Merge pull request #3552 from Snarling/jobSwitchFix

COMPANY: Fix #3551 Applying for a new  job will not change active employer if player is performing company work
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hydroflame 2022-05-04 12:08:03 -04:00 committed by GitHub
commit fc3d89e51f
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@ -1751,14 +1751,6 @@ export function hospitalize(this: IPlayer): number {
//The 'sing' argument designates whether or not this is being called from
//the applyToCompany() Netscript Singularity function
export function applyForJob(this: IPlayer, entryPosType: CompanyPosition, sing = false): boolean {
// Get current company and job
let currCompany = null;
if (this.companyName !== "") {
currCompany = Companies[this.companyName];
}
const currPositionName = this.jobs[this.companyName];
// Get company that's being applied to
const company = Companies[this.location]; //Company being applied to
if (!(company instanceof Company)) {
console.error(`Could not find company that matches the location: ${this.location}. Player.applyToCompany() failed`);
@ -1768,66 +1760,44 @@ export function applyForJob(this: IPlayer, entryPosType: CompanyPosition, sing =
let pos = entryPosType;
if (!this.isQualified(company, pos)) {
const reqText = getJobRequirementText(company, pos);
if (!sing) {
dialogBoxCreate("Unfortunately, you do not qualify for this position<br>" + reqText);
dialogBoxCreate("Unfortunately, you do not qualify for this position<br>" + getJobRequirementText(company, pos));
}
return false;
}
// Check if this company has the position
if (!company.hasPosition(pos)) {
console.error(`Company ${company.name} does not have position ${pos}. Player.applyToCompany() failed`);
return false;
}
while (true) {
const newPos = getNextCompanyPositionHelper(pos);
if (newPos == null) {
break;
}
//Check if this company has this position
if (company.hasPosition(newPos)) {
if (!this.isQualified(company, newPos)) {
//If player not qualified for next job, break loop so player will be given current job
break;
}
pos = newPos;
} else {
break;
}
const nextPos = getNextCompanyPositionHelper(pos);
if (nextPos == null) break;
if (company.hasPosition(nextPos) && this.isQualified(company, nextPos)) {
pos = nextPos;
} else break;
}
//Check if the determined job is the same as the player's current job
if (currCompany != null) {
if (currCompany.name == company.name && pos.name == currPositionName) {
//Check if player already has the assigned job
if (this.jobs[company.name] === pos.name) {
if (!sing) {
const nextPos = getNextCompanyPositionHelper(pos);
if (nextPos == null) {
if (!sing) {
dialogBoxCreate("You are already at the highest position for your field! No promotion available");
}
return false;
} else if (company.hasPosition(nextPos)) {
if (!sing) {
const reqText = getJobRequirementText(company, nextPos);
dialogBoxCreate("Unfortunately, you do not qualify for a promotion<br>" + reqText);
}
return false;
if (nextPos == null || !company.hasPosition(nextPos)) {
dialogBoxCreate("You are already at the highest position for your field! No promotion available");
} else {
if (!sing) {
dialogBoxCreate("You are already at the highest position for your field! No promotion available");
}
return false;
const reqText = getJobRequirementText(company, nextPos);
dialogBoxCreate("Unfortunately, you do not qualify for a promotion<br>" + reqText);
}
}
return false;
}
this.jobs[company.name] = pos.name;
if (!this.focus && this.isWorking && this.companyName !== this.location) this.resetWorkStatus();
this.companyName = this.location;
if (!this.isWorking || !this.workType.includes("Working for Company")) this.companyName = company.name;
if (!sing) {
dialogBoxCreate("Congratulations! You were offered a new job at " + this.companyName + " as a " + pos.name + "!");
dialogBoxCreate("Congratulations! You were offered a new job at " + company.name + " as a " + pos.name + "!");
}
return true;
}