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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 13:43:49 +01:00
More Augmentation rebalancing, hopefully last round
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@ -128,7 +128,7 @@ initAugmentations = function() {
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var HemoRecirculator = new Augmentation(AugmentationNames.HemoRecirculator);
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HemoRecirculator.setInfo("A heart implant that greatly increases the body's ability to effectively use and pump " +
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"blood. <br><br> This augmentation increases all of the player's combat stats by 10%.")
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HemoRecirculator.setRequirements(5000, 10000000);
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HemoRecirculator.setRequirements(6000, 10000000);
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HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
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if (augmentationExists(AugmentationNames.HemoRecirculator)) {
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HemoRecirculator.owned = Augmentations[AugmentationNames.HemoRecirculator].owned;
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@ -137,7 +137,7 @@ initAugmentations = function() {
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AddToAugmentations(HemoRecirculator);
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var Targeting1 = new Augmentation(AugmentationNames.Targeting1);
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Targeting1.setRequirements(3000, 3000000);
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Targeting1.setRequirements(2500, 3000000);
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Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
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"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
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"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. <br><br>" +
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@ -151,7 +151,7 @@ initAugmentations = function() {
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AddToAugmentations(Targeting1);
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var Targeting2 = new Augmentation(AugmentationNames.Targeting2);
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Targeting2.setRequirements(5000, 10000000);
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Targeting2.setRequirements(4000, 9000000);
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Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
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"by an additional 20%.");
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@ -164,7 +164,7 @@ initAugmentations = function() {
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AddToAugmentations(Targeting2);
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var Targeting3 = new Augmentation(AugmentationNames.Targeting3);
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Targeting3.setRequirements(15000, 25000000);
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Targeting3.setRequirements(12000, 20000000);
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Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
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"by an additional 50%.");
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@ -177,7 +177,7 @@ initAugmentations = function() {
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AddToAugmentations(Targeting3);
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var SyntheticHeart = new Augmentation(AugmentationNames.SyntheticHeart);
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SyntheticHeart.setRequirements(400000, 500000000);
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SyntheticHeart.setRequirements(300000, 500000000);
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SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
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"at much higher efficiencies than a normal human heart.<br><br> This augmentation increases the player's agility " +
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"and strength by 100%");
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@ -190,7 +190,7 @@ initAugmentations = function() {
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AddToAugmentations(SyntheticHeart);
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var SynfibrilMuscle = new Augmentation(AugmentationNames.SynfibrilMuscle);
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SynfibrilMuscle.setRequirements(300000, 400000000);
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SynfibrilMuscle.setRequirements(225000, 300000000);
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SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
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"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
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"Scientists have named these artificially enhanced units 'synfibrils'.<br><br> This augmentation increases the player's " +
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@ -204,7 +204,7 @@ initAugmentations = function() {
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AddToAugmentations(SynfibrilMuscle)
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var CombatRib1 = new Augmentation(AugmentationNames.CombatRib1);
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CombatRib1.setRequirements(4000, 9000000);
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CombatRib1.setRequirements(3500, 5000000);
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CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
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"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.<br><br>" +
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"This augmentation increases the player's strength and defense by 10%.");
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@ -217,7 +217,7 @@ initAugmentations = function() {
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AddToAugmentations(CombatRib1);
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var CombatRib2 = new Augmentation(AugmentationNames.CombatRib2);
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CombatRib2.setRequirements(20000, 30000000);
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CombatRib2.setRequirements(8000, 12000000);
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CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 20%.")
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CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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@ -229,7 +229,7 @@ initAugmentations = function() {
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AddToAugmentations(CombatRib2);
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var CombatRib3 = new Augmentation(AugmentationNames.CombatRib3);
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CombatRib3.setRequirements(40000, 90000000);
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CombatRib3.setRequirements(12000, 18000000);
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CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 30%.");
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CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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@ -241,7 +241,7 @@ initAugmentations = function() {
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AddToAugmentations(CombatRib3);
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var NanofiberWeave = new Augmentation(AugmentationNames.NanofiberWeave);
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NanofiberWeave.setRequirements(75000, 250000000);
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NanofiberWeave.setRequirements(15000, 15000000);
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NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
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"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
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"This augmentation increases the player's strength and defense by 30%.");
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@ -283,7 +283,7 @@ initAugmentations = function() {
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AddToAugmentations(WiredReflexes);
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var GrapheneBoneLacings = new Augmentation(AugmentationNames.GrapheneBoneLacings);
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GrapheneBoneLacings.setRequirements(750000, 1000000000);
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GrapheneBoneLacings.setRequirements(450000, 750000000);
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GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
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"their density and tensile strength.<br><br>" +
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"This augmentation increases the player's strength and defense by 100%.");
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@ -295,7 +295,7 @@ initAugmentations = function() {
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AddToAugmentations(GrapheneBoneLacings);
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var BionicSpine = new Augmentation(AugmentationNames.BionicSpine);
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BionicSpine.setRequirements(120000, 75000000);
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BionicSpine.setRequirements(30000, 25000000);
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BionicSpine.setInfo("An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
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"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
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"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
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@ -334,7 +334,7 @@ initAugmentations = function() {
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AddToAugmentations(BionicLegs);
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var GrapheneBionicLegs = new Augmentation(AugmentationNames.GrapheneBionicLegs);
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GrapheneBionicLegs.setRequirements(400000, 900000000);
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GrapheneBionicLegs.setRequirements(400000, 800000000);
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GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.<br><br>" +
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"This augmentation increases the player's agility by an additional 150%.");
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@ -391,7 +391,7 @@ initAugmentations = function() {
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//Hacking augmentations
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var BitWire = new Augmentation(AugmentationNames.BitWire);
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BitWire.setRequirements(2500, 2000000);
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BitWire.setRequirements(1750, 2000000);
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BitWire.setInfo("A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
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"capabilities. <br><br> This augmentation increases the player's hacking skill by 5%");
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BitWire.addToFactions(["CyberSec", "BitRunners", "NiteSec"]);
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@ -473,7 +473,7 @@ initAugmentations = function() {
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AddToAugmentations(NeuralRetentionEnhancement);
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var DataJack = new Augmentation(AugmentationNames.DataJack);
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DataJack.setRequirements(75000, 75000000);
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DataJack.setRequirements(45000, 75000000);
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DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " +
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"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
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"and delete it.<br><br>" +
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@ -502,7 +502,7 @@ initAugmentations = function() {
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AddToAugmentations(ENM);
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var ENMCore = new Augmentation(AugmentationNames.ENMCore);
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ENMCore.setRequirements(250000, 500000000);
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ENMCore.setRequirements(100000, 400000000);
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ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
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"This upgrade allows the Embedded Netburner Module to generate its own data on a network.<br><br>" +
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"This augmentation:<br>" +
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@ -520,7 +520,7 @@ initAugmentations = function() {
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AddToAugmentations(ENMCore);
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var ENMCoreV2 = new Augmentation(AugmentationNames.ENMCoreV2);
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ENMCoreV2.setRequirements(500000, 1000000000);
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ENMCoreV2.setRequirements(400000, 800000000);
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ENMCoreV2.setInfo("The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
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"This upgraded firmware allows the Embedded Netburner Module to control the information on " +
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"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " +
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@ -540,7 +540,7 @@ initAugmentations = function() {
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AddToAugmentations(ENMCoreV2);
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var ENMCoreV3 = new Augmentation(AugmentationNames.ENMCoreV3);
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ENMCoreV3.setRequirements(700000, 1250000000);
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ENMCoreV3.setRequirements(700000, 1200000000);
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ENMCoreV3.setInfo("The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
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"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
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"any device on a network.<br><br>" +
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@ -606,7 +606,7 @@ initAugmentations = function() {
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//Work Augmentations
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var NuoptimalInjectorImplant = new Augmentation(AugmentationNames.NuoptimalInjectorImplant);
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NuoptimalInjectorImplant.setRequirements(2000, 3000000);
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NuoptimalInjectorImplant.setRequirements(2000, 2500000);
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NuoptimalInjectorImplant.setInfo("This torso implant automatically injects nootropic supplements into " +
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"the bloodstream to improve memory, increase focus, and provide other " +
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"cognitive enhancements.<br><br>" +
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@ -621,7 +621,7 @@ initAugmentations = function() {
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AddToAugmentations(NuoptimalInjectorImplant);
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var SpeechEnhancement = new Augmentation(AugmentationNames.SpeechEnhancement);
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SpeechEnhancement.setRequirements(1200, 2000000);
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SpeechEnhancement.setRequirements(1000, 1750000);
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SpeechEnhancement.setInfo("An advanced neural implant that improves your speaking abilities, making " +
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"you more convincing and likable in conversations and overall improving your " +
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"social interactions.<br><br>" +
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@ -637,7 +637,7 @@ initAugmentations = function() {
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AddToAugmentations(SpeechEnhancement);
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var FocusWire = new Augmentation(AugmentationNames.FocusWire); //Stops procrastination
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FocusWire.setRequirements(30000, 200000000);
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FocusWire.setRequirements(30000, 150000000);
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FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways " +
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"in the brain.<br><br>" +
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"This augmentation: <br>" +
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@ -792,10 +792,10 @@ initAugmentations = function() {
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NeuroFluxGovernor.owned = oldAug.owned;
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NeuroFluxGovernor.level = oldAug.level;
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mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level);
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NeuroFluxGovernor.setRequirements(500 * mult, 500000 * mult);
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NeuroFluxGovernor.setRequirements(250 * mult, 500000 * mult);
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delete Augmentations[AugmentationNames.NeuroFluxGovernor];
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} else {
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NeuroFluxGovernor.setRequirements(500, 500000);
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NeuroFluxGovernor.setRequirements(250, 500000);
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}
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NeuroFluxGovernor.setInfo("A device that is embedded in the back of the neck. The NeuroFlux Governor " +
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"monitors and regulates nervous impulses coming to and from the spinal column, " +
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@ -886,7 +886,7 @@ initAugmentations = function() {
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"Increases the player's agility by 5% <br>" +
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"Increases the player's defense by 5% <br>" +
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"Increases the amount of money the player gains from crimes by 15%");
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LuminCloaking2.setRequirements(3000, 4000000);
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LuminCloaking2.setRequirements(2000, 4000000);
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LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
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if (augmentationExists(AugmentationNames.LuminCloaking2)) {
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LuminCloaking2.owned = Augmentations[AugmentationNames.LuminCloaking2].owned;
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@ -915,8 +915,8 @@ initAugmentations = function() {
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"and converting it back into usable power. <br><br>" +
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"This augmentation: <br>" +
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"Increases all of the player's stats by 5%<br>" +
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"Increases the player's experience gain rate for all stats by 5%");
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PowerRecirculator.setRequirements(20000, 40000000);
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"Increases the player's experience gain rate for all stats by 10%");
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PowerRecirculator.setRequirements(20000, 50000000);
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PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
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if (augmentationExists(AugmentationNames.PowerRecirculator)) {
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PowerRecirculator.owned = Augmentations[AugmentationNames.PowerRecirculator].owned;
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@ -1196,6 +1196,20 @@ applyAugmentation = function(aug, faction) {
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Player.dexterity_exp_mult *= 1.1;
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Player.crime_money_mult *= 1.2;
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break;
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case AugmentationNames.PowerRecirculator:
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Player.hacking_mult *= 1.05;
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Player.strength_mult *= 1.05;
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Player.defense_mult *= 1.05;
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Player.dexterity_mult *= 1.05;
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Player.agility_mult *= 1.05;
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Player.charisma_mult *= 1.05;
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Player.hacking_exp_mult *= 1.1;
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Player.strength_exp_mult *= 1.1;
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Player.defense_exp_mult *= 1.1;
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Player.dexterity_exp_mult *= 1.1;
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Player.agility_exp_mult *= 1.1;
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Player.charisma_exp_mult *= 1.1;
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break;
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default:
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throw new Error("ERROR: No such augmentation!");
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return;
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