mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
re-add achievemnets fix
This commit is contained in:
parent
af50560a47
commit
fe2270dc27
@ -20,11 +20,11 @@ import { SpecialServers } from "../Server/data/SpecialServers";
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import { Server } from "../Server/Server";
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import { Router } from "../ui/GameRoot";
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import { Page } from "../ui/Router";
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import { IMap } from '../types';
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import { IMap } from "../types";
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import * as data from "./AchievementData.json";
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// Unable to correctly cast the JSON data into AchievementDataJson type otherwise...
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const achievementData = (<AchievementDataJson><unknown>data).achievements;
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const achievementData = (<AchievementDataJson>(<unknown>data)).achievements;
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export interface Achievement {
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ID: string;
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@ -63,7 +63,7 @@ function hasAccessToSF(player: PlayerObject, bn: number): boolean {
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}
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function knowsAboutBitverse(player: PlayerObject): boolean {
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return player.sourceFiles.some((a) => a.n === 1)
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return player.sourceFiles.some((a) => a.n === 1);
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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@ -81,198 +81,199 @@ function sfAchievement(): Achievement[] {
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}
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export const achievements: IMap<Achievement> = {
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"CYBERSEC": {
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...achievementData['CYBERSEC'],
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CYBERSEC: {
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...achievementData["CYBERSEC"],
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Icon: "CSEC",
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Condition: () => Player.factions.includes("CyberSec"),
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},
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"NITESEC": {
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...achievementData['NITESEC'],
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NITESEC: {
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...achievementData["NITESEC"],
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Icon: "NiteSec",
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Condition: () => Player.factions.includes("NiteSec"),
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},
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"THE_BLACK_HAND": {
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...achievementData['THE_BLACK_HAND'],
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THE_BLACK_HAND: {
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...achievementData["THE_BLACK_HAND"],
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Icon: "TBH",
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Condition: () => Player.factions.includes("The Black Hand"),
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},
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"BITRUNNERS": {
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...achievementData['BITRUNNERS'],
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Icon: 'bitrunners',
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BITRUNNERS: {
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...achievementData["BITRUNNERS"],
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Icon: "bitrunners",
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Condition: () => Player.factions.includes("BitRunners"),
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},
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"DAEDALUS": {
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...achievementData['DAEDALUS'],
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DAEDALUS: {
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...achievementData["DAEDALUS"],
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Icon: "daedalus",
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Condition: () => Player.factions.includes("Daedalus"),
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},
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"THE_COVENANT": {
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...achievementData['THE_COVENANT'],
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THE_COVENANT: {
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...achievementData["THE_COVENANT"],
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Icon: "thecovenant",
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Condition: () => Player.factions.includes("The Covenant"),
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},
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"ILLUMINATI": {
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...achievementData['ILLUMINATI'],
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Icon: 'illuminati',
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Condition: () => Player.factions.includes("Illuminati") ,
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ILLUMINATI: {
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...achievementData["ILLUMINATI"],
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Icon: "illuminati",
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Condition: () => Player.factions.includes("Illuminati"),
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},
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"BRUTESSH.EXE": {
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...achievementData['BRUTESSH.EXE'],
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Icon: 'p0',
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...achievementData["BRUTESSH.EXE"],
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Icon: "p0",
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Condition: () => Player.getHomeComputer().programs.includes(Programs.BruteSSHProgram.name),
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},
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"FTPCRACK.EXE": {
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...achievementData['FTPCRACK.EXE'],
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Icon: 'p1',
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...achievementData["FTPCRACK.EXE"],
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Icon: "p1",
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Condition: () => Player.getHomeComputer().programs.includes(Programs.FTPCrackProgram.name),
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},
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//-----------------------------------------------------
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"RELAYSMTP.EXE": {
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...achievementData['RELAYSMTP.EXE'],
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Icon: 'p2',
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...achievementData["RELAYSMTP.EXE"],
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Icon: "p2",
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Condition: () => Player.getHomeComputer().programs.includes(Programs.RelaySMTPProgram.name),
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},
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"HTTPWORM.EXE": {
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...achievementData['HTTPWORM.EXE'],
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Icon: 'p3',
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...achievementData["HTTPWORM.EXE"],
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Icon: "p3",
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Condition: () => Player.getHomeComputer().programs.includes(Programs.HTTPWormProgram.name),
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},
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"SQLINJECT.EXE": {
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...achievementData['SQLINJECT.EXE'],
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Icon: 'p4',
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...achievementData["SQLINJECT.EXE"],
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Icon: "p4",
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Condition: () => Player.getHomeComputer().programs.includes(Programs.SQLInjectProgram.name),
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},
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"FORMULAS.EXE": {
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...achievementData['FORMULAS.EXE'],
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Icon: 'formulas',
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Condition: () => Player.getHomeComputer().programs.includes(Programs.Formulas.name),
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...achievementData["FORMULAS.EXE"],
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Icon: "formulas",
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Condition: () => Player.getHomeComputer().programs.includes(Programs.Formulas.name),
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},
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"SF1.1": {
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...achievementData['SF1.1'],
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Icon: 'SF1.1',
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Visible: () => hasAccessToSF(Player, 1),
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Condition: () => Player.sourceFileLvl(1) >= 1
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...achievementData["SF1.1"],
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Icon: "SF1.1",
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Visible: () => hasAccessToSF(Player, 1),
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Condition: () => Player.sourceFileLvl(1) >= 1,
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},
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"SF2.1": {
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...achievementData['SF2.1'],
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...achievementData["SF2.1"],
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Icon: "SF2.1",
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Visible: () => hasAccessToSF(Player, 2),
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Condition: () => Player.sourceFileLvl(2) >= 1,
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},
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"SF3.1": {
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...achievementData['SF3.1'],
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...achievementData["SF3.1"],
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Icon: "SF3.1",
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Visible: () => hasAccessToSF(Player, 3),
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Condition: () => Player.sourceFileLvl(3) >= 1,
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Visible: () => hasAccessToSF(Player, 3),
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Condition: () => Player.sourceFileLvl(3) >= 1,
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},
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"SF4.1": {
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...achievementData['SF4.1'],
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...achievementData["SF4.1"],
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Icon: "SF4.1",
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Visible: () => hasAccessToSF(Player, 4),
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Condition: () => Player.sourceFileLvl(4) >= 1,
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},
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"SF5.1": {
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...achievementData['SF5.1'],
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...achievementData["SF5.1"],
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Icon: "SF5.1",
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Visible: () => hasAccessToSF(Player, 5),
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Condition: () => Player.sourceFileLvl(5) >= 1,
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},
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"SF6.1": {
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...achievementData['SF6.1'],
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...achievementData["SF6.1"],
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Icon: "SF6.1",
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Visible: () => hasAccessToSF(Player, 6),
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Condition: () => Player.sourceFileLvl(6) >= 1,
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},
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"SF7.1": {
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...achievementData['SF7.1'],
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...achievementData["SF7.1"],
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Icon: "SF7.1",
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Visible: () => hasAccessToSF(Player, 7),
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Condition: () => Player.sourceFileLvl(7) >= 1,
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},
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"SF8.1": {
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...achievementData['SF8.1'],
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...achievementData["SF8.1"],
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Icon: "SF8.1",
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Visible: () => hasAccessToSF(Player, 8),
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Condition: () => Player.sourceFileLvl(8) >= 1,
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Visible: () => hasAccessToSF(Player, 8),
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Condition: () => Player.sourceFileLvl(8) >= 1,
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},
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"SF9.1": {
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...achievementData['SF9.1'],
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...achievementData["SF9.1"],
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Icon: "SF9.1",
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Visible: () => hasAccessToSF(Player, 9),
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Condition: () => Player.sourceFileLvl(9) >= 1,
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Visible: () => hasAccessToSF(Player, 9),
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Condition: () => Player.sourceFileLvl(9) >= 1,
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},
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"SF10.1": {
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...achievementData['SF10.1'],
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...achievementData["SF10.1"],
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Icon: "SF10.1",
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Visible: () => hasAccessToSF(Player, 10),
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Condition: () => Player.sourceFileLvl(10) >= 1
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Visible: () => hasAccessToSF(Player, 10),
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Condition: () => Player.sourceFileLvl(10) >= 1,
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},
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"SF11.1": {
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...achievementData['SF11.1'],
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...achievementData["SF11.1"],
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Icon: "SF11.1",
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Visible: () => hasAccessToSF(Player, 11),
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Condition: () => Player.sourceFileLvl(11) >= 1
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Condition: () => Player.sourceFileLvl(11) >= 1,
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},
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"SF12.1": {
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...achievementData['SF12.1'],
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...achievementData["SF12.1"],
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Icon: "SF12.1",
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Visible: () => hasAccessToSF(Player, 12),
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Condition: () => Player.sourceFileLvl(12) >= 1
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Visible: () => hasAccessToSF(Player, 12),
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Condition: () => Player.sourceFileLvl(12) >= 1,
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},
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"MONEY_1Q": {
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...achievementData['MONEY_1Q'],
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MONEY_1Q: {
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...achievementData["MONEY_1Q"],
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Icon: "$1Q",
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Condition: () => Player.money >= 1e18,
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},
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"MONEY_M1B": {
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...achievementData['MONEY_M1B'],
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MONEY_M1B: {
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...achievementData["MONEY_M1B"],
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Icon: "-1b",
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Secret: true,
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Condition: () => Player.money <= -1e9,
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Secret: true,
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Condition: () => Player.money <= -1e9,
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},
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"INSTALL_1": {
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...achievementData['INSTALL_1'],
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INSTALL_1: {
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...achievementData["INSTALL_1"],
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Icon: "install",
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Condition: () => Player.augmentations.length >= 1,
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},
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"INSTALL_100": {
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...achievementData['INSTALL_100'],
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INSTALL_100: {
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...achievementData["INSTALL_100"],
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Icon: "install_100",
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Condition: () => Player.augmentations.length >= 100,
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Condition: () => Player.augmentations.length >= 100,
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},
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"QUEUE_40": {
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...achievementData['QUEUE_40'],
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QUEUE_40: {
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...achievementData["QUEUE_40"],
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Icon: "queue40",
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Condition: () => Player.queuedAugmentations.length >= 40,
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Condition: () => Player.queuedAugmentations.length >= 40,
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},
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"HACKING_100000": {
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...achievementData['HACKING_100000'],
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HACKING_100000: {
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...achievementData["HACKING_100000"],
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Icon: "hack100000",
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Condition: () => Player.hacking >= 100000,
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Condition: () => Player.hacking >= 100000,
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},
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"COMBAT_3000": {
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...achievementData['COMBAT_3000'],
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COMBAT_3000: {
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...achievementData["COMBAT_3000"],
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Icon: "combat3000",
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Condition: () =>
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Player.strength >= 3000 && Player.defense >= 3000 && Player.dexterity >= 3000 && Player.agility >= 3000,
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Condition: () =>
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Player.strength >= 3000 && Player.defense >= 3000 && Player.dexterity >= 3000 && Player.agility >= 3000,
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},
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"NEUROFLUX_255": {
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...achievementData['NEUROFLUX_255'],
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NEUROFLUX_255: {
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...achievementData["NEUROFLUX_255"],
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Icon: "nf255",
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Condition: () => Player.augmentations.some((a) => a.name === AugmentationNames.NeuroFluxGovernor && a.level >= 255),
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Condition: () => Player.augmentations.some((a) => a.name === AugmentationNames.NeuroFluxGovernor && a.level >= 255),
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},
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"NS2": {
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...achievementData['NS2'],
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NS2: {
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...achievementData["NS2"],
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Icon: "ns2",
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Condition: () => Player.getHomeComputer().scripts.some((s) => s.filename.endsWith(".js") || s.filename.endsWith(".ns")),
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Condition: () =>
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Player.getHomeComputer().scripts.some((s) => s.filename.endsWith(".js") || s.filename.endsWith(".ns")),
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},
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"FROZE": {
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...achievementData['FROZE'],
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FROZE: {
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...achievementData["FROZE"],
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Icon: "forze",
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Condition: () => location.href.includes("noScripts")
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Condition: () => location.href.includes("noScripts"),
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},
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"RUNNING_SCRIPTS_1000": {
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...achievementData['RUNNING_SCRIPTS_1000'],
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RUNNING_SCRIPTS_1000: {
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...achievementData["RUNNING_SCRIPTS_1000"],
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Icon: "run1000",
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Condition: (): boolean => {
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let running = 0;
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@ -282,8 +283,8 @@ export const achievements: IMap<Achievement> = {
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return running >= 1000;
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},
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},
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"DRAIN_SERVER": {
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...achievementData['DRAIN_SERVER'],
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DRAIN_SERVER: {
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...achievementData["DRAIN_SERVER"],
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Icon: "drain",
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Condition: (): boolean => {
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for (const s of GetAllServers()) {
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@ -294,34 +295,34 @@ export const achievements: IMap<Achievement> = {
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return false;
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},
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},
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"MAX_RAM": {
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...achievementData['MAX_RAM'],
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MAX_RAM: {
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...achievementData["MAX_RAM"],
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Icon: "maxram",
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Condition: () => Player.getHomeComputer().maxRam === CONSTANTS.HomeComputerMaxRam
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Condition: () => Player.getHomeComputer().maxRam === CONSTANTS.HomeComputerMaxRam,
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},
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"MAX_CORES": {
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...achievementData['MAX_CORES'],
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MAX_CORES: {
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...achievementData["MAX_CORES"],
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Icon: "maxcores",
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Condition: () => Player.getHomeComputer().cpuCores === 8
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Condition: () => Player.getHomeComputer().cpuCores === 8,
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},
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"SCRIPTS_30": {
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...achievementData['SCRIPTS_30'],
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SCRIPTS_30: {
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...achievementData["SCRIPTS_30"],
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Icon: "folders",
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Condition: () => Player.getHomeComputer().scripts.length >= 30
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Condition: () => Player.getHomeComputer().scripts.length >= 30,
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},
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"KARMA_1000000": {
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...achievementData['KARMA_1000000'],
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KARMA_1000000: {
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...achievementData["KARMA_1000000"],
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Icon: "karma",
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Secret: true,
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Condition: () => Player.karma <= -1e6
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Condition: () => Player.karma <= -1e6,
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},
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"STOCK_1q": {
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...achievementData['STOCK_1q'],
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STOCK_1q: {
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...achievementData["STOCK_1q"],
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Icon: "$1Q",
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Condition: () => Player.moneySourceB.stock >= 1e15
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Condition: () => Player.moneySourceB.stock >= 1e15,
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},
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"DISCOUNT": {
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...achievementData['DISCOUNT'],
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DISCOUNT: {
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...achievementData["DISCOUNT"],
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Icon: "discount",
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Condition: (): boolean => {
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const p = GetServer("powerhouse-fitness");
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@ -329,22 +330,22 @@ export const achievements: IMap<Achievement> = {
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return p.backdoorInstalled;
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},
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},
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"SCRIPT_32GB": {
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...achievementData['SCRIPT_32GB'],
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SCRIPT_32GB: {
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...achievementData["SCRIPT_32GB"],
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Icon: "bigcost",
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Condition: () => Player.getHomeComputer().scripts.some((s) => s.ramUsage >= 32),
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},
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"FIRST_HACKNET_NODE": {
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...achievementData['FIRST_HACKNET_NODE'],
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FIRST_HACKNET_NODE: {
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...achievementData["FIRST_HACKNET_NODE"],
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Condition: () => !hasHacknetServers(Player) && Player.hacknetNodes.length > 0,
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},
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"30_HACKNET_NODE": {
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...achievementData['30_HACKNET_NODE'],
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...achievementData["30_HACKNET_NODE"],
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Icon: "hacknet-all",
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Condition: () => !hasHacknetServers(Player) && Player.hacknetNodes.length >= 30,
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},
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"MAX_HACKNET_NODE": {
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...achievementData['MAX_HACKNET_NODE'],
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MAX_HACKNET_NODE: {
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...achievementData["MAX_HACKNET_NODE"],
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Icon: "hacknet-max",
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Condition: (): boolean => {
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if (hasHacknetServers(Player)) return false;
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@ -360,28 +361,28 @@ export const achievements: IMap<Achievement> = {
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return false;
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},
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},
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"HACKNET_NODE_10M": {
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...achievementData['HACKNET_NODE_10M'],
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HACKNET_NODE_10M: {
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...achievementData["HACKNET_NODE_10M"],
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Icon: "hacknet-10m",
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Condition: () => !hasHacknetServers(Player) && Player.moneySourceB.hacknet >= 10e6,
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},
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"REPUTATION_10M": {
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...achievementData['REPUTATION_10M'],
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REPUTATION_10M: {
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...achievementData["REPUTATION_10M"],
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Icon: "reputation",
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Condition: () => Object.values(Factions).some((f) => f.playerReputation >= 10e6),
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},
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"DONATION": {
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...achievementData['DONATION'],
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DONATION: {
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...achievementData["DONATION"],
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Icon: "donation",
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Condition: () => Object.values(Factions).some((f) => f.favor >= 150),
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},
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||||
"TRAVEL": {
|
||||
...achievementData['TRAVEL'],
|
||||
TRAVEL: {
|
||||
...achievementData["TRAVEL"],
|
||||
Icon: "travel",
|
||||
Condition: () => Player.city !== CityName.Sector12,
|
||||
},
|
||||
"WORKOUT": {
|
||||
...achievementData['WORKOUT'],
|
||||
WORKOUT: {
|
||||
...achievementData["WORKOUT"],
|
||||
Icon: "WORKOUT",
|
||||
Condition: () =>
|
||||
[
|
||||
@ -391,62 +392,65 @@ export const achievements: IMap<Achievement> = {
|
||||
CONSTANTS.ClassGymAgility,
|
||||
].includes(Player.className),
|
||||
},
|
||||
"TOR": {
|
||||
...achievementData['TOR'],
|
||||
TOR: {
|
||||
...achievementData["TOR"],
|
||||
Icon: "TOR",
|
||||
Condition: () => Player.hasTorRouter(),
|
||||
},
|
||||
"HOSPITALIZED": {
|
||||
...achievementData['HOSPITALIZED'],
|
||||
HOSPITALIZED: {
|
||||
...achievementData["HOSPITALIZED"],
|
||||
Icon: "OUCH",
|
||||
Condition: () => Player.moneySourceB.hospitalization !== 0,
|
||||
},
|
||||
"GANG": {
|
||||
...achievementData['GANG'],
|
||||
GANG: {
|
||||
...achievementData["GANG"],
|
||||
Icon: "GANG",
|
||||
Visible: () => hasAccessToSF(Player, 2),
|
||||
Condition: () => Player.gang !== null,
|
||||
},
|
||||
"FULL_GANG": {
|
||||
...achievementData['FULL_GANG'],
|
||||
FULL_GANG: {
|
||||
...achievementData["FULL_GANG"],
|
||||
Icon: "GANGMAX",
|
||||
Visible: () => hasAccessToSF(Player, 2),
|
||||
Condition: () => Player.gang !== null && Player.gang.members.length === GangConstants.MaximumGangMembers,
|
||||
},
|
||||
"GANG_TERRITORY": {
|
||||
...achievementData['GANG_TERRITORY'],
|
||||
GANG_TERRITORY: {
|
||||
...achievementData["GANG_TERRITORY"],
|
||||
Icon: "GANG100%",
|
||||
Visible: () => hasAccessToSF(Player, 2),
|
||||
Condition: () => Player.gang !== null && AllGangs[Player.gang.facName].territory >= 0.999,
|
||||
},
|
||||
"GANG_MEMBER_POWER": {
|
||||
...achievementData['GANG_MEMBER_POWER'],
|
||||
GANG_MEMBER_POWER: {
|
||||
...achievementData["GANG_MEMBER_POWER"],
|
||||
Icon: "GANG10000",
|
||||
Visible: () => hasAccessToSF(Player, 2),
|
||||
Condition: () =>
|
||||
Player.gang !== null &&
|
||||
Player.gang.members.some((m) => m.hack >= 10000 || m.str >= 10000 || m.def >= 10000 || m.dex >= 10000 || m.agi >= 10000 || m.cha >= 10000),
|
||||
Player.gang.members.some(
|
||||
(m) =>
|
||||
m.hack >= 10000 || m.str >= 10000 || m.def >= 10000 || m.dex >= 10000 || m.agi >= 10000 || m.cha >= 10000,
|
||||
),
|
||||
},
|
||||
"CORPORATION": {
|
||||
...achievementData['CORPORATION'],
|
||||
CORPORATION: {
|
||||
...achievementData["CORPORATION"],
|
||||
Icon: "CORP",
|
||||
Visible: () => hasAccessToSF(Player, 3),
|
||||
Condition: () => Player.corporation !== null,
|
||||
},
|
||||
"CORPORATION_BRIBE": {
|
||||
...achievementData['CORPORATION_BRIBE'],
|
||||
CORPORATION_BRIBE: {
|
||||
...achievementData["CORPORATION_BRIBE"],
|
||||
Icon: "CORPLOBBY",
|
||||
Visible: () => hasAccessToSF(Player, 3),
|
||||
Condition: () => Player.corporation !== null && Player.corporation.unlockUpgrades[6] === 1,
|
||||
},
|
||||
"CORPORATION_PROD_1000": {
|
||||
...achievementData['CORPORATION_PROD_1000'],
|
||||
CORPORATION_PROD_1000: {
|
||||
...achievementData["CORPORATION_PROD_1000"],
|
||||
Icon: "CORP1000",
|
||||
Visible: () => hasAccessToSF(Player, 3),
|
||||
Condition: () => Player.corporation !== null && Player.corporation.divisions.some((d) => d.prodMult >= 1000),
|
||||
},
|
||||
"CORPORATION_EMPLOYEE_3000": {
|
||||
...achievementData['CORPORATION_EMPLOYEE_3000'],
|
||||
CORPORATION_EMPLOYEE_3000: {
|
||||
...achievementData["CORPORATION_EMPLOYEE_3000"],
|
||||
Icon: "CORPCITY",
|
||||
Visible: () => hasAccessToSF(Player, 3),
|
||||
Condition: (): boolean => {
|
||||
@ -454,65 +458,66 @@ export const achievements: IMap<Achievement> = {
|
||||
for (const d of Player.corporation.divisions) {
|
||||
for (const o of Object.values(d.offices)) {
|
||||
if (o === 0) continue;
|
||||
if (o.employees.length > 3000) return true;
|
||||
if (o.employees.length >= 3000) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
},
|
||||
},
|
||||
"CORPORATION_REAL_ESTATE": {
|
||||
...achievementData['CORPORATION_REAL_ESTATE'],
|
||||
CORPORATION_REAL_ESTATE: {
|
||||
...achievementData["CORPORATION_REAL_ESTATE"],
|
||||
Icon: "CORPRE",
|
||||
Name: "Own the land",
|
||||
Description: "Expand to the Real Estate division.",
|
||||
Visible: () => hasAccessToSF(Player, 3),
|
||||
Condition: () => Player.corporation !== null && Player.corporation.divisions.some((d) => d.type === Industries.RealEstate),
|
||||
Condition: () =>
|
||||
Player.corporation !== null && Player.corporation.divisions.some((d) => d.type === Industries.RealEstate),
|
||||
},
|
||||
"INTELLIGENCE_255": {
|
||||
...achievementData['INTELLIGENCE_255'],
|
||||
INTELLIGENCE_255: {
|
||||
...achievementData["INTELLIGENCE_255"],
|
||||
Icon: "INT255",
|
||||
Visible: () => hasAccessToSF(Player, 5),
|
||||
Condition: () => Player.intelligence >= 255,
|
||||
},
|
||||
"BLADEBURNER_DIVISION": {
|
||||
...achievementData['BLADEBURNER_DIVISION'],
|
||||
BLADEBURNER_DIVISION: {
|
||||
...achievementData["BLADEBURNER_DIVISION"],
|
||||
Icon: "BLADE",
|
||||
Visible: () => hasAccessToSF(Player, 6),
|
||||
Condition: () => Player.bladeburner !== null,
|
||||
},
|
||||
"BLADEBURNER_OVERCLOCK": {
|
||||
...achievementData['BLADEBURNER_OVERCLOCK'],
|
||||
BLADEBURNER_OVERCLOCK: {
|
||||
...achievementData["BLADEBURNER_OVERCLOCK"],
|
||||
Icon: "BLADEOVERCLOCK",
|
||||
Visible: () => hasAccessToSF(Player, 6),
|
||||
Condition: () =>
|
||||
Player.bladeburner !== null &&
|
||||
Player.bladeburner.skills[SkillNames.Overclock] === Skills[SkillNames.Overclock].maxLvl,
|
||||
},
|
||||
"BLADEBURNER_UNSPENT_100000": {
|
||||
...achievementData['BLADEBURNER_UNSPENT_100000'],
|
||||
BLADEBURNER_UNSPENT_100000: {
|
||||
...achievementData["BLADEBURNER_UNSPENT_100000"],
|
||||
Icon: "BLADE100K",
|
||||
Visible: () => hasAccessToSF(Player, 6),
|
||||
Condition: () => Player.bladeburner !== null && Player.bladeburner.skillPoints >= 100000,
|
||||
},
|
||||
"4S": {
|
||||
...achievementData['4S'],
|
||||
...achievementData["4S"],
|
||||
Icon: "4S",
|
||||
Condition: () => Player.has4SData
|
||||
Condition: () => Player.has4SData,
|
||||
},
|
||||
"FIRST_HACKNET_SERVER": {
|
||||
...achievementData['FIRST_HACKNET_SERVER'],
|
||||
FIRST_HACKNET_SERVER: {
|
||||
...achievementData["FIRST_HACKNET_SERVER"],
|
||||
Icon: "HASHNET",
|
||||
Visible: () => hasAccessToSF(Player, 9),
|
||||
Condition: () => hasHacknetServers(Player) && Player.hacknetNodes.length > 0,
|
||||
},
|
||||
"ALL_HACKNET_SERVER": {
|
||||
...achievementData['ALL_HACKNET_SERVER'],
|
||||
ALL_HACKNET_SERVER: {
|
||||
...achievementData["ALL_HACKNET_SERVER"],
|
||||
Icon: "HASHNETALL",
|
||||
Visible: () => hasAccessToSF(Player, 9),
|
||||
Condition: () => hasHacknetServers(Player) && Player.hacknetNodes.length === HacknetServerConstants.MaxServers,
|
||||
},
|
||||
"MAX_HACKNET_SERVER": {
|
||||
...achievementData['MAX_HACKNET_SERVER'],
|
||||
MAX_HACKNET_SERVER: {
|
||||
...achievementData["MAX_HACKNET_SERVER"],
|
||||
Icon: "HASHNETALL",
|
||||
Visible: () => hasAccessToSF(Player, 9),
|
||||
Condition: (): boolean => {
|
||||
@ -532,26 +537,26 @@ export const achievements: IMap<Achievement> = {
|
||||
return false;
|
||||
},
|
||||
},
|
||||
"HACKNET_SERVER_1B": {
|
||||
...achievementData['HACKNET_SERVER_1B'],
|
||||
HACKNET_SERVER_1B: {
|
||||
...achievementData["HACKNET_SERVER_1B"],
|
||||
Icon: "HASHNETMONEY",
|
||||
Visible: () => hasAccessToSF(Player, 9),
|
||||
Condition: () => hasHacknetServers(Player) && Player.moneySourceB.hacknet >= 1e9,
|
||||
},
|
||||
"MAX_CACHE": {
|
||||
...achievementData['MAX_CACHE'],
|
||||
MAX_CACHE: {
|
||||
...achievementData["MAX_CACHE"],
|
||||
Icon: "HASHNETCAP",
|
||||
Visible: () => hasAccessToSF(Player, 9),
|
||||
Condition: () => hasHacknetServers(Player) && Player.hashManager.hashes === Player.hashManager.capacity,
|
||||
},
|
||||
"SLEEVE_8": {
|
||||
...achievementData['SLEEVE_8'],
|
||||
SLEEVE_8: {
|
||||
...achievementData["SLEEVE_8"],
|
||||
Icon: "SLEEVE8",
|
||||
Visible: () => hasAccessToSF(Player, 10),
|
||||
Condition: () => Player.sleeves.length === 8,
|
||||
},
|
||||
"INDECISIVE": {
|
||||
...achievementData['INDECISIVE'],
|
||||
INDECISIVE: {
|
||||
...achievementData["INDECISIVE"],
|
||||
Icon: "1H",
|
||||
Visible: () => knowsAboutBitverse(Player),
|
||||
Condition: (function () {
|
||||
@ -566,14 +571,14 @@ export const achievements: IMap<Achievement> = {
|
||||
return () => c > 60;
|
||||
})(),
|
||||
},
|
||||
"FAST_BN": {
|
||||
...achievementData['FAST_BN'],
|
||||
FAST_BN: {
|
||||
...achievementData["FAST_BN"],
|
||||
Icon: "2DAYS",
|
||||
Visible: () => knowsAboutBitverse(Player),
|
||||
Condition: () => bitNodeFinishedState() && Player.playtimeSinceLastBitnode < 1000 * 60 * 60 * 24 * 2,
|
||||
},
|
||||
"CHALLENGE_BN1": {
|
||||
...achievementData['CHALLENGE_BN1'],
|
||||
CHALLENGE_BN1: {
|
||||
...achievementData["CHALLENGE_BN1"],
|
||||
Icon: "BN1+",
|
||||
Visible: () => knowsAboutBitverse(Player),
|
||||
Condition: () =>
|
||||
@ -582,38 +587,38 @@ export const achievements: IMap<Achievement> = {
|
||||
Player.getHomeComputer().maxRam <= 128 &&
|
||||
Player.getHomeComputer().cpuCores === 1,
|
||||
},
|
||||
"CHALLENGE_BN2": {
|
||||
...achievementData['CHALLENGE_BN2'],
|
||||
CHALLENGE_BN2: {
|
||||
...achievementData["CHALLENGE_BN2"],
|
||||
Icon: "BN2+",
|
||||
Visible: () => hasAccessToSF(Player, 2),
|
||||
Condition: () => Player.bitNodeN === 2 && bitNodeFinishedState() && Player.gang === null,
|
||||
},
|
||||
"CHALLENGE_BN3": {
|
||||
...achievementData['CHALLENGE_BN3'],
|
||||
CHALLENGE_BN3: {
|
||||
...achievementData["CHALLENGE_BN3"],
|
||||
Icon: "BN3+",
|
||||
Visible: () => hasAccessToSF(Player, 3),
|
||||
Condition: () => Player.bitNodeN === 3 && bitNodeFinishedState() && Player.corporation === null,
|
||||
},
|
||||
"CHALLENGE_BN6": {
|
||||
...achievementData['CHALLENGE_BN6'],
|
||||
CHALLENGE_BN6: {
|
||||
...achievementData["CHALLENGE_BN6"],
|
||||
Icon: "BN6+",
|
||||
Visible: () => hasAccessToSF(Player, 6),
|
||||
Condition: () => Player.bitNodeN === 6 && bitNodeFinishedState() && Player.bladeburner === null,
|
||||
},
|
||||
"CHALLENGE_BN7": {
|
||||
...achievementData['CHALLENGE_BN7'],
|
||||
CHALLENGE_BN7: {
|
||||
...achievementData["CHALLENGE_BN7"],
|
||||
Icon: "BN7+",
|
||||
Visible: () => hasAccessToSF(Player, 7),
|
||||
Condition: () => Player.bitNodeN === 7 && bitNodeFinishedState() && Player.bladeburner === null,
|
||||
},
|
||||
"CHALLENGE_BN8": {
|
||||
...achievementData['CHALLENGE_BN8'],
|
||||
CHALLENGE_BN8: {
|
||||
...achievementData["CHALLENGE_BN8"],
|
||||
Icon: "BN8+",
|
||||
Visible: () => hasAccessToSF(Player, 8),
|
||||
Condition: () => Player.bitNodeN === 8 && bitNodeFinishedState() && !Player.has4SData && !Player.has4SDataTixApi,
|
||||
},
|
||||
"CHALLENGE_BN9": {
|
||||
...achievementData['CHALLENGE_BN9'],
|
||||
CHALLENGE_BN9: {
|
||||
...achievementData["CHALLENGE_BN9"],
|
||||
Icon: "BN9+",
|
||||
Visible: () => hasAccessToSF(Player, 9),
|
||||
Condition: () =>
|
||||
@ -622,8 +627,8 @@ export const achievements: IMap<Achievement> = {
|
||||
Player.moneySourceB.hacknet === 0 &&
|
||||
Player.moneySourceB.hacknet_expenses === 0,
|
||||
},
|
||||
"CHALLENGE_BN10": {
|
||||
...achievementData['CHALLENGE_BN10'],
|
||||
CHALLENGE_BN10: {
|
||||
...achievementData["CHALLENGE_BN10"],
|
||||
Icon: "BN10+",
|
||||
Visible: () => hasAccessToSF(Player, 10),
|
||||
Condition: () =>
|
||||
@ -640,69 +645,69 @@ export const achievements: IMap<Achievement> = {
|
||||
s.charisma_exp > 0,
|
||||
),
|
||||
},
|
||||
"CHALLENGE_BN12": {
|
||||
...achievementData['CHALLENGE_BN12'],
|
||||
CHALLENGE_BN12: {
|
||||
...achievementData["CHALLENGE_BN12"],
|
||||
Icon: "BN12+",
|
||||
Visible: () => hasAccessToSF(Player, 12),
|
||||
Condition: () => Player.sourceFileLvl(12) >= 50
|
||||
Condition: () => Player.sourceFileLvl(12) >= 50,
|
||||
},
|
||||
"BYPASS": {
|
||||
...achievementData['BYPASS'],
|
||||
BYPASS: {
|
||||
...achievementData["BYPASS"],
|
||||
Icon: "SF-1",
|
||||
Secret: true,
|
||||
Condition: () => Player.exploits.includes(Exploit.Bypass)
|
||||
Condition: () => Player.exploits.includes(Exploit.Bypass),
|
||||
},
|
||||
"PROTOTYPETAMPERING": {
|
||||
...achievementData['PROTOTYPETAMPERING'],
|
||||
PROTOTYPETAMPERING: {
|
||||
...achievementData["PROTOTYPETAMPERING"],
|
||||
Icon: "SF-1",
|
||||
Secret: true,
|
||||
Condition: () => Player.exploits.includes(Exploit.PrototypeTampering)
|
||||
Condition: () => Player.exploits.includes(Exploit.PrototypeTampering),
|
||||
},
|
||||
"UNCLICKABLE": {
|
||||
...achievementData['UNCLICKABLE'],
|
||||
UNCLICKABLE: {
|
||||
...achievementData["UNCLICKABLE"],
|
||||
Icon: "SF-1",
|
||||
Secret: true,
|
||||
Condition: () => Player.exploits.includes(Exploit.Unclickable)
|
||||
Condition: () => Player.exploits.includes(Exploit.Unclickable),
|
||||
},
|
||||
"UNDOCUMENTEDFUNCTIONCALL": {
|
||||
...achievementData['UNDOCUMENTEDFUNCTIONCALL'],
|
||||
UNDOCUMENTEDFUNCTIONCALL: {
|
||||
...achievementData["UNDOCUMENTEDFUNCTIONCALL"],
|
||||
Icon: "SF-1",
|
||||
Secret: true,
|
||||
Condition: () => Player.exploits.includes(Exploit.UndocumentedFunctionCall)
|
||||
Condition: () => Player.exploits.includes(Exploit.UndocumentedFunctionCall),
|
||||
},
|
||||
"TIMECOMPRESSION": {
|
||||
...achievementData['TIMECOMPRESSION'],
|
||||
TIMECOMPRESSION: {
|
||||
...achievementData["TIMECOMPRESSION"],
|
||||
Icon: "SF-1",
|
||||
Secret: true,
|
||||
Condition: () => Player.exploits.includes(Exploit.TimeCompression)
|
||||
Condition: () => Player.exploits.includes(Exploit.TimeCompression),
|
||||
},
|
||||
"REALITYALTERATION": {
|
||||
...achievementData['REALITYALTERATION'],
|
||||
REALITYALTERATION: {
|
||||
...achievementData["REALITYALTERATION"],
|
||||
Icon: "SF-1",
|
||||
Secret: true,
|
||||
Condition: () => Player.exploits.includes(Exploit.RealityAlteration)
|
||||
Condition: () => Player.exploits.includes(Exploit.RealityAlteration),
|
||||
},
|
||||
"N00DLES": {
|
||||
...achievementData['N00DLES'],
|
||||
N00DLES: {
|
||||
...achievementData["N00DLES"],
|
||||
Icon: "SF-1",
|
||||
Secret: true,
|
||||
Condition: () => Player.exploits.includes(Exploit.N00dles)
|
||||
Condition: () => Player.exploits.includes(Exploit.N00dles),
|
||||
},
|
||||
"EDITSAVEFILE": {
|
||||
...achievementData['EDITSAVEFILE'],
|
||||
EDITSAVEFILE: {
|
||||
...achievementData["EDITSAVEFILE"],
|
||||
Icon: "SF-1",
|
||||
Secret: true,
|
||||
Condition: () => Player.exploits.includes(Exploit.EditSaveFile)
|
||||
Condition: () => Player.exploits.includes(Exploit.EditSaveFile),
|
||||
},
|
||||
"UNACHIEVABLE": {
|
||||
...achievementData['UNACHIEVABLE'],
|
||||
UNACHIEVABLE: {
|
||||
...achievementData["UNACHIEVABLE"],
|
||||
Icon: "SF-1",
|
||||
Secret: true,
|
||||
// Hey Players! Yes, you're supposed to modify this to get the achievement!
|
||||
Condition: () => false,
|
||||
},
|
||||
"CHALLENGE_BN13": {
|
||||
...achievementData['CHALLENGE_BN13'],
|
||||
CHALLENGE_BN13: {
|
||||
...achievementData["CHALLENGE_BN13"],
|
||||
Icon: "BN13+",
|
||||
Visible: () => hasAccessToSF(Player, 13),
|
||||
Condition: () =>
|
||||
@ -710,52 +715,54 @@ export const achievements: IMap<Achievement> = {
|
||||
bitNodeFinishedState() &&
|
||||
!Player.augmentations.some((a) => a.name === AugmentationNames.StaneksGift1),
|
||||
},
|
||||
"DEVMENU": {
|
||||
...achievementData['DEVMENU'],
|
||||
DEVMENU: {
|
||||
...achievementData["DEVMENU"],
|
||||
Icon: "SF-1",
|
||||
Condition: () => Player.exploits.includes(Exploit.YoureNotMeantToAccessThis)
|
||||
}
|
||||
}
|
||||
Condition: () => Player.exploits.includes(Exploit.YoureNotMeantToAccessThis),
|
||||
},
|
||||
};
|
||||
|
||||
// Steam has a limit of 100 achievement. So these were planned but commented for now.
|
||||
// { ID: "ECORP", Condition: () => Player.factions.includes("ECorp") },
|
||||
// { ID: "MEGACORP", Condition: () => Player.factions.includes("MegaCorp") },
|
||||
// { ID: "BACHMAN_&_ASSOCIATES", Condition: () => Player.factions.includes("Bachman & Associates") },
|
||||
// { ID: "BLADE_INDUSTRIES", Condition: () => Player.factions.includes("Blade Industries") },
|
||||
// { ID: "NWO", Condition: () => Player.factions.includes("NWO") },
|
||||
// { ID: "CLARKE_INCORPORATED", Condition: () => Player.factions.includes("Clarke Incorporated") },
|
||||
// { ID: "OMNITEK_INCORPORATED", Condition: () => Player.factions.includes("OmniTek Incorporated") },
|
||||
// { ID: "FOUR_SIGMA", Condition: () => Player.factions.includes("Four Sigma") },
|
||||
// { ID: "KUAIGONG_INTERNATIONAL", Condition: () => Player.factions.includes("KuaiGong International") },
|
||||
// { ID: "FULCRUM_SECRET_TECHNOLOGIES", Condition: () => Player.factions.includes("Fulcrum Secret Technologies") },
|
||||
// { ID: "AEVUM", Condition: () => Player.factions.includes("Aevum") },
|
||||
// { ID: "CHONGQING", Condition: () => Player.factions.includes("Chongqing") },
|
||||
// { ID: "ISHIMA", Condition: () => Player.factions.includes("Ishima") },
|
||||
// { ID: "NEW_TOKYO", Condition: () => Player.factions.includes("New Tokyo") },
|
||||
// { ID: "SECTOR-12", Condition: () => Player.factions.includes("Sector-12") },
|
||||
// { ID: "VOLHAVEN", Condition: () => Player.factions.includes("Volhaven") },
|
||||
// { ID: "SPEAKERS_FOR_THE_DEAD", Condition: () => Player.factions.includes("Speakers for the Dead") },
|
||||
// { ID: "THE_DARK_ARMY", Condition: () => Player.factions.includes("The Dark Army") },
|
||||
// { ID: "THE_SYNDICATE", Condition: () => Player.factions.includes("The Syndicate") },
|
||||
// { ID: "SILHOUETTE", Condition: () => Player.factions.includes("Silhouette") },
|
||||
// { ID: "TETRADS", Condition: () => Player.factions.includes("Tetrads") },
|
||||
// { ID: "SLUM_SNAKES", Condition: () => Player.factions.includes("Slum Snakes") },
|
||||
// { ID: "NETBURNERS", Condition: () => Player.factions.includes("Netburners") },
|
||||
// { ID: "TIAN_DI_HUI", Condition: () => Player.factions.includes("Tian Di Hui") },
|
||||
// { ID: "BLADEBURNERS", Condition: () => Player.factions.includes("Bladeburners") },
|
||||
// { ID: "DEEPSCANV1.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.DeepscanV1.name) },
|
||||
// { ID: "DEEPSCANV2.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.DeepscanV2.name) },
|
||||
// {
|
||||
// ID: "SERVERPROFILER.EXE",
|
||||
// Condition: () => Player.getHomeComputer().programs.includes(Programs.ServerProfiler.name),
|
||||
// },
|
||||
// { ID: "AUTOLINK.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.AutoLink.name) },
|
||||
// { ID: "FLIGHT.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.Flight.name) },
|
||||
// Steam has a limit of 100 achievement. So these were planned but commented for now.
|
||||
// { ID: "ECORP", Condition: () => Player.factions.includes("ECorp") },
|
||||
// { ID: "MEGACORP", Condition: () => Player.factions.includes("MegaCorp") },
|
||||
// { ID: "BACHMAN_&_ASSOCIATES", Condition: () => Player.factions.includes("Bachman & Associates") },
|
||||
// { ID: "BLADE_INDUSTRIES", Condition: () => Player.factions.includes("Blade Industries") },
|
||||
// { ID: "NWO", Condition: () => Player.factions.includes("NWO") },
|
||||
// { ID: "CLARKE_INCORPORATED", Condition: () => Player.factions.includes("Clarke Incorporated") },
|
||||
// { ID: "OMNITEK_INCORPORATED", Condition: () => Player.factions.includes("OmniTek Incorporated") },
|
||||
// { ID: "FOUR_SIGMA", Condition: () => Player.factions.includes("Four Sigma") },
|
||||
// { ID: "KUAIGONG_INTERNATIONAL", Condition: () => Player.factions.includes("KuaiGong International") },
|
||||
// { ID: "FULCRUM_SECRET_TECHNOLOGIES", Condition: () => Player.factions.includes("Fulcrum Secret Technologies") },
|
||||
// { ID: "AEVUM", Condition: () => Player.factions.includes("Aevum") },
|
||||
// { ID: "CHONGQING", Condition: () => Player.factions.includes("Chongqing") },
|
||||
// { ID: "ISHIMA", Condition: () => Player.factions.includes("Ishima") },
|
||||
// { ID: "NEW_TOKYO", Condition: () => Player.factions.includes("New Tokyo") },
|
||||
// { ID: "SECTOR-12", Condition: () => Player.factions.includes("Sector-12") },
|
||||
// { ID: "VOLHAVEN", Condition: () => Player.factions.includes("Volhaven") },
|
||||
// { ID: "SPEAKERS_FOR_THE_DEAD", Condition: () => Player.factions.includes("Speakers for the Dead") },
|
||||
// { ID: "THE_DARK_ARMY", Condition: () => Player.factions.includes("The Dark Army") },
|
||||
// { ID: "THE_SYNDICATE", Condition: () => Player.factions.includes("The Syndicate") },
|
||||
// { ID: "SILHOUETTE", Condition: () => Player.factions.includes("Silhouette") },
|
||||
// { ID: "TETRADS", Condition: () => Player.factions.includes("Tetrads") },
|
||||
// { ID: "SLUM_SNAKES", Condition: () => Player.factions.includes("Slum Snakes") },
|
||||
// { ID: "NETBURNERS", Condition: () => Player.factions.includes("Netburners") },
|
||||
// { ID: "TIAN_DI_HUI", Condition: () => Player.factions.includes("Tian Di Hui") },
|
||||
// { ID: "BLADEBURNERS", Condition: () => Player.factions.includes("Bladeburners") },
|
||||
// { ID: "DEEPSCANV1.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.DeepscanV1.name) },
|
||||
// { ID: "DEEPSCANV2.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.DeepscanV2.name) },
|
||||
// {
|
||||
// ID: "SERVERPROFILER.EXE",
|
||||
// Condition: () => Player.getHomeComputer().programs.includes(Programs.ServerProfiler.name),
|
||||
// },
|
||||
// { ID: "AUTOLINK.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.AutoLink.name) },
|
||||
// { ID: "FLIGHT.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.Flight.name) },
|
||||
|
||||
export function calculateAchievements(): void {
|
||||
const availableAchievements = Object.values(achievements).filter((a) => a.Condition()).map((a) => a.ID);
|
||||
const availableAchievements = Object.values(achievements)
|
||||
.filter((a) => a.Condition())
|
||||
.map((a) => a.ID);
|
||||
const playerAchievements = Player.achievements.map((a) => a.ID);
|
||||
const newAchievements = availableAchievements.filter(a => !playerAchievements.includes(a));
|
||||
const newAchievements = availableAchievements.filter((a) => !playerAchievements.includes(a));
|
||||
|
||||
for (const id of newAchievements) {
|
||||
Player.giveAchievement(id);
|
||||
@ -764,5 +771,5 @@ export function calculateAchievements(): void {
|
||||
// Write all player's achievements to document for Steam/Electron
|
||||
// This could be replaced by "availableAchievements"
|
||||
// if we don't want to grant the save game achievements to steam but only currently available
|
||||
(document as any).achievements = [...Player.achievements.map(a => a.ID)];
|
||||
(document as any).achievements = [...Player.achievements.map((a) => a.ID)];
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user