mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 04:05:46 +01:00
Start 2.6.2 cycle (#1301)
This commit is contained in:
parent
d2c7b2504c
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electron/package-lock.json
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electron/package-lock.json
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@ -1,12 +1,12 @@
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{
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"name": "bitburner",
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"version": "2.6.1",
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"version": "2.6.2",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "bitburner",
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"version": "2.6.1",
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"version": "2.6.2",
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"dependencies": {
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"electron-log": "^4.4.8",
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"electron-store": "^8.1.0",
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@ -1,6 +1,6 @@
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{
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"name": "bitburner",
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"version": "2.6.1",
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"version": "2.6.2",
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"description": "A cyberpunk-themed programming incremental game",
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"main": "main.js",
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"author": "Daniel Xie, hydroflame, et al.",
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4
package-lock.json
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package-lock.json
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{
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"name": "bitburner",
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"version": "2.6.1",
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"version": "2.6.2",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "bitburner",
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"version": "2.6.1",
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"version": "2.6.2",
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"hasInstallScript": true,
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"license": "SEE LICENSE IN license.txt",
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"dependencies": {
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@ -1,7 +1,7 @@
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{
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"name": "bitburner",
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"license": "SEE LICENSE IN license.txt",
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"version": "2.6.1",
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"version": "2.6.2",
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"main": "electron-main.js",
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"author": {
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"name": "Daniel Xie, hydroflame, et al."
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@ -56,9 +56,8 @@ export const CONSTANTS: {
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CompanyRequiredReputationMultiplier: number; // Only use this if a backdoor is installed in the company's server
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LatestUpdate: string;
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} = {
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VersionString: "2.6.1",
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isDevBranch: false,
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// 39 is 2.6.1 final, incremented early due to API break. No need to increment on 2.6.1 full release.
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VersionString: "2.6.2dev",
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isDevBranch: true,
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VersionNumber: 39,
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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@ -159,87 +158,10 @@ export const CONSTANTS: {
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// Also update doc/source/changelog.rst
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LatestUpdate: `
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## v2.6.1 Release - 21 May 2024
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## v2.6.2 dev - Last update 22 May 2024
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### MAJOR CHANGES
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See 2.6.1 changelog at https://github.com/bitburner-official/bitburner-src/blob/v2.6.1/src/Documentation/doc/changelog.md
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- Exported savegames are now compressed. This means that savegames from 2.6.1dev will need to be manually converted before backloading into 2.6.0 (@catloversg)
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- There was a small API change related to Bladeburner. If your save file is affected by the API change, a file APIBreakInfo-2.6.1.txt will be created on your home computer, which should assist in updating your scripts.
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- Some Go scripts may also require updates, please reference the current documentation to troubleshoot any issues.
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### API
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- (Bladeburner) !API Break! ns.bladeburner.getCurrentAction now returns null when not performing an action (@Snarling)
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- (Corporation) Add a missing check on exportMaterial (@catloversg)
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- (Corporation) Add ns.corporation.sellDivision (@catloversg)
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- (Formulas) Add ns.formulas.hacking.growAmount (@d0sboots)
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- (Go) Some changes to the Go API, including some minor breaking changes. Please refer to the API documentation in the script editor or at https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.go.md (@ficocelliguy)
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- (Go) Added ns.go.analysis.getStats (@ficocelliguy)
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- (Go) Fix a bug that allowed facing secret opponent early or with wrong board size (@ficoccelliguy)
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- (Infiltration) More information is provided on ns.infiltration.getInfiltration (@catloversg)
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- (Singularity) Added ns.singularity.getFactionEnemies function (@jaguardeer)
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- (Sleeve) SleeveInfiltrationWork now has a nextCompletion promise (@Caldwell-74)
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- ns.getRunningScipt().tailProperties now updates x/y positions while the tail window is being moved (@catloversg)
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- Fixed an issue that caused ns.disableLog to work incorrectly for some functions (@ficocelliguy)
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### UI
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- (Bladeburner) Console now uses the timestamp formatting from Settings if it is set (@gmcew)
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- (Corporation) More granular control of office size increases (@adeilt)
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- (Corporation) Adjustments on storage space tooltips (@catlovers)
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- (Electron) Fixed an issue where the zoom level would not be updated correctly (@catloversg
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- (Gang) Fix inaccurate display of wanted reduction rate when performing "justice" tasks (@LJNeon)
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- (Go) Fix an incorrect displayed max favor on Go history page (@ficocelliguy)
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- (Hashnet) Show more digits when hashrate is very low (@catloversg)
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- (Infiltration) Intro screen now shows how much damage will be taken for each failure (@catloversg)
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- (Tutorial) Change display of the buttons in the Tutorial (@catloversg)
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- Fixed an issue that could cause wrong RAM value displayed in script editor (@gmcew)
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- Tweak display of very large multipliers on the Augmentations screen (@catloversg)
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- Active scripts screen will now wrap text when there is a very long list of arguments with no spaces (@catloversg)
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- Text files (.txt and .json) posted to the terminal from the ls command are now clickable (@catloversg)
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- Fixed a display issue on the bitverse page (@LJNeon)
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- Fixed a display issue on the stats page (@catloversg)
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- Fixed a display issue with CorruptableText (@catloversg)
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- Add "arguments" to list for special highlighting in script editor (@catloversg)
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### MISC
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- (Bladeburner) Internal code refactoring (@Snarling)
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- (Corporation) Fix an issue that could cause incorrect average material prices via bulk purchases (@catloversg)\
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- (Corporation) Refactored bribery
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- (Docs) Various doc fixes (@adeilt, @User670, @catloversg, @gmcew, @jeek, @pontsuyo, @ficocelliguy, @d0sboot, @Vilsol)
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- (Electron) Fixed an issue that could cause ghost processes on the Steam version (@catloversg
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- (Go) "No AI" white player can now pass (@ficocelliguy)
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- (Go) Reimplement superko rule, adjust save data (@ficocelliguy)
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- (Go) Balance tweaks and other bugfixes (@ficocelliguy)
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- (Go) Fix an issue that could cause the AI to try taking two turns simultaneously (@Snarling)
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- (Go) Bonus from Tetrads now applies to all combat stats (@gmcew)
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- (Go) Internally streamlined some Go code (@d0sboots, @Snarling)
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- (Hacknet) Fixed an issue in the engine loop that could cause offline earnings with hacknet to be inaccurate (@d0sboots)
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- (Inflitration) Rework and tuning for Slash game (@catloversg)
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- (Inflitration) Fix an "invalid location" crash (@catloversg)
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- (Sleeve) Fix incorrect starting shock values while in BN10
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- New internal implementation for getRandomInt (@catloversg)
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- Improved the description text for the Hamming Code contract (@gmcew)
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- Fixed a bug in the useRerender hook, which could occasionally cause UI bugs (@catloversg)
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- Added error handling in cases where a savegame cannot be loaded (@catloversg)
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- 'buy -a' command will now partially buy programs even if not all can be bought (@TheAimMan)
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- Tweaked the interaction between backdoored servers and reputation requirements (@catloversg)
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- Update Credits page to show @d0sboots as an active maintainer (@Snarling)
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- Changed the name of an augmentation at the request of the original author (@hydroflame)
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- Allow .json files (@shyguy1412)
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- Remove jquery dependency (@catloversg)
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- Disable text translation, which commonly causes crashes (@catloversg)
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- Fix an incorrect unit in ns.spawn logs (@FoGsesipod)
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- Servers that don't exist yet will not show up in autocomplete data (@catloversg)
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- Add optional file for ignoring some specific commits with git blame (@adeilt)
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- Remove some unnecessary data from save file (@Snarling)
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- Added general API break utilities for future use (@Snarling)
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- Remove an internal dependency and streamline code for downloading files (@catloversg)
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- Remove some unused internal constants (@catloversg)
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- Ensure lastNodeReset property is initialized correctly on the player object (@catloversg)
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- The value of "this" within the main function will no longer be the script module itself (@d0sboots)
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- Fixed an incorrect file mode (@mctylr-gh)
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- Nerf noodle bar (various contributors)
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No changes yet since 2.6.1 release
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`,
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};
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