Commit Graph

63 Commits

Author SHA1 Message Date
danielyxie
d624d2f86f Fixed bug with contract generation when player doesn't have a job. Added bladeburner.getActionRepGain() function 2018-10-01 19:51:32 -05:00
danielyxie
f78f0ec1a7 Implemented Coding Contracts 2018-10-01 19:51:32 -05:00
danielyxie
420fd0c5ad write()/read() now work for script files. You can now use angled brackets in tprint() (and create DOM elements). Added CodingContract implementation 2018-10-01 19:51:32 -05:00
danielyxie
67d9d6af13 Fix a few bugs with Coding Contracts 2018-10-01 19:47:03 -05:00
danielyxie
f38aba0130 Fix linting issues 2018-09-29 12:55:41 -05:00
danielyxie
81c1655a30 Fixed bug with contract generation when player doesn't have a job. Added bladeburner.getActionRepGain() function 2018-09-23 23:27:31 -05:00
danielyxie
fd8bcf35ed Implemented Coding Contracts 2018-09-22 19:31:43 -05:00
danielyxie
c309c0cdc9 write()/read() now work for script files. You can now use angled brackets in tprint() (and create DOM elements). Added CodingContract implementation 2018-09-22 19:31:43 -05:00
danielyxie
0229eda9ce Slightly randomized endgame server parameters. Amount of RAM on servers is now also randomized 2018-09-11 21:56:11 -05:00
Steven Evans
3d52ed5990 [feat] Let server RAM be a range instead of static 2018-09-07 08:39:33 -04:00
Steven Evans
babbf00029 [refactor] Server RAM is exponent instead of concrete value
This will let us randomize the value down the line.
2018-09-07 08:39:16 -04:00
Steven Evans
625734d326 [feat] Network server layers can be randomized 2018-09-07 08:39:01 -04:00
Steven Evans
319b45ead5 [refactor] Network servers are created via metadata 2018-09-07 08:37:47 -04:00