Commit Graph

5676 Commits

Author SHA1 Message Date
factubsio
5193ff3156
Clarify some of the fields in GangMemberInfo
The most misleading of these is `str_mult`, which is actually the multiplier from equipment.
2022-02-14 20:00:49 +00:00
citrusmunch
a534d27313 FIX: typo in augmentation installation message
"chosing" -> "choosing"
2022-02-14 10:14:54 -05:00
Risenafis
04cfdc76ae Fix favor threshold for donateToFaction 2022-02-14 23:25:30 +09:00
phyzical
bacc0004fe updated material dmd based on old tag 2022-02-14 21:37:58 +08:00
factubsio
a666fb888a
Add clarification to in-game text 2022-02-14 11:00:15 +00:00
factubsio
fb73b1cb9e
Clarify math expression operator precedence
The description + examples leave this ambiguous, this change adds a hint.
2022-02-14 10:57:53 +00:00
citrusmunch
cc3452a766 FIX: old name netstat/scan to just scan
seems like an old/deprecated name not used anywhere else
2022-02-14 00:47:37 -05:00
factubsio
7902699f99
Clarify units for RunningScript.*RunningTime
Most other times are specified in milliseconds, rather than the seconds used for the running time - this should be made clear in the docs.
2022-02-13 22:22:03 +00:00
citrusmunch
6e09241ff4 FIX: tutorial typo
"connect so it" -> "connect to it"
2022-02-13 16:46:13 -05:00
phyzical
1931734694 added pre tags to support \n 2022-02-13 18:49:24 +08:00
phyzical
da955a4774 refector of setEmployeeToJob 2022-02-13 17:57:13 +08:00
phyzical
66ec3f4964 fix function name in error for better trace 2022-02-13 17:10:11 +08:00
phyzical
9770853e29 removed the isNs interface guard as its redunant 2022-02-13 17:08:55 +08:00
Adam Reineke
41fe4e5813
Fix log message in ns.bladeburner.startAction 2022-02-12 21:26:06 -08:00
Matthew Thornton
fe0262eda1
Grammar Fix
Product is the noun, while the correct part of speech here is the verb "produce". 
Also of note, the limit doesn't change unless data is entered and then removed (otherwise the previous limit is kept) even if the button is clicked (which isn't the expected behavior based on the text). However, I'm not sure how to convey this succintly though and I'm not familiar enough with React to change the value when only the button is clicked (especially since it is probably the intended behavior to not change the value when the modal is closed by clicking outside of it).
2022-02-12 15:40:17 -06:00
phyzical
3e36e6a80b few more adjustments
* fixed the export material fix
* changed teh dev menu fund adjuster for more granular control
* added checks for smartSupply and setSmartSupply
* few random autolints
2022-02-12 11:31:50 +08:00
dependabot[bot]
2dedd65cc1
Bump follow-redirects from 1.14.7 to 1.14.8
Bumps [follow-redirects](https://github.com/follow-redirects/follow-redirects) from 1.14.7 to 1.14.8.
- [Release notes](https://github.com/follow-redirects/follow-redirects/releases)
- [Commits](https://github.com/follow-redirects/follow-redirects/compare/v1.14.7...v1.14.8)

---
updated-dependencies:
- dependency-name: follow-redirects
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-02-12 02:32:04 +00:00
phyzical
51d10290d2 added early out for redundant assignment 2022-02-12 00:13:56 +08:00
phyzical
8b55b0293c corp api fixes
* added early out in UpgradeWarehouse when not enough cash
* added checks to enforce maxProducts
* added checks to enforce export material is valid for location
* added checks for market ti reasearches
2022-02-11 23:48:19 +08:00
phyzical
d586743bf6 fixes for editor and tabs when names too long
* coupled some of the styles to avoid breaking this later on
* added tooltip incase its too long/ too small
* changes to use elipsis and RTL to read the end of file name
2022-02-09 00:12:37 +08:00
Ayla Ounce
5fbe4b0f26 Don't check only gangs for sleeve augs
It is possible for a player to qualify for an aug through a faction and
not the gang, e.g. when the gang is newly formed and still getting up to
speed. So, we need to consider both gang qualifications and faction
qualifications when constructing the sleeve augmentation list.
2022-02-07 14:40:44 -08:00
ltoni90
b4cce9b57f
typo fix
Co-authored-by: ChrissiQ <1127719+ChrissiQ@users.noreply.github.com>
2022-02-07 16:00:08 +01:00
phyzical
659ba9e27e removed unsed imports 2022-02-07 22:50:34 +08:00
phyzical
e8954bc1ee added basic type check to tryWritePort 2022-02-07 22:14:48 +08:00
phyzical
6ed5a445a8 added check for NS interface with user defined guard 2022-02-07 21:56:04 +08:00
phyzical
4af4634ada added filter for possibleFactions to filter factions without tasks 2022-02-07 19:48:28 +08:00
Jordi Paris Ferrer
419d585694 add tab switching support to vim mode 2022-02-06 16:34:14 -08:00
qcorradi
5a39a92270 Merge branch 'patch-8' of github.com:zeddrak/bitburner into reverse_grow_newton 2022-02-06 14:00:05 +01:00
phyzical
26df6fd39c doc updates 2022-02-06 00:12:28 +08:00
phyzical
d41b19bced added support for ls -l 2022-02-06 00:05:48 +08:00
phyzical
9a3731cf18 updated grep for ls
* implemented flags logic for grep
* added --grep and -g
* updated docs
2022-02-05 23:27:08 +08:00
Felix Wolfsteller
a755af8176 fix typo (UnforTunately) fix #2918 2022-02-05 11:04:23 +01:00
Phil Despotos
16655349f5 Fix research tree of product industries post-prestige
After destroying a BitNode, the `resetIndustryResearchTrees` reset all
industries to the _base_ research tree, leaving the product industries
without the `uPgrade` researches in the graph. So corporations started
in the next BitNode were unable to expand product capacity.

This fixes that reset function to use the correct product industry tree.
2022-02-04 19:40:49 -06:00
phyzical
105ea19eae add the industry name to assist with debugging when error occurs 2022-02-04 17:46:08 +08:00
phyzical
608cc089b2 Added a check for exisiting industry type before expanding 2022-02-04 17:34:16 +08:00
Justin Wade
0e4affdf0e fix typo in FactionInfo.tsx 2022-02-03 22:31:39 -05:00
Thomas B
c6573fb19d
Reset Location Upon Reset 2022-02-03 08:50:08 -05:00
Logan H Koch
977a6795da
Update recommendedbitnodeorder.rst
Correct wording on source file leveling for Singularity Functions
2022-02-01 19:41:12 -07:00
zeddrak
bfaecc644d
startMoney check should be >= moneyMax, not ==
Just realized that I checked for exactly equal (as would be likely when operating internally), but really, it should treat anything greater than or equal to as a zero growth scenario (just better protection from a wider range of potential issues)
2022-02-01 14:34:27 -08:00
Nathan Solomon
df30a45388
Fixing Broken Error Message 2022-02-01 15:45:50 -06:00
Alexander Lichter
5564f82b44 fix typo 2022-02-01 12:43:14 +01:00
tigercat2000
f0557eadf7
Terminal: There is now an interface definition for the autocomplete() 'data' argument. 2022-01-31 20:47:15 -08:00
zeddrak
5cc7a6a0a2
added numCycleForGrowthByMultiplier (ie old growthAnalyze parameters)
implemented numCycleForGrowthByMultiplier (fully compatible with old growthAnalyze - though still slightly wrong, it does so in a way that could be seen as beneficial and is compatible with existing scripts)
Also some fixes to numCycleForGrowthByHackAmt (wrong parameter order)
2022-01-31 20:41:42 -08:00
zeddrak
76cc1532a7
Added note to numCycleForGrowthByHackAmt
* NOTE: the prehackMoney parameter can be removed and server.moneyMax used in its place. The return value would then give a thread count
 * that would slowly grow the server more than it is hacked until reaching moneyMax where it would return the correct number of threads.
2022-01-31 20:15:55 -08:00
zeddrak
63e833317b
more otpys
fuinction => function
2022-01-31 20:06:13 -08:00
zeddrak
94bcd0484a
Small comment change
had an "a the" and the point was redundant, so removed it
2022-01-31 20:04:39 -08:00
zeddrak
28a32ed3a0
Ytpo fix
Missed one
2022-01-31 19:56:02 -08:00
zeddrak
7bb3a8169e
Comment Ytop fixes
Sigh, my fingers are soo old and don't work right any more... :)
Thanks for the info.
2022-01-31 19:54:38 -08:00
Brian Leip
1a414358cc Fixed issue-2377: No passive reputation gain on BN6, BN7 2022-01-31 15:21:01 -08:00
Phil
378f67097c Amending NetscriptDefinitions 2022-01-31 18:15:13 +00:00