mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 12:45:45 +01:00
Improve ScriptEditor responsiveness
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parent
07538d6509
commit
fd3ff76976
@ -142,25 +142,6 @@ export function Root(props: IProps): React.ReactElement {
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if (currentScript === undefined) currentScript = null;
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if (currentScript === undefined) currentScript = null;
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}
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}
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const [dimensions, setDimensions] = useState({
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height: window.innerHeight,
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width: window.innerWidth,
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});
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useEffect(() => {
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const debouncedHandleResize = debounce(function handleResize() {
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setDimensions({
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height: window.innerHeight,
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width: window.innerWidth,
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});
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}, 250);
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window.addEventListener("resize", debouncedHandleResize);
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return () => {
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window.removeEventListener("resize", debouncedHandleResize);
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};
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}, []);
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useEffect(() => {
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useEffect(() => {
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if (currentScript !== null) {
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if (currentScript !== null) {
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updateRAM(currentScript.code);
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updateRAM(currentScript.code);
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@ -815,7 +796,6 @@ export function Root(props: IProps): React.ReactElement {
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// 5px padding for top of editor
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// 5px padding for top of editor
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// 44px bottom tool bar + 16px margin
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// 44px bottom tool bar + 16px margin
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// + vim bar 34px
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// + vim bar 34px
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const editorHeight = dimensions.height - (130 + (options.vim ? 34 : 0));
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const tabsMaxWidth = 1640;
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const tabsMaxWidth = 1640;
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const tabMargin = 5;
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const tabMargin = 5;
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const tabMaxWidth = filteredOpenScripts.length ? tabsMaxWidth / filteredOpenScripts.length - tabMargin : 0;
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const tabMaxWidth = filteredOpenScripts.length ? tabsMaxWidth / filteredOpenScripts.length - tabMargin : 0;
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@ -951,7 +931,7 @@ export function Root(props: IProps): React.ReactElement {
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beforeMount={beforeMount}
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beforeMount={beforeMount}
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onMount={onMount}
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onMount={onMount}
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loading={<Typography>Loading script editor!</Typography>}
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loading={<Typography>Loading script editor!</Typography>}
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height={`${editorHeight}px`}
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height={`calc(100vh - ${130 + (options.vim ? 34 : 0)}px)`}
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defaultLanguage="javascript"
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defaultLanguage="javascript"
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defaultValue={""}
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defaultValue={""}
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onChange={updateCode}
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onChange={updateCode}
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@ -104,10 +104,10 @@ const useStyles = makeStyles((theme: Theme) =>
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"scrollbar-width": "none" /* for Firefox */,
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"scrollbar-width": "none" /* for Firefox */,
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margin: theme.spacing(0),
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margin: theme.spacing(0),
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flexGrow: 1,
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flexGrow: 1,
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display: "block",
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padding: "8px",
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padding: "8px",
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minHeight: "100vh",
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minHeight: "100vh",
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boxSizing: "border-box",
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boxSizing: "border-box",
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width: "1px",
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},
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},
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}),
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}),
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);
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);
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@ -2,10 +2,6 @@ import React, { useState, useEffect } from "react";
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import CircularProgress from "@mui/material/CircularProgress";
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import CircularProgress from "@mui/material/CircularProgress";
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import Typography from "@mui/material/Typography";
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import Typography from "@mui/material/Typography";
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import Grid from "@mui/material/Grid";
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import Grid from "@mui/material/Grid";
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import Box from "@mui/material/Box";
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import { Theme } from "@mui/material/styles";
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import makeStyles from "@mui/styles/makeStyles";
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import createStyles from "@mui/styles/createStyles";
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import { Terminal } from "../Terminal";
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import { Terminal } from "../Terminal";
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import { load } from "../db";
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import { load } from "../db";
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@ -18,16 +14,7 @@ import { ActivateRecoveryMode } from "./React/RecoveryRoot";
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import { hash } from "../hash/hash";
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import { hash } from "../hash/hash";
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import { pushGameReady } from "../Electron";
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import { pushGameReady } from "../Electron";
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const useStyles = makeStyles((theme: Theme) =>
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createStyles({
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root: {
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backgroundColor: theme.colors.backgroundprimary,
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},
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}),
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);
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export function LoadingScreen(): React.ReactElement {
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export function LoadingScreen(): React.ReactElement {
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const classes = useStyles();
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const [show, setShow] = useState(false);
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const [show, setShow] = useState(false);
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const [loaded, setLoaded] = useState(false);
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const [loaded, setLoaded] = useState(false);
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@ -69,27 +56,23 @@ export function LoadingScreen(): React.ReactElement {
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doLoad();
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doLoad();
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}, []);
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}, []);
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return (
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return loaded ? (
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<Box className={classes.root}>
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<GameRoot terminal={Terminal} engine={Engine} player={Player} />
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{loaded ? (
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) : (
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<GameRoot terminal={Terminal} engine={Engine} player={Player} />
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<Grid container direction="column" justifyContent="center" alignItems="center" style={{ minHeight: "100vh" }}>
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) : (
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<Grid item>
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<Grid container direction="column" justifyContent="center" alignItems="center" style={{ minHeight: "100vh" }}>
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<CircularProgress size={150} color="primary" />
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<Grid item>
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</Grid>
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<CircularProgress size={150} color="primary" />
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<Grid item>
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</Grid>
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<Typography variant="h3">Loading Bitburner {version}</Typography>
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<Grid item>
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</Grid>
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<Typography variant="h3">Loading Bitburner {version}</Typography>
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{show && (
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</Grid>
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<Grid item>
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{show && (
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<Typography>
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<Grid item>
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If the game fails to load, consider <a href="?noScripts">killing all scripts</a>
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<Typography>
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</Typography>
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If the game fails to load, consider <a href="?noScripts">killing all scripts</a>
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</Typography>
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</Grid>
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)}
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</Grid>
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</Grid>
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)}
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)}
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</Box>
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</Grid>
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);
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);
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}
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}
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