More Augmentation rebalancing, hopefully last round

This commit is contained in:
Daniel Xie 2017-05-12 19:29:17 -05:00
parent b2e952b09c
commit fe234b3344

@ -128,7 +128,7 @@ initAugmentations = function() {
var HemoRecirculator = new Augmentation(AugmentationNames.HemoRecirculator);
HemoRecirculator.setInfo("A heart implant that greatly increases the body's ability to effectively use and pump " +
"blood. <br><br> This augmentation increases all of the player's combat stats by 10%.")
HemoRecirculator.setRequirements(5000, 10000000);
HemoRecirculator.setRequirements(6000, 10000000);
HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
if (augmentationExists(AugmentationNames.HemoRecirculator)) {
HemoRecirculator.owned = Augmentations[AugmentationNames.HemoRecirculator].owned;
@ -137,7 +137,7 @@ initAugmentations = function() {
AddToAugmentations(HemoRecirculator);
var Targeting1 = new Augmentation(AugmentationNames.Targeting1);
Targeting1.setRequirements(3000, 3000000);
Targeting1.setRequirements(2500, 3000000);
Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. <br><br>" +
@ -151,7 +151,7 @@ initAugmentations = function() {
AddToAugmentations(Targeting1);
var Targeting2 = new Augmentation(AugmentationNames.Targeting2);
Targeting2.setRequirements(5000, 10000000);
Targeting2.setRequirements(4000, 9000000);
Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
"by an additional 20%.");
@ -164,7 +164,7 @@ initAugmentations = function() {
AddToAugmentations(Targeting2);
var Targeting3 = new Augmentation(AugmentationNames.Targeting3);
Targeting3.setRequirements(15000, 25000000);
Targeting3.setRequirements(12000, 20000000);
Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
"by an additional 50%.");
@ -177,7 +177,7 @@ initAugmentations = function() {
AddToAugmentations(Targeting3);
var SyntheticHeart = new Augmentation(AugmentationNames.SyntheticHeart);
SyntheticHeart.setRequirements(400000, 500000000);
SyntheticHeart.setRequirements(300000, 500000000);
SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
"at much higher efficiencies than a normal human heart.<br><br> This augmentation increases the player's agility " +
"and strength by 100%");
@ -190,7 +190,7 @@ initAugmentations = function() {
AddToAugmentations(SyntheticHeart);
var SynfibrilMuscle = new Augmentation(AugmentationNames.SynfibrilMuscle);
SynfibrilMuscle.setRequirements(300000, 400000000);
SynfibrilMuscle.setRequirements(225000, 300000000);
SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
"Scientists have named these artificially enhanced units 'synfibrils'.<br><br> This augmentation increases the player's " +
@ -204,7 +204,7 @@ initAugmentations = function() {
AddToAugmentations(SynfibrilMuscle)
var CombatRib1 = new Augmentation(AugmentationNames.CombatRib1);
CombatRib1.setRequirements(4000, 9000000);
CombatRib1.setRequirements(3500, 5000000);
CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.<br><br>" +
"This augmentation increases the player's strength and defense by 10%.");
@ -217,7 +217,7 @@ initAugmentations = function() {
AddToAugmentations(CombatRib1);
var CombatRib2 = new Augmentation(AugmentationNames.CombatRib2);
CombatRib2.setRequirements(20000, 30000000);
CombatRib2.setRequirements(8000, 12000000);
CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 20%.")
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
@ -229,7 +229,7 @@ initAugmentations = function() {
AddToAugmentations(CombatRib2);
var CombatRib3 = new Augmentation(AugmentationNames.CombatRib3);
CombatRib3.setRequirements(40000, 90000000);
CombatRib3.setRequirements(12000, 18000000);
CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 30%.");
CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
@ -241,7 +241,7 @@ initAugmentations = function() {
AddToAugmentations(CombatRib3);
var NanofiberWeave = new Augmentation(AugmentationNames.NanofiberWeave);
NanofiberWeave.setRequirements(75000, 250000000);
NanofiberWeave.setRequirements(15000, 15000000);
NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
"This augmentation increases the player's strength and defense by 30%.");
@ -283,7 +283,7 @@ initAugmentations = function() {
AddToAugmentations(WiredReflexes);
var GrapheneBoneLacings = new Augmentation(AugmentationNames.GrapheneBoneLacings);
GrapheneBoneLacings.setRequirements(750000, 1000000000);
GrapheneBoneLacings.setRequirements(450000, 750000000);
GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
"their density and tensile strength.<br><br>" +
"This augmentation increases the player's strength and defense by 100%.");
@ -295,7 +295,7 @@ initAugmentations = function() {
AddToAugmentations(GrapheneBoneLacings);
var BionicSpine = new Augmentation(AugmentationNames.BionicSpine);
BionicSpine.setRequirements(120000, 75000000);
BionicSpine.setRequirements(30000, 25000000);
BionicSpine.setInfo("An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
@ -334,7 +334,7 @@ initAugmentations = function() {
AddToAugmentations(BionicLegs);
var GrapheneBionicLegs = new Augmentation(AugmentationNames.GrapheneBionicLegs);
GrapheneBionicLegs.setRequirements(400000, 900000000);
GrapheneBionicLegs.setRequirements(400000, 800000000);
GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.<br><br>" +
"This augmentation increases the player's agility by an additional 150%.");
@ -391,7 +391,7 @@ initAugmentations = function() {
//Hacking augmentations
var BitWire = new Augmentation(AugmentationNames.BitWire);
BitWire.setRequirements(2500, 2000000);
BitWire.setRequirements(1750, 2000000);
BitWire.setInfo("A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
"capabilities. <br><br> This augmentation increases the player's hacking skill by 5%");
BitWire.addToFactions(["CyberSec", "BitRunners", "NiteSec"]);
@ -473,7 +473,7 @@ initAugmentations = function() {
AddToAugmentations(NeuralRetentionEnhancement);
var DataJack = new Augmentation(AugmentationNames.DataJack);
DataJack.setRequirements(75000, 75000000);
DataJack.setRequirements(45000, 75000000);
DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " +
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
"and delete it.<br><br>" +
@ -502,7 +502,7 @@ initAugmentations = function() {
AddToAugmentations(ENM);
var ENMCore = new Augmentation(AugmentationNames.ENMCore);
ENMCore.setRequirements(250000, 500000000);
ENMCore.setRequirements(100000, 400000000);
ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.<br><br>" +
"This augmentation:<br>" +
@ -520,7 +520,7 @@ initAugmentations = function() {
AddToAugmentations(ENMCore);
var ENMCoreV2 = new Augmentation(AugmentationNames.ENMCoreV2);
ENMCoreV2.setRequirements(500000, 1000000000);
ENMCoreV2.setRequirements(400000, 800000000);
ENMCoreV2.setInfo("The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgraded firmware allows the Embedded Netburner Module to control the information on " +
"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " +
@ -540,7 +540,7 @@ initAugmentations = function() {
AddToAugmentations(ENMCoreV2);
var ENMCoreV3 = new Augmentation(AugmentationNames.ENMCoreV3);
ENMCoreV3.setRequirements(700000, 1250000000);
ENMCoreV3.setRequirements(700000, 1200000000);
ENMCoreV3.setInfo("The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
"any device on a network.<br><br>" +
@ -606,7 +606,7 @@ initAugmentations = function() {
//Work Augmentations
var NuoptimalInjectorImplant = new Augmentation(AugmentationNames.NuoptimalInjectorImplant);
NuoptimalInjectorImplant.setRequirements(2000, 3000000);
NuoptimalInjectorImplant.setRequirements(2000, 2500000);
NuoptimalInjectorImplant.setInfo("This torso implant automatically injects nootropic supplements into " +
"the bloodstream to improve memory, increase focus, and provide other " +
"cognitive enhancements.<br><br>" +
@ -621,7 +621,7 @@ initAugmentations = function() {
AddToAugmentations(NuoptimalInjectorImplant);
var SpeechEnhancement = new Augmentation(AugmentationNames.SpeechEnhancement);
SpeechEnhancement.setRequirements(1200, 2000000);
SpeechEnhancement.setRequirements(1000, 1750000);
SpeechEnhancement.setInfo("An advanced neural implant that improves your speaking abilities, making " +
"you more convincing and likable in conversations and overall improving your " +
"social interactions.<br><br>" +
@ -637,7 +637,7 @@ initAugmentations = function() {
AddToAugmentations(SpeechEnhancement);
var FocusWire = new Augmentation(AugmentationNames.FocusWire); //Stops procrastination
FocusWire.setRequirements(30000, 200000000);
FocusWire.setRequirements(30000, 150000000);
FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways " +
"in the brain.<br><br>" +
"This augmentation: <br>" +
@ -792,10 +792,10 @@ initAugmentations = function() {
NeuroFluxGovernor.owned = oldAug.owned;
NeuroFluxGovernor.level = oldAug.level;
mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level);
NeuroFluxGovernor.setRequirements(500 * mult, 500000 * mult);
NeuroFluxGovernor.setRequirements(250 * mult, 500000 * mult);
delete Augmentations[AugmentationNames.NeuroFluxGovernor];
} else {
NeuroFluxGovernor.setRequirements(500, 500000);
NeuroFluxGovernor.setRequirements(250, 500000);
}
NeuroFluxGovernor.setInfo("A device that is embedded in the back of the neck. The NeuroFlux Governor " +
"monitors and regulates nervous impulses coming to and from the spinal column, " +
@ -886,7 +886,7 @@ initAugmentations = function() {
"Increases the player's agility by 5% <br>" +
"Increases the player's defense by 5% <br>" +
"Increases the amount of money the player gains from crimes by 15%");
LuminCloaking2.setRequirements(3000, 4000000);
LuminCloaking2.setRequirements(2000, 4000000);
LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking2)) {
LuminCloaking2.owned = Augmentations[AugmentationNames.LuminCloaking2].owned;
@ -915,8 +915,8 @@ initAugmentations = function() {
"and converting it back into usable power. <br><br>" +
"This augmentation: <br>" +
"Increases all of the player's stats by 5%<br>" +
"Increases the player's experience gain rate for all stats by 5%");
PowerRecirculator.setRequirements(20000, 40000000);
"Increases the player's experience gain rate for all stats by 10%");
PowerRecirculator.setRequirements(20000, 50000000);
PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
if (augmentationExists(AugmentationNames.PowerRecirculator)) {
PowerRecirculator.owned = Augmentations[AugmentationNames.PowerRecirculator].owned;
@ -1196,6 +1196,20 @@ applyAugmentation = function(aug, faction) {
Player.dexterity_exp_mult *= 1.1;
Player.crime_money_mult *= 1.2;
break;
case AugmentationNames.PowerRecirculator:
Player.hacking_mult *= 1.05;
Player.strength_mult *= 1.05;
Player.defense_mult *= 1.05;
Player.dexterity_mult *= 1.05;
Player.agility_mult *= 1.05;
Player.charisma_mult *= 1.05;
Player.hacking_exp_mult *= 1.1;
Player.strength_exp_mult *= 1.1;
Player.defense_exp_mult *= 1.1;
Player.dexterity_exp_mult *= 1.1;
Player.agility_exp_mult *= 1.1;
Player.charisma_exp_mult *= 1.1;
break;
default:
throw new Error("ERROR: No such augmentation!");
return;