danielyxie
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d624d2f86f
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Fixed bug with contract generation when player doesn't have a job. Added bladeburner.getActionRepGain() function
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2018-10-01 19:51:32 -05:00 |
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danielyxie
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f78f0ec1a7
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Implemented Coding Contracts
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2018-10-01 19:51:32 -05:00 |
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danielyxie
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420fd0c5ad
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write()/read() now work for script files. You can now use angled brackets in tprint() (and create DOM elements). Added CodingContract implementation
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2018-10-01 19:51:32 -05:00 |
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danielyxie
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67d9d6af13
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Fix a few bugs with Coding Contracts
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2018-10-01 19:47:03 -05:00 |
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danielyxie
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f38aba0130
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Fix linting issues
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2018-09-29 12:55:41 -05:00 |
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danielyxie
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81c1655a30
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Fixed bug with contract generation when player doesn't have a job. Added bladeburner.getActionRepGain() function
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2018-09-23 23:27:31 -05:00 |
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danielyxie
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fd8bcf35ed
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Implemented Coding Contracts
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2018-09-22 19:31:43 -05:00 |
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danielyxie
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c309c0cdc9
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write()/read() now work for script files. You can now use angled brackets in tprint() (and create DOM elements). Added CodingContract implementation
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2018-09-22 19:31:43 -05:00 |
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danielyxie
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0229eda9ce
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Slightly randomized endgame server parameters. Amount of RAM on servers is now also randomized
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2018-09-11 21:56:11 -05:00 |
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Steven Evans
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3d52ed5990
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[feat] Let server RAM be a range instead of static
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2018-09-07 08:39:33 -04:00 |
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Steven Evans
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babbf00029
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[refactor] Server RAM is exponent instead of concrete value
This will let us randomize the value down the line.
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2018-09-07 08:39:16 -04:00 |
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Steven Evans
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625734d326
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[feat] Network server layers can be randomized
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2018-09-07 08:39:01 -04:00 |
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Steven Evans
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319b45ead5
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[refactor] Network servers are created via metadata
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2018-09-07 08:37:47 -04:00 |
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