mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 12:15:44 +01:00
Infiltration can no longer be done programmatically. HP is reset when prestiging
This commit is contained in:
parent
f33bc59768
commit
fde2b8cbc1
73
dist/engine.bundle.js
vendored
73
dist/engine.bundle.js
vendored
@ -411,6 +411,10 @@ PlayerObject.prototype.prestigeAugmentation = function() {
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this.hacknetNodes.length = 0;
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this.hacknetNodes.length = 0;
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this.totalHacknetNodeProduction = 0;
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this.totalHacknetNodeProduction = 0;
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//Re-calculate skills and reset HP
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this.updateSkillLevels();
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this.hp = this.max_hp;
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}
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}
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PlayerObject.prototype.prestigeSourceFile = function() {
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PlayerObject.prototype.prestigeSourceFile = function() {
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@ -504,6 +508,9 @@ PlayerObject.prototype.prestigeSourceFile = function() {
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this.playtimeSinceLastAug = 0;
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this.playtimeSinceLastAug = 0;
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this.playtimeSinceLastBitnode = 0;
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this.playtimeSinceLastBitnode = 0;
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this.scriptProdSinceLastAug = 0;
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this.scriptProdSinceLastAug = 0;
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this.updateSkillLevels();
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this.hp = this.max_hp;
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}
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}
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PlayerObject.prototype.getCurrentServer = function() {
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PlayerObject.prototype.getCurrentServer = function() {
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@ -2468,7 +2475,7 @@ PlayerObject.prototype.queueAugmentation = function(name) {
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return;
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return;
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}
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}
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}
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}
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this.firstAugPurchased = true;
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this.firstAugPurchased = true;
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this.queuedAugmentations.push(new _Augmentations__WEBPACK_IMPORTED_MODULE_0__["PlayerOwnedAugmentation"](name));
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this.queuedAugmentations.push(new _Augmentations__WEBPACK_IMPORTED_MODULE_0__["PlayerOwnedAugmentation"](name));
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}
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}
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@ -11454,13 +11461,16 @@ function displayFactionContent(factionName) {
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var donateDivWrapper = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_11__["createElement"])("div", {class:"faction-work-div-wrapper"});
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var donateDivWrapper = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_11__["createElement"])("div", {class:"faction-work-div-wrapper"});
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donateDiv.appendChild(donateDivWrapper);
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donateDiv.appendChild(donateDivWrapper);
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var donateRepGain = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_11__["createElement"])("p", {
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var donateRepGain = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_11__["createElement"])("p", {
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innerText:"This donation will result in 0 reputation gain"
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innerText:"This donation will result in 0.000 reputation gain"
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});
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});
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var donateAmountInput = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_11__["createElement"])("input", {
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var donateAmountInput = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_11__["createElement"])("input", {
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placeholder:"Donation amount",
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placeholder:"Donation amount",
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inputListener:()=>{
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inputListener:()=>{
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var amt = parseFloat(donateAmountInput.value);
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let amt = 0;
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if (isNaN(amt) || amt < 0) {
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if(donateAmountInput.value !== "") {
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amt = parseFloat(donateAmountInput.value);
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}
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if (isNaN(amt)) {
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donateRepGain.innerText = "Invalid donate amount entered!";
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donateRepGain.innerText = "Invalid donate amount entered!";
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} else {
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} else {
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var repGain = amt / 1e6 * _Player__WEBPACK_IMPORTED_MODULE_7__["Player"].faction_rep_mult;
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var repGain = amt / 1e6 * _Player__WEBPACK_IMPORTED_MODULE_7__["Player"].faction_rep_mult;
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@ -15586,8 +15596,17 @@ function runScriptsLoop() {
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var ip = workerScripts[i].serverIp;
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var ip = workerScripts[i].serverIp;
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var name = workerScripts[i].name;
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var name = workerScripts[i].name;
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//Free RAM
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//recalculate ram used
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_Server__WEBPACK_IMPORTED_MODULE_7__["AllServers"][ip].ramUsed -= workerScripts[i].ramUsage;
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_Server__WEBPACK_IMPORTED_MODULE_7__["AllServers"][ip].ramUsed = 0;
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for(let j = 0; j < workerScripts.length; j++) {
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if(workerScripts[j].serverIp !== ip) {
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continue
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}
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if(j === i) { // not this one
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continue
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}
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_Server__WEBPACK_IMPORTED_MODULE_7__["AllServers"][ip].ramUsed += workerScripts[j].ramUsage;
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}
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//Delete script from Active Scripts
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//Delete script from Active Scripts
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Object(_ActiveScriptsUI__WEBPACK_IMPORTED_MODULE_0__["deleteActiveScriptsItem"])(workerScripts[i]);
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Object(_ActiveScriptsUI__WEBPACK_IMPORTED_MODULE_0__["deleteActiveScriptsItem"])(workerScripts[i]);
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@ -72784,7 +72803,8 @@ function infiltrationBoxCreate(inst) {
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var sellButton = Object(_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-box-sell");
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var sellButton = Object(_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-box-sell");
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setTimeout(function() {
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setTimeout(function() {
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sellButton.addEventListener("click", function() {
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sellButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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_src_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gainMoney(moneyValue);
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_src_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gainMoney(moneyValue);
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Object(_DialogBox__WEBPACK_IMPORTED_MODULE_4__["dialogBoxCreate"])("You sold the classified information you stole from " + inst.companyName +
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Object(_DialogBox__WEBPACK_IMPORTED_MODULE_4__["dialogBoxCreate"])("You sold the classified information you stole from " + inst.companyName +
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" for $" + moneyValue + " on the black market!<br><br>" +
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" for $" + moneyValue + " on the black market!<br><br>" +
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@ -72802,7 +72822,8 @@ function infiltrationBoxCreate(inst) {
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var factionButton = Object(_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-box-faction");
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var factionButton = Object(_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-box-faction");
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setTimeout(function() {
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setTimeout(function() {
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factionButton.addEventListener("click", function() {
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factionButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var facName = selector.options[selector.selectedIndex].value;
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var facName = selector.options[selector.selectedIndex].value;
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lastFac = facName;
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lastFac = facName;
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var faction = _src_Faction__WEBPACK_IMPORTED_MODULE_2__["Factions"][facName];
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var faction = _src_Faction__WEBPACK_IMPORTED_MODULE_2__["Factions"][facName];
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@ -73005,7 +73026,8 @@ function nextInfiltrationLevel(inst) {
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case 3:
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case 3:
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scenario = InfiltrationScenarios.Bots;
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scenario = InfiltrationScenarios.Bots;
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killButton.style.display = "block";
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killButton.style.display = "block";
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killButton.addEventListener("click", function() {
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killButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationKill(inst);
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var res = attemptInfiltrationKill(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY killed the security bots! Unfortunately you alerted the " +
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writeInfiltrationStatusText("You SUCCESSFULLY killed the security bots! Unfortunately you alerted the " +
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@ -73028,7 +73050,8 @@ function nextInfiltrationLevel(inst) {
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updateInfiltrationLevelText(inst);
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updateInfiltrationLevelText(inst);
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});
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});
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assassinateButton.style.display = "block";
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assassinateButton.style.display = "block";
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assassinateButton.addEventListener("click", function() {
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assassinateButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationAssassinate(inst);
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var res = attemptInfiltrationAssassinate(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security bots without being detected!");
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writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security bots without being detected!");
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@ -73050,7 +73073,8 @@ function nextInfiltrationLevel(inst) {
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default: //0, 4-5
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default: //0, 4-5
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scenario = InfiltrationScenarios.Guards;
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scenario = InfiltrationScenarios.Guards;
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killButton.style.display = "block";
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killButton.style.display = "block";
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killButton.addEventListener("click", function() {
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killButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationKill(inst);
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var res = attemptInfiltrationKill(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY killed the security guard! Unfortunately you alerted the " +
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writeInfiltrationStatusText("You SUCCESSFULLY killed the security guard! Unfortunately you alerted the " +
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@ -73076,7 +73100,8 @@ function nextInfiltrationLevel(inst) {
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knockoutButton.style.display = "block";
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knockoutButton.style.display = "block";
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stealthKnockoutButton.style.display = "block";
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stealthKnockoutButton.style.display = "block";
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assassinateButton.style.display = "block";
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assassinateButton.style.display = "block";
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assassinateButton.addEventListener("click", function() {
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assassinateButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationAssassinate(inst);
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var res = attemptInfiltrationAssassinate(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security guard without being detected!");
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writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security guard without being detected!");
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@ -73098,7 +73123,8 @@ function nextInfiltrationLevel(inst) {
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break;
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break;
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}
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}
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knockoutButton.addEventListener("click", function() {
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knockoutButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationKnockout(inst);
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var res = attemptInfiltrationKnockout(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard! " +
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writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard! " +
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@ -73120,7 +73146,8 @@ function nextInfiltrationLevel(inst) {
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return false;
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return false;
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});
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});
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stealthKnockoutButton.addEventListener("click", function() {
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stealthKnockoutButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationStealthKnockout(inst);
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var res = attemptInfiltrationStealthKnockout(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard without making " +
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writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard without making " +
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@ -73141,7 +73168,8 @@ function nextInfiltrationLevel(inst) {
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return false;
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return false;
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});
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});
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hackSecurityButton.addEventListener("click", function() {
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hackSecurityButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationHack(inst);
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var res = attemptInfiltrationHack(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY hacked and disabled the security system!");
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writeInfiltrationStatusText("You SUCCESSFULLY hacked and disabled the security system!");
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@ -73157,7 +73185,8 @@ function nextInfiltrationLevel(inst) {
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return false;
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return false;
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});
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});
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destroySecurityButton.addEventListener("click", function() {
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destroySecurityButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationDestroySecurity(inst);
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var res = attemptInfiltrationDestroySecurity(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY and violently destroy the security system!");
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writeInfiltrationStatusText("You SUCCESSFULLY and violently destroy the security system!");
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@ -73173,7 +73202,8 @@ function nextInfiltrationLevel(inst) {
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return false;
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return false;
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});
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});
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sneakButton.addEventListener("click", function() {
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sneakButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationSneak(inst);
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var res = attemptInfiltrationSneak(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY sneak past the security undetected!");
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writeInfiltrationStatusText("You SUCCESSFULLY sneak past the security undetected!");
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@ -73188,7 +73218,8 @@ function nextInfiltrationLevel(inst) {
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return false;
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return false;
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});
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});
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pickdoorButton.addEventListener("click", function() {
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pickdoorButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationPickLockedDoor(inst);
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var res = attemptInfiltrationPickLockedDoor(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY pick the locked door!");
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writeInfiltrationStatusText("You SUCCESSFULLY pick the locked door!");
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@ -73204,7 +73235,8 @@ function nextInfiltrationLevel(inst) {
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return false;
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return false;
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});
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});
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bribeButton.addEventListener("click", function() {
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bribeButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var bribeAmt = _Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].InfiltrationBribeBaseAmount * inst.clearanceLevel;
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var bribeAmt = _Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].InfiltrationBribeBaseAmount * inst.clearanceLevel;
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if (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].money.lt(bribeAmt)) {
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if (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].money.lt(bribeAmt)) {
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writeInfiltrationStatusText("You do not have enough money to bribe the guard. " +
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writeInfiltrationStatusText("You do not have enough money to bribe the guard. " +
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@ -73228,7 +73260,8 @@ function nextInfiltrationLevel(inst) {
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return false;
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return false;
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});
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});
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escapeButton.addEventListener("click", function() {
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escapeButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationEscape(inst);
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var res = attemptInfiltrationEscape(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY escape from the facility with the stolen classified " +
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writeInfiltrationStatusText("You SUCCESSFULLY escape from the facility with the stolen classified " +
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@ -157,7 +157,8 @@ function nextInfiltrationLevel(inst) {
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case 3:
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case 3:
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scenario = InfiltrationScenarios.Bots;
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scenario = InfiltrationScenarios.Bots;
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killButton.style.display = "block";
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killButton.style.display = "block";
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killButton.addEventListener("click", function() {
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killButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationKill(inst);
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var res = attemptInfiltrationKill(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY killed the security bots! Unfortunately you alerted the " +
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writeInfiltrationStatusText("You SUCCESSFULLY killed the security bots! Unfortunately you alerted the " +
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@ -180,7 +181,8 @@ function nextInfiltrationLevel(inst) {
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updateInfiltrationLevelText(inst);
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updateInfiltrationLevelText(inst);
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});
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});
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assassinateButton.style.display = "block";
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assassinateButton.style.display = "block";
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assassinateButton.addEventListener("click", function() {
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assassinateButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationAssassinate(inst);
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var res = attemptInfiltrationAssassinate(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security bots without being detected!");
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writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security bots without being detected!");
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@ -202,7 +204,8 @@ function nextInfiltrationLevel(inst) {
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default: //0, 4-5
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default: //0, 4-5
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scenario = InfiltrationScenarios.Guards;
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scenario = InfiltrationScenarios.Guards;
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killButton.style.display = "block";
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killButton.style.display = "block";
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killButton.addEventListener("click", function() {
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killButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationKill(inst);
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var res = attemptInfiltrationKill(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY killed the security guard! Unfortunately you alerted the " +
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writeInfiltrationStatusText("You SUCCESSFULLY killed the security guard! Unfortunately you alerted the " +
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@ -228,7 +231,8 @@ function nextInfiltrationLevel(inst) {
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knockoutButton.style.display = "block";
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knockoutButton.style.display = "block";
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stealthKnockoutButton.style.display = "block";
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stealthKnockoutButton.style.display = "block";
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assassinateButton.style.display = "block";
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assassinateButton.style.display = "block";
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assassinateButton.addEventListener("click", function() {
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assassinateButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationAssassinate(inst);
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var res = attemptInfiltrationAssassinate(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security guard without being detected!");
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writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security guard without being detected!");
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@ -250,7 +254,8 @@ function nextInfiltrationLevel(inst) {
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break;
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break;
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}
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}
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knockoutButton.addEventListener("click", function() {
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knockoutButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var res = attemptInfiltrationKnockout(inst);
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var res = attemptInfiltrationKnockout(inst);
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if (res[0]) {
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if (res[0]) {
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writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard! " +
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writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard! " +
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@ -272,7 +277,8 @@ function nextInfiltrationLevel(inst) {
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return false;
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return false;
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||||||
});
|
});
|
||||||
|
|
||||||
stealthKnockoutButton.addEventListener("click", function() {
|
stealthKnockoutButton.addEventListener("click", function(e) {
|
||||||
|
if (!e.isTrusted) {return false;}
|
||||||
var res = attemptInfiltrationStealthKnockout(inst);
|
var res = attemptInfiltrationStealthKnockout(inst);
|
||||||
if (res[0]) {
|
if (res[0]) {
|
||||||
writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard without making " +
|
writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard without making " +
|
||||||
@ -293,7 +299,8 @@ function nextInfiltrationLevel(inst) {
|
|||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
hackSecurityButton.addEventListener("click", function() {
|
hackSecurityButton.addEventListener("click", function(e) {
|
||||||
|
if (!e.isTrusted) {return false;}
|
||||||
var res = attemptInfiltrationHack(inst);
|
var res = attemptInfiltrationHack(inst);
|
||||||
if (res[0]) {
|
if (res[0]) {
|
||||||
writeInfiltrationStatusText("You SUCCESSFULLY hacked and disabled the security system!");
|
writeInfiltrationStatusText("You SUCCESSFULLY hacked and disabled the security system!");
|
||||||
@ -309,7 +316,8 @@ function nextInfiltrationLevel(inst) {
|
|||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
destroySecurityButton.addEventListener("click", function() {
|
destroySecurityButton.addEventListener("click", function(e) {
|
||||||
|
if (!e.isTrusted) {return false;}
|
||||||
var res = attemptInfiltrationDestroySecurity(inst);
|
var res = attemptInfiltrationDestroySecurity(inst);
|
||||||
if (res[0]) {
|
if (res[0]) {
|
||||||
writeInfiltrationStatusText("You SUCCESSFULLY and violently destroy the security system!");
|
writeInfiltrationStatusText("You SUCCESSFULLY and violently destroy the security system!");
|
||||||
@ -325,7 +333,8 @@ function nextInfiltrationLevel(inst) {
|
|||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
sneakButton.addEventListener("click", function() {
|
sneakButton.addEventListener("click", function(e) {
|
||||||
|
if (!e.isTrusted) {return false;}
|
||||||
var res = attemptInfiltrationSneak(inst);
|
var res = attemptInfiltrationSneak(inst);
|
||||||
if (res[0]) {
|
if (res[0]) {
|
||||||
writeInfiltrationStatusText("You SUCCESSFULLY sneak past the security undetected!");
|
writeInfiltrationStatusText("You SUCCESSFULLY sneak past the security undetected!");
|
||||||
@ -340,7 +349,8 @@ function nextInfiltrationLevel(inst) {
|
|||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
pickdoorButton.addEventListener("click", function() {
|
pickdoorButton.addEventListener("click", function(e) {
|
||||||
|
if (!e.isTrusted) {return false;}
|
||||||
var res = attemptInfiltrationPickLockedDoor(inst);
|
var res = attemptInfiltrationPickLockedDoor(inst);
|
||||||
if (res[0]) {
|
if (res[0]) {
|
||||||
writeInfiltrationStatusText("You SUCCESSFULLY pick the locked door!");
|
writeInfiltrationStatusText("You SUCCESSFULLY pick the locked door!");
|
||||||
@ -356,7 +366,8 @@ function nextInfiltrationLevel(inst) {
|
|||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
bribeButton.addEventListener("click", function() {
|
bribeButton.addEventListener("click", function(e) {
|
||||||
|
if (!e.isTrusted) {return false;}
|
||||||
var bribeAmt = CONSTANTS.InfiltrationBribeBaseAmount * inst.clearanceLevel;
|
var bribeAmt = CONSTANTS.InfiltrationBribeBaseAmount * inst.clearanceLevel;
|
||||||
if (Player.money.lt(bribeAmt)) {
|
if (Player.money.lt(bribeAmt)) {
|
||||||
writeInfiltrationStatusText("You do not have enough money to bribe the guard. " +
|
writeInfiltrationStatusText("You do not have enough money to bribe the guard. " +
|
||||||
@ -380,7 +391,8 @@ function nextInfiltrationLevel(inst) {
|
|||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
escapeButton.addEventListener("click", function() {
|
escapeButton.addEventListener("click", function(e) {
|
||||||
|
if (!e.isTrusted) {return false;}
|
||||||
var res = attemptInfiltrationEscape(inst);
|
var res = attemptInfiltrationEscape(inst);
|
||||||
if (res[0]) {
|
if (res[0]) {
|
||||||
writeInfiltrationStatusText("You SUCCESSFULLY escape from the facility with the stolen classified " +
|
writeInfiltrationStatusText("You SUCCESSFULLY escape from the facility with the stolen classified " +
|
||||||
|
@ -300,6 +300,10 @@ PlayerObject.prototype.prestigeAugmentation = function() {
|
|||||||
|
|
||||||
this.hacknetNodes.length = 0;
|
this.hacknetNodes.length = 0;
|
||||||
this.totalHacknetNodeProduction = 0;
|
this.totalHacknetNodeProduction = 0;
|
||||||
|
|
||||||
|
//Re-calculate skills and reset HP
|
||||||
|
this.updateSkillLevels();
|
||||||
|
this.hp = this.max_hp;
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerObject.prototype.prestigeSourceFile = function() {
|
PlayerObject.prototype.prestigeSourceFile = function() {
|
||||||
@ -393,6 +397,9 @@ PlayerObject.prototype.prestigeSourceFile = function() {
|
|||||||
this.playtimeSinceLastAug = 0;
|
this.playtimeSinceLastAug = 0;
|
||||||
this.playtimeSinceLastBitnode = 0;
|
this.playtimeSinceLastBitnode = 0;
|
||||||
this.scriptProdSinceLastAug = 0;
|
this.scriptProdSinceLastAug = 0;
|
||||||
|
|
||||||
|
this.updateSkillLevels();
|
||||||
|
this.hp = this.max_hp;
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerObject.prototype.getCurrentServer = function() {
|
PlayerObject.prototype.getCurrentServer = function() {
|
||||||
@ -2357,7 +2364,7 @@ PlayerObject.prototype.queueAugmentation = function(name) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
this.firstAugPurchased = true;
|
this.firstAugPurchased = true;
|
||||||
this.queuedAugmentations.push(new PlayerOwnedAugmentation(name));
|
this.queuedAugmentations.push(new PlayerOwnedAugmentation(name));
|
||||||
}
|
}
|
||||||
|
@ -81,7 +81,8 @@ function infiltrationBoxCreate(inst) {
|
|||||||
|
|
||||||
var sellButton = clearEventListeners("infiltration-box-sell");
|
var sellButton = clearEventListeners("infiltration-box-sell");
|
||||||
setTimeout(function() {
|
setTimeout(function() {
|
||||||
sellButton.addEventListener("click", function() {
|
sellButton.addEventListener("click", function(e) {
|
||||||
|
if (!e.isTrusted) {return false;}
|
||||||
Player.gainMoney(moneyValue);
|
Player.gainMoney(moneyValue);
|
||||||
dialogBoxCreate("You sold the classified information you stole from " + inst.companyName +
|
dialogBoxCreate("You sold the classified information you stole from " + inst.companyName +
|
||||||
" for $" + moneyValue + " on the black market!<br><br>" +
|
" for $" + moneyValue + " on the black market!<br><br>" +
|
||||||
@ -99,7 +100,8 @@ function infiltrationBoxCreate(inst) {
|
|||||||
|
|
||||||
var factionButton = clearEventListeners("infiltration-box-faction");
|
var factionButton = clearEventListeners("infiltration-box-faction");
|
||||||
setTimeout(function() {
|
setTimeout(function() {
|
||||||
factionButton.addEventListener("click", function() {
|
factionButton.addEventListener("click", function(e) {
|
||||||
|
if (!e.isTrusted) {return false;}
|
||||||
var facName = selector.options[selector.selectedIndex].value;
|
var facName = selector.options[selector.selectedIndex].value;
|
||||||
lastFac = facName;
|
lastFac = facName;
|
||||||
var faction = Factions[facName];
|
var faction = Factions[facName];
|
||||||
|
Loading…
Reference in New Issue
Block a user