mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
0.27.3 Changes
This commit is contained in:
parent
cf99c4f10b
commit
faf19addee
@ -7,7 +7,6 @@
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top: 0;
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width: 100%;
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height: 100%;
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overflow: auto; /* Enable scroll if needed */
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background-color: rbga(var(--my-background-color), 0.4);
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}
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@ -17,10 +16,12 @@
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padding: 12px;
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border: 5px solid var(--my-highlight-color);
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width: 70%;
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overflow: auto; /* Enable scroll if needed */
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color: var(--my-font-color);
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}
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.popup-box-button {
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.popup-box-button,
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.popup-box-button-inactive {
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color: #aaa;
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float: right;
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font-size: 16px;
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@ -37,6 +38,11 @@
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cursor: pointer;
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}
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.popupbox-button-inactive {
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pointer-events: none;
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cursor: default;
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}
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.dialog-box-container,
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#log-box-container {
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display: block;
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@ -1,15 +1,15 @@
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/** This removes all padding and margins as well as
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/** This removes all padding and margins as well as
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setting a default font size and family for the page **/
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:root{
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--my-font-color: #66ff33;
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--my-background-color: #000000;
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--my-highlight-color: #ffffff;
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}
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* {
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* {
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margin: 0;
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padding: 0;
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font-size: 16px;
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@ -59,7 +59,7 @@ tr:focus {
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position: fixed;
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height: 100%;
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overflow: auto;
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border: 0;
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border-bottom: 1px solid #000000;
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border-radius: 0;
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@ -134,7 +134,6 @@ a:link, a:visited {
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padding: 5px;
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margin: 5px;
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border: 1px solid #333333;
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/*width: 30%;*/
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}
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.a-link-button:hover {
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@ -148,13 +147,9 @@ a:link, a:visited {
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color: #FFFFFF;
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padding: 5px;
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margin: 5px;
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border-top: 1px solid #333333;
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border-right: 1px solid #333333;
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border-bottom: 1px solid #333333;
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border-left: 1px solid #333333;
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border: 1px solid #333333;
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pointer-events: none;
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cursor: default;
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/*width: 50%;*/
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}
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@ -164,7 +159,7 @@ a:link, a:visited {
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}
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#create-program-notification {
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font-size: 10px;
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position: absolute; /* Position the badge within the relatively positioned button */
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top: 0;
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right: 0;
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@ -199,7 +194,7 @@ a:link, a:visited {
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text-align: center;
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padding: 4px;
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left: 101%;
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position: absolute;
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z-index: 3;
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}
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@ -25,8 +25,8 @@ BitNodes = {
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"will earn the player money and reputation with the corresponding Faction<br>" +
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"Every Augmentation in the game will be available through the Factions listed above<br>" +
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"For every Faction NOT listed above, reputation gains are halved<br>" +
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"You will no longer gain passive reputation with Factions<br>" +
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"Destroying the BitNode will give you Source-File 2, or if you already have this Source-File it will " +
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"You will no longer gain passive reputation with Factions<br><br>" +
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"Destroying this BitNode will give you Source-File 2, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. This Source-File increases the player's crime success rate, " +
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"crime money, and charisma multipliers by:<br><br>" +
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"Level 1: 20%<br>" +
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@ -41,6 +41,27 @@ BitNodes = {
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BitNode9: new BitNode(9, "MegaCorp", "COMING SOON"), //Single corp/server with increasing difficulty
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BitNode10: new BitNode(10, "Wasteland", "COMING SOON"), //Postapocalyptic
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BitNode11: new BitNode(11, "The Big Crash", "COMING SOON"), //Crashing economy
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/* Okay. Sell it all.
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"The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around the world. It was this period " +
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"of disorder that eventually lead to the governmental reformation of many global superpowers, most notably " +
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"the USA and China. But just as the world was slowly beginning to recover from these dark times, financial catastrophe hit.<br><br>" +
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"In many countries, the high cost of trying to deal with the civil disorder bankrupted the governments. In all of this chaos and confusion hackers " +
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"were able to steal billions of dollars from the world's largest electronic banks, prompting an international banking crisis as " +
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"governments were unable to bail out insolvent banks. Now, the world is slowly crumbling in the middle of the biggest economic crisis of all time.<br><br>" +
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"In this BitNode:<br><br>" +
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"The starting and maximum amount of money available on servers is significantly decreased<br>" +
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"The growth rate of servers is halved<br>" +
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"Weakening a server is twice as effective<br>" +
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"Company wages are decreased by 25%<br>" +
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"Hacknet Node production is significantly decreased<br>" +
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"Augmentations are twice as expensive<br><br>" +
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"Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. This Source-File increases the player's company salary multiplier by:<br><br>" +
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"Level 1: 60%<br>" +
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"Level 2: 90%<br>" +
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"Level 3: 105%";
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*/
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BitNode12: new BitNode(12, "Eye of the World", "COMING SOON"), //Become AI
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}
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@ -76,6 +76,7 @@ CONSTANTS = {
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ScriptReadWriteRamCost: 1.0,
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ScriptArbScriptRamCost: 1.0, //Functions that apply to all scripts regardless of args
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ScriptGetScriptCost: 0.1,
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ScriptGetHackTimeCost: 0.05,
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MultithreadingRAMCost: 1,
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@ -519,6 +520,12 @@ CONSTANTS = {
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"<i>getScriptRam(scriptname, hostname/ip)</i><br>Returns the amount of RAM required to run the specified script on the " +
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"target server. The first argument must be a string with the name of the script. The script name is case sensitive. " +
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"The second argument is a string with the hostname or IP of the server where that script is. Both arguments are required.<br><br>" +
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"<i>getHackTime(hostname/ip)</i><br>Returns the amount of time in seconds it takes to execute the hack() Netscript function " +
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"on the server specified by the hostname/ip. The argument must be a string with the hostname/ip of the target server.<br><br>" +
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"<i>getGrowTime(hostname/ip)</i><br>Returns the amount of time in seconds it takes to execute the grow() Netscript function " +
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"on the server specified by the hostname/ip. The argument must be a string with the hostname/ip of the target server.<br><br>" +
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"<i>getWeakenTime(hostname/ip)</i><br>Returns the amount of time in seconds it takes to execute the weaken() Netscript function " +
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"on the server specified by the hostname/ip. The argument must be a string with the hostname/ip of the target server.<br><br>" +
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"<u><h1>Hacknet Nodes API</h1></u><br>" +
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"Netscript provides the following API for accessing and upgrading your Hacknet Nodes through scripts. This API does NOT work offline.<br><br>" +
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"<i>hacknetnodes</i><br> A special variable. This is an array that maps to the Player's Hacknet Nodes. The Hacknet Nodes are accessed through " +
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@ -710,6 +717,11 @@ CONSTANTS = {
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"World Stock Exchange account and TIX API Access<br>",
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LatestUpdate:
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"v0.27.3<br>" +
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"-You can now purchase upgrades for Gang Members (BitNode 2 only)<br>" +
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"-Decreased Gang respect gains and slightly increased wanted gains (BitNode 2 only)<br>" +
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"-Other gangs will increase in power faster (BitNode 2 only)<br>" +
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"-Added getHackTime(), getGrowTime(), and getWeakenTime() Netscript functions<br><br>" +
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"v0.27.2<br>" +
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"-Added getServerGrowth() Netscript function<br>" +
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"-Added getNextHacknetNodeCost() Netscript function<br>" +
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152
src/Gang.js
152
src/Gang.js
@ -1,4 +1,5 @@
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/* Gang.js */
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//Switch between territory and management screen with 1 and 2
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$(document).keydown(function(event) {
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if (Engine.currentPage == Engine.Page.Gang && !yesNoBoxOpen) {
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if (event.keyCode === 49) {
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@ -13,6 +14,21 @@ $(document).keydown(function(event) {
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}
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});
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//Delete upgrade box when clicking outside
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$(document).mousedown(function(event) {
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if (gangMemberUpgradeBoxOpened) {
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if ( $(event.target).closest("#gang-purchase-upgrade-container").get(0) == null ) {
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//Delete the box
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var container = document.getElementById("gang-purchase-upgrade-container");
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while(container.firstChild) {
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container.removeChild(container.firstChild);
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}
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container.parentNode.removeChild(container);
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gangMemberUpgradeBoxOpened = false;
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}
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}
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});
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GangNames = ["Slum Snakes", "Tetrads", "The Syndicate", "The Dark Army", "Speakers for the Dead",
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"NiteSec", "The Black Hand"];
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GangLocations = [Locations.Aevum, Locations.Chongqing, Locations.Sector12, Locations.NewTokyo,
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@ -60,7 +76,7 @@ function processAllGangPowerGains(numCycles=1) {
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if (name == playerGangName) {
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AllGangs[name].power += Player.gang.calculatePower();
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} else {
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var gain = Math.random() * 0.005; //TODO Adjust as necessary
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var gain = Math.random() * 0.01; //TODO Adjust as necessary
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AllGangs[name].power += (gain);
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}
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}
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@ -311,7 +327,7 @@ GangMember.prototype.calculateWantedLevelGain = function() {
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if (task.baseWanted < 0) {
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return task.baseWanted * statWeight * territoryMult;
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} else {
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return 5 * task.baseWanted / (3 * statWeight * territoryMult);
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return 6 * task.baseWanted / (3 * statWeight * territoryMult);
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}
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}
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@ -424,13 +440,13 @@ GangMemberTasks = {
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"Fraud & Counterfeiting",
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"Assign this gang member to commit financial fraud and digital counterfeiting<br><br>" +
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"Earns money - Slightly increases respect - Slightly increases wanted level",
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{baseRespect: 0.0008, baseWanted: 0.1, baseMoney: 15,
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{baseRespect: 0.0005, baseWanted: 0.1, baseMoney: 15,
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hackWeight: 80, chaWeight: 20, difficulty: 17}),
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"Money Laundering" : new GangMemberTask(
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"Money Laundering",
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"Assign this gang member to launder money<br><br>" +
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"Earns money - Increases respect - Increases wanted level",
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{baseRespect: 0.0009, baseWanted:0.2, baseMoney: 40,
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{baseRespect: 0.0006, baseWanted:0.2, baseMoney: 40,
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hackWeight: 75, chaWeight: 25, difficulty: 20}),
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"Cyberterrorism" : new GangMemberTask(
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"Cyberterrorism",
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@ -460,27 +476,27 @@ GangMemberTasks = {
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"Run a Con",
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"Assign this gang member to run cons<br><br>" +
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"Earns money - Increases respect - Increases wanted level",
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{baseRespect: 0.0002, baseWanted: 0.01, baseMoney: 10,
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{baseRespect: 0.00015, baseWanted: 0.01, baseMoney: 10,
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strWeight: 5, defWeight: 5, agiWeight: 25, dexWeight: 25, chaWeight: 40, difficulty: 10}),
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"Armed Robbery" : new GangMemberTask(
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"Armed Robbery",
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"Assign this gang member to commit armed robbery on stores, banks and armored cars<br><br>" +
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"Earns money - Increases respect - Increases wanted level",
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{baseRespect: 0.0002, baseWanted: 0.05, baseMoney: 25,
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{baseRespect: 0.00015, baseWanted: 0.05, baseMoney: 25,
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hackWeight: 20, strWeight: 15, defWeight: 15, agiWeight: 10, dexWeight: 20, chaWeight: 20,
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difficulty: 17}),
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"Traffick Illegal Arms" : new GangMemberTask(
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"Traffick Illegal Arms",
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"Assign this gang member to traffick illegal arms<br><br>" +
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"Earns money - Increases respect - Increases wanted level",
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{baseRespect: 0.0005, baseWanted: 0.1, baseMoney: 40,
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{baseRespect: 0.0003, baseWanted: 0.1, baseMoney: 40,
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hackWeight: 15, strWeight: 20, defWeight: 20, dexWeight: 20, chaWeight: 75,
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difficulty: 25}),
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"Threaten & Blackmail" : new GangMemberTask(
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"Threaten & Blackmail",
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"Assign this gang member to threaten and black mail high-profile targets<br><br>" +
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"Earns money - Slightly increases respect - Slightly increases wanted level",
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{baseRespect: 0.0001, baseWanted: 0.05, baseMoney: 15,
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{baseRespect: 0.0002, baseWanted: 0.05, baseMoney: 15,
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hackWeight: 25, strWeight: 25, dexWeight: 25, chaWeight: 25, difficulty: 28}),
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"Terrorism" : new GangMemberTask(
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"Terrorism",
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@ -525,79 +541,79 @@ function GangMemberUpgrade(name="", desc="", cost=0, type="-") {
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GangMemberUpgrade.prototype.apply = function(member, unapply=false) {
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switch(this.name) {
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case "Baseball Bat":
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unapply ? member.str /= 1.1 : member.str *= 1.1;
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unapply ? member.def /= 1.1 : member.def *= 1.1;
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unapply ? member.str_mult /= 1.1 : member.str_mult *= 1.1;
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unapply ? member.def_mult /= 1.1 : member.def_mult *= 1.1;
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break;
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case "Katana":
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unapply ? member.str /= 1.15 : member.str *= 1.15;
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unapply ? member.def /= 1.15 : member.def *= 1.15;
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unapply ? member.dex /= 1.15 : member.dex *= 1.15;
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unapply ? member.str_mult /= 1.15 : member.str_mult *= 1.15;
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unapply ? member.def_mult /= 1.15 : member.def_mult *= 1.15;
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unapply ? member.dex_mult /= 1.15 : member.dex_mult *= 1.15;
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break;
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case "Glock 18C":
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unapply ? member.str /= 1.2 : member.str *= 1.2;
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unapply ? member.def /= 1.2 : member.def *= 1.2;
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unapply ? member.dex /= 1.2 : member.dex *= 1.2;
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unapply ? member.agi /= 1.2 : member.agi *= 1.2;
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unapply ? member.str_mult /= 1.2 : member.str_mult *= 1.2;
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unapply ? member.def_mult /= 1.2 : member.def_mult *= 1.2;
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unapply ? member.dex_mult /= 1.2 : member.dex_mult *= 1.2;
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unapply ? member.agi_mult /= 1.2 : member.agi_mult *= 1.2;
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break;
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case "P90":
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unapply ? member.str /= 1.4 : member.str *= 1.4;
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unapply ? member.def /= 1.4 : member.def *= 1.4;
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unapply ? member.agi /= 1.2 : member.agi *= 1.2;
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unapply ? member.str_mult /= 1.4 : member.str_mult *= 1.4;
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unapply ? member.def_mult /= 1.4 : member.def_mult *= 1.4;
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unapply ? member.agi_mult /= 1.2 : member.agi_mult *= 1.2;
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break;
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case "Steyr AUG":
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unapply ? member.str /= 1.6 : member.str *= 1.6;
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unapply ? member.def /= 1.6 : member.def *= 1.6;
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unapply ? member.str_mult /= 1.6 : member.str_mult *= 1.6;
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unapply ? member.def_mult /= 1.6 : member.def_mult *= 1.6;
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break;
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case "AK-47":
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unapply ? member.str /= 1.8 : member.str *= 1.8;
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unapply ? member.def /= 1.8 : member.def *= 1.8;
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unapply ? member.str_mult /= 1.8 : member.str_mult *= 1.8;
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unapply ? member.def_mult /= 1.8 : member.def_mult *= 1.8;
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break;
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case "M15A10 Assault Rifle":
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unapply ? member.str /= 1.9 : member.str *= 1.9;
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unapply ? member.def /= 1.9 : member.def *= 1.9;
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unapply ? member.str_mult /= 1.9 : member.str_mult *= 1.9;
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unapply ? member.def_mult /= 1.9 : member.def_mult *= 1.9;
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break;
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case "AWM Sniper Rifle":
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unapply ? member.str /= 1.8 : member.str *= 1.8;
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unapply ? member.dex /= 1.8 : member.dex *= 1.8;
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unapply ? member.agi /= 1.8 : member.agi *= 1.8;
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unapply ? member.str_mult /= 1.8 : member.str_mult *= 1.8;
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unapply ? member.dex_mult /= 1.8 : member.dex_mult *= 1.8;
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unapply ? member.agi_mult /= 1.8 : member.agi_mult *= 1.8;
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break;
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case "Bulletproof Vest":
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unapply ? member.def /= 1.15 : member.def *= 1.15;
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unapply ? member.def_mult /= 1.15 : member.def_mult *= 1.15;
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break;
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case "Full Body Armor":
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unapply ? member.def /= 1.3 : member.def *= 1.3;
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unapply ? member.def_mult /= 1.3 : member.def_mult *= 1.3;
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break;
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case "Liquid Body Armor":
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unapply ? member.def /= 1.5 : member.def *= 1.5;
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unapply ? member.agi /= 1.5 : member.agi *= 1.5;
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unapply ? member.def_mult /= 1.5 : member.def_mult *= 1.5;
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unapply ? member.agi_mult /= 1.5 : member.agi_mult *= 1.5;
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break;
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case "Graphene Plating Armor":
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unapply ? member.def /= 2 : member.def *= 2;
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unapply ? member.def_mult /= 2 : member.def_mult *= 2;
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break;
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case "Ford Flex V20":
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unapply ? member.agi /= 1.2 : member.agi *= 1.2;
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unapply ? member.cha /= 1.2 : member.cha *= 1.2;
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unapply ? member.agi_mult /= 1.2 : member.agi_mult *= 1.2;
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unapply ? member.cha_mult /= 1.2 : member.cha_mult *= 1.2;
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break;
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case "ATX1070 Superbike":
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unapply ? member.agi /= 1.4 : member.agi *= 1.4;
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unapply ? member.cha /= 1.4 : member.cha *= 1.4;
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unapply ? member.agi_mult /= 1.4 : member.agi_mult *= 1.4;
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unapply ? member.cha_mult /= 1.4 : member.cha_mult *= 1.4;
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break;
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case "Mercedes-Benz S9001":
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unapply ? member.agi /= 1.6 : member.agi *= 1.6;
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unapply ? member.cha /= 1.6 : member.cha *= 1.6;
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unapply ? member.agi_mult /= 1.6 : member.agi_mult *= 1.6;
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unapply ? member.cha_mult /= 1.6 : member.cha_mult *= 1.6;
|
||||
break;
|
||||
case "White Ferrari":
|
||||
unapply ? member.agi /= 1.8 : member.agi *= 1.8;
|
||||
unapply ? member.cha /= 1.8 : member.cha *= 1.8;
|
||||
unapply ? member.agi_mult /= 1.8 : member.agi_mult *= 1.8;
|
||||
unapply ? member.cha_mult /= 1.8 : member.cha_mult *= 1.8;
|
||||
break;
|
||||
case "NUKE Rootkit":
|
||||
unapply ? member.hack /= 1.2 : member.hack *= 1.2;
|
||||
unapply ? member.hack_mult /= 1.2 : member.hack_mult *= 1.2;
|
||||
break;
|
||||
case "Soulstealer Rootkit":
|
||||
unapply ? member.hack /= 1.3 : member.hack *= 1.3;
|
||||
unapply ? member.hack_mult /= 1.3 : member.hack_mult *= 1.3;
|
||||
break;
|
||||
case "Demon Rootkit":
|
||||
unapply ? member.hack /= 1.5 : member.hack *= 1.5;
|
||||
unapply ? member.hack_mult /= 1.5 : member.hack_mult *= 1.5;
|
||||
break;
|
||||
default:
|
||||
console.log("ERROR: Could not find this upgrade: " + this.name);
|
||||
@ -700,7 +716,9 @@ GangMemberUpgrades = {
|
||||
}
|
||||
|
||||
//Create a pop-up box that lets player purchase upgrades
|
||||
var gangMemberUpgradeBoxOpened = false;
|
||||
function createGangMemberUpgradeBox(memberObj) {
|
||||
console.log("Creating gang member upgrade box for " + memberObj.name);
|
||||
var container = document.getElementById("gang-purchase-upgrade-container");
|
||||
if (container) {
|
||||
while (container.firstChild) {
|
||||
@ -710,11 +728,13 @@ function createGangMemberUpgradeBox(memberObj) {
|
||||
var container = document.createElement("div");
|
||||
container.setAttribute("id", "gang-purchase-upgrade-container");
|
||||
document.getElementById("entire-game-container").appendChild(container);
|
||||
container.setAttribute("class", "popup-box-container");
|
||||
container.setAttribute("class", "dialog-box-container");
|
||||
container.style.display = "block";
|
||||
}
|
||||
|
||||
var content = document.createElement("div");
|
||||
content.setAttribute("class", "popup-box-content");
|
||||
content.setAttribute("class", "dialog-box-content");
|
||||
content.setAttribute("id", "gang-purchase-upgrade-content");
|
||||
container.appendChild(content);
|
||||
|
||||
var intro = document.createElement("p");
|
||||
@ -725,10 +745,11 @@ function createGangMemberUpgradeBox(memberObj) {
|
||||
"For each of these pieces of equipment, a gang member can only have one at a time (i.e " +
|
||||
"a member cannot have two weapons or two vehicles). Purchasing an upgrade will automatically " +
|
||||
"replace the member's existing upgrade, if he/she is equipped with one. The existing upgrade " +
|
||||
"will be lost and will have to be re-purchased if you want to switch back.";
|
||||
"will be lost and will have to be re-purchased if you want to switch back.<br><br>";
|
||||
|
||||
//Weapons
|
||||
var weaponTxt = document.createElement("p");
|
||||
weaponTxt.style.display = "block";
|
||||
content.appendChild(weaponTxt);
|
||||
if (memberObj.weaponUpgrade instanceof GangMemberUpgrade) {
|
||||
weaponTxt.innerHTML = "Weapons (Current Equip: " + memberObj.weaponUpgrade.name + ")";
|
||||
@ -738,8 +759,10 @@ function createGangMemberUpgradeBox(memberObj) {
|
||||
var weaponNames = ["Baseball Bat", "Katana", "Glock 18C", "P90", "Steyr AUG",
|
||||
"AK-47", "M15A10 Assault Rifle", "AWM Sniper Rifle"];
|
||||
createGangMemberUpgradeButtons(memberObj, weaponNames, memberObj.weaponUpgrade, content);
|
||||
content.appendChild(document.createElement("br"));
|
||||
|
||||
var armorTxt = document.createElement("p");
|
||||
armorTxt.style.display = "block";
|
||||
content.appendChild(armorTxt);
|
||||
if (memberObj.armorUpgrade instanceof GangMemberUpgrade) {
|
||||
armorTxt.innerHTML = "Armor (Current Equip: " + memberObj.armorUpgrade.name + ")";
|
||||
@ -751,6 +774,7 @@ function createGangMemberUpgradeBox(memberObj) {
|
||||
createGangMemberUpgradeButtons(memberObj, armorNames, memberObj.armorUpgrade, content);
|
||||
|
||||
var vehicleTxt = document.createElement("p");
|
||||
vehicleTxt.style.display = "block";
|
||||
content.appendChild(vehicleTxt);
|
||||
if (memberObj.vehicleUpgrade instanceof GangMemberUpgrade) {
|
||||
vehicleTxt.innerHTML = "Vehicles (Current Equip: " + memberObj.vehicleUpgrade.name + ")";
|
||||
@ -762,6 +786,7 @@ function createGangMemberUpgradeBox(memberObj) {
|
||||
createGangMemberUpgradeButtons(memberObj, vehicleNames, memberObj.vehicleUpgrade, content);
|
||||
|
||||
var rootkitTxt = document.createElement("p");
|
||||
rootkitTxt.style.display = "block";
|
||||
content.appendChild(rootkitTxt);
|
||||
if (memberObj.hackingUpgrade instanceof GangMemberUpgrade) {
|
||||
rootkitTxt.innerHTML = "Rootkits (Current Equip: " + memberObj.hackingUpgrade.name + ")";
|
||||
@ -770,6 +795,8 @@ function createGangMemberUpgradeBox(memberObj) {
|
||||
}
|
||||
var rootkitNames = ["NUKE Rootkit", "Soulstealer Rootkit", "Demon Rootkit"];
|
||||
createGangMemberUpgradeButtons(memberObj, rootkitNames, memberObj.hackingUpgrade, content);
|
||||
|
||||
gangMemberUpgradeBoxOpened = true;
|
||||
}
|
||||
|
||||
function createGangMemberUpgradeButtons(memberObj, upgNames, memberUpgrade, content) {
|
||||
@ -778,19 +805,31 @@ function createGangMemberUpgradeButtons(memberObj, upgNames, memberUpgrade, cont
|
||||
var upgrade = GangMemberUpgrades[upgNames[i]];
|
||||
if (upgrade == null) {
|
||||
console.log("ERROR: Could not find GangMemberUpgrade object for" + upgNames[i]);
|
||||
continue;
|
||||
return; //Return inside closure
|
||||
}
|
||||
//Skip the currently owned upgrade
|
||||
if (memberUpgrade instanceof GangMemberUpgrade &&
|
||||
memberUpgrade.name == upgrade.name) {continue;}
|
||||
memberUpgrade.name == upgrade.name) {return;}
|
||||
|
||||
//Create button
|
||||
var btn = document.createElement("a");
|
||||
btn.innerHTML = upgrade.name + " - $" + numeral(upgrade.cost).format('(0.00a)');
|
||||
if (Player.money.gte(upgrade.cost)) {
|
||||
btn.setAttribute("class", "a-link-button");
|
||||
btn.setAttribute("class", "popup-box-button tooltip")
|
||||
} else {
|
||||
btn.setAttribute("class", "a-link-button-inactive");
|
||||
btn.setAttribute("class", "popup-box-button-inactive tooltip");
|
||||
}
|
||||
btn.style.cssFloat = "none";
|
||||
btn.style.display = "block";
|
||||
btn.style.margin = "8px";
|
||||
btn.style.width = "40%";
|
||||
|
||||
//Tooltip for upgrade
|
||||
var tooltip = document.createElement("span");
|
||||
tooltip.setAttribute("class", "tooltiptext");
|
||||
tooltip.innerHTML = upgrade.desc;
|
||||
btn.appendChild(tooltip);
|
||||
|
||||
content.appendChild(btn);
|
||||
btn.addEventListener("click", function() {
|
||||
upgrade.purchase(memberObj);
|
||||
@ -1083,7 +1122,16 @@ function createGangMemberDisplayElement(memberObj) {
|
||||
var statsP = document.createElement("p");
|
||||
statsP.setAttribute("id", name + "gang-member-stats-text");
|
||||
statsP.style.display = "inline";
|
||||
var upgradeButton = document.createElement("a");
|
||||
upgradeButton.setAttribute("id", name + "gang-member-upgrade-btn");
|
||||
upgradeButton.setAttribute("class", "popup-box-button");
|
||||
upgradeButton.style.cssFloat = "left";
|
||||
upgradeButton.innerHTML = "Purchase Upgrades";
|
||||
upgradeButton.addEventListener("click", function() {
|
||||
createGangMemberUpgradeBox(memberObj);
|
||||
});
|
||||
statsDiv.appendChild(statsP);
|
||||
statsDiv.appendChild(upgradeButton);
|
||||
|
||||
//Panel for Selecting task and show respect/wanted gain
|
||||
var taskDiv = document.createElement("div");
|
||||
|
@ -841,6 +841,30 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
getHackTime : function(ip) {
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
workerScript.scriptRef.log("getHackTime() failed. Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "getHackTime() failed. Invalid IP or hostname passed in: " + ip);
|
||||
}
|
||||
return scriptCalculateHackingTime(server); //Returns seconds
|
||||
},
|
||||
getGrowTime : function(ip) {
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
workerScript.scriptRef.log("getGrowTime() failed. Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "getGrowTime() failed. Invalid IP or hostname passed in: " + ip);
|
||||
}
|
||||
return scriptCalculateGrowTime(server) / 1000; //Returns seconds
|
||||
},
|
||||
getWeakenTime : function(ip) {
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
workerScript.scriptRef.log("getWeakenTime() failed. Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "getWeakenTime() failed. Invalid IP or hostname passed in: " + ip);
|
||||
}
|
||||
return scriptCalculateWeakenTime(server) / 1000; //Returns seconds
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -379,7 +379,7 @@ function prestigeSourceFile() {
|
||||
delete Augmentations[name];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Re-initialize things - This will update any changes
|
||||
initFactions(); //Factions must be initialized before augmentations
|
||||
initAugmentations(); //Calls reapplyAllAugmentations() and resets Player multipliers
|
||||
@ -398,6 +398,7 @@ function prestigeSourceFile() {
|
||||
|
||||
//Reset Stock market
|
||||
Player.hasWseAccount = false;
|
||||
Player.hasTixApiAccess = false;
|
||||
|
||||
Player.playtimeSinceLastAug = 0;
|
||||
|
||||
|
@ -90,8 +90,8 @@ function giveSourceFile(bitNodeNumber) {
|
||||
//Check if player already has this source file
|
||||
var alreadyOwned = false;
|
||||
var ownedSourceFile = null;
|
||||
for (var i = 0; i < Player.sourceFiles; ++i) {
|
||||
if (Player.sourceFiles[i].n == bitNodeNumber) {
|
||||
for (var i = 0; i < Player.sourceFiles.length; ++i) {
|
||||
if (Player.sourceFiles[i].n === bitNodeNumber) {
|
||||
alreadyOwned = true;
|
||||
ownedSourceFile = Player.sourceFiles[i];
|
||||
break;
|
||||
|
@ -169,13 +169,14 @@ function calculateRamUsage(codeCopy) {
|
||||
var hasRootAccessCount = numOccurrences(codeCopy, "hasRootAccess(");
|
||||
var getHostnameCount = numOccurrences(codeCopy, "getHostname(");
|
||||
var getHackingLevelCount = numOccurrences(codeCopy, "getHackingLevel(");
|
||||
var getServerMoneyAvailableCount = numOccurrences(codeCopy, "getServerMoneyAvailable(");
|
||||
var getServerMaxMoneyCount = numOccurrences(codeCopy, "getServerMaxMoney(");
|
||||
var getServerSecurityCount = numOccurrences(codeCopy, "getServerSecurityLevel(");
|
||||
var getServerBaseSecurityCount = numOccurrences(codeCopy, "getServerBaseSecurityLevel(");
|
||||
var getServerReqdHackingCount = numOccurrences(codeCopy, "getServerRequiredHackingLevel(");
|
||||
var getServerNumPortsReqdCount = numOccurrences(codeCopy, "getServerNumPortsRequired(");
|
||||
var getServerRamCount = numOccurrences(codeCopy, "getServerRam(");
|
||||
var getServerCount = numOccurrences(codeCopy, "getServerMoneyAvailable(") +
|
||||
numOccurrences(codeCopy, "getServerMaxMoney(") +
|
||||
numOccurrences(codeCopy, "getServerSecurityLevel(") +
|
||||
numOccurrences(codeCopy, "getServerBaseSecurityLevel(") +
|
||||
numOccurrences(codeCopy, "getServerGrowth(") +
|
||||
numOccurrences(codeCopy, "getServerRequiredHackingLevel(") +
|
||||
numOccurrences(codeCopy, "getServerNumPortsRequired(") +
|
||||
numOccurrences(codeCopy, "getServerRam(");
|
||||
var fileExistsCount = numOccurrences(codeCopy, "fileExists(");
|
||||
var isRunningCount = numOccurrences(codeCopy, "isRunning(");
|
||||
var numOperators = numNetscriptOperators(codeCopy);
|
||||
@ -196,6 +197,9 @@ function calculateRamUsage(codeCopy) {
|
||||
var arbScriptCount = numOccurrences(codeCopy, "scriptRunning(") +
|
||||
numOccurrences(codeCopy, "scriptKill(");
|
||||
var getScriptCount = numOccurrences(codeCopy, "getScriptRam(");
|
||||
var getHackTimeCount = numOccurrences(codeCopy, "getHackTime(") +
|
||||
numOccurrences(codeCopy, "getGrowTime(") +
|
||||
numOccurrences(codeCopy, "getWeakenTime(");
|
||||
|
||||
return baseRam +
|
||||
((whileCount * CONSTANTS.ScriptWhileRamCost) +
|
||||
@ -218,13 +222,7 @@ function calculateRamUsage(codeCopy) {
|
||||
(hasRootAccessCount * CONSTANTS.ScriptHasRootAccessRamCost) +
|
||||
(getHostnameCount * CONSTANTS.ScriptGetHostnameRamCost) +
|
||||
(getHackingLevelCount * CONSTANTS.ScriptGetHackingLevelRamCost) +
|
||||
(getServerMoneyAvailableCount * CONSTANTS.ScriptGetServerCost) +
|
||||
(getServerMaxMoneyCount * CONSTANTS.ScriptGetServerCost) +
|
||||
(getServerSecurityCount * CONSTANTS.ScriptGetServerCost) +
|
||||
(getServerBaseSecurityCount * CONSTANTS.ScriptGetServerCost) +
|
||||
(getServerReqdHackingCount * CONSTANTS.ScriptGetServerCost) +
|
||||
(getServerNumPortsReqdCount * CONSTANTS.ScriptGetServerCost) +
|
||||
(getServerRamCount * CONSTANTS.ScriptGetServerCost) +
|
||||
(getServerCount * CONSTANTS.ScriptGetServerCost) +
|
||||
(fileExistsCount * CONSTANTS.ScriptFileExistsRamCost) +
|
||||
(isRunningCount * CONSTANTS.ScriptIsRunningRamCost) +
|
||||
(numOperators * CONSTANTS.ScriptOperatorRamCost) +
|
||||
@ -240,7 +238,8 @@ function calculateRamUsage(codeCopy) {
|
||||
(scriptWriteCount * CONSTANTS.ScriptReadWriteRamCost) +
|
||||
(scriptReadCount * CONSTANTS.ScriptReadWriteRamCost) +
|
||||
(arbScriptCount * CONSTANTS.ScriptArbScriptRamCost) +
|
||||
(getScriptCount * CONSTANTS.ScriptGetScriptCost));
|
||||
(getScriptCount * CONSTANTS.ScriptGetScriptCost) +
|
||||
(getHackTimeCount * CONSTANTS.ScriptGetHackTimeCost));
|
||||
}
|
||||
|
||||
Script.prototype.toJSON = function() {
|
||||
|
Loading…
Reference in New Issue
Block a user