")}</p>
<p>
Total Employee Salary: <Money money={totalSalary} />
</p> </p>
</td>
</tr>
{vechain && ( {vechain && (
<> <>
<tr>
<td>
<p className={"tooltip"} style={{ display: "inline-block" }}> <p className={"tooltip"} style={{ display: "inline-block" }}>
Material Production:{" "} Material Production:
<span className={"tooltiptext"}>
The base amount of material this office can produce. Does
not include production multipliers from upgrades and
materials. This value is based off the productivity of
your Operations, Engineering, and Management employees
</span>
</p>
</td>
<td>
<p>
{numeralWrapper.format( {numeralWrapper.format(
props.division.getOfficeProductivity(props.office), props.division.getOfficeProductivity(props.office),
"0.000", "0.000",
)} )}
</p>
</td>
</tr>
<tr>
<td>
<p className={"tooltip"} style={{ display: "inline-block" }}>
Product Production:
<span className={"tooltiptext"}> <span className={"tooltiptext"}>
The base amount of material this office can produce. Does not The base amount of any given Product this office can
include production multipliers from upgrades and materials. This produce. Does not include production multipliers from
value is based off the productivity of your Operations, upgrades and materials. This value is based off the
Engineering, and Management employees productivity of your Operations, Engineering, and
Management employees
</span> </span>
</p> </p>
<br /> </td>
<p className={"tooltip"} style={{ display: "inline-block" }}> <td>
Product Production:{" "} <p>
{numeralWrapper.format( {numeralWrapper.format(
props.division.getOfficeProductivity(props.office, { props.division.getOfficeProductivity(props.office, {
forProduct: true, forProduct: true,
}), }),
"0.000", "0.000",
)} )}
</p>
</td>
</tr>
<tr>
<td>
<p className={"tooltip"} style={{ display: "inline-block" }}>
Business Multiplier:
<span className={"tooltiptext"}> <span className={"tooltiptext"}>
The base amount of any given Product this office can produce. Does The effect this office's 'Business' employees has on
not include production multipliers from upgrades and materials. boosting sales
This value is based off the productivity of your Operations,
Engineering, and Management employees
</span> </span>
</p> </p>
<br /> </td>
<p className={"tooltip"} style={{ display: "inline-block" }}> <td>
Business Multiplier: x <p>
x
{numeralWrapper.format( {numeralWrapper.format(
props.division.getBusinessFactor(props.office), props.division.getBusinessFactor(props.office),
"0.000", "0.000",
)} )}
<span className={"tooltiptext"}>
The effect this office's 'Business' employees has on boosting
sales
</span>
</p> </p>
<br /> </td>
</tr>
</> </>
)} )}
</tbody>
</table>
<AutoAssignJob <AutoAssignJob
office={props.office} office={props.office}
corp={props.corp} corp={props.corp}
@ -506,6 +558,7 @@ export function IndustryOffice(props: IProps): React.ReactElement {
className={"std-button tooltip"} className={"std-button tooltip"}
onClick={openUpgradeOfficeSizePopup} onClick={openUpgradeOfficeSizePopup}
style={buttonStyle} style={buttonStyle}
disabled={props.corp.funds.lt(0)}
> >
Upgrade size Upgrade size
<span className={"tooltiptext"}> <span className={"tooltiptext"}>
@ -517,6 +570,7 @@ export function IndustryOffice(props: IProps): React.ReactElement {
className={"std-button tooltip"} className={"std-button tooltip"}
onClick={openThrowPartyPopup} onClick={openThrowPartyPopup}
style={buttonStyle} style={buttonStyle}
disabled={props.corp.funds.lt(0)}
> >
Throw Party Throw Party
<span className={"tooltiptext"}> <span className={"tooltiptext"}>

@ -15,6 +15,7 @@ import { createPopup } from "../../ui/React/createPopup";
import { Money } from "../../ui/React/Money"; import { Money } from "../../ui/React/Money";
import { ICorporation } from "../ICorporation"; import { ICorporation } from "../ICorporation";
import { IPlayer } from "../../PersonObjects/IPlayer"; import { IPlayer } from "../../PersonObjects/IPlayer";
import { MoneyCost } from "./MoneyCost";
interface IProps { interface IProps {
corp: ICorporation; corp: ICorporation;
@ -104,6 +105,7 @@ export function IndustryOverview(props: IProps): React.ReactElement {
className={className} className={className}
onClick={openMakeProductPopup} onClick={openMakeProductPopup}
style={buttonStyle} style={buttonStyle}
disabled={props.corp.funds.lt(0)}
> >
{createProductButtonText} {createProductButtonText}
{hasMaxProducts && ( {hasMaxProducts && (
@ -214,14 +216,43 @@ export function IndustryOverview(props: IProps): React.ReactElement {
{advertisingInfo} {advertisingInfo}
<br /> <br />
<br /> <br />
Revenue: <Money money={props.division.lastCycleRevenue.toNumber()} /> / <table>
s <br /> <tbody>
Expenses: <Money <tr>
money={props.division.lastCycleExpenses.toNumber()} <td>
/>{" "} <p>Revenue: </p>
/s <br /> </td>
Profit: <Money money={profit} /> / s <td>
<br /> <br /> <p>
<Money money={props.division.lastCycleRevenue.toNumber()} /> /
s
</p>
</td>
</tr>
<tr>
<td>
<p>Expenses: </p>
</td>
<td>
<p>
<Money money={props.division.lastCycleExpenses.toNumber()} />{" "}
/ s
</p>
</td>
</tr>
<tr>
<td>
<p>Profit: </p>
</td>
<td>
<p>
<Money money={profit} /> / s
</p>
</td>
</tr>
</tbody>
</table>
<br />
<p className={"tooltip"}> <p className={"tooltip"}>
Production Multiplier:{" "} Production Multiplier:{" "}
{numeralWrapper.format(props.division.prodMult, "0.00")} {numeralWrapper.format(props.division.prodMult, "0.00")}
@ -273,9 +304,7 @@ export function IndustryOverview(props: IProps): React.ReactElement {
} }
function onClick(): void { function onClick(): void {
if (props.corp.funds.lt(cost)) { if (props.corp.funds.lt(cost)) return;
dialogBoxCreate("Insufficient funds");
} else {
props.corp.funds = props.corp.funds.minus(cost); props.corp.funds = props.corp.funds.minus(cost);
props.division.upgrade(upgrade, { props.division.upgrade(upgrade, {
corporation: props.corp, corporation: props.corp,
@ -284,7 +313,6 @@ export function IndustryOverview(props: IProps): React.ReactElement {
// corp.displayDivisionContent(division, city); // corp.displayDivisionContent(division, city);
props.corp.rerender(props.player); props.corp.rerender(props.player);
} }
}
upgrades.push( upgrades.push(
renderUpgrade({ renderUpgrade({
@ -292,7 +320,7 @@ export function IndustryOverview(props: IProps): React.ReactElement {
onClick: onClick, onClick: onClick,
text: ( text: (
<> <>
{upgrade[4]} - <Money money={cost} /> {upgrade[4]} - <MoneyCost money={cost} corp={props.corp} />
</> </>
), ),
tooltip: upgrade[5], tooltip: upgrade[5],

@ -25,6 +25,8 @@ import { ICorporation } from "../ICorporation";
import { IIndustry } from "../IIndustry"; import { IIndustry } from "../IIndustry";
import { IPlayer } from "../../PersonObjects/IPlayer"; import { IPlayer } from "../../PersonObjects/IPlayer";
import { SetSmartSupply } from "../Actions"; import { SetSmartSupply } from "../Actions";
import { Money } from "../../ui/React/Money";
import { MoneyCost } from "./MoneyCost";
interface IProductProps { interface IProductProps {
corp: ICorporation; corp: ICorporation;
@ -51,37 +53,46 @@ function ProductComponent(props: IProductProps): React.ReactElement {
const totalGain = product.data[city][1] - product.data[city][2]; const totalGain = product.data[city][1] - product.data[city][2];
// Sell button // Sell button
let sellButtonText; let sellButtonText: JSX.Element;
if (product.sllman[city][0]) { if (product.sllman[city][0]) {
if (isString(product.sllman[city][1])) { if (isString(product.sllman[city][1])) {
sellButtonText = `Sell (${numeralWrapper.format( sellButtonText = (
product.data[city][2], <>
nfB, Sell ({numeralWrapper.format(product.data[city][2], nfB)}/
)}/${product.sllman[city][1]})`; {product.sllman[city][1]})
</>
);
} else { } else {
sellButtonText = `Sell (${numeralWrapper.format( sellButtonText = (
product.data[city][2], <>
nfB, Sell ({numeralWrapper.format(product.data[city][2], nfB)}/
)}/${numeralWrapper.format(product.sllman[city][1], nfB)})`; {numeralWrapper.format(product.sllman[city][1], nfB)})
</>
);
} }
} else { } else {
sellButtonText = "Sell (0.000/0.000)"; sellButtonText = <>Sell (0.000/0.000)</>;
} }
if (product.marketTa2) { if (product.marketTa2) {
sellButtonText += sellButtonText = (
" @ " + numeralWrapper.formatMoney(product.marketTa2Price[city]); <>
{sellButtonText} @ <Money money={product.marketTa2Price[city]} />
</>
);
} else if (product.marketTa1) { } else if (product.marketTa1) {
const markupLimit = product.rat / product.mku; const markupLimit = product.rat / product.mku;
sellButtonText += sellButtonText = (
" @ " + numeralWrapper.formatMoney(product.pCost + markupLimit); <>
{sellButtonText} @ <Money money={product.pCost + markupLimit} />
</>
);
} else if (product.sCost) { } else if (product.sCost) {
if (isString(product.sCost)) { sellButtonText = (
sellButtonText += " @ " + product.sCost; <>
} else { {sellButtonText} @ <Money money={product.sCost} />
sellButtonText += </>
" @ " + numeralWrapper.formatMoney(product.sCost as number); );
}
} }
function openSellProductPopup(): void { function openSellProductPopup(): void {
@ -314,35 +325,53 @@ function MaterialComponent(props: IMaterialProps): React.ReactElement {
} }
// Sell material button // Sell material button
let sellButtonText; let sellButtonText: JSX.Element;
if (mat.sllman[0]) { if (mat.sllman[0]) {
if (isString(mat.sllman[1])) { if (isString(mat.sllman[1])) {
sellButtonText = `Sell (${numeralWrapper.format(mat.sll, nfB)}/${ sellButtonText = (
mat.sllman[1] <>
})`; Sell ({numeralWrapper.format(mat.sll, nfB)}/{mat.sllman[1]})
</>
);
} else { } else {
sellButtonText = `Sell (${numeralWrapper.format( sellButtonText = (
mat.sll, <>
nfB, Sell ({numeralWrapper.format(mat.sll, nfB)}/
)}/${numeralWrapper.format(mat.sllman[1] as number, nfB)})`; {numeralWrapper.format(mat.sllman[1] as number, nfB)})
</>
);
} }
if (mat.marketTa2) { if (mat.marketTa2) {
sellButtonText += " @ " + numeralWrapper.formatMoney(mat.marketTa2Price); sellButtonText = (
<>
{sellButtonText} @ <Money money={mat.marketTa2Price} />
</>
);
} else if (mat.marketTa1) { } else if (mat.marketTa1) {
sellButtonText += sellButtonText = (
" @ " + numeralWrapper.formatMoney(mat.bCost + markupLimit); <>
{sellButtonText} @ <Money money={mat.bCost + markupLimit} />
</>
);
} else if (mat.sCost) { } else if (mat.sCost) {
if (isString(mat.sCost)) { if (isString(mat.sCost)) {
const sCost = (mat.sCost as string).replace(/MP/g, mat.bCost + ""); const sCost = (mat.sCost as string).replace(/MP/g, mat.bCost + "");
sellButtonText += " @ " + numeralWrapper.formatMoney(eval(sCost)); sellButtonText = (
<>
{sellButtonText} @ <Money money={eval(sCost)} />
</>
);
} else { } else {
sellButtonText += sellButtonText = (
" @ " + numeralWrapper.formatMoney(mat.sCost as number); <>
{sellButtonText} @ <Money money={mat.sCost} />
</>
);
} }
} }
} else { } else {
sellButtonText = "Sell (0.000/0.000)"; sellButtonText = <>Sell (0.000/0.000)</>;
} }
function openSellMaterialPopup(): void { function openSellMaterialPopup(): void {
@ -617,7 +646,8 @@ export function IndustryWarehouse(props: IProps): React.ReactElement {
className={upgradeWarehouseClass} className={upgradeWarehouseClass}
onClick={upgradeWarehouseOnClick} onClick={upgradeWarehouseOnClick}
> >
Upgrade Warehouse Size - {numeralWrapper.formatMoney(sizeUpgradeCost)} Upgrade Warehouse Size -{" "}
<MoneyCost money={sizeUpgradeCost} corp={props.corp} />
</button> </button>
<p>{generalReqsText}. The exact requirements for production are:</p> <p>{generalReqsText}. The exact requirements for production are:</p>
@ -682,9 +712,10 @@ export function IndustryWarehouse(props: IProps): React.ReactElement {
onClick={() => purchaseWarehouse(props.division, props.currentCity)} onClick={() => purchaseWarehouse(props.division, props.currentCity)}
> >
Purchase Warehouse ( Purchase Warehouse (
{numeralWrapper.formatMoney( <MoneyCost
CorporationConstants.WarehouseInitialCost, money={CorporationConstants.WarehouseInitialCost}
)} corp={props.corp}
/>
) )
</button> </button>
</div> </div>

@ -6,7 +6,7 @@ import { ICorporation } from "../ICorporation";
import { IPlayer } from "../../PersonObjects/IPlayer"; import { IPlayer } from "../../PersonObjects/IPlayer";
import { CorporationUpgrade } from "../data/CorporationUpgrades"; import { CorporationUpgrade } from "../data/CorporationUpgrades";
import { LevelUpgrade } from "../Actions"; import { LevelUpgrade } from "../Actions";
import { Money } from "../../ui/React/Money"; import { MoneyCost } from "./MoneyCost";
interface IProps { interface IProps {
upgrade: CorporationUpgrade; upgrade: CorporationUpgrade;
@ -24,11 +24,12 @@ export function LevelableUpgrade(props: IProps): React.ReactElement {
const text = ( const text = (
<> <>
{data[4]} - <Money money={cost} /> {data[4]} - <MoneyCost money={cost} corp={props.corp} />
</> </>
); );
const tooltip = data[5]; const tooltip = data[5];
function onClick(): void { function onClick(): void {
if (props.corp.funds.lt(cost)) return;
try { try {
LevelUpgrade(props.corp, props.upgrade); LevelUpgrade(props.corp, props.upgrade);
} catch (err) { } catch (err) {

@ -0,0 +1,22 @@
import * as React from "react";
import { numeralWrapper } from "../../ui/numeralFormat";
import { ICorporation } from "../ICorporation";
interface IProps {
money: number;
corp: ICorporation;
}
export function MoneyCost(props: IProps): JSX.Element {
if (!props.corp.funds.gt(props.money))
return (
<span className={"unbuyable samefont"}>
{numeralWrapper.formatMoney(props.money)}
</span>
);
return (
<span className={"money-gold samefont"}>
{numeralWrapper.formatMoney(props.money)}
</span>
);
}

@ -17,7 +17,8 @@ export function NewIndustryPopup(props: IProps): React.ReactElement {
const allIndustries = Object.keys(Industries).sort(); const allIndustries = Object.keys(Industries).sort();
const possibleIndustries = allIndustries const possibleIndustries = allIndustries
.filter( .filter(
(industryType: string) => props.corp.divisions.find( (industryType: string) =>
props.corp.divisions.find(
(division: IIndustry) => division.type === industryType, (division: IIndustry) => division.type === industryType,
) === undefined, ) === undefined,
) )
@ -53,6 +54,12 @@ export function NewIndustryPopup(props: IProps): React.ReactElement {
setIndustry(event.target.value); setIndustry(event.target.value);
} }
const desc = IndustryDescriptions[industry];
if (desc === undefined)
throw new Error(
`Trying to create an industry that doesn't exists: '${industry}'`,
);
return ( return (
<> <>
<p>Create a new division to expand into a new industry:</p> <p>Create a new division to expand into a new industry:</p>
@ -67,7 +74,7 @@ export function NewIndustryPopup(props: IProps): React.ReactElement {
</option> </option>
))} ))}
</select> </select>
<p>{IndustryDescriptions[industry]}</p> <p>{desc(props.corp)}</p>
<br /> <br />
<br /> <br />

@ -6,7 +6,7 @@ import { CorporationUnlockUpgrade } from "../data/CorporationUnlockUpgrades";
import { ICorporation } from "../ICorporation"; import { ICorporation } from "../ICorporation";
import { IPlayer } from "../../PersonObjects/IPlayer"; import { IPlayer } from "../../PersonObjects/IPlayer";
import { UnlockUpgrade as UU } from "../Actions"; import { UnlockUpgrade as UU } from "../Actions";
import { Money } from "../../ui/React/Money"; import { MoneyCost } from "./MoneyCost";
interface IProps { interface IProps {
upgradeData: CorporationUnlockUpgrade; upgradeData: CorporationUnlockUpgrade;
@ -18,11 +18,12 @@ export function UnlockUpgrade(props: IProps): React.ReactElement {
const data = props.upgradeData; const data = props.upgradeData;
const text = ( const text = (
<> <>
{data[2]} - <Money money={data[1]} /> {data[2]} - <MoneyCost money={data[1]} corp={props.corp} />
</> </>
); );
const tooltip = data[3]; const tooltip = data[3];
function onClick(): void { function onClick(): void {
if (props.corp.funds.lt(data[1])) return;
try { try {
UU(props.corp, props.upgradeData); UU(props.corp, props.upgradeData);
} catch (err) { } catch (err) {

@ -580,6 +580,14 @@ class DevMenuComponent extends Component {
} }
} }
resetCorporationFunds() {
if (Player.corporation) {
Player.corporation.funds = Player.corporation.funds.minus(
Player.corporation.funds,
);
}
}
addTonsCorporationCycles() { addTonsCorporationCycles() {
if (Player.corporation) { if (Player.corporation) {
Player.corporation.storedCycles = tonsP; Player.corporation.storedCycles = tonsP;
@ -1527,6 +1535,12 @@ class DevMenuComponent extends Component {
> >
Tons of funds Tons of funds
</button> </button>
<button
className="std-button"
onClick={this.resetCorporationFunds}
>
Reset funds
</button>
</td> </td>
</tr> </tr>
<tr> <tr>