danielyxie
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fbf5545708
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Color-coded BitNode selection screen and added SF information
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2019-07-15 21:40:43 -07:00 |
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danielyxie
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b2772bbfc1
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Fixed GH Issue #641
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2019-07-15 21:40:43 -07:00 |
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danielyxie
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6841f24932
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Optimized Largest Prime factor coding contract solver.
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2019-05-19 13:56:49 -07:00 |
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Sotisi
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9f94d0838a
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removed faulty else, was left prior by accident.
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2019-05-17 15:54:36 -07:00 |
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Sotisi
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086fc67ecc
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Fixed O(n) runtime of "Find Largest Prime Factor" for high primes to 0(sqrt(n)).
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2019-05-17 15:54:36 -07:00 |
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danielyxie
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7a3a3de7d1
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v0.46.3
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2019-04-20 23:37:37 -07:00 |
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danielyxie
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fa4e98d06c
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Merge branch 'master' of https://github.com/danielyxie/bitburner into server-code-refactor
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2019-03-04 23:29:01 -08:00 |
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danielyxie
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9879d07d7c
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Fixed a few minor bugs with submitting solutions for Coding Contracts. Started on Getting STarted Guide for wiki
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2019-03-04 22:41:31 -08:00 |
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danielyxie
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473f0f1447
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Refactored Server/Script/Files code to TypeScript
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2019-03-04 17:40:28 -08:00 |
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danielyxie
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0e8872fad1
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Added 6 new Coding Contracts. Added Coding Contract information to documentation.
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2019-02-05 16:45:12 -08:00 |
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danielyxie
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f559c6c692
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Rebalanced gang parameters to result in more wanted gain. Fixed bug that allowed gang.purchaseEquipment() to purchase duplicate upgrades
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2018-11-21 23:00:38 -08:00 |
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danielyxie
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66d50a7ae4
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Added growthAnalyze() NS function. Fixed GH issue #492. In Gang mechanic, added new hacking augs/upgrades. Also rebalanced defense upgrades. Added new 'compact' main menu configuration
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2018-11-19 21:54:03 -08:00 |
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danielyxie
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5b06a0b800
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v0.41.0 QOL changes and suggestions
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2018-11-04 17:03:53 -06:00 |
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danielyxie
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43dc6f2309
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Updated version to v0.41.0. Bug fixes for Gang API. Some Gang API functions now log. Final rebalancing for gang rework
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2018-10-29 11:08:41 -05:00 |
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danielyxie
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63ed72e645
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Cleaned up Coding Contract Generation Code
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2018-10-27 15:48:33 -05:00 |
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danielyxie
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004aaf93cc
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Clean up coding contracts. Add coding contract generator to Dev Menu
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2018-10-27 14:41:07 -05:00 |
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danielyxie
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c56e18a0f9
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Adding gang.getOtherGangInformation() function. Rebalancing
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2018-10-24 20:26:53 -05:00 |
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danielyxie
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58c67415c1
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More gang rebalancing. Removed penalty for committing crimes through Singularity functions
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2018-10-24 13:20:51 -05:00 |
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danielyxie
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b59cf4ddb1
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Gang bugfixes and rebalancing
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2018-10-23 18:57:07 -05:00 |
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danielyxie
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4c3219bb9e
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Revert "Revert "Gang rework""
This reverts commit be0a08d70caacd9bc3a43faab2825cd5f3c68e1f.
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2018-10-23 13:55:42 -05:00 |
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danielyxie
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be0a08d70c
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Revert "Gang rework"
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2018-10-23 13:47:00 -05:00 |
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danielyxie
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8c5931a142
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More rebalancing for re-worked Gang mechanic
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2018-10-22 19:34:39 -05:00 |
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danielyxie
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fcab079b32
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FIxed merge conflicts with dev and also did some work on Gang UI
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2018-10-10 18:13:31 -05:00 |
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danielyxie
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f4391b19bc
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Fixed various Coding Contract bugs. Added getContractType() to coding contract API
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2018-10-09 11:56:22 -05:00 |
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danielyxie
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45c434aa35
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Initial changes for Gang mechanic rework
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2018-10-02 16:54:56 -05:00 |
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danielyxie
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b6070ca9c9
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Fix a few bugs with Coding Contracts
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2018-10-01 19:51:32 -05:00 |
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danielyxie
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eb1a7cf8a0
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Fix linting issues
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2018-10-01 19:51:32 -05:00 |
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danielyxie
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d624d2f86f
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Fixed bug with contract generation when player doesn't have a job. Added bladeburner.getActionRepGain() function
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2018-10-01 19:51:32 -05:00 |
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danielyxie
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f78f0ec1a7
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Implemented Coding Contracts
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2018-10-01 19:51:32 -05:00 |
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danielyxie
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420fd0c5ad
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write()/read() now work for script files. You can now use angled brackets in tprint() (and create DOM elements). Added CodingContract implementation
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2018-10-01 19:51:32 -05:00 |
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danielyxie
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67d9d6af13
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Fix a few bugs with Coding Contracts
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2018-10-01 19:47:03 -05:00 |
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danielyxie
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f38aba0130
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Fix linting issues
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2018-09-29 12:55:41 -05:00 |
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danielyxie
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81c1655a30
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Fixed bug with contract generation when player doesn't have a job. Added bladeburner.getActionRepGain() function
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2018-09-23 23:27:31 -05:00 |
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danielyxie
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fd8bcf35ed
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Implemented Coding Contracts
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2018-09-22 19:31:43 -05:00 |
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danielyxie
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c309c0cdc9
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write()/read() now work for script files. You can now use angled brackets in tprint() (and create DOM elements). Added CodingContract implementation
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2018-09-22 19:31:43 -05:00 |
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danielyxie
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0229eda9ce
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Slightly randomized endgame server parameters. Amount of RAM on servers is now also randomized
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2018-09-11 21:56:11 -05:00 |
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Steven Evans
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3d52ed5990
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[feat] Let server RAM be a range instead of static
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2018-09-07 08:39:33 -04:00 |
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Steven Evans
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babbf00029
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[refactor] Server RAM is exponent instead of concrete value
This will let us randomize the value down the line.
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2018-09-07 08:39:16 -04:00 |
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Steven Evans
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625734d326
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[feat] Network server layers can be randomized
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2018-09-07 08:39:01 -04:00 |
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Steven Evans
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319b45ead5
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[refactor] Network servers are created via metadata
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2018-09-07 08:37:47 -04:00 |
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