mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 09:33:49 +01:00
New coding contract type: 'Shortest Path in a Grid'
This commit is contained in:
parent
d69e94002e
commit
fb0cc15794
@ -1,4 +1,5 @@
|
||||
import { getRandomInt } from "../utils/helpers/getRandomInt";
|
||||
import { MinHeap } from "../utils/Heap";
|
||||
|
||||
/* tslint:disable:completed-docs no-magic-numbers arrow-return-shorthand */
|
||||
|
||||
@ -794,6 +795,134 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
|
||||
return obstacleGrid[obstacleGrid.length - 1][obstacleGrid[0].length - 1] === parseInt(ans);
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "Shortest Path in a Grid",
|
||||
desc: (data: number[][]): string => {
|
||||
return [
|
||||
"You are located in the top-left corner of the following grid:\n\n",
|
||||
` [${data.map(line => "[" + line + "]").join(",\n ")}]\n\n`,
|
||||
"You are trying to find the shortest path to the bottom-right corner of the grid,",
|
||||
"but there are obstacles on the grid that you cannot move onto.",
|
||||
"These obstacles are denoted by '1', while empty spaces are denoted by 0.\n\n",
|
||||
"Determine the shortest path from start to finish, if one exists.",
|
||||
"The answer should be given as a string of UDLR characters, indicating the moves along the path\n\n",
|
||||
"NOTE: If there are multiple equally short paths, any of them is accepted as answer.",
|
||||
"If there is no path, the answer should be an empty string.\n",
|
||||
"NOTE: The data returned for this contract is an 2D array of numbers representing the grid.\n\n",
|
||||
"Examples:\n\n",
|
||||
" [[0,1,0,0,0],\n",
|
||||
" [0,0,0,1,0]]\n",
|
||||
"\n",
|
||||
"Answer: 'DRRURRD'\n\n",
|
||||
" [[0,1],\n",
|
||||
" [1,0]]\n",
|
||||
"\n",
|
||||
"Answer: ''\n\n",
|
||||
].join(" ");
|
||||
},
|
||||
difficulty: 5, // TODO: higher, but probably not much more?
|
||||
numTries: 10, // TODO: probably OK?
|
||||
gen: (): number[][] => {
|
||||
const height = getRandomInt(6, 12);
|
||||
const width = getRandomInt(6, 12);
|
||||
const dstY = height - 1;
|
||||
const dstX = width - 1;
|
||||
const minPathLength = dstY + dstX; // Math.abs(dstY - srcY) + Math.abs(dstX - srcX)
|
||||
|
||||
const grid: number[][] = new Array(height);
|
||||
for(let y = 0; y < height; y++)
|
||||
grid[y] = new Array(width).fill(0);
|
||||
|
||||
for(let y = 0; y < height; y++) {
|
||||
for(let x = 0; x < width; x++) {
|
||||
if(y == 0 && x == 0) continue; // Don't block start
|
||||
if(y == dstY && x == dstX) continue; // Don't block destination
|
||||
|
||||
// Generate more obstacles the farther a position is from start and destination,
|
||||
// with minimum obstacle chance of 15%
|
||||
const distanceFactor = Math.min(y + x, dstY - y + dstX - x) / minPathLength;
|
||||
if (Math.random() < Math.max(0.15, distanceFactor))
|
||||
grid[y][x] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return grid;
|
||||
},
|
||||
solver: (data: number[][], ans: string): boolean => {
|
||||
const width = data[0].length;
|
||||
const height = data.length;
|
||||
const dstY = height - 1;
|
||||
const dstX = width - 1;
|
||||
|
||||
const distance: [number][] = new Array(height);
|
||||
//const prev: [[number, number] | undefined][] = new Array(height);
|
||||
const queue = new MinHeap<[number, number]>();
|
||||
|
||||
for(let y = 0; y < height; y++) {
|
||||
distance[y] = new Array(width).fill(Infinity) as [number];
|
||||
//prev[y] = new Array(width).fill(undefined) as [undefined];
|
||||
}
|
||||
|
||||
function validPosition(y: number, x: number) {
|
||||
return y >= 0 && y < height && x >= 0 && x < width && data[y][x] == 0;
|
||||
}
|
||||
|
||||
// List in-bounds and passable neighbors
|
||||
function* neighbors(y: number, x: number) {
|
||||
if(validPosition(y - 1, x)) yield [y - 1, x]; // Up
|
||||
if(validPosition(y + 1, x)) yield [y + 1, x]; // Down
|
||||
if(validPosition(y, x - 1)) yield [y, x - 1]; // Left
|
||||
if(validPosition(y, x + 1)) yield [y, x + 1]; // Right
|
||||
}
|
||||
|
||||
// Prepare starting point
|
||||
distance[0][0] = 0;
|
||||
queue.push([0, 0], 0);
|
||||
|
||||
// Take next-nearest position and expand potential paths from there
|
||||
while(queue.size > 0) {
|
||||
const [y, x] = queue.pop() as [number, number];
|
||||
for(const [yN, xN] of neighbors(y, x)) {
|
||||
const d = distance[y][x] + 1;
|
||||
if(d < distance[yN][xN]) {
|
||||
if(distance[yN][xN] == Infinity) // Not reached previously
|
||||
queue.push([yN, xN], d);
|
||||
else // Found a shorter path
|
||||
queue.changeWeight(([yQ, xQ]) => yQ == yN && xQ == xN, d);
|
||||
//prev[yN][xN] = [y, x];
|
||||
distance[yN][xN] = d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// No path at all?
|
||||
if(distance[dstY][dstX] == Infinity)
|
||||
return ans == "";
|
||||
|
||||
// There is a solution, require that the answer path is as short as the shortest
|
||||
// path we found
|
||||
if(ans.length > distance[dstY][dstX])
|
||||
return false;
|
||||
|
||||
// Further verify that the answer path is a valid path
|
||||
let ansX = 0;
|
||||
let ansY = 0;
|
||||
for(const direction of ans) {
|
||||
switch(direction) {
|
||||
case "U": ansY -= 1; break;
|
||||
case "D": ansY += 1; break;
|
||||
case "L": ansX -= 1; break;
|
||||
case "R": ansX += 1; break;
|
||||
default: return false; // Invalid character
|
||||
}
|
||||
if(!validPosition(ansY, ansX))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Path was valid, finally verify that the answer path brought us to the end coordinates
|
||||
return ansY == dstY && ansX == dstX;
|
||||
},
|
||||
},
|
||||
{
|
||||
desc: (data: string): string => {
|
||||
return [
|
||||
|
Loading…
Reference in New Issue
Block a user