diff --git a/dist/bundle.js b/dist/bundle.js index 747267e0a..ea4188fc7 100644 --- a/dist/bundle.js +++ b/dist/bundle.js @@ -2728,7 +2728,7 @@ function powerOfTwo(n) { "use strict"; /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return CONSTANTS; }); let CONSTANTS = { - Version: "0.34.2", + Version: "0.34.3", //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then @@ -3862,11 +3862,18 @@ let CONSTANTS = { "-Bug fix: (Hopefully) removed an exploit where you could avoid RAM usage for Netscript function calls by assigning functions to a variable (foo = hack(); foo('helios');)
" + "-Bug fix: (Hopefully) removed an exploit where you could run arbitrary Javascript code using the constructor() method
" + "-Thanks to Github user mateon1 and Reddit users havoc_mayhem and spaceglace for notifying me of the above exploits
" + - "-The fileExists() Netscript function now works on text files (.txt). Thanks to Github user devoidfury for this

" + + "-The fileExists() Netscript function now works on text files (.txt). Thanks to Github user devoidfury for this

" + "v0.34.3
" + - "-Minor balance changes to Corporation. Upgrades are generally cheaper and/or have more powerful effects. " + - "You will receive more funding while your are a private company. " + - "-Accessing the hacknetnodes array in Netscript now costs 4.0GB of RAM (only counts against RAM usage once)
" + "-Minor balance changes to Corporations:
" + + "---Upgrades are generally cheaper and/or have more powerful effects.
" + + "---You will receive more funding while your are a private company.
" + + "---Product demand decreases at a slower rate.
" + + "---Production multiplier for Industries (receives for owning real estate/hardware/robots/etc.) is slightly higher
" + + "-Accessing the hacknetnodes array in Netscript now costs 4.0GB of RAM (only counts against RAM usage once)
" + + "-Bug Fix: Corporation oustanding shares should now be numeric rather than a string
" + + "-Bug Fix: Corporation production now properly calculated for industries that dont produce materials.
" + + "-Bug Fix: Gangs should now properly reset when switching BitNodes
" + + "-Bug Fix: Corporation UI should now properly reset when you go public
" } @@ -39828,7 +39835,7 @@ var IndustryUpgrades = { "Coffee", "Provide your employees with coffee, increasing their energy by 5%."], "1": [1, 1e9, 1.02, 1.01, "AdVert.Inc", "Hire AdVert.Inc to advertise your company. Each level of " + - "this upgrade grants your company a static increase of 5 and 1 to its awareness and " + + "this upgrade grants your company a static increase of 4 and 1 to its awareness and " + "popularity, respectively. It will then increase your company's awareness by 1%, and its popularity " + "by a random percentage between 5% and 15%. These effects are increased by other upgrades " + "that increase the power of your advertising."] @@ -39981,6 +39988,7 @@ Industry.prototype.init = function() { this.robFac = 0.3; this.aiFac = 0.25; this.advFac = 0.75; + this.reFac = 0.05; this.reqMats = { "Food": 0.5, "Water": 0.5, @@ -40004,9 +40012,9 @@ Industry.prototype.init = function() { case Industries.Chemical: this.reFac = 0.25; this.sciFac = 0.75; - this.hwFac = 0.15; - this.robFac = 0.2; - this.aiFac = 0.15; + this.hwFac = 0.2; + this.robFac = 0.25; + this.aiFac = 0.2; this.advFac = 0.1; this.reqMats = { "Plants": 1, @@ -40049,6 +40057,7 @@ Industry.prototype.init = function() { this.sciFac = 0.7; this.aiFac = 0.4; this.advFac = 0.6; + this.hwFac = 0.2; this.reqMats = { "Hardware": 5, "Energy": 3, @@ -40173,7 +40182,7 @@ Industry.prototype.process = function(marketCycles=1, state, company) { //At the start of a cycle, store and reset revenue/expenses //Then calculate salaries and processs the markets if (state === "START") { - if (this.thisCycleRevenue.isNaN() || this.thisCycleExpenses.isNaN()) { + if (isNaN(this.thisCycleRevenue) || isNaN(this.thisCycleExpenses)) { console.log("ERROR: NaN in Corporation's computed revenue/expenses"); console.log(this.thisCycleRevenue.toString()); console.log(this.thisCycleExpenses.toString()); @@ -40263,7 +40272,7 @@ Industry.prototype.processProductMarket = function(marketCycles=1) { for (var name in this.products) { if (this.products.hasOwnProperty(name)) { var product = this.products[name]; - var change = Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["g" /* getRandomInt */])(1, 4) * 0.0005; + var change = Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["g" /* getRandomInt */])(1, 3) * 0.0004; if (this.type === Industries.Pharmaceutical || this.type === Industries.Software || this.type === Industries.Robotics) { change *= 3; @@ -40398,6 +40407,15 @@ Industry.prototype.processMaterials = function(marketCycles=1, company) { for (var fooI = 0; fooI < this.prodMats.length; ++fooI) { warehouse.materials[this.prodMats[fooI]].prd = fooProd; } + } else { + //If this doesn't produce any materials, then it only creates + //Products. Creating products will consume materials. The + //Production of all consumed materials must be set to 0 + for (var reqMatName in this.reqMats) { + if (this.reqMats.hasOwnProperty(reqMatName)) { + warehouse.materials[reqMatName].prd = 0; + } + } } break; @@ -40715,7 +40733,7 @@ Industry.prototype.upgrade = function(upgrade, refs) { break; case 1: //AdVert.Inc, var advMult = corporation.getAdvertisingMultiplier(); - this.awareness += (5 * advMult); + this.awareness += (4 * advMult); this.popularity += (1 * advMult); this.awareness *= (1.01 * advMult); this.popularity *= ((1 + Math.random(5, 15) / 100) * advMult); @@ -41958,7 +41976,7 @@ Corporation.prototype.process = function(numCycles=1) { }); var profit = this.revenue.minus(this.expenses); var cycleProfit = profit.times(marketCycles * SecsPerMarketCycle); - if (this.funds.isNaN()) { + if (isNaN(this.funds)) { Object(__WEBPACK_IMPORTED_MODULE_4__utils_DialogBox_js__["a" /* dialogBoxCreate */])("There was an error calculating your Corporations funds and they got reset to 0. " + "This is a bug. Please report to game developer.

" + "(Your funds have been set to $150b for the inconvenience)"); @@ -42053,7 +42071,7 @@ Corporation.prototype.goPublic = function() { class:"a-link-button", innerText:"Go Public", clickListener:()=>{ - var numShares = input.value; + var numShares = Math.round(input.value); var initialSharePrice = this.determineValuation() / (TOTALSHARES); if (isNaN(numShares)) { Object(__WEBPACK_IMPORTED_MODULE_4__utils_DialogBox_js__["a" /* dialogBoxCreate */])("Invalid value for number of issued shares"); @@ -42068,6 +42086,7 @@ Corporation.prototype.goPublic = function() { this.issuedShares = numShares; this.numShares -= numShares; this.funds = this.funds.plus(numShares * initialSharePrice); + this.displayCorporationOverviewContent(); Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["k" /* removeElementById */])(goPublicPopupId); return false; } @@ -42481,6 +42500,16 @@ Corporation.prototype.displayCorporationOverviewContent = function() { Object(__WEBPACK_IMPORTED_MODULE_4__utils_DialogBox_js__["a" /* dialogBoxCreate */])("ERROR: You don't have this many shares to sell"); } else { this.numShares -= shares; + if (isNaN(this.issuedShares)) { + console.log("ERROR: Corporation issuedShares is NaN: " + this.issuedShares); + console.log("Converting to number now"); + var res = parseInt(this.issuedShares); + if (isNaN(res)) { + this.issuedShares = 0; + } else { + this.issuedShares = res; + } + } this.issuedShares += shares; __WEBPACK_IMPORTED_MODULE_2__Player_js__["a" /* Player */].gainMoney(shares * this.sharePrice); Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["k" /* removeElementById */])(popupId); @@ -42509,7 +42538,8 @@ Corporation.prototype.displayCorporationOverviewContent = function() { var currentStockPrice = this.sharePrice; var txt = Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["e" /* createElement */])("p", { innerHTML: "Enter the number of shares you would like to buy back at market price. The current price of your " + - "company's stock is " + __WEBPACK_IMPORTED_MODULE_7__utils_numeral_min_js___default()(currentStockPrice).format("$0.000a"), + "company's stock is " + __WEBPACK_IMPORTED_MODULE_7__utils_numeral_min_js___default()(currentStockPrice).format("$0.000a") + + ". Your company currently has " + Object(__WEBPACK_IMPORTED_MODULE_8__utils_StringHelperFunctions_js__["c" /* formatNumber */])(this.issuedShares, 3) + " outstanding stock shares", }); var costIndicator = Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["e" /* createElement */])("p", {}); var input = Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["e" /* createElement */])("input", { @@ -42542,6 +42572,16 @@ Corporation.prototype.displayCorporationOverviewContent = function() { __WEBPACK_IMPORTED_MODULE_7__utils_numeral_min_js___default()(shares * tempStockPrice).format("$0.000a") + ")"); } else { this.numShares += shares; + if (isNaN(this.issuedShares)) { + console.log("ERROR: Corporation issuedShares is NaN: " + this.issuedShares); + console.log("Converting to number now"); + var res = parseInt(this.issuedShares); + if (isNaN(res)) { + this.issuedShares = 0; + } else { + this.issuedShares = res; + } + } this.issuedShares -= shares; __WEBPACK_IMPORTED_MODULE_2__Player_js__["a" /* Player */].loseMoney(shares * tempStockPrice); //TODO REMOVE from Player money @@ -44072,7 +44112,13 @@ function createBitNodeYesNoEventListeners(newBitNode, destroyedBitNode, flume=fa var yesBtn = Object(__WEBPACK_IMPORTED_MODULE_8__utils_YesNoBox_js__["d" /* yesNoBoxGetYesButton */])(); yesBtn.innerHTML = "Enter BitNode-" + newBitNode; yesBtn.addEventListener("click", function() { - if (!flume) {giveSourceFile(destroyedBitNode);} + if (!flume) { + giveSourceFile(destroyedBitNode); + } else { + //If player used flume, subtract 5 int exp. The prestigeSourceFile() + //function below grants 5 int exp, so this allows sets net gain to 0 + __WEBPACK_IMPORTED_MODULE_2__Player_js__["a" /* Player */].gainIntelligenceExp(-5); + } redPillFlag = false; var container = document.getElementById("red-pill-container"); Object(__WEBPACK_IMPORTED_MODULE_7__utils_HelperFunctions_js__["j" /* removeChildrenFromElement */])(container); @@ -44368,6 +44414,9 @@ function prestigeSourceFile() { //Gain int exp __WEBPACK_IMPORTED_MODULE_11__Player_js__["a" /* Player */].gainIntelligenceExp(5); + + //Reset gang + __WEBPACK_IMPORTED_MODULE_11__Player_js__["a" /* Player */].gang = null; } diff --git a/src/CompanyManagement.js b/src/CompanyManagement.js index 7b6c9cce4..611e0930f 100644 --- a/src/CompanyManagement.js +++ b/src/CompanyManagement.js @@ -535,7 +535,7 @@ var IndustryUpgrades = { "Coffee", "Provide your employees with coffee, increasing their energy by 5%."], "1": [1, 1e9, 1.02, 1.01, "AdVert.Inc", "Hire AdVert.Inc to advertise your company. Each level of " + - "this upgrade grants your company a static increase of 5 and 1 to its awareness and " + + "this upgrade grants your company a static increase of 4 and 1 to its awareness and " + "popularity, respectively. It will then increase your company's awareness by 1%, and its popularity " + "by a random percentage between 5% and 15%. These effects are increased by other upgrades " + "that increase the power of your advertising."] @@ -688,6 +688,7 @@ Industry.prototype.init = function() { this.robFac = 0.3; this.aiFac = 0.25; this.advFac = 0.75; + this.reFac = 0.05; this.reqMats = { "Food": 0.5, "Water": 0.5, @@ -711,9 +712,9 @@ Industry.prototype.init = function() { case Industries.Chemical: this.reFac = 0.25; this.sciFac = 0.75; - this.hwFac = 0.15; - this.robFac = 0.2; - this.aiFac = 0.15; + this.hwFac = 0.2; + this.robFac = 0.25; + this.aiFac = 0.2; this.advFac = 0.1; this.reqMats = { "Plants": 1, @@ -756,6 +757,7 @@ Industry.prototype.init = function() { this.sciFac = 0.7; this.aiFac = 0.4; this.advFac = 0.6; + this.hwFac = 0.2; this.reqMats = { "Hardware": 5, "Energy": 3, @@ -880,7 +882,7 @@ Industry.prototype.process = function(marketCycles=1, state, company) { //At the start of a cycle, store and reset revenue/expenses //Then calculate salaries and processs the markets if (state === "START") { - if (this.thisCycleRevenue.isNaN() || this.thisCycleExpenses.isNaN()) { + if (isNaN(this.thisCycleRevenue) || isNaN(this.thisCycleExpenses)) { console.log("ERROR: NaN in Corporation's computed revenue/expenses"); console.log(this.thisCycleRevenue.toString()); console.log(this.thisCycleExpenses.toString()); @@ -970,7 +972,7 @@ Industry.prototype.processProductMarket = function(marketCycles=1) { for (var name in this.products) { if (this.products.hasOwnProperty(name)) { var product = this.products[name]; - var change = getRandomInt(1, 4) * 0.0005; + var change = getRandomInt(1, 3) * 0.0004; if (this.type === Industries.Pharmaceutical || this.type === Industries.Software || this.type === Industries.Robotics) { change *= 3; @@ -1105,6 +1107,15 @@ Industry.prototype.processMaterials = function(marketCycles=1, company) { for (var fooI = 0; fooI < this.prodMats.length; ++fooI) { warehouse.materials[this.prodMats[fooI]].prd = fooProd; } + } else { + //If this doesn't produce any materials, then it only creates + //Products. Creating products will consume materials. The + //Production of all consumed materials must be set to 0 + for (var reqMatName in this.reqMats) { + if (this.reqMats.hasOwnProperty(reqMatName)) { + warehouse.materials[reqMatName].prd = 0; + } + } } break; @@ -1422,7 +1433,7 @@ Industry.prototype.upgrade = function(upgrade, refs) { break; case 1: //AdVert.Inc, var advMult = corporation.getAdvertisingMultiplier(); - this.awareness += (5 * advMult); + this.awareness += (4 * advMult); this.popularity += (1 * advMult); this.awareness *= (1.01 * advMult); this.popularity *= ((1 + Math.random(5, 15) / 100) * advMult); @@ -2665,7 +2676,7 @@ Corporation.prototype.process = function(numCycles=1) { }); var profit = this.revenue.minus(this.expenses); var cycleProfit = profit.times(marketCycles * SecsPerMarketCycle); - if (this.funds.isNaN()) { + if (isNaN(this.funds)) { dialogBoxCreate("There was an error calculating your Corporations funds and they got reset to 0. " + "This is a bug. Please report to game developer.

" + "(Your funds have been set to $150b for the inconvenience)"); @@ -2760,7 +2771,7 @@ Corporation.prototype.goPublic = function() { class:"a-link-button", innerText:"Go Public", clickListener:()=>{ - var numShares = input.value; + var numShares = Math.round(input.value); var initialSharePrice = this.determineValuation() / (TOTALSHARES); if (isNaN(numShares)) { dialogBoxCreate("Invalid value for number of issued shares"); @@ -2775,6 +2786,7 @@ Corporation.prototype.goPublic = function() { this.issuedShares = numShares; this.numShares -= numShares; this.funds = this.funds.plus(numShares * initialSharePrice); + this.displayCorporationOverviewContent(); removeElementById(goPublicPopupId); return false; } @@ -3188,6 +3200,16 @@ Corporation.prototype.displayCorporationOverviewContent = function() { dialogBoxCreate("ERROR: You don't have this many shares to sell"); } else { this.numShares -= shares; + if (isNaN(this.issuedShares)) { + console.log("ERROR: Corporation issuedShares is NaN: " + this.issuedShares); + console.log("Converting to number now"); + var res = parseInt(this.issuedShares); + if (isNaN(res)) { + this.issuedShares = 0; + } else { + this.issuedShares = res; + } + } this.issuedShares += shares; Player.gainMoney(shares * this.sharePrice); removeElementById(popupId); @@ -3216,7 +3238,8 @@ Corporation.prototype.displayCorporationOverviewContent = function() { var currentStockPrice = this.sharePrice; var txt = createElement("p", { innerHTML: "Enter the number of shares you would like to buy back at market price. The current price of your " + - "company's stock is " + numeral(currentStockPrice).format("$0.000a"), + "company's stock is " + numeral(currentStockPrice).format("$0.000a") + + ". Your company currently has " + formatNumber(this.issuedShares, 3) + " outstanding stock shares", }); var costIndicator = createElement("p", {}); var input = createElement("input", { @@ -3249,6 +3272,16 @@ Corporation.prototype.displayCorporationOverviewContent = function() { numeral(shares * tempStockPrice).format("$0.000a") + ")"); } else { this.numShares += shares; + if (isNaN(this.issuedShares)) { + console.log("ERROR: Corporation issuedShares is NaN: " + this.issuedShares); + console.log("Converting to number now"); + var res = parseInt(this.issuedShares); + if (isNaN(res)) { + this.issuedShares = 0; + } else { + this.issuedShares = res; + } + } this.issuedShares -= shares; Player.loseMoney(shares * tempStockPrice); //TODO REMOVE from Player money diff --git a/src/Constants.js b/src/Constants.js index b0158fcbe..ef517b240 100644 --- a/src/Constants.js +++ b/src/Constants.js @@ -1,5 +1,5 @@ let CONSTANTS = { - Version: "0.34.2", + Version: "0.34.3", //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then @@ -1133,11 +1133,18 @@ let CONSTANTS = { "-Bug fix: (Hopefully) removed an exploit where you could avoid RAM usage for Netscript function calls by assigning functions to a variable (foo = hack(); foo('helios');)
" + "-Bug fix: (Hopefully) removed an exploit where you could run arbitrary Javascript code using the constructor() method
" + "-Thanks to Github user mateon1 and Reddit users havoc_mayhem and spaceglace for notifying me of the above exploits
" + - "-The fileExists() Netscript function now works on text files (.txt). Thanks to Github user devoidfury for this

" + + "-The fileExists() Netscript function now works on text files (.txt). Thanks to Github user devoidfury for this

" + "v0.34.3
" + - "-Minor balance changes to Corporation. Upgrades are generally cheaper and/or have more powerful effects. " + - "You will receive more funding while your are a private company. " + - "-Accessing the hacknetnodes array in Netscript now costs 4.0GB of RAM (only counts against RAM usage once)
" + "-Minor balance changes to Corporations:
" + + "---Upgrades are generally cheaper and/or have more powerful effects.
" + + "---You will receive more funding while your are a private company.
" + + "---Product demand decreases at a slower rate.
" + + "---Production multiplier for Industries (receives for owning real estate/hardware/robots/etc.) is slightly higher
" + + "-Accessing the hacknetnodes array in Netscript now costs 4.0GB of RAM (only counts against RAM usage once)
" + + "-Bug Fix: Corporation oustanding shares should now be numeric rather than a string
" + + "-Bug Fix: Corporation production now properly calculated for industries that dont produce materials.
" + + "-Bug Fix: Gangs should now properly reset when switching BitNodes
" + + "-Bug Fix: Corporation UI should now properly reset when you go public
" } diff --git a/src/Prestige.js b/src/Prestige.js index 69758c72e..818977a64 100644 --- a/src/Prestige.js +++ b/src/Prestige.js @@ -247,6 +247,9 @@ function prestigeSourceFile() { //Gain int exp Player.gainIntelligenceExp(5); + + //Reset gang + Player.gang = null; } export {prestigeAugmentation, prestigeSourceFile}; diff --git a/src/RedPill.js b/src/RedPill.js index 53e5fb34e..146e85332 100644 --- a/src/RedPill.js +++ b/src/RedPill.js @@ -292,7 +292,13 @@ function createBitNodeYesNoEventListeners(newBitNode, destroyedBitNode, flume=fa var yesBtn = yesNoBoxGetYesButton(); yesBtn.innerHTML = "Enter BitNode-" + newBitNode; yesBtn.addEventListener("click", function() { - if (!flume) {giveSourceFile(destroyedBitNode);} + if (!flume) { + giveSourceFile(destroyedBitNode); + } else { + //If player used flume, subtract 5 int exp. The prestigeSourceFile() + //function below grants 5 int exp, so this allows sets net gain to 0 + Player.gainIntelligenceExp(-5); + } redPillFlag = false; var container = document.getElementById("red-pill-container"); removeChildrenFromElement(container);