Commit Graph

28 Commits

Author SHA1 Message Date
Snarling
36312c660d
CODE: Enable es2023 features (#870) 2023-10-23 04:49:12 -04:00
Aleksei Bezrodnov
1d5a735941
MISC: enforce eslint react checks (#640) 2023-06-26 22:29:44 -04:00
Snarling
6732549196
ENUMS: Initial Enum Helper rework + Reorganization (#596) 2023-06-12 00:34:20 -04:00
Snarling
ebae35b1fb
CODEBASE: Expand lint rules, and Aliases are stored as maps (#501) 2023-05-05 03:55:59 -04:00
David Walker
ed9e6d5ea3
NETSCRIPT: Compiled modules will be even more shared (#468) 2023-04-07 21:08:39 -04:00
Snarling
71051cde9c
Upgrade monaco and bump game version to 2.3.0dev (#369) 2023-02-23 21:43:29 -05:00
David Walker
0c2d402f0b
INFRA: Update everything except React (#312) 2023-01-08 02:36:55 -05:00
Snarling
fb1f95c26e
VARIOUS: Various changes prior to release 2.2 (#271)
See PR #271 description
2022-12-29 20:28:53 -05:00
Olivier Gagnon
cbb7f58231 Make the main player object an alias, makes it easier to import 2022-10-09 18:42:14 -04:00
JP Sugarbroad
01529a8347 fix typing conflict between jest and cypress
Cypress and Jest both define "expect", but they come from different
libraries (Cypress uses Chai, Jest uses its own thing). So we can't
include both of them in the tsconfig.json. Conveniently, however, we
don't need any of the test code to be part of the main project, so
it suffices to give these things their own tsconfig.json files.

That being done, adding "jest" to the global types lets us remove all
those imports.
2022-05-10 22:26:54 -07:00
hydroflame
c5bc47abf0
Revert "MISC: fix typing conflict between jest and cypress" 2022-05-04 12:14:31 -04:00
JP Sugarbroad
6b7be9f87b fix typing conflict between jest and cypress
Cypress and Jest both define "expect", but they come from different
libraries (Cypress uses Chai, Jest uses its own thing). So we can't
include both of them in the tsconfig.json. Conveniently, however, we
don't need any of the test code to be part of the main project, so
it suffices to give cypress its own tsconfig.json file.

That being done, adding "jest" to the global types lets us remove all
those imports.
2022-04-25 22:10:27 -07:00
Martin Fournier
844d518684 Add achievements to base game
- Add a script to generate achievement data from Steamworks API
- Add achievements page with a link in sidebar
- Calculate achievements (1/min) with an engine counter
- Store achievements with a timestamp on unlocked in the PlayerObject
- Add a script to generate monochrome icons from Steam icons
- Add toast when unlocking an achievement
2022-01-08 05:45:32 -05:00
Olivier Gagnon
91877dc172 netscript def is raw loaded 2021-10-27 23:19:19 -04:00
Olivier Gagnon
add19d353e sidebar is react, fix a few bugs 2021-09-11 01:54:19 -04:00
hydroflame
7e8e9e03fc
Revert "Jest cypress types" 2021-09-10 00:13:03 -04:00
David Edmondson
0c0adf29d5 Separate src, test, cypress 2021-09-08 22:12:23 -07:00
David Edmondson
fbe70f51c2 Add browser tests for tutorial, NetScript 2 2021-09-06 13:49:34 -07:00
David Edmondson
cfbdae6def Switch ts and babel for swc-loader
Replace old <> assertion syntax
2021-09-04 16:57:49 -07:00
Olivier Gagnon
a18bdd6afc prettify, sorry for the big ass commit 2021-09-04 19:09:30 -04:00
hydroflame
52a80ad236
v0.51.6 (#905)
* Make command `cd` without arguments an alias for `cd /` (#853)

In most shells `cd` without arguments takes you to the home directory
of the current user. I keep trying to do this due to muscle memory
from working in terminals, so I figured I'd make it do something useful.

There is no home directory in the game, but going to / is the closest
thing we have, since that is the starting point for the user in the
game.

* Add new `backdoor` terminal command (#852)

* Add the backdoor command to the terminal

This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests

* Add tab completion for backdoor command

* Add help text for backdoor command

* Change condition syntax to be more consistent with others

* Extract reused code block so it is always called after actions

* Update documentation for new backdoor command

Modified references to manual hack as it isn't for factions anymore

* Remove extra parenthesis

* Rename manuallyHacked to backdoorInstalled

* Fix typo

* Change faction test messages to use backdoor instad of hack

* Rename more instances of manuallyHacked

* fixed typo in helptext of darkweb buy (#858)

* Fix typos and unify descriptions of augmentations (#859)

Made an attempt to...
- give all "+rep% company/faction" the same text
- make all augmentations with a single effect use a single line to describe the effect
- make all effects end with a period

* Made Cashroot starter kit display its tooltip with the money formatted properly and in gold

* fix typo in docs (#860)

* Initial code for Casino Card Deck implementation

* Casino Blackjack Implementation

* Update some tools (eslint, typescript)

* Blackjack code cleanup

* Update README_contribution

* Update ScriptHelpers.js (#861)

expand error message

* More augmentation typo fixes (#862)

* Add Netscript function getCurrentScript (#856)

Add netscript function that returns the current script.

* Added milestones menu to guide new players. (#865)

Milestone menu

* fix typos in milestones (#866)

Co-authored-by: sschmidTU <s.schmid@phonicscore.com>

* Corrupt location title when backdoor is installed (#864)

* Add corruptableText component

* Corrupt location title if backdoor is installed

* Formatting

* Add helper to check value of backdoorInstalled

Helper could be oneline but it would make it less readable

* Fix some formatting

* Add settings option to disable text effects

* Import useState

* getRunningScript (#867)

* Replaced getCurrentScript with getRunningScript

* Bunch of smaller fixes (#904)

Fix #884
Fix #879
Fix #878
Fix #876
Fix #874
Fix #873
Fix #887
Fix #891
Fix #895

* rework the early servers to be more noob friendly (#903)

* v0.51.6

Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com>
Co-authored-by: Jack <jackdewinter1@gmail.com>
Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com>
Co-authored-by: Pimvgd <Pimvgd@gmail.com>
Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com>
Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com>
Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-28 20:07:26 -04:00
danielyxie
e6c5ff7ab7 Fixed more bugs with new Corporation UI. Minor rebalancing on Corp UI. Changed the Market TA researches to allow you to automatically set price 2019-03-17 17:58:06 -07:00
danielyxie
3e10f5de6d Migrated Corporation UI implementation to use React 2019-03-13 15:17:30 -07:00
danielyxie
23eef62332 Created a standalone CompanyPosition class with TS 2018-10-31 14:57:47 -05:00
danielyxie
420fd0c5ad write()/read() now work for script files. You can now use angled brackets in tprint() (and create DOM elements). Added CodingContract implementation 2018-10-01 19:51:32 -05:00
Steven Evans
9c09e44db2 [refactor, chore] Including TSLint; fixing most things.
As it currently stands, bringing in TSLint with *all* rules enabled by
default and override each as we go. This means that as we upgrade and
bring in new rules we might start seeing new rules that the code
violates.

Because all the rules are enabled by default, the choice to explicitly
disable/relax rules can be discussed as part of PRs.

This also brought in strict type checking. This means we shouldn't be
relying on truthy/falsey value coercion. It also means that we will
likely need to create some type definition files or port certain files
over. That...will be a bit tedious, but will make the codebase better as
a whole.
2018-06-14 14:57:44 -04:00
Steven Evans
67cee8642b [refactor] Converted TextFile to TypeScript 2018-06-14 09:11:28 -04:00
Steven Evans
3e1ec388e0 [chore] Introduce TypeScript; Tested out with HelpText. 2018-06-13 23:38:35 -04:00