mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-11 02:03:58 +01:00
various fixes and adjustments
This commit is contained in:
parent
7c5097ee83
commit
fd64746ff8
@ -776,7 +776,7 @@ export const achievements: IMap<Achievement> = {
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// { ID: FactionNames.Bladeburners.toUpperCase(), Condition: () => Player.factions.includes(FactionNames.Bladeburners) },
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// { ID: FactionNames.Bladeburners.toUpperCase(), Condition: () => Player.factions.includes(FactionNames.Bladeburners) },
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// { ID: "DEEPSCANV1.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.DeepscanV1.name) },
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// { ID: "DEEPSCANV1.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.DeepscanV1.name) },
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// { ID: "DEEPSCANV2.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.DeepscanV2.name) },
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// { ID: "DEEPSCANV2.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.DeepscanV2.name) },
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// { ID: "INFILTRATORS", Condition: () => Player.factions.includes(FactionNames.Infiltators) },
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// { ID: "INFILTRATORS", Condition: () => Player.factions.includes(FactionNames.Infiltrators) },
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// {
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// {
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// ID: "SERVERPROFILER.EXE",
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// ID: "SERVERPROFILER.EXE",
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// Condition: () => Player.getHomeComputer().programs.includes(Programs.ServerProfiler.name),
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// Condition: () => Player.getHomeComputer().programs.includes(Programs.ServerProfiler.name),
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@ -349,42 +349,44 @@ function generateStatsDescription(mults: IMap<number>, programs?: string[], star
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desc = (
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desc = (
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<>
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<>
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{desc}
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{desc}
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<br />+{f(mults.infiltration_base_rep_increase)} Infiltration {FactionNames.Infiltrators} Reputation base reward
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<br />+{f(mults.infiltration_base_rep_increase - 1)} Infiltration {FactionNames.Infiltrators} Reputation base
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reward
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</>
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</>
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);
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);
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if (mults.infiltration_rep_mult)
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if (mults.infiltration_rep_mult)
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desc = (
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desc = (
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<>
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<>
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{desc}
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{desc}
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<br />+{f((mults.infiltration_rep_mult - 1) * 100)}% Infiltration {FactionNames.Infiltrators} Reputation reward
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<br />+{f(mults.infiltration_rep_mult - 1)} Infiltration {FactionNames.Infiltrators} Reputation reward
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</>
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</>
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);
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);
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if (mults.infiltration_trade_mult)
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if (mults.infiltration_trade_mult)
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desc = (
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desc = (
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<>
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<>
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{desc}
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{desc}
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<br />+{f((mults.infiltration_trade_mult - 1) * 100)}% Infiltration Reputation for trading information
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<br />+{f(mults.infiltration_trade_mult - 1)} Infiltration Reputation for trading information
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</>
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</>
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);
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);
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if (mults.infiltration_sell_mult)
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if (mults.infiltration_sell_mult)
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desc = (
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desc = (
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<>
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<>
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{desc}
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{desc}
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<br />+{f((mults.infiltration_sell_mult - 1) * 100)}% Infiltration cash reward for selling information
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<br />+{f(mults.infiltration_sell_mult - 1)} Infiltration cash reward for selling information
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</>
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</>
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);
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);
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if (mults.infiltration_timer_mult)
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if (mults.infiltration_timer_mult)
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desc = (
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desc = (
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<>
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<>
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{desc}
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{desc}
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<br />+{f((mults.infiltration_timer_mult - 1) * 100)}% Infiltration time per minigame
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<br />+{f(mults.infiltration_timer_mult - 1)} Infiltration time per minigame
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</>
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</>
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);
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);
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if (mults.infiltration_health_reduction_mult)
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if (mults.infiltration_health_reduction_mult)
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desc = (
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desc = (
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<>
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<>
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{desc}
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{desc}
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<br />-{f((mults.infiltration_health_reduction_mult - 1) * 100)}% Infiltration health lost per failed minigame
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<br />
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{f(mults.infiltration_health_reduction_mult - 1)} Infiltration health lost per failed minigame
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</>
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</>
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);
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);
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@ -163,13 +163,13 @@ export const infiltratorsOtherAugmentations = [
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export const infiltratorsMiniGameAugmentations = [
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export const infiltratorsMiniGameAugmentations = [
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new Augmentation({
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new Augmentation({
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name: AugmentationNames.BagOfSand,
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name: AugmentationNames.PythiasBrainStem,
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repCost: 1e2,
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repCost: 1e2,
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moneyCost: 1e6,
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moneyCost: 1e6,
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info:
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info:
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"You watched a bittube video about sword fighting, " +
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"You found an old jar apparently containing the brain stem of one of the most famous " +
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"it suggested the best way to win a sword fight was to play dirty " +
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"fortune tellers in the world, installing this augmentation will apparently connect the synapses reactivating " +
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"so you filled a bag full of sand from outside your house.",
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"the magic this man once shared with the world ",
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stats: (
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stats: (
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<>This augmentation makes the Slash minigame easier by showing you via an indictor when the slash in coming.</>
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<>This augmentation makes the Slash minigame easier by showing you via an indictor when the slash in coming.</>
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),
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),
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@ -187,34 +187,32 @@ export const infiltratorsMiniGameAugmentations = [
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factions: [FactionNames.Infiltrators],
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factions: [FactionNames.Infiltrators],
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}),
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}),
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new Augmentation({
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new Augmentation({
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name: AugmentationNames.ReverseDictionary,
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name: AugmentationNames.RearViewMirrorShoulderAttachment,
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repCost: 1e2,
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repCost: 1e2,
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moneyCost: 1e6,
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moneyCost: 1e6,
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info:
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info: "Never again will you need to turn your head to see whats behind you.",
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"An ancient dictionary with a thick layer of dust it looks like a different language, " +
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"as you examine it further you realise that its actually just a normal dictionary but the words are " +
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"written backwards if only you could take the book home, you think it would become like a second language.",
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stats: <>This augmentation makes the Backwards minigame easier by making the words no longer backwards.</>,
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stats: <>This augmentation makes the Backwards minigame easier by making the words no longer backwards.</>,
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factions: [FactionNames.Infiltrators],
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factions: [FactionNames.Infiltrators],
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}),
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}),
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new Augmentation({
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new Augmentation({
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name: AugmentationNames.AmuletOfPersuasion,
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name: AugmentationNames.KyberCrystalInjection,
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repCost: 1e2,
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repCost: 1e2,
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moneyCost: 1e6,
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moneyCost: 1e6,
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info:
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info:
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"A fancy looking amulet that looks like something an Egyptian goddess would wear, " +
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"A weird looking shiny crystal which is crushed down and turned into a thick syrup, " +
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"you hear faint whispers that are trying to convince you to do things you wouldn't normally do, " +
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"most people think its all homeopathic but there are a few that believe when injected people will " +
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"upon touching it the voices stop how strange.",
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"believe what you say with one wave of the hand ",
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stats: <>This augmentation makes the Bribe minigame easier by indicating the incorrect paths.</>,
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stats: <>This augmentation makes the Bribe minigame easier by indicating the incorrect paths.</>,
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factions: [FactionNames.Infiltrators],
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factions: [FactionNames.Infiltrators],
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}),
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}),
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new Augmentation({
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new Augmentation({
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name: AugmentationNames.LameSharkRepository,
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name: AugmentationNames.DyslexiaModule,
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repCost: 1e2,
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repCost: 1e2,
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moneyCost: 1e6,
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moneyCost: 1e6,
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info:
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info:
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"You stumble across an old opensource repository for a weird defunct version of LameShark, " +
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"A module initially developed to reverse the disability of dyslexia, But during human trials it was found " +
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"upon studying the source code it seems to just have a bunch of arrow key cheat codes. ",
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"to actually cause dyslexia, despite the fact scientists decided to sell it anyway. Who would want " +
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"to install something like that... i guess it has the added benefit of qualifying for a disability card",
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stats: <>This augmentation makes the Cheat Code minigame easier by allowing the opposite character.</>,
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stats: <>This augmentation makes the Cheat Code minigame easier by allowing the opposite character.</>,
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factions: [FactionNames.Infiltrators],
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factions: [FactionNames.Infiltrators],
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}),
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}),
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@ -229,11 +227,11 @@ export const infiltratorsMiniGameAugmentations = [
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factions: [FactionNames.Infiltrators],
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factions: [FactionNames.Infiltrators],
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}),
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}),
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new Augmentation({
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new Augmentation({
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name: AugmentationNames.MineDetector,
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name: AugmentationNames.MineDetectionArmAttachment,
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repCost: 1e2,
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repCost: 1e2,
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moneyCost: 1e6,
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moneyCost: 1e6,
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info:
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info:
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"You stumble across an old mine detector at an army surplus store, " +
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"You stumble across an old mine detection arm attachment at an army surplus store, " +
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"on the side is inscribed 'X(' i wonder what happened to the original owner, " +
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"on the side is inscribed 'X(' i wonder what happened to the original owner, " +
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"its a bit beaten up but looks like it should still do the job.",
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"its a bit beaten up but looks like it should still do the job.",
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stats: (
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stats: (
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@ -245,12 +243,12 @@ export const infiltratorsMiniGameAugmentations = [
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factions: [FactionNames.Infiltrators],
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factions: [FactionNames.Infiltrators],
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}),
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}),
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new Augmentation({
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new Augmentation({
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name: AugmentationNames.WireCuttingManual,
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name: AugmentationNames.SecurityWireContacts,
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repCost: 1e2,
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repCost: 1e2,
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moneyCost: 1e6,
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moneyCost: 1e6,
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info:
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info:
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"You found an old wire cutting for dummies book in the local library, " +
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"This augment is a set of contacts for your eyes when installed allows for the user to see which" +
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"how hard can it be to cut wires, right?",
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"wires are conducting security related information",
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stats: <>This augmentation makes the Wire Cutting minigame easier by indicating the incorrect wires.</>,
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stats: <>This augmentation makes the Wire Cutting minigame easier by indicating the incorrect wires.</>,
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factions: [FactionNames.Infiltrators],
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factions: [FactionNames.Infiltrators],
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}),
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}),
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@ -114,14 +114,14 @@ export enum AugmentationNames {
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StaneksGift3 = "Stanek's Gift - Serenity",
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StaneksGift3 = "Stanek's Gift - Serenity",
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// Infiltrators MiniGames
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// Infiltrators MiniGames
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BagOfSand = "A Bag of Sand",
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PythiasBrainStem = "Pythia's Brain Stem",
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IntellisenseModule = "Intellisense Module",
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IntellisenseModule = "Intellisense Module",
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ReverseDictionary = "Reverse Dictionary",
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DyslexiaModule = "Dyslexia Module",
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AmuletOfPersuasion = "Amulet of Persuasian",
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KyberCrystalInjection = "Kyber Crystal Injection",
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LameSharkRepository = "Lame Shark Repository",
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RearViewMirrorShoulderAttachment = "Rear View Mirror Shoulder Attachment",
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CyberDecoder = "Cyber Decoder",
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CyberDecoder = "Cyber Decoder",
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MineDetector = "Mine Detector",
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MineDetectionArmAttachment = "Mine Detection Arm Attachment",
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WireCuttingManual = "Wire Cutting Manual",
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SecurityWireContacts = "Security Wire Contacts",
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// Infiltrators general
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// Infiltrators general
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BionicFingers = "Bionic Fingers",
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BionicFingers = "Bionic Fingers",
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CorporationManagementImplant = "Corporation Management Implant",
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CorporationManagementImplant = "Corporation Management Implant",
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@ -121,33 +121,33 @@ export function PlayerMultipliers(): React.ReactElement {
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<MultiplierTable
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<MultiplierTable
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rows={[
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rows={[
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[
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[
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"Infiltrator Rep reward multiplier",
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"Infiltrator Rep reward",
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Player.infiltration_rep_mult,
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Player.infiltration_rep_mult,
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Player.infiltration_rep_mult * mults.infiltration_rep_mult,
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Player.infiltration_rep_mult * mults.infiltration_rep_mult,
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1,
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1,
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],
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],
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[
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[
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"Infiltration sell multiplier",
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"Infiltration sell",
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Player.infiltration_sell_mult,
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Player.infiltration_sell_mult,
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Player.infiltration_sell_mult * mults.infiltration_sell_mult,
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Player.infiltration_sell_mult * mults.infiltration_sell_mult,
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1,
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1,
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],
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],
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[
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[
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"Infiltration trade multiplier",
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"Infiltration trade",
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Player.infiltration_trade_mult,
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Player.infiltration_trade_mult,
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Player.infiltration_trade_mult * mults.infiltration_trade_mult,
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Player.infiltration_trade_mult * mults.infiltration_trade_mult,
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1,
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1,
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],
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],
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[
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[
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"Infiltration minigame timer multiplier",
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"Infiltration minigame timer",
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Player.infiltration_timer_mult,
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Player.infiltration_timer_mult,
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Player.infiltration_timer_mult * mults.infiltration_timer_mult,
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Player.infiltration_timer_mult * mults.infiltration_timer_mult,
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1,
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1,
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],
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],
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[
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[
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"Infiltration minigame health reduction multiplier",
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"Infiltration minigame health reduction",
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Player.infiltration_health_reduction_mult,
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Player.infiltration_health_reduction_mult,
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Player.infiltration_health_reduction_mult * mults.infiltration_health_reduction_mult,
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-1 * (1 - Player.infiltration_health_reduction_mult * mults.infiltration_health_reduction_mult),
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1,
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1,
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],
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],
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]}
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]}
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@ -85,8 +85,6 @@ export class FactionInfo {
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}
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}
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}
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}
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/**
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/**
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* A map of all factions and associated info to them.
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* A map of all factions and associated info to them.
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*/
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*/
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@ -143,8 +141,9 @@ export const FactionInfos: IMap<FactionInfo> = {
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[FactionNames.ECorp]: new FactionInfo(
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[FactionNames.ECorp]: new FactionInfo(
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(
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(
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<>
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<>
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{FactionNames.ECorp}'s mission is simple: to connect the world of today with the technology of tomorrow. With our wide range of
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{FactionNames.ECorp}'s mission is simple: to connect the world of today with the technology of tomorrow. With
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Internet-related software and commercial hardware, {FactionNames.ECorp} makes the world's information universally accessible.
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our wide range of Internet-related software and commercial hardware, {FactionNames.ECorp} makes the world's
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information universally accessible.
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</>
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</>
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),
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),
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[],
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[],
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@ -159,12 +158,13 @@ export const FactionInfos: IMap<FactionInfo> = {
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[FactionNames.MegaCorp]: new FactionInfo(
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[FactionNames.MegaCorp]: new FactionInfo(
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(
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(
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<>
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<>
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{FactionNames.MegaCorp} does what no other dares to do. We imagine. We create. We invent. We create what others have never even
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{FactionNames.MegaCorp} does what no other dares to do. We imagine. We create. We invent. We create what others
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dreamed of. Our work fills the world's needs for food, water, power, and transportation on an unprecedented
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have never even dreamed of. Our work fills the world's needs for food, water, power, and transportation on an
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scale, in ways that no other company can.
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unprecedented scale, in ways that no other company can.
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<br />
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<br />
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<br />
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<br />
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In our labs and factories and on the ground with customers, {FactionNames.MegaCorp} is ushering in a new era for the world.
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In our labs and factories and on the ground with customers, {FactionNames.MegaCorp} is ushering in a new era for
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the world.
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</>
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</>
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),
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),
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[],
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[],
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@ -194,7 +194,16 @@ export const FactionInfos: IMap<FactionInfo> = {
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true,
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true,
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),
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),
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[FactionNames.BladeIndustries]: new FactionInfo(<>Augmentation is Salvation.</>, [], true, true, true, true, false, true),
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[FactionNames.BladeIndustries]: new FactionInfo(
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<>Augmentation is Salvation.</>,
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[],
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true,
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true,
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true,
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true,
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false,
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true,
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),
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[FactionNames.NWO]: new FactionInfo(
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[FactionNames.NWO]: new FactionInfo(
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(
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(
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@ -486,12 +495,39 @@ export const FactionInfos: IMap<FactionInfo> = {
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false,
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false,
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),
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),
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[FactionNames.SlumSnakes]: new FactionInfo(<>{FactionNames.SlumSnakes} rule!</>, [], false, false, true, true, false, false),
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[FactionNames.SlumSnakes]: new FactionInfo(
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<>{FactionNames.SlumSnakes} rule!</>,
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[],
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false,
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false,
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true,
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true,
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false,
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false,
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),
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// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
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// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
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[FactionNames.Netburners]: new FactionInfo(<>{"~~//*>H4CK||3T 8URN3R5**>?>\\~~"}</>, [], true, true, false, false, false, false),
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[FactionNames.Netburners]: new FactionInfo(
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<>{"~~//*>H4CK||3T 8URN3R5**>?>\\~~"}</>,
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[],
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true,
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true,
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false,
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false,
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false,
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false,
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),
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[FactionNames.TianDiHui]: new FactionInfo(<>Obey Heaven and work righteously.</>, [], true, true, false, true, false, false),
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[FactionNames.TianDiHui]: new FactionInfo(
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<>Obey Heaven and work righteously.</>,
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[],
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true,
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true,
|
||||||
|
false,
|
||||||
|
true,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
),
|
||||||
|
|
||||||
[FactionNames.CyberSec]: new FactionInfo(
|
[FactionNames.CyberSec]: new FactionInfo(
|
||||||
(
|
(
|
||||||
@ -517,7 +553,8 @@ export const FactionInfos: IMap<FactionInfo> = {
|
|||||||
It's too bad they won't live. But then again, who does?
|
It's too bad they won't live. But then again, who does?
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
Note that for this faction, reputation can only be gained through {FactionNames.Bladeburners} actions. Completing {FactionNames.Bladeburners}
|
Note that for this faction, reputation can only be gained through {FactionNames.Bladeburners} actions.
|
||||||
|
Completing {FactionNames.Bladeburners}
|
||||||
contracts/operations will increase your reputation.
|
contracts/operations will increase your reputation.
|
||||||
</>
|
</>
|
||||||
),
|
),
|
||||||
@ -572,88 +609,45 @@ export const FactionInfos: IMap<FactionInfo> = {
|
|||||||
true,
|
true,
|
||||||
true,
|
true,
|
||||||
),
|
),
|
||||||
|
// prettier-ignore
|
||||||
[FactionNames.Infiltrators]: new FactionInfo(<>
|
[FactionNames.Infiltrators]: new FactionInfo(<>
|
||||||
{". ;<<;. '>><'...<<<' I+<l .>>>: .'<i<. I~~!' `l<!+jYJJCJJJJJLJJLc{ii<! .'><i' .;<<~ .l~>: `<>>. .:<i!.. <<~I ..><>`..;<>> ' !<<;. `>~<' ,<>l...!i>; . +<<' "}<br /><br />
|
{".,=,.==.²=.'=,.=░.==.:=,,▄▓▓▓▓▓▓▓▓▓╬░.==.²!.,=,.=⌐.==.!=,.=,.==.²=.,=,.==.²=.!=,"}<br />
|
||||||
{"llI,^^'I!l^^^Iil:^^^;l!,^^:ll!,^^:!!:^^'!!l:'^'i>;{UUJCJUCCJJJJJUUJCJUCOY<IlI'^^;!l,^^,!!l,^`;!l:^^^:!!:^^'llI'`^,I!l``'Il!;^^'l!!,^^:!!I,^^llI,^^^;!l,^^,!lI^`^:l"}<br /><br />
|
{"'¡»⌐^»∩^:»^:=^`=∩':+]▄▄▓▓▓▓▓▓▓▓▓▓▓▓▓▒^»∩^»=^:»^²»⌐^»∩^:=^`»^`»∩^:»^¡»^`»⌐'»÷'\»'"}<br />
|
||||||
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|
{"░░_|░_'░⌐_░∩`|▒▄▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░`,░``░∩`»░_|░¬`░⌐_░░`'PHYZ|C@L`»░_!░⌐`░░_|"}<br />
|
||||||
{"..'I>iI..'i<>' .^>>i^..l>i;'. >><,'.`<<i.^>(YLCCLLQ0QQLCCJJJUCLJJJJCCCLZq?'.`i<>' ;<>!. 'Ii>'.''i>>`..:<<I..'i>i,'.'>>!' .:>~!. l<<;. ^li>...'i<l' 'l<>, .^>>i'."}<br /><br />
|
{".,=,.»\.²=,,[▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▒╦╔░¡_²².,=,,=:.==_!²,,=,_==,W@Z,=,,=\.!=./²,"}<br />
|
||||||
{"`'^,ll;^`';II''^,ll;''^;ll;^^'i>l;l>}uYCCJJCLLLCCCJJJCCCJJJJJJC0LCUUCLwZqI``'lII:'':!l;^`';!!,'^'lll'^',II:'^^lI;:^`'!lI'`':;lI'^';li;`^'Ii!'^';l;I''`,I;'^^'!!;:'"}<br /><br />
|
{"'`»^^»∩':»')▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓████▒▐▒Ü▒^»=^¡»^^»⌐'»∩':»^`»^'=^:=^H3R3^»∩^:»':=^"}<br />
|
||||||
{">i+I ^,+ii.'.I>++'.^<ii,` `>!+nLUJLCJJCJXCLLLJJCCCCCCUJJJCJCCJCZZOQQOmmmm'~>i ''>>>, . <>i' .;!<> '.-<iI''^>i_''.I<iI' I+i^ '~i>'' ;i<I 'ii~I ^^<<i'..;><_ '!>"}<br /><br />
|
{"░∩`:░_'░⌐`░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█████ÑÜP╩Ü╙░`_░∩`|░`:░_`░∩`|∩`:░_`░⌐_░░`|░`,░⌐`░∩`»"}<br />
|
||||||
{" .`;><l`.'!<>'.',>>!'` i>>:lXCJJCCCJJJJJJJJJJJJJJJJJJJJJJJCCCJLZmmmmw0q_<>.'`i_i`..;<<!' ';i>'.''i>>'. ,>>;..^i>>;`.'>il^..,><i'..!<>;'''i<~..`:i>i^..I>>,.''<>i,'"}<br /><br />
|
{".,=,,==_²=,▀▓▓▓▓▓▓▓▓▓▓▓▓▓▓██▌Ñ▓██ÑÜÜ▒Ü▒░_»=,,=,.==_»=,!=,,=,_==,»░,,=,,==_»=,!=,"}<br />
|
||||||
{" .';><l' 'i<<^ .^<<i^' I~icJUCJCJJCJJJJJJJJJJJJJJJJJJJJJJJCJJQOmwqwOph+>[11_li~>`. I<<i' .I><' '^i><^. :<<I. '>><:' .<ii^. :<<i. !<<;..^><~ .',><i`..l><: .`<<>'."}<br /><br />
|
{"'`=^^=∩^:»^:»└'µ╫█████████╬▓▓▓██Ññ▒NÜÜ▒╠^»=':=^^=∩^»=^:=^`=⌐^»»':»`¡»^`=∩^:=^\»'"}<br />
|
||||||
{">>~; ',+!i.'.I><~ ..!i>''rCUJJJJJJJJJJJCCJJJJJJJJJJJJCJJJJUQ0mpZZZk8%B8t}]-?]1]'<i>, . ~~>` ;i>>. +>>; .^>i+'. ;~<i.' l>i' .'+i~`. :>~!. .ii<l '`<>>''.,<<+ .l<"}<br /><br />
|
{"░░`:░_,░⌐`=∩`|░_¡█╬▀███▓╬╬▀▓▓▀Ñ▒ÄÜ╟ñÜÜ╠D░¬_░░_|=_!░_`░⌐`=∩_:░_'░⌐_░░`!=`┌░__░∩_»"}<br />
|
||||||
{";:',:,:,;:,,,,;:,:,,,IIlJLUUCCCCJJJJJJJJJLLLLLQQQQQQQ00OZmwZZQwo%@@@B@W{?-tf||_{il;,:::;;::;::;;,,,,,;;',,,::,;,,:,;I,;;;,I:,::;;,,;;;;;::;:';;:,'::I,'',;:::::,:;"}<br /><br />
|
{".,=,.==.!=,,=,.=░╠████Ñ▒▒ÄÜñÜÜÖ╠╩Ü║Üû╠╙».»░.:=,.=⌐.==.!=,,=,.==.!=.,=,_==.»=.!=,"}<br />
|
||||||
{" ..;>i;.'^i>>,'.'><i' ^YUJJCJUUJJCC00ZmwwmmmmmmmmmmmmZmmmwmmZwW@@@@$@@o[_[n|1][?{. :>>i. .I><,. ^><i...:<<I...!<>:. .ii>'..I>>l l><; ^!<~^. '>iI' `l<<: .'i<>'."}<br /><br />
|
{"^`»^`»∩`:»'\»^^»⌐^╚╬▒Ü▒▒▒ÜÜ▒╚╩▒▒RÖÜ╠╠▒∩∩';╓';»^'»⌐`»»^:»^^»⌐^»∩':»^¡»''»∩`:»^\»^"}<br />
|
||||||
{"><~;..^><!' .li<!'.'!<jZ0CUJCJCQOZZmmmmmmZZmmwmZmwmZZpwJJQwQ*BB%B@8B%Y??-?(xf}---<<,' <>>^.':>!l ' i<>I.'`l~+^..:<><.'.l!i, .~>~^. '>>l...!ii:.''i>i^' 'i>_'..l<"}<br /><br />
|
{"░░ :░ '░⌐_░░_|░`!░`╙▒▒╠╠ÜÉ▒╚Ö╠╠╠╠╟╬╠╠╠╬╬▓▓█▓▓▓▓▓▌▄▒,,░⌐_|░_:░`,░⌐`░░ |░ '░_`░∩_|"}<br />
|
||||||
{"<<!^ ^!<>' .l~iI..`IiwZZ0Q00mmmmmmmmmmZZZZmmmmZZ0LCJYU0Zq*@@B%@@B%@L???-_-??][,!-~, .^<<>,. ;~<I. ;~+; ^>>i` 'i~> ^!<~l' '>~+' .;<<i^ ><>,. .l+<' ,~<i. :>"}<br /><br />
|
{".,=,.=».!=,,=,.=░.==.└╙╙╜╚╩╩╙╙Ü7┘,░╚╬╠╬▓████▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▒==,²».,»,,=░.!=.!=,"}<br />
|
||||||
{". I~<I .<<~^ .>!i^^YZZZZZZmZOOZmZZZZZZZO0LCJJJUJCLQm#@WQjjp@BB@%C?-[-_-?-|1~>^ .I~<< l+<: `<>i' .,<i!.. >><I ..><>` .I<>! ' l><I. '>~<' ,<>l. .li>; . ~<<' "}<br /><br />
|
{"'^»⌐^»∩^:÷^\»^^»⌐'»»^:»^^»⌐^»∩^:»'`║██████████████▓████████▓▓m»'»»^¡»^^»∩^»»^\»^"}<br />
|
||||||
{"!lI,^`'l!!^^^;!I;^^^Ili(0dOmOmZwm0mZQJUCQJJJUUJLLOpo&8@&m?<~<(%@B&X]?]-}({-_]{t>IIl:`^'lil''^Iil;'^';l!:'''!ll'^`:Il!^^';ll;`^,I!!'^^:li;^^`!!l;^`^;!;,,^:ill'^^;;"}<br /><br />
|
{"░∩`!░_'░⌐`░░`|░,;░__░⌐`░░`|░-'░⌐`░µ▓█████████████▓▓▓▓▀▀╫▓███▓▌`░⌐_░░`|░`!░⌐`░∩`|"}<br />
|
||||||
{"<>>, .'><!'..I><! .'>>~'..,+{1i;;W%obqm0C00OwkaW%B@@&zuqBb?>(*B%Mt}_?_jf-}-]--ft-~>^. '<>!' I>>l.. i~>; '>>>' ':>~i..'l~>'..`><i`. ;>>I' <>>;.'`i~<' .;><i. ';<"}<br /><br />
|
{"_,=,_²».:=:▒▒╠▒▒╠╠▒▒,:=,,=⌐_»░_:=,▓██████████████▓▓▓▓▒!=,███▓▓░_»=_,=,_=░_!░.'=,"}<br />
|
||||||
{" . :~!l .'>>>'...~i!^''!>>I.. ><~fB8B@@@@@@@BBB@B@BO|[[}|U*@BB8C{}-[-]U--]--?-tt}..I>~+. '!<>'. `>><. .,<<l.' >>>,..`i><' 'I+>l.. li+I. ^><> . '<i>. 'I<<, . <>i` "}<br /><br />
|
{"▒╙R▓▓▄▄╣▓▓▓▓▓▓▓▓▓╬╬╠▒╠▄▄▄µ∩'»=]▄▄▓████Ñ»╙▀███████▓▓▓▓Ñ:»^╫█▓▓▓H`:='`=^`=∩`»=`\=^"}<br />
|
||||||
{"^^^:II:^'';:;''^^;I;'^`:II;^^::lI;b&M&%BW%%@&B&@88W&&%@@BB@&oz/?-[+?uZ]-?--?-(jt_:':;;I'^^;lI:'''III^^^,II;'^`,II,^^^;;I,'';I;;^,';;;:'^'III^^^'III''^;II:'^';ll,^"}<br /><br />
|
{"Ü⌐»╙▓▓▓▓▓▓╬▌╠╬▒╬╬╬╠╠Ö╣▓▓▓▓▓▓▓▓██▓███▀U``░``╫███████▓▓Ñ⌐_=╫█▓▓▓Ñ░_`░░_|░_┌░``░░_»"}<br />
|
||||||
{"i<~, '>i!. Iii< .l>>' .`<<> ;(W?+>{c8B}1W#t_+?~][1tvt})-??]xY]<!1_?-???}ff{~i<'.. >~<` ;<>! <>>: ^ii<'. :<<i.'.l>>^ ''+>~`. ,><i. .ii>l ^>l!^` 'i>_ l~"}<br /><br />
|
{"|░::╟▓▓▀╚╙░/=,,╙░░╙░,⌡╩▀▓█████████▓╙,,==_²²╫███████▓▓░!=,╙╬╩▒▒▒╦╦░,,=,_=\.²=.!=,"}<br />
|
||||||
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|
{"^'ܵÅÑ»`:='\=^^»⌐^»=':÷^^=^┴╚╢▀▀▀╙`»^'=∩`:»║██████▓▓▌^:»'╔╠▒▒▒▒▒▒▒╠M≡╦`»⌐'»=^╒»`"}<br />
|
||||||
{" .`I<<!` 'i~<^ .'~~i'' l>i;' l<<:.]@BBBB%@8z|({{1(tt1-??-?]}}?]t{-]!iC-_?}t/?<i^ ;~<I 'I><, `'><~^. ,~_l..`<<<;`.'<i!^ ,>~! .!<>' 'i<<'..,>+i' .!~+: .^<<i''"}<br /><br />
|
{"░░_|░_'░⌐`░░_»░`!░¬`░▄▄▄▌▄▄▄▄▄▄╥,░░_:░`,░,╫███████▓▓Ü░⌐`=╠▒▒▒▒▒▒╠╠╩░`»╝╦:░_`░∩`»"}<br />
|
||||||
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|
{"_,»,_!\_!=,,=,_»░_²1████████████████▓▄▓▓▄▓█████▓▓▓▓Ñ»_!=,7╝╬╚╝╩╩░ù,,»,,╫▒,²»_!=,"}<br />
|
||||||
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|
{"'¡»^^»∩^:÷^\»^^»⌐^»=████████████████████████████▓▓Ñ»∩':»^^»╬^÷∩^:»^¡÷^║╣ÜR≈»^\÷^"}<br />
|
||||||
{". I<>;' `i<<'..^i<>^ I~<; .>i~,..:{/(?]??vdmOc|{1)jt_>~<!YJOU?_-[]txjtt//|/{](fnzUJLzvjf/}!^'`I>+. .:~ii.`.i><I. '!ii'..I><!.. li>l. 'i~<' ,>>l' 'l><I.. <><, "}<br /><br />
|
{"░░`|░¬'░⌐`░░`|░`:░``╫███████▀▀██████████████████▓▀░¬`░⌐`|░`╠╣╣░▒░_▒╥║╬╣▒╙Ü^=░░`|"}<br />
|
||||||
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|
{"_,=,_»░_²=,,=,_=░_==|██████░==_╙╩▀██████████████Ñ⌐_!=_:=,_░╟%╩╬╟╣╣╣╬Ñ╣Φ╬»_²=┐╟╣╓"}<br />
|
||||||
{"i!l,`'^l>!` .Ii!;''^;li''^,l!i'.`:><;`':~/j/trftf||)[?_--]{(|)ttjt//t/ttfjt/ft//JmZwpddqOLCCJUJQQQQQQLc(_lII;,''^:llI``.IIi:'''l<i,'',ilI,'.I!iI` `I>!'.':liI^`^,i"}<br /><br />
|
{"`¡»^^»∩^»»^\»^^»⌐^»»[█████▓^»∩'»:^)▓██████████▀┴=⌐`»='»»^`»╠^»╠╬╠n╬╬▒^[╠∩^»»^:=^"}<br />
|
||||||
{".'.:>!I .`i<>^' 'i>!`..Ii>I.. >~>: ,>~>..^l<?(ff//ft//ttttjf|_~<<l`''}(/|f/fj)UmwmqpppqOJUUJCQ00Q0m0JUUYJUUJ0Z0OZZO0OLYJn:;ii!. .l>+; ^!<>'. '>>!' I+<,. .>>>' "}<br /><br />
|
{"░∩`:░_'░⌐`░∩_»░_:░¬_▐██████▒``░⌐`▄█████████▓Ñ`»░`!░_`░⌐_|∩|╬░``╠⌐_░╠_»░╚Ü░_`░⌐`|"}<br />
|
||||||
{"i!!,'',i!I`.';!>l`'`I!i''`'!!i^'';<<I`'`!i!;`''i!;^,I+-?~'^`;ii,`''!>!`'zXff/nqwwmqpdpqqmO0QJCQ00OqwZZmZQCCCQ0OQ00QLCJCCJCc;`.'iii^'`;iiI^`'l!i;'.`I!i,'.:>i!'..I>"}<br /><br />
|
{",,=,,==_²=.,=,,=░,==╫██████▒==,²▓███████▓╨░,,=,_=⌐,=»,!=,,=╠░»=╬==.╠Ü,_=╢,!=,!=,"}<br />
|
||||||
{">><: '>>i' .l>>! .'!i<' .^<~~'..;<<I..'~<<,'.'<ii` l>>!...i>>,' ^i<> ;OOmwZmmwqqpppppwZZZZZmqddpdqmZZmmmZmpdppbpOqZZmLJJJ? .'<>~' ,><i...iiiI. 'ii>^'.;><>. .I<"}<br /><br />
|
{"^¡÷^^»∩^:='\»^^»⌐^»»███████^»»^╫██████▄┐':»':=^^»⌐`»»^\=^░╬Ü'»┐╬░»''╢^^»∩Φ░»^\»^"}<br />
|
||||||
{" . :~+I .'<<~^ .<<>'' I~>! <>>, '>>~. ;><> ..i~~' .`~>~'. :>+l !}qwwwmwqqpppddpmZZZZZZmpddpppwZmwmmmwpdppwqmOwwwOLJJC>>i. !>>; '<~< ^<<i '.ii<:. ~~<^ "}<br /><br />
|
{"░=`!░`¡░⌐`░░`|░`:░,███████▓░_`▓███████▌'░¬`░░`|░ ¡░``░⌐`|╝╨|░``╬H_░û╬▒░`:╟╬^░∩_»"}<br />
|
||||||
{",:I;,,;I,:':,;:;l,:,I:::''^;::`,,,,,:,,`:,:'^,,::I,,,l;::':':,:,:,,I;:'zwpdkdddpppbqmZZmZZZZZZwpqwqwmOZZZmmwpbdmLZmZZOZw0CLL(^,,:l,,`'',:^',',;;,,:I,:';,,:;!,,';I"}<br /><br />
|
{",_=,,»»_!»,,░╓▄▄▓▓█████████,=»,╙▀███████▌▄».,=,_=⌐_»»_²=,,=,,²=╚ÑÜ,,╚Ñ_=»_!=.!»_"}<br />
|
||||||
{">>>, .,>i!.`.I><<' .i>!' ^i+>;::>-<;'..<i<, .^><>' .i>il.' li~;'.,l<!tpwwqmqqqqqwmZZZZmmZZmwpppdpZ0QCUUJUL}<>.'U0pmmpdpdQ0OO..<<+'' '>>l...i<~I..'>ii^^ ,<<~'. I+"}<br /><br />
|
{"^^»^^»∩^:Φ███████████████▌╜^»»':»^¡╬▓██████▄░»^^»⌐'»»':»^^»''»»^»»^¡»^^»⌐':»'\»^"}<br />
|
||||||
{"'.`I><l. ^<<<: `i<l`.'l><_{1}{11)1(){_<'.';><l. `l>>, '>><^ .:!<;..)qZZZwqmmmZZZZZZZZZZmwpppqqddpmLULLUCU/ `i><,.QppdpdQQQZ}> . I<<I..'!<>. .:i>!`..l<~I '!>i:."}<br /><br />
|
{"░∩`:░`'░⌐╨████████████████:░``░⌐`░░`|░▀██████▓▄░`:░_`░░`»░`:░``░⌐`░░`|░`,░⌐`░░`|"}<br />
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
{"░∩`!=_'░⌐`░∩`|░`!░``░⌐`|░`|░`'░⌐`░µ▄▓███████████▄¡░_`░⌐`|░`!░_`░⌐`░∩`|░_¡░⌐`░░`|"}<br />
|
||||||
{"{I,';:/CCJ000CYYYCLJCCLL|]xJQt)X0LCrftfft[}[zJUUQOO0O0Qzjt)])0mmLXQmOwppppkbIi+l' ,l<vbqwmZZmmZmmZZqp0L00Ow' <~~: OZmOUJCQLC~ ..l>>; `><~' ,>!i. .lli,' .<>>^ "}<br /><br />
|
{"################################################################################"}<br /><br />
|
||||||
{"(I,',:'/UQUQCCCCCQQXYC0j{)vO/})xr|(ftftt/]}[LmZJLQQQQLJJJJUJLmppwZOZmm0mZd(lI..'!+~' (mZqZOZmmwqqwppwOQQ0O<~'..:<!zdqQLQZZC0<~>>^ ;!<l' .>i>;.'^i>i^ ,i>i'..I~"}<br /><br />
|
|
||||||
{"~<l'':^`vCLLLCCCCL0f|})x[)(/)1|/ftffft)1<<CmZZOmwqqwZLJJJJCL0wdppwZZmZwwv;l;;,:::':''::_ZqwwppdddbbddppmQQ0C:I,I:::'tbZCcrxjnY/;;;::,,;;,,:,,;II:::;;,:;:;III::;;:"}<br /><br />
|
|
||||||
{"'_>I:,,^;JQJJLLu[{~i';'I~<l . >~<l:,I~<<.' :?jJkqqpppmZmZZwmZwddqqmwZZQ?>I ^<>>' .'~><cqpqqqwmmmZZmmmwOUUL)'.<><,.'|m1|{11{}1}?+~-i~;..'>>>'' '<>> ..l>+;. _<>^ "}<br /><br />
|
|
||||||
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|
|
||||||
{"i>l+-I,'iLU?'l>;i.'^;!>''^,!ii,'.:i>;'''!>>'..^>i!;''Ill<}vJOqdkkdw{ii''.:>>l^.`Iii'`''!xdqpmqqqqqqwww0CJCv<<i^'',<!i]f(}1{{{{{{1[1}}))xf<'.>il:`'`Iii'.':>>l`'`;l"}<br /><br />
|
|
||||||
{".. ^i~cJ1.!l<' .<<!' .I<_i' <!>:`''>i~.^.:i>!. '!+<''''>~+'``li<; '!~_I ,<!>''.:<~i]pppppqqqpdbpbmCQQZ) >>>,.lj({}11{11{{{11{}{)/|ll<cQi.,><! ' il<; . >>+' "}<br /><br />
|
|
||||||
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|
|
||||||
{"i<<, .^>~!.' Ii>i' `Ii<'..'i<>' .:<<;. .il-zppMW8@%88&oaadpOYr)!. ^>~< ..,><!' 'i<>^'vZmZZZZZZZmmwwm000Qm<^~><'' l~///(|(1}{{1)(/tfft/?~l. '>i>rj'`i<i^. :iii' ;<"}<br /><br />
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
{" .;~-!' `!_<, ,>~i'. !+<I' 'l~+: '~+l!$$@@B$$$$$$@$B$$B&%BBBB$$$$$$$$$$$$$$$$$@@@@@@@@%opqdpppOLJXU,,>_l. `i_>I' .>~-t'':+<!' `l~<'..^!>~.'ucfJl:u_|,<; '~~<;."}<br /><br />
|
|
||||||
{" . :<<I. `i<<^. `>~i^. l<<l' .>+<; .^i>!'X%%@$$$$$$$$B@$@%8W@%BB$$$$$$$$$$$$$$$$$$@@@@@@@@@@WbqppOLLJ_ ;<_l. .i><,...ii>f/<>>i>'. >+~; ^~i<'_trjYYYi!!)>l '+<<^ "}<br /><br />
|
|
||||||
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|
|
||||||
{"'',:IlI:,,;I;,,:;Il;:,,;I;:''':Il;:::II:'~*%$B@$$$$$@%j,^!l,,~Y&B@$8%@B@@%@B$$$$$$$$$$$$$$$$$BB8OQJ>',,;I;::,;III:,,:l;[+';/CffzvJX[{nunvcj|xY};/il,,,;lI:]t/>'!:,"}<br /><br />
|
|
||||||
{" ..:><I..`<<>'``'><!^..I>il. i>>:..'>ii.'p@@@$$$$$$B%o,`ii>' ';>|Q*BB8%B@B$$$$$$$$$$$$$$$$$$@@@8U>>. .'<!I'`'ii<:..'<ifYj/ru1uzujJujff|nYzzx{/XX~>` 'l<<;'luucY: "}<br /><br />
|
|
||||||
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|
|
||||||
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|
|
||||||
{"...:>>,..^<<<,''.!<!^..IiiI`.^>ii' .^!i>''w%$@$$$$$$B%!``>>~'. '~~l. ,&B%@@$$$$$$$$$$$$$B&@$o>..`~i!.'';>il`'.l><I..'<!)f`':l~|1+<|<?+1-{X>~, '?t<!'..!>i;''.!+>` "}<br /><br />
|
|
||||||
{"l>>,'',!i!`''liil''`!<i,.''>i!''':!l;'`'!+h$$$@$$$$$B%#<!'^'l!!:^''lt%@$@$@$$$$$$$%%$B$%B#}^^:>il'''!ii:','l!>`'',>>i''j1!i,^`'+t-^'':>]t;''l>il}Y`l>!'`^,!!~.''I>"}<br /><br />
|
|
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|
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|
||||||
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|
|
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|
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|
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|
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|
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|
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|
|
||||||
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|
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|
|
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|
||||||
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|
|
||||||
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|
||||||
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|
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|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
|
||||||
{". ;<<; 'i>>^. .>~!' I><I'`^><il:'I>~<,,,!<++;Il+--<l!>?]-ii!__(&B%%@@$8B@$$$$$$$$@@@8Jfk@%B@@8Wj<. 'iiI. .!><; ..>>>`..:<<> ` li>; '><<. ,<<i. .lii,.. ~<<' "}<br /><br />
|
|
||||||
{"::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::"}<br /><br />
|
|
||||||
Experts in getting in and out in plain sight<br /><br />
|
Experts in getting in and out in plain sight<br /><br />
|
||||||
Some some speculate that the oceans movies are documentaries based on this group<br /><br />
|
Some some speculate that the oceans movies are documentaries based on this group<br /><br />
|
||||||
Some members are even rumored to be able to pick locks like the fonz, one hit and it will swing open ayeeeee<br /><br />
|
Some members are even rumored to be able to pick locks like the fonz, one hit and it will swing open ayeeeee<br /><br />
|
||||||
|
@ -36,7 +36,7 @@ export function BackwardGame(props: IMinigameProps): React.ReactElement {
|
|||||||
const timer = difficulty.timer;
|
const timer = difficulty.timer;
|
||||||
const [answer] = useState(makeAnswer(difficulty));
|
const [answer] = useState(makeAnswer(difficulty));
|
||||||
const [guess, setGuess] = useState("");
|
const [guess, setGuess] = useState("");
|
||||||
const hasAugment = Player.hasAugmentation(AugmentationNames.ReverseDictionary, true);
|
const hasAugment = Player.hasAugmentation(AugmentationNames.RearViewMirrorShoulderAttachment, true);
|
||||||
|
|
||||||
function press(this: Document, event: KeyboardEvent): void {
|
function press(this: Document, event: KeyboardEvent): void {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
|
@ -47,7 +47,7 @@ export function BribeGame(props: IMinigameProps): React.ReactElement {
|
|||||||
let upColor = defaultColor;
|
let upColor = defaultColor;
|
||||||
let downColor = defaultColor;
|
let downColor = defaultColor;
|
||||||
let choiceColor = defaultColor;
|
let choiceColor = defaultColor;
|
||||||
const hasAugment = Player.hasAugmentation(AugmentationNames.AmuletOfPersuasion, true);
|
const hasAugment = Player.hasAugmentation(AugmentationNames.KyberCrystalInjection, true);
|
||||||
|
|
||||||
if (hasAugment) {
|
if (hasAugment) {
|
||||||
const upIndex = index + 1 >= choices.length ? 0 : index + 1;
|
const upIndex = index + 1 >= choices.length ? 0 : index + 1;
|
||||||
|
@ -42,7 +42,7 @@ export function CheatCodeGame(props: IMinigameProps): React.ReactElement {
|
|||||||
const timer = difficulty.timer;
|
const timer = difficulty.timer;
|
||||||
const [code] = useState(generateCode(difficulty));
|
const [code] = useState(generateCode(difficulty));
|
||||||
const [index, setIndex] = useState(0);
|
const [index, setIndex] = useState(0);
|
||||||
const hasAugment = Player.hasAugmentation(AugmentationNames.LameSharkRepository, true);
|
const hasAugment = Player.hasAugmentation(AugmentationNames.DyslexiaModule, true);
|
||||||
|
|
||||||
function press(this: Document, event: KeyboardEvent): void {
|
function press(this: Document, event: KeyboardEvent): void {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
|
@ -38,7 +38,7 @@ export function MinesweeperGame(props: IMinigameProps): React.ReactElement {
|
|||||||
const [answer, setAnswer] = useState(generateEmptyField(difficulty));
|
const [answer, setAnswer] = useState(generateEmptyField(difficulty));
|
||||||
const [pos, setPos] = useState([0, 0]);
|
const [pos, setPos] = useState([0, 0]);
|
||||||
const [memoryPhase, setMemoryPhase] = useState(true);
|
const [memoryPhase, setMemoryPhase] = useState(true);
|
||||||
const hasAugment = Player.hasAugmentation(AugmentationNames.MineDetector, true);
|
const hasAugment = Player.hasAugmentation(AugmentationNames.MineDetectionArmAttachment, true);
|
||||||
function press(this: Document, event: KeyboardEvent): void {
|
function press(this: Document, event: KeyboardEvent): void {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
if (memoryPhase) return;
|
if (memoryPhase) return;
|
||||||
|
@ -40,7 +40,7 @@ export function SlashGame(props: IMinigameProps): React.ReactElement {
|
|||||||
props.onSuccess();
|
props.onSuccess();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
const hasAugment = Player.hasAugmentation(AugmentationNames.BagOfSand, true);
|
const hasAugment = Player.hasAugmentation(AugmentationNames.PythiasBrainStem, true);
|
||||||
const phaseZeroTime = Math.random() * 3250 + 1500 - (250 + difficulty.window);
|
const phaseZeroTime = Math.random() * 3250 + 1500 - (250 + difficulty.window);
|
||||||
const phaseOneTime = 250;
|
const phaseOneTime = 250;
|
||||||
const timeUntilAttacking = phaseZeroTime + phaseOneTime;
|
const timeUntilAttacking = phaseZeroTime + phaseOneTime;
|
||||||
|
@ -64,7 +64,7 @@ export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
|
|||||||
const [wires] = useState(generateWires(difficulty));
|
const [wires] = useState(generateWires(difficulty));
|
||||||
const [cutWires, setCutWires] = useState(new Array(wires.length).fill(false));
|
const [cutWires, setCutWires] = useState(new Array(wires.length).fill(false));
|
||||||
const [questions] = useState(generateQuestion(wires, difficulty));
|
const [questions] = useState(generateQuestion(wires, difficulty));
|
||||||
const hasAugment = Player.hasAugmentation(AugmentationNames.WireCuttingManual, true);
|
const hasAugment = Player.hasAugmentation(AugmentationNames.SecurityWireContacts, true);
|
||||||
|
|
||||||
function checkWire(wireNum: number): boolean {
|
function checkWire(wireNum: number): boolean {
|
||||||
return questions.some((q) => q.shouldCut(wires[wireNum - 1], wireNum - 1));
|
return questions.some((q) => q.shouldCut(wires[wireNum - 1], wireNum - 1));
|
||||||
|
@ -480,7 +480,7 @@ export class PlayerObject implements IPlayer {
|
|||||||
this.lastUpdate = 0;
|
this.lastUpdate = 0;
|
||||||
this.lastSave = 0;
|
this.lastSave = 0;
|
||||||
this.totalPlaytime = 0;
|
this.totalPlaytime = 0;
|
||||||
this.hasCompletedAnInfiltration = true;
|
this.hasCompletedAnInfiltration = false;
|
||||||
|
|
||||||
this.playtimeSinceLastAug = 0;
|
this.playtimeSinceLastAug = 0;
|
||||||
this.playtimeSinceLastBitnode = 0;
|
this.playtimeSinceLastBitnode = 0;
|
||||||
|
@ -163,6 +163,7 @@ export function prestigeAugmentation(this: PlayerObject): void {
|
|||||||
this.workChaExpGained = 0;
|
this.workChaExpGained = 0;
|
||||||
this.workRepGained = 0;
|
this.workRepGained = 0;
|
||||||
this.workMoneyGained = 0;
|
this.workMoneyGained = 0;
|
||||||
|
this.hasCompletedAnInfiltration = false;
|
||||||
|
|
||||||
this.timeWorked = 0;
|
this.timeWorked = 0;
|
||||||
|
|
||||||
|
@ -21,6 +21,7 @@ import { Modal } from "./React/Modal";
|
|||||||
import TableBody from "@mui/material/TableBody";
|
import TableBody from "@mui/material/TableBody";
|
||||||
import { Table, TableCell } from "./React/Table";
|
import { Table, TableCell } from "./React/Table";
|
||||||
import TableRow from "@mui/material/TableRow";
|
import TableRow from "@mui/material/TableRow";
|
||||||
|
import { FactionNames } from "../Faction/data/FactionNames";
|
||||||
|
|
||||||
function LastEmployer(): React.ReactElement {
|
function LastEmployer(): React.ReactElement {
|
||||||
const player = use.Player();
|
const player = use.Player();
|
||||||
@ -144,16 +145,16 @@ function BladeburnerMults(): React.ReactElement {
|
|||||||
|
|
||||||
function InfiltrationMults(): React.ReactElement {
|
function InfiltrationMults(): React.ReactElement {
|
||||||
const player = use.Player();
|
const player = use.Player();
|
||||||
|
if (!player.factions.includes(FactionNames.Infiltrators)) return <></>;
|
||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<MultiplierTable
|
<MultiplierTable
|
||||||
rows={[
|
rows={[
|
||||||
["Infiltrator Base Rep increase", player.infiltration_rep_mult],
|
["Infiltrator Rep reward", player.infiltration_rep_mult],
|
||||||
["Infiltrator Rep reward multiplier", player.infiltration_rep_mult],
|
["Infiltration sell", player.infiltration_sell_mult],
|
||||||
["Infiltration sell multiplier", player.infiltration_sell_mult],
|
["Infiltration trade", player.infiltration_trade_mult],
|
||||||
["Infiltration trade multiplier", player.infiltration_trade_mult],
|
["Infiltration minigame timer", player.infiltration_timer_mult],
|
||||||
["Infiltration minigame timer multiplier", player.infiltration_timer_mult],
|
["Infiltration minigame health reduction", -1 * (1 - player.infiltration_health_reduction_mult)],
|
||||||
["Infiltration minigame health reduction multiplier", player.infiltration_health_reduction_mult],
|
|
||||||
]}
|
]}
|
||||||
/>
|
/>
|
||||||
<br />
|
<br />
|
||||||
|
Loading…
Reference in New Issue
Block a user