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Add check for hash capacity > 0 for MAX_CACHE
Achievement would trigger as soon as you entered the node as the capacity was 0.
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@ -274,7 +274,9 @@ const achievements: Achievement[] = [
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{ ID: "HACKNET_SERVER_1B", Condition: () => hasHacknetServers(Player) && Player.moneySourceB.hacknet >= 1e9 },
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{
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ID: "MAX_CACHE",
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Condition: () => hasHacknetServers(Player) && Player.hashManager.hashes === Player.hashManager.capacity,
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Condition: () => hasHacknetServers(Player) &&
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Player.hashManager.hashes === Player.hashManager.capacity &&
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Player.hashManager.capacity > 0,
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},
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{
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ID: "SLEEVE_8",
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