Commit Graph

40 Commits

Author SHA1 Message Date
danielyxie
fbf5545708 Color-coded BitNode selection screen and added SF information 2019-07-15 21:40:43 -07:00
danielyxie
b2772bbfc1 Fixed GH Issue #641 2019-07-15 21:40:43 -07:00
danielyxie
6841f24932 Optimized Largest Prime factor coding contract solver. 2019-05-19 13:56:49 -07:00
Sotisi
9f94d0838a removed faulty else, was left prior by accident. 2019-05-17 15:54:36 -07:00
Sotisi
086fc67ecc Fixed O(n) runtime of "Find Largest Prime Factor" for high primes to 0(sqrt(n)). 2019-05-17 15:54:36 -07:00
danielyxie
7a3a3de7d1 v0.46.3 2019-04-20 23:37:37 -07:00
danielyxie
fa4e98d06c Merge branch 'master' of https://github.com/danielyxie/bitburner into server-code-refactor 2019-03-04 23:29:01 -08:00
danielyxie
9879d07d7c Fixed a few minor bugs with submitting solutions for Coding Contracts. Started on Getting STarted Guide for wiki 2019-03-04 22:41:31 -08:00
danielyxie
473f0f1447 Refactored Server/Script/Files code to TypeScript 2019-03-04 17:40:28 -08:00
danielyxie
0e8872fad1 Added 6 new Coding Contracts. Added Coding Contract information to documentation. 2019-02-05 16:45:12 -08:00
danielyxie
f559c6c692 Rebalanced gang parameters to result in more wanted gain. Fixed bug that allowed gang.purchaseEquipment() to purchase duplicate upgrades 2018-11-21 23:00:38 -08:00
danielyxie
66d50a7ae4 Added growthAnalyze() NS function. Fixed GH issue #492. In Gang mechanic, added new hacking augs/upgrades. Also rebalanced defense upgrades. Added new 'compact' main menu configuration 2018-11-19 21:54:03 -08:00
danielyxie
5b06a0b800 v0.41.0 QOL changes and suggestions 2018-11-04 17:03:53 -06:00
danielyxie
43dc6f2309 Updated version to v0.41.0. Bug fixes for Gang API. Some Gang API functions now log. Final rebalancing for gang rework 2018-10-29 11:08:41 -05:00
danielyxie
63ed72e645 Cleaned up Coding Contract Generation Code 2018-10-27 15:48:33 -05:00
danielyxie
004aaf93cc Clean up coding contracts. Add coding contract generator to Dev Menu 2018-10-27 14:41:07 -05:00
danielyxie
c56e18a0f9 Adding gang.getOtherGangInformation() function. Rebalancing 2018-10-24 20:26:53 -05:00
danielyxie
58c67415c1 More gang rebalancing. Removed penalty for committing crimes through Singularity functions 2018-10-24 13:20:51 -05:00
danielyxie
b59cf4ddb1 Gang bugfixes and rebalancing 2018-10-23 18:57:07 -05:00
danielyxie
4c3219bb9e Revert "Revert "Gang rework""
This reverts commit be0a08d70caacd9bc3a43faab2825cd5f3c68e1f.
2018-10-23 13:55:42 -05:00
danielyxie
be0a08d70c
Revert "Gang rework" 2018-10-23 13:47:00 -05:00
danielyxie
8c5931a142 More rebalancing for re-worked Gang mechanic 2018-10-22 19:34:39 -05:00
danielyxie
fcab079b32 FIxed merge conflicts with dev and also did some work on Gang UI 2018-10-10 18:13:31 -05:00
danielyxie
f4391b19bc Fixed various Coding Contract bugs. Added getContractType() to coding contract API 2018-10-09 11:56:22 -05:00
danielyxie
45c434aa35 Initial changes for Gang mechanic rework 2018-10-02 16:54:56 -05:00
danielyxie
b6070ca9c9 Fix a few bugs with Coding Contracts 2018-10-01 19:51:32 -05:00
danielyxie
eb1a7cf8a0 Fix linting issues 2018-10-01 19:51:32 -05:00
danielyxie
d624d2f86f Fixed bug with contract generation when player doesn't have a job. Added bladeburner.getActionRepGain() function 2018-10-01 19:51:32 -05:00
danielyxie
f78f0ec1a7 Implemented Coding Contracts 2018-10-01 19:51:32 -05:00
danielyxie
420fd0c5ad write()/read() now work for script files. You can now use angled brackets in tprint() (and create DOM elements). Added CodingContract implementation 2018-10-01 19:51:32 -05:00
danielyxie
67d9d6af13 Fix a few bugs with Coding Contracts 2018-10-01 19:47:03 -05:00
danielyxie
f38aba0130 Fix linting issues 2018-09-29 12:55:41 -05:00
danielyxie
81c1655a30 Fixed bug with contract generation when player doesn't have a job. Added bladeburner.getActionRepGain() function 2018-09-23 23:27:31 -05:00
danielyxie
fd8bcf35ed Implemented Coding Contracts 2018-09-22 19:31:43 -05:00
danielyxie
c309c0cdc9 write()/read() now work for script files. You can now use angled brackets in tprint() (and create DOM elements). Added CodingContract implementation 2018-09-22 19:31:43 -05:00
danielyxie
0229eda9ce Slightly randomized endgame server parameters. Amount of RAM on servers is now also randomized 2018-09-11 21:56:11 -05:00
Steven Evans
3d52ed5990 [feat] Let server RAM be a range instead of static 2018-09-07 08:39:33 -04:00
Steven Evans
babbf00029 [refactor] Server RAM is exponent instead of concrete value
This will let us randomize the value down the line.
2018-09-07 08:39:16 -04:00
Steven Evans
625734d326 [feat] Network server layers can be randomized 2018-09-07 08:39:01 -04:00
Steven Evans
319b45ead5 [refactor] Network servers are created via metadata 2018-09-07 08:37:47 -04:00