cap difficulty and fix negative growth

This commit is contained in:
Olivier Gagnon 2018-06-22 15:41:55 -04:00
parent 18d4e2bd2a
commit fbc9627344

@ -93,18 +93,23 @@ Server.prototype.getScript = function(scriptName) {
return null;
}
//Strengthens a server's security level (difficulty) by the specified amount
Server.prototype.fortify = function(amt) {
this.hackDifficulty += amt;
Server.prototype.capDifficulty = function() {
if (this.hackDifficulty < this.minDifficulty) {this.hackDifficulty = this.minDifficulty;}
if (this.hackDifficulty < 1) {this.hackDifficulty = 1;}
//Place some arbitrarily limit that realistically should never happen unless someone is
//screwing around with the game
if (this.hackDifficulty > 1000000) {this.hackDifficulty = 1000000;}
}
//Strengthens a server's security level (difficulty) by the specified amount
Server.prototype.fortify = function(amt) {
this.hackDifficulty += amt;
this.capDifficulty();
}
Server.prototype.weaken = function(amt) {
this.hackDifficulty -= (amt * BitNodeMultipliers.ServerWeakenRate);
if (this.hackDifficulty < this.minDifficulty) {this.hackDifficulty = this.minDifficulty;}
if (this.hackDifficulty < 1) {this.hackDifficulty = 1;}
this.capDifficulty();
}
//Functions for loading and saving a Server
@ -817,7 +822,8 @@ function processSingleServerGrowth(server, numCycles) {
// if there was any growth at all, increase security
if(oldMoneyAvailable !== server.moneyAvailable) {
//Growing increases server security twice as much as hacking
const usedCycles = numCycleForGrowth(server, server.moneyAvailable / oldMoneyAvailable);
let usedCycles = numCycleForGrowth(server, server.moneyAvailable / oldMoneyAvailable);
usedCycles = Math.max(0, usedCycles);
server.fortify(2 * CONSTANTS.ServerFortifyAmount * Math.ceil(usedCycles));
}
return server.moneyAvailable / oldMoneyAvailable;