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Added Silhouette Faction. Needs to add Augs for it
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@ -131,6 +131,9 @@ initFactions = function() {
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var TheSyndicate = new Faction("The Syndicate");
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TheSyndicate.setInfo(FactionInfo.TheSyndicateInfo);
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AddToFactions(TheSyndicate);
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var Silhouette = new Faction("Silhouette");
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Silhouette.setInfo(FactionInfo.SilhouetteInfo);
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AddToFactions(Silhouette);
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//Earlygame factions - factions the player will prestige with early on that don't
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//belong in other categories
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@ -367,6 +370,15 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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invitedFactions.push(thesyndicateFac);
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}
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var silhouetteFac = Factions["Silhouette"];
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if (silhouetteFac.isBanned == false && silhouetteFac.isMember == false &&
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(this.companyPosition.positionName == CompanyPositions.CTO.positionName ||
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this.companyPosition.positionName == CompanyPositions.CFO.positionName ||
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this.companyPosition.positionName == CompanyPositions.CEO.positionName) &&
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this.money >= 15000000) {
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invitedFactions.push(silhouetteFac);
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}
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//Tian Di Hui
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var tiandihuiFac = Factions["Tian Di Hui"];
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if (tiandihuiFac.isBanned == false && tiandihuiFac.isMember == false &&
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@ -625,6 +637,10 @@ displayFactionContent = function(factionName) {
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fieldWorkDiv.style.display = "inline";
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securityWorkDiv.style.display = "inline";
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break;
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case "Silhouette":
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hackDiv.style.display = "inline";
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fieldWorkDiv.style.display = "inline";
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securityWorkDiv.style.display = "none";
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case "Tian Di Hui":
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hackDiv.style.display = "inline";
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fieldWorkDiv.style.display = "none";
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@ -111,7 +111,7 @@ FactionInfo = {
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TheSyndicateInfo: "TODO",
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Silhouette: "Corporations are so big, you don't even know who you're working for. That's terror. Terror built into the system.",
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SilhouetteInfo: "Corporations are so big, you don't even know who you're working for. That's terror. Terror built into the system.",
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//Earlygame factions - factions the player will prestige with early on that don't
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//belong in other categories
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